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c_chess_red_pawn.tik
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Text File
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2000-11-20
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2KB
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154 lines
TIKI
$define pawnworkdir sound/character/chess_piece/pawn
setup
{
scale 1
lod_scale 7
radius 24
path models/characters/chess_pawn
surface material1 shader skin01r.tga
surface material2 shader skin02r.tga
skelmodel chesspawn_baseframe.skb
}
init
{
server
{
classname Actor
setsize "-24 -24 0" "24 24 64"
eyeoffset "0 0 56"
statemap ai/c_chess_pawn.st
name "Pawn"
manatype small
visiondistance 800
enemy
health 75
painthreshold 25
turnspeed 10
deathshrink
bloodmodel blood_spray.tik
}
client
{
cache $pawnworkdir$/twitcha.wav
cache $pawnworkdir$/twitchc.wav
cache $pawnworkdir$/pain1.wav
cache $pawnworkdir$/pain2.wav
cache $pawnworkdir$/pain3.wav
cache $pawnworkdir$/attack_1.wav
cache $pawnworkdir$/alert1.wav
cache $pawnworkdir$/alert2.wav
cache $pawnworkdir$/death1.wav
cache $pawnworkdir$/death_back.wav
cache $pawnworkdir$/walk.wav
}
}
animations
{
idle idle_1.ska
twitcha idle_2.ska weight 0.5
{
client
{
0 sound $pawnworkdir$/twitcha.wav 0 .6 128
}
}
twitchb idle_3.ska
twitchc idle_4.ska
{
client
{
0 sound $pawnworkdir$/twitchc.wav 0 .6 128
}
}
talk_1 talk_1.ska
talk_2 talk_2.ska
talk_3 talk_3.ska
talk_4 talk_4.ska
talk_5 talk_5.ska
pain1 pain_1.ska
{
client
{
0 sound $pawnworkdir$/pain1.wav 0 .6 128
}
}
pain2 pain_2.ska
{
client
{
0 sound $pawnworkdir$/pain2.wav 0 .6 128
}
}
pain3 pain_3.ska
{
client
{
0 sound $pawnworkdir$/pain3.wav 0 .6 128
}
}
attack_1 attack_1.ska
{
server
{
8 melee 20 "" "impale" "8 85 64" 2 1
}
client
{
2 sound $pawnworkdir$/attack_1.wav 0 .6 128
}
}
alert1 alert_1.ska
{
client
{
2 sound $pawnworkdir$/alert1.wav 0 .6 128
}
}
alert2 alert_2.ska
{
client
{
2 sound $pawnworkdir$/alert2.wav 0 .6 128
}
}
death1 death_1.ska
{
client
{
2 sound $pawnworkdir$/death1.wav 0 .6 128
}
}
death_back death_2.ska
{
client
{
2 sound $pawnworkdir$/death_back.wav 0 .6 128
}
}
death_frozen death_1.ska
{
server
{
0 freeze 1
3 setframe 3
}
}
walk walk.ska
{
client
{
0 sound $pawnworkdir$/walk.wav 0 .6 128
}
}
}
/*QUAKED Characters_chess_red_pawn (1 0.5 0) (-16 -16 0) (16 16 64) x x x x x x TRIGGER_SPAWNED
Chess Red Pawn
*/