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- Newsgroups: rec.games.go
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!news.acns.nwu.edu!casbah.acns.nwu.edu!jzy
- From: jzy@casbah.acns.nwu.edu (Jim Yu)
- Subject: Go Seigen: Game 0 (Part 1)
- Message-ID: <1992Nov23.044202.11538@news.acns.nwu.edu>
- Sender: usenet@news.acns.nwu.edu (Usenet on news.acns)
- Nntp-Posting-Host: unseen1.acns.nwu.edu
- Organization: Northwestern University, Evanston Illinois.
- Date: Mon, 23 Nov 1992 04:42:02 GMT
- Lines: 200
-
- Hello everyone!
-
- Every Go player probably knows the name Go Seigen -- because his name
- conicided with the name of the game that we all love? Yes! :) No, no,
- that is completely a coincidence. People know him because he's probably
- one of the best players in the entire Go history.
-
- Best or not, I like his game. Maybe when the first time I read his game,
- what in my mind was like, "This is Go Seigen's game. It's got to be good!"
- In other words, his fame might have given him an edge. But later, after I
- read more of his games and games of other famous players, I believe it was
- his game, not his fame, that had conquered me.
-
- "Beautiful", "magnificant", "powerful." These common adjectives are the
- ones that I can barely come up with. Certainly not good enough, or, not
- "thoughtful" enough. :) Once in a while, I'd be in a stage that I have a
- hard time to express my feelings; I guess I am in that stage right now. :)
-
- But not long ago, a friend of mine just sent me a piece he had written on
- Go Seigen. He is a big fan of Go Seigen, just like me. His beautiful
- thoughts shown in the writing seem to be exactly what I would like to say
- today, and I am very glad to post it here for him -- who wants to be
- anonymous ---
-
-
- Go Seigen is my idol. For two simple reasons: (1) He won games. (2) He won
- games in his unique manner. Always.
-
- Maybe a few other professional players can qualify the above criteria.
- "Ancients" like Kitani Minoru and Sakata Eio, and the "super players" of
- the 80's: Rin Kaiho, Otake Hideo, Kato Masao, Takemiya Masaki, Cho Chikun,
- and Kobayashi Koichi. And don't forget the big man in China: Nie Weiping.
-
- These are all big winners. But none of them is as big a winner as Go
- Seigen. Go Seigen once RULED Japanese Go profession for *one third* of a
- century! And that was a 1/3 of century when Japan was the only land where
- Go was blooming. I think it's fair to say that a new generation of
- professionals come out about every ten years. Then, Go Seigen would have
- to hold off the challenges from three generations of best Go players in Go
- history. And that he did: First there was Kitani Minoru, who, perhaps,
- would have been rated as great as Go Seigen had he not faded after World
- War II. Then there was Fujisawa Kuranosuke (who later changed his name to
- Fujisawa Hosai), the first ever professional 9 dan (Go Seigen was the
- second) after the death of the last Meijin, Shusai. Finally, in the 50's,
- Sakata Eio and Takagawa Shukaku emerged as the top challengers to Go
- Seigen. But none of them was able to take away the No.1 seat that belonged
- to Go Seigen.
-
- And we can't say these challengers were weak. In fact, any of them was a
- definition of the *opposite* of "weak." Kitani, along with Go Seigen,
- discovered the revolutionary "new openings." He might have been more famous
- of his magnificent disciples (5 of the 6 "super players of the 80's"
- mentioned above, except Rin, were his pupils), but as a player, according
- to Go Seigen, he was "first of [Go Seigen's] toughest opponents." They two
- together wrote the historical period called "Go-Kitani Era," a span of
- about a decade before WWII.
-
- Fujisawa probably spent his entire playing career in Go Seigen's prime, and
- that produced another memorable rivalry. There was only one player who was
- strong enough and being strong *long* enough to play three 10-game series
- with Go Seigen, and his name was Fujisawa Kuranosuke (later Hosai). And
- let us not forget: Go Seigen lost only one 10-game series in his life, and
- that was to Fujisawa (it happened during WWII; Go Seigen was unbeatable in
- 10-game series thereafter).
-
- Sakata Eio. We know his stories -- the man has won more major
- championships than any other Japanese players in modern Go history. I
- don't remember the exact number, but it's close to "70 titles when he was
- 70 years old." How could he win so many?! One has to wonder.
-
- Takagawa Shukaku, whose first name originally was "Kaku", without "Shu." In
- Japan, only some Honinbo title holders would add a "Shu" in their names,
- and Takagawa certainly deserved this honorable character -- he once won 9
- straight Honinbo titles. And that was the time he started to challenge Go
- Seigen. There were total of seven 3-game series, or 21 games, between the
- two. Takagawa lost the first 11, and what he did? He won 7 out of the
- next 10. That spelled "tough."
-
- So here we have the picture: Kitani, Fujisawa, Sakata, and Takagawa -- any
- of them was a great player who was talented enough to dominate his era.
- Yet it did not happen. It did not happen because of one man: Go Seigen.
- Go Seigen was the winner of winners; Go Seigen was the genius of geniuses.
-
- Watching Go Seigen's game always brings me pleasure. It's not that I fully
- understood his moves and was thus appreciated (that, in fact, is still a
- long way to go); rather, the shape of his stones and the tempo of his moves
- seem to always lighten me up.
