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events_eng.cfg
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Text File
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2001-08-15
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363KB
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10,858 lines
##################################################################################################################################
#
# Match event config file
#
#
# = Event ID, Priority, Silent flag, Follow on flag, Flashing flag, report count, sound centre, wait on sound, No Rollback
# > Display probability, Delay in milliseconds, Sound filename
# G In game display text
# R Match report display text (always past tense )
#
#
##################################################################################################################################
#
#
#
#
#
#
#
#
#
#
#
#
# TRANSLATORS PLEASE READ THIS FOR CM2000 !
# TRANSLATORS PLEASE READ THIS FOR CM2000 !
# TRANSLATORS PLEASE READ THIS FOR CM2000 !
# TRANSLATORS PLEASE READ THIS FOR CM2000 !
# TRANSLATORS PLEASE READ THIS FOR CM2000 !
# TRANSLATORS PLEASE READ THIS FOR CM2000 !
# TRANSLATORS PLEASE READ THIS FOR CM2000 !
#
# CM2000 Changes :
# We have added new events from 510 onwards
# "The referee" can now be replaced with "<Rf>", and "the referee" with "<rf>".
# For example, in event number 57.
#
# G The referee awards <t> a freekick
#
# has become
#
# G <Rf> awards <t> a freekick
#
# Please ensure you address this for cm2000. The events concerned are as following :
#
# 36, 57, 58, 181-5, 408-412, 424-429, 431-2, 439, 457-8, 460
#
#
#
#
#
#
#
#
#
#
##################################################################################################################################
# EVENT_WAIT
= 0, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G <p1> holds up the ball
R <p1> held up the ball
> 1, 900,
G <p1> is forced to hold onto the ball
R <p1> was forced to hold onto the ball
> 1, 900,
G <p1> holds up play
R <p1> held up the ball
> 1, 900,
G <p1> holds up the play
R <p1> tried to hold up the play
> 1, 900,
G <p1> delays playing the ball
R <p1> delayed playing the ball
> 1, 900,
G <p1> puts his foot on the ball
R <p1> put his foot on the ball
> 1, 900,
G <p1> pauses and waits for support
R <p1> paused and waited for support
# EVENT_BALL_GOES_LOOSE
= 1, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G The ball goes loose
R The ball went loose
> 1, 900,
G The ball has run loose
R The ball ran loose
> 1, 900,
G No-one can get hold of the ball
R Neither side had possession of the ball
> 1, 900,
G The ball rolls free
R The ball rolled free
> 2, 900,
G The ball's run free
R The ball ran free
# EVENT_LOSE_CONTROL_OF_BALL
= 2, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> loses control of the ball
R <p1> lost control of the ball
> 1, 900,
G <p1> loses the ball
R <p1> lost the ball
> 1, 900,
G <p1> can't hold onto the ball
R <p1> could not hold onto the ball
> 1, 900,
G <p1> lets the ball slip away
R <p1> let the ball slip away from himself
> 1, 900,
G <p1> miscontrols the ball
R <p1> could not hold onto the ball
> 1, 900,
G <p1> takes his eye of the ball|He's lost possession
R <p1> took his eye off the ball and lost possession
> 3, 900, smlooh2.wav
G Poor control there by <p1>|He's lost the ball
R Poor control by <p1> as he lost the ball
> 3, 900,
G <p1> loses control of the ball
R <p1> lost control of the ball
> 1, 900,
G <p1> loses possession
R <p1> lost possession
> 1, 900, smlooh2.wav
G <p1> gives the ball away
R <p1> gave the ball away
# EVENT_FINDS_A_GAP
= 3, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 500, newurge.wav
G <p1> unmarked !
R <p1> was unmarked
> 1, 500, newurge.wav
G <p1> finds himself with space
R <p1> found himself in some space
> 1, 600, newurge.wav
G <p1> is free in the area !
R <p1> got free in the penalty area
> 1, 500, newurge.wav
G <p1> loses his man !
R <p1> lost his man and found himself with plenty of room
> 3, 500, newurge.wav
G <p1> in acres of space !
R Good play by <p1> in making himself some space
> 1, 500, newurge.wav
G <p1> with plenty of time !
R <p1> found himself with plenty of time
# EVENT_GREAT_FIRST_TOUCH
= 4, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 600, smlurge.wav
G <p1> takes it in his stride...
R <p1> took it in his stride
> 1, 600, smlurge.wav
G Excellent first touch by <p1>
R <p1> took an excellent first touch
> 1, 750, urgeclap.wav
G <p1> brings the ball down well
R <p1> brought the ball down well
> 1, 600, smlurge.wav
G Good control there by <p1>
R Good control by <p1>
> 1, 600, urgeclap.wav
G <p1> shows some good control
R <p1> showed some good control
> 1, 500, urgenew2.wav
G Well controlled by <p1>...|He brought the ball down well
R <p1> controlled the ball when bringing it down
> 1, 700, urgeclap.wav
G <p1> traps the ball nicely
R <p1> trapped the ball nicely
> 1, 700, urgeclap.wav
G Superb control of the ball by <p1>
R <p1> showed superb control on the ball
> 1, 700, oohclapm.wav
G <p1> elegantly controls the ball
R <p1> elegantly controlled the ball
> 1, 700, urgeclap.wav
G Excellent control by <p1>
R Excellent control by <p1>
# EVENT_CLEAN_THROUGH
= 5, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> clean through on goal
R <p1> got clean through on goal
> 1, 900, newurge.wav
G <p1> is free of the last defender
R <p1> was free of the last defender
> 1, 900, newurge.wav
G <p1> has only the goalie to beat
R <p1> had only the goalie to beat
> 1, 900, newurge.wav
G <p1> has found himself clear..|Only the goalie to beat...
R <p1> found himself in the clear with just the goalie to beat
> 1, 900, newurge.wav
G <p1> is through on goal...
R <p1> was through on goal
> 1, 900, newurge.wav
G <p1> is in the clear...
R <p1> was in the clear
> 1, 900, newurge.wav
G <p1> is one on one with the keeper...
R <p1> was one on one with the keeper
> 1, 900, newurge.wav
G <p1> is behind the defence...|Only the keeper to beat...
R <p1> got behind the defence and had only the keeper to beat
> 1, 900, newurge.wav
G <p1> is clean through behind the defence...
R <p1> was clean through behind the defence
# EVENT_PICK_UP_FREE_BALL
= 6, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> picks up the loose ball
R <p1> picked up the loose ball
> 1, 900,
G <p1> takes control of the loose ball
R <p1> took control of the loose ball
> 1, 900,
G The ball is picked up by <p1>
R The loose ball was picked up by <p1>
> 1, 900,
G <p1> gathers up the loose ball
R <p1> gathered up the loose ball
> 1, 900,
G <p1> collects the ball
R <p1> collected the ball
> 1, 900,
G <p1> picks up on the loose ball
R <p1> picked up on the loose ball
# EVENT_MOVE_ONTO_PASS
= 7, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 700,
G <p1> moves onto the ball
R <p1> moved onto the ball
> 1, 700,
G <p1> picks up the ball
R <p1> spotted it and picked up the ball
> 1, 700,
G <p1> latches onto it
R <p1> latched onto the ball
> 1, 700,
G <p1> runs onto it
R <p1> ran onto the ball
> 1, 700,
G <p1> picks up on the ball
R <p1> picked up on the ball
> 1, 700,
G <p1> moves onto the ball
R <p1> moved onto the ball
> 1, 700,
G <p1> runs onto the ball
R <p1> ran onto the ball
> 1, 700,
G <p1> latches onto the ball
R <p1> latched onto the ball
> 1, 700,
G The ball is picked up by <p1>
R The ball was picked up by <p1>
# EVENT_TURN
= 8, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800, urgeclap.wav
G <p1> turns with the ball
R <p1> turned with the ball
> 1, 800, urgeclap.wav
G <p1> uses his feet well to turn on the ball
R <p1> used his feet well to turn on the ball
> 1, 800, smlurge.wav
G Nice turn on the ball by <p1>
R <p1> turned nicely on the ball
> 1, 800, smlurge.wav
G <p1> manages to turn on the ball
R <p1> managed to turn on the ball
> 1, 800, smlurge.wav
G <p1> swivels on the ball
R <p1> swivelled on the ball
# EVENT_TURN_OPPONENT
= 9, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, urgeclap.wav
G <p1> turns away from <p2>
R <p1> turned away from <p2>
> 1, 900, urgeclap.wav
G <p1> does well to turn away from <p2>
R <p1> did well to turn away from <p2>
> 1, 900, urgeclap.wav
G <p1> turns away from <p2>|Excellent work there
R Good work by <p1>, having turned away from <p2>
> 1, 900, smlurge.wav
G <p1> turns and leaves <p2> for dead
R <p2> was left for dead by <p1>{s} turn
> 1, 900, smlurge.wav
G <p1> turns <p2>
R <p1> turned <p2>
> 1, 900, smlurge.wav
G <p1> gets away from <p2>
R <p1> got away from <p2>
> 1, 900, smlurge.wav
G <p1> gets away from <p2>
R <p1> got away from <p2>
> 1, 900, smlurge.wav
G <p2> turned by <p1>
R <p2> turned by <p1>
> 1, 900, smlurge.wav
G <p1> turns and beats <p2>
R <p1> turned and beat <p2>
> 2, 900, smlurge.wav
G <p1> turns on the ball...|He left <p2> standing
R <p1> turned on the ball to leave <p2> standing
> 1, 900, smlurge.wav
G <p1> spins past <p2>
R <p1> span past <p2>
# EVENT_RUN_PAST_OPPONENT
= 10, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, urgeclap.wav
G <p1> goes past <p2>
R <p1> got past <p2>
> 1, 900, urgeclap.wav
G <p1> takes the ball past <p2>
R <p1> took the ball past <p2>
> 1, 900, urgeclap.wav
G <p1> uses his skill to go past <p2>
R <p1> used his skill to go past <p2>
> 1, 900, smlurge.wav
G <p2> can't stop <p1> going past him
R <p2> could not stop <p1> going past him
> 1, 900, urgeclap.wav
G <p1> skips past the challenge of <p2>
R <p1> skipped past the challenge of <p2>
> 1, 900, smlurge.wav
G <p1> skips past <p2>
R <p1> skipped past <p2>
> 1, 900, smlurge.wav
G <p1> goes by <p2>
R <p1> went by the challenge of <p2>
> 1, 900, smlurge.wav
G <p1> plays it past <p2>
R <p1> played it past <p2>
> 1, 900, smlurge.wav
G <p1> shows <p2> a clean set of heels
R <p1> showed <p2> a clean set of heels
> 5, 900, urgeclap.wav
G <p1> nutmegs <p2>
R <p1> nutmegged <p2>
> 1, 900, tinyurg2.wav
G <p1> dribbles past <p2>
R <p1> dribbled past <p2>
> 1, 900, urgeclap.wav
G <p1> jinks past <p2>
R <p1> jinked past <p2>
# EVENT_RUN_WITH_BALL
= 11, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> comes forward
R <p1> came forward
> 1, 900,
G <p1> advances with the ball
R <p1> advanced with the ball
> 1, 900,
G <p1> takes the ball forward
R <p1> took the ball forward
> 1, 900,
G <p1> moves forward with the ball
R <p1> moved forward with the ball
> 1, 900,
G <p1> now with the ball for <t>
R <p1> with the ball for <t>
> 1, 900,
G <p1> keeps the ball moving
R <p1> kept the ball moving
> 1, 900,
G <p1> runs with the ball
R <p1> ran with the ball
> 1, 900,
G <p1> brings the ball forward
R <p1> brought the ball forward
# EVENT_RUN_WITH_BALL_AGAIN
= 12, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge4.wav
G <p1> still comes forward
R <p1> continued to come forward
> 1, 900, newurge4.wav
G <p1> continues to bring the ball forward
R He continued to bring the ball forward
> 1, 900, newurge.wav
G <p1> continues his forward advance
R <p1> continued his forward advance
> 1, 900, newurge4.wav
G <p1> decides to continue with his run
R <p1> decided to continue with his run
> 1, 900, newurge4.wav
G <p1> progresses with his forward run
R <p1> progressed with his forward run
> 2, 900, newurge.wav
G <p1> still has it...
R <p1> kept going
> 2, 900, newurge.wav
G <p1> keeps going...
R He kept going
> 1, 900, newurge4.wav
G <p1> continues coming forward
R <p1> continued coming forward
> 1, 900, newurge.wav
G <p1> continues bringing the ball forward
R He continued bringing the ball forward
> 1, 900, newurge.wav
G <p1> continues with his run
R <p1> continued with his run
> 1, 900,
G <p1> keeps the ball moving forward
R <p1> kept the ball moving forward
# EVENT_TAKE_ON_OPPONENT
= 13, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> takes on <p2>
R <p1> took on <p2>
> 1, 900,
G <p1> looks to take on <p2>
R <p1> looked to take on <p2>
> 1, 900,
G <p1> needs to get past <p2>
R <p1> had to find a way past <p2>
> 1, 900,
G <p1> runs up against the challenge of <p2>
R <p1> ran up against the challenge of <p2>
> 1, 900,
G <p1> tries to beat <p2>
R <p1> tried to beat <p2>
> 1, 900,
G <p1> tries to go past <p2>
R <p1> tried to go past <p2>
> 1, 900,
G <p1> looks to jink past <p2>
R <p1> looked to jink past <p2>
> 1, 900,
G <p1> tries to take it past <p2>
R <p1> tried to take it past <p2>
> 1, 900, tinyurg2.wav
G <p1> looks to play it past <p2>
R <p1> looked to play it past <p2>
> 6, 900,
G <p1> looks to nutmeg <p2>
R <p1> looked to nutmeg <p2>
> 1, 900,
G <p1> runs at <p2>
R <p1> ran at <p2>
> 1, 900,
G <p1> looks to go past <p2>...
R <p1> looked to go past <p2>
# EVENT_CUTS_INSIDE
= 14, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> cuts inside
R <p1> cut inside
> 1, 900, tinyurg2.wav
G <p1> brings the ball inside
R <p1> brought the ball inside
> 1, 900, tinyurg2.wav
G <p1> takes the play inside
R <p1> took the play inside
> 1, 900, tinyurg2.wav
G <p1> takes it inside
R <p1> took the play inside
> 1, 900, urgeclap.wav
G <p1> cuts inside with the ball
R <p1> cut inside with the ball
> 1, 900, newurge.wav
G <p1> moves inside with the ball
R <p1> moved inside with the ball
> 1, 900, tinyurg2.wav
G <p1> tries to come through on the inside
R <p1> tried to come through on the inside
> 1, 900, urgeclap.wav
G <p1> cuts in on the defender's blind side
R <p1> cut in on the defender's blind side
> 1, 900, tinyurg2.wav
G <p1> works the ball inside
R <p1> worked the ball inside
# EVENT_GETS_TO_THE_BYLINE
= 15, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <p1> goes to the byline
R <p1> went to the byline
> 1, 900, tinyurg2.wav
G <p1> moves over to the byline
R <p1> moved over to the byline
> 1, 900,
G <p1> moves out over to the edge of the pitch
R <p1> moved over to the edge of the pitch with the ball
> 1, 900,
G <p1> switches the play to the byline
R <p1> switched the play to the byline
> 1, 900,
G <p1> switches the play to the byline
R <p1> switched the play to the byline
> 1, 900, newurge4.wav
G <p1> gets the ball out wide
R <p1> got the ball out wide
> 1, 900, newurge4.wav
G <p1> takes it square to the byline
R <p1> took it square to the byline
> 1, 900, newurge4.wav
G <p1> takes it out wide
R <p1> took the ball out wide
> 1, 900, newurge4.wav
G <p1> takes the play out wide
R <p1> took the play out wide
> 1, 900, newurge4.wav
G <p1> moves play to the flank
R <p1> moved the play out to the flank
# EVENT_BRINGS_BALL_INTO_AREA
= 16, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> brings the ball into the area
R <p1> brought the ball into the area
> 1, 700, newurge.wav
G <p1> has done well here|He's into the penalty area
R <p1> did well to take the ball into the penalty area
> 1, 900, newurge.wav
G <p1> gets into the area
R <p1> managed to get the ball into the area
> 1, 900, newurge.wav
G <p1> continues into the penalty area
R <p1> continued into the penalty area
> 1, 900, newurge.wav
G <p1> takes the ball into the box
R <p1> took the ball into the box
> 1, 900, newurge.wav
G <p1> continues into the box
R <p1> continued into the box
> 1, 900, newurge.wav
G <p1> is inside the area...
R <p1> took the ball inside the area
> 1, 900, newurge.wav
G <p1> gets into the area
R <p1> got into the area
> 1, 900, newurge.wav
G <p1> gets into the box
R <p1> got into the box
> 1, 900, newurge.wav
G <p1> brings the ball inside the box
R <p1> brought the ball inside the box
> 1, 900, newurge.wav
G <p1> moves inside the penalty area
R <p1> moved inside the penalty area
> 1, 900, newurge.wav
G <p1>{s} run continues into the box...
R <p1>{s} run continued into the box
# EVENT_CROSSES_HALFWAY_LINE
= 17, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G <p1> brings the ball over the halfway line
R <p1> brought the ball over the halfway line
> 1, 900,
G <p1> crosses the halfway line with the ball
R <p1> crossed the halfway line with the ball
> 1, 900,
G <p1> takes the ball out of his own half
R <p1> took the ball out of his own half
> 1, 900,
G <p1> takes the ball over the halfway line
R <p1> took the ball over the halfway line
> 1, 900,
G <p1> takes the play over the halfway line
R <p1> took the play over the halfway line
> 1, 900,
G <p1> brings the play over the halfway line
R <p1> brought the play over the halfway line
> 1, 900,
G <p1> takes the ball into the opposing half
R <p1> took the ball into the opposing half of the field
# EVENT_TAKES_BALL_TO_LEFT
= 18, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> brings the ball down the left wing
R <p1> brought the ball down the left wing
> 1, 900,
G <p1> advances down the left wing
R <p1> advanced down the left wing
> 1, 800,
G <p1> continues with the play|Down the left of the field
R <p1> continued with the play down the left of the field
> 1, 900,
G <p1> takes the ball down the left of the field
R <p1> took the ball down the left of the field
> 1, 900,
G <p1> keeps the play moving down the left
R <p1> kept the play moving down the left
> 1, 900,
G <p1> uses the left-hand channel
R <p1> used the left-hand channel
> 1, 900,
G <p1> takes it down the left flank
R <p1> took it down the left flank
> 1, 900,
G <p1> moves out to the left wing
R <p1> moved out to the left wing
> 1, 900,
G <p1> looks to move out to the left of the park
R <p1> moved out onto the left of the park
> 1, 900,
G <p1> moves down the left flank
R <p1> moved down the left flank
> 1, 900,
G <p1> advances down the left
R <p1> advanced down the left
# EVENT_TAKES_BALL_TO_RIGHT
= 19, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> brings the ball down the right wing
R <p1> brought the ball down the right wing
> 1, 900,
G <p1> advances down the right flank
R <p1> advanced down the right flank
> 1, 900,
G <p1> moves the play to the right wing
R <p1> moved the play to the right wing
> 1, 900,
G <p1> takes the ball down the right of the field
R <p1> took the ball down the right of the field
> 1, 900,
G <p1> keeps the play moving down the right
R <p1> kept the play moving down the right
> 1, 900,
G <p1> uses the right-hand channel
R <p1> used the right-hand channel
> 1, 900,
G <p1> takes it down the right flank
R <p1> took it down the right flank
> 1, 900,
G <p1> moves out to the right wing
R <p1> moved out to the right wing
> 1, 900,
G <p1> looks to move out to the right of the park
R <p1> moved out onto the right of the park
> 1, 900,
G <p1> moves down the right flank
R <p1> moved down the right flank
> 1, 900,
G <p1> advances down the right
R <p1> advanced down the right
# EVENT_FORCED_BACK
= 20, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G <p1> forced back under pressure
R <p1> was forced back under pressure
> 1, 900,
G <p1> is having to backtrack a little here
R <p1> had to backtrack
> 1, 900,
G <p1> is forced back with the ball
R <p1> was forced back with the ball
> 1, 900,
G <p1> is under pressure here with the ball
R <p1> was under pressure with the ball
> 1, 900,
G <p1> is forced to retreat with the ball
R <p1> was forced to retreat with the ball
> 1, 900,
G <p1> backtracks with the ball
R <p1> backtracked with the ball
> 1, 900,
G <p1> backtracks...
R <p1> backtracked with the ball
> 1, 900,
G <p1> retreats under pressure
R <p1> retreated under pressure
> 1, 900,
G <p1> is forced back
R <p1> was forced back
# EVENT_GO_ROUND_KEEPER
= 21, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> goes round <p2>...
R <p1> got round <p2>...
> 1, 900, newurge.wav
G <p1> tries to take the ball past <p2>...
R <p1> tried to take the ball past <p2>...
> 1, 900, tinyurg2.wav
G <p1> attempts to take the ball past <p2>
R <p1> attempted to take the ball past <p2>
> 1, 900, tinyurg2.wav
G <p1> has only <p2> to beat
R <p1> had only <p2> to beat
> 2, 900, tinyurg2.wav
G Does <p1> have the beating of <p2>?
R <p1> had only <p2> to beat
> 1, 900, newurge.wav
G <p1> tries to take it round <p2>...
R <p1> tried to take it round <p2>
> 1, 900, tinyurg2.wav
G <p1> rounds the keeper...
R <p1> rounded <p2>
> 1, 900, newurge.wav
G <p1> takes it round <p2>...
R <p1> took it round <p2>
> 1, 900, newurge.wav
G <p1> tries to take it round the keeper...
R <p1> tried to take it round the keeper
> 1, 900, newurge.wav
G <p1> tries to sidestep the keeper...
R <p1> tried to sidestep the keeper
> 1, 900, newurge.wav
G <p1> plays the ball past <p2>...
R <p1> played the ball past <p2>
# EVENT_PLAYER_INJURED_FORCED_OFF
= 22, 2, 0, 0, 0, 1, 0, 0, 1
> 1, 900,
G <p1> is injured and has to go off
R <p1> was injured and had to go off
> 1, 900,
G It looks like <p1> is having to go off injured
R <p1> had to go off injured
> 1, 900,
G That's the end of the game for <p1>|He's had to go off injured
R <p1> had to go off injured
> 1, 900,
G <p1>{s} involvement in the match is over|He's picked up an injury
R <p1>{s} involvement in the game ended, as he had to go off injured
> 1, 900,
G <p1> has picked up an injury|He'll have to go off
R <p1> picked up an injury and had to go off
> 1, 900,
G <p1> has picked up an knock|He'll have to go off
R <p1> picked up an knock and had to go off
> 1, 900,
G <p1> is hurt...|He'll have to go off
R <p1> picked up an knock and had to go off
> 1, 900,
G <p1> is coming off|He's picked up a knock
R <p1> came off after picking up a knock
> 1, 900,
G <p1>{s} part in the game is over|He's coming off injured
R <p1>{s} part in the game was over as he came off the field injured
> 1, 900,
G That's <p1>{s} participation over with|He's been injured
R <p1>{s} participation was over with as he left the field injured
# EVENT_PLAYER_INJURED_SENT_OFF
= 23, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 900,
G <p1> is injured as well!!!
R <p1> was also injured
> 4, 900,
G <p1> has injured himself in that little incident!!!
R <p1> was also injured
> 1, 900,
G <p1> picked up an injury as well in that incident
R <p1> was also injured in that incident
> 1, 900,
G Together with his red card...|<p1> has also collected an injury!!
R Together with his red card, <p1> also collected an injury
> 1, 900,
G Together with his red card...|<p1> has also picked up a knock!
R Together with his red card, <p1> also picked up a knock
# EVENT_PLAYER_INJURED_GOES_ON
= 24, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 900,
G <p1> has picked up an injury
R <p1> picked up an injury
> 1, 900,
G <p1> is hurt...|But it looks as though he'll be ok to continue
R Despite picking up a knock, <p1> continued playing
> 1, 900,
G <p1> has collected an injury!|However, it looks like he can run it off
R <p1> ran off his injury
> 1, 900,
G Injury to <p1>|However, it doesn't look that serious
R <p1> was injured, but not seriously enough for him to have to go off
> 1, 900,
G <p1> tries to run off an injury
R <p1> tried to run off an injury
> 2, 900,
G Injury to <p1>!|It doesn't look that serious though|He should be alright
R The injury to <p1> didn't look that serious
# EVENT_MAKING_CHANGES
= 25, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1200, sub2.wav
G <t> making substitutions...
R <t> made substitutions
> 1, 1200, sub2.wav
G <t> are making some changes...
R <t> made some changes
> 1, 1200, sub2.wav
G <t> are looking to make some changes...
R <t> looked to make some changes
> 1, 1200, sub2.wav
G <t> are bringing some fresh faces on...
R <t> brought some fresh faces on
> 1, 1200, sub2.wav
G <t> are going to bring some fresh legs on...
R <t> brought some fresh legs into the game
> 1, 1200, sub2.wav
G <t> are going to change things around...
R <t> changed things around
> 1, 1200, sub2.wav
G <t> are going to make some substitutions...
R <t> made some substitutions
> 1, 1200, sub2.wav
G Substitutions to be made by <t>...
R Substitutions made by <t>
> 1, 1200, sub2.wav
G <t> make some substitutions...
R <t> made substitutions
> 1, 1200, sub2.wav
G <t> are going to alter things by bringing on their subs...
R <t> looked to alter things by bringing on their substitutes
> 1, 1200, sub2.wav
G <t> are ready to make some substitutions...
R <t> were ready to make some substitutions
# EVENT_MAKING_CHANGE
= 26, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1200, sub2.wav
G <t> with a substitution...
R <t> made a substitution
> 1, 1200, sub2.wav
G <t> are ready to make a substitution...
R <t> were ready to make a substitution
> 1, 1200, sub2.wav
G <t> are making a substitution
R <t> made a substitution
> 1, 1200, sub2.wav
G <t> are going to make a substitution...
R <t> made a substitution
> 1, 1200, sub2.wav
G <t> make a substitution
R <t> made a substitution
> 1, 1200, sub2.wav
G <t> are looking to make a substitution
R <t> looked to make a substitution
> 1, 1200, sub2.wav
G Substitution by <t>
R Substitution by <t>
> 1, 1200, sub2.wav
G <t> are going to alter things by bringing on a sub...
R <t> looked to alter things by bringing on a substitute
> 1, 1200, sub2.wav
G <t> are bringing a fresh face into the game...
R <t> brought a fresh face into the game
> 1, 1200, sub2.wav
G <t> are going to bring a fresh pair of legs on...
R <t> brought a fresh pair of legs on
> 1, 1200, sub2.wav
G <t> are going to make a change to their side...
R <t> made a change to their side
# EVENT_SUBSTITUTION
= 27, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 900,
G <p1> replaces <p2>
R <p1> replaced <p2>
> 1, 900,
G <p2> is coming off to be replaced by <p1>
R <p2> came off to be replaced by <p1>
> 1, 900,
G <p1> takes to the field to replace <p2>
R <p1> took to the field to replace <p2>
> 1, 900,
G It looks like <p2> who's coming off|He's going to be replaced by <p1>
R <p2> came off to be replaced by <p1>
> 1, 900,
G <p1> is coming on for <p2>
R <p1> came on for <p2>
> 1, 900,
G <p2> is coming off for <p1>
R <p2> came off for <p1>
> 1, 900,
G <p2> leaves the pitch...|and is replaced by <p1>
R <p2> left the pitch to be replaced by <p1>
> 1, 900,
G <p1> on to replace <p2>
R <p1> came on to replace <p2>
> 2, 900,
G <p2> is heading off the pitch...|<p1> replaces him
R <p2> headed off the pitch to be replaced by <p1>
> 1, 900,
G It's <p1> on for <p2>
R <p1> on for <p2>
> 1, 900,
G <p1> is replacing <p2>
R <p1> replaced <p2>
> 1, 900,
G <p2> is being brought off...|<p1> comes on to replace him
R <p2> was brought off and replaced by <p1>
# EVENT_DOUBLE_SUBSTITUTION
= 28, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1200, sub2.wav
G <t> with a double substitution...
R <t> made a double substitution
> 1, 1200, sub2.wav
G <t> make a double substitution...
R <t> made a double substitution
> 1, 1200, sub2.wav
G <t> are looking to make a double substitution...
R <t> looked to make a double substitution
> 1, 1200, sub2.wav
G <t> are looking to make a couple of changes...
R <t> looked to make a couple of changes
> 1, 1200, sub2.wav
G <t> are going to make a couple of changes...
R <t> looked to make a couple of changes
> 1, 1200, sub2.wav
G Double substitution by <t>...
R Double substitution by <t>
> 1, 1200, sub2.wav
G Double substitution to be made by <t>...
R Double substitution made by <t>
# EVENT_WINS_JUMPFORBALL
= 29, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 700,
G <p1> climbs above <p2>
R <p1> climbed above <p2>
> 1, 800,
G <p1> has got above <p2> to win the ball
R <p1> got above <p2> to win the ball
> 1, 800, tinyurg2.wav
G <p1> has the beating in the air of <p2>
R <p1> had the beating in the air of <p2>
> 1, 800, tinyurg2.wav
G <p1> wins the ball in the air from <p2>
R <p1> won the ball in the air from <p2>
> 1, 700,
G <p1> gets up above <p2>
R <p1> got up above <p2>
> 1, 800, tinyurg2.wav
G <p1> jumps with <p2>...
R <p1> jumped with <p2> and won the ball
> 1, 800, tinyurg2.wav
G <p1> rises above <p2> to win the ball
R <p1> rose above <p2> to win the ball
> 1, 800, tinyurg2.wav
G <p1> wins the aerial challenge with <p2>
R <p1> won the aerial challenge against <p2>
> 1, 700,
G <p1> jumps clear of <p2>
R <p1> jumped above <p2>
> 1, 700,
G <p1> out-jumps <p2>
R <p1> out-jumped <p2>
# EVENT_SCATTER_INTERCEPT
= 30, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodblok.wav
G The ball strikes <p1>
R The ball struck <p1>
> 1, 900, goodblok.wav
G <p1> finds himself in the way of the ball
R <p1> found himself in the way of the ball
> 1, 900, goodblok.wav
G The ball cannons off <p1>
R The ball cannoned off <p1>
> 1, 900, goodblok.wav
G The ball ricochets off <p1>
R The ball ricocheted off <p1>
> 1, 900, goodblok.wav
G <p1> gets in the way of the ball
R <p1> got in the way of the ball
> 1, 900, goodblok.wav
G It comes off <p1>...
R The ball came off <p1>
> 1, 900, goodblok.wav
G The ball comes off <p1>...
R The ball came off <p1>
> 1, 900, goodblok.wav
G The ball bounces off <p1>...
R The ball bounced off <p1>
# EVENT_GOOD_INTERCEPT
= 31, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, intercep.wav
G <p1> intercepts the pass
R <p1> intercepted the pass
> 1, 900, intercep.wav
G <p1> cuts out the pass
R <p1> cut out the pass
> 1, 900, intercep.wav
G <p1> does well to spot and intercept the pass
R <p1> did well to spot and intercept the pass
> 1, 900, intercep.wav
G Well picked out by <p1>| He did well to intercept that pass
R <p1> did well to pick out and intercept that pass
> 1, 900, intercep.wav
G <p1> coolly intercepts the pass
R <p1> coolly intercepted the pass
> 1, 900, oohclapm.wav
G <p1> makes a great interception
R <p1> made a great interception
> 1, 900, intercep.wav
G It's well intercepted by <p1>
R it was well intercepted by <p1>
> 1, 900, intercep.wav
G <p1> reads the game well|He intercepts the pass
R <p1> read the game well to intercept the ball
> 1, 900, urgeclap.wav
G Well intercepted by <p1>|He showed great composure there
R <p1> showed great composure in intercepted the ball
> 1, 900, intercep.wav
G No problem for <p1> in intercepting that ball
R <p1> had no problem in intercepting the ball
> 1, 900, intercep.wav
G <p1> closes in and intercepts the ball
R <p1> closed in and intercepted the ball
> 1, 900, intercep.wav
G <p1> makes it first to the ball and intercepts
R <p1> made it first to the ball and intercepted
# EVENT_INTERCEPT_THROUGH_BALL
= 32, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlclap1.wav
G But <p1> arrives first and intercepts
R and then <p1> arrived and intercepted
> 1, 900, smlclap1.wav
G However, <p1> anticipates the pass and intercepts
R However, <p1> anticipated and intercepted the pass
> 1, 900, intercep.wav
G However, <p1> does well to cover the pass
R However, <p1> did well to cover the pass
> 1, 900, intercep.wav
G But the ball is picked up by <p1>
R But the ball was picked up by <p1>
> 1, 900, intercep.wav
G But <p1> moves across and picks up the ball
R But <p1> moved across and picked up the ball
> 1, 900, oohclapm.wav
G But <p1> coolly intercepts the ball
R But <p1> coolly intercepted the ball
> 1, 900, intercep.wav
G But <p1> snuffs out the pass
R But <p1> snuffed out the pass
> 1, 900, smlclap1.wav
G But <p1> reads the game well|He cuts out the pass
R But <p1> read the game well to cut out the pass
> 1, 900, urgeclap.wav
G No problem, however, for <p1> to cut out the pass
R No problem, however, for <p1> in cutting out the through ball
# EVENT_PERFECT_GOALIE_SMOTHER_AT_FEET
= 33, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 2300, newooh2.wav
G <p1> smothers the ball
R <p1> smothered the ball
> 1, 2300, newooh2.wav
G <p1> goes down to smother the ball
R <p1> went down to smother the ball
> 1, 2300, newooh2.wav
G <p1> gets down well to save at feet
R <p1> got down well to save to feet
> 1, 2300, missmon8.wav
G Good save low down by <p1>
R <p1> saved well low down
> 1, 2300, oohmono.wav
G <p1> goes down well to save!
