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- From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
- Newsgroups: comp.sys.mac.programmer
- Subject: Re: 3D Graphics
- Message-ID: <1992Dec14.160846.6358@kth.se>
- Date: 14 Dec 92 16:08:46 GMT
- References: <723298789.AA00239@insane.apana.org.au> <830021@hplvec.LVLD.HP.COM> <1992Dec14.055810.18557@hobbes.kzoo.edu>
- Sender: usenet@kth.se (Usenet)
- Organization: Royal Institute of Technology, Stockholm, Sweden
- Lines: 26
- Nntp-Posting-Host: hemul.nada.kth.se
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- In <1992Dec14.055810.18557@hobbes.kzoo.edu> k044477@hobbes.kzoo.edu (Jamie R. McCarthy) writes:
-
- >This doesn't have much to do with Bresenham, does it? He just gives an
- >algorithm for drawing, and whether or not you divvy up the remainder
- >pixels properly is up to you, right?
-
- No, actually, Bresenham gives you an algorithm to draw lines
- properly INCLUDING the "final" pixels.
-
- QD B
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- Cheers,
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- / h+
-
- --
- -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
-
- This article printed on 100% recycled electrons.
-