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- Newsgroups: rec.arts.int-fiction
- Path: sparky!uunet!comp.vuw.ac.nz!gnat
- From: gnat@kauri.vuw.ac.nz (Nathan Torkington)
- Subject: Intelligence Assumptions
- Nntp-Posting-Host: kauri.vuw.ac.nz
- Message-ID: <GNAT.92Nov19215055@kauri.kauri.vuw.ac.nz>
- In-Reply-To: john@gu.uwa.edu.au's message of 19 Nov 1992 04:31:15 GMT
- Organization: Contract to CSC, Victoria Uni, Wellington, New Zealand
- Sender: news@comp.vuw.ac.nz (News Admin)
- Date: Thu, 19 Nov 1992 09:50:55 GMT
- References: <1e5mvtINNnlp@terminator.rs.itd.umich.edu>
- <1992Nov15.155951.3262@starbase.trincoll.edu>
- <BxttrL.E6x@acsu.buffalo.edu> <1ea71uINNkv1@life.ai.mit.edu>
- <blasius.88.722034873@gmd.de> <1ef5ajINNs2l@uniwa.uwa.edu.au>
- Lines: 19
-
- How much intelligence is it safe to assume? Most games that I've
- played have been reluctant to automatically open doors for you, and I
- have just followed suit. But given the (convincing) argument that the
- character you control should be responding to your commands as if you
- had issued them via voice to a sensible human being (eg "waldo -- go
- north"), any sensible human being would try the door to the north
- before saying "I can't go north from here, Dave."
-
- Do we:
- --> open doors?
- --> try all the keys we have in locked doors?
- --> refuse to do things that would get us killed ("jump off ledge")?
-
- Nat
- --
- Nathan.Torkington@vuw.ac.nz is the Electronic Text and MS-DOS archivist
- for the Victoria University of Wellington, New Zealand. Work mail to:
- [(msdos-archive),(etext-archive),(wais-admin),(gopher-admin),(roget-admin),
- (compose-faq),(pratchett-faq),(douglas-adams-faq),(games-list)]@vuw.ac.nz
-