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- Path: sparky!uunet!munnari.oz.au!manuel.anu.edu.au!sserve!prolix!prolix.apana.org.au!dac
- From: dac@prolix.apana.org.au (Andrew Clayton)
- Newsgroups: alt.sys.amiga.demos
- Subject: Re: Criti!
- Message-ID: <Fvf7s*VE0@prolix.apana.org.au>
- Date: Fri, 11 Dec 1992 14:48:41 GMT
- References: <10227@cbmger.de.so.commodore.com> <1992Dec9.050620.4869@tdb.uu.se>
- Organization: More like Dis~, really.
- X-Newsreader: Arn V1.00 beta rel2
- Lines: 32
-
- In article <1992Dec9.050620.4869@tdb.uu.se>, Mattias Myrberg writes:
-
- > In article 1942 Dr Peter Kittel writes:
- >
- > >Errrm, ever heard about a beastie named SONIX (or MusiCraft)??? This came
- > >with a sound synthesizer section. I have disks full of Sonix music, and
-
- > Sorry to tell you, but you're wrong.
-
- Not very sorry, not from the way it looks to me.
-
- > Sampled means taken from a source, wheather you manage to get the
- > numbers flowing out of your head or sample a record doesn't matter.
-
- SONIX and other music programs [hell, even Basic and Arexx] can
- make sounds. You're confusing SAMPLING with CREATION. You can
- get the Amiga hardware to generate tones, and then modulate those
- tones.
-
- > To get SOUND out of the Amiga you HAVE to have SAMPLES, be it
- > a 10 Mb sample from your last birthday or a 4 word square-wave.
-
- This is the easiest way to generate sound effects without having
- to expend processor time on telling the hardware how to create
- them from scratch.
-
- Nothing to get all heated up about.
-
- Dac
- --
- dac@prolix.apana.org.au David Andrew Clayton. // _| _ _
- dac@prolix.sserve.cc.adfa.oz.au Canberra, Australia \X/ (_](_](_
-