R <p1> went down well to save
> 1, 2300, newooh2.wav
G <p1> gets his body round the ball
R <p1> got his body round the ball
> 1, 2300, newooh2.wav
G <p1> bravely collects the ball down low
R <p1> bravely collected the ball down low
# EVENT_PERFECT_SLIDE_TACKLE
= 34, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlclap1.wav
G <p1> makes a slide tackle on <p2>
R <p1> slide tackled <p2>
> 1, 900, smlclap1.wav
G That's a superb sliding tackle from <p1> to dispossess <p2>
R A superb sliding tackle from <p1> to dispossess <p2>
> 1, 900, smlclap1.wav
G <p1> wins the ball from <p2>|That was an inch perfect tackle
R An inch perfect tackle from <p1>, winning the ball from <p2>
> 1, 900, oohclapm.wav
G <p1> gets across well to perfectly tackle the ball
R <p1> got across well to perfectly tackle the ball
> 1, 900, urgeclap.wav
G Good sliding challenge from <p1> on <p2>
R <p1> made an good sliding challenge on <p2>
> 1, 900, urgeclap.wav
G Excellent sliding tackle from <p1>|He easily dispossessed <p2>
R Excellent sliding tackle from <p1>, easily dispossessing <p2>
> 1, 900, urgeclap.wav
G Good sliding challenge from <p1> on <p2>
R <p1> made an good sliding challenge on <p2>
> 1, 900, urgeclap.wav
G <p1> executes a perfect sliding tackle on <p2>
R <p1> executed a perfect sliding tackle on <p2>
> 1, 900, urgeclap.wav
G <p1> slides in on <p2>|Excellent tackle
R <p1> slid in on <p2> to perform an excellent tackle
> 1, 900, urgeclap.wav
G Perfectly timed sliding tackle by <p1>
R Perfectly timed sliding tackle by <p1>
> 1, 900, urgeclap.wav
G <p1> cleanly tackles the ball
R <p1> cleanly tackled the ball
# EVENT_PERFECT_BLOCK_TACKLE
= 35, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodblok.wav
G <p1> with a block tackle on <p2>
R <p1> block tackled <p2>
> 1, 900, goodblok.wav
G <p1> goes in with a successful block tackle on <p2>
R <p1> went in with a successful block tackle on <p2>
> 1, 900, goodblok.wav
G <p1> blocks <p2>|That was a good tackle
R <p1> blocked <p2>
> 1, 900, goodblok.wav
G <O><p2> is robbed by <p1>...|A perfect block tackle
R <p2> lost the ball to <p1>{s} block tackle
> 1, 900, goodblok.wav
G Block tackle from <p1>|He easily dispossessed <p2>
R Block tackle from <p1>, easily dispossessing <p2>
> 1, 900, goodblok.wav
G <p1> executes a block tackle on <p2>
R <p1> executed a block tackle on <p2>
> 1, 900, goodblok.wav
G Perfectly timed block tackle by <p1>
R Perfectly timed block tackle by <p1>
> 1, 900, goodblok.wav
G <O><p2> blocked by <p1>|That was a good clean tackle
R <p1> blocked <p2> in a good, clean tackle
# EVENT_PERFECT_OBSTRUCT
= 36, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, weyhey.wav
G <p1> obstructs <p2>
R <p1> obstructed <p2>
> 1, 900, weyhey.wav
G <p2> is obstructed by <p1>
R <p2> was obstructed by <p1>
> 1, 900,
G <p2> cannot find a way past <p1>
R <p2> could not find a way past <p1>
> 1, 900, weyhey.wav
G <p1> blocks <p2>
R <p1> blocked <p2>
> 1, 900, weyhey.wav
G <p1> blocks <p2>|But the ref waves play on
R <p1> blocked <p2>, but the ref waved play on
> 1, 900, weyhey.wav
G <p1> is adjudged to have cleanly blocked <p2>
R <p1> was adjudged to have cleanly blocked <p2>
> 1, 900, weyhey.wav
G That looks like obstruction by <p1>...|But <rf> says play on
R <p1> looked to have obstructed <p2>, but <rf> said play on
> 1, 900, weyhey.wav
G <p1> muscles <p2> off the ball...|Play on says <rf>
R <p1> muscled <p2> off the ball, but <rf> let the game continue
# EVENT_BLOCK_SHOT
= 37, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, goodblox.wav
G <p1> charges down the shot
R <p1> charged down the shot
> 1, 900, goodblok.wav
G The shot is charged down by <p1>
R The shot was charged down by <p1>
> 1, 900, goodblox.wav
G The shot cannons off <p1>
R The shot cannoned off <p1>
> 1, 900, goodblox.wav
G <p1> gets himself between the ball and goal
R <p1> got himself between the ball and goal
> 1, 900, goodblok.wav
G The shot is blocked by <p1>
R The shot was blocked by <p1>
> 1, 900, goodblok.wav
G <p1> manages to block the shot
R <p1> managed to block the shot
> 3, 900, goodblox.wav
G <p1> throws himself in front of the shot
R <p1> threw himself in front of the shot
> 1, 900, goodblox.wav
G The shot clatters off <p1>
R The shot clattered off <p1>
> 1, 900, goodblok.wav
G <p1> blocks the shot
R <p1> blocked the shot
# EVENT_BLOCK_SHOT_HEADER
= 38, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodblok.wav
G <p1> charges down the header
R <p1> charged down the header
> 1, 900, goodblok.wav
G <p1> gets across to charge down the header
R <p1> got across to charge down the header
> 1, 900, goodblok.wav
G <p1> makes it across to block the header
R <p1> made it across to block the header
> 1, 900, goodblok.wav
G <p1> manages to block the header
R <p1> managed to block the header
> 2, 900, goodblox.wav
G <p1> throws himself in front of the header
R <p1> threw himself in front of the header
> 1, 900, goodblok.wav
G <p1> blocks the header
R <p1> blocked the header
> 1, 900, goodblok.wav
G The header is charged down by <p1>
R The header was charged down by <p1>
# EVENT_ATTEMPT_PASS_CHIP
= 39, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, okaypass.wav
G <p1> chips the ball towards <p2>
R <p1> chipped the ball toward <p2>
> 1, 900, okaypass.wav
G <p1> tries to find <p2> with a chipped pass
R <p1> tried to find <p2> with a chipped bass
> 1, 900, okaypass.wav
G <p1> chips the ball in search of <p2>
R <p1> chipped the in search of <p2>
> 1, 900, okaypass.wav
G <p1> lifts the ball forward|<p2> is looking to pick it up
R <p1> lifted the ball forward, with <p2> looking to pick it up
> 1, 900, chipclap.wav
G <p1> chips it through to <p2>
R <p1> chipped it through to <p2>
> 1, 900, okaypass.wav
G <p1> lofts the ball over to <p2>
R <p1> lofted the ball over to <p2>
> 1, 900,
G <p1> flicks the ball to <p2>
R <p1> flicked the ball over to <p2>
> 1, 900, okaypass.wav
G <p1> chips it to <p2>
R <p1> chipped it to <p2>
# EVENT_ATTEMPT_PASS_CROSS
= 40, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> with the cross
R <p1> crossed
> 1, 900, okaypass.wav
G <p1> tries to get the ball across
R <p1> tried to get the ball across
> 1, 900, linepass.wav
G <p1> does his best to get the ball into the area
R <p1> did his best to get the ball into the area
> 1, 900, okaypass.wav
G <p1> tries to get the cross in
R <p1> tried to get the cross in
> 1, 900, okaypass.wav
G <p1> floats it into the area
R <p1> floated it into the area
> 1, 900, shot2mon.wav
G <p1> sends the ball over
R <p1> sent the ball over
> 1, 900, linepass.wav
G <p1> crosses into the box
R <p1> crossed into the box
> 1, 900, passclap.wav
G <p1> lofts a nicely weighted ball over
R <p1> lofted a nicely weighted ball over
> 1, 900, passurge.wav
G <p1> centres the ball
R <p1> centred the ball
> 1, 900, shot2mon.wav
G <p1> puts the ball across
R <p1> put the ball across
# EVENT_ATTEMPT_PASS_FLOOR
= 41, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> with a low pass to <p2>
R <p1> passed to <p2>
> 1, 900,
G With a pass to feet...|<p1> tries to find <p2>
R <p1> tried to find <p2> with a pass to feet
> 1, 900,
G <p1> looks for <p2>
R <p1> looked for <p2>
> 1, 900,
G <p1> plays the ball to <p2>{s} feet
R <p1> played the ball to <p2>{s} feet
# EVENT_ATTEMPT_PASS_LONG_HIGH
= 42, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1400, passclap.wav
G <p1> with a <d> yard pass
R <p1> lofted the ball <d> yards towards <p2>
> 1, 900, passurge.wav
G <p1> plays a <d> yard pass|He's looking for the head of <p2>
R <p1> lofted the ball <d> yards towards <p2>
> 1, 900, passclap.wav
G <p1> tries to pick out <p2>|He's hit that all of <d> yards
R <p1> lofted the ball <d> yards towards <p2>
> 1, 1400, shot2mon.wav
G <p1> lofts the ball to <p2>
R <p1> lofted the ball to <p2>
> 1, 900, passurge.wav
G <p1> plays a long ball|He's looking for the head of <p2>
R <p1> played a long ball looking for the head of <p2>
> 1, 1400, linepass.wav
G <p1> looks for the head of <p2>
R <p1> looked for the head of <p2>
> 1, 900, linepass.wav
G <p1> plays it long|He's hoping <p2> will get onto it
R <p1> played the ball long hoping that <p2> would get on the end of it
> 1, 1400, shot2mon.wav
G <p1> sends it long to <p2>
R <p1> sent it long looking for <p2>
> 1, 1400, passclap.wav
G <p1> searches out <p2> with a high ball
R <p1> searched out <p2> with a high ball
> 1, 1400, linepass.wav
G <p1> feeds a high ball through to <p2>
R <p1> fed the high ball through to <p2>
> 1, 1400,
G <p2> picks up <p1>{s} long ball
R <p2> picked up <p1>{s} long ball
> 1, 1400, shot2mon.wav
G <p1> hits it long to <p2>
R <p1> hit it long to <p2>
> 1, 1400, linepass.wav
G <p1> passes it high to <p2>
R <p1> passed it high to <p2>
# EVENT_ATTEMPT_PASS_LONG_MID
= 43, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, linepass.wav
G <p1> searches out <p2>
R <p1> searched out <p2>
> 1, 1100, passclap.wav
G <p1> hits the ball <d> yards towards <p2>
R <p1> hit a <d> yard ball for <p2>
> 1, 1100, shot2mon.wav
G <p1> searches out <p2>
R <p1> searched out <p2>
> 1, 1100, linepass.wav
G <p1> plays the ball long looking for <p2>
R <p1> played the ball long looking for <p2>
> 1, 1100, linepass.wav
G <p1> is looking to play the ball long to <p2>
R <p1> looked to play the ball long to <p2>
> 1, 1100,
G <p2> looks to pick up on the pass from <p1>
R <p1> looked to pick up on the pass from <p2>
> 1, 1100,
G <p2> picks up <p1>{s} long ball
R <p2> picked up <p1>{s} long ball
> 1, 1100, shot2mon.wav
G <p1> hits it long to <p2>
R <p1> hit it long to <p2>
> 1, 1100, linepass.wav
G <p1> passes it high to <p2>
R <p1> passed it high to <p2>
# EVENT_PASS_TO_RUN_ONTO_LOW
= 44, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> plays the ball ahead of <p2>
R <p1> played the ball ahead of <p2>
> 1, 900, goodchip.wav
G <p1> is looking for <p2> to run onto his pass
R <p1> looked for <p2> to run onto his pass
> 1, 900, okaypass.wav
G <p1> looks for <p2> to run onto the ball
R <p1> looked for <p2> to run onto the ball
> 1, 900, tinyurg2.wav
G <p1> spots the opportunity|He plays the through ball for <p2>
R <p1> spotted an opportunity to play a through ball for <p2>
> 1, 900, newurge.wav
G <p1> feeds the ball through to <p2>
R <p1> fed the ball through to <p2>
> 1, 900, newurge.wav
G <p1> looks for the incisive pass|<p2> looks to run onto it
R <p1> passed incisively looking for <p2>
> 1, 900, newurge.wav
G <p1> lays it through low|<p2> tries to get on the end of it...
R <p1> laid it through low to <p2>
> 1, 900, tinyurg2.wav
G <p1> hits it through low|<p2> looks to run onto it...
R <p1> hit it through low to <p2>
> 1, 900, newurge.wav
G <p1> passes it through low|<p2> looks to get on the end of it...
R <p1> passed it through low to <p2>
> 1, 900, passnew.wav
G <p1> plays the ball forward|<p2> tries to run onto it
R <p1> played the ball forward for <p2> to run onto
> 1, 900, newurge4.wav
G <p1> passes through to <p2>
R <p1> passed through to <p2>
# EVENT_HEADER_PASS
= 45, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> heads the ball to <p2>
R <p1> headed the ball to <p2>
> 1, 900,
G <p1> flicks the ball onto <p2>
R <p1> flicked the ball onto <p2>
> 1, 900, chip2mon.wav
G <p1> heads the ball to <p2>
R <p1> headed the ball to <p2>
> 1, 900,
G <p1> nods it to <p2>
R <p1> nodded the ball to <p2>
# EVENT_PASS_TO_RUN_ONTO_HIGH
= 46, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1300, chipclap.wav
G <p1> lifts the ball ahead of <p2>
R <p1> lifted the ball ahead of <p2>
> 1, 1300, goodchip.wav
G <p1> plays a high ball looking for <p2> to run onto it
R <p1> played a high ball looking for <p2> to run onto it
> 1, 1300, chipclap.wav
G <p1> flights the ball to <p2>
R <p1> flighted the ball to <p2>
> 1, 1300, passnew.wav
G <p1> flights the ball forward|<p2> gives chase
R <p1> flighted the ball to <p2>
> 1, 1300, okaypass.wav
G <p1> lofts the ball forward to <p2>
R <p1> lofted the ball forward to <p2>
> 1, 900, passclap.wav
G <p1> hits a <d> yard ball|<p2> looks to get on the end of it
R <p1> hit the ball <d> yards for <p2>
> 1, 900, passclap.wav
G <p1> sends the ball <d> yards|He wants <p2> to run onto it
R <p1> sent the ball <d> yards for <p2> to run onto
> 1, 900, goodchip.wav
G Struck first time|<p1> plays a high ball looking for <p2>
R Struck first time, <p1> played the high ball looking for <p2>
> 1, 900, linepass.wav
G <p1> plays the ball high|<p2> tries to move onto it
R <p2> looked to play the ball high to <p2>
> 1, 900, linepass.wav
G <p1> hits it long|<p2> looks to run onto it...
R <p2> hit it long looking for <p2>
> 1, 900, passurge.wav
G <p1> passes it long|<p2> looks to get on the end of it...
R <p2> passed it long looking for <p2>
> 1, 900, linepass.wav
G <p1> plays a high ball forward...|<p2> tries to run onto it
R <p1> played a high ball forward for <p2> to run onto
> 1, 900, passurge.wav
G <p1> passes <d> yards|<p2> tries to get on the end of it
R <p1> passed <d> yards looking for <p2>
> 1, 900, passclap.wav
G <p1> hits a long raking pass|<p2> looks to run onto it
R <p1> hit a long raking pass for <p2> to run onto to
# EVENT_HEAD_CLEAR
= 47, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> heads clear
R <p1> headed the ball clear
> 1, 900,
G <p1> uses his head to clear the ball
R <p1> used his head to clear the ball
> 1, 900, headooh2.wav
G <p1> heads clear the danger
R <p1> headed clear the danger
> 1, 900, headsml.wav
G <p1> coolly heads it clear
R <p1> coolly headed it clear
> 1, 900, headclap.wav
G <p1> gets his head to the ball...|And clears
R <p1> got up to head the ball clear
> 1, 900, headsml.wav
G <p1> heads the ball clear
R <p1> headed the ball clear
> 3, 900, headsml.wav
G <p1> clears the ball with an excellent header
R <p1> leapt well to head the ball clear
> 1, 900, headsml.wav
G <p1> heads the ball to safety
R <p1> headed the ball to safety
# EVENT_CLEAR_BALL
= 48, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> clears the ball
R <p1> cleared the ball
> 1, 900, linepass.wav
G <p1> clears
R <p1> cleared the ball
> 1, 900, okaypass.wav
G <p1> gets in and clears the danger
R <p1> got in and cleared the danger
> 1, 900, clear.wav
G <p1> easily removes the danger
R <p1> easily removed the danger
> 1, 900, clear.wav
G <p1> coolly clears the ball
R <p1> coolly cleared the ball
> 1, 900, clear.wav
G <p1> clears the ball to safety
R <p1> cleared the ball to safety
> 1, 900, linepass.wav
G <p1> hoofs the ball clear
R <p1> hoofed the ball clear
> 1, 900, clear.wav
G <p1> clears the ball from danger
R <p1> cleared the ball from danger
> 1, 900, clear.wav
G The ball's cleared by <p1>
R <p1> cleared the ball
> 1, 900, linepass.wav
G <p1> makes the clearance
R <p1> made the clearance
> 2, 900, clear.wav
G <p1> scrambles it away
R <p1> scrambled the ball away
# EVENT_HEAD_IT
= 49, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800,
G Header by <p1>
R Headed by <p1>
> 1, 900,
G <p1> flicks the ball on
R <p1> flicked the ball on
> 1, 900, chip2mon.wav
G <p1> heads the ball on
R <p1> headed the ball on
> 1, 900, chip2mon.wav
G <p1> gets his head to the ball
R <p1> got his head to the ball
> 1, 900, chip2mon.wav
G <p1> nods the ball on
R <p1> nodded the ball on
# EVENT_PASS_IT
= 50, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> with a pass
R <p1> made a pass
> 1, 900,
G Pass by <p1>
R Pass by <p1>
> 1, 900, shot2mon.wav
G <p1> plays the ball forward
R <p1> played the ball forward
> 1, 900,
G <p1> stabs the ball forward
R <p1> stabbed the ball forward
> 1, 900, shot2mon.wav
G <p1> passes the ball
R <p1> passed the ball
# EVENT_CROSS_IT
= 51, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> puts the ball into the six yard box
R <p1> put the ball into the six yard box
> 1, 900, passurge.wav
G <p1> centres the ball
R <p1> centred the ball
# EVENT_KICK_OFF
= 52, 1, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G <t> Kick Off
R <t> Kicked Off
# EVENT_RESTART_CORNER
= 53, 1, 0, 1, 0, 0, 0, 0, 0
> 1, 1500, newurge.wav
G It's a corner
R Corner
> 1, 1500, newurge4.wav
G That's a corner kick
R Corner
> 1, 1500, newurge.wav
G Corner kick
R Corner
> 1, 1500, newurge.wav
G That'll be a corner
R Corner-kick
> 1, 1500, newurge.wav
G <t> win the corner
R Corner-kick to <t>
# EVENT_RESTART_THROW_IN
= 54, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G It's a throw-in
R Throw-in
> 1, 900,
G That's a throw-in
R Throw-in
> 1, 900,
G The ball goes out of play for a throw-in
R The ball went out of play for a throw-in
> 1, 900,
G The ball's gone out for a throw-in
R The ball went out for a throw-in
> 1, 900,
G The ball crosses the line for a throw-in
R The ball crossed the line for a throw-in
> 1, 900,
G It's gone out for a throw-in
R The ball went out for a throw-in
> 3, 900,
G The ball's gone out of play...|That's a throw-in
R The ball went out of play for a throw-in
# EVENT_RESTART_GOAL_KICK
= 55, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G It's a goal kick
R Goal kick
> 1, 900,
G That's a goal kick
R Goal kick
> 1, 900,
G Goal kick to <t>
R Goal kick
> 1, 900,
G That'll be a goal kick for <t>
R Goal kick for <t>
> 1, 900,
G It's a goal kick to <t>
R The ball went out for a goal kick to <t>
# EVENT_RESTART_OFFSIDE
= 56, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newref.wav
G <p1> caught offside
R <p1> was caught offside
> 1, 900, newref.wav
G <p1> strays into an offside position
R <p1> strayed into an offside position
> 1, 900, newref.wav
G <p1> strays fractionally offside
R <p1> strayed fractionally offside
> 1, 900, newref.wav
G <p1> wanders into an offside position
R <p1> wandered into an offside position
> 1, 900, newref.wav
G <p1> moves into an offside position
R <p1> moved into an offside position
> 1, 900, newref.wav
G Offside !|<p1> moves too soon
R Offside as <p1> moved too soon
> 1, 900, newref.wav
G <p1> moves a fraction early..|Offside!
R <p1> moved a fraction early and was called offside
> 5, 900, newref.wav
G The assistant referee has raised his flag...|<p1> is offside!
R The assistant referee raised his flag as <p1> was offside
> 100, 900, newref.wav
G The assistant referee has raised his flag...|<p1> is offside!
R The assistant referee raised his flag... <p1> was offside
> 2, 900, newref.wav
G The flag is up on the far-side...|<p1>{s} strayed offside!
R The flag was up on the far-side as <p1> strayed offside
# EVENT_RESTART_FREEKICK
= 57, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1500,
G Freekick given
R Freekick was given
> 1, 1500,
G A freekick is awarded
R A freekick was awarded
> 1, 1500,
G That's a freekick
R A freekick was awarded
> 1, 1500,
G That'll be a freekick to <t>
R A freekick was awarded to <t>
> 1, 1500,
G Freekick to <t>
R Freekick to <t>
> 1, 1500,
G Freekick is given to <t>
R Freekick was given to <t>
> 1, 1500,
G <Rf> awards <t> a freekick
R <Rf> gave <t> a free kick
> 1, 1500, newref.wav
G Freekick
R Free kick to <t>
# EVENT_RESTART_PENALTY
= 58, 1, 0, 1, 0, 6, 0, 0, 0
> 1, 2500, goal10.wav
G It's a penalty !!!
R <Rf> gave a penalty
> 1, 2500, goal10.wav
G A penalty has been awarded !!!
R A penalty was awarded
> 1, 2500, goal10.wav
G <Rf> has awarded a penalty !!!
R A penalty was awarded
> 1, 2500, goal10.wav
G Penalty kick !!!
R Penalty kick
> 1, 2500, goal10.wav
G <Rf> points at the spot !!!
R <Rf> pointed at the spot for a penalty
> 3, 2500, goal10.wav
G <Rf> looks over to his assistant...|And awards the penalty !!!
R <Rf> looked over to his assistant and awarded the penalty
> 8, 2500, goal10.wav
G Penalty !!!
R Penalty kick
> 1, 2500, goal10.wav
G The ref has given a penalty !!!
R <Rf> gave a penalty
# EVENT_TAKE_THROW_IN
= 59, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G <p1> takes the throw-in
R <p1> took the throw-in
> 1, 900,
G <p1> moves across to take the throw-in
R <p1> moved across to take his side's throw-in
> 1, 900,
G The throw is taken by <p1>
R The throw-in was taken by <p1>
> 1, 900,
G <p1> throws the ball in
R <p1> threw the ball in
> 1, 900,
G <p1> throws the ball back into play
R <p1> threw the ball back into play
# EVENT_TAKE_THROW_IN_NO_DEST
= 60, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G <p1> with the throw
R <p1> took the throw
> 1, 900,
G <p1> picks up the ball and takes the throw
R <p1> picked up the ball and took the throw
> 1, 900,
G <p1> takes the throw-in
R <p1> took the throw-in
> 1, 900,
G <p1> throws the ball in
R <p1> threw the ball in
> 1, 900,
G <p1> throws the ball back into play
R <p1> threw the ball back into play
# EVENT_TAKE_FREE_KICK
= 61, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> with the freekick
R <p1> took the freekick
> 1, 900,
G It's <p1> to take the freekick
R <p1> took the freekick
> 1, 900,
G <p1> steps up to take the freekick
R <p1> stepped up to take the freekick
> 1, 900, passurge.wav
G <p1> swiftly puts in the freekick
R <p1> swiftly put in the freekick
> 1, 900, shot2mon.wav
G <p1> sends over the freekick
R <p1> sent over the freekick
> 1, 900,
G Freekick taken by <p1>
R The freekick was taken by <p1>
> 4, 900, goodchip.wav
G <p1> whips in the freekick
R <p1> whipped in the freekick
> 1, 900, passurge.wav
G <p1> quickly takes the freekick
R The freekick was quickly taken by <p1>
> 1, 900,
G <p1> will take the freekick
R <p1> took the freekick
> 2, 900,
G <p1> is going to take it
R <p1> took the freekick
# EVENT_TAKE_GOAL_KICK
= 62, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1400, shot5.wav
G <p1> with the goal kick
R <p1> took the goal kick
> 1, 1400, shot5.wav
G <p1> takes the goal kick
R <p1> took the goal kick
> 1, 1400, shot5.wav
G Goal kick taken by <p1>
R The goal kick was taken by <p1>
> 1, 1400, shot5.wav
G <p1> lifts the goal kick upfield
R <p1> lifted the goal kick upfield
> 1, 1400, shot5.wav
G <p1> quickly takes the goal kick
R The goal kick was quickly taken by <p1>
> 2, 1400, shot5.wav
G <p1> restarts with the goal kick
R <p1> restarted the game from the goal kick
> 1, 1400, shot5.wav
G <p1> quickly takes the goal kick
R The goal kick was quickly taken by <p1>
> 1, 1400, shot5.wav
G <p1> restarts and kicks the ball upfield
R <p1> restarted the game from the goal kick
# EVENT_TAKE_PENALTY
= 63, 1, 0, 0, 0, 0, 2, 1, 0
> 1, 2000, whispen.wav
G <p1> with the penalty...
R <p1> took the penalty
> 1, 2000, whispen.wav
G It's going to be <p1> to take the penalty...
R <p1> took the penalty
> 1, 2000, whispen.wav
G Up steps <p1> to take the spot kick...
R <p1> stepped up to take the spot kick
> 1, 2000, whispen.wav
G It's <p1> with the chance to score from the spot...
R <p1> had the chance to score from the spot
> 1, 2000, whispen.wav
G <p1> steps up...
R <p1> stepped up and struck the penalty...
> 1, 2000, whispen.wav
G <p1> steps up confidently...
R <p1> stepped up confidently
> 1, 2000, whispen.wav
G <p1> runs up to take the kick...
R <p1> ran up to take the kick
> 1, 2000, whispen.wav
G <p1> runs up to take the kick...
R <p1> ran up to take the kick
> 1, 2000, whispen.wav
G <p1> places the ball on the spot...
R <p1> placed the ball on the spot
> 1, 2000, whispen.wav
G <p1> runs up to hit the penalty...
R <p1> ran up to hit the penalty
> 1, 2000, whispen.wav
G <p1> begins his run-up...
R <p1> began his run-up
# EVENT_TAKE_CORNER
= 64, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1000, goodchip.wav
G <p1> with the corner
R <p1> took the corner
> 1, 1000,
G <p1> goes across to take the corner
R <p1> went across and took the corner
> 1, 1000, linepass.wav
G Corner to be taken by <p1>
R Corner taken by <p1>
> 1, 1000, goodchip.wav
G <p1> lifts the corner into the area
R <p1> lifted the corner into the area
> 1, 1000, linepass.wav
G <p1> floats the ball over into the area
R <p1> floated the ball over into the area
> 1, 1000, goodchip.wav
G <p1> swings the corner into the box
R <p1> swung the corner into the box
> 1, 1000, passtin2.wav
G <p1> whips in the corner
R <p1> whipped in the corner
> 2, 1000, linepass.wav
G <p1> steps up...|And drifts the corner in
R <p1> stepped and drifted the corner in
> 2, 1000, passurge.wav
G <p1> aims the corner at the far post
R <p1> aimed the corner at the far post
> 2, 1000, goodchip.wav
G <p1> aims the corner for the near post
R <p1> aimed the corner for the near post
> 1, 1000,
G <p1> runs up to take the corner
R <p1> ran up to take the corner
> 3, 1000, goodchip.wav
G <p1> tries an in-swinging corner
R <p1> tried an in-swinging corner
> 3, 1000, passnew.wav
G <p1> tries the out-swinging corner
R <p1> ran up to try an out-swinging ball from the corner
> 2, 1000, linepass.wav
G <p1> looks to send a hanging ball over
R <p1> looked to send a hanging ball over from the corner
# EVENT_UNKNOWN_SHOT
= 65, 1, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> with a strange shot!
R <p1> made a strange shot
> 1, 900,
G That's a peculiar effort from <p1>!
R A peculiar effort from <p1>
> 1, 900,
G <p1> shoots a weak looking effort at goal!
R <p1> shot a weak looking effort at goal
> 1, 900, passtin2.wav
G <p1> hits a shot at goal!
R <p1> hit a shot at goal
> 1, 900, goodchip.wav
G <p1> shoots!
R <p1> shot at goal
> 1, 900, passtin2.wav
G <p1> hits it first-time !
R <p1> hit it first time !
> 1, 900, passtin2.wav
G <p1> takes a shot!
R <p1> took a shot
> 1, 900, goodchip.wav
G Shot by <p1>!
R <p1> took a shot
# EVENT_SHOT_MISSED_TWO
= 66, 1, 0, 0, 0, 6, 0, 0, 0
> 1, 900, yeahuuh.wav
G It deflects wide...
R The ball deflected wide
> 1, 900, uuhooh.wav
G But it deflects wide of the target
R The ball was deflected wide of the target
> 1, 900, oohmono.wav
G That was deflected just inches wide
R The shot was deflected just inches wide
> 1, 900, disappo.wav
G But it deflects wide and into the crowd
R The shot deflects wide and into the crowd
# EVENT_SHOT_MISSED_TWO_HEADER
= 67, 1, 0, 0, 0, 6, 0, 0, 0
> 1, 900, disappo.wav
G It's deflected wide...
R The ball deflected wide
> 1, 900, missmono.wav
G That's wide of the goal
R The ball was deflected wide of the goal
> 1, 900, oohmono.wav
G It's gone into the side netting
R The ball went into the side netting
> 2, 900, uuhooh.wav
G That looked like it took a deflection
R The ball looked to have taken a deflection on it's way out
# EVENT_RICHOCHET_SHOT
= 68, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, missmon8.wav
G <p1> deflects the shot
R <p1> deflected the shot
> 3, 900, uuhooh.wav
G The shot deflects off <p1>
R The shot looked to have taken a deflection off <p1>
> 1, 900, newooh2.wav
G That's come off <p1>
R The ball came off <p1>
> 1, 900, newooh2.wav
G The ball hits <p1>
R The ball hit <p1>
> 1, 900, newooh2.wav
G The shot hits <p1>
R The shot hit <p1>
> 1, 900, missmon8.wav
G The shot deflects off <p1>
R The shot deflected off <p1>
# EVENT_RICHOCHET_SHOT_HEADER
= 69, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, missmon8.wav
G <p1> deflects the header
R <p1> deflected the header
> 3, 900, missmon8.wav
G The header deflects off <p1>
R The header looked to have taken a deflection off <p1>
> 1, 900, missmon8.wav
G The header strikes <p1>
R The header appeared to have come off <p1>
> 1, 900, missmon8.wav
G <p1> puts himself in the way of the ball
R <p1> put himself in the way of the ball
> 1, 900, missmon8.wav
G <p1> gets in front of the header
R <p1> got in front of the header
> 1, 900, missmon8.wav
G The ball hits <p1>
R The ball hit <p1>
# EVENT_SHOT_LOW_DRIVE
= 70, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> with a low drive!
R <p1> tried a low drive!
> 1, 900, passnew.wav
G <p1> shoots hard and low!
R <p1> shot hard and low!
> 1, 900, passtin2.wav
G <p1> drives it low at the goal!
R <p1> drove the ball low towards the goal!
> 1, 900, passnew.wav
G Driven in low by <p1>!!
R The ball was driven in low by <p1>
> 1, 900, passtin2.wav
G <p1> fires it in low and hard!!
R <p1> fired it in low and hard
> 1, 900, passtin2.wav
G <p1> with the drive!!
R <p1> drove the ball at goal
> 1, 900, passtin2.wav
G <p1> smashes it in low!!
R Smashed in low by <p1>
> 1, 900, passtin2.wav
G <p1> drives it in low!!
R Driven in low by <p1>
> 1, 900, newurge.wav
G <p1> attempts to hit it in low!!
R <p1> attempted to hit it in low
> 1, 900, passtin2.wav
G <p1> cracks a low drive at goal!!
R <p1> attempted to hit it in low
# EVENT_SHOT_LOW_DRIVE_LEFT_FOOT
= 71, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> with a low left footed drive !
R <p1> tried a low left footed drive
> 1, 900, passnew.wav
G With his left, <p1> drives a shot low towards the goal!
R <p1> drove a left footed shot low towards the goal
> 1, 900, passnew.wav
G <p1> sends a shot in low!!
R <p1> sent a shot in low
> 1, 900, passtin2.wav
G <p1> lets fly with his left foot!!
R <p1> let fly with his left foot
> 1, 900, passnew.wav
G Great chance with his left by <p1>!
R Great chance with his left by <p1>
> 1, 900, passnew.wav
G <p1> rifles it in low with his left!
R <p1> rifled it in low with his left
> 1, 900, passnew.wav
G <p1> smashes it in low with his left!!
R Smashed in low by <p1> on his left foot
> 1, 900, passtin2.wav
G Left footed, <p1> drives it in low!!
R Driven in low by <p1> on his left foot
> 4, 900, newurge.wav
G On his left foot...|<p1> drives it in low first time!!
R Driven in low first time by <p1> on his left foot
> 4, 900, passtin2.wav
G <p1> with a left footed first time drive!!
R <p1> drove first time left footed
> 1, 900, newurge.wav
G <p1> attempts to drive it in low on his left!!
R <p1> attempted to hit it in low on his left
> 1, 900, newurge.wav
G <p1> cracks a low drive at goal!!
R <p1> attempted to hit it in low on his left foot
# EVENT_SHOT_LOW_DRIVE_RIGHT_FOOT
= 72, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> with a low right footed drive !
R <p1> tried a low right footed drive
> 1, 900, passnew.wav
G With his right, <p1> drives a shot low towards the goal!
R <p1> drove a right footed shot low towards the goal
> 1, 900, tinyurg2.wav
G <p1> sends a shot in low!!
R <p1> sent a shot in low
> 1, 900, passtin2.wav
G <p1> lets fly with his right foot!!
R <p1> let fly with his right foot
> 1, 900, passnew.wav
G Great chance with his right by <p1>!
R Great chance with his right by <p1>
> 1, 900, passnew.wav
G <p1> rifles it in low with his right!
R <p1> rifled it in low with his right
> 1, 900, passnew.wav
G <p1> smashes it in low with his right!!
R Smashed in low by <p1> on his right foot
> 1, 900, passtin2.wav
G Right footed, <p1> drives it in low!!
R Driven in low by <p1> on his right foot
> 4, 900, passnew.wav
G On his right foot...|<p1> drives it in low first time!!
R Driven in low first time by <p1> on his right foot
> 4, 900, passnew.wav
G <p1> with a right footed first time drive!!
R <p1> drove first time right footed
> 1, 900, passnew.wav
G <p1> attempts to drive it in low on his right!!
R <p1> attempted to hit it in low on his right
> 1, 900, passnew.wav
G <p1> cracks a low drive at goal!!
R <p1> attempted to hit it in low on his right foot
# EVENT_SHOT_CHIP
= 73, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> goes for the chip!
R <p1> went for the chip
> 1, 900, tinyurg2.wav
G <p1> attempts to chip the ball goalwards!
R <p1> attempted to chip the ball goalwards
> 1, 900, chiptin2.wav
G Chipped goalwards by <p1>!!
R Chipped goalwards by <p1>
> 1, 900, chiptin2.wav
G <p1> tries the chip at goal!!
R <p1> tried the chip at goal
> 1, 900, chiptin2.wav
G <p1> with a speculative chip!!
R <p1> tried a speculative chip
> 1, 900, chiptin2.wav
G <p1> looks to chip it!!
R <p1> looked to chip it
> 1, 900, chiptin2.wav
G <p1>{s} going to chip it!!
R <p1> went to chip it
> 1, 900, chiptin2.wav
G <p1> looks to try and chip the keeper!!
R <p1> looked to try and chip the keeper
> 1, 900, chiptin2.wav
G <p1> tries to flick it over the keeper!!
R <p1> tried to flick it over the keeper
# EVENT_SHOT_CHIP_GOALIE
= 74, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chiptin2.wav
G <p1> tries to chip <p2> !
R <p1> tried to chip <p2>
> 1, 900, chiptin2.wav
G <p1> has spotted <p2> off his line|He chips the ball towards goal !
R <p1> spotted <p2> off his line and chipped the ball towards goal
> 1, 900, chiptin2.wav
G <p1> tries to flight the ball over <p2> !
R <p1> tried to flight the ball over <p2>
> 1, 900, chiptin2.wav
G <p1> looks to chip it over <p2> !
R <p1> looked to chip it over <p2>
> 1, 900, chiptin2.wav
G <p1> tries to float it over <p2> !!
R <p1> tried to float it over <p2>
> 1, 900, chiptin2.wav
G <p1> looks to loft it over <p2> !
R <p1> looked to loft it over <p2>
> 1, 900, chiptin2.wav
G <p1> tries to catch <p2> off his line !
R <p1> tried to catch <p2> off his line
# EVENT_SHOT_LOB
= 75, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> tries the lob!
R <p1> tried the lob
> 1, 900, passnew.wav
G <p1> attempts a cheeky lob!
R <p1> attempted a cheeky lob
> 1, 900, passnew.wav
G <p1> with the lob...
R <p1> attempted to lob
> 1, 900, passnew.wav
G <p1> picks his spot and goes for the lob!
R <p1> picked his spot and went for the lob
> 1, 900, passnew.wav
G <p1> goes for the lob!
R <p1> went for the lob
> 1, 900, passnew.wav
G <p1> attempts to lob the ball goalwards!
R <p1> attempted to lob the ball goalwards
> 1, 900, passtin2.wav
G Lobbed goalwards by <p1>!!
R Lobbed goalwards by <p1>
> 1, 900, passnew.wav
G <p1> tries to lob the ball at goal!!
R <p1> tried to lob the ball at goal
> 1, 900, passurge.wav
G <p1> with a speculative lob!!
R <p1> tried a speculative lob
> 1, 900, passnew.wav
G <p1> looks to lob it!!
R <p1> looked to lob it
> 1, 900, passnew.wav
G <p1>{s} going to lob it!!
R <p1> went to lob it
> 1, 900, passnew.wav
G <p1> looks to try and lob the keeper!!
R <p1> looked to try and lob the keeper
> 1, 900, passnew.wav
G <p1> tries to lob it over the keeper!!
R <p1> tried to lob it over the keeper
# EVENT_SHOT_LOB_GOALIE
= 76, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> tries to lob <p2>!
R <p1> tried to lob <p2>
> 1, 900, passnew.wav
G <p1> looks to lob the ball over <p2>!
R <p1> looked to lob the ball over <p2>
> 1, 900, urgemon.wav
G <p1> tries to lob the ball over the head of <p2>!
R <p1> tried to lob the ball over the head of <p2>
> 1, 900, newurge.wav
G <p2> is off his line!|<p1> goes to lob him...
R <p2> was off his line so <p1> tried to lob him
> 1, 900, newurge.wav
G <p1> has spotted <p2> off his line|He lobs the ball towards goal!