-
- Go Seigen seemed to have an extraordinary ability to simplify local (on the
- board) conflicts. Especially in openings. Often he would play "tenuki"
- moves -- moves that locally ignore opponent's previous move -- although
- that would lead to some local loss, globally speaking, he would gain.
- Because he preferred to play fewer moves at the opening corners, his games
- were usually on a fast pace. Quickly, middle-game fights started. That's
- the kind of game I would enjoy to watch (and play, of course, if I *can*).
-
- Going to middle game, Go Seigen was again showing extraordinary power. He
- settled his weak groups quickly; he started to attack his opponent quickly.
- By "quickly" I don't mean he played twice or thrice as fast as his opponent
- (although he indeed often did), but I mean he could use only a few simple
- moves to start or end, again, a local conflict. Gradually, since his
- opponent was unable to catch up with his high efficiency, Go Seigen started
- to lead -- a lead that he, in his prime time, would never surrender.
-
- Thus Go Seigen's endgame very often became exceptionally simple. Well,
- endgame seems to be a phase that one cannot really simplify. If there are,
- say, such many unsettled boundaries, both players have to finish them off,
- unless -- unless it's like in many of Go Seigen's games, the game was over
- before the endgame started.
-
- That's all I can see from Go Seigen's game. I am unable to visualize his
- local or global "feelings", and I am unable to carry out his deep
- calculations. All I can see is a surface of his game -- yet, it's a
- surface that's clear enough to reflect his manners. Go is a game full of
- conflicts, and if a man could handle all these conflicts in a simple manner
- and win -- I would say, he is a genius. This genius was Go Seigen.
-
- This reminds me of a biography of Albert Einstein. The author convinced me
- that to describe Einstein, "simplicity" was the word. Einstein was a man
- who handled things in simple ways. I don't know if this book on Einstein
- had unconsciously helped me to understand Go Seigen, but as of today, I am
- convinced that, if these two geniuses of the 20th century had nothing else
- in common, they shared one word: "simplicity."
-
- I suddenly feel sorry for being born 50 years too late. I wish I could
- play games with Go Seigen. I might lose every game to him, but I wouldn't
- care. When one gets a chance to play with a genius, it's not just a honor.
- It could well be his life: something deep inside his mind could suddenly
- light up... Yes, that's why I want to play with Go Seigen; the more I
- would learn from him, the closer I would be with the truth of Go.
-
- Go Seigen is my idol.
-
-
-
- That's my friend's piece of writing. Applause please. :) -- I confess! I
- did make some changes on wording under his permission (and I spelled Nie
- Weiping :) so more or less I deserve the right to post it for him. :)
-
- Anyway, as you can see, we are both big fans of Go Seigen (or Wu, which is
- his family name in Chinese). And we are certainly not alone. Jansteen
- (who should be as famous as Go Seigen on this net :) wrote the following:
-
- "He played like the birds fly: swift and light. Suddenly the position
- could get frozen, though, and then one would get a glimpse of the universe
- of variations hidden below the sky that Wu had spanned in the earlier
- stages."
-
- Jan, you must be a poet to come up with these insightful and a-little-bit-
- hard-to-read sentences. :) -- again I confess! I added two punctuations
- and changed "Go" to "Wu" to avoid unnecessary confusions.
-
- So Jan is another big fan of Go Seigen -- just by writing those 3 to 4
- lines? Of course Jan did more than that: the 100 games of Go Seigen
- available in the net (ftp milton.u.washington.edu) were the work of
- Jan van der Steen and, who else, Adrian Mariano.
-
- And I believe there are many more Go Seigen's fans out there. That's why I
- did one thing over the past month that, when it's finished, I am proud of.
- I editted a game of Go Seigen with very detailed commentary. I did it not
- just for myself (it was truly an excitement and pleasure), but also for all
- the fans and non-fans (the ones that I hope they will change their minds :)
- of Go Seigen.
-
- And I didn't do the commentary. Go Seigen himself did. Almost move by
- move. In plain, easy to follow language. He didn't do this for pros,
- obviously.
-
- It all started back in summer. I bought two volumns of "Detailed Analysis
- on Wu's Famous Games." I bought them because, of course, I wanted to read
- them. But suddenly I realized, I could turn it into a book that every Go
- fans in the net can read! That was an exciting moment.
-
- I just finished editting the first game I chose, a game between Go Seigen
- and Kitani Minoru, a couple of days ago. It took me more than a month,
- since the tight schedule forced me to apply a 3-page-a-day pace (every page
- contains a big board at the middle and a few lines). It was simply a great
- pleasure to work through it. Now, I dedicate it to everyone ---
-
- In two days! (Hahaha... You have to be a little bit more patient; I am
- doing quadruple check on the mgt file. A lot of variation diagrams.)
-
- In two days, I will post the game in 3 parts. The first part would be a
- brief description of that game, my specail dedications, and a forecast of
- the next game I plan to edit. The second part would be instructions and
- notes on how to read the mgt file. The third part is the game itself. You
- can skip any part you don't like, but hopefully not all three. :)
-
- The 2nd part of *this* game (Game 0) is a brief history on the "First
- Japan's Strongest Deciding Matches", which later became Meijin Sen. 7 of
- the 8 games in the two volumns I bought were chosen from these Matches.
-
- Yours truly,
- Jim Z Yu
- --
- Go isn't everything. Go is the only thing. -- zhuge
-
- "zhuge, why does your .plan change every minute -- when i finger you?"
- "you must have used a different finger each time."
-
-