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- Path: sparky!uunet!stanford.edu!snorkelwacker.mit.edu!ai-lab!hal.gnu.ai.mit.edu!jbrown
- From: jbrown@hal.gnu.ai.mit.edu (Justin William Brown)
- Newsgroups: alt.sys.amiga.demos
- Subject: Re: Criti!
- Date: 12 Dec 1992 08:25:11 GMT
- Organization: /etc/organization
- Lines: 33
- Message-ID: <1gc7l7INN1id@life.ai.mit.edu>
- References: <Paul_Trauth.197y@agwbbs.new-orleans.LA.US> <1992Dec12.055946.20274@u.washington.edu>
- NNTP-Posting-Host: hal.gnu.ai.mit.edu
-
- In article <1992Dec12.055946.20274@u.washington.edu> foregone@stein.u.washington.edu (Carl Chavez) writes:
- >
- >Using ONLY clicks, it simulated the following sentences:
- >
- >"SEEEEEEEEEAAA DRAGON!"
- >"Captain, the ship's computer is now ready. Please wait while I initialize
- >systems."
- >"Approaching maximum (pirate copy I have [I'm sorry!] garbles rest)"
- >"Approaching Dragon Room! Destroy all bricks to free Dragon! Do NOT SHOOT
- >Dragon!"
-
- I think it was "approaching maximum damage!" I never made it far enough
- to hear the last sentence, but you forgot "Air level critical!" (I may
- be a little off :). The game was frustratingly difficult.
-
- >if demo writers keep saying that they want to challenge themselves by
- >creating technically impressive demos, then I have a REAL challenge:
- >I DARE YOU GUYS - MAKE A DEMO WITH MUSIC AND SOUND BUT WITHOUT ANY SAMPLES!
-
- I think it depends on how you define "sample". Since the Amiga has
- absolutely no synth-related hardware, I define "sample" as "anything
- that gets sent to Paula" :). I don't care if it's realtime calculated,
- as with FutureComposer sounds. Let's see... to simulate a click-speaker,
- you'd have to have 1-bit data sent through Paula. Let's assume it's
- just an 8-bit square-wave (same thing :) that's altered very rapidly.
- The only thing I can be certain of at this point is that the sound
- quality would be ... not so good :). I'm also not 100% certain of
- anything I just said ;).
-
- -Maruku of (\/)ega(/\)atts
- jbrown@gnu.ai.mit.edu
- Marc Brown
-
-