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- Path: sparky!uunet!wupost!gumby!yale!not-for-mail
- From: stone-andy@cs.yale.edu (Andy Stone)
- Newsgroups: rec.games.programmer
- Subject: Re: vga mode 13
- Date: 20 Nov 1992 15:20:52 -0500
- Organization: /homes/majors/stonea/.organization
- Lines: 10
- Message-ID: <1ejhb4INNuh@LION.ZOO.CS.YALE.EDU>
- References: <1992Nov13.152904.1806@ms.uky.edu> <1992Nov17.121513.11999@bsu-ucs>
- <1eeorfINNorv@aludra.usc.edu> <1eh76kINNo8e@agate.berkeley.edu>
- NNTP-Posting-Host: lion.zoo.cs.yale.edu
- In-reply-to: benrg@ocf.berkeley.edu's message of 19 Nov 1992 23:15:32 GMT
-
- It should be OK. The best way to tell is to clear the screen rapidly
- using rep stosw, clearing it to a different color each time. If no lines
- between the old and new color appear, then you can output it to the screen.
- (Of course, you will also have other code to execute, but I'm assuming that
- you will be putting less then about a third-screen (equivalent area)
- of changes per retrace.
-
- --
- | Andy Stone |
- stonea@minerva.cis.yale.edu
-