home *** CD-ROM | disk | FTP | other *** search
/ PC Zone 99 / dppcz0201.7z / dppcz0201.mdf / Demos / Alice / alicedem.exe / demo / pak0.pk3 / models / c_chess_red_pawn.tik < prev    next >
Text File  |  2000-11-20  |  2KB  |  154 lines

  1. TIKI
  2. $define pawnworkdir sound/character/chess_piece/pawn
  3. setup
  4.     {
  5.     scale 1
  6.     lod_scale 7
  7.     radius 24
  8.     path models/characters/chess_pawn
  9.     surface material1 shader skin01r.tga
  10.     surface material2 shader skin02r.tga
  11.     skelmodel chesspawn_baseframe.skb
  12.     }
  13.  
  14. init
  15. {
  16.     server
  17.     {
  18.         classname Actor
  19.         setsize "-24 -24 0" "24 24 64"
  20.         eyeoffset "0 0 56"
  21.         statemap ai/c_chess_pawn.st
  22.         name "Pawn"
  23.         manatype small
  24.         visiondistance 800
  25.         enemy
  26.         health 75
  27.         painthreshold 25
  28.         turnspeed 10
  29.         deathshrink
  30.         bloodmodel blood_spray.tik
  31.     }
  32.  
  33.     client
  34.     {
  35.         cache $pawnworkdir$/twitcha.wav
  36.         cache $pawnworkdir$/twitchc.wav
  37.         cache $pawnworkdir$/pain1.wav
  38.         cache $pawnworkdir$/pain2.wav
  39.         cache $pawnworkdir$/pain3.wav
  40.         cache $pawnworkdir$/attack_1.wav
  41.         cache $pawnworkdir$/alert1.wav
  42.         cache $pawnworkdir$/alert2.wav
  43.         cache $pawnworkdir$/death1.wav
  44.         cache $pawnworkdir$/death_back.wav
  45.         cache $pawnworkdir$/walk.wav
  46.     }
  47.  
  48. }
  49.  
  50. animations
  51. {
  52.     idle            idle_1.ska
  53.     twitcha            idle_2.ska                    weight 0.5
  54.     {
  55.         client
  56.         {
  57.             0 sound $pawnworkdir$/twitcha.wav 0 .6 128
  58.         }
  59.     }
  60.     twitchb            idle_3.ska
  61.     twitchc            idle_4.ska
  62.     {
  63.         client
  64.         {
  65.             0 sound $pawnworkdir$/twitchc.wav 0 .6 128
  66.         }
  67.     }
  68.     talk_1            talk_1.ska
  69.     talk_2            talk_2.ska
  70.     talk_3            talk_3.ska
  71.     talk_4            talk_4.ska
  72.     talk_5            talk_5.ska
  73.     pain1            pain_1.ska
  74.     {
  75.         client
  76.         {
  77.             0 sound $pawnworkdir$/pain1.wav 0 .6 128
  78.         }
  79.     }
  80.     pain2            pain_2.ska
  81.     {
  82.         client
  83.         {
  84.             0 sound $pawnworkdir$/pain2.wav 0 .6 128
  85.         }
  86.     }
  87.     pain3            pain_3.ska
  88.     {
  89.         client
  90.         {
  91.             0 sound $pawnworkdir$/pain3.wav 0 .6 128
  92.         }
  93.     }
  94.     attack_1        attack_1.ska
  95.     {
  96.         server
  97.         {
  98.             8 melee 20 "" "impale" "8 85 64" 2 1
  99.         }
  100.         client
  101.         {
  102.             2 sound $pawnworkdir$/attack_1.wav 0 .6 128
  103.         }
  104.     }
  105.     alert1        alert_1.ska
  106.     {
  107.         client
  108.         {
  109.             2 sound $pawnworkdir$/alert1.wav 0 .6 128
  110.         }
  111.     }
  112.     alert2        alert_2.ska
  113.     {
  114.         client
  115.         {
  116.             2 sound $pawnworkdir$/alert2.wav 0 .6 128
  117.         }
  118.     }    
  119.     death1        death_1.ska
  120.     {
  121.         client
  122.         {
  123.             2 sound $pawnworkdir$/death1.wav 0 .6 128
  124.         }
  125.     }    
  126.     death_back        death_2.ska
  127.     {
  128.         client
  129.         {
  130.             2 sound $pawnworkdir$/death_back.wav 0 .6 128
  131.         }
  132.     }
  133.     death_frozen    death_1.ska
  134.     {
  135.         server
  136.         {
  137.             0 freeze 1
  138.             3 setframe 3
  139.         }
  140.     }
  141.     walk            walk.ska
  142.     {
  143.         client
  144.         {
  145.             0 sound $pawnworkdir$/walk.wav 0 .6 128
  146.         }
  147.     }
  148. }
  149.  
  150.  
  151. /*QUAKED Characters_chess_red_pawn (1 0.5 0) (-16 -16 0) (16 16 64) x x x x x x TRIGGER_SPAWNED
  152. Chess Red Pawn
  153. */
  154.