home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!sun-barr!cs.utexas.edu!zaphod.mps.ohio-state.edu!darwin.sura.net!sgiblab!munnari.oz.au!uniwa!john
- From: john@gu.uwa.edu.au (John West)
- Newsgroups: rec.arts.int-fiction
- Subject: Re: Parser heresy (was Re: Searching for a sense of wonder)
- Date: 19 Nov 1992 04:31:15 GMT
- Organization: The University of Western Australia
- Lines: 35
- Message-ID: <1ef5ajINNs2l@uniwa.uwa.edu.au>
- References: <1e5mvtINNnlp@terminator.rs.itd.umich.edu> <1992Nov15.155951.3262@starbase.trincoll.edu> <BxttrL.E6x@acsu.buffalo.edu> <1ea71uINNkv1@life.ai.mit.edu> <blasius.88.722034873@gmd.de>
- NNTP-Posting-Host: mackerel.gu.uwa.edu.au
-
- blasius@gmd.de (Volker Blasius) writes:
-
- >>>get the book from the troll
- >>The troll sees your lame attempt from a mile away. He laughs in your face.
-
- >>>get the book from the troll very quickly
- >>You snatch the book away with a lightning-fast jerk.
-
- >>I have one thing to say: "NOT!"
-
- >To be honest, I can and I saw it in WORLD: some things you had to do slowly
- >or cautiously or some such, and it seemed quite natural to me - life isn't
- >just a binary do-don't. Where is the problem? Does it complicate the game
- >too much? To use your example, should 'snatch the book from the troll' work,
- >just because it is orthodox syntax? I just don't understand your argument.
-
- The problem (as I see it) is that this approach gives the character
- absolutely no intelligence of its own. The player has to do *all*
- the thinking, even the fiddly little details that you would normally
- expect to be done on 'auto-pilot'.
- Its the same as having to open doors before you go through them. If I
- tell you to go through that door, you aren't going to say 'I can't. Its
- not open', are you? And if I tell you to go and get the book from that
- troll, you won't casually stroll over the the troll, say 'excuse me,
- could I have that book?'. You're going to rush up, grab the book, and
- get out. As fast as you can. You know what trolls can do if they catch
- you.
- If I tell my character to get the book, I expect him to use a little
- common sense. If the game then tells me that it didn't work, I'm
- going to try to find another way of doing it. It just wouldn't occur to
- me that I have to tell the character what to do in ridiculous detail.
-
- John West
- --
- For the humour impaired: Insert a :-) after every third word
-