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- Newsgroups: comp.sys.amiga.graphics
- Path: sparky!uunet!kithrup!stanford.edu!ames!elroy.jpl.nasa.gov!ucla-cs!ucla-mic!MVS.OAC.UCLA.EDU!ESRLPDI
- From: ESRLPDI@MVS.OAC.UCLA.EDU (Ivan Ivanick)
- Subject: Re: Imagine 2.0: Bad graphic quality??!
- Message-ID: <19921118092336ESRLPDI@MVS.OAC.UCLA.EDU>
- Sender: MVS NNTP News Reader <NNMVS@MVS.OAC.UCLA.EDU>
- Nntp-Posting-Host: mvs.oac.ucla.edu
- References: <Bxx4yG.463@usenet.ucs.indiana.edu>
- Date: 18 Nov 92 09:23:43 PST
- Lines: 27
-
- In article <Bxx4yG.463@usenet.ucs.indiana.edu>, on 18 Nov 1992 15:42:16 GMT,
- shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
-
- >Maybe i'm not doing something right w/ Imagine, but it's rendering some
- >pretty horrible-looking anims/pictures. I use 384x482 scenes, with ILBM
- >24-bit mode, aspect 12x7 (default). On one animation I did that used a
- >sandstone mountain, the sandstone kept wiggling around! That is.. the
- >pixels that composed the sandstone kept shifting around in each frame,
- >and made it look horrible. And no matter how hard I try, I can never
- >get a nice, clear picture. There's always SOME aspect that makes it
- >look like sh-t. any advice? Thanks.
- >
- >--
- >Sam Hulick | "You can't discover new oceans unless you have the
- >shulick@indiana.edu | courage to lose sight of the shore." --Anon.
- >(NeXTmail welcome) |
- >
-
- Sam -
- It seems you have Imagine's "roughness" set above zero on your
- mountain objects -- while this is great for stills, the roughness
- shifts from frame to frame for a "crawling ants" effect. If you
- need that kind of texture for an animation, you're going to need to
- use a bump map. Or get a Toaster;-)
-
- Ivan Ivanick esrlpdi@mvs.oac.ucla.edu
- Whore For Merchandise / Mediasink Productions
-