home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!think.com!snorkelwacker.mit.edu!ai-lab!xbar!dmb
- From: dmb@xbar.ai.mit.edu (David Baggett)
- Newsgroups: rec.arts.int-fiction
- Subject: Re: Parser heresy (was Re: Searching for a sense of wonder)
- Date: 18 Nov 1992 22:33:10 GMT
- Organization: MIT Artificial Intelligence Laboratory
- Lines: 26
- Message-ID: <1eegb6INNquh@life.ai.mit.edu>
- References: <1ea71uINNkv1@life.ai.mit.edu> <blasius.88.722034873@gmd.de> <dpn2.103.722044514@po.CWRU.Edu>
- NNTP-Posting-Host: xbar.ai.mit.edu
-
- In article <dpn2.103.722044514@po.CWRU.Edu> dpn2@po.CWRU.Edu (Damien P. Neil) writes:
- >A puzzle should have a logical solution. The old game of "guess what the
- >author _really_ wanted you to type" grows old very quickly...
-
- >get book from troll
- >get book from troll quickly
- >get book from troll while he's not looking
- >get book from troll cleverly
- >get book from troll sneakily
- >get book from troll after confusing it with the old "shell game."
- >get book from troll with great finesse
- >get book from troll by being very aggressive and threatening
- >get book from troll by pretending to be merely reading over his shoulder
- >get book from troll in any way you see fit
- >get book from troll in the way that the programmer of this game expects
- me to.
-
- ...
-
- :)
-
- Dave Baggett
- --
- dmb@ai.mit.edu MIT Artificial Intelligence Laboratory
- ADVENTIONS: interactive fiction (text adventures) for the 90's!
- dmb@ai.mit.edu *** Compu$erve: 76440,2671 *** GEnie: ADVENTIONS
-