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- From: kbaum@novell.com (Kirk A. Baum)
- Subject: Re: GAME.MAKER
- Message-ID: <kbaum.3.722299286@novell.com>
- Lines: 100
- Sender: usenet@Novell.COM (Usenet News)
- Nntp-Posting-Host: kbaum.test.npd.provo.novell.com
- Organization: Novell, Inc., Provo, UT, USA
- References: <SPURCELL.92Nov18001251@galadriel.mcd.intel.com> <1ef2ddINNe18@TIGER.ZOO.CS.YALE.EDU>
- Distribution: rec
- Date: Fri, 20 Nov 1992 22:41:26 GMT
-
- In article <1ef2ddINNe18@TIGER.ZOO.CS.YALE.EDU> stone-andy@cs.yale.edu (Andy Stone) writes:
- >From: stone-andy@cs.yale.edu (Andy Stone)
- >Subject: Re: GAME.MAKER
- >Date: 18 Nov 1992 22:41:33 -0500
- >
- >In article <SPURCELL.92Nov18001251@galadriel.mcd.intel.com>
- >spurcell@galadriel.mcd.intel.com (Stacy Purcell ~) writes:
- >
- >> Have any of you ever used GAME MAKER from Recreational Software
- >> Designs? It is supposedly software to aid in creating arcade games
- >> and adventure games, sort of a video game construction kit.
- >>
- >> It seems like it might be useful for amateurs like myself who are
- >> interested in game design. According to the ad opposite page 54 in the
- >> November 92 issue of Computer Gaming World,
- >
- >> "GAME.MAKER requires an IBM AT compatible 286, 386, or 486 with a color
- >> VGA monitor and mouse. Joystick optional."
- >
- >> The ad also offers the following information.
- >
- >> "A technological breakthrough by Recreational Software Desings lets you
- >> do the impossible. Now you can create 256 color VGA computer games
- >> without programming.
- >
- >> +Design unlimited number of animated monsters and good guys
- >> +Animated characters walk, run, fly, hop, pop from scene to scene
- >> +Design your own sounds
- >> +Make arcade and adventure games as unique as your imagination
- >> +Modify and enhance GAME.MAKER games"
- >
- >> So, has anyone tried this product? If so could you comment on its
- >> good and bad points.
- >
- >> thanks,
- >> -stacy
- >
- > Yes, I've used Game-Maker quite extensively. In fact, I've
- >probably used it more then anyone else, because I also wrote it!
- >Although in most cases my testimony would be suspect, in this case, it
- >really is not. Why? Because there is NOTHING ELSE to compare it to --
- >there isn't any competing product to steal our sales. Also, realise
- >that I COULD have pretended that I was not involved in the project, and
- >applauded it profusely, but I feel that the product stands solidly on its
- >own...
- > Basically, I designed Game-Maker to allow people who know absolutely
- >nothing about programming or game theory to create action adventure,
- >action role playing (ie, the character can increase his/her/its hitpoints,
- >get more damaging weapons, etc), or shoot'em up style games! Apogee's
- >Commander Keen is a good example of the style of game play, except that
- >Game-Maker uses entirely 256color VGA, while Keen is 16color EGA.
- > EVERY aspect of a game is defineable in Game-Maker. Sections
- >accessible from a main menu let the user create palettes, picture blocks,
- >monsters, characters, background scenes/worlds, and sounds. Games created
- >using these tools can be played from the main menu, or converted to an .exe
- >format and distributed as ShareWare to the world. A single game can have
- >30 scenes, each one over 60 times the size of the screen. Player's move
- >inside a scene via a smoothly-scrolling background (This is the New
- >Technology part. I am unaware of any other VGA game which utilises the FULL
- >SCREEN and allows smoothly scrolling backgrounds). Unlike many
- >non-professional attempts, everything in a game is defined by the creator.
- >You can draw all the graphics of the game, creating original characters,
- >monsters, and scenes. You can then define strengths, movement patterns, and
- >death sequences for the monsters and characters. Characters can also have
- >starting hitpoints, lives, inventory, and money. Scenes are made up of
- >a 100x100 grid of blocks each of which can be solid walls, one-way doors,
- >monsters, animations, objects, and can have gravity in 8 directions.
- > For the artistically uninclined, we have included lots of pictures,
- >and a utility which will "steal" pictures from .gif files.
- >
- >The Drawback:
- > You will not be making 3-man year professional games. We purposely
- >did not make the product for Game companies (except prototyping)...It does
- >make darn good ShareWare, and I think it is being used by several companies
- >to create a "marketing video game" (Whatever that is--we'll have to coin a
- >new term: "infogame" maybe?). Order from KD software 1-800-533-6772.
- >About 89$.
- >
- >**** I know that this might be construed as an advertisement, so before
- >I am flamed, I have two statements to make:
- >
- > 1: This is a reply (ie I was asked).
- > 2: Game Maker is a completely new product type.
- >
- >
- > Andy Stone.
- > stonea@MINERVA.CIS.YALE.EDU
- >--
- > | Andy Stone |
-
-
- I would like to see some examples of what this program can do before I
- shell out $89. Anybody know where some are? How about the games that
- come with Game Maker as examples?
-
- Thanks,
-
- Kirk A. Baum
-
- kirk@ernie.cs.byu.edu
-