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Text File  |  2000-11-20  |  4KB  |  226 lines

  1. TIKI
  2. $define rookworkdir sound/character/chess_piece/rook
  3. setup
  4.     {
  5.     scale 1
  6.     lod_scale 7
  7.     radius 24
  8.     path models/characters/chess_rook
  9.     surface material1 shader skin01.tga
  10.     skelmodel chessrook_baseframe.skb
  11.     }
  12.  
  13. init
  14. {
  15.     server
  16.     {
  17.         classname Actor
  18.         setsize "-20 -20 0" "20 20 88"
  19.         eyeoffset "0 0 72"
  20.         statemap ai/c_chess_rook.st
  21.         name "Rook"
  22.         manatype large
  23.         enemytype goodguy
  24.         visiondistance 1200
  25.         civilian
  26.         nodamage
  27.         friend
  28.         health 200
  29.         painthreshold 75
  30.         turnspeed 10
  31.         deathshrink
  32.         bloodmodel blood_spray.tik
  33.     }
  34.  
  35.     client
  36.     {
  37.  
  38.         cache $rookworkdir$/alert1.wav
  39.         cache $rookworkdir$/alert2.wav
  40.         
  41.         cache $rookworkdir$/attack_1_a.wav
  42.         cache $rookworkdir$/attack_1_b.wav
  43.         cache $rookworkdir$/attack_2_a.wav
  44.         cache $rookworkdir$/attack_2_b.wav
  45.         cache $rookworkdir$/attack_3.wav
  46.  
  47.         
  48.         cache $rookworkdir$/death1.wav
  49.         cache $rookworkdir$/death_back.wav
  50.         
  51.         cache $rookworkdir$/pain1.wav
  52.         cache $rookworkdir$/pain_back.wav
  53.         cache $rookworkdir$/pain3.wav
  54.         
  55.         cache $rookworkdir$/twitcha.wav
  56.         cache $rookworkdir$/twitchb.wav
  57.         cache $rookworkdir$/twitchc.wav
  58.         cache $rookworkdir$/walk_1.wav
  59.         cache $rookworkdir$/walk_2.wav
  60.         cache $rookworkdir$/walk.wav
  61.         
  62.     }
  63. }
  64.  
  65. animations
  66. {
  67.     idle            idle_1.ska
  68.     twitcha            idle_2.ska
  69.     {
  70.         client
  71.         {
  72.             0 sound $rookworkdir$/twitcha.wav 0 .6 128
  73.         }
  74.     }
  75.     twitchb            idle_3.ska
  76.     {
  77.         client
  78.         {
  79.             2 sound $rookworkdir$/twitchb.wav 0 .6 128
  80.         }
  81.     }
  82.     twitchc            idle_4.ska
  83.     {
  84.         client
  85.         {
  86.             0 sound $rookworkdir$/twitchc.wav 0 .6 128
  87.         }
  88.     }
  89.     ready_idle        ready_idle.ska
  90.     talk_idle        talk_idle.ska
  91.     walk_1            walk_1.ska
  92.     {
  93.         client
  94.         {
  95.             entry sound $rookworkdir$/walk_1.wav 0 .6 128
  96.         }
  97.     }
  98.     walk_2            walk_2.ska
  99.     {
  100.         client
  101.         {
  102.             entry sound $rookworkdir$/walk_2.wav 0 .6 128
  103.         }
  104.     }
  105.     attack_1_A        attack_1_A.ska
  106.     {
  107.         client
  108.         {
  109.             2 sound $rookworkdir$/attack_1_A.wav 0 .6 128
  110.         }
  111.     }
  112.     attack_1_B        attack_1_B.ska
  113.     {
  114.         server
  115.         {
  116.             2 melee 15
  117.         }
  118.         client
  119.         {
  120.             2 sound $rookworkdir$/attack_1_B.wav 0 .6 128
  121.         }
  122.     }
  123.     attack_2_A        attack_2_A.ska
  124.     {
  125.         client
  126.         {
  127.             2 sound $rookworkdir$/attack_2_A.wav 0 .6 128
  128.         }
  129.     }
  130.     attack_2_B        attack_2_B.ska
  131.     {
  132.         server
  133.         {
  134.             2 melee 15
  135.         }
  136.         client
  137.         {
  138.             2 sound $rookworkdir$/attack_2_B.wav 0 .6 128
  139.         }
  140.     }
  141.     attack_3        attack_3.ska
  142.     {
  143.         server
  144.         {
  145.             9 melee 15
  146.         }
  147.         client
  148.         {
  149.             2 sound $rookworkdir$/attack_3.wav 0 .6 128
  150.         }
  151.     }
  152.     alert1            alert_1.ska
  153.     {
  154.         client
  155.         {
  156.             2 sound $rookworkdir$/alert1.wav 0 .6 128
  157.         }
  158.     }
  159.     alert2            alert_2.ska
  160.     {
  161.         client
  162.         {
  163.             2 sound $rookworkdir$/alert2.wav 0 .6 128
  164.         }
  165.     }
  166.     pain1                pain_1.ska
  167.     {
  168.         client
  169.         {
  170.             1 sound $rookworkdir$/pain1.wav 0 .6 128
  171.         }
  172.     }
  173.     pain_back            pain_2.ska
  174.     {
  175.         client
  176.         {
  177.             2 sound $rookworkdir$/pain_back.wav 0 .6 128
  178.         }
  179.     }
  180.     pain3                pain_3.ska
  181.     {
  182.         client
  183.         {
  184.             0 sound $rookworkdir$/pain3.wav 0 .6 128
  185.         }
  186.     }
  187.     death1            death_1.ska
  188.     {
  189.         client
  190.         {
  191.             2 sound $rookworkdir$/death1.wav 0 .6 128
  192.         }
  193.     }
  194.     death_back            death_2.ska
  195.     {
  196.         client
  197.         {
  198.             2 sound $rookworkdir$/death_back.wav 0 .6 128
  199.         }
  200.     }
  201.     death_frozen        death_1.ska
  202.     {
  203.         server
  204.         {
  205.             0 freeze 1
  206.             3 setframe 3
  207.         }
  208.     }
  209.     talk1            talk_1.ska
  210.     talk2            talk_2.ska
  211.     talk3            talk_3.ska
  212.  
  213.     walk            walk_1.ska
  214.     {
  215.         client
  216.         {
  217.             entry sound $rookworkdir$/walk.wav 0 .6 128
  218.         }
  219.     }
  220. }
  221.  
  222.  
  223. /*QUAKED Characters_chess_rook (1 0.5 0) (-20 -20 0) (20 20 88) x x x x x x TRIGGER_SPAWNED
  224. Chess Rook
  225. */
  226.