home *** CD-ROM | disk | FTP | other *** search
/ NetNews Usenet Archive 1992 #30 / NN_1992_30.iso / spool / comp / sys / mac / programm / 19798 < prev    next >
Encoding:
Internet Message Format  |  1992-12-14  |  1.1 KB

  1. Path: sparky!uunet!olivea!spool.mu.edu!hri.com!enterpoop.mit.edu!eru.mt.luth.se!kth.se!hemul.nada.kth.se!d88-jwa
  2. From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
  3. Newsgroups: comp.sys.mac.programmer
  4. Subject: Re: 3D Graphics
  5. Message-ID: <1992Dec14.160846.6358@kth.se>
  6. Date: 14 Dec 92 16:08:46 GMT
  7. References: <723298789.AA00239@insane.apana.org.au> <830021@hplvec.LVLD.HP.COM> <1992Dec14.055810.18557@hobbes.kzoo.edu>
  8. Sender: usenet@kth.se (Usenet)
  9. Organization: Royal Institute of Technology, Stockholm, Sweden
  10. Lines: 26
  11. Nntp-Posting-Host: hemul.nada.kth.se
  12.  
  13. In <1992Dec14.055810.18557@hobbes.kzoo.edu> k044477@hobbes.kzoo.edu (Jamie R. McCarthy) writes:
  14.  
  15. >This doesn't have much to do with Bresenham, does it?  He just gives an
  16. >algorithm for drawing, and whether or not you divvy up the remainder
  17. >pixels properly is up to you, right?
  18.  
  19. No, actually, Bresenham gives you an algorithm to draw lines
  20. properly INCLUDING the "final" pixels.
  21.  
  22. QD                B
  23.  
  24. *                *
  25. *                 *
  26.  *                  *
  27.   *                  *
  28.    *                   *
  29.     *                    *
  30.  
  31. Cheers,
  32.  
  33.                         / h+
  34.  
  35. -- 
  36.  -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
  37.  
  38.    This article printed on 100% recycled electrons.
  39.