home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: rec.games.programmer
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!caen!hellgate.utah.edu!fcom.cc.utah.edu!park.uvcc.edu!ns.novell.com!kbaum.Test.NPD.Provo.Novell.COM!kbaum
- From: kbaum@novell.com (Kirk A. Baum)
- Subject: Re: GAME.MAKER
- Message-ID: <kbaum.1.722298216@novell.com>
- Lines: 104
- Sender: usenet@Novell.COM (Usenet News)
- Nntp-Posting-Host: kbaum.test.npd.provo.novell.com
- Organization: Novell, Inc., Provo, UT, USA
- References: <SPURCELL.92Nov18001251@galadriel.mcd.intel.com> <1ef622INNe50@TIGER.ZOO.CS.YALE.EDU>
- Distribution: rec
- Date: Fri, 20 Nov 1992 22:23:36 GMT
-
- In article <1ef622INNe50@TIGER.ZOO.CS.YALE.EDU> stone-andy@cs.yale.edu (Andy Stone) writes:
- >From: stone-andy@cs.yale.edu (Andy Stone)
- >Subject: Re: GAME.MAKER
- >Date: 18 Nov 1992 23:43:46 -0500
- > I've used Game-Maker probably more then anyone else, simply because
- >I wrote it! (or part of it). I think, though, that my input is still valid
- >because Game-Maker has no competitors (ie, I have no one to insult).
- >Notice, too, that I could have not advertised my connection with the product.
- >I choose to, because Game-Maker can easily stand on its own.
- >
- >So, to answer your questons:
- >
- >> Have any of you ever used GAME MAKER from Recreational Software
- >> Designs? It is supposedly software to aid in creating arcade games
- >> and adventure games, sort of a video game construction kit.
- >
- >It is exactly that -- a video game construction kit. You create everything
- >about your game. From graphics, to monster movement, to character movements,
- >weapons, etc. In the age old gaming tradition Game-Maker supports hit points,
- >"Power-ups", inventory (weapons, speed boots, extra jumping --anything!).
- >The playing field(s) consists of a 100x100 map of user-drawn blocks which
- >can be walls, doors, animations, objects, one-way doors and have gravity
- >in any of eight directions. Since each block is 20x20 pixels, each scene
- >is actually over 60 times the size of the screen! 30 of these playing fields
- >(complete with their own blocks, monsters, characters, etc) can be linked
- >together to form a game which can (obviously) be played within Game-Maker,
- >or converted (using a utility provided with the development package)
- >to an .exe file and released as Shareware.
- >
- >> It seems like it might be useful for amateurs like myself who are
- >> interested in game design. According to the ad opposite page 54 in the
- >> November 92 issue of Computer Gaming World,
- >
- >Amateurs are EXACTLY who the program was designed for. You can create an
- >entire game without touching the keyboard (except I guess, to type in
- >save filenames)! It has a simple, intuitive WYSIWYG interface, and NO
- >knowledge of programming or game theory is required (ie we DO NOT create
- >a pseudo language--its all point and click)!
- >
- >
- >> "GAME.MAKER requires an IBM AT compatible 286, 386, or 486 with a color
- >> VGA monitor and mouse. Joystick optional."
- >
- > Game-Maker is NOT one of those previous-generation worn gaming
- >engines, with a facelift. We use the latest video mode (VGA 256 color
- >mode), and need a powerful processor due to the extensive animation.
- >
- >> The ad also offers the following information.
- >
- >> "A technological breakthrough by Recreational Software Desings lets you
- >> do the impossible. Now you can create 256 color VGA computer games
- >> without programming.
- >
- > This refers to the fact that everyone else limits the playing
- >screen with cute info bars, inventory, etc, so that they do not have
- >to update such a large screen area. GameMaker uses the entire physical
- >screen as the "playing screen", and supports smooth background scrolling
- >(needed because scenes are 60 times bigger then the screen).
- >
- >> +Design unlimited number of animated monsters and good guys
- >
- >Well...not quite. Something like 64 per scene with 30 scenes, making
- >1920 monster types. Of course, 200 instances of monster types can be
- >put on each scene, pushing the number of to 6000.
- >
- >> +Animated characters walk, run, fly, hop, pop from scene to scene
- >
- >You define character movement patterns and link them to almost any key
- >(FN keys are reserved for stuff like save/restore game, etc). Thus, if
- >you wanted, you could have the character duck, shoot a weapon, even do
- >a belly flop (although I can't see why).
- >
- >> +Design your own sounds
- >> +Make arcade and adventure games as unique as your imagination
- >Yes,Yes.
- >
- >> +Modify and enhance GAME.MAKER games"
- >
- >We include 4 games to help you get started. The artistically uninclined
- >can use our graphics in their games, or steal graphics from .gif files
- >using an included utility.
- >
- >
- >> So, has anyone tried this product? If so could you comment on its
- >> good and bad points.
- >
- >Those were its good points. A lot of young users call up thinking that
- >they will be able to create the next Ultima in a week. Obviously not.
- >Do not expect to create next year's hit commercial video game.
- >Expect instead to create a state of the art shareware game for use
- >as product promotion, round-robin games (each friend adds a level),
- >or to make lots of Shareware users happy. Expect, also, for the said games
- >to be fuller in plot, because creators will be able to concentrate on the
- >story--not the effects.
- >
- >GameMaker costs about $89, and can be ordered through KD software
- >at 1-800-533-6772.
- >
- > Andy.
- > stonea@minerva.cis.yale.edu
- >
- >
- >--
- > | Andy Stone |
-