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  1. Path: sparky!uunet!wupost!gumby!yale!not-for-mail
  2. From: stone-andy@cs.yale.edu (Andy Stone)
  3. Newsgroups: rec.games.programmer
  4. Subject: Re: vga mode 13
  5. Date: 20 Nov 1992 15:20:52 -0500
  6. Organization: /homes/majors/stonea/.organization
  7. Lines: 10
  8. Message-ID: <1ejhb4INNuh@LION.ZOO.CS.YALE.EDU>
  9. References: <1992Nov13.152904.1806@ms.uky.edu> <1992Nov17.121513.11999@bsu-ucs>
  10.     <1eeorfINNorv@aludra.usc.edu> <1eh76kINNo8e@agate.berkeley.edu>
  11. NNTP-Posting-Host: lion.zoo.cs.yale.edu
  12. In-reply-to: benrg@ocf.berkeley.edu's message of 19 Nov 1992 23:15:32 GMT
  13.  
  14.    It should be OK.  The best way to tell is to clear the screen rapidly
  15. using rep stosw, clearing it to a different color each time.  If no lines
  16. between the old and new color appear, then you can output it to the screen.
  17. (Of course, you will also have other code to execute, but I'm assuming that
  18. you will be putting less then about a third-screen (equivalent area)
  19. of changes per retrace.
  20.  
  21. -- 
  22.                                                   |  Andy Stone |      
  23.                          stonea@minerva.cis.yale.edu
  24.