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- Newsgroups: rec.games.programmer
- Path: sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz
- From: vputz@nyx.cs.du.edu (Victor Putz)
- Subject: Re: Getting A Job Game Programming
- Message-ID: <1992Nov20.215436.3763@mnemosyne.cs.du.edu>
- Sender: usenet@mnemosyne.cs.du.edu (netnews admin account)
- Organization: University of Denver, Dept. of Math & Comp. Sci.
- References: <1992Nov20.131956.10514@nuscc.nus.sg> <1992Nov20.163827.29530
- Date: Fri, 20 Nov 92 21:54:36 GMT
- Lines: 13
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- Don't count on being a full-time games programmer. 1) it's tough to get
- hired. 2) in my opinion, you just can't come in in the morning, be
- creative on demand for eight hours, and then bolt. Motivation hast to
- come from the heart, not from the bank.
-
- Your job (what you do for money) doesn't matter. Either you are a game
- maker or you aren't; your challenge is to decide which one you are and be
- that... and be it better than anyone else you know.
-
- -->Vputz
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