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  1. Path: sparky!uunet!mcsun!Germany.EU.net!news.netmbx.de!mailgzrz.TU-Berlin.DE!math.fu-berlin.de!news.belwue.de!ira.uka.de!yale.edu!qt.cs.utexas.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!cis.ohio-state.edu!rutgers!noao!amethyst!organpipe.uug.arizona.edu!helium!jiangh
  2. From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
  3. Newsgroups: alt.games.sf2
  4. Subject: Re: Codes
  5. Message-ID: <1992Nov17.181503.9021@organpipe.uug.arizona.edu>
  6. Date: 17 Nov 92 18:15:03 GMT
  7. References: <1992Nov15.223852.1@eagle.wesleyan.edu>
  8. Sender: news@organpipe.uug.arizona.edu
  9. Organization: University of Arizona, Tucson, AZ
  10. Lines: 11
  11.  
  12. In article <1992Nov15.223852.1@eagle.wesleyan.edu> jmangold@eagle.wesleyan.edu writes:
  13. >
  14. >    Unfortuneately, the only code for the SNES SF2 is the doubles code. 
  15. >There were several rumors circulating about the ability to choose the last four
  16. >boss characters, but they were all proven to be false.  
  17. >
  18. >                -YAJ  
  19.  
  20. What about the code to get two duplicate characters in the same mode of color?
  21. A gaming magazine issued this a fwe months ago, but I can't remember the name
  22. of it.
  23.