home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: alt.games.sf2
- Path: sparky!uunet!noc.near.net!oz.plymouth.edu!j_herlih
- From: j_herlih@oz.plymouth.edu (Axl)
- Subject: lalala
- Message-ID: <1992Nov22.072711.12279@oz.plymouth.edu>
- Organization: Plymouth State College - Plymouth, NH.
- Date: Sun, 22 Nov 92 07:27:11 GMT
- Lines: 265
-
-
- ----==> The Complete SF II Moves List <==----
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-
-
- - all characters are assumed to be facing right
-
- - proper range is assumed for certain moves to work
-
- - note that only the movements necessary for the move are listed
- here. timing when exactly to hit what (i.e. "do I hit the kick
- at the top of his jump or before?") is up to you.
-
- 0 0 0 jab strong fierce
- \ | / o o o
- 0 - - 0
- / | \ o o o
- 0 0 0 short middle roundhouse
-
- Blanka:
- -------
-
- thunder storm : repeatedly hit jab or strong punch button
-
- spinning ball : 0- or / , pause, then -0 + any punch button
- 0
-
- double claw : close, then fierce punch button
-
- head butt : -0 + strong punch button
-
- knee jab : -0 + short or middle kick button
-
- face bite : -0 + fierce punch button
-
-
- Chun Li:
- --------
-
- lightning kick : rapidly hit short or middle kick button
- -hit the roundhouse kick button rapidly
- with the middle to make the kick go faster
-
- spinning bird kick : |, pause, then 0 + any kick button
- 0 |
-
- open hand hit : close and fierce punch button
-
- head hop : | + middle kick button (while in the air)
- 0
-
- throw (on ground) : -0 + strong or fierce punch button
-
- aerial slam : strong or fierce punch button while in air and
- near opponent
-
- Dhalsim:
- --------
-
- yoga fire : | \ -0 + any punch button ( | not required)
- 0 0 0
-
- yoga flame : 0- / | \ -0 + any punch ( 0- not required)
- 0 0 0
-
- throw : -0 + fierce punch button
-
- head grab/punch : -0 + strong punch button
-
- slide sweep : | + any kick button
- 0
-
- head butt : close + fierce punch button
-
- knee jab : close + roundhouse kick button
-
- open hand uppercut : close + strong punch button
-
- spinning head dive : jump, then 0- or / or \ or -0 + fierce punch
- 0 0
-
- spinning foot dive : jump, then 0- or / or \ or -0 + roundhouse
- 0 0 kick
-
- E. Honda:
- ---------
-
- hundred hand slap : rapidly hit jab or strong punch button
- (hit the fierce punch button rapidly with
- the strong to do a faster slap)
-
-
- killer head ram : 0- or / then pause, then -0 + any punch
- 0 -does a double head butt when close
-
- bear hug : -0 + fierce punch button
-
- repeated knee jab : -0 + roundhouse kick button
-
- throw : -0 + strong punch button
-
- body slam : jump + middle kick button
-
- butt drop : jump + short kick button
-
- double kick hit : close + roundhouse kick button
-
- knee butt : close + middle kick button
-
- double toe hit : close + \ + middle kick button
- 0
-
- Guile:
- ------
-
- sonic boom : 0- or / , pause, then -0 + any punch button
- 0
-
- razor kick : | or / , pause, then 0 + any kick button
- 0 0 |
-
- backdrop : -0 + fierce punch button
-
- throw : -0 + strong punch button
-
- aerial back breaker : jump + middle or roundhouse kick button
-
- aerial throw : jump + strong or fierce punch button
-
- upside down kick : close + -0 + roundhouse kick button
-
- backhand punch : close + fierce punch button
-
- knee butt : -0 + middle kick button
-
-
- Ken/Ryu:
- --------
-
- Sheng Long : -0 | \ -0 + any punch button
- (dragon punch) 0 0
-
- fireball : | \ -0 + any punch button ( | not required)
- 0 0 0
-
- hurricane kick : | / 0- + any kick button ( | not required)
- 0 0 0
-
- shoulder throw : -0 + strong or fierce punch button
-
- foot throw : -0 + middle or roundhouse kick button
-
-
- Zangief:
- --------
-
- double lariat : simultaneous all three punch buttons
-
- spinning pile driver: -0 \ | / 0- 0 0 0 -0 + any punch
- 0 0 0 \ | / button
-
- suplex : -0 + fierce punch button
-
- pile driver : -0 + strong punch button
-
- head slam : -0 + roundhouse kick button
-
- back breaker : -0 + middle kick button
-
- heel toss : \ + fierce punch button
- 0
-
- shoulder throw : \ + strong punch button
- 0
-
- bear hug : \ + strong punch button
- 0
-
- face squeeze : -0 + strong punch button
- (longer range than pile driver)
-
- head smash : -0 + fierce punch button
- (longer range than suplex)
-
- body slam : jump, | + roundhouse kick button
- 0
-
- ----------
- SFII:TCE - The Final Four
- ^^^^^^^^ ^^^ ^^^^^ ^^^^
-
- Balrog:
- ------
-
- charging punch : /, pause, then -0 + any punch button
- 0
-
- charging uppercut : /, pause, then -0 + any kick button
- 0
-
- haymaker : simultaneous all three punch or all three kick
- buttons
-
- headbutt : close, then -0 + strong or fierce punch
- button
-
- Bison:
- -----
- arm throw : close -0 + strong or fierce punch button
-
- head stomp : | , /, 0 + any kick button
- 0 0
-
- blitz kick : /, pause, -0 + any kick button
- 0
-
- torpedo roll : /, pause, -0 + any punch button
- 0
-
- Sagat:
- -----
- high tiger : | \ -0 + any punch button
- 0 0
-
- low tiger : | \ -0 + any kick button
- 0 0
-
- tiger knee : / , then 0 + any kick button
- 0 /
-
- uppercut : -0 | \ -0 + any punch button
- 0 0
-
- throw : -0 + strong or fierce punch button
-
-
- Vega:
- ----
-
- double-flip : 0-, 0, 0- (doubletap quickly)
-
- rolling claw : /, -0 + any punch button
- 0
-
- slide kick : | + roundhouse kick button
- 0
-
- backdrop : close, -0 + fierce punch
-
- aerial throw : jump, close + middle or roundhouse kick
-
- 0
- wall jump : /, | + any kick button
- 0
-
- screaming eagle : wall jump, any punch button
-
- aerial backdrop : wall jump, close + middle or roundhouse kick
-
-
- /--Direct all comments, queries, gripes,\ NOTE - Do NOT repost this
- \--flames, etc.....to the address below./ to any newsgroup.
- --
- -Axl @)-->---
- j_herlih@oz.plymouth.edu - "There can be only one"
-