R <p1> spotted <p2> off his line and lobbed the ball towards goal
> 1, 900, passtin2.wav
G <p1> looks to lob it over <p2>!
R <p1> looked to lob it over <p2>
> 1, 900, tinyurg2.wav
G <p1> tries to flick it over <p2>!!
R <p1> tried to flick it over <p2>
> 1, 900, tinyurg2.wav
G <p1> tries to beat <p2> off his line!
R <p1> tried to beat <p2> off his line
> 1, 900, tinyurg2.wav
G <p1> tries to catch <p2> off his line !
R <p1> tried to catch <p2> off his line
# EVENT_SHOT_BANANA
= 77, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> with a curling shot!
R <p1> attempted a curling shot
> 1, 900, passnew.wav
G <p1> has put some curve on that shot!
R <p1> put some curve on the shot
> 1, 900, passnew.wav
G <p1> hits it hard with the outside of his foot!
R <p1> hit it hard with the outside of his foot
> 1, 900, passtin2.wav
G <p1> rifles a dipping shot at goal!
R <p1> rifled a dipping shot at goal
> 1, 900, passnew.wav
G <p1> curls it at goal!
R <p1> curled the ball in at goal
> 1, 900, passnew.wav
G <p1> bends one in at goal!
R <p1> bent a shot in at goal
> 1, 900, passtin2.wav
G <p1> shoots a swerving shot!
R Swerving shot by <p1>
> 2, 900, passnew.wav
G <p1> tries a banana shot!
R <p1> tried a banana shot!
# EVENT_SHOT_HOPE
= 78, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> tries his luck!
R <p1> tried his luck
> 1, 900, urge8mon.wav
G Speculative effort from <p1>!
R <p1> hit a speculative effort
> 1, 900, passnew.wav
G <p1> hits a hopeful looking shot!
R <p1> hit a hopeful looking shot
> 1, 900, passtin2.wav
G <p1> has a dip !
R <p1> hit a hopeful looking shot
> 1, 900, passnew.wav
G <p1> tries a pot-shot at goal!
R <p1> tried a pot-shot at goal
> 2, 900, passnew.wav
G <p1> has a go at goal!
R <p1> had a go on goal
# EVENT_SHOT_HOPE_LEFT_FOOT
= 79, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> hits it with his left foot!
R <p1> hit it with his left foot
> 1, 900, passurge.wav
G <p1> strikes the ball, left footed, towards goal!
R <p1> struck the ball, left footed, towards goal
> 1, 900, passurge.wav
G With his left foot, <p1> sends the ball towards goal!
R With his left foot, <p1> shot the ball towards goal
> 1, 900, passurge.wav
G <p1> blasts it goalwards with his left foot!!
R <p1> blasted it goalwards with his left foot
> 1, 900, passurge.wav
G <p1> hits a speculative effort with his left foot!
R <p1> hit a speculative effort with his left foot
> 1, 900, passurge.wav
G On his left foot, <p1> tries his luck !
R <p1> tried his luck left footed
> 1, 900, passurge.wav
G <p1> hits a hopeful looking shot on his left!
R <p1> hit a hopeful looking shot on his left foot
> 1, 900, passurge.wav
G <p1> tries a pot-shot at goal on his left!
R <p1> tried a pot-shot at goal on his left foot
> 2, 900, passurge.wav
G <p1> hits one left footed!
R <p1> had a go on goal with his left foot
# EVENT_SHOT_HOPE_RIGHT_FOOT
= 80, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> hits it with his right foot!
R <p1> hit it with his right foot
> 1, 900, passurge.wav
G <p1> uses his right foot to shoot!
R <p1> used his right foot to shoot
> 1, 900, passnew.wav
G On his right foot...|<p1> shoots...
R With his right foot, <p1> shot
> 1, 900, passnew.wav
G <p1> shoots hopefully at goal!
R <p1> shot hopefully at goal
> 1, 900, passurge.wav
G <p1> blasts it goalwards with his right foot!!
R <p1> blasted it goalwards with his right foot
> 1, 900, newurge4.wav
G <p1> hits a speculative effort with his right foot!
R <p1> hit a speculative effort with his right foot
> 1, 900, passurge.wav
G On his right foot, <p1> tries his luck
R <p1> tried his luck right footed
> 1, 900, passurge.wav
G <p1> hits a hopeful looking shot on his right!
R <p1> hit a hopeful looking shot on his right foot
> 1, 900, passurge.wav
G <p1> tries a pot-shot at goal on his right!
R <p1> tried a pot-shot at goal on his right foot
> 2, 900, passnew.wav
G <p1> hits one right footed!
R <p1> had a go on goal with his right foot
# EVENT_SHOT_BICYCLE_KICK
= 81, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <p1> with a bicycle kick!!
R <p1> tried a bicycle kick
> 1, 900, passtin2.wav
G That's a spectacular bicycle kick from <p1>!!
R A spectacular bicycle kick from <p1>
> 1, 900, passnew.wav
G <p1> gets up to perform an overhead kick!!
R <p1> performs an overhead kick
> 1, 900, passtin2.wav
G <p1> shoots with the bicycle kick!!
R <p1> shot with the bicycle kick
> 1, 900, tinyurg2.wav
G <p1> with the overhead kick!!
R <p1> shot with the overhead kick
> 2, 900, newurge.wav
G <p1> has his back to goal...|But shoots with the overhead kick!!
R <p1> had his back to goal but shot with the overhead kick
> 1, 900, newurge.wav
G That's a spectacular looking overhead kick from <p1>!!
R A spectacular looking overhead kick from <p1>
# EVENT_SHOT_HEADER
= 82, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, headtin2.wav
G <p1> with the header!
R <p1> headed the ball
> 1, 900, headtin2.wav
G <p1> heads towards goal!
R <p1> headed the ball towards the goal
> 1, 900, headtin2.wav
G Header from <p1>!!
R Header by <p1>
> 1, 900, headurge.wav
G Met by the head of <p1>!!
R The head of <p1> met the ball
> 1, 900, headtin2.wav
G <p1> gets up to head at goal!
R <p1> got up to head at goal
> 1, 900, headtin2.wav
G <p1> powers a header at goal!
R <p1> powered a header at goal
# EVENT_SHOT_VOLLEY
= 83, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <p1> on the volley!
R <p1> tried a volley
> 1, 900, tinyurg2.wav
G <p1> shoots on the volley!
R <p1> tried a volley
> 1, 900, tinyurg2.wav
G On the volley, <p1> shoots!!
R On the volley, <p1> shot
> 1, 900, tinyurg2.wav
G <p1> unleashes a volley at goal!!
R <p1> unleashed a volley at goal
# EVENT_SHOT_VOLLEY_LEFT_FOOT
= 84, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> with a left footed volley!
R <p1> tried a left footed volley
> 1, 900, tinyurg2.wav
G On his left foot..|<p1> with the volley!
R <p1> tried a left footed volley
> 1, 900, passnew.wav
G Met with a left footed volley by <p1>
R <p1> met the ball with a left footed volley
# EVENT_SHOT_VOLLEY_RIGHT_FOOT
= 85, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> with a right footed volley !
R <p1> tried a right footed volley
> 1, 900, passurge.wav
G On the volley, <p1> shoots, right footed, towards goal !
R On the volley, <p1> shot, right footed, towards goal
> 1, 900, tinyurg2.wav
G <p1> lets the ball drop|Before firing in the half-volley!
R <p1> let the ball drop before firing in the half-volley
> 1, 900, passtin2.wav
G <p1> half-volleys it on his right foot!
R <p1> half-volleyed it on his right foot
> 1, 900, passtin2.wav
G <p1> uses his right foot for a half-volley !
R <p1> used his right foot for a half-volley
# EVENT_SHOT_HALF_VOLLEY
= 86, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> on the half volley!
R <p1> tried half volley
> 1, 900, passnew.wav
G <p1> hits the ball on the half volley!
R <p1> hit the ball on the half volley
> 1, 900, passurge.wav
G <p1> strikes the ball on the half volley!
R <p1> struck the ball on the half volley
> 1, 900, passnew.wav
G <p1> takes it on the bounce and shoots!
R <p1> took the ball on the bounce and shot
> 1, 900, passtin2.wav
G <p1> rifles in a half-volley!
R <p1> rifled in a half-volley
# EVENT_SHOT_HALF_VOLLEY_LEFT_FOOT
= 87, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> with a left footed half volley!
R <p1> hit a left footed half volley
> 1, 900, passurge.wav
G With his left foot|<p1> hits the half volley!
R With his left foot, <p1> hit a half volley
> 1, 900, newurge.wav
G <p1> lets the ball drop|Before striking it left footed!!
R <p1> let the ball drop before striking it left footed
> 1, 900, passnew.wav
G <p1> hits a scorching half-volley his left foot!!
R <p1> hit a scorching half-volley on his left foot
> 1, 900, passurge.wav
G <p1> half-volleys it on his left foot!
R <p1> half-volleyed it on his left foot
> 1, 900, passurge.wav
G <p1> uses his left foot for a half-volley !
R <p1> used his left foot for a half-volley
# EVENT_SHOT_HALF_VOLLEY_RIGHT_FOOT
= 88, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> with a right footed half volley!
R <p1> hit a right footed half volley
> 1, 900, passurge.wav
G <p1> half volleys the ball with right foot!
R <p1> half volleyed it with his right foot
> 1, 900, passtin2.wav
G <p1> shoots right footed on the half volley!
R <p1> shot right footed on the half volley
> 1, 900, passurge.wav
G Right footed, <p1> fires in a half-volley at goal!
R Right footed, <p1> fired in a half-volley at goal
> 1, 900, newurge.wav
G <p1> lets the ball drop|Before striking it right footed!!
R <p1> let the ball drop before striking it right footed
# EVENT_SHOT_HIGH_DRIVE
= 89, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> with a fierce shot!
R <p1> hit a fierce shot
> 1, 900, passnew.wav
G <p1> strikes it with fury!
R <p1> struck the ball with fury
> 1, 900, passnew.wav
G That's hit high and hard to goal by <p1>!
R <p1> hit it high and hard towards goal
> 1, 900, passtin2.wav
G Blasted at the top corner by <p1>!!
R <p1> blasted the ball towards the top corner
# EVENT_SHOT_HIGH_DRIVE_LEFT_FOOT
= 90, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> with a ferocious left footed strike!
R <p1> hit a ferocious left footed strike
> 1, 900, passnew.wav
G <p1> hits a fierce left footed strike!
R <p1> hit a fierce left footed strike
> 1, 900, passnew.wav
G <p1> shoots for the top corner!
R <p1> shot for the top corner
> 1, 900, passnew.wav
G Vicious strike at the top corner by <p1>!
R Vicious shot by <p1> for the top corner
# EVENT_SHOT_HIGH_DRIVE_RIGHT_FOOT
= 91, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> with a ferocious right footed strike!
R <p1> hit a ferocious right footed strike
> 1, 900, passnew.wav
G <p1> hits a savage right footed shot!
R <p1> hit a savage right footed shot
> 1, 900, passnew.wav
G <p1> smashes the ball towards the top corner
R <p1> smashed the ball towards the top corner
> 1, 900, passnew.wav
G <p1> takes the ball on his right...|Then looks to bury it in the top corner!
R <p1> took the ball on his right foot, before looking to bury it in top corner
# EVENT_SHOT_DIVING_HEADER
= 92, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, headtin2.wav
G <p1> with a diving header!
R <p1> tried a diving header
> 1, 900, headtin2.wav
G <p1> meets the ball with a diving header!
R <p1> met the ball with a diving header
> 1, 900, headtin2.wav
G <p1> connects with a diving header!
R <p1> connected with a diving header
> 1, 900, headurge.wav
G Diving header by <p1>!
R Diving header from <p1>
> 1, 900, headtin2.wav
G Powerful header by <p1>!
R Powerful header from <p1>
> 1, 700, headtin2.wav
G <p1> dives onto it!
R <p1> dived onto the ball
# EVENT_SHOT_MADE_SURE
= 93, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800, tinyurg2.wav
G <p1> must score !
R <p1> looked certain to score !
> 1, 800, tinyurg2.wav
G <p1> with a great chance !
R <p1> had a great chance !
> 1, 800, tinyurg2.wav
G <p1> looks certain to score !
R <p1> looked odds-on to score !
> 1, 800, tinyurg2.wav
G <p1>...
R <p1> had a great opportunity !
> 1, 800, tinyurg2.wav
G Easy chance for <p1> !
R <p1> was left with a simple finish
> 1, 800, tinyurg2.wav
G <p1> can't miss !
R <p1> had the chance
> 3, 800, tinyurg2.wav
G <p1> applies the finish !
R <p1> was there to apply the finish
# EVENT_SHOT_DISTANCE_UNLUCKY
= 94, 1, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G So unlucky from all of <d> yards!
R He was so unlucky from all of <d> yards
> 1, 900,
G From <d> yards out, he's unlucky to miss
R From <d> yards out, he was unlucky to miss
> 1, 900,
G Unlucky!|He struck it well from <d> yards
R He was unlucky to miss despite the distance from goal
> 1, 900,
G Unlucky!|He did well from <d> yards
R He was unlucky to miss despite the distance to goal
# EVENT_SHOT_DISTANCE_GOAL
= 95, 1, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G Struck from <d> yards out !
R It was struck from <d> yards out
> 1, 900,
G He hit that from <d> yards out !
R Hit towards goal from <d> yards out
> 1, 900,
G That was hit from <d> yards out !
R That was hit from <d> yards out
> 1, 900,
G He struck that from some way out !
R The ball was struck from some way out
# EVENT_SHOT_DISTANCE_GOAL_LONG
= 96, 1, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G Struck from all of <d> yards !
R It was struck from all of <d> yards
# EVENT_SHOT_DISTANCE_GOAL_VERY_LONG
= 97, 1, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G An incredible <d> yard strike!
R It was an incredible <d> yard strike
> 1, 900,
G A spectacular <d> yard strike !
R It was a spectacular strike from all of <d> yards
> 1, 900,
G What a strike !!!|Superb <d> yard strike from <p1>
R It was a spectacular strike from all of <d> yards
# EVENT_SHOT_FROM_DISTANCE_LOW_DRIVE
= 98, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> hits it low from a distance
R <p1> hit it low from a distance
> 1, 900, passurge.wav
G <p1> hits that low towards goal !!
R From way out, <p1> hit the ball low towards goal
> 1, 900, passurge.wav
G Hit low from long range by <p1>!
R Hit low from long range by <p1>
> 1, 900, passurge.wav
G <p1> has a go from long range!
R <p1> had a go from long range
# EVENT_SHOT_FROM_DISTANCE_CHIP
= 99, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip5.wav
G <p1> with an audacious chip!
R <p1> had an audacious chip
> 1, 900, chip8.wav
G <p1> hits a bold-looking chip!
R <p1> hit an bold-looking chip
> 1, 900, chip8.wav
G <p1> tries his luck with a long range chip!
R <p1> tried his luck with a long range chip
> 2, 900, urge8mon.wav
G <p1> doesn't have many options here...|He goes for a long-range chip at goal!
R <p1> had little in the way of options and elected to try a long-range chip
# EVENT_SHOT_FROM_DISTANCE_CHIP_GOALIE
= 100, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip8.wav
G <p1> tries to chip <p2> from a distance!
R <p1> tried to chip <p2> from a distance
> 1, 900, newurge4.wav
G <p1> sees <p2> off his line...|And chips from distance!
R <p1> saw <p2> off his line and chipped from distance
> 1, 900, newurge4.wav
G <p2> is off his line...|<p1> attempts a long range chip!
R <p2> was off his line and <p1> attempted a long range chip
> 1, 900, newurge4.wav
G <p1> is quite a way out from goal...|But he tries to chip <p2>!
R <p1> was quite a way out from goal but tried to chip <p2>
# EVENT_SHOT_FROM_DISTANCE_LOB
= 101, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> with an audacious lob !
R <p1> tried an audacious lob
> 1, 900, passurge.wav
G <p1> tries to lob <p2> from a distance !
R <p1> tried to lob <p2> from a distance
> 1, 900, passurge.wav
G He's still someway from goal...|But <p1> tries to lob <p2> !
R Whilst still some way from goal, <p1> tried to lob <p2>
> 1, 900, passnew.wav
G <p1> tries to send a long-range chip over <p2> !
R <p1> tried to send a long-range chip over <p2>
> 1, 900, passurge.wav
G <p1> is quite a long way out|But he goes to chip <p2> !
R <p1> was a long way out but tried to chip <p2>
> 1, 900, chip4.wav
G Speculative chip by <p1> over <p2> !
R Speculative chip by <p1> over <p2>
# EVENT_SHOT_FROM_DISTANCE_LOB_GOALIE
= 102, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> tries a spectacular lob over the top of <p2>!
R <p1> tried a spectacular lob over the top of <p2>
> 1, 900, passnew.wav
G <p1> attempts a spectacular lob over the head of <p2>!
R <p1> attempted a spectacular lob over the head of <p2>
> 1, 900, newurge.wav
G From long range|<p1> tries to flick the ball over <p2>!
R From long range, <p1> tried to flick the ball over<p2>
> 1, 900, passnew.wav
G Long range lob from <p1>!|He tries to put it over the head of <p2>!
R <p1> tried a long-distance lob over the head of <p2>
# EVENT_SHOT_FROM_DISTANCE_BANANA
= 103, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> bends it from long range!
R <p1> bent it from long range
> 1, 900, passurge.wav
G From long range, <p1> bends the ball towards goal!
R From long range, <p1> bent the ball towards goal
> 1, 900, passurge.wav
G <p1> blasts a banana shot from outside of the area!
R <p1> blasted a banana shot from outside of the area
> 1, 900, passnew.wav
G <p1> tries to curl one in from long range!
R <p1> tried to curl one in from long range
# EVENT_SHOT_FROM_DISTANCE_HOPE
= 104, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> tries his luck from distance !
R <p1> tried his luck from a distance
> 1, 900, passurge.wav
G <p1> just hits it from long range !
R <p1> hit the ball from long range
> 1, 900, passurge.wav
G <p1> shoots a hopeful chance from long-range
R <p1> shot a hopeful chance from long-range
> 1, 900, passurge.wav
G <p1> with a speculative long-range shot!
R <p1> hit a speculative long-range shot
# EVENT_SHOT_FROM_DISTANCE_BICYCLE_KICK
= 105, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, urge5mon.wav
G <p1> with an ambitious bicycle kick!
R <p1> tried an ambitious bicycle kick
> 1, 900, newurge4.wav
G <p1> has his back to goal|He tries an ambitious bicycle kick!
R With his back to goal, <p1> tried an ambitious bicycle kick
> 1, 900, urge5mon.wav
G <p1> attempts a long-range overhead kick!!
R <p1> got up well to attempt a long-range overhead kick
> 1, 600, newurge.wav
G <p1> tries a bicycle kick !!|From the edge of the area !!
R <p1> tried a bicycle kick from the edge of the area
# EVENT_SHOT_FROM_DISTANCE_HEADER
= 106, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip8.wav
G <p1> with a looping header!
R <p1> attempted a looping header
> 1, 900, chip8.wav
G <p1> leaps and connects with a looping header!
R <p1> leapt and connected with a looping header
> 1, 900, chip8.wav
G <p1> gets up well to head from long-range!
R <p1> got up well to head from long-range
> 1, 900, chip8.wav
G <p1> heads at goal from outside of the area!
R <p1> headed at goal from outside of the area
# EVENT_SHOT_FROM_DISTANCE_VOLLEY
= 107, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G Long range volley by <p1>!
R Long range volley by <p1>
> 1, 900, newurge.wav
G <p1> could have let that bounce|But he volleys from outside the area !
R <p1> volleyed from long range
> 1, 900, passnew.wav
G <p1> hits it on the volley from way out !
R <p1> hit it on the volley from way out
> 1, 900, passnew.wav
G <p1> unleashes a volley from distance !
R <p1> hit a volley from way out
# EVENT_SHOT_FROM_DISTANCE_HALF_VOLLEY
= 108, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> with a spectacular half volley!
R <p1> hit a spectacular half volley
> 1, 900, newurge.wav
G <p1> let's the ball drop|He hits a spectacular half volley!
R <p1> let the ball drop before hitting a spectacular half volley
> 1, 900, passnew.wav
G <p1> let's fly on the half volley!
R <p1> let fly on the half volley
> 1, 900, passtin2.wav
G Hit on the half-volley by <p1>!
R <p1> hit the ball on the half-volley
# EVENT_SHOT_FROM_DISTANCE_HIGH_DRIVE
= 109, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passtin2.wav
G <p1> with a crashing long range drive !
R <p1> hit a crashing drive from a distance
> 1, 1100, passtin2.wav
G <p1> sends the ball flying towards goal !
R <p1> sent the ball flying towards goal from distance
> 1, 1100, passtin2.wav
G Long range effort from <p1> !!!
R <p1> tried a long range effort
> 1, 1100, passtin2.wav
G <p1> shoots from distance...
R <p1> shot from distance
> 1, 1100, passtin2.wav
G <p1> aims for the top corner !
R From distance, <p1> drove it with force towards the top corner
> 1, 1100, passnew.wav
G <p1> goes for the piledriver !!
R <p1> struck a long range piledriver !
> 1, 1100, passnew.wav
G <p1> tries a spectacular drive !!
R <p1> tried to score from distance !
# EVENT_SHOT_FROM_DISTANCE_DIVING_HEADER
= 110, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip4.wav
G <p1> with a diving header from way out!!
R <p1> had a diving header from way out
> 1, 900, chip4.wav
G <p1> runs and connects with a diving header!!
R <p1> connected with a diving header
# EVENT_SHOT_FROM_DISTANCE_FREE_KICK
= 111, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> strikes the freekick...
R <p1> struck the freekick
> 1, 900, passurge.wav
G <p1> steps up and strikes the freekick...
R <p1> stepped up and struck the freekick
> 1, 900, passtin2.wav
G <p1> has a go from the freekick...
R <p1> had a go from the freekick
> 1, 900, passnew.wav
G It's <p1> with the freekick...
R <p1> took the freekick
# EVENT_SHOT_FROM_ANGLE_LOW_DRIVE
= 112, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> strikes it low from a tight angle!
R <p1> struck it low from a tight angle
> 1, 1100, tinyurg2.wav
G That's a tight angle for <p1>|But he still manages to get a shot in!
R From a tight angle, <p1> still managed to get a shot in
> 1, 900, passurge.wav
G <p1> has a go...|He drives the ball in low!
R <p1> drives the ball in low
> 1, 900, passnew.wav
G <p1> finds the gap and shoots in low!
R <p1> found a gap to shoot in low
> 1, 900, newurge4.wav
G <p1> lines up the shot from the angle!
R <p1> lined up the shot from the angle
> 1, 900, passnew.wav
G <p1> fires it in low across the body of the keeper!
R <p1> fired it in low across the body of the keeper
# EVENT_SHOT_FROM_ANGLE_CHIP
= 113, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip4.wav
G <p1> chips from a tight angle!
R <p1> chipped from a tight angle
> 1, 900, chip5.wav
G <p1> tries to chip from an angle!
R <p1> tried to chip from an angle
> 1, 900, newurge.wav
G Despite the angle, <p1> flicks it goalwards!
R Despite the angle, <p1> flicked it goalwards
> 1, 900, urge8mon.wav
G <p1> finds the room to squeeze a chip at goal!
R <p1> found the room to squeeze a chip at goal
> 1, 900, chip8.wav
G <p1> tees up a chip from a tight angle!
R <p1> teed up a chip from a tight angle
# EVENT_SHOT_FROM_ANGLE_CHIP_GOALIE
= 114, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip8.wav
G <p1> tries to chip <p2> from a tight angle!
R <p1> tried to chip <p2> from a tight angle
> 1, 900, newurge.wav
G <p1> spots <p2> out of position and chips from a tight angle!
R <p1> spotted <p2> out of position and chipped from a tight angle!
> 1, 900, urge8mon.wav
G <p1> tries a subtle chip over <p2>
R <p1> tried a subtle chip over <p2>
> 1, 900, urgemon.wav
G <p1> looks to chip <p2> at the back post!
R <p1> looked to chip <p2> at the back post
> 1, 900, tinyurg2.wav
G <p1> tries to beat <p2> with a chip!
R <p1> tried to beat <p2> with a chip
# EVENT_SHOT_FROM_ANGLE_LOB
= 115, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip8.wav
G <p1> lobs from a tight angle!
R <p1> tried the lob from a tight angle
> 1, 900, newurge.wav
G From a tight angle, it's <p1> with the lob!
R From a tight angle, <p1> tried the lob
> 1, 900, tinyurg2.wav
G It's tight, but <p1> tries the lob!
R From a tight angle, <p1> tried the lob
> 1, 900, urgemon.wav
G <p1> finds space to go for a lob!
R <p1> found space to go for a lob
# EVENT_SHOT_FROM_ANGLE_LOB_GOALIE
= 116, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip8.wav
G <p1> tries to lob <p2> from a tight angle!
R <p1> tried to lob <p2> from a tight angle
> 1, 900, urgemon.wav
G <p1> has a chance to lob <p2> from a tight angle!
R <p1> had a chance to lob <p2> from a tight angle
> 1, 900, newurge.wav
G It's a tight angle, but <p1> looks to lob <p2>...
R From a tight angle, but <p1> looked to lob <p2>
> 1, 900, chip8.wav
G <p1> tries to lob <p2> on his far post
R <p1> tried to lob <p2> on his far post
# EVENT_SHOT_FROM_ANGLE_BANANA
= 117, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> curls a shot from an angle!
R <p1> curled a shot from an angle
> 1, 900, smlurge.wav
G He's wide of the goal, but <p1> manages to curl in a shot!
R From wide of the goal, <p1> managed to curl in a shot
> 1, 900, newurge4.wav
G From out wide|<p1> fires in a curving shot at goal
R From out wide, <p1> fired in a curving shot at goal
> 1, 900, passurge.wav
G <p1> tries to bend in a shot from a tight angle!
R <p1> tried to bend in a shot from a tight angle
# EVENT_SHOT_FROM_ANGLE_HOPE
= 118, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip8.wav
G <p1> tries to shoot from an angle!
R <p1> tried to shoot from an angle
> 1, 900, urge8mon.wav
G From a tight angle|That's a hopeful looking shot from <p1>!
R From a tight angle, <p1> shot with a hopeful looking shot
> 1, 900, urge8mon.wav
G <p1> takes his chance|He shoots at goal from a very tight angle
R <p1> took his chance shooting from a very tight angle
> 1, 900, passurge.wav
G <p1> tries his luck on goal!
R <p1> tried his luck on goal
# EVENT_SHOT_FROM_ANGLE_BICYCLE_KICK
= 119, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <p1> attempts a bicycle kick from a tight angle!!!
R <p1> attempted a bicycle kick from a tight angle
> 1, 1100, tinyurg2.wav
G <p1> manages to get in a bicycle kick from an unbelievably tight angle!!!
R <p1> managed to get in a bicycle kick from an unbelievably tight angle
> 1, 900, tinyurg2.wav
G He can't see much of the goal|But <p1> managed to shoot with a overhead kick!!
R <p1> got a bicycle kick in on goal, despite the tight angle
# EVENT_SHOT_FROM_ANGE_HEADER
= 120, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, headtin2.wav
G <p1> heads it across the goal!
R <p1> headed it across the goal
> 1, 1200, headtin2.wav
G <p1> gets his head to the ball and sends it across the goalmouth!
R <p1> got his head to the ball and sent it across the goalmouth
> 1, 900, headtin2.wav
G <p1> heads the ball into the danger area!
R <p1> headed the ball into the danger area!
> 1, 900, headtin2.wav
G <p1> forces the ball goalwards with a header
R <p1> forced the ball goalwards with a header
# EVENT_SHOT_FROM_ANGLE_VOLLEY
= 121, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> attempts a volley from a tight angle!
R <p1> attempted a volley from a tight angle
> 1, 900, newurge4.wav
G It's a tight angle, but <p1> still tries the volley!
R From a tight angle <p1> tried the volley
> 1, 900, tinyurg2.wav
G He's out wide|But <p1> shoots on the volley!
R <p1> shot on the volley from out wide
> 1, 900, newurge4.wav
G From out wide...|<p1> gets the volley in on goal!
R From out wide, <p1> got the volley in on goal
# EVENT_SHOT_FROM_ANGLE_HALF_VOLLEY
= 122, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip8.wav
G <p1> attempts a half volley from a tight angle!
R <p1> attempted a half volley from a tight angle
> 1, 900, tinyurg2.wav
G <p1> lets the ball drop...|Before firing in a half volley from a narrow angle!
R <p1> let the ball drop before firing in a half volley from a narrow angle
> 1, 900, passurge.wav
G <p1> fires in the half volley from a tight angle!
R <p1> fired in a half volley from a tight angle
> 1, 900, smlurge.wav
G <p1> is out wide on the field..|But he hits the ball on the half-volley!
R <p1> was out wide on the field, where he took the ball on the half-volley
# EVENT_SHOT_FROM_ANGLE_HIGH_DRIVE
= 123, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip8.wav
G <p1> strikes from a narrow angle!
R <p1> struck from a narrow angle
> 1, 900, passnew.wav
G It's tight, but <p1> powers the ball towards the top corner!
R <p1> powered the ball towards the top corner from a tight angle
> 1, 900, chip8.wav
G <p1> squeezes through a shot on goal!
R <p1> squeezed through a shot on goal
> 1, 1200, passtin2.wav
G <p1> hammers it at the top corner!
R <p1> hammered it at the top corner
> 1, 900, urge8mon.wav
G From a tight angle, <p1> stabs it towards the top corner!
R From a tight angle, <p1> stabbed the ball towards the top corner
# EVENT_SHOT_FROM_ANGLE_DIVING_HEADER
= 124, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, headurge.wav
G <p1> with a diving header from a tight angle!
R <p1> tried a diving header from a tight angle
> 1, 900, headtin2.wav
G <p1> jumps to direct a diving header from a narrow angle!
R <p1> jumped to direct a diving header from a narrow angle
> 1, 900, headtin2.wav
G <p1> gets across to connect with a diving header!
R <p1> connected with a diving header
> 1, 900, headtin2.wav
G <p1> is on the end of the ball to head at goal!
R <p1> was on the end of the ball to head at goal
> 1, 900, headurge.wav
G <p1> dives and gets his head onto the ball!
R <p1> dived and got his head onto the ball
# EVENT_SHOT_FROM_ANGLE_FREE_KICK
= 125, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> with the free kick...
R <p1> took the free kick
> 1, 900, newurge4.wav
G From a tricky angle <p1> tries for goal from the free kick...
R From a tricky angle <p1> tried for goal from the free kick
> 1, 900, smlurge.wav
G There's not a lot to aim at|But <p1> tries his luck from the freekick...
R There was not a lot to aim at, but <p1> tried his luck from the freekick
> 1, 900,
G <p1> looks to place the free kick...
R <p1> looked to place the free kick
> 2, 900, newurge4.wav
G The angle's tight...|<p1> sends in his free kick...
R <p1> sent in the free kick from a tight angle
# EVENT_SHOT_FREE_KICK
= 126, 1, 0, 1, 0, 4, 0, 0, 0
> 1, 900, passurge.wav
G <p1> hits the free kick...
R <p1> hit the free kick
> 1, 900, goodchip.wav
G <p1> dispatches the free kick goalwards...
R <p1> dispatched the free kick goalwards
> 1, 900, goodchip.wav
G <p1> fires in the freekick...
R <p1> fired in the freekick
> 1, 900, passurge.wav
G <p1> flights in the free kick...
R <p1> flighted in the free kick
# EVENT_SHOT_WELL_WIDE
= 127, 1, 0, 0, 0, 6, 2, 0, 0
> 1, 900, mock4mon.wav
G But <p1> puts it well wide!
R But <p1> put it well wide
> 1, 900, missmon4.wav
G However, <p1>{s} effort is way off target!
R However, <p1>{s} effort was way off target
> 1, 900, mock4mon.wav
G That's gone horribly wide
R He put it horribly wide
> 1, 900, missmon4.wav
G Terrible effort by <p1>!|That was a long way wide of the goal
R But it was well wide of the goal
# EVENT_SHOT_WELL_OVER
= 128, 1, 0, 0, 0, 6, 2, 0, 0
> 1, 900, missmon4.wav
G But <p1> blazes it over the bar!
R But <p1> blazed it over the bar
> 1, 900, mock4mon.wav
G But <p1> can't keep it down!
R But <p1> could not keep it down
> 1, 900, missmon4.wav
G However, <p1> puts it well over the bar!
R However, <p1> put it well over the bar
> 1, 900, mock4mon.wav
G But <p1> scoops it well over!
R But <p1> scooped it well over the crossbar
> 1, 900, mock4mon.wav
G <p1> gets it all wrong|It's gone harmlessly over the bar!
R <p1> got it all wrong sending the ball harmlessly over the bar
> 1, 900, missmon4.wav
G <p1>{s} put that clean over the bar!
R <p1> put it clean over the bar
# EVENT_SHOT_WELL_OVER_HEADER
= 129, 1, 0, 0, 0, 6, 0, 0, 0
> 1, 900, newooh2.wav
G But <p1> puts it well over!
R But <p1> put it well over
> 1, 900, newooh2.wav
G But <p1> directs his header way over the bar!
R But <p1> directed his header way over the bar
> 1, 900, newooh2.wav
G But <p1> couldn't keep his header down!
R But <p1> did not keep his header down
> 1, 900, uuhooh.wav
G But <p1> can only head that over the bar!
R But <p1> could only head that over the bar
> 1, 900, nwchance.wav
G But that's headed well over from <p1>!
R But the ball was headed well over from <p1>
> 1, 900, disappo.wav
G But <p1> heads it clean over the bar!
R But <p1> headed it clean over the bar
# EVENT_SHOT_WELL_OVER_WIDE
= 130, 1, 0, 0, 0, 6, 2, 0, 0
> 1, 900, missmon4.wav
G But <p1> puts it high and wide!
R But <p1> put it high and wide
> 1, 900, missmon4.wav
G But he misses by a mile|<p1> got it all wrong
R But <p1> missed by a mile
> 1, 900, mock4mon.wav
G But <p1> sends it well wide
R But <p1> sent it well wide
> 1, 900, missmon4.wav
G But that's well over from <p1>
R But that was well over from <p1>
> 2, 900, missmon4.wav
G But <p1> puts it into orbit !
R But <p1> put it high and wide
> 2, 900, missmon4.wav
G That's gone high and wide
R But it went high and wide
# EVENT_SHOT_WIDE
= 131, 1, 0, 0, 0, 6, 0, 0, 0
> 1, 900, oohmono.wav
G But <p1> puts it wide !
R But <p1> put it wide
> 1, 900, newmiss.wav
G But it goes wide !
R But <p1> put it wide
> 1, 900, newmiss.wav
G But <p1> misses the target !
R But <p1> put it wide of the goal
> 1, 900, newmiss.wav
G But <p1> sends the ball wide !
R But <p1> sent it wide of the goal
# EVENT_SHOT_OVER
= 132, 1, 0, 0, 0, 6, 0, 0, 0
> 1, 900, oohmono.wav
G Over the bar!
R But it went over the bar
> 1, 900, missmon8.wav
G That's gone over!
R But it went over the bar
> 1, 900, newmiss.wav
G But the ball goes flying over the bar!
R But the ball went flying over the bar
> 1, 900, newmiss.wav
G But it's gone clean over the bar!
R The ball went clean over the bar
# EVENT_SHOT_OVER_WIDE
= 133, 1, 0, 0, 0, 6, 2, 0, 0
> 1, 900, missmon4.wav
G But <p1> puts it high and wide!
R But <p1> put it high and wide
> 1, 900, mock4mon.wav
G <p1> sends the ball high and wide of the goal!
R <p1> sent the ball high and wide of the goal
> 1, 900, missmon4.wav
G But that's well wide from <p1>!
R But it was well wide from <p1>
> 1, 900, mock4mon.wav
G But he couldn't direct it|It's gone well wide
R But <p1> could not control the shot, as it went wide
> 1, 900, missmon4.wav
G That's gone high and wide from <p1>
R However the shot went wide
> 1, 900, missmon4.wav
G That's gone high into the stand behind the goal!
R The ball went high into the stand behind the goal
# EVENT_SHOT_JUST_WIDE
= 134, 1, 0, 0, 0, 6, 0, 0, 0
> 1, 900, oohmono.wav
G Just wide by <p1>!
R It went just wide by <p1>
> 1, 900, oohmono.wav
G <p1> sends the ball inches wide of the goal!
R <p1> sent the ball inches wide of the goal
> 1, 900, oohmono.wav
G That was close from <p1>!
R It went close from <p1>
> 1, 900, missmon8.wav
G <p1> hits the side-netting!
R But it hit the side-netting
> 1, 900, oohmono.wav
G That's just wide from <p1>!
R It went only just wide
> 1, 900, oohmono.wav
G That's just inches wide|So close for <p1>!
R But his effort went inches wide
# EVENT_SHOT_JUST_OVER
= 135, 1, 0, 0, 0, 6, 0, 0, 0
> 1, 900, oohmono.wav
G But <p1> puts it narrowly over!
R But <p1> put it narrowly over
> 1, 900, missmon8.wav
G <p1> was close there| The ball skimmed the top of the bar!!
R <p1> was close, with the ball skimming the top of the bar
> 1, 900, missmon8.wav
G But <p1> puts it just over!
R But <p1> put it just over
> 1, 900, oohmono.wav
G So close from <p1>!|That's only just over the bar!!
R But it went just over the bar
> 1, 900, oohmono.wav
G So close <p1> !|It grazes the top of the bar!
R But it went just over the bar
> 1, 900, oohmono.wav
G That's just over from <p1>
R Unfortunately it was just over the bar
# EVENT_SHOT_CLIPS_POST
= 136, 1, 0, 0, 0, 6, 0, 0, 0
> 1, 900, postooh.wav
G It clips the post and goes wide!
R It clipped the post and went wide
> 1, 900, postooh.wav
G Unlucky| The ball hits the outside of the post and goes wide!!
R The ball hit the outside of the post and went wide
> 1, 900, postooh.wav
G But it strikes the bottom of the post|And goes wide!
R The ball struck the bottom of the post and went wide
> 1, 900, postooh.wav
G It strikes the foot of the post and goes out!
R It beat the keeper but hit the post and went behind
> 1, 900, postooh.wav
G It hits the upright and goes behind !
R The ball hit the upright and went out of play
# EVENT_SHOT_CLIPS_BAR
= 137, 1, 0, 0, 0, 6, 0, 0, 0
> 1, 900, postooh.wav
G It clips the bar and goes over!
R It clipped the bar and went over
> 1, 900, postooh.wav
G But the ball hits the bar!!|And goes out of play
R But the ball hit the bar and went out of play
> 1, 900, missmon8.wav
G But it just clips the bar before going over !
R But the ball just clipped the bar before going over
> 1, 900, missmon8.wav
G But it grazes the crossbar !
R But the ball grazed the crossbar
> 1, 900, postooh.wav
G It hits the woodwork...|And goes over !!
R The ball hit the woodwork and went over
# EVENT_SHOT_HITS_POST
= 138, 1, 0, 1, 0, 6, 0, 0, 0
> 1, 900, postooh.wav
G <p1> hits the post!
R <p1> hit the post
> 1, 900, postooh.wav
G The post denies <p1>!
R The post denied <p1>
> 1, 900, postooh.wav
G Hits the upright !!
R The ball hit the upright and rebounded away
> 1, 900, postooh.wav
G It hits the woodwork...|And bounces clear !!
R The ball hit the woodwork and bounced clear
# EVENT_SHOT_HITS_BAR
= 139, 1, 0, 1, 0, 6, 0, 0, 0
> 1, 900, postooh.wav
G <p1> hits the bar!
R <p1> hit the bar
> 1, 900, postooh.wav
G Off the bar !!
R <p1> hit the bar
> 1, 900, postooh.wav
G It hits the crossbar !!
R But it came back off the crossbar !
> 1, 900, postooh.wav
G It cannons back off the crossbar !!
R But it cannoned back off the crossbar
# EVENT_GOAL_ONE
= 140, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores !!!
R <p1> scored !!
> 1, 3000,
G <p1> finds the net !!!
R <p1> found the net !!
> 1, 3000,
G Scored by <p1> !!!
R <p1> scored !!
> 1, 3000,
G <p1> is the scorer !!!
R <p1> was the scorer !!
> 1, 3000,
G <p1> scores !!!
R <p1> scored for <t> !!
> 1, 3000,
G It's there, <p1> scores !!!
R <p1> scored !!
> 1, 3000,
G That's in, <p1> scores !!!
R <p1> scored !!
> 1, 3000,
G It's in the back of the net|<p1> is the scorer !
R <p1> scored for <t> !!
# EVENT_GOAL_TWO
= 141, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 2000,
G <p1> scores an own goal!!!
R <p1> scored an own goal !!
> 1, 2000,
G <p1> sends the ball into his own goal!!!
R <p1> sent the ball into his own goal !!
> 1, 2000,
G He puts the ball past his own keeper!!!
R He put the ball past his own keeper !!
> 1, 2000,
G Mistake by <p1>!|He's put that into his own goal!!!
R <p1> put the ball into his own goal !!
> 1, 2000,
G An own goal !!|Disaster for <p1> !!
R <p1> put the ball in the back of his net !!
# EVENT_MISSED_PENALTY
= 142, 2, 1, 0, 0, 6, 2, 0, 0
> 1, 1, s2.wav
G <p1> misses the penalty!!
R <p1> missed the penalty!!
# EVENT_SCORED_PENALTY
= 143, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 2000,
G <p1> scores !!!
R <p1> scored a penalty!!!
> 1, 2000,
G No mistake by <p1>!!!
R <p1> made no mistake in scoring a penalty!!!
> 1, 2000,
G <p1> nestles it into the back of the net!!!
R <p1> nestled the ball into the back of the net
> 1, 2000,
G <p1> sends the keeper the wrong way and scores !!!
R <p1> sent the keeper the wrong way to score
# EVENT_CLINCHING_GOAL
= 144, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G That must clinch it for <t>!
R <t> scored what looked like a clinching goal
> 1, 900,
G Surely that settles it !!
R The goal that would surely seal the victory for <t>
> 1, 900,
G <t> surely can't be caught now!
R It looked like <t> wouldn't be caught
# EVENT_WINNING_GOAL
= 145, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G Surely the winning goal!!!
> 1, 900,
G That has to be the winning goal!!!
> 1, 900,
G That goal must surely seal it !!
# EVENT_GOLDEN_GOAL
= 146, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 3000,
G <t> win on the golden goal rule!!!
R <t> won on the golden goal rule
# EVENT_RICHOCHET_SHOT_GOAL
= 147, 1, 0, 0, 0, 0, 2, 0, 0
> 1, 900, goodblox.wav
G <p1> deflects the shot...
R <p1> deflected the shot
> 1, 900, goodblox.wav
G The shot deflects off <p1>...
R The shot deflected off <p1>
> 1, 900, goodblox.wav
G <p1> gets himself in the way of the shot...
R <p1> got himself in the way of the shot
> 1, 900, goodblox.wav
G It ricochets off <p1>...
R The shot came off <p1>
# EVENT_RICHOCHET_SHOT_GOAL_HEADER
= 148, 1, 0, 0, 0, 0, 2, 0, 0
> 1, 900, goodblox.wav
G <p1> deflects the header...
R <p1> deflected the header
> 1, 900, newuuh.wav
G The header has deflected off <p1>...
R The header deflected off <p1>
> 1, 900, uuhooh.wav
G The header comes off <p1>...
R The header came off <p1>
> 1, 900, missmon8.wav
G It's deflected off <p1>...
R The header came off <p1>
> 1, 900, missmon8.wav
G The header ricochets off <p1>...
R The header ricocheted off <p1>
# EVENT_HAT_TRICK
= 149, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G That's his hat-trick!!!
R That was his hat-trick
> 1, 900,
G And that's his hat-trick!!!
R That was his hat-trick
> 1, 900,
G That goal has sealed his hat-trick!!!
R The goal gave him his hat-trick
# EVENT_EQUALISER
= 150, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G <t> have equalised !!
R <t> equalised
> 1, 900,
G <t> have pulled level !!
R <t> pulled level
> 1, 900,
G <t> have levelled the match !!
R <t> levelled the match
> 1, 900,
G <t> have done it !!|It's all square now !!
R <t> squared the match
> 1, 900,
G And that's the equaliser for <t> !!
R <t> scored an equaliser
> 1, 900,
G <t> draw level !!
R <t> drew level
# EVENT_EQUALISER_LESS_MEN
= 151, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 1100,
G <t> have equalised with only <d> men !!
R <t> equalised with only <d> men
> 1, 1100,
G <t> have equalised !!|They've fought back with just <d> men !!
R <t> fought back and equalised with just <d> men
> 1, 1100,
G <d> men <t> have equalised !!
R <d> men <t> equalised
# EVENT_LATE_EQUALISER
= 152, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G A dramatic equaliser for <t> !!
R <t> dramatically equalised
> 1, 900,
G <t> have scored a late equaliser !!
R <t> scored a late equaliser
> 1, 900,
G <t> are level !!|So late in the game !!
R <t> levelled things late in the game
# EVENT_LATE_EQUALISER_LESS_MEN
= 153, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G <t> have dramatically equalised with only <d> men!!
R <t> dramatically equalised with only <d> men!!
> 1, 900,
G Despite being down to <d> men, that's the equaliser for <t>!!
R Despite having just <d> men, <t> equalised!!
> 1, 900,
G Despite their disadvantage, <t> have pulled level!!
R Despite their disadvantage, <t> pulled level!!
> 1, 900,
G <d> men <t> score a dramatic equaliser!!
R <d> men <t> scored a dramatic equaliser!!
# EVENT_PULLED_ONE_BACK
= 154, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G A lifeline for <t>!
R <t> got a lifeline
> 1, 900,
G A vital goal for <t>|That gives them a way back into the match
R The goal gave <t> a way back into the match
> 1, 900,
G A glimmer of hope for <t> !!
R The goal gave <t> a glimmer of hope
> 1, 900,
G <t> have clawed one back!
R <t> clawed one back
> 1, 900,
G <t> back in with a shout !
R <t> found themselves back in with a shout
# EVENT_PULLED_ONE_BACK_LATE
= 155, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G Surely no more than a consolation goal...
R It looked no more than a consolation goal
> 1, 900,
G But surely too late for <t>
# EVENT_LEAD_ON_AWAY_GOALS
= 156, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G <t> lead on away goals...
R <t> led on away goals
> 1, 900,
G <t> have taken the lead on away goals...
R <t> took the lead on away goals
> 1, 900,
G That's given <t> the lead on away goals...
R That gave <t> the lead on away goals
> 1, 900,
G <t> have the advantage on away goals...
R <t> had the advantage on away goals
# EVENT_MISSED_EASY_CHANCE_CLOSE
= 157, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He should have scored
R He should have scored
> 1, 900,
G That looked a certain goal|He really should have hit the back of the net
R It looked a certain goal, he really should have hit the back of the net
> 1, 900,
G He should have done a lot better with that chance
R He should have done a lot better with that chance
> 1, 900,
G He'll kick himself for missing that
R He will have kicked himself for missing that chance
> 1, 900,
G How did he manage to miss that ?
R He should never have missed that one
> 1, 900,
G That should have been a goal
R That should have been a goal
> 1, 900,
G A wasted opportunity for <t>
R A wasted opportunity for <t>
> 1, 900,
G That was a real chance for <t>
R A real chance wasted for <t>
# EVENT_MISSED_EASY_CHANCE_NOT_CLOSE
= 158, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G Should have hit the target at least
R He should have hit the target at least
> 1, 900,
G That was a dismal effort|He should have buried it
R It was a dismal effort, he never should have missed
> 1, 900,
G He'll kick himself for that|It was easy !
R He should have kicked himself for missing what was such an easy chance
# EVENT_MISSED_HAT_TRICK_EASY_CHANCE
= 159, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G That should have been his hat-trick
R It should have been his hat-trick
> 1, 900,
G That may blow his chance of a hat-trick
R That should have been his third
> 1, 900,
G He'll kick himself for missing that|That would have been his hat-trick!
R It should have been his hat-trick
# EVENT_SPOTTED_KEEPER_OFF_HIS_LINE
= 160, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> spots <p2> off his line...
R <p1> spotted <p2> off his line
> 1, 900, newurge.wav
G <p2> is off his line|<p1> can catch him out here...
R <p1> noticed that <p2> was off his line
> 1, 900, newurge.wav
G <p1> can chip <p2> from here
R <p1> had an opportunity to chip <p2>
# EVENT_GOALIE_OUT_OF_POSITION
= 161, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900,
G <p1> was out of position !
R <p1> was caught out of position
> 1, 900,
G <p1> was at fault there|He was out of position
R <p1> was badly positioned
> 1, 900,
G <p1> was poorly placed there !
R <p1> was poorly placed and had no chance
> 1, 900,
G <p1> caught in no mans land !
R <p1> was caught in no mans land
> 1, 900,
G <p1> had gone walkabout !
R <p1> had gone walkabout
> 1, 900,
G <p1> had no chance|He was totally stranded !
R <p1> was stranded and helpless to save it
> 1, 900,
G <p1> had strayed off his line!
R <p1> strayed off his line
# EVENT_GOALIE_CATCH_BALL
= 162, 1, 0, 1, 0, 4, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> catches the ball
R <p1> caught the ball
> 1, 900, oohclapm.wav
G And that's easy for <p1> to get to
R <p1> easily caught the ball
> 1, 900, oohclapm.wav
G <p1> gathers the ball with ease
R <p1> gathered the ball with ease
> 1, 900, smlclap1.wav
G <p1> goes up and gathers the ball
R <p1> jumped and caught the ball
> 1, 900, urgeclap.wav
G <p1> rises and collects the ball cleanly
R <p1> rose and collected the ball cleanly
> 1, 900, oohclapm.wav
G <p1> goes to catch the ball|And clutches it to his chest
R <p1> caught the ball cleanly
# EVENT_GOALKEEPER_PUNCH
= 163, 1, 0, 1, 0, 0, 2, 0, 0
> 1, 900, palm.wav
G <p1> fists the ball away !
R <p1> fisted the ball away !
> 1, 900, missmon8.wav
G <p1> makes the punch
R <p1> punched the ball clear !
> 1, 900, palm.wav
G <p1> manages to punch the ball clear !
R <p1> managed to punch the ball clear !
> 1, 900, palm.wav
G <p1> elects to fist the ball to safety !
R <p1> elected to fist the ball to safety !
# EVENT_GOALKEEPER_TIPPED
= 164, 1, 0, 1, 0, 6, 2, 0, 0
> 1, 900, oohmono.wav
G <p1> turns the ball behind!
R <p1> turned the ball behind!
> 1, 900, oohmono.wav
G <p1> gets down to turn the ball behind !
R <p1> got down to turn the ball behind
> 1, 900, missmon8.wav
G <p1> manages to turn it behind !
R <p1> managed to turn it behind !
> 1, 900, uuhooh.wav
G <p1> gets across to tip it wide !
R <p1> got across to tip it wide
> 5, 1500, ooh4mono.wav
G <p1> dives to his left...|And turns the ball behind !
R <p1> got across to tip it wide
> 5, 700, ooh4mono.wav
G <p1> dives to his right...|And turns the ball behind !
R <p1> got across to tip it wide
> 1, 900, oohmono.wav
G Fingertip save by <p1> to divert it wide
R <p1> made a fingertip save to divert the ball wide
# EVENT_GOALKEEPER_HELD
= 165, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 1200, oohmono.wav
G <p1> saves and holds the ball
R <p1> saved and held the ball
> 5, 1500, ooh4mono.wav
G <p1> dives to his left...|And holds onto the ball
R <p1> saved and held the ball
> 5, 700, ooh4mono.wav
G <p1> dives to his right...|And holds onto the ball
R <p1> saved and held the ball
> 1, 700, disappo.wav
G <p1> saves...|And holds onto the ball
R <p1> saved and held onto the ball
> 1, 900, oohclapm.wav
G Held by <p1>
R Held by <p1>
> 1, 900, oohmono.wav
G Saved by <p1>
R Saved by <p1>
> 1, 900, nwchance.wav
G <p1> gathers the ball easily
R <p1> gathered the ball safely
# EVENT_GOALKEEPER_PARRY
= 166, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 1500, ooh4mono.wav
G <p1> dives to his left...|And pushes it away...
R <p1> pushed it away
> 5, 700, ooh4mono.wav
G <p1> dives to his right...|And pushes it away...
R <p1> pushed it away
> 1, 900, oohmono.wav
G <p1> pushes it away...
R <p1> pushed it away
> 1, 900, newmiss.wav
G <p1> can only parry it...
R <p1> could only parry it
> 1, 900, newurge.wav
G Saved by <p1>...|But he can't hold onto it...
R <p1> saved but could not hold onto it
> 1, 900, newurge.wav
G Saved by <p1>...|But <p1> lets it run free...
R But <p1> let the ball run free
> 1, 900, tinyurg2.wav
G <p1> can't gather it cleanly...
R <p1> could not gather the ball cleanly
> 1, 700, oohmono.wav
G <p1> saves...|And deflects the ball clear
R <p1> saved and deflected the ball clear
> 1, 900, oohmono.wav
G <p1> beats the ball away...
R <p1> beat the ball away
# EVENT_GOALKEEPER_BLOCK
= 167, 1, 0, 1, 0, 4, 2, 0, 0
> 1, 900, oohmono.wav
G <p1> blocks the shot!
R <p1> blocked the shot
> 1, 900, newmiss.wav
G <p1> gets himself in front of the shot!
R <p1> got himself in front of the shot
> 1, 900, newmiss.wav
G <p1> gets himself between the ball and the goal!
R <p1> managed to get himself between the ball and the goal
> 1, 900, newmiss.wav
G Good keeping by <p1>...|He used his body well to block the shot!
R Good goalkeeping by <p1> to block the shot with his body
# EVENT_HAND_BALL
= 168, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, heymono.wav
G <p1> controlled the ball with his arm
R <p1> was judged to have controlled the ball with his arm
> 1, 900, heymono.wav
G <p1> is judged to have controlled the ball with his arm
R <p1> was judged to have controlled the ball with his arm
> 1, 900, heymono.wav
G <p1> handles the ball
R <p1> handled the ball
> 1, 900, heymono.wav
G <p1> handballs
R <p1> handballed
> 1, 900, heymono.wav
G That's Handball|The ball hit <p1>{s} arm
R The ball hit <p1>{s} arm
> 1, 900, heymono.wav
G That came off <p1>{s} arm
R The ball came off <p1>{s} arm
> 1, 900, heymono.wav
G Handball!|<p1> stuck his arm out
R <p1> handled the ball
# EVENT_FOUL
= 169, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, weyhey.wav
G <p1> fouls <p2>!!
R <p1> fouled <p2>
> 1, 900, weyhey.wav
G <O><p2> has been fouled by <p1>!!
R <p2> was fouled by <p1>
> 1, 900, weyhey.wav
G Foul by <p1> on <p2>!!
R Foul by <p1> on <p2>
> 1, 900, weyhey.wav
G That's a foul by <p1> on <p2>!!
R <p1> fouled <p2>
> 1, 900, weyhey.wav
G <O>Foul on <p2>!!
R Foul on <p2>
# EVENT_FOUL_TRIP
= 170, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, challeng.wav
G <p1> trips <p2> !!
R <p1> tripped <p2>
> 1, 900, weyhey.wav
G <O><p2> is tripped by <p1> !!
R <p2> was tripped by <p1>
> 1, 900, weyhey.wav
G <p1> sticks out his leg...|He brings down <p2> !!
R <p1> stuck out his leg to bring down <p2>
> 1, 900, weyhey.wav
G <p1> sticks out his leg...|And catches <p2> !!
R <p1> upended <p2>
> 1, 900, weyhey.wav
G <p1> stretches for the ball...|But he upends <p2> !!
R <p1> upended <p2>
> 1, 900, challeng.wav
G <p1> is penalised for a trip on <p2> !!
R <p1> was penalised for a trip on <p2>
> 1, 900, challeng.wav
G <O><p2> goes down...|<p1> tripped him !!
R <p2> went down after a trip by <p1>
# EVENT_FOUL_SHIRT_TUG
= 171, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, weyhey.wav
G <p1> holds back <p2>!!
R <p1> held back <p2>
> 1, 900, challeng.wav
G Foul!|<p1> is holding onto <p2>{s} shirt!
R <p1> fouls <p2> by holding onto his shirt
> 1, 900, badtack.wav
G <O><p2> is fouled...|<p1> was holding him back!
R <p2> was fouled by <p1> holding him back
> 1, 900, challeng.wav
G <p1> is penalised for holding <p2>!
R <p1> was penalised for holding <p2>
> 1, 900, badtack.wav
G <O><p2> is having his shirt pulled by <p1>!
R <p2> had his shirt pulled by <p1>
# EVENT_FOUL_OBSTRUCT
= 172, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, challeng.wav
G <p1> obstructs <p2>!!
R <p1> obstructed <p2>
> 1, 900, challeng.wav
G <p1> is clearly obstructing <p2>!!
R <p1> was clearly obstructed by <p2>
> 1, 900, challeng.wav
G Foul by <p1>!|He's obstructing <p2>!!
R Foul by <p1>, he obstructed <p2>
> 1, 900, heymono.wav
G <O><p2> goes down...|He was bodychecked by <p1>
R <p2> went down from a <p1> bodycheck
# EVENT_FOUL_TWO_FOOTED_TACKLE
= 173, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, badtack.wav
G <p1> with a two-footed tackle on <p2>!!
R <p1> hacked down <p2> with two feet
> 1, 900, badtack.wav
G <p1> goes in dangerously!|That's a poorly-timed two-footed challenge on <p2>!!
R <p1> made a dangerous, and poorly-timed, two-footed challenge on <p2>
> 1, 900, badtack.wav
G Reckless challenge by <p1>!|He went in with two feet on <p2>!!
R Reckless challenge by <p1>, he went in with two feet on <p2>
> 1, 900, baddec.wav
G That's a dangerous challenged by <p1>...|He went in two-footed on <p2>!!
R <p1> made a dangerous two-footed challenge on <p2>
# EVENT_FOUL_SLIDE_TACKLE
= 174, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, heyrefm.wav
G <p1> slides in on <p2>|Foul given
R <p1> slid through <p2>!!
> 1, 900, weyhey.wav
G Sliding tackle from <p1>...|But he takes <p2> instead of the ball!!
R <p1> made a sliding tackle but took the man rather than the ball!!
> 1, 900, heyrefm.wav
G <p1> goes in hard on <p2>!|But plays the man instead of the ball!!
R <p1> went in hard on <p2>, but played the man instead of the ball!!
> 1, 900, weyhey.wav
G <p1> takes away the legs of <p2>!!
R <p1> took away the legs of <p2>
# EVENT_FOUL_GOALIE_SMOTHER_AT_FEET
= 175, 0, 0, 0, 0, 1, 2, 0, 0
> 1, 900, angrymon.wav
G <p1> brings down <p2> in the area!!
R <p2> was brought down by <p1> in the area!!
> 1, 900, angrymon.wav
G It looks like <p1> clipped <p2>{s} feet...|That has got to be a penalty!!
R <p1> clipped the feet of <p2> in the area !!!
> 1, 900, angrymon.wav
G <O><p2> goes down in the area!!|<p1> caught him as he went past!!
R <p2> was fouled in the penalty area, going past <p1>
# EVENT_FOUL_JUMPFORBALL
= 176, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, cmonref.wav
G <p1> jumps unfairly with <p2>
R <p1> jumped unfairly with <p2>
> 1, 900, weyhey.wav
G <p1> was backing into <p2>
R <p1> backed into and fouled <p2>
> 1, 900, newref.wav
G <O><p2> is fouled...|<p1> was backing into him
R <p2> was fouled by <p1> backing into him
> 1, 900, weyhey.wav
G <O><p2> is fouled in the air by <p1>
R <p2> was fouled in the air by <p1>
# EVENT_FOUL_GOALIE_CATCH_BALL
= 177, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, cmonref.wav
G <p1> fouls <p2> while catching the ball
R <p1> fouled <p2> while catching the ball
> 1, 900, cmonref.wav
G <p1> fouls <p2> when they went up for the ball
R <p1> fouled <p2> when they went up for the ball
> 1, 900, cmonref.wav
G <O><p2> is fouled...|He jumped up with <p1>
R <p2> was fouled as he jumped with <p1>
> 1, 900,
G <p1> is adjudged to have fouled <p2>
R <p2> was adjudged to have fouled <p1> when they went up for the ball
# EVENT_FOUL_BLOCK_TACKLE
= 178, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, weyhey.wav
G <p1> clatters <p2>
R <p1> clattered <p2>
> 1, 900, weyhey.wav
G <p1> tackles...|And knocks <p2> to the ground
R <p1> tackled and knocked <p2> to the ground
> 1, 900, weyhey.wav
G <O><p2> is knocked over...|<p1> clattered him to the floor
R <p2> was knocked to the floor by <p1>
> 1, 900, weyhey.wav
G <p1> barges <p2> in the back
R <p1> barged <p2> in the back
> 1, 900, weyhey.wav
G <p1> sends <p2> to the floor...|That was a hard tackle
R <p1> sent <p2> to the floor with a hard tackle
# EVENT_FOUL_PUSH_OPPONENT
= 179, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, heymono.wav
G <p1> pushes <p2>
R <p1> pushed <p2>
> 1, 900, heymono.wav
G <O><p2> is pushed by <p1>
R <p2> was pushed by <p1>
> 1, 900, heymono.wav
G <O>That's a push on <p2> by <p1>
R <p2> was pushed by <p1>
> 1, 900, heymono.wav
G <O><p2> goes down...|He was shoved by <p1>
R <p2> went down from a shove by <p1>
# EVENT_FOUL_FOOT_TOO_HIGH
= 180, 0, 0, 0, 0, 1, 2, 0, 0
> 1, 900, heymono.wav
G <p1> penalised for foot up on <p2>
R <p1> was penalised for foot up on <p2>
> 1, 900, heymono.wav
G <O>Foul on <p2>|<p1>{s} foot was raised in the challenge
R <p1> was penalised for foot up on <p2>
> 1, 900, heymono.wav
G <p1>{s} got his foot a bit high there|He caught <p2> with it
R <p1> had his foot held up high and caught <p2> with it
> 1, 900, heymono.wav
G <p1>{s} goes in with his feet high...|He's fouled <p2>
R <p1> went in with his feet high when challenging <p2>
# EVENT_SENT_OFF_FOR_DELIBERATE_HANDBALL
= 181, 2, 0, 0, 0, 4, 1, 0, 0
> 1, 900, card1.wav
G <R><p1> sent off for deliberate handball!!
R <p1> was sent off for deliberate handball!!
> 1, 900, card1.wav
G That looked a deliberate handball from <p1>...|<R>Red Card!!
R <p1> deliberately handballed and received the red card!!
> 1, 900, card1.wav
G <p1> sticks his hand out on purpose!!|<R><Rf> shows him the red card!!
R <Rf> showed <p1> the red card. He deliberately hand-balled
> 1, 900, card1.wav
G <p1> intentionally handles the ball!!|<R>That has to be a red card!!
R <p1> intentionally handled the ball and was shown the red card
> 1, 900, card1.wav
G <p1> sticks his hand out on purpose!!|<R><Rf> shows him the red card!!
R <Rf> showed <p1> the red card. He deliberately hand-balled
> 1, 900, card1.wav
G <R><p1> is off!!|The ref saw that handball as deliberate!!
R <p1> was sent off for the professional foul
# EVENT_SENT_OFF_FOR_PROFESSIONAL_FOUL
= 182, 2, 0, 0, 0, 4, 1, 0, 0
> 1, 900, card1.wav
G <R><p1> sent off for professional foul!!
R <p1> was sent off for professional foul!!
> 1, 900, card1.wav
G <R><p1> receives the red card for his professional foul!!
R <p1> received the red card for his professional foul!!
> 1, 900, card1.wav
G <R><p1> will walk for that!!|<R>That was a professional foul!!
R <p1> received the red card for his professional foul!!
> 1, 900, card1.wav
G <p1> was the last man!!|<R>That's a red card!!
R <p1> received a red card for a professional foul!!
> 1, 900, card1.wav
G <p1> commits a cynical foul!!!|<R>The ref shows him the red card!!
R <p1> was shown a red card for a cynical foul
> 1, 900, card1.wav
G <Rf> reaches into his pocket|<R><p1> gets the red card !!|<R>It was a professional foul !
R <Rf> reached into his pocket and pulled out a red card for <p1>
> 1, 900, card1.wav
G <R><Rf> brandishes the red card !|<R><p1> is sent off for a professional foul !
R <p1> was sent off for a professional foul
# EVENT_SECOND_YELLOW_CARD
= 183, 2, 0, 0, 0, 4, 1, 0, 0
> 1, 900, card1.wav
G <Y><p1> is shown a second yellow card !!|<R><p1> is sent off !!
R <p1> was shown a second yellow card and was sent off !!
> 1, 900, card1.wav
G <Y>That's <p1>{s} second yellow card!!|<R>He's off!!
R <p1> was shown a second yellow card!!
> 1, 900, card1.wav
G <Y><p1> picks up his second yellow card!!|<R>It's an early bath!!
R <p1> picked up his second yellow card and took an early bath
> 1, 900, card1.wav
G <Y><p1> is shown a second yellow card!!|<R>Red card for <p1>
R <p1> was shown a second yellow card and was dismissed!!
> 1, 900, card1.wav
G <Y>That's <p1>{s} second yellow card!!|<R>He's off!!
R <p1> was shown a second yellow card!!
> 1, 900, card1.wav
G <Y><Rf> shows <p1> his second yellow card!!|<R><p1> is off !!
R <Rf> showed <p1> his second yellow card and sent him off !
> 1, 900, card1.wav
G <Y>And shows him his second yellow card !|<R>That's a sending off !!
R <Rf> called <p1> over and showed him his second yellow card|<p1> was sent off for two bookable offences !
> 1, 900, card1.wav
G <Rf> reaches for his pocket|<Y>And shows him his second yellow card !!|<R>An early bath for <p1> !!
R <Rf> called <p1> over and showed him his second yellow card|<p1> took an early bath !
> 1, 900, card1.wav
G <Rf> goes for his pocket|<Y>And shows <p1> his second yellow card!!!|<R>He's off !!
R <Rf> showed <p1> his second yellow card and sent him off
> 1, 900, card1.wav
G <Y>Yellow Card !|<R>Red card !!|He's already been booked !
R <Rf> showed <p1> his second yellow card and sent him off
> 1, 900, card1.wav
G <p1> is in trouble here...|He's already been booked !|<R>Red card for <p1> !!
R <Rf> showed <p1> his second yellow card and sent him off
# EVENT_SENT_OFF
= 184, 2, 0, 0, 0, 3, 1, 0, 0
> 1, 900, card1.wav
G <R><p1> is sent off!!!
R <p1> was sent off!!!
> 1, 900, card1.wav
G <R><p1> receives the red card|<R>He's off!!!
R <p1> received the red card!!!
> 1, 900, card1.wav
G <Rf> reaches into his pocket|<R><p1> gets the red card!!!
R <Rf> reached into his pocket and pulled out a red card for <p1>
> 1, 900, card1.wav
G <Rf> is reaching for a card here|<R>It's a red one !!|<R><p1> heads for an early bath !!
R <Rf> reached into his pocket and showed a red card to <p1>
> 1, 900, card1.wav
G <R><Rf> shows <p1> the red card!!!
R <Rf> showed <p1> the red card
> 1, 900, card1.wav
G <R>It's a red card !!
R <Rf> showed <p1> the red card
# EVENT_YELLOW_CARD
= 185, 1, 0, 0, 0, 2, 1, 0, 0
> 1, 2000, whist3.wav
G <Y><p1> is shown a yellow card
R <p1> was shown a yellow card
> 1, 2000, whist3.wav
G <Y>That's going to be a yellow card for <p1>
R Yellow card shown to <p1>
> 1, 2000, whist3.wav
G <Rf> reaches into his pocket|<Y>And shows <p1> the yellow card
R <Rf> reached into his pocket and showed a yellow card to <p1>
> 1, 2000, whist3.wav
G <Rf> is reaching for a card here|<Y>It's yellow|<p1> must be careful now
R <Rf> reached into his pocket and showed a yellow card to <p1>
> 1, 2000, whist3.wav
G <Y><Rf> shows <p1> the yellow card
R <Rf> showed <p1> a yellow card
> 1, 2000, whist3.wav
G <Y>Yellow Card !
R <p1> received a yellow card
> 1, 2000, whist3.wav
G <Rf> reaches for his pocket|<Y>And shows him the yellow card
R <Rf> showed <p1> a yellow card
> 1, 2000, whist3.wav
G <Y><Rf> brandishes a yellow card !
R <Rf> reached into his pocket and pulled out a yellow card for <p1>
# EVENT_GONE_DEFENSIVE_STYLE
= 186, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 900,
G <t> go to a defensive style
R <t> went to a defensive style
> 1, 900,
G <t> switch to a defensive style
R <t> switched to a defensive style
> 1, 900,
G <t> pull back a little|They're now operating more defensively
R <t> pulled back to operate more defensively
# EVENT_GONE_NORMAL_STYLE
= 187, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 900,
G <t> go to a normal style
R <t> went to a normal style
> 1, 900,
G <t> change to a normal style
R <t> changed to a normal style
> 1, 900,
G <t> change back to their normal style of play
R <t> changed back to their normal style of play
> 1, 900,
G <t> have reverted to their normal style
R <t> reverted back to their normal style
# EVENT_GONE_ATTACKING_STYLE
= 188, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 900,
G <t> go to an attacking style
R <t> went to an attacking style
> 1, 900,
G <t> change to a more attacking style of play
R <t> changed to a more attacking style of play
> 1, 900,
G <t> change their play...|They've given themselves more options in attack
R <t> changed their style of play to give themselves more options in attack
> 1, 900,
G <t> change tactics...|They are looking for options in the final third
R <t> changed their tactics to give them more options in the final third
> 1, 900,
G <t> switch play...|They've gone to a more attacking style
R <t> switched play towards a more attacking style
# EVENT_CLEARED_OFF_LINE
= 189, 1, 0, 0, 0, 6, 2, 0, 0
> 1, 900, oohmono.wav
G <p1> clears off the line!
R <p1> cleared off the line!
> 1, 900, oohmono.wav
G <p1> hacks the ball off the line!
R <p1> hacked off the line!
> 1, 900, oohmono.wav
G <p1> is just in time to clear off the line!
R <p1> was just in time to clear off the line!
> 1, 900, oohmono.wav
G <p1> gets across to clear it off the line!
R <p1> got across to clear it off the line
> 1, 900, oohmono.wav
G It's cleared off the line by <p1>!
R The ball was cleared off the line by <p1>
# EVENT_BLOCKED_ON_LINE
= 190, 1, 0, 0, 0, 6, 2, 0, 0
> 1, 900, oohmono.wav
G <p1> stops the ball on the line!
R <p1> stopped the ball on the line!
> 1, 900, oohmono.wav
G <p1> does well to stop the ball on the goalline!
R <p1> did well to stop the ball on the goalline
> 1, 900, oohmono.wav
G <p1> gets across to block it on the line!
R <p1> got across to block the ball on the line
> 1, 900, oohmono.wav
G <p1> blocks the ball on the line!
R <p1> blocked the ball on the line
# EVENT_GOAL_SCORED
= 191, 2, 0, 0, 1, 0, 0, 0, 0
> 1, 2000, goalmono.wav
G GOAL FOR <tc>!!
# EVENT_SHOOTOUT_SCORED
= 192, 2, 0, 0, 1, 3, 0, 0, 0
> 1, 3000, s2.wav
G GOAL FOR <tc> !
R <p1> scored !
# EVENT_FINAL_WHISTLE
= 193, 1, 0, 0, 0, 1, 1, 0, 1
> 1, 2000, kickoff.wav
G Final whistle
R The final whistle was blown
# EVENT_ANNOUNCE_PENALTIES
= 194, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 3000,
G The match goes to penalties !
R The match went to penalties !
# EVENT_ANNOUNCE_SHOOTOUT
= 195, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 3000,
G The match goes to a 35-yard shootout !
R The match went to a 35-yard shootout !
# EVENT_WIN_THE_SHOOTOUT
= 196, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 2000,
G <t> win the shootout !!
R <t> won the shootout !!
# EVENT_NEEDS_TO_SCORE
= 197, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 2000,
G <p1> must score to keep <t> in the game !
R <p1> had to score to keep <t> in the game !
# EVENT_SCORE_TO_WIN
= 198, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 2000,
G <t> win if <p1> scores....
R <t> would win if <p1> scored
# EVENT_CHANGE_FORMATION
= 199, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 800,
G <t> change formation
R <t> changed their formation
# EVENT_MISSED_IN_SHOOTOUT
= 200, 2, 1, 0, 0, 3, 2, 0, 0
> 1, 1,
G But <p1> misses !!
# EVENT_START_SHOOTOUT_RUN_UP
= 201, 1, 0, 0, 0, 0, 0, 1, 0
> 1, 1500,
G <p1> sets off with the ball...
R <p1> set off with the ball
> 1, 1000,
G <p1> steps up...|He sets off with the ball...
R <p1> set off with the ball
# EVENT_LANDMARK_GOAL_FOR_CLUB
= 202, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> goal for <t> !
R It was his <n> goal for <t>
# EVENT_LANDMARK_GOAL_FOR_COUNTRY
= 203, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> goal for <t> !
R His <n> goal for <t>
# EVENT_LANDMARK_LEAGUE_GOAL_FOR_CLUB
= 204, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> league goal for <t> !
R His <n> league goal for <t>
# EVENT_LANDMARK_LEAGUE_GOAL_CAREER
= 205, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> league goal of his career !
R His <n> league goal of his career
# EVENT_LANDMARK_GOAL_SEASON
= 206, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> goal of the season
R His <n> goal of the season
# EVENT_FIRST_EVER_GOAL_FOR_CLUB
= 207, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his first ever goal for <t> !
R His first ever goal for <t>
# EVENT_SCORED_ON_HIS_DEBUT
= 208, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G He's scored on his debut !
# EVENT_HAT_TRICK_ON_DEBUT_FOR_CLUB
= 209, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <p1> scores hat-trick on his debut !!!
R That was a hat trick on his debut !
# EVENT_FIRST_CAREER_GOAL
= 210, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his first ever senior goal !
R It was his first ever senior goal
# EVENT_GREAT_MOVE_GREAT_STRIKE
= 211, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A fantastic move and finish !!!
R <p1> scored !!|It was a fantastic move and finish !!!
# EVENT_GREAT_MOVE_GOOD_STRIKE
= 212, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A fantastic move and a good finish !!!
R <p1> scored !!|It was a fantastic move and a good finish !!!
# EVENT_GOOD_MOVE_GREAT_STRIKE
= 213, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A great goal from a fine move !!
R <p1> scored !!|A great goal from a fine move !!
# EVENT_GOOD_MOVE_GOOD_STRIKE
= 214, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A fine goal all round !!
R <p1> scored !!|A fine goal all round !!
# EVENT_GOOD_TEAM_GOAL
= 215, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A fine goal by <t> !!
R <p1> finished a fine move
> 1, 1500,
G That was a fine <t> move !!
R <p1> finished a fine move by <t>
> 1, 1500,
G Nice move by <t> !!
R <p1> scored after a nice move
> 1, 1500,
G <p1> caps an excellent <t> move !!
R <p1> capped an excellent move
# EVENT_GOOD_STRIKE
= 216, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A fine strike by <p1> !!
R <p1> scored with a fine strike
> 1, 1500,
G An excellent goal by <p1> !!
R <p1> scored an excellent goal
> 1, 1500,
G Lovely strike by <p1> !!
R <p1> scored with a lovely strike
# EVENT_GREAT_TEAM_GOAL
= 217, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A superb <t> goal !!
R <p1> finished a superb team move
> 1, 1500,
G <t> turn on the style !!
R <p1> scored to cap a wonderful <t> move
> 1, 1500,
G Brilliant goal !!|A lovely <t> move !!
R <p1> scored to cap a brilliant <t> move
# EVENT_GREAT_SOLO_GOAL
= 218, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A magnificent goal by <p1> !!
R <p1> scored !!|A magnificent individual effort
> 1, 1500,
G A magnificent individual effort !!
R <p1> scored !!|A magnificent individual effort
> 1, 1500,
G <p1> scores a sensational goal !!
R <p1> scored a sensational goal !!
> 1, 1500,
G What a goal !!|Magical stuff by <p1> !!
R <p1> scored a sensational goal !!
# EVENT_GREAT_STRIKE
= 219, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G An excellent finish !!
R <p1> scored an excellent finish
> 1, 1500,
G A superb effort !!
R <p1> scored a superb effort
> 1, 1500,
G An excellent strike !!
R <p1> scored an excellent strike
> 4, 1500,
G Fabulous strike from <p1> !!
R <p1> scored a fabulous strike
> 1, 1500,
G Great strike from <p1> !!
R <p1> scored with a great strike
# EVENT_GREAT_PLAY
= 220, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G Great play by <p1> !!
R <p1> scored !!|It came from great work by <p1>
# EVENT_GREAT_MOVE
= 221, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500, sub2.wav
G Superb move by <t> !!
R It was an excellent <t> move
> 1, 1500,
G That was a lovely move by <t> !!
R It was an excellent <t> move
# EVENT_SOLO_GOAL_MISSED
= 222, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500, sub2.wav
G What a goal that would have been|<p1> did so well until the finish !!
R It would have been a great goal by <p1>
> 1, 1500,
G <p1> did so well until the finish !!
R It would have been a great goal by <p1>
> 1, 1500,
G Great play by <p1> until the finish !!
R It would have been a great solo goal by <p1>
> 1, 1500,
G That would have been some goal !!
R It would have been some goal by <p1>
# EVENT_GREAT_GOAL_MISSED
= 223, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500, sub2.wav
G What a goal that would have been|Great football by <t> !
R It would have been a great goal for <t> !
> 4, 1500,
G <t> denied a classic goal !
R It would have been a classic goal for <t> !
> 1, 1500,
G Superb play by <t> until the finish !!
R It was superb play by <t> !
> 1, 1500,
G Superb play by <t> !!|If only he could have finished it...
R It was superb play by <t> !
> 1, 1500,
G A lovely move by <t> !!|If only <p1> could have finished it...
R It was a lovely move from <t> !
> 1, 1500,
G Great football by <t> !!
R It was great football by <t> !
# EVENT_GREAT_GOAL_DENIED
= 224, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500, sub2.wav
G Oh so unlucky for <p1> !!|It could have been a great goal
R It would have been a great goal if it had gone in
> 1, 1500,
G That could have been a great goal
R It would have been a superb goal if it had gone in
> 1, 1500,
G What a fine goal that would have been
R It would have been a great goal if it had gone in
> 1, 1500,
G <p1> denied a great goal !
R <p1> was denied a great goal !
# EVENT_SQUARE_PASS_IN_AREA
= 225, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800, tinyurg2.wav
G <p1> squares it for <p2>
R <p1> squared the ball for <p2>
> 1, 800, tinyurg2.wav
G <p1> tries to set up <p2>
R <p1> set up <p2> in the area
> 1, 800, tinyurg2.wav
G <p1> finds <p2> in the area
R <p1> found <p2> in the area
> 1, 800, tinyurg2.wav
G <p2> makes himself available|<p1> gives him the ball
R <p2> made himself available for the pass
> 1, 800, tinyurg2.wav
G <p1> can't find space for the shot|He sets up <p2> instead !
R <p1> had no space to shoot so he fed <p2>
# EVENT_PASS_CHIP_FORWARD
= 226, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chips the ball forward
R <p1> chipped the ball forward
> 1, 900, shot2mon.wav
G <p1> lifts the ball forward|<p2> is looking to pick it up
R <p1> lifted the ball forward, with <p2> looking to pick it up
> 1, 900, shot2mon.wav
G <p1> chips it forward to <p2>
R <p1> chipped it forward to <p2>
# EVENT_PASS_CHIP_LEFT
= 227, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> chips the ball left
R <p1> chipped the ball left towards <p2>
> 1, 900,
G <p1> looks to his left|And chips the ball towards <p2>
R <p1> chipped the ball left in the direction of <p2>
> 1, 900, chip2mon.wav
G <p1> chips it left to <p2>
R <p1> chipped it left to <p2>
# EVENT_PASS_CHIP_RIGHT
= 228, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> chips the ball right
R <p1> chipped the ball right towards <p2>
> 1, 900,
G <p1> looks to his right|And chips the ball towards <p2>
R <p1> chipped the ball right in the direction of <p2>
> 1, 900, chip2mon.wav
G <p1> chips it right to <p2>
R <p1> chipped it right to <p2>
# EVENT_PASS_CHIP_BACK
= 229, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> chips the ball back
R <p1> chipped the ball back towards <p2>
> 1, 900,
G <p1> chips it back to <p2>
R <p1> chipped it back to <p2>
# EVENT_PASS_CHIP_INTO_AREA
= 230, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> chips the ball into the penalty area
R <p1> chipped the ball into the penalty area towards <p2>
> 1, 900, newurge.wav
G <p1> spots <p2> in the area|He chips the ball in
R <p1> spotted <p2> in the area and chipped the ball in
> 1, 900, goodchip.wav
G <p1> lifts the ball into the area
R <p1> lifted the ball towards <p2> in the area
# EVENT_PASS_CHIP_LEFT_WING
= 231, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> chips the ball out to the left wing
R <p1> chipped the ball toward <p2> on the left wing
> 1, 900, shot2mon.wav
G <p1> chips the ball down the left
R <p1> chipped the ball down the left towards <p2>
> 1, 900, shot2mon.wav
G <p1> with a chip down the left channel
R <p1> chipped the ball down the left channel
> 1, 900, smlclap1.wav
G <p1> spots <p2> on the left wing|He chips the ball towards him
R <p1> spotted <p2> on the left wing and chipped the ball towards him
# EVENT_PASS_CHIP_RIGHT_WING
= 232, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chips the ball out to the right wing
R <p1> chipped the ball toward <p2> on the right wing
> 1, 900, chip2mon.wav
G <p1> chips the ball down the right
R <p1> chipped the ball down the right towards <p2>
> 1, 900, okaypass.wav
G <p1> with a chip down the right channel
R <p1> chipped the ball down the right channel
> 1, 900, smlclap1.wav
G <p1> spots <p2> on the right wing|He chips the ball towards him
R <p1> spotted <p2> on the right wing and chipped the ball towards him
# EVENT_PASS_CHIP_FORWARD_FIRST_TIME
= 233, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> chips the ball forward first time
R <p1> chipped the ball forward first time
> 1, 900, goodchip.wav
G <p1> lifts the ball forward first time|<p2> is looking to pick it up
R <p1> lifted the ball forward first time, with <p2> looking to pick it up
> 1, 900, passurge.wav
G <p1> plays a first time pass|He chips it forward to <p2>
R <p1> played a first time chip towards <p2>
# EVENT_PASS_CHIP_LEFT_FIRST_TIME
= 234, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> chips the ball left first time
R <p1> chipped the ball first time left towards <p2>
> 1, 900, linepass.wav
G <p1> looks to his left|And chips the ball first time for <p2>
R <p1> chipped the ball left first time in the direction of <p2>
> 1, 900, passurge.wav
G <p1> plays a first time pass|He chips it left for <p2>
R <p1> played a first time chip left for <p2>
# EVENT_PASS_CHIP_RIGHT_FIRST_TIME
= 235, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> chips the ball right first time
R <p1> chipped the ball first time right towards <p2>
> 1, 900, chipclap.wav
G <p1> looks to his right|And chips the ball first time for <p2>
R <p1> chipped the ball right first time in the direction of <p2>
> 1, 900, chipclap.wav
G <p1> plays a first time pass|He chips it right for <p2>
R <p1> played a first time chip right for <p2>
# EVENT_PASS_CHIP_BACK_FIRST_TIME
= 236, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> chips the ball back
R <p1> chipped the ball back towards <p2>
> 1, 900, chip2mon.wav
G <p1> plays a first time pass|He chips it back to <p2>
R <p1> chipped it back to <p2>
# EVENT_PASS_CHIP_INTO_AREA_FIRST_TIME
= 237, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> with a first time chip into the penalty area
R <p1> chipped the ball into the penalty area towards <p2>
> 1, 900, newurge.wav
G <p1> spots <p2> in the area|He chips the ball in first time
R <p1> spotted <p2> in the area and chipped the ball in first time
> 1, 900, passtin2.wav
G <p1> plays a first time pass|He chips towards <p2> inside the area
R <p1> chipped it first time for <p2> in the area
# EVENT_PASS_CHIP_LEFT_WING_FIRST_TIME
= 238, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> chips the ball first time|He moves the play out to the left wing
R <p1> chipped the ball first time towards <p2> on the left wing
> 1, 900, chipclap.wav
G <p1> chips the ball first time down the left
R <p1> chipped the ball down the left towards <p2>
> 1, 900, chipclap.wav
G <p1> with a first time chip down the left channel
R <p1> chipped the ball first time down the left channel
> 1, 900, passclap.wav
G <p1> plays a first time pass|He looks for <p2> on the left wing
R <p1> spotted <p2> on the left wing and chipped the ball towards him first time
# EVENT_PASS_CHIP_RIGHT_WING_FIRST_TIME
= 239, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> chips the ball first time|He moves the play out to the right wing
R <p1> chipped the ball first time towards <p2> on the right wing
> 1, 900, chipclap.wav
G <p1> chips the ball first time down the right
R <p1> chipped the ball down the right towards <p2>
> 1, 900, chipclap.wav
G <p1> with a first time chip down the right channel
R <p1> chipped the ball first time down the right channel
> 1, 900, passclap.wav
G <p1> plays a first time pass|He looks for <p2> on the right wing
R <p1> spotted <p2> on the right wing and chipped the ball towards him first time
# EVENT_PASS_CHIP_FORWARD_INTO_PATH
= 240, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chips the ball into space
R <p1> chipped the ball into space
> 1, 900, passurge.wav
G <p1> lifts the ball forward|<p2> is looking to move onto it
R <p1> lifted the ball into space, with <p2> looking to pick it up
> 1, 900, chip2mon.wav
G <p1> chips it ahead of <p2>
R <p1> chipped it ahead of <p2>
# EVENT_PASS_CHIP_LEFT_INTO_PATH
= 241, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chips the ball left into space
R <p1> chipped the ball left into the path of <p2>
> 1, 900, passurge.wav
G <p1> looks to his left|And chips the ball ahead of <p2>
R <p1> chipped the ball left in the direction of <p2>
> 1, 900, shot2mon.wav
G <p1> chips it left|<p2> looks to move onto the ball
R <p1> chipped it left in front of <p2>
# EVENT_PASS_CHIP_RIGHT_INTO_PATH
= 242, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chips the ball to his right into space
R <p1> chipped the ball to his right into the path of <p2>
> 1, 900, smlurge.wav
G <p1> looks to his right|And chips the ball ahead of <p2>
R <p1> chipped the ball right in the direction of <p2>
> 1, 900, passurge.wav
G <p1> with a chip to the right|<p2> looks to move onto the ball
R <p1> chipped it to the right in front of <p2>
# EVENT_PASS_CHIP_BACK_INTO_PATH
= 243, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> chips the ball back into space
R <p1> chipped the ball back ahead of <p2>
> 1, 900, chip2mon.wav
G <p1> chips it back into space for <p2>
R <p1> chipped it back into space for <p2>
# EVENT_PASS_CHIP_INTO_AREA_INTO_PATH
= 244, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> chips the ball into the penalty area|<p2> looks to run onto it
R <p1> chipped the ball into the penalty area ahead of <p2>
> 1, 900, newurge.wav
G <p1> spots <p2> in the area|He chips the ball ahead of him
R <p1> spotted <p2> in the area and chipped the ball ahead of him
> 1, 900, passnew.wav
G <p1> lifts the ball into the area|<p2> looks to take it in his stride
R <p1> lifted the ball ahead of <p2> in the area
# EVENT_PASS_CHIP_LEFT_WING_INTO_PATH
= 245, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, okaypass.wav
G <p1> chips the ball out to the left wing|<p2> goes to move onto the ball
R <p1> chipped the ball ahead of <p2> down the left wing
> 1, 900, chipclap.wav
G <p1> chips the ball down the left|<p2> can move onto that
R <p1> chipped the ball down the left ahead of <p2>
> 1, 900, smlurge.wav
G <p1> tries to feed <p2> down the left|He chips the ball ahead of him
R <p1> chipped the ball down the left channel in front of <p2>
> 1, 900, smlclap1.wav
G <p1> spots <p2> on the left wing|He chips the ball ahead of him
R <p1> spotted <p2> on the left wing and chipped the ball ahead of him
# EVENT_PASS_CHIP_RIGHT_WING_INTO_PATH
= 246, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> chips the ball out to the right wing|<p2> goes to move onto the ball
R <p1> chipped the ball ahead of <p2> down the right wing
> 1, 900, chipclap.wav
G <p1> chips the ball down the right|<p2> can move onto that
R <p1> chipped the ball down the right ahead of <p2>
> 1, 900, linepass.wav
G <p1> tries to feed <p2> down the right|He chips the ball ahead of him
R <p1> chipped the ball down the right channel in front of <p2>
> 1, 900, smlurge.wav
G <p1> spots <p2> on the right wing|He chips the ball ahead of him
R <p1> spotted <p2> on the right wing and chipped the ball ahead of him
# EVENT_PASS_CHIP_FORWARD_FIRST_TIME_INTO_PATH
= 247, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chips the ball forward
R <p1> chipped the ball forward
> 1, 900, shot2mon.wav
G <p1> lifts the ball forward|<p2> is looking to pick it up
R <p1> lifted the ball forward, with <p2> looking to pick it up
> 1, 900, shot2mon.wav
G <p1> chips it forward to <p2>
R <p1> chipped it forward to <p2>
# EVENT_PASS_CHIP_LEFT_FIRST_TIME_INTO_PATH
= 248, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chipclap.wav
G <p1> chips the ball left first time|<p2> looks to move onto it
R <p1> chipped the ball left first time ahead of <p2>
> 1, 900, goodchip.wav
G <p1> sends the ball left first time|Into the path of <p2>
R <p1> lifted the ball left first time with <p2> looking to pick it up
> 1, 900, passclap.wav
G <p1> looks to chip the ball first time|He plays it left, ahead of <p2>
R <p1> looked to chip the ball first time and sent it left, ahead of <p2>
# EVENT_PASS_CHIP_RIGHT_FIRST_TIME_INTO_PATH
= 249, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> chips the ball out right first time|<p2> looks to move onto it
R <p1> chipped the ball right first time ahead of <p2>
> 1, 900, goodchip.wav
G <p1> sends the ball right first time|Into the path of <p2>
R <p1> lifted the ball right first time with <p2> looking to pick it up
> 1, 900, goodchip.wav
G <p1> looks to chip the ball first time|He plays it right, ahead of <p2>
R <p1> looked to chip the ball first time and sent it right, ahead of <p2>
# EVENT_PASS_CHIP_BACK_FIRST_TIME_INTO_PATH
= 250, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> chips the ball back for <p2>
R <p1> chipped the ball first time, back for <p2> to move onto
> 1, 900, shot2mon.wav
G <p1> plays the ball first time|He chips it back into space for <p2>
R <p1> chipped it back into space for <p2>
# EVENT_PASS_CHIP_INTO_AREA_FIRST_TIME_INTO_PATH
= 251, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> instantly chips the ball into the area|<p2> looks to run onto it
R <p1> chipped the ball into the area first time
> 1, 900, passnew.wav
G <p1> plays the ball first time into the area|Into the path of <p2>
R <p1> lifted the ball into the area first time with <p2> looking to pick it up
> 1, 900, passtin2.wav
G <p1> looks to chip the ball first time|He plays it into the area, ahead of <p2>
R <p1> looked to chip the ball first time and sent it into the area, ahead of <p2>
# EVENT_PASS_CHIP_LEFT_WING_FIRST_TIME_INTO_PATH
= 252, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> instantly chips the ball down the left|<p2> looks to run onto it
R <p1> chipped the ball into down the left first time
> 1, 900, chipclap.wav
G <p1> plays the ball first time down the left wing|Into the path of <p2>
R <p1> lifted the ball down the left wing first time with <p2> looking to pick it up
> 1, 900, chip2mon.wav
G <p1> looks to chip the ball first time|He plays it down the left channel
R <p1> looked to chip the ball first time and sent it down the left wing, ahead of <p2>
# EVENT_PASS_CHIP_RIGHT_WING_FIRST_TIME_INTO_PATH
= 253, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> instantly chips the ball down the right|<p2> looks to run onto it
R <p1> chipped the ball into down the right first time
> 1, 900, chipclap.wav
G <p1> plays the ball first time down the right wing|Into the path of <p2>
R <p1> lifted the ball down the right wing first time with <p2> looking to pick it up
> 1, 900, passurge.wav
G <p1> looks to chip the ball first time|He plays it down the right channel
R <p1> looked to chip the ball first time and sent it down the right wing, ahead of <p2>
# EVENT_PASS_LOB_FORWARD
= 254, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball forward
R <p1> lobbed the ball forward
> 1, 900, okaypass.wav
G <p1> lifts the ball forward|<p2> is looking to pick it up
R <p1> lifted the ball forward, with <p2> looking to pick it up
> 1, 900, shot2mon.wav
G <p1> lobs it forward to <p2>
R <p1> lobbed it forward to <p2>
# EVENT_PASS_LOB_LEFT
= 255, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> lobs the ball left
R <p1> lobbed the ball left towards <p2>
> 1, 900, shot2mon.wav
G <p1> looks to his left|And lobs the ball towards <p2>
R <p1> lobbed the ball left in the direction of <p2>
> 1, 900, chip2mon.wav
G <p1> lobs it left to <p2>
R <p1> lobbed it left to <p2>
# EVENT_PASS_LOB_RIGHT
= 256, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> lobs the ball right
R <p1> lobbed the ball right towards <p2>
> 1, 900,
G <p1> looks to his right|And lobs the ball towards <p2>
R <p1> lobbed the ball right in the direction of <p2>
> 1, 900, shot2mon.wav
G <p1> lobs it right to <p2>
R <p1> lobbed it right to <p2>
# EVENT_PASS_LOB_BACK
= 257, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> lobs the ball back
R <p1> lobbed the ball back towards <p2>
> 1, 900,
G <p1> lobs it back to <p2>
R <p1> lobbed it back to <p2>
# EVENT_PASS_LOB_INTO_AREA
= 258, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> lobs the ball into the penalty area
R <p1> lobbed the ball into the penalty area towards <p2>
> 1, 900, passnew.wav
G <p1> spots <p2> in the area|He lobs the ball in
R <p1> spotted <p2> in the area and lobbed the ball in
> 1, 900, goodchip.wav
G <p1> lifts the ball into the area
R <p1> lifted the ball towards <p2> in the area
# EVENT_PASS_LOB_LEFT_WING
= 259, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball out to the left wing
R <p1> lobbed the ball toward <p2> on the left wing
> 1, 900, shot2mon.wav
G <p1> lobs the ball down the left
R <p1> lobbed the ball down the left towards <p2>
> 1, 900, passurge.wav
G <p1> with a lob down the left channel
R <p1> lobbed the ball down the left channel
> 1, 900,
G <p1> spots <p2> on the left wing|He lobs the ball towards him
R <p1> spotted <p2> on the left wing and lobbed the ball towards him
# EVENT_PASS_LOB_RIGHT_WING
= 260, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot5.wav
G <p1> lobs the ball out to the right wing
R <p1> lobbed the ball toward <p2> on the right wing
> 1, 900, shot5.wav
G <p1> lobs the ball down the right
R <p1> lobbed the ball down the right towards <p2>
> 1, 900, shot2.wav
G <p1> with a lob down the right channel
R <p1> lobbed the ball down the right channel
> 1, 900, shot2.wav
G <p1> spots <p2> on the right wing|He lobs the ball towards him
R <p1> spotted <p2> on the right wing and lobbed the ball towards him
# EVENT_PASS_LOB_FORWARD_FIRST_TIME
= 261, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball forward first time
R <p1> lobbed the ball forward first time
> 1, 900, linepass.wav
G <p1> lifts the ball forward first time|<p2> is looking to pick it up
R <p1> lifted the ball forward first time, with <p2> looking to pick it up
> 1, 900, chipclap.wav
G <p1> plays a first time pass|He lobs it forward to <p2>
R <p1> played a first time lob towards <p2>
# EVENT_PASS_LOB_LEFT_FIRST_TIME
= 262, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball left first time
R <p1> lobbed the ball first time left towards <p2>
> 1, 900, chipclap.wav
G <p1> looks to his left|And lobs the ball first time for <p2>
R <p1> lobbed the ball left first time in the direction of <p2>
> 1, 900, linepass.wav
G <p1> plays a first time pass|He lobs it left for <p2>
R <p1> played a first time lob left for <p2>
# EVENT_PASS_LOB_RIGHT_FIRST_TIME
= 263, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball right first time
R <p1> lobbed the ball first time right towards <p2>
> 1, 900, smlclap1.wav
G <p1> looks to his right|And lobs the ball first time for <p2>
R <p1> lobbed the ball right first time in the direction of <p2>
> 1, 900, chipclap.wav
G <p1> plays a first time pass|He lobs it right for <p2>
R <p1> played a first time lob right for <p2>
# EVENT_PASS_LOB_BACK_FIRST_TIME
= 264, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900,
G <p1> lobs the ball back
R <p1> lobbed the ball back towards <p2>
> 1, 900,
G <p1> plays a first time pass|He lobs it back to <p2>
R <p1> lobbed it back to <p2>
# EVENT_PASS_LOB_INTO_AREA_FIRST_TIME
= 265, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> with a first time lob into the penalty area
R <p1> lobbed the ball into the penalty area towards <p2>
> 1, 900, goodchip.wav
G <p1> spots <p2> in the area|He lobs the ball in first time
R <p1> spotted <p2> in the area and lobbed the ball in first time
> 1, 900, passtin2.wav
G <p1> plays a first time pass|He lobs towards <p2> inside the area
R <p1> lobbed it first time for <p2> in the area
# EVENT_PASS_LOB_LEFT_WING_FIRST_TIME
= 266, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> lobs the ball first time|He moves the play out to the left wing
R <p1> lobbed the ball first time towards <p2> on the left wing
> 1, 900, linepass.wav
G <p1> lobs the ball first time down the left
R <p1> lobbed the ball down the left towards <p2>
> 1, 900, linepass.wav
G <p1> with a first time lob down the left channel
R <p1> lobbed the ball first time down the left channel
> 1, 900, chipclap.wav
G <p1> plays a first time pass|He looks for <p2> on the left wing
R <p1> spotted <p2> on the left wing and lobbed the ball towards him first time
# EVENT_PASS_LOB_RIGHT_WING_FIRST_TIME
= 267, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> lobs the ball first time|He moves the play out to the right wing
R <p1> lobbed the ball first time towards <p2> on the right wing
> 1, 900, shot2mon.wav
G <p1> lobs the ball first time down the right
R <p1> lobbed the ball down the right towards <p2>
> 1, 900, passurge.wav
G <p1> with a first time lob down the right channel
R <p1> lobbed the ball first time down the right channel
> 1, 900, chipclap.wav
G <p1> plays a first time pass|He looks for <p2> on the right wing
R <p1> spotted <p2> on the right wing and lobbed the ball towards him first time
# EVENT_PASS_LOB_FORWARD_INTO_PATH
= 268, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball into space
R <p1> lobbed the ball into space
> 1, 900, passurge.wav
G <p1> lifts the ball forward|<p2> is looking to move onto it
R <p1> lifted the ball into space, with <p2> looking to pick it up
> 1, 900, passurge.wav
G <p1> lobs it ahead of <p2>
R <p1> lobbed it ahead of <p2>
# EVENT_PASS_LOB_LEFT_INTO_PATH
= 269, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball left into space
R <p1> lobbed the ball left into the path of <p2>
> 1, 900, smlurge.wav
G <p1> looks to his left|And lobs the ball ahead of <p2>
R <p1> lobbed the ball left in the direction of <p2>
> 1, 900, passurge.wav
G <p1> lobs it left|<p2> looks to move onto the ball
R <p1> lobbed it left in front of <p2>
# EVENT_PASS_LOB_RIGHT_INTO_PATH
= 270, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball to his right into space
R <p1> lobbed the ball to his right into the path of <p2>
> 1, 900,
G <p1> looks to his right|And lobs the ball ahead of <p2>
R <p1> lobbed the ball right in the direction of <p2>
> 1, 900, passurge.wav
G <p1> with a lob to the right|<p2> looks to move onto the ball
R <p1> lobbed it to the right in front of <p2>
# EVENT_PASS_LOB_BACK_INTO_PATH
= 271, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900,
G <p1> lobs the ball back into space
R <p1> lobbed the ball back ahead of <p2>
> 1, 900,
G <p1> lobs it back into space for <p2>
R <p1> lobbed it back into space for <p2>
# EVENT_PASS_LOB_INTO_AREA_INTO_PATH
= 272, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> lobs the ball into the penalty area|<p2> looks to run onto it
R <p1> lobbed the ball into the penalty area ahead of <p2>
> 1, 900, passnew.wav
G <p1> spots <p2> in the area|He lobs the ball ahead of him
R <p1> spotted <p2> in the area and lobbed the ball ahead of him
> 1, 900, passnew.wav
G <p1> lifts the ball into the area|<p2> looks to take it in his stride
R <p1> lifted the ball ahead of <p2> in the area
# EVENT_PASS_LOB_LEFT_WING_INTO_PATH
= 273, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> lobs the ball out to the left wing|<p2> goes to move onto the ball
R <p1> lobbed the ball ahead of <p2> down the left wing
> 1, 900, chipclap.wav
G <p1> lobs the ball down the left|<p2> can move onto that
R <p1> lobbed the ball down the left ahead of <p2>
> 1, 900, linepass.wav
G <p1> tries to feed <p2> down the left|He lobs the ball ahead of him
R <p1> lobbed the ball down the left channel in front of <p2>
> 1, 900, smlurge.wav
G <p1> spots <p2> on the left wing|He lobs the ball ahead of him
R <p1> spotted <p2> on the left wing and lobbed the ball ahead of him
# EVENT_PASS_LOB_RIGHT_WING_INTO_PATH
= 274, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> lobs the ball out to the right wing|<p2> goes to move onto the ball
R <p1> lobbed the ball ahead of <p2> down the right wing
> 1, 900, passurge.wav
G <p1> lobs the ball down the right|<p2> can move onto that
R <p1> lobbed the ball down the right ahead of <p2>
> 1, 900, smlurge.wav
G <p1> tries to feed <p2> down the right|He lobs the ball ahead of him
R <p1> lobbed the ball down the right channel in front of <p2>
> 1, 900, smlurge.wav
G <p1> spots <p2> on the right wing|He lobs the ball ahead of him
R <p1> spotted <p2> on the right wing and lobbed the ball ahead of him
# EVENT_PASS_LOB_FORWARD_FIRST_TIME_INTO_PATH
= 275, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball forward
R <p1> lobbed the ball forward
> 1, 900, passurge.wav
G <p1> lifts the ball forward|<p2> is looking to pick it up
R <p1> lifted the ball forward, with <p2> looking to pick it up
> 1, 900, shot2mon.wav
G <p1> lobs it forward to <p2>
R <p1> lobbed it forward to <p2>
# EVENT_PASS_LOB_LEFT_FIRST_TIME_INTO_PATH
= 276, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chipclap.wav
G <p1> lobs the ball left first time|<p2> looks to move onto it
R <p1> lobbed the ball left first time ahead of <p2>
> 1, 900, chipclap.wav
G <p1> sends the ball left first time|Into the path of <p2>
R <p1> lifted the ball left first time with <p2> looking to pick it up
> 1, 900, passurge.wav
G <p1> looks to lob the ball first time|He plays it left, ahead of <p2>
R <p1> looked to lob the ball first time and sent it left, ahead of <p2>
# EVENT_PASS_LOB_RIGHT_FIRST_TIME_INTO_PATH
= 277, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chipclap.wav
G <p1> lobs the ball out right first time|<p2> looks to move onto it
R <p1> lobbed the ball right first time ahead of <p2>
> 1, 900, passclap.wav
G <p1> sends the ball right first time|Into the path of <p2>
R <p1> lifted the ball right first time with <p2> looking to pick it up
> 1, 900, passurge.wav
G <p1> looks to lob the ball first time|He plays it right, ahead of <p2>
R <p1> looked to lob the ball first time and sent it right, ahead of <p2>
# EVENT_PASS_LOB_BACK_FIRST_TIME_INTO_PATH
= 278, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> lobs the ball back for <p2>
R <p1> lobbed the ball first time, back for <p2> to move onto
> 1, 900, chip2mon.wav
G <p1> plays the ball first time|He lobs it back into space for <p2>
R <p1> lobbed it back into space for <p2>
# EVENT_PASS_LOB_INTO_AREA_FIRST_TIME_INTO_PATH
= 279, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> instantly lobs the ball into the area|<p2> looks to run onto it
R <p1> lobbed the ball into the area first time
> 1, 900, passnew.wav
G <p1> plays the ball first time into the area|Into the path of <p2>
R <p1> lifted the ball into the area first time with <p2> looking to pick it up
> 1, 900, passtin2.wav
G <p1> looks to lob the ball first time|He plays it into the area, ahead of <p2>
R <p1> looked to lob the ball first time and sent it into the area, ahead of <p2>
# EVENT_PASS_LOB_LEFT_WING_FIRST_TIME_INTO_PATH
= 280, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> instantly lobs the ball down the left|<p2> looks to run onto it
R <p1> lobbed the ball into down the left first time
> 1, 900, passurge.wav
G <p1> plays the ball first time down the left wing|Into the path of <p2>
R <p1> lifted the ball down the left wing first time with <p2> looking to pick it up
> 1, 900, passurge.wav
G <p1> looks to lob the ball first time|He plays it down the left channel
R <p1> looked to lob the ball first time and sent it down the left wing, ahead of <p2>
# EVENT_PASS_LOB_RIGHT_WING_FIRST_TIME_INTO_PATH
= 281, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> instantly lobs the ball down the right|<p2> looks to run onto it
R <p1> lobbed the ball into down the right first time
> 1, 900, chipclap.wav
G <p1> plays the ball first time down the right wing|Into the path of <p2>
R <p1> lifted the ball down the right wing first time with <p2> looking to pick it up
> 1, 900, passclap.wav
G <p1> looks to lob the ball first time|He plays it down the right channel
R <p1> looked to lob the ball first time and sent it down the right wing, ahead of <p2>
# EVENT_PASS_SHORT_FORWARD
= 282, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> with a low forward pass to <p2>
R <p1> passed forward to <p2>
> 1, 900,
G With a pass to feet...|<p1> moves the ball forward to <p2>
R <p1> tried to find <p2> with a forward pass to feet
> 1, 900,
G <p1> looks for <p2> in front of him
R <p1> looked for <p2> in front of him
> 1, 900, lowpass.wav
G With a low forward pass...|<p1> plays the ball to <p2>
R <p1> found <p2> with a low forward pass
> 1, 900, lowpass.wav
G <p1> feeds the ball forward to <p2>
R <p1> fed the ball forward to <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball forward|A low pass towards the feet of <p2>
R <p1> played the ball forward to <p2>{s} feet
> 1, 900, lowpass.wav
G <p1> passes along the floor|<p2> picks up the forward pass
R <p1> passed along the floor for <p2> to pick it up
> 1, 900, lowpass.wav
G <p1> lays it forward to <p2>
R <p1> laid it forward to <p2>
> 1, 900, lowpass.wav
G <p1> moves the ball forward for <p2>
R <p1> moved the ball forward for <p2>
> 1, 900, lowpass.wav
G <p1> passes it forward to <p2>
R <p1> passed it forward to <p2>
# EVENT_PASS_SHORT_LEFT
= 283, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass to the left
R <p1> passed left to <p2>
> 1, 900, lowpass.wav
G With a pass to feet...|<p1> moves the ball left to <p2>
R <p1> tried to find <p2> with pass to the left
> 1, 900, lowpass.wav
G <p1> looks for <p2> to his left
R <p1> looked for <p2> to his left
> 1, 900, lowpass.wav
G With a low pass to the left...|<p1> plays the ball to <p2>
R <p1> found <p2> with a low pass left
> 1, 900, lowpass.wav
G <p1> feeds the ball left to <p2>
R <p1> fed the ball left to <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball left|A low pass towards the feet of <p2>
R <p1> played the ball left to <p2>{s} feet
> 1, 900, lowpass.wav
G <p1> passes along the floor|<p2> picks up the pass to his left
R <p1> passed along the floor for <p2> to pick it up
> 1, 900,
G <p1> lays it left to <p2>
R <p1> laid it left to <p2>
> 1, 900,
G <p1> moves the ball left for <p2>
R <p1> moved the ball left for <p2>
> 1, 900, lowpass.wav
G <p1> passes it left to <p2>
R <p1> passed it left to <p2>
# EVENT_PASS_SHORT_RIGHT
= 284, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass to the right
R <p1> passed right to <p2>
> 1, 900, lowpass.wav
G With a pass to feet...|<p1> moves the ball right to <p2>
R <p1> tried to find <p2> with pass to the right
> 1, 900,
G <p1> looks for <p2> to his right
R <p1> looked for <p2> to his right
> 1, 900, lowpass.wav
G With a low pass to the right...|<p1> plays the ball to <p2>
R <p1> found <p2> with a low pass right
> 1, 900, lowpass.wav
G <p1> feeds the ball right to <p2>
R <p1> fed the ball right to <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball right|A low pass towards the feet of <p2>
R <p1> played the ball right to <p2>{s} feet
> 1, 900, lowpass.wav
G <p1> passes along the floor|<p2> picks up the pass to his right
R <p1> passed along the floor for <p2> to pick it up
> 1, 900, lowpass.wav
G <p1> lays it right to <p2>
R <p1> laid it right to <p2>
> 1, 900,
G <p1> moves the ball right for <p2>
R <p1> moved the ball right for <p2>
> 1, 900, lowpass.wav
G <p1> passes it right to <p2>
R <p1> passed it right to <p2>
# EVENT_PASS_SHORT_BACK
= 285, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass towards his own goal
R <p1> passed back to <p2>
> 1, 900, lowpass.wav
G With a pass to feet...|<p1> moves the ball back to <p2>
R <p1> passed back for <p2>
> 1, 900, lowpass.wav
G <p1> passes backwards for <p2>
R <p1> passed back to <p2>
> 1, 900,
G <p1> plays the ball back to <p2>
R <p1> laid the ball back to <p2>
> 1, 900,
G <p1> lays it back to <p2>
R <p1> laid it back to <p2>
> 1, 900, lowpass.wav
G <p1> moves the ball back for <p2>
R <p1> moved the ball back for <p2>
> 1, 900, lowpass.wav
G <p1> passes it back to <p2>
R <p1> passed it back to <p2>
# EVENT_PASS_SHORT_INTO_AREA
= 286, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <p1> with a low pass into the area
R <p1> passed to <p2> in the area
> 1, 900, newurge.wav
G With a pass to feet...|<p1> moves the ball into the area
R <p1> tried to find <p2> with pass into the area
> 1, 900, newurge.wav
G <p1> looks for <p2> in the area
R <p1> looked for <p2> in the penalty area
> 1, 900, newurge.wav
G With a low pass into the area...|<p1> plays the ball to <p2>
R <p1> found <p2> with a low pass into the area
> 1, 900, newurge.wav
G <p1> feeds the ball into the danger area
R <p1> fed the ball to <p2> in the area
> 1, 900, passtin2.wav
G <p1> plays the ball towards <p2> in the area
R <p1> played the ball into the area for <p2>
> 1, 900, tinyurg2.wav
G <p1> passes along the floor|<p2> is in the area
R <p1> passed along the floor for <p2> to pick it up in the area
# EVENT_PASS_SHORT_LEFT_WING
= 287, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass down the left wing
R <p1> passed to <p2> down the left side
> 1, 900, lowpass.wav
G With a pass to feet...|<p1> moves the ball down the left for <p2>
R <p1> tried to find <p2> with pass down the left
> 1, 900,
G <p1> looks for <p2> out left
R <p1> looked for <p2> out left
> 1, 900, lowpass.wav
G With a low pass down the left flank...|<p1> plays the ball to <p2>
R <p1> found <p2> with a low pass down the left flank
> 1, 900, lowpass.wav
G <p1> feeds the ball out left for <p2>
R <p1> fed the ball out left for <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball down the left|A low pass towards the feet of <p2>
R <p1> played the ball down the left to <p2>{s} feet
> 1, 900,
G <p1> looks down the left flank|He plays a low pass to <p2>
R <p1> passed along the floor for <p2> to pick it up down the left
> 1, 900, lowpass.wav
G <p1> lays it wide left to <p2>
R <p1> laid it wide left to <p2>
> 1, 900,
G <p1> moves the ball out left for <p2>
R <p1> moved the ball out left for <p2>
> 1, 900, lowpass.wav
G <p1> passes it down the left to <p2>
R <p1> passed it down the left to <p2>
# EVENT_PASS_SHORT_RIGHT_WING
= 288, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass down the right wing
R <p1> passed to <p2> down the right side
> 1, 900, lowpass.wav
G With a pass to feet...|<p1> moves the ball down the right for <p2>
R <p1> tried to find <p2> with pass down the right
> 1, 900,
G <p1> looks for <p2> out right
R <p1> looked for <p2> out right
> 1, 900, lowpass.wav
G With a low pass down the right flank...|<p1> plays the ball to <p2>
R <p1> found <p2> with a low pass down the right flank
> 1, 900, lowpass.wav
G <p1> feeds the ball out right for <p2>
R <p1> fed the ball out right for <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball down the right|A low pass towards the feet of <p2>
R <p1> played the ball down the right to <p2>{s} feet
> 1, 900, lowpass.wav
G <p1> looks down the right flank|He plays a low pass to <p2>
R <p1> passed along the floor for <p2> to pick it up down the right
> 1, 900, lowpass.wav
G <p1> lays it wide right to <p2>
R <p1> laid it wide right to <p2>
> 1, 900, lowpass.wav
G <p1> moves the ball out right for <p2>
R <p1> moved the ball out right for <p2>
> 1, 900, lowpass.wav
G <p1> passes it down the right to <p2>
R <p1> passed it down the right to <p2>
# EVENT_PASS_SHORT_FORWARD_FIRST_TIME
= 289, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> passes first time|He strikes a low forward pass to <p2>
R <p1> passed forward first time to <p2>
> 1, 900, smlurge.wav
G With a first time pass to feet...|<p1> moves the ball forward to <p2>
R <p1> tried to find <p2> first time with a forward pass to feet
> 1, 900, smlurge.wav
G <p1> looks for the first time pass| He picks out <p2> in front of him
R <p1> looked for <p2> in front of him with a first time pass
> 1, 900, smlurge.wav
G With a low first time pass...|<p1> plays the ball forward to <p2>
R <p1> found <p2> with a low forward first time pass
> 1, 900, smlurge.wav
G <p1> feeds the ball first time for <p2>
R <p1> fed the ball first time to <p2>
> 1, 900, smlurge.wav
G <p1> plays the ball forward|A low first time pass towards <p2>
R <p1> played the ball first time to <p2>{s} feet
> 1, 900, smlurge.wav
G <p1> passes along the floor|<p2> picks up the first time pass
R <p1> passed first time along the floor for <p2> to pick it up
> 1, 900, smlurge.wav
G <p1> lays it forward first time to <p2>
R <p1> laid it forward first time to <p2>
> 1, 900, smlurge.wav
G <p1> moves the ball first time for <p2>
R <p1> moved the ball first time for <p2>
> 1, 900, smlurge.wav
G <p1> passes it first time to <p2>
R <p1> passed it forward first time to <p2>
# EVENT_PASS_SHORT_LEFT_FIRST_TIME
= 290, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> passes first time|He strikes a low pass left to <p2>
R <p1> passed left first time to <p2>
> 1, 900, smlurge.wav
G With a first time pass to feet...|<p1> moves the ball left to <p2>
R <p1> tried to find <p2> first time with a left pass to feet
> 1, 900, smlurge.wav
G <p1> looks for the first time pass| He picks out <p2> to his left
R <p1> looked for <p2> to his left with a first time pass
> 1, 900, smlurge.wav
G With a low first time pass...|<p1> plays the ball left to <p2>
R <p1> found <p2> with a low first time pass left
> 1, 900,
G <p1> squares the ball first time for <p2>
R <p1> squares the ball left first time to <p2>
> 1, 900,
G <p1> plays the ball left|A low first time pass towards <p2>
R <p1> played the ball left first time to <p2>{s} feet
> 1, 900, smlurge.wav
G <p1> passes left along the floor|<p2> picks up the first time pass
R <p1> passed left first time along the floor for <p2> to pick it up
> 1, 900,
G <p1> lays it left first time to <p2>
R <p1> laid it left first time to <p2>
> 1, 900, lowpass.wav
G <p1> moves the ball left|A first time pass for <p2>
R <p1> moved the ball first time to his left for <p2>
> 1, 900, lowpass.wav
G <p1> passes it left first time to <p2>
R <p1> passed it left first time to <p2>
# EVENT_PASS_SHORT_RIGHT_FIRST_TIME
= 291, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> passes first time|He strikes a low pass right to <p2>
R <p1> passed to his right first time to <p2>
> 1, 900, lowpass.wav
G With a first time pass to feet...|<p1> moves the ball right to <p2>
R <p1> tried to find <p2> first time with a low pass to his right
> 1, 900, lowpass.wav
G <p1> looks for the first time pass| He picks out <p2> to his right
R <p1> looked for <p2> to his right with a first time pass
> 1, 900, lowpass.wav
G With a low first time pass...|<p1> plays the ball right to <p2>
R <p1> found <p2> with a low first time pass right
> 1, 900,
G <p1> squares the ball first time for <p2>
R <p1> squares the ball right first time to <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball right|A low first time pass towards <p2>
R <p1> played the ball right first time to <p2>{s} feet
> 1, 900, lowpass.wav
G <p1> passes right along the floor|<p2> picks up the first time pass
R <p1> passed right first time along the floor for <p2> to pick it up
> 1, 900, lowpass.wav
G <p1> lays it right first time to <p2>
R <p1> laid it right first time to <p2>
> 1, 900, lowpass.wav
G <p1> moves the ball right|A first time pass for <p2>
R <p1> moved the ball first time to his right for <p2>
> 1, 900, lowpass.wav
G <p1> passes right|First time to <p2>...
R <p1> passed right|First time to <p2>...
# EVENT_PASS_SHORT_BACK_FIRST_TIME
= 292, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low first time|He's going backwards to <p2>
R <p1> passed back to <p2>
> 1, 900, lowpass.wav
G With a first time pass to feet...|<p1> moves the ball back to <p2>
R <p1> passed back for <p2>
> 1, 900,
G <p1> passes back first time to <p2>
R <p1> passed back first time to <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball back first time to <p2>
R <p1> laid the ball back first time to <p2>
> 1, 900,
G <p1> lays it back first time to <p2>
R <p1> laid it back first time to <p2>
> 1, 900,
G <p1> moves the ball back for <p2>
R <p1> moved the ball back first time to <p2>
> 1, 900,
G <p1> passes it first time back to <p2>
R <p1> passed it back first time to <p2>
# EVENT_PASS_SHORT_INTO_AREA_FIRST_TIME
= 293, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> with a low first time pass into the area
R <p1> passed first time to <p2> in the area
> 1, 900, newurge.wav
G With a first time pass to feet...|<p1> moves the ball into the area
R <p1> tried to find <p2> with a first time pass into the area
> 1, 900, passnew.wav
G <p1> looks for <p2> in the area|He plays the ball first time
R <p1> looked for <p2> with a first time pass into the penalty area
> 1, 900, newurge.wav
G With a low pass into the area...|<p1> plays a first time ball to <p2>
R <p1> found <p2> with a low first time pass into the area
> 1, 900, passnew.wav
G <p1> feeds the ball first time into the danger area
R <p1> fed the ball first time to <p2> in the area
> 1, 900, passnew.wav
G <p1> plays the ball first time|He looks for <p2> in the area
R <p1> played the ball first time into the area for <p2>
> 1, 900, passnew.wav
G <p1> passes first time|<p2> is in the area
R <p1> passed first time along the floor for <p2> to pick it up in the area
# EVENT_PASS_SHORT_LEFT_WING_FIRST_TIME
= 294, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low first time pass down the left wing
R <p1> passed first time to <p2> down the left side
> 1, 900, lowpass.wav
G With a first time pass to feet...|<p1> moves the ball down the left for <p2>
R <p1> tried to find <p2> with a first time pass down the left
> 1, 900,
G <p1> looks first time for <p2> out left
R <p1> looked first time for <p2> out left
> 1, 900, smlurge.wav
G With a low pass down the left flank...|<p1> plays the ball first time to <p2>
R <p1> found <p2> with a low first time pass down the left flank
> 1, 900, smlurge.wav
G <p1> feeds the ball out left first time for <p2>
R <p1> fed the ball first time out left for <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball down the left|A low first time pass towards the feet of <p2>
R <p1> played the ball first time down the left to <p2>{s} feet
> 1, 900,
G <p1> looks down the left flank|He plays a low first time pass to <p2>
R <p1> passed first time along the floor for <p2> to pick it up down the left
> 1, 900, lowpass.wav
G <p1> lays it wide left first time to <p2>
R <p1> laid it wide left first time to <p2>
# EVENT_PASS_SHORT_RIGHT_WING_FIRST_TIME
= 295, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low first time pass down the right wing
R <p1> passed first time to <p2> down the right side
> 1, 900, smlurge.wav
G With a first time pass to feet...|<p1> moves the ball down the right for <p2>
R <p1> tried to find <p2> with a first time pass down the right
> 1, 900, smlurge.wav
G <p1> looks first time for <p2> out right
R <p1> looked first time for <p2> out right
> 1, 900, smlurge.wav
G With a low pass down the right flank...|<p1> plays the ball first time to <p2>
R <p1> found <p2> with a low first time pass down the right flank
> 1, 900, lowpass.wav
G <p1> feeds the ball out right first time for <p2>
R <p1> fed the ball first time out right for <p2>
> 1, 900, smlurge.wav
G <p1> plays the ball down the right|A low first time pass towards the feet of <p2>
R <p1> played the ball first time down the right to <p2>{s} feet
> 1, 900, smlurge.wav
G <p1> looks down the right flank|He plays a low first time pass to <p2>
R <p1> passed first time along the floor for <p2> to pick it up down the right
> 1, 900, lowpass.wav
G <p1> lays it wide right first time to <p2>
R <p1> laid it wide right first time to <p2>
# EVENT_PASS_SHORT_FORWARD_INTO_PATH
= 296, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low forward pass ahead of <p2>
R <p1> passed forward to <p2>
> 1, 900, smlurge.wav
G With a weighted pass...|<p1> strokes the ball ahead of <p2>
R <p1> tried to find <p2> with a forward pass to run onto
> 1, 900,
G <p1> looks for <p2> in front of him
R <p1> looked for <p2> in front of him
> 1, 900, lowpass.wav
G With a low pass...|<p1> plays the ball in front of <p2>
R <p1> found <p2> with a low forward pass
> 1, 900, smlurge.wav
G <p1> feeds the ball through to <p2>
R <p1> fed the ball through to <p2>
> 1, 900, smlurge.wav
G <p1> plays the ball forward|A low pass ahead of <p2>
R <p1> played the ball forward into the path of <p2>
> 1, 900, smlurge.wav
G <p1> passes along the floor|<p2> spots the forward pass
R <p1> passed along the floor for <p2> to chase
> 1, 900,
G <p1> lays it forward for <p2>
R <p1> laid it forward for <p2>
> 1, 900,
G <p1> moves the ball forward for <p2>
R <p1> moved the ball forward for <p2>
> 1, 900, lowpass.wav
G <p1> passes it ahead of <p2>
R <p1> passed it ahead of <p2>
# EVENT_PASS_SHORT_LEFT_INTO_PATH
= 297, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass to the left|<p2> looks to move onto the ball
R <p1> passed left ahead of <p2>
> 1, 900,
G With a weighted pass...|<p1> moves the ball left in front of <p2>
R <p1> tried to find <p2> with a weighted pass to the left
> 1, 900,
G <p1> looks to his left|He plays a ball ahead of <p2>
R <p1> looked for <p2> to his left
> 1, 900, lowpass.wav
G With a low pass to his left...|<p1> plays the ball into the path of <p2>
R <p1> fed <p2> with a low pass left
> 1, 900, lowpass.wav
G <p1> feeds the ball left ahead of <p2>
R <p1> fed the ball left ahead of <p2>
> 1, 900,
G <p1> plays the ball left|A low pass in front of <p2>
R <p1> played the ball left in front of <p2>
> 1, 900, lowpass.wav
G <p1> passes along the floor|<p2> moves for the pass to his left
R <p1> passed left along the floor for <p2> to pick it up
> 1, 900,
G <p1> lays it left to <p2>
R <p1> laid it left to <p2>
> 1, 900, smlurge.wav
G <p1> moves the ball left|He's looking for the run of <p2>
R <p1> moved the ball left for the run of <p2>
> 1, 900, lowpass.wav
G <p1> passes it left ahead of <p2>
R <p1> passed it left ahead of <p2>
# EVENT_PASS_SHORT_RIGHT_INTO_PATH
= 298, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass to the right|<p2> looks to move onto the ball
R <p1> passed right ahead of <p2>
> 1, 900,
G With a weighted pass...|<p1> moves the ball right in front of <p2>
R <p1> tried to find <p2> with a weighted pass to the right
> 1, 900,
G <p1> looks to his right|He plays a ball ahead of <p2>
R <p1> looked for <p2> to his right
> 1, 900,
G With a low pass to his right...|<p1> plays the ball into the path of <p2>
R <p1> fed <p2> with a low pass right
> 1, 900, lowpass.wav
G <p1> feeds the ball right ahead of <p2>
R <p1> fed the ball right ahead of <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball right|A low pass in front of <p2>
R <p1> played the ball right in front of <p2>
> 1, 900, lowpass.wav
G <p1> passes along the floor|<p2> moves for the pass to his right
R <p1> passed right along the floor for <p2> to pick it up
> 1, 900,
G <p1> lays it right to <p2>
R <p1> laid it right to <p2>
> 1, 900, smlurge.wav
G <p1> moves the ball right|He's looking for the run of <p2>
R <p1> moved the ball right for the run of <p2>
> 1, 900,
G <p1> passes it right ahead of <p2>
R <p1> passed it right ahead of <p2>
# EVENT_PASS_SHORT_BACK_INTO_PATH
= 299, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900,
G <p1> with a low pass towards his own goal|<p2> looks to move onto the ball
R <p1> passed back to <p2>
> 1, 900,
G <p1> passes backwards for <p2> to pick up
R <p1> passed back ahead of <p2>
> 1, 900,
G <p1> plays the ball back to <p2>
R <p1> laid the ball back to <p2>
> 1, 900,
G <p1> lays it back to <p2>
R <p1> laid it back to <p2>
> 1, 900,
G <p1> moves the ball back for <p2>
R <p1> moved the ball back for <p2>
> 1, 900,
G <p1> passes it back to <p2>
R <p1> passed it back to <p2>
# EVENT_PASS_SHORT_INTO_AREA_INTO_PATH
= 300, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> with a low pass into the area...|That's into the path of <p2>
R <p1> passed ahead of <p2> in the area
> 1, 900, newurge.wav
G With a weighted pass...|<p1> moves the ball into the area
R <p1> tried to find <p2> with a weighted pass into the area
> 1, 900, newurge.wav
G <p1> tries to set up <p2> in the area
R <p1> looked for <p2> in the penalty area
> 1, 900, newurge.wav
G With a low pass into the area...|<p1> tries to play <p2> into some space
R <p1> aimed for the run of <p2> with a low pass into the area
> 1, 900, newurge.wav
G <p1> feeds the ball into the danger area
R <p1> fed the ball ahead of <p2> in the area
> 1, 900, newurge.wav
G <p1> plays the ball ahead of <p2> in the area
R <p1> played the ball into the area ahead of <p2>
> 1, 900, newurge.wav
G <p1> passes along the floor|<p2> sees the opportunity...
R <p1> passed along the floor for <p2> to move onto in the area
# EVENT_PASS_SHORT_LEFT_WING_INTO_PATH
= 301, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass down the left wing|<p2> goes to receive it
R <p1> passed to <p2> down the left wing
> 1, 900, smlurge.wav
G With a weighted pass...|<p1> moves the ball down the left for <p2>
R <p1> tried to find <p2> with pass down the left
> 1, 900,
G <p1> looks for <p2> out left
R <p1> looked for <p2> out left
> 1, 900, lowpass.wav
G With a low pass down the left flank...|<p1> plays the ball ahead of <p2>
R <p1> found <p2> with a low pass down the left flank
> 1, 900, lowpass.wav
G <p1> feeds the ball out left|<p2> looks to run onto it
R <p1> fed the ball out left for the run of <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball down the left|A low pass ahead of <p2>
R <p1> played the ball down the left ahead of <p2>
> 1, 900,
G <p1> looks down the left flank|He plays a low pass in front of <p2>
R <p1> passed along the floor for <p2> to pick it up down the left
> 1, 900, lowpass.wav
G <p1> lays it wide left ahead of <p2>
R <p1> laid it wide left ahead of <p2>
> 1, 900,
G <p1> moves the ball out left|<p2> tries to take it in his stride
R <p1> moved the ball out left in front of <p2>
> 1, 900, lowpass.wav
G <p1> passes it down the left|Into the path of <p2>...
R <p1> passed it down the left into the path of <p2>
# EVENT_PASS_SHORT_RIGHT_WING_INTO_PATH
= 302, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass down the right wing|<p2> goes to receive it
R <p1> passed to <p2> down the right wing
> 1, 900,
G With a weighted pass...|<p1> moves the ball down the right for <p2>
R <p1> tried to find <p2> with pass down the right
> 1, 900,
G <p1> looks for <p2> out right
R <p1> looked for <p2> out right
> 1, 900, lowpass.wav
G With a low pass down the right flank...|<p1> plays the ball ahead of <p2>
R <p1> found <p2> with a low pass down the right flank
> 1, 900,
G <p1> feeds the ball out right|<p2> looks to run onto it
R <p1> fed the ball out right for the run of <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball down the right|A low pass ahead of <p2>
R <p1> played the ball down the right ahead of <p2>
> 1, 900,
G <p1> looks down the right flank|He plays a low pass in front of <p2>
R <p1> passed along the floor for <p2> to pick it up down the right
> 1, 900,
G <p1> lays it wide right ahead of <p2>
R <p1> laid it wide right ahead of <p2>
> 1, 900, smlurge.wav
G <p1> moves the ball out right|<p2> tries to take it in his stride
R <p1> moved the ball out right in front of <p2>
> 1, 900, lowpass.wav
G <p1> passes it down the right|Into the path of <p2>...
R <p1> passed it down the right into the path of <p2>
# EVENT_PASS_SHORT_FORWARD_FIRST_TIME_INTO_PATH
= 303, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, urgeclap.wav
G <p1> with a one touch pass ahead of <p2>
R <p1> passed instantly to <p2>
> 1, 900, urgeclap.wav
G With a weighted one touch pass...|<p1> strokes the ball ahead of <p2>
R <p1> tried to find <p2> with a first time forward pass to run onto
> 1, 900, urgeclap.wav
G <p1> looks for <p2> in front of him|He plays the pass first time...
R <p1> looked for <p2> in front of him with a first time pass
> 1, 900, smlurge.wav
G With a low first time pass...|<p1> plays the ball in front of <p2>
R With his first touch, <p1> found the run of <p2> with a low forward pass
> 1, 900, smlurge.wav
G <p1> feeds the ball first time through to <p2>
R <p1> fed the ball first time through to <p2>
> 1, 900, urgeclap.wav
G <p1> plays the ball forward|A low one touch pass ahead of <p2>
R <p1> played the ball forward first time into the path of <p2>
> 1, 900, smlurge.wav
G With a one touch pass...|<p1> picks out the forward run of <p2>
R With a one touch pass <p1> picked out the forward run of <p2>
> 1, 900,
G <p1> pokes it forward ahead of <p2>
R <p1> poked the ball forward for <p2> to chase
> 1, 900, smlurge.wav
G <p1> uses his first touch to pass|He looks for the run of <p2>
R <p1> used his first touch to pick out the run of <p2>
> 1, 900, lowpass.wav
G <p1> passes it first time ahead of <p2>
R <p1> passed it first time ahead of <p2>
# EVENT_PASS_SHORT_LEFT_FIRST_TIME_INTO_PATH
= 304, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlurge.wav
G <p1> with a low first time pass to the left|<p2> looks to move onto the ball
R <p1> passed first time to his left ahead of <p2>
> 1, 900, smlurge.wav
G With a weighted first time pass...|<p1> moves the ball left in front of <p2>
R <p1> tried to find <p2> with a weighted first time pass to the left
> 1, 900, smlurge.wav
G <p1> looks to his left|He plays a first time ball ahead of <p2>
R <p1> looked for <p2> to his left with a first time pass
> 1, 900, smlurge.wav
G With a low first time pass left...|<p1> strokes the ball into the path of <p2>
R <p1> fed <p2> with a low first time pass left
> 1, 900, smlurge.wav
G <p1> plays it first time...|He feeds the ball left ahead of <p2>
R <p1> fed the ball first time to his left ahead of <p2>
> 1, 900, smlurge.wav
G <p1> plays the ball left|A low first time pass in front of <p2>
R <p1> played the ball first time to his left in front of <p2>
> 1, 900, smlurge.wav
G <p1> passes first time along the floor|<p2> moves for the pass to his left
R <p1> passed first time to his left along the floor for <p2> to pick it up
> 1, 900,
G <p1> lays it off first time|<p2> is available to his left
R <p1> laid it first time left to <p2>
> 1, 900, chipclap.wav
G <p1> moves the ball first time|He's looking left for the run of <p2>
R <p1> moved the ball first time left for the run of <p2>
> 1, 900, smlurge.wav
G <p1> passes it first time to his left ahead of <p2>
R With one touch, <p1> passed it left and first time ahead of <p2>
# EVENT_PASS_SHORT_RIGHT_FIRST_TIME_INTO_PATH
= 305, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low first time pass to the right|<p2> looks to move onto the ball
R <p1> passed first time to his right ahead of <p2>
> 1, 900, lowpass.wav
G With a weighted first time pass...|<p1> moves the ball right in front of <p2>
R <p1> tried to find <p2> with a weighted first time pass to the right
> 1, 900,
G <p1> looks to his right|He plays a first time ball ahead of <p2>
R <p1> looked for <p2> to his right with a first time pass
> 1, 900, lowpass.wav
G With a low first time pass right...|<p1> strokes the ball into the path of <p2>
R <p1> fed <p2> with a low first time pass right
> 1, 900, lowpass.wav
G <p1> plays it first time...|He feeds the ball right ahead of <p2>
R <p1> fed the ball first time to his right ahead of <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball right|A low first time pass in front of <p2>
R <p1> played the ball first time to his right in front of <p2>
> 1, 900, lowpass.wav
G <p1> passes first time along the floor|<p2> moves for the pass to his right
R <p1> passed first time to his right along the floor for <p2> to pick it up
> 1, 900, lowpass.wav
G <p1> lays it off first time|<p2> is available to his right
R <p1> laid it first time right to <p2>
> 1, 900, lowpass.wav
G <p1> moves the ball first time|He's looking right for the run of <p2>
R <p1> moved the ball first time right for the run of <p2>
> 1, 900, lowpass.wav
G <p1> passes it first time to his right ahead of <p2>
R <p1> passed it right and first time ahead of <p2>
# EVENT_PASS_SHORT_BACK_FIRST_TIME_INTO_PATH
= 306, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low first time pass|It goes back towards <p2>
R <p1> passed back to <p2>
> 1, 900, lowpass.wav
G With a first time weighted pass...|<p1> moves the ball ahead of <p2>
R <p1> passed back for <p2>
> 1, 900, lowpass.wav
G <p1> passes back first time ahead of <p2>
R <p1> passed back first time ahead of <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball back first time ahead of <p2>
R <p1> laid the ball back first time ahead of <p2>
> 1, 900, lowpass.wav
G <p1> lays it back first time ahead of <p2>
R <p1> laid it back first time ahead of <p2>
> 1, 900, lowpass.wav
G <p1> moves the ball back|<p2> can move onto the pass
R <p1> moved the ball back first time ahead of <p2>
> 1, 900, lowpass.wav
G <p1> passes it first time back ahead of <p2>
R <p1> passed it back first time ahead of <p2>
# EVENT_PASS_SHORT_INTO_AREA_FIRST_TIME_INTO_PATH
= 307, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> with a low first time pass into the area|<p2> looks to move onto the ball
R <p1> passed first time ahead of <p2> in the area
> 1, 900, newurge.wav
G With a first time weighted pass...|<p1> moves the ball into the area
R <p1> tried to find the run of <p2> with a first time pass into the area
> 1, 900, newurge.wav
G <p1> looks for <p2> in the area|He plays the ball first time into his path
R <p1> looked for <p2>{s} run with a first time pass into the penalty area
> 1, 900, newurge.wav
G With a low weighted pass into the area...|<p1> plays a first time ball to <p2>
R <p1> looked for the run of <p2> with a low first time pass into the area
> 1, 900, newurge.wav
G <p1> weights the ball first time into the danger area
R <p1> weighted the ball first time ahead of <p2> in the area
> 1, 900, newurge.wav
G <p1> plays the ball first time|He looks for the run of <p2> in the area
R <p1> played the ball first time into the area for <p2> to move onto
> 1, 900, newurge.wav
G <p1> slots a first time ball into the area
R <p1> passed first time along the floor for <p2> to run onto in the area
# EVENT_PASS_SHORT_LEFT_WING_FIRST_TIME_INTO_PATH
= 308, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlurge.wav
G <p1> passes the ball first time|<p2> goes to receive it down the left
R <p1> passed first time to <p2> down the left wing
> 1, 900, smlurge.wav
G With a weighted first time pass...|<p1> moves the ball down the left for <p2>
R <p1> tried to find <p2> with a first time pass down the left
> 1, 900, smlurge.wav
G <p1> looks for <p2> out left|<p2> goes for his first time pass
R <p1> looked for <p2> out left with a first time pass
> 1, 900, smlurge.wav
G With a low pass down the left flank...|<p1> plays the ball first time ahead of <p2>
R <p1> found <p2> with a low first time pass down the left flank
> 1, 900, smlurge.wav
G <p1> feeds the ball out left first time|<p2> looks to run onto it
R <p1> fed the ball first time out left for the run of <p2>
> 1, 900, smlurge.wav
G <p1> plays the ball down the left first time|A low pass ahead of <p2>
R <p1> played the ball first time down the left ahead of <p2>
> 1, 900, smlurge.wav
G <p1> looks down the left flank|He plays a low first time pass in front of <p2>
R <p1> passed first time along the floor for <p2> to pick it up down the left
> 1, 900, smlurge.wav
G <p1> lays it wide left|A first time pass ahead of <p2>
R <p1> laid it wide left first time ahead of <p2>
> 1, 900, smlurge.wav
G <p1> moves the ball out left first time|<p2> tries to take it in his stride
R <p1> moved the ball out left first time in front of <p2>
> 1, 900, smlurge.wav
G <p1> passes it down the left|First time and into the path of <p2>...
R <p1> passed it down the left first time into the path of <p2>
# EVENT_PASS_SHORT_RIGHT_WING_FIRST_TIME_INTO_PATH
= 309, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlurge.wav
G <p1> passes the ball first time|<p2> goes to receive it down the right
R <p1> passed first time to <p2> down the right wing
> 1, 900, urgeclap.wav
G With a weighted first time pass...|<p1> moves the ball down the right for <p2>
R <p1> tried to find <p2> with a first time pass down the right
> 1, 900, smlurge.wav
G <p1> looks for <p2> out right|<p2> goes for his first time pass
R <p1> looked for <p2> out right with a first time pass
> 1, 900, smlurge.wav
G With a low pass down the right flank...|<p1> plays the ball first time ahead of <p2>
R <p1> found <p2> with a low first time pass down the right flank
> 1, 900, smlurge.wav
G <p1> feeds the ball out right first time|<p2> looks to run onto it
R <p1> fed the ball first time out right for the run of <p2>
> 1, 900, smlurge.wav
G <p1> plays the ball down the right first time|A low pass ahead of <p2>
R <p1> played the ball first time down the right ahead of <p2>
> 1, 900, smlurge.wav
G <p1> looks down the right flank|He plays a low first time pass in front of <p2>
R <p1> passed first time along the floor for <p2> to pick it up down the right
> 1, 900, smlurge.wav
G <p1> lays it wide right|A first time pass ahead of <p2>
R <p1> laid it wide right first time ahead of <p2>
> 1, 900, smlurge.wav
G <p1> moves the ball out right first time|<p2> tries to take it in his stride
R <p1> moved the ball out right first time in front of <p2>
> 1, 900, smlurge.wav
G <p1> passes it down the right|First time and into the path of <p2>...
R <p1> passed it down the right first time into the path of <p2>
# EVENT_PASS_MEDIUM_FORWARD
= 310, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, shot2mon.wav
G <p1> searches out <p2>
R <p1> searched out <p2>
> 1, 1100, linepass.wav
G <p1> hits the ball forward <d> yards
R <p1> hit a <d> yard ball forward to <p2>
> 1, 1100, okaypass.wav
G <p1> plays the ball ahead looking for <p2>
R <p1> played the ball ahead looking for <p2>
> 1, 1100, shot2mon.wav
G <p1> sends the ball forward to <p2>
R <p1> looked to play the ball long to <p2>
> 1, 1100, shot2mon.wav
G <p1> hits it forward to <p2>
R <p1> hit it forward to <p2>
> 1, 1100, shot2mon.wav
G <p1> plays it up towards <p2>
R <p1> played it up towards <p2>
# EVENT_PASS_MEDIUM_LEFT
= 311, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, shot2mon.wav
G <p1> searches out <p2> to his left
R <p1> searched out <p2> to his left
> 1, 1100, chipclap.wav
G <p1> hits the ball left <d> yards
R <p1> hit a <d> yard ball left to <p2>
> 1, 1100,
G <p1> plays the ball square looking for <p2>
R <p1> played the ball square looking for <p2>
> 1, 1100,
G <p1> sends the ball left to <p2>
R <p1> looked for the pass left to <p2>
> 1, 1100, shot2mon.wav
G <p1> hits it left to <p2>
R <p1> hit it left to <p2>
> 1, 1100, shot2mon.wav
G <p1> looks up|He swings the ball left towards <p2>
R <p1> looked up and swung the ball left towards <p2>
> 1, 1100, lowpass.wav
G <p1> plays it left towards <p2>
R <p1> played it left towards <p2>
# EVENT_PASS_MEDIUM_RIGHT
= 312, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, shot2mon.wav
G <p1> searches out <p2> to his right
R <p1> searched out <p2> to his right
> 1, 1100, chipclap.wav
G <p1> hits the ball right <d> yards
R <p1> hit a <d> yard ball right to <p2>
> 1, 1100,
G <p1> plays the ball square looking for <p2>
R <p1> played the ball square looking for <p2>
> 1, 1100, shot2mon.wav
G <p1> sends the ball right to <p2>
R <p1> looked for the pass right to <p2>
> 1, 1100, shot2mon.wav
G <p1> hits it right to <p2>
R <p1> hit it right to <p2>
> 1, 1100, shot2mon.wav
G <p1> looks up|He swings the ball right towards <p2>
R <p1> looked up and swung the ball right towards <p2>
> 1, 1100, shot2mon.wav
G <p1> plays it right towards <p2>
R <p1> played it right towards <p2>
# EVENT_PASS_MEDIUM_BACK
= 313, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1100, lowpass.wav
G <p1> sends the ball back to <p2>
R <p1> sent the ball back to <p2>
> 1, 1100,
G <p1> hits the ball back <d> yards towards <p2>
R <p1> hit the ball back <d> yards towards <p2>
# EVENT_PASS_MEDIUM_INTO_AREA
= 314, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, goodchip.wav
G <p1> hits the ball into the area
R <p1> hit the ball towards <p2> in the area
> 1, 1100, passnew.wav
G <p1> passes the ball into the area|<p2> looks to pick up the ball
R <p1> passed the ball into the area looking for <p2>
> 1, 1100, goodchip.wav
G <p1> sends the ball into the area for <p2>
R <p1> sent the ball into the area for <p2>
# EVENT_PASS_MEDIUM_LEFT_WING
= 315, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G <p1> sprays the ball out to the left wing
R <p1> sprayed the ball out to the left wing
> 1, 1100, chipclap.wav
G <p1> sprays the ball out left for <p2>
R <p1> sprayed the ball out left for <p2>
> 1, 1100, passclap.wav
G <p1> angles a <d> yard pass out left
R <p1> angled the ball out left for <p2>
> 1, 1100, chipclap.wav
G <p1> searches out <p2> on the left wing
R <p1> searched out <p2> on the left wing
# EVENT_PASS_MEDIUM_RIGHT_WING
= 316, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> sprays the ball out to the right wing
R <p1> sprayed the ball out to the right wing
> 1, 1100, chipclap.wav
G <p1> sprays the ball out right for <p2>
R <p1> sprayed the ball out right for <p2>
> 1, 1100, passurge.wav
G <p1> angles a <d> yard pass out right
R <p1> angled the ball out right for <p2>
> 1, 1100, linepass.wav
G <p1> searches out <p2> on the right wing
R <p1> searched out <p2> on the right wing
# EVENT_PASS_MEDIUM_FORWARD_FIRST_TIME
= 317, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G <p1> searches out <p2> first time
R <p1> searched out <p2> first time
> 1, 1100, urgeclap.wav
G With no hesitation <p1> looks forward|He hits the ball forward <d> yards for <p2>
R <p1> hit a first time <d> yard ball forward to <p2>
> 1, 1100, passurge.wav
G <p1> plays the ball first time looking for <p2>
R <p1> played the ball first time looking for <p2>
> 1, 1100, goodchip.wav
G <p1> volleys the ball forward to <p2>
R <p1> looked to volley the ball long to <p2>
> 1, 1100, chipclap.wav
G <p1> half volleys it forward to <p2>
R <p1> half volleyed it forward to <p2>
# EVENT_PASS_MEDIUM_LEFT_FIRST_TIME
= 318, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passurge.wav
G With a first time pass...|<p1> searches out <p2> to his left
R <p1> searched out <p2> to his left with a first time pass
> 1, 1100, passclap.wav
G <p1> hits the ball first time <d> yards|It swings out left towards <p2>
R <p1> hit a first time <d> yard ball left to <p2>
> 1, 1100,
G <p1> plays the ball square first time
R <p1> played the ball first time square looking for <p2>
> 1, 1100, passurge.wav
G <p1> sends the ball left first time to <p2>
R <p1> looked for the pass first time left to <p2>
> 1, 1100, chipclap.wav
G <p1> sprays a one touch pass...|<d> yards to his left for <p2>
R <p1> sprayed it left first time to <p2>
> 1, 1100, urgeclap.wav
G <p1> looks up|He swings a first time pass left towards <p2>
R <p1> looked up and swung a first time pass left towards <p2>
> 1, 1100, smlurge.wav
G <p1> aims a one touch pass left towards <p2>
R <p1> aimed a one touch pass left for <p2>
# EVENT_PASS_MEDIUM_RIGHT_FIRST_TIME
= 319, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G With a first time pass...|<p1> searches out <p2> to his right
R <p1> searched out <p2> to his right with a first time pass
> 1, 1100, passclap.wav
G <p1> hits the ball first time <d> yards|It swings out right towards <p2>
R <p1> hit a first time <d> yard ball right to <p2>
> 1, 1100,
G <p1> plays the ball square first time
R <p1> played the ball first time square looking for <p2>
> 1, 1100, linepass.wav
G <p1> sends the ball right first time to <p2>
R <p1> looked for the pass first time right to <p2>
> 1, 1100, passclap.wav
G <p1> sprays a one touch pass...|<d> yards to his right for <p2>
R <p1> sprayed it right first time to <p2>
> 1, 1100, chipclap.wav
G <p1> looks up|He swings a first time pass right towards <p2>
R <p1> looked up and swung a first time pass right towards <p2>
> 1, 1100, smlurge.wav
G <p1> aims a one touch pass to his right for <p2>
R <p1> aimed a one touch pass to his right for <p2>
# EVENT_PASS_MEDIUM_BACK_FIRST_TIME
= 320, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1100, shot2mon.wav
G <p1> volleys the ball back to <p2>
R <p1> volleyed the ball back to <p2>
> 1, 1100, shot2mon.wav
G <p1> half volleys the ball back towards <p2>
R <p1> half volleyed the ball back <d> yards towards <p2>
# EVENT_PASS_MEDIUM_INTO_AREA_FIRST_TIME
= 321, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, goodchip.wav
G <p1> hits the ball first time into the area
R <p1> hit the ball first time towards <p2> in the area
> 1, 1100, passnew.wav
G <p1> passes the ball first time|<p2> looks to pick up the ball in the area
R <p1> passed the ball first time into the area looking for <p2>
> 1, 1100, tinyurg2.wav
G With one touch...|<p1> sends the ball into the area for <p2>
R <p1> sent the ball into the area for <p2> with one touch
# EVENT_PASS_MEDIUM_LEFT_WING_FIRST_TIME
= 322, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, linepass.wav
G <p1> sprays the ball first time out left
R <p1> sprayed the ball first time out to the left wing
> 1, 1100, chipclap.wav
G <p1> volleys the ball out left for <p2>
R <p1> volleyed the ball out left for <p2>
> 1, 1100, passclap.wav
G With a first time volley...|<p1> angles a <d> yard pass out left
R <p1> angled the ball out left first time for <p2>
> 1, 1100, smlurge.wav
G <p1> goes for a one touch pass|He searches out <p2> on the left wing
R <p1> searched for <p2> on the left wing with a one touch pass
# EVENT_PASS_MEDIUM_RIGHT_WING_FIRST_TIME
= 323, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G <p1> sprays the ball first time out right
R <p1> sprayed the ball first time out to the right wing
> 1, 1100, passurge.wav
G <p1> volleys the ball out right for <p2>
R <p1> volleyed the ball out right for <p2>
> 1, 1100, passclap.wav
G With a first time volley...|<p1> angles a <d> yard pass out right
R <p1> angled the ball out right first time for <p2>
> 1, 1100, urgeclap.wav
G <p1> goes for a one touch pass|He searches out <p2> on the right wing
R <p1> searched for <p2> on the right wing with a one touch pass
# EVENT_PASS_MEDIUM_FORWARD_INTO_PATH
= 324, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> hits the ball <d> yards upfield|<p2> moves to pick up the pass
R <p1> hit the ball in search of <p2>{s} run
> 1, 1100, smlclap1.wav
G <p1> looks forward|He hits a <d> yard ball ahead of <p2>
R <p1> hit a <d> yard ball ahead of <p2>
> 1, 1100, shot2mon.wav
G <p1> plays the ball upfield|He was looking for the run of <p2>
R <p1> played the ball upfield looking for the run of <p2>
> 1, 1100, shot2mon.wav
G <p1> drives the ball ahead of <p2>
R <p1> looked to drive the ball into the path of <p2>
# EVENT_PASS_MEDIUM_LEFT_INTO_PATH
= 325, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G With a measured weighted pass...|<p1> searches out <p2> to his left
R <p1> searched out the run of <p2> to his left with a first time pass
> 1, 1100, passclap.wav
G <p1> hits a <d> yard pass|It swings out left into the path of <p2>
R <p1> hit a <d> yard ball left to <p2>
> 1, 1100,
G <p1> plays the ball square into space
R <p1> played the ball square looking for <p2> to pick it up
> 1, 1100, shot2mon.wav
G <p1> sends the ball left ahead of <p2>
R <p1> looked for the pass left ahead of <p2>
> 1, 1100, chipclap.wav
G <p1> sprays the ball to his left..|<p2> moves towards the ball
R <p1> sprayed it left in front of <p2>
> 1, 1100, urgeclap.wav
G <p1> looks left and spots the runner|He swings a <d> yard pass into the space
R <p1> looked up and swung a pass left ahead of <p2>
> 1, 1100, chipclap.wav
G <p1> aims a weighted pass left towards <p2>
R <p1> aimed a weighted pass left for <p2>
# EVENT_PASS_MEDIUM_RIGHT_INTO_PATH
= 326, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passurge.wav
G With a measured weighted pass...|<p1> searches out <p2> to his right
R <p1> searched out the run of <p2> to his right with a first time pass
> 1, 1100, passurge.wav
G <p1> hits a <d> yard pass|It swings out right into the path of <p2>
R <p1> hit a <d> yard ball right to <p2>
> 1, 1100,
G <p1> plays the ball square into space
R <p1> played the ball square looking for <p2> to pick it up
> 1, 1100, smlurge.wav
G <p1> sends the ball right ahead of <p2>
R <p1> looked for the pass right ahead of <p2>
> 1, 1100, passurge.wav
G <p1> sprays the ball to his right..|<p2> moves towards the ball
R <p1> sprayed it right in front of <p2>
> 1, 1100, urgeclap.wav
G <p1> looks right and spots the runner|He swings a <d> yard pass into the space
R <p1> looked up and swung a pass right ahead of <p2>
> 1, 1100, passurge.wav
G <p1> aims a weighted pass right towards <p2>
R <p1> aimed a weighted pass right for <p2>
# EVENT_PASS_MEDIUM_BACK_INTO_PATH
= 327, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1100,
G <p1> sends the ball back to <p2>
R <p1> sent the ball back to <p2>
> 1, 1100, shot2mon.wav
G <p1> hits the ball back <d> yards towards <p2>
R <p1> hit the ball back <d> yards towards <p2>
# EVENT_PASS_MEDIUM_INTO_AREA_INTO_PATH
= 328, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passnew.wav
G <p1> hits the ball into the area|<p2> looks to run onto it
R <p1> hit the ball ahead of <p2> in the area
> 1, 1100, passnew.wav
G <p1> passes the ball into the area|<p2> looks to move onto the ball
R <p1> passed the ball into the area looking for the run of <p2>
> 1, 1100, passnew.wav
G <p1> sends the ball into the area in front of <p2>
R <p1> sent the ball into the area in front of <p2>
# EVENT_PASS_MEDIUM_LEFT_WING_INTO_PATH
= 329, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> sprays the ball out left|<p2> looks to move onto the pass
R <p1> sprayed the ball out to the left wing for <p2>{s} run
> 1, 1100, passurge.wav
G <p1> swings the ball out left ahead of <p2>
R <p1> swung the ball out left ahead of <p2>
> 1, 1100, passurge.wav
G <p1> weights a <d> yard pass down the left
R <p1> weighted the ball out left for <p2>
> 1, 1100, passurge.wav
G <p1> searches the runner on the left wing
R <p1> searched for the run of <p2> on the left wing
# EVENT_PASS_MEDIUM_RIGHT_WING_INTO_PATH
= 330, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> sprays the ball out right|<p2> looks to move onto the pass
R <p1> sprayed the ball out to the right wing for <p2>{s} run
> 1, 1100, passurge.wav
G <p1> swings the ball out right ahead of <p2>
R <p1> swung the ball out right ahead of <p2>
> 1, 1100, passclap.wav
G <p1> weights a <d> yard pass down the right
R <p1> weighted the ball out right for <p2>
> 1, 1100, passurge.wav
G <p1> searches the runner on the right wing
R <p1> searched for the run of <p2> on the right wing
# EVENT_PASS_MEDIUM_FORWARD_FIRST_TIME_INTO_PATH
= 331, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> hits the ball first time...|He searches out the run of <p2>
R <p1> hit the ball first time in search of <p2>{s} run
> 1, 1100, urgeclap.wav
G With no hesitation <p1> looks forward|He hits a <d> yard ball ahead of <p2>
R <p1> hit a first time <d> yard ball ahead of <p2>
> 1, 1100, passurge.wav
G <p1> plays the ball first time looking for <p2>
R <p1> played the ball first time looking for <p2>
> 1, 1100, passurge.wav
G <p1> volleys the ball ahead of <p2>
R <p1> looked to volley the ball ahead of <p2>
> 1, 1100, passurge.wav
G <p1> half volleys it ahead of <p2>
R <p1> half volleyed it ahead of <p2>
# EVENT_PASS_MEDIUM_LEFT_FIRST_TIME_INTO_PATH
= 332, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passurge.wav
G With his first touch...|<p1> searches out <p2>{s} run to his left
R <p1> spotted the run of <p2> to his left and hit a <d> yard pass
> 1, 1100, passclap.wav
G <p1> hits a <d> yard first time pass|It swings out left into the path of <p2>
R <p1> hit a <d> yard first time pass left to <p2>
> 1, 1100, passclap.wav
G <p1> instantly sends the ball left|He spotted the run of <p2>
R <p1> instantly sent the ball left after spotting the run of <p2>
> 1, 1100, urgeclap.wav
G <p1> looks up and spots <p2> moving to his left|He weights a one touch pass across...
R <p1> looked up and spotted <p2> moving to his left|He weighted a one touch into his path
> 1, 1100, passclap.wav
G <p1> sprays the ball first time to his left...|<p2> moves towards the ball
R <p1> sprayed it left first time for the run of <p2>
> 1, 1100, urgeclap.wav
G <p1> looks left and spots the runner...|He swings an inviting first time pass
R <p1> looked up and swung a one touch pass left ahead of <p2>
> 1, 1100, passurge.wav
G <p1> volleys a weighted pass left towards <p2>
R <p1> volleyed a weighted pass left for <p2>
# EVENT_PASS_MEDIUM_RIGHT_FIRST_TIME_INTO_PATH
= 333, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G With his first touch...|<p1> searches out <p2>{s} run to his right
R <p1> spotted the run of <p2> to his right and hit a <d> yard pass
> 1, 1100, passclap.wav
G <p1> hits a <d> yard first time pass|It swings out right into the path of <p2>
R <p1> hit a <d> yard first time pass right to <p2>
> 1, 1100, passclap.wav
G <p1> instantly sends the ball right|He spotted the run of <p2>
R <p1> instantly sent the ball right after spotting the run of <p2>
> 1, 1100, urgenew2.wav
G <p1> looks up and spots <p2> moving to his right|He weights a one touch pass across...
R <p1> looked up and spotted <p2> moving to his right|He weighted a one touch into his path
> 1, 1100, passurge.wav
G <p1> sprays the ball first time to his right...|<p2> moves towards the ball
R <p1> sprayed it right first time for the run of <p2>
> 1, 1100, smlclap1.wav
G <p1> looks right and spots the runner...|He swings an inviting first time pass
R <p1> looked up and swung a one touch pass right ahead of <p2>
> 1, 1100, chipclap.wav
G <p1> volleys a weighted pass right towards <p2>
R <p1> volleyed a weighted pass right for <p2>
# EVENT_PASS_MEDIUM_BACK_FIRST_TIME_INTO_PATH
= 334, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1100, shot2mon.wav
G <p1> volleys the ball back to <p2>
R <p1> volleyed the ball back to <p2>
> 1, 1100, shot2mon.wav
G <p1> half volleys the ball back towards <p2>
R <p1> half volleyed the ball back <d> yards towards <p2>
# EVENT_PASS_MEDIUM_INTO_AREA_FIRST_TIME_INTO_PATH
= 335, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passnew.wav
G <p1> hits a first time ball into the area|<p2> looks to run onto it
R <p1> hit the ball first time ahead of <p2> in the area
> 1, 1100, passnew.wav
G <p1> volleys the ball into the area|<p2> looks to move onto the ball
R <p1> volleyed the ball into the area looking for the run of <p2>
> 1, 1100, passnew.wav
G <p1> half volleyed the ball into the area in front of <p2>
R <p1> half volleyed the ball into the area in front of <p2>
# EVENT_PASS_MEDIUM_LEFT_WING_FIRST_TIME_INTO_PATH
= 336, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> sprays the ball first time out left|<p2> looks to move onto the pass
R <p1> sprayed the ball first time out to the left wing for <p2>{s} run
> 1, 1100, passclap.wav
G <p1> volleys the ball out left ahead of <p2>
R <p1> volleyed the ball out left ahead of <p2>
> 1, 1100, chipclap.wav
G With a first time volley...|<p1> weights a <d> yard pass down the left
R <p1> weighted the ball out left first time for <p2>
> 1, 1100, linepass.wav
G <p1> goes for a one touch pass|He searches the runner on the left wing
R <p1> searched for the run of <p2> on the left wing with a one touch pass
# EVENT_PASS_MEDIUM_RIGHT_WING_FIRST_TIME_INTO_PATH
= 337, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, linepass.wav
G <p1> sprays the ball first time out right|<p2> looks to move onto the pass
R <p1> sprayed the ball first time out to the right wing for <p2>{s} run
> 1, 1100, passclap.wav
G <p1> volleys the ball out right ahead of <p2>
R <p1> volleyed the ball out right ahead of <p2>
> 1, 1100, linepass.wav
G With a first time volley...|<p1> weights a <d> yard pass down the right
R <p1> weighted the ball out right first time for <p2>
> 1, 1100, passclap.wav
G <p1> goes for a one touch pass|He searches the runner on the right wing
R <p1> searched for the run of <p2> on the right wing with a one touch pass
# EVENT_LONG_BALL_FORWARD
= 338, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits a long ball upfield
R <p1> hit a long ball upfield
> 1, 900, linepass.wav
G <p1> lofts a <d> yard pass|He's looking for the head of <p2>
R <p1> lofted the ball <d> yards towards <p2>
> 1, 900, smlclap1.wav
G <p1> tries to pick out <p2>|He's hit that all of <d> yards
R <p1> lofted the ball <d> yards towards <p2>
> 1, 1500, shot5mon.wav
G Long ball forward from <p1>
R <p1> lofted the ball to <p2>
> 1, 900, shot5mon.wav
G <p1> plays a long ball|He's looking for the head of <p2>
R <p1> played a long ball looking for the head of <p2>
> 1, 1500, passurge.wav
G <p1> plays it long...|He aims for the head of <p2>
R <p1> looked for the head of <p2>
> 1, 900, passclap.wav
G <p1> plays it <d> yards...|He's hoping <p2> will get onto it
R <p1> played the ball <d> yards hoping that <p2> would get on the end of it
> 1, 1500, shot5mon.wav
G <p1> delivers a long ball towards <p2>
R <p1> delivered a long ball towards <p2>
> 1, 1500, shot5mon.wav
G <p1> aims for <p2> with a high ball
R <p1> aims for <p2> with a high ball
> 1, 900, shot5mon.wav
G <p1> sends a long ball forward|<p2> aims to get there...
R <p1> fed the high ball through to <p2>
> 1, 1500, shot5mon.wav
G <p1> hits it long to <p2>
R <p1> hit it long to <p2>
> 1, 900, shot5mon.wav
G <p1> looks for <p2>|He's lofted that forward <d> yards
R <p1> lofted a <d> yard ball aiming for <p2>
# EVENT_LONG_BALL_LEFT
= 339, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out left
R <p1> swung a long ball out left
> 1, 900, passclap.wav
G <p1> lofts a <d> yard pass left|He spreads the play in the direction of <p2>
R <p1> lofted the ball <d> yards out left towards <p2>
> 1, 1500, shot2mon.wav
G <p1> spreads the play to the left
R <p1> spread the play out left
> 1, 900, urgeclap.wav
G <p1> looks for <p2>|He's lofted that <d> yards to his left
R <p1> lofted a <d> yard ball aiming for <p2> on his left
# EVENT_LONG_BALL_RIGHT
= 340, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out right
R <p1> swung a long ball out right
> 1, 900, passclap.wav
G <p1> lofts a <d> yard pass right|He spreads the play in the direction of <p2>
R <p1> lofted the ball <d> yards out right towards <p2>
> 1, 1500, shot5mon.wav
G <p1> spreads the play to the right
R <p1> spread the play out right
> 1, 900, smlclap1.wav
G <p1> looks for <p2>|He's lofted that <d> yards to his right
R <p1> lofted a <d> yard ball aiming for <p2> on his right
# EVENT_LONG_BALL_BACK
= 341, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1500, shot2mon.wav
G <p1> sends the ball all the way back to <p2>
R <p1> sent the ball all the way back to <p2>
# EVENT_LONG_BALL_INTO_AREA
= 342, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits a long ball towards the penalty area
R <p1> hit a long ball towards the area
> 1, 900, linepass.wav
G <p1> lofts a <d> yard pass|He's looking for <p2> inside the area
R <p1> lofted the ball <d> yards towards <p2> in the area
> 1, 900, passclap.wav
G <p1> tries to pick out <p2> in the area|He's hit that all of <d> yards
R <p1> lofted the ball <d> yards towards <p2> in the area
> 1, 1500, linepass.wav
G Long ball up to the penalty area from <p1>
R <p1> lofted the ball into the penalty area
> 1, 900, passtin2.wav
G <p1> plays a long ball into the area|He's looking for the head of <p2>
R <p1> played a long ball looking for the head of <p2> in the area
> 1, 1500, passnew.wav
G <p1> plays it long towards the danger area...|He aims for the head of <p2>
R <p1> looked for the head of <p2> inside the penalty area
> 1, 900, chipclap.wav
G <p1> plays it <d> yards...|He's hoping <p2> will get onto it in the area
R <p1> played the ball <d> yards|The ball was aimed at <p2> in the area
> 1, 1500, passclap.wav
G <p1> delivers a long ball towards <p2> in the area
R <p1> delivered a long ball towards <p2> in the penalty area
> 1, 1500, goodchip.wav
G <p1> aims for <p2> with a high ball into the area
R <p1> aimed for <p2> with a high ball into the area
> 1, 900, goodchip.wav
G <p1> sends a long ball up to the area|<p2> aims to get there...
R <p1> fed the high ball up to <p2> inside the danger area
# EVENT_LONG_BALL_LEFT_WING
= 343, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out to the left
R <p1> swung a long ball out to the left
> 1, 900, chipclap.wav
G <p1> lofts a <d> yard pass...|He looks for <p2> down the left
R <p1> lofted the ball <d> yards down the left towards <p2>
> 1, 1500, passclap.wav
G <p1> sends the ball <d> yards down the left wing
R <p1> sent the ball <d> yards down the left wing
> 1, 900, urgeclap.wav
G <p1> looks for <p2>|He's lofted that <d> yards into the left channel
R <p1> lofted a <d> yard ball aiming for <p2> down the left channel
> 1, 1500, shot2mon.wav
G <p1> hits a long ball into the left channel
R <p1> hit a long ball into the left channel
# EVENT_LONG_BALL_RIGHT_WING
= 344, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out to the right
R <p1> swung a long ball out to the right
> 1, 900, chipclap.wav
G <p1> lofts a <d> yard pass...|He looks for <p2> down the right
R <p1> lofted the ball <d> yards down the right towards <p2>
> 1, 1500, passurge.wav
G <p1> sends the ball <d> yards down the right wing
R <p1> sent the ball <d> yards down the right wing
> 1, 900, passclap.wav
G <p1> looks for <p2>|He's lofted that <d> yards down the right
R <p1> lofted a <d> yard ball aiming for <p2> down the right channel
> 1, 1500, okaypass.wav
G <p1> hits a long ball down the right wing
R <p1> hit a long ball into the right channel
> 1, 1500,
G <p1> looks to his right...|And hits a long ball into the channel
R <p1> hit a long ball into the right channel
# EVENT_LONG_BALL_FORWARD_FIRST_TIME
= 345, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, okaypass.wav
G <p1> volleys a long ball upfield
R <p1> volleyed a long ball upfield
> 1, 900, passclap.wav
G <p1> lofts a <d> first time yard pass|He's looking for the head of <p2>
R <p1> lofted the ball <d> yards first time towards <p2>
> 1, 900, urgeclap.wav
G <p1> tries to pick out <p2>|He's hit that first time all of <d> yards
R <p1> lofted the ball <d> yards first time towards <p2>
> 1, 1500, shot2mon.wav
G Long ball forward from <p1>
R <p1> vollyed the ball upfield to <p2>
> 1, 900, linepass.wav
G <p1> plays a long first time ball|He's looking for the head of <p2>
R <p1> played a long first time ball looking for the head of <p2>
> 1, 1500, linepass.wav
G <p1> plays the early ball upfield|He aims for the head of <p2>
R <p1> looked for the head of <p2> with an early ball
> 1, 900, linepass.wav
G <p1> flights it <d> yards upfield|He's hoping <p2> will get onto it
R <p1> flighted the ball <d> yards hoping that <p2> would get on the end of it
> 1, 1500, passurge.wav
G <p1> delivers an early ball towards <p2>
R <p1> delivered an early ball towards <p2>
> 1, 1500, linepass.wav
G <p1> aims for <p2> with a high first time ball
R <p1> aims for <p2> with a high first time ball
> 1, 900, passurge.wav
G <p1> half volleys a long ball forward|<p2> aims to get there...
R <p1> half volleyed the high ball through to <p2>
> 1, 1500, urgeclap.wav
G With no hesitation...|<p1> hits it long to <p2>
R <p1> hit it long first time to <p2>
> 1, 900, passclap.wav
G <p1> hits a long ball on the volley|He's lofted that forward <d> yards
R <p1> lofted a <d> yard volley aiming for <p2>
# EVENT_LONG_BALL_LEFT_FIRST_TIME
= 346, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, okaypass.wav
G <p1> hits it long first time|He swings the ball out to the left
R <p1> swung a long ball out left first time
> 1, 900, passclap.wav
G With a first time <d> yard pass...|<p1> sends the ball left towards <p2>
R <p1> lofted the ball <d> yards out left towards <p2>
> 1, 900, shot2mon.wav
G <p1> volleys the ball long to the left
R <p1> volleyed the ball long to the left
> 1, 900, chipclap.wav
G With a half volleyed pass...|<p1> sends a long ball out left
R <p1> lofted a first time <d> yard ball aiming for <p2> on his left
# EVENT_LONG_BALL_RIGHT_FIRST_TIME
= 347, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits it long first time|He swings the ball out to the right
R <p1> swung a long ball out right first time
> 1, 900, chipclap.wav
G With a first time <d> yard pass...|<p1> sends the ball right towards <p2>
R <p1> lofted the ball <d> yards out right towards <p2>
> 1, 900, shot2mon.wav
G <p1> volleys the ball long to the right
R <p1> volleyed the ball long to the right
> 1, 900, passclap.wav
G With a half volleyed pass...|<p1> sends a long ball out right
R <p1> lofted a first time <d> yard ball aiming for <p2> on his right
# EVENT_LONG_BALL_BACK_FIRST_TIME
= 348, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1500, shot2mon.wav
G <p1> volleys the ball all the way back to <p2>
R <p1> volleyed the ball all the way back to <p2>
# EVENT_LONG_BALL_INTO_AREA_FIRST_TIME
= 349, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, okaypass.wav
G <p1> volleys a long ball towards the penalty area
R <p1> volleyed a long ball towards the area
> 1, 900, passclap.wav
G <p1> lofts a <d> yard first time pass|He's looking for <p2> inside the area
R <p1> lofted the ball <d> yards first time towards <p2> in the area
> 1, 900, passclap.wav
G <p1> tries to pick out <p2> in the area|He's hit that first time all of <d> yards
R <p1> lofted the ball <d> yards first time towards <p2> in the area
> 1, 1500, shot2mon.wav
G Volleyed up to the penalty area by <p1>
R <p1> volleyed the ball into the penalty area
> 1, 900, passclap.wav
G <p1> plays a long first time ball into the area|He's looking for the head of <p2>
R <p1> played a long first time ball looking for the head of <p2> in the area
> 1, 1500, passclap.wav
G <p1> half volleys it long towards the danger area...|He aims for the head of <p2>
R <p1> looked for the head of <p2> inside the penalty area with a first time ball
> 1, 900, passclap.wav
G <p1> half volleys it <d> yards...|He's hoping <p2> will get onto it in the area
R <p1> half volleyed the ball <d> yards hoping that <p2> would get on the end of it in the area
> 1, 1500, okaypass.wav
G <p1> delivers a long ball towards <p2> in the area
R <p1> delivered a long ball towards <p2> in the penalty area
> 1, 1500, okaypass.wav
G <p1> aims for <p2> with a high ball into the area
R <p1> aimed for <p2> with a high ball into the area
> 1, 900, goodchip.wav
G <p1> sends a long first time ball up to the area|<p2> aims to get there...
R <p1> sent the long first time ball up to <p2> inside the danger area
# EVENT_LONG_BALL_LEFT_WING_FIRST_TIME
= 350, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long first time ball out to the left
R <p1> swung a long first time ball out to the left
> 1, 900, linepass.wav
G <p1> lofts a <d> yard first time pass...|He looks for <p2> down the left
R <p1> lofted the ball <d> yards first time down the left towards <p2>
> 1, 900, linepass.wav
G With a first time <d> yard pass...|<p1> sends the ball <d> yards down the left wing
R <p1> sent the ball <d> yards first time down the left wing
> 1, 900, urgeclap.wav
G <p1> looks first time for <p2>|He's lofted that <d> yards into the left channel
R <p1> lofted a first time <d> yard ball aiming for <p2> down the left channel
> 1, 1500, linepass.wav
G <p1> volleys the ball long|He sends it into the left channel
R <p1> volleyed the ball long into the left channel
# EVENT_LONG_BALL_RIGHT_WING_FIRST_TIME
= 351, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> swings a long first time ball out to the right
R <p1> swung a long first time ball out to the right
> 1, 900, chipclap.wav
G <p1> lofts a <d> yard first time pass...|He looks for <p2> down the right
R <p1> lofted the ball <d> yards first time down the right towards <p2>
> 1, 900, passclap.wav
G With a first time <d> yard pass...|<p1> sends the ball <d> yards down the right wing
R <p1> sent the ball <d> yards first time down the right wing
> 1, 900, urgeclap.wav
G <p1> looks first time for <p2>|He's lofted that <d> yards down the right wing
R <p1> lofted a first time <d> yard ball aiming for <p2> down the right channel
> 1, 1500, shot2mon.wav
G <p1> volleys the ball long|He sends it down the right side
R <p1> volleyed the ball long into the right channel
# EVENT_LONG_BALL_FORWARD_INTO_PATH
= 352, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits a long ball upfield
R <p1> hit a long ball upfield
> 1, 900, passurge.wav
G <p1> lofts a <d> yard pass|He's looking for the run of <p2>
R <p1> lofted the ball <d> yards ahead of <p2>
> 1, 900, passclap.wav
G <p1> tries to pick out <p2>{s} run|He's hit that all of <d> yards
R <p1> lofted the ball <d> yards in front of <p2>
> 1, 1500, shot2mon.wav
G Long ball forward from <p1>
R <p1> lofted the ball to <p2>
> 1, 900, linepass.wav
G <p1> plays a long ball|He's looking for the head of <p2>
R <p1> played a long ball looking for the head of <p2>
> 1, 1500, shot2mon.wav
G <p1> plays it long...|He aims for the head of <p2>
R <p1> looked for the head of <p2>
> 1, 900, shot2mon.wav
G <p1> plays it <d> yards...|He's hoping <p2> will move onto it
R <p1> played the ball <d> yards hoping that <p2> would move onto it
> 1, 1500, goodchip.wav
G <p1> delivers a long ball into the path of <p2>
R <p1> delivered a long ball into the path of <p2>
> 1, 1500, linepass.wav
G <p1> aims for <p2>{s} run with a high ball
R <p1> aims for <p2>{s} run with a high ball
> 1, 900, passurge.wav
G <p1> sends a long ball forward|<p2> aims to get there...
R <p1> fed the high ball through to <p2>
> 1, 1500, shot2mon.wav
G <p1> hits it long in front of <p2>
R <p1> hit it long in front of <p2>
> 1, 900, smlclap1.wav
G <p1> looks for the run of <p2>|He's lofted that forward <d> yards
R <p1> lofted a <d> yard ball aiming for the run of <p2>
# EVENT_LONG_BALL_LEFT_INTO_PATH
= 353, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out left
R <p1> swung a long ball out left
> 1, 900, passclap.wav
G <p1> lofts a <d> yard pass left|He spreads the play into the path of <p2>
R <p1> lofted the ball <d> yards out left ahead of <p2>
> 1, 1500, shot2mon.wav
G <p1> spreads the play to the left
R <p1> spread the play out left
> 1, 900, passclap.wav
G <p1> looks for the run of <p2>|He's lofted that <d> yards to his left
R <p1> lofted a <d> yard ball aiming for the run of <p2> on his left
# EVENT_LONG_BALL_RIGHT_INTO_PATH
= 354, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out right
R <p1> swung a long ball out right
> 1, 900, passurge.wav
G <p1> lofts a <d> yard pass right|He spreads the play into the path of <p2>
R <p1> lofted the ball <d> yards out right ahead of <p2>
> 1, 1500, shot2mon.wav
G <p1> spreads the play to the right
R <p1> spread the play out right
> 1, 900, urgeclap.wav
G <p1> looks for the run of <p2>|He's lofted that <d> yards to his right
R <p1> lofted a <d> yard ball aiming for the run of <p2> on his right
# EVENT_LONG_BALL_BACK_INTO_PATH
= 355, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> sends the ball all the way back to <p2>
R <p1> sent the ball all the way back to <p2>
# EVENT_LONG_BALL_INTO_AREA_INTO_PATH
= 356, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits a long ball towards the penalty area
R <p1> hit a long ball towards the area
> 1, 900, chipclap.wav
G <p1> lofts a <d> yard pass|He's looking for the run of <p2> inside the area
R <p1> lofted the ball <d> yards ahead of <p2> in the area
> 1, 900, urgeclap.wav
G <p1> tries to pick out <p2>{s} run in the area|He's hit that all of <d> yards
R <p1> lofted the ball <d> yards in front of <p2> in the area
> 1, 1500, linepass.wav
G Long ball up to the penalty area from <p1>
R <p1> lofted the ball into the penalty area
> 1, 900, passurge.wav
G <p1> plays a long ball into the area|He's looking for the head of <p2>
R <p1> played a long ball looking for the head of <p2> in the area
> 1, 1500, passurge.wav
G <p1> plays it long towards the danger area...|He aims for the head of <p2>
R <p1> looked for the head of <p2> inside the penalty area
> 1, 900, passclap.wav
G <p1> plays it <d> yards...|He's hoping <p2> will move onto it in the area
R <p1> played the ball <d> yards hoping that <p2> would get on the end of it in the area
> 1, 1500, passurge.wav
G <p1> delivers a long ball ahead of <p2> in the area
R <p1> delivered a long ball ahead of <p2> in the penalty area
> 1, 1500, linepass.wav
G <p1> aims for <p2> with a high ball into the area
R <p1> aimed for <p2> with a high ball into the area
> 1, 900, linepass.wav
G <p1> sends a long ball up to the area|<p2> aims to get onto it...
R <p1> fed the high ball into the path of <p2> inside the danger area
# EVENT_LONG_BALL_LEFT_WING_INTO_PATH
= 357, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out to the left
R <p1> swung a long ball out to the left
> 1, 900, okaypass.wav
G <p1> lofts a <d> yard pass...|He looks for <p2>{s} run down the left
R <p1> lofted the ball <d> yards down the left ahead of <p2>
> 1, 1500, passurge.wav
G <p1> sends the ball <d> yards down the left wing
R <p1> sent the ball <d> yards down the left wing
> 1, 900, smlclap1.wav
G <p1> looks for the run of <p2>|He's lofted that <d> yards into the left channel
R <p1> lofted a <d> yard ball aiming for the run of <p2> down the left channel
> 1, 1500, shot2mon.wav
G <p1> hits a long ball into the left channel
R <p1> hit a long ball into the left channel
# EVENT_LONG_BALL_RIGHT_WING_INTO_PATH
= 358, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out to the right
R <p1> swung a long ball out to the right
> 1, 900, okaypass.wav
G <p1> lofts a <d> yard pass...|He looks for <p2>{s} run down the right
R <p1> lofted the ball <d> yards down the right ahead of <p2>
> 1, 1500, linepass.wav
G <p1> sends the ball <d> yards down the right wing
R <p1> sent the ball <d> yards down the right wing
> 1, 900, smlclap1.wav
G <p1> looks for the run of <p2>|He's lofted that <d> yards down the right wing
R <p1> lofted a <d> yard ball aiming for the run of <p2> down the right channel
> 1, 1500, shot2mon.wav
G <p1> hits a long ball into space down the right
R <p1> hit a long ball into the right channel
# EVENT_LONG_BALL_FORWARD_FIRST_TIME_INTO_PATH
= 359, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> volleys a long ball upfield
R <p1> volleyed a long ball upfield
> 1, 900, passclap.wav
G <p1> lofts a <d> first time yard pass|He's looking for the run of <p2>
R <p1> lofted the ball <d> yards first time towards <p2>
> 1, 900, urgeclap.wav
G <p1> tries to pick out <p2>|He's hit that first time all of <d> yards
R <p1> lofted the ball <d> yards first time ahead of <p2>
> 1, 1500, shot2mon.wav
G Long ball forward from <p1>
R <p1> volleyed the ball upfield to <p2>
> 1, 900, okaypass.wav
G <p1> plays a long first time ball|He's looking for the head of <p2>
R <p1> played a long first time ball looking for the head of <p2>
> 1, 1500, passurge.wav
G <p1> plays the early ball upfield|He aims for the head of <p2>
R <p1> looked for the head of <p2> with an early ball
> 1, 900, chipclap.wav
G <p1> flights it <d> yards upfield|He's hoping <p2> will get onto it
R <p1> flighted the ball <d> yards hoping that <p2> would get on the end of it
> 1, 1500, shot2mon.wav
G <p1> delivers an early ball ahead of <p2>
R <p1> delivered an early ball ahead of <p2>
> 1, 1500, linepass.wav
G <p1> aims ahead of <p2> with a high first time ball
R <p1> aimed ahead of <p2> with a high first time ball
> 1, 900, passurge.wav
G <p1> half volleys a long ball forward|<p2> aims to move onto it...
R <p1> half volleyed the high ball upfield in front of <p2>
> 1, 1500, smlclap1.wav
G With no hesitation...|<p1> hits it long into the path of <p2>
R <p1> hit it long first time into the path of <p2>
> 1, 900, passclap.wav
G <p1> hits a long searching ball on the volley|He's lofted that forward <d> yards
R <p1> lofted a <d> yard volley aiming for the run of <p2>
# EVENT_LONG_BALL_LEFT_FIRST_TIME_INTO_PATH
= 360, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, okaypass.wav
G <p1> hits it long first time|He swings the ball out to the left
R <p1> swung a long ball out left first time
> 1, 900, chipclap.wav
G With a first time <d> yard pass...|<p1> sends the ball left ahead of <p2>
R <p1> lofted the ball <d> yards out left ahead of <p2>
> 1, 900, shot2mon.wav
G <p1> volleys the ball long to the left
R <p1> volleyed the ball long to the left
> 1, 900, passurge.wav
G With a half volleyed pass...|<p1> sends a long ball out left
R <p1> lofted a first time <d> yard ball in front of <p2> on his left
# EVENT_LONG_BALL_RIGHT_FIRST_TIME_INTO_PATH
= 361, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits it long first time|He swings the ball out to the right
R <p1> swung a long ball out right first time
> 1, 900, passclap.wav
G With a first time <d> yard pass...|<p1> sends the ball right ahead of <p2>
R <p1> lofted the ball <d> yards out right ahead of <p2>
> 1, 900, shot2mon.wav
G <p1> volleys the ball long to the right
R <p1> volleyed the ball long to the right
> 1, 900, chipclap.wav
G With a half volleyed pass...|<p1> sends a long ball out right
R <p1> lofted a first time <d> yard ball in front of <p2> on his right
# EVENT_LONG_BALL_BACK_FIRST_TIME_INTO_PATH
= 362, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1500, shot2mon.wav
G <p1> volleys the ball all the way back to <p2>
R <p1> volleyed the ball all the way back to <p2>
# EVENT_LONG_BALL_INTO_AREA_FIRST_TIME_INTO_PATH
= 363, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> volleys a long ball towards the penalty area
R <p1> volleyed a long ball towards the area
> 1, 900, passclap.wav
G <p1> lofts a <d> yard first time pass|He's looking for the run of <p2> inside the area
R <p1> lofted the ball <d> yards first time ahead of <p2> in the area
> 1, 900, urgeclap.wav
G <p1> tries to pick out <p2>{s} run in the area|He's hit that first time all of <d> yards
R <p1> lofted the ball <d> yards first time in front of <p2> in the area
> 1, 1500, linepass.wav
G Volleyed up to the penalty area by <p1>
R <p1> volleyed the ball into the penalty area
> 1, 900, chipclap.wav
G <p1> plays a long first time ball into the area|He's looking for the head of <p2>
R <p1> played a long first time ball looking for the head of <p2> in the area
> 1, 1500, linepass.wav
G <p1> half volleys it long towards the danger area...|He aims for the head of <p2>
R <p1> looked for the head of <p2> inside the penalty area with a first time ball
> 1, 900, linepass.wav
G <p1> half volleys it <d> yards...|He's hoping <p2> will move onto it in the area
R <p1> half volleyed the ball <d> yards hoping that <p2> would get on the end of it in the area
> 1, 1500, passurge.wav
G <p1> delivers a long ball ahead of <p2> in the area
R <p1> delivered a long ball ahead of <p2> in the penalty area
> 1, 1500, linepass.wav
G <p1> aims for <p2> with a high ball into the area
R <p1> aimed for <p2> with a high ball into the area
> 1, 900, passurge.wav
G <p1> sends a long first time ball up to the area|<p2> aims to get onto it...
R <p1> sent the long first time ball into the path of <p2> inside the danger area
# EVENT_LONG_BALL_LEFT_WING_FIRST_TIME_INTO_PATH
= 364, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long first time ball out to the left
R <p1> swung a long first time ball out to the left
> 1, 900, passclap.wav
G <p1> lofts a <d> yard first time pass...|He looks the run of <p2> down the left
R <p1> lofted the ball <d> yards first time down the left ahead of <p2>
> 1, 900, passclap.wav
G With a searching <d> yard pass...|<p1> volleys the ball <d> yards down the left wing
R <p1> sent the ball <d> yards first time down the left wing
> 1, 900, smlclap1.wav
G <p1> looks first time for <p2>|He's lofted that <d> yards into the left channel
R <p1> lofted a first time <d> yard ball aiming for <p2> down the left channel
> 1, 1500, shot2mon.wav
G <p1> volleys the ball long|He sends it into the left channel
R <p1> volleyed the ball long into the left channel
# EVENT_LONG_BALL_RIGHT_WING_FIRST_TIME_INTO_PATH
= 365, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long first time ball out to the right
R <p1> swung a long first time ball out to the right
> 1, 900, passclap.wav
G <p1> lofts a <d> yard first time pass...|He looks the run of <p2> down the right
R <p1> lofted the ball <d> yards first time down the right ahead of <p2>
> 1, 900, passclap.wav
G With a searching <d> yard pass...|<p1> volleys the ball <d> yards down the right wing
R <p1> sent the ball <d> yards first time down the right wing
> 1, 900, smlclap1.wav
G <p1> looks first time for <p2>|He's lofted that <d> yards down the right wing
R <p1> lofted a first time <d> yard ball aiming for <p2> down the right channel
> 1, 1500, shot2mon.wav
G <p1> volleys the ball long|He sends it down the right side
R <p1> volleyed the ball long into the right channel
# EVENT_PASS_NO_DESTINATION_PLAYER_FORWARD
= 366, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the ball forward
R <p1> played the ball forward
# EVENT_PASS_NO_DESTINATION_PLAYER_LEFT
= 367, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the ball to his left
R <p1> played the ball to his left
# EVENT_PASS_NO_DESTINATION_PLAYER_RIGHT
= 368, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the ball to his right
R <p1> played the ball to his right
# EVENT_PASS_NO_DESTINATION_PLAYER_BACK
= 369, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the ball back
R <p1> played the ball back
# EVENT_PASS_NO_DESTINATION_PLAYER_INTO_AREA
= 370, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> plays the ball into the area
R <p1> played the ball into the area
# EVENT_PASS_NO_DESTINATION_PLAYER_LEFT_WING
= 371, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the ball down the left
R <p1> played the ball down the left
# EVENT_PASS_NO_DESTINATION_PLAYER_RIGHT_WING
= 372, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the ball down the right
R <p1> played the ball down the right
# EVENT_HEADED_PASS_FORWARD
= 373, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> heads the ball to <p2>
R <p1> headed the ball to <p2>
> 1, 900,
G <p1> flicks the ball up to <p2>
R <p1> flicked the ball forward for <p2>
> 1, 900, shot2mon.wav
G <p1> heads the ball upfield to <p2>
R <p1> headed the ball upfield to <p2>
> 1, 900, shot2mon.wav
G <p1> heads the ball to <p2>
R <p1> headed the ball to <p2>
> 1, 900,
G <p1> nods it to <p2>
R <p1> nodded the ball to <p2>
# EVENT_HEADED_PASS_LEFT
= 374, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> heads it left to <p2>
R <p1> headed the ball out left to <p2>
> 1, 900,
G <p1> flicks the ball out left to <p2>
R <p1> flicked the ball out left to <p2>
> 1, 900,
G <p1> heads the ball square to <p2>
R <p1> headed the ball square to <p2>
> 1, 900,
G <p1> nods it to his left for <p2>
R <p1> nodded the ball left to <p2>
# EVENT_HEADED_PASS_RIGHT
= 375, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> heads the ball to his right
R <p1> headed the ball out right to <p2>
> 1, 900,
G <p1> flicks the ball out right to <p2>
R <p1> flicked the ball out right to <p2>
> 1, 900,
G <p1> heads the ball square to <p2>
R <p1> headed the ball square to <p2>
> 1, 900, lowpass.wav
G <p1> nods it to his right for <p2>
R <p1> nodded the ball right to <p2>
# EVENT_HEADED_PASS_BACK
= 376, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> heads the ball back to <p2>
R <p1> headed the ball back to <p2>
> 1, 900,
G <p1> flicks the ball back to <p2>
R <p1> flicked the ball back for <p2>
> 1, 900,
G <p1> heads the ball to <p2>
R <p1> headed the ball to <p2>
> 1, 900,
G <p1> nods it back to <p2>
R <p1> nodded the ball back to <p2>
# EVENT_CROSS_HIGH_FROM_LEFT
= 377, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> tries to get the cross in from the left
R <p1> tried to get the cross in from the left
> 1, 900, linepass.wav
G <p1> floats it in from the left
R <p1> floated it into the area from the left
> 1, 900, linepass.wav
G <p1> sends the ball over from the left
R <p1> sent the ball over from the left
> 1, 900, linepass.wav
G From the left wing...|<p1> crosses into the box
R <p1> crossed into the box from the left
> 1, 900, linepass.wav
G <p1> centres the ball from the left
R <p1> centred the ball from the left
> 1, 900, linepass.wav
G <p1> with a left wing cross
R The cross came in from <p1> on the left
> 1, 900, linepass.wav
G <p1> tries to centre the ball from the left
R <p1> tried to centre the ball from the left
> 1, 900, linepass.wav
G <p1> delivers the ball in from wide
R <p1> delivered the ball in from wide
# EVENT_CROSS_HIGH_FROM_RIGHT
= 378, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> tries to get the cross in from the right
R <p1> tried to get the cross in from the right
> 1, 900, linepass.wav
G <p1> floats it in from the right
R <p1> floated it into the area from the right
> 1, 900, linepass.wav
G <p1> sends the ball over from the right
R <p1> sent the ball over from the right
> 1, 900, linepass.wav
G From the right wing...|<p1> crosses into the box
R <p1> crossed into the box from the right
> 1, 900, passurge.wav
G <p1> centres the ball from the right
R <p1> centred the ball from the right
> 1, 900, linepass.wav
G <p1> with a right wing cross
R The cross came in from <p1> on the right
> 1, 900, passurge.wav
G <p1> tries to centre the ball from the right
R <p1> tried to centre the ball from the right
> 1, 900, linepass.wav
G <p1> delivers the ball in from wide
R <p1> delivered the ball in from wide
# EVENT_CROSS_HIGH_FAR_POST_FROM_LEFT
= 379, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> crosses in from the left...|He aims for the far post
R <p1> tried to get the cross in from the left to the far post
> 1, 900, linepass.wav
G <p1> floats it into the far post from the left
R <p1> floated it into the far post from the left
> 1, 900, passnew.wav
G <p1> sends the ball far post from the left
R <p1> sent the ball far post from the left
> 1, 900, linepass.wav
G From the left wing...|<p1> crosses to the far post
R <p1> crossed to the far post from the left
> 1, 900, okaypass.wav
G <p1> aims for the far post from the left
R <p1> aims for the far post from the left
> 1, 900, linepass.wav
G <p1> with a left wing cross to the far post
R The cross came in to the far post from the left
> 1, 900, passurge.wav
G <p1> delivers the ball to the far post
R <p1> delivered the ball to the far post
> 1, 900, okaypass.wav
G <p1> aims a cross at the far post
R <p1> aimed a cross at the far post
> 1, 900, smlurge.wav
G From the left wing...|<p1> swings in a far post cross
R <p1> swung in a far post cross from the left
> 1, 900, okaypass.wav
G <p1> swings in a deep cross
R <p1> swung in a deep cross
> 1, 900, passnew.wav
G <p1> curls it into the far post
R <p1> curled it into the far post
# EVENT_CROSS_HIGH_FAR_POST_FROM_RIGHT
= 380, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, okaypass.wav
G <p1> crosses in from the right...|He aims for the far post
R <p1> tried to get the cross in from the right to the far post
> 1, 900, linepass.wav
G <p1> floats it into the far post from the right
R <p1> floated it into the far post from the right
> 1, 900, linepass.wav
G <p1> sends the ball far post from the right
R <p1> sent the ball far post from the right
> 1, 900, linepass.wav
G From the right wing...|<p1> crosses to the far post
R <p1> crossed to the far post from the right
> 1, 900, passurge.wav
G <p1> aims for the far post from the right
R <p1> aims for the far post from the right
> 1, 900, linepass.wav
G <p1> with a right wing cross to the far post
R The cross came in to the far post from the right
> 1, 900, linepass.wav
G <p1> delivers the ball to the far post
R <p1> delivered the ball to the far post
> 1, 900, linepass.wav
G <p1> aims a cross at the far post
R <p1> aimed a cross at the far post
> 1, 900, passurge.wav
G From the right wing...|<p1> swings in a far post cross
R <p1> swung in a far post cross from the right
> 1, 900, okaypass.wav
G <p1> swings in a deep cross
R <p1> swung in a deep cross
> 1, 900, passnew.wav
G <p1> curls it into the far post
R <p1> curled it into the far post
# EVENT_CROSS_HIGH_NEAR_POST_FROM_LEFT
= 381, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> crosses in from the left...|He aims for the near post
R <p1> tried to get the cross in from the left to the near post
> 1, 900, okaypass.wav
G <p1> floats it into the near post from the left
R <p1> floated it into the near post from the left
> 1, 900, passurge.wav
G <p1> sends the ball near post from the left
R <p1> sent the ball near post from the left
> 1, 900, okaypass.wav
G From the left wing...|<p1> crosses to the near post
R <p1> crossed to the near post from the left
> 1, 900, chipclap.wav
G <p1> aims for the near post from the left
R <p1> aims for the near post from the left
> 1, 900, okaypass.wav
G <p1> with a left wing cross to the near post
R The cross came in to the near post from the left
> 1, 900, passtin2.wav
G <p1> delivers the ball to the near post
R <p1> delivered the ball to the near post
> 1, 900, passtin2.wav
G <p1> aims a cross at the near post
R <p1> aimed a cross at the near post
> 1, 900, passnew.wav
G From the left wing...|<p1> swings in a near post cross
R <p1> swung in a near post cross from the left
> 1, 900, passnew.wav
G <p1> curls it into the near post
R <p1> curled it into the near post
# EVENT_CROSS_HIGH_NEAR_POST_FROM_RIGHT
= 382, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> crosses in from the right...|He aims for the near post
R <p1> tried to get the cross in from the right to the near post
> 1, 900, goodchip.wav
G <p1> floats it into the near post from the right
R <p1> floated it into the near post from the right
> 1, 900, passnew.wav
G <p1> sends the ball near post from the right
R <p1> sent the ball near post from the right
> 1, 900, passclap.wav
G From the right wing...|<p1> crosses to the near post
R <p1> crossed to the near post from the right
> 1, 900, okaypass.wav
G <p1> aims for the near post from the right
R <p1> aims for the near post from the right
> 1, 900, passnew.wav
G <p1> with a right wing cross to the near post
R The cross came in to the near post from the right
> 1, 900, passtin2.wav
G <p1> delivers the ball to the near post
R <p1> delivered the ball to the near post
> 1, 900, passurge.wav
G <p1> aims a cross at the near post
R <p1> aimed a cross at the near post
> 1, 900, passurge.wav
G From the right wing...|<p1> swings in a near post cross
R <p1> swung in a near post cross from the right
> 1, 900, chipclap.wav
G <p1> curls it into the near post
R <p1> curled it into the near post
# EVENT_CROSS_HIGH_FROM_LEFT_FIRST_TIME
= 383, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> tries to get the cross in from the left|He puts it over first time
R <p1> tried to get a first time cross in from the left
> 1, 900, linepass.wav
G With a first time cross...|<p1> puts the ball in from the left
R <p1> floated it first time into the area from the left
> 1, 900, passurge.wav
G <p1> volleys the ball over from the left
R <p1> volleyed the ball over from the left
> 1, 900, chipclap.wav
G From the left wing...|<p1> crosses first time into the box
R <p1> crossed into the box first time from the left
> 1, 900, linepass.wav
G <p1> centres the ball from the left
R <p1> centred the ball from the left
> 1, 900, passurge.wav
G <p1> with a left wing cross
R The first time cross came in from <p1> on the left
> 1, 900, linepass.wav
G <p1> tries to centre the ball first time from the left
R <p1> tried to centre the ball first time from the left
> 1, 900, okaypass.wav
G <p1> delivers the ball in first time from the left
R <p1> delivered the ball in first time from the left
# EVENT_CROSS_HIGH_FROM_RIGHT_FIRST_TIME
= 384, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> tries to get the cross in from the right|He puts it over first time
R <p1> tried to get a first time cross in from the right
> 1, 900, okaypass.wav
G With a first time cross...|<p1> puts the ball in from the right
R <p1> floated it first time into the area from the right
> 1, 900, okaypass.wav
G <p1> volleys the ball over from the right
R <p1> volleyed the ball over from the right
> 1, 900, passurge.wav
G From the right wing...|<p1> crosses first time into the box
R <p1> crossed into the box first time from the right
> 1, 900, passurge.wav
G <p1> centres the ball from the right
R <p1> centred the ball from the right
> 1, 900, okaypass.wav
G <p1> with a right wing cross
R The first time cross came in from <p1> on the right
> 1, 900, passurge.wav
G <p1> tries to centre the ball first time from the right
R <p1> tried to centre the ball first time from the right
> 1, 900, linepass.wav
G <p1> delivers the ball in first time from the right
R <p1> delivered the ball in first time from the right
# EVENT_CROSS_HIGH_FAR_POST_FROM_LEFT_FIRST_TIME
= 385, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> crosses in first time from out left...|He aims for the far post
R <p1> tried to get a first time cross in to the far post
> 1, 900, passnew.wav
G <p1> half volleys it into the far post from the left
R <p1> half volleyed it into the far post from the left
> 1, 900, passnew.wav
G <p1> sends the ball over first time from the left|The cross curls into the far post..
R <p1> sent the ball far post from the left with a first time cross
> 1, 900, passtin2.wav
G From the left wing...|<p1> crosses first time to the far post
R <p1> crossed first time to the far post from the left
> 1, 900, passnew.wav
G <p1> aims for the far post from the left
R <p1> aims for the far post from the left
> 1, 900, passnew.wav
G With a first time cross from the left...|<p1> aims for the far post
R The cross came in to the far post from the left
> 1, 900, passnew.wav
G <p1> delivers the ball first time to the far post
R <p1> delivered the ball first time to the far post
> 1, 900, passnew.wav
G <p1> aims a first time cross at the far post
R <p1> aimed a first time cross at the far post
> 1, 900, linepass.wav
G <p1> swings in a deep first time cross
R <p1> swung in a deep first time cross
> 1, 900, passnew.wav
G <p1> curls it first time into the far post
R <p1> curled it first time into the far post
# EVENT_CROSS_HIGH_FAR_POST_FROM_RIGHT_FIRST_TIME
= 386, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> crosses in first time from out right...|He aims for the far post
R <p1> tried to get a first time cross in to the far post
> 1, 900, goodchip.wav
G <p1> half volleys it into the far post from the right
R <p1> half volleyed it into the far post from the right
> 1, 900, passnew.wav
G <p1> sends the ball over first time from the right|The cross curls into the far post..
R <p1> sent the ball far post from the right with a first time cross
> 1, 900, goodchip.wav
G From the right wing...|<p1> crosses first time to the far post
R <p1> crossed first time to the far post from the right
> 1, 900, goodchip.wav
G <p1> aims for the far post from the right
R <p1> aims for the far post from the right
> 1, 900, passurge.wav
G With a first time cross from the right...|<p1> aims for the far post
R The cross came in to the far post from the right
> 1, 900, linepass.wav
G <p1> delivers the ball first time to the far post
R <p1> delivered the ball first time to the far post
> 1, 900, linepass.wav
G <p1> aims a first time cross at the far post
R <p1> aimed a first time cross at the far post
> 1, 900, linepass.wav
G <p1> swings in a deep first time cross
R <p1> swung in a deep first time cross
> 1, 900, passnew.wav
G <p1> curls it first time into the far post
R <p1> curled it first time into the far post
# EVENT_CROSS_HIGH_NEAR_POST_FROM_LEFT_FIRST_TIME
= 387, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> crosses in first time from out left...|He aims for the near post
R <p1> tried to get a first time cross in to the near post
> 1, 900, passnew.wav
G <p1> half volleys it into the near post from the left
R <p1> half volleyed it into the near post from the left
> 1, 900, passtin2.wav
G <p1> sends the ball over first time from the left|The cross curls into the near post..
R <p1> sent the ball near post from the left with a first time cross
> 1, 900, passnew.wav
G From the left wing...|<p1> crosses first time to the near post
R <p1> crossed first time to the near post from the left
> 1, 900, linepass.wav
G <p1> aims for the near post from the left
R <p1> aims for the v post from the left
> 1, 900, passnew.wav
G With a first time cross from the left...|<p1> aims for the near post
R The cross came in to the near post from the left
> 1, 900, passtin2.wav
G <p1> delivers the ball first time to the near post
R <p1> delivered the ball first time to the near post
> 1, 900, passnew.wav
G <p1> aims a first time cross at the near post
R <p1> aimed a first time cross at the near post
> 1, 900, passnew.wav
G <p1> curls it first time into the near post
R <p1> curled it first time into the near post
# EVENT_CROSS_HIGH_NEAR_POST_FROM_RIGHT_FIRST_TIME
= 388, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> crosses in first time from out right...|He aims for the near post
R <p1> tried to get a first time cross in to the near post
> 1, 900, passnew.wav
G <p1> half volleys it into the near post from the right
R <p1> half volleyed it into the near post from the right
> 1, 900, passnew.wav
G <p1> sends the ball over first time from the right|The cross curls into the near post..
R <p1> sent the ball near post from the right with a first time cross
> 1, 900, passnew.wav
G From the right wing...|<p1> crosses first time to the near post
R <p1> crossed first time to the near post from the right
> 1, 900, passtin2.wav
G <p1> aims for the near post from the right
R <p1> aims for the v post from the right
> 1, 900, passtin2.wav
G With a first time cross from the right...|<p1> aims for the near post
R The cross came in to the near post from the right
> 1, 900, passtin2.wav
G <p1> delivers the ball first time to the near post
R <p1> delivered the ball first time to the near post
> 1, 900, passnew.wav
G <p1> aims a first time cross at the near post
R <p1> aimed a first time cross at the near post
> 1, 900, passnew.wav
G <p1> curls it first time into the near post
R <p1> curled it first time into the near post
# EVENT_CROSS_LOW_FROM_LEFT
= 389, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> crosses low from the left
R <p1> crossed the ball low from the left
> 1, 900, passurge.wav
G <p1> squares the ball from the left
R <p1> squared the ball from the left
> 1, 900, passtin2.wav
G <p1> crosses the ball low and hard from the left
R <p1> crossed the ball low and hard from the left
# EVENT_CROSS_LOW_FROM_RIGHT
= 390, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> crosses low from the right
R <p1> crossed the ball low from the right
> 1, 900, passurge.wav
G <p1> squares the ball from the right
R <p1> squared the ball from the right
> 1, 900, passtin2.wav
G <p1> crosses the ball low and hard from the right
R <p1> crossed the ball low and hard from the right
# EVENT_CROSS_LOW_FAR_POST_FROM_LEFT
= 391, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlurge.wav
G <p1> with a low cross to the far post...
R <p1> put a low cross into the far post
# EVENT_CROSS_LOW_FAR_POST_FROM_RIGHT
= 392, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> with a low cross to the far post...
R <p1> put a low cross into the far post
# EVENT_CROSS_LOW_NEAR_POST_FROM_LEFT
= 393, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> with a low cross to the near post...
R <p1> put a low cross into the near post
# EVENT_CROSS_LOW_NEAR_POST_FROM_RIGHT
= 394, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> with a low cross to the near post...
R <p1> put a low cross into the near post
# EVENT_CROSS_LOW_FROM_LEFT_FIRST_TIME
= 395, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> crosses low first time from the left
R <p1> crossed the ball low first time from the left
> 1, 900, passtin2.wav
G <p1> volleys the ball across from the left
R <p1> volleys the ball across the left
> 1, 900, passnew.wav
G With a first time cross...|<p1> sends the ball low and hard from the left
R <p1> crossed the ball low and hard first time from the left
# EVENT_CROSS_LOW_FROM_RIGHT_FIRST_TIME
= 396, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> crosses low first time from the right
R <p1> crossed the ball low first time from the right
> 1, 900, passtin2.wav
G <p1> volleys the ball across from the right
R <p1> volleys the ball across the right
> 1, 900, passnew.wav
G With a first time cross...|<p1> sends the ball low and hard from the right
R <p1> crossed the ball low and hard first time from the right
# EVENT_CROSS_LOW_FAR_POST_FROM_LEFT_FIRST_TIME
= 397, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> curls it first time into the far post
R <p1> curled it first time into the far post
# EVENT_CROSS_LOW_FAR_POST_FROM_RIGHT_FIRST_TIME
= 398, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> curls it first time into the far post
R <p1> curled it first time into the far post
# EVENT_CROSS_LOW_NEAR_POST_FROM_LEFT_FIRST_TIME
= 399, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> curls it first time into the near post
R <p1> curled it first time into the near post
# EVENT_CROSS_LOW_NEAR_POST_FROM_RIGHT_FIRST_TIME
= 400, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> curls it first time into the near post
R <p1> curled it first time into the near post
# EVENT_RUN_WITH_BALL_IN_DANGER_AREA
= 401, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> advances on the keeper
R <p1> advanced on the keeper
> 1, 900, newurge.wav
G <p1> bears down on goal
R <p1> bore down on goal
> 1, 900, newurge.wav
G <p1> moves in on goal
R <p1> moved in on goal
# EVENT_RUN_WITH_BALL_NORMAL
= 402, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G <p1> comes forward
R <p1> came forward
> 1, 900,
G <p1> advances with the ball
R <p1> advanced with the ball
> 1, 900,
G <p1> takes the ball forward
R <p1> took the ball forward
> 1, 900,
G <p1> moves forward with the ball
R <p1> moved forward with the ball
> 1, 900,
G <p1> now with the ball for <t>
R <p1> with the ball for <t>
> 1, 900,
G <p1> moves upfield with the ball
R <p1> moved upfield with the ball
> 1, 900,
G <p1> runs with the ball
R <p1> ran with the ball
> 1, 900,
G <p1> brings the ball forward
R <p1> brought the ball forward
# EVENT_BRING_BALL_OUT_OF_DEFENCE
= 403, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G <p1> brings the ball out of defence
R <p1> brought the ball out of defence
> 1, 900,
G <p1> advances from deep inside the <t> half
R <p1> advanced with the ball from deep inside his own half
> 1, 900,
G <p1> shepherds the ball out of defence
R <p1> shepherded the ball out of defence
> 1, 900,
G <p1> carries the ball out of defence
R <p1> carried the ball out of defence
> 1, 900,
G <p1> moves out of defence with the ball
R <p1> moved out of defence with the ball
# EVENT_KEEPER_PUNCHES_BALL_AWAY
= 404, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, newmiss.wav
G <p1> gets up and punches the ball out of danger
R <p1> got up and punched the ball out of danger
> 1, 900, newmiss.wav
G <p1> uses his fists to clear the ball
R <p1> used his fists to clear the ball
> 1, 900, newmiss.wav
G <p1> punches the ball clear
R <p1> punched the ball clear
# EVENT_KEEPER_ROOTED_TO_HIS_SPOT
= 405, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900,
G <p1> was rooted to the spot
R <p1> was rooted to the spot
> 1, 900,
G <p1> didn't move !
R <p1> didn't move !
> 1, 900,
G <p1> never saw it !
R <p1> never saw it !
# EVENT_KEEPER_DIVES_TO_NO_AVAIL
= 406, 1, 0, 1, 0, 0, 2, 0, 0
> 1, 700, newurge.wav
G <p1> dives to his left...|But he won't get there !
> 1, 700, newurge.wav
G <p1> dives to his right...|But he won't get there !
> 1, 900, newurge.wav
G <O>It beats the keeper...
# EVENT_REPLACING_INJURED_PLAYER
= 407, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 900,
G <p1> replaces the injured <p2>
R <p1> replaced the injured <p2>
# EVENT_PLAYER_ARGUES_WITH_REFEREE
= 408, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500,
G <p1> is furious with <rf> !
R <p1> was furious with <rf> !
# EVENT_TEAM_ARGUES_WITH_REFEREE
= 409, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, badfoul.wav
G <t> are surrounding <rf> !
R The <t> players surrounded <rf> !
> 1, 900, badfoul.wav
G The <t> players are protesting furiously !
R The <t> players protested furiously !
# EVENT_PLAYER_PUSHES_REFEREE
= 410, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 2500, badfoul.wav
G <p1c> HAS PUSHED THE REFEREE !!!|This is disgraceful !!
R <p1> disgracefully pushed <rf> !!!!!
> 1, 2500, badfoul.wav
G <p1c> PUSHES THE REFEREE !!!|What was he thinking !!!|He'll be in big trouble now !!!
R <p1> disgracefully pushed <rf> !!!!!
# EVENT_PLAYER_STRIKES_REFEREE
= 411, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 2500, badtack.wav
G <p1c> PUNCHES THE REFEREE !!!|This is unbelievable !!!
R Unbelievably, <p1> punched <rf> !!!!!
> 1, 2500, badtack.wav
G <p1c> HITS THE REFEREE !!!|Sensational stuff !!!
R Sensationally, <p1> hit <rf> !!!!!
# EVENT_PLAYER_DONE_FOR_DIVING
= 412, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1500, cheating.wav
G <p1> is in trouble for diving !
R <p1> was accused of diving by the ref !
> 1, 1500, cheating.wav
G <Rf> says he dived !
R <p1> was accused of diving by the ref !
> 1, 1500, angry.wav
G <p1> dived according to <rf> !
R <p1> was accused of diving by <rf> !
# EVENT_LOOKED_LIKE_A_DIVE
= 413, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 2300, angry.wav
G That looked like a dive by <p1> !
R <p1> appeared to dive
> 1, 2300, cheating.wav
G <p1> went down like he'd been shot !
R <p1> went down like he'd been shot !
> 1, 2300, angry.wav
G Surely a dive by <p1> !
R <p1> appeared to dive
> 1, 2300, cheating.wav
G <p1> surely took a dive there !
R <p1> appeared to dive
# EVENT_BREAKS_THE_OFFSIDE_TRAP
= 414, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <p1> breaks the offside trap|He's clean through on goal
R <p1> broke the offside trap and was clean through on goal
> 1, 900, newurge.wav
G <p1> is free of the last defender|The flag stays down
R <p1> was free of the last defender
> 1, 900, newurge.wav
G <p1> is onside and through on goal...
R <p1> was onside and through on goal
# EVENT_HARSH_DECISION
= 415, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G That looked a harsh decision !
R It looked a harsh decision
> 1, 900,
G That looked harsh !
R It looked a harsh decision
> 1, 900,
G That was a dubious decision !
R It was a dubious decision
# EVENT_REFEREES_A_WANKER
= 416, 0, 1, 0, 0, 0, 0, 0, 0
> 1, 900, winkref.wav
G silent event grez
# EVENT_PLAYER_PUNCHES_OPPONENT
= 417, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1200, weyhey.wav
G <p1> throws a punch at <p2> !!
R <p1> threw a punch at <p2> !!
> 1, 1200, weyhey.wav
G <O><p2> is punched by <p1> !!
R <p1> punched <p2> !!
> 1, 1200, weyhey.wav
G <p1> punches <p2> in the face !!!
R <p2> was punched in the face by <p1> !!
> 10, 1200, weyhey.wav
G <p1> lands a right hook on <p2> !!!|A great punch too !!
R <p1> landed a fine right hook on <p2> !!
> 1, 1200, weyhey.wav
G <p1> lands a right hook on <p2> !!!
R <p1> landed a left hook on <p2> !!
> 10, 1200, weyhey.wav
G <p1> lands a left hook on <p2> !!!|A great punch too !!
R <p1> landed a fine left hook on <p2> !!
> 1, 1200, weyhey.wav
G <p1> lands a left hook on <p2> !!!
R <p1> landed a left hook on <p2> !!
> 1, 1200, weyhey.wav
G <p1> loses control !!|He punches <p2> !!!
R <p2> was punched in the face by <p1> !!
# EVENT_PLAYER_PUSHES_OPPONENT
= 418, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, weyhey.wav
G <p1> shoves <p2> !!
R <p1> shoved <p2> !!
> 1, 1300, weyhey.wav
G <p1> pushes <p2> in the chest !!
R <p1> pushed <p2> in the chest!!
> 1, 1300, weyhey.wav
G <O><p2> is pushed over by <p1>|<O>He gets to his feet...
R <p2> was pushed over by <p1> !!
> 1, 1300, weyhey.wav
G <p1> pushes <p2> away !!
R <p1> pushed <p2> away !!
# EVENT_PLAYER_HEADBUTTS_OPPONENT
= 419, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, angrymon.wav
G <p1> headbutts <p2> !!!
R <p1> headbutted <p2> !!!
> 1, 1300, angrymon.wav
G <p1> headbutts <p2> !!!|He's totally lost control !!
R <p1> headbutted <p2> !!!
> 1, 1300, angrymon.wav
G <p1> headbutts <p2> !!!|A moment of madness !!
R In a moment of madness, <p1> headbutted <p2> !!!
> 1, 1300, angrymon.wav
G <p1> appears to headbutt <p2> !!!
R <p1> appeared to headbutt <p2> !!!
> 1, 1300, angrymon.wav
G <p1> butts <p2> in the face !!!
R <p1> butted <p2> in the face !!!
# EVENT_PLAYER_KICKS_OPPONENT
= 420, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, weyhey.wav
G <p1> kicks out at <p2> !!
R <p1> kicked out at <p2> !!
> 1, 1300, weyhey.wav
G <p1> kicks <p2> !!
R <p1> kicked <p2> !!
> 1, 1300, weyhey.wav
G <p1> is angry !!|He kicks <p2> !!
R Angrily, <p1> kicked out at <p2> !!
> 1, 1300, weyhey.wav
G <p1> aims a kick at <p2> !!
R <p1> aimed a kick at <p2> !!
> 1, 1300, weyhey.wav
G <O><p2> is kicked by <p1> !!
R <p2> was kicked by <p1> !!
# EVENT_PLAYER_ELBOWS_OPPONENT
= 421, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, badfoul.wav
G <p1> catches <p2> with his elbow !
R <p1> caught <p2> with his elbow !
> 1, 1300, badfoul.wav
G <p1> elbows <p2> in the face !!
R <p1> elbowed <p2> in the face !!
> 1, 1300, weyhey.wav
G <O><p2> goes down...|<p1> caught him with an elbow !!
R <p2> went down as <p1> caught him with an elbow !
# EVENT_PLAYER_KICKS_BALL_AWAY
= 422, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1800, weyhey.wav
G <p1> kicks the ball away !
R <p1> kicked the ball away !
> 1, 1400, weyhey.wav
G <p1> kicks the ball away in anger !
R <p1> kicked the ball away in anger !
> 1, 1400, weyhey.wav
G <p1> kicks the ball away in frustration !
R <p1> kicked the ball away in frustration !
# EVENT_PLAYER_PUTS_BALL_OUT_OF_PLAY_FOR_INJURY
= 423, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500,
G <p1> puts the ball out of play
# EVENT_PENALTY_APPEAL_TURNED_DOWN
= 424, 1, 0, 0, 0, 6, 0, 0, 0
> 1, 1600, dubchan.wav
G <t> are appealing for a penalty !|<Rf> waves play on
R <Rf> turned down the penalty appeal
> 1, 1600, dubchan.wav
G Appeals for a penalty !|<Rf> waves play on
R <Rf> turned down the penalty appeal
> 1, 1600, dubchan.wav
G <t> appeal for the penalty !|Not given !!
R <Rf> turned down the penalty appeal
> 1, 1600, dubchan.wav
G Claims for a penalty !|<Rf> says no !!|He waves away the protests
R <Rf> turned down the claims for a penalty
> 1, 1600, dubchan.wav
G <t> want a penalty !|<Rf> has none of it !|He waves away the protests
R <Rf> turned down the claims for a penalty
# EVENT_PENALTY_APPEAL_TURNED_BUT_GIVEN_BY_LINESMAN
= 425, 1, 0, 0, 0, 6, 0, 0, 0
> 1, 1600, dubchan.wav
G <t> are appealing for a penalty !|<Rf> waves play on|But the linesman is flagging...
> 1, 1600, dubchan.wav
G Appeals for a penalty !|<Rf> waves play on|But the flag is up...|<Rf> consults his linesman...
> 1, 1600, dubchan.wav
G <t> appeal for the penalty !|The flag is up...
> 1, 1600, dubchan.wav
G