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- Path: sparky!uunet!think.com!snorkelwacker.mit.edu!ai-lab!xbar!dmb
- From: dmb@xbar.ai.mit.edu (David Baggett)
- Newsgroups: rec.arts.int-fiction
- Subject: Re: Parser heresy (was Re: Searching for a sense of wonder)
- Date: 18 Nov 1992 22:27:41 GMT
- Organization: MIT Artificial Intelligence Laboratory
- Lines: 27
- Message-ID: <1eeg0tINNqqm@life.ai.mit.edu>
- References: <BxttrL.E6x@acsu.buffalo.edu> <1ea71uINNkv1@life.ai.mit.edu> <blasius.88.722034873@gmd.de>
- NNTP-Posting-Host: xbar.ai.mit.edu
-
- In article <blasius.88.722034873@gmd.de> blasius@gmd.de (Volker Blasius) writes:
- >>*-----------------------------------------------------------------------------*
- >>>get the book from the troll
- >>The troll sees your lame attempt from a mile away. He laughs in your face.
- >
- >>>get the book from the troll very quickly
- >>You snatch the book away with a lightning-fast jerk.
- >
- >Where is the problem? Does it complicate the game
- >too much? To use your example, should 'snatch the book from the troll' work,
- >just because it is orthodox syntax? I just don't understand your argument.
-
- My point was just that making puzzles where you *have* to use an adverb
- to get "credit" for the solution seems like a bad idea from a
- playability standpoint. Can you image the player's response upon
- hearing the solution? "Oh, of course, I didn't 'take book from troll
- *deftly*'!"
-
- If you never rely on the extra syntax, you might as well not have it,
- because it only serves to make the player's guess-the-vocab search
- space bigger. (And this is not how we want to make puzzles harder.)
-
- Dave Baggett
- --
- dmb@ai.mit.edu MIT Artificial Intelligence Laboratory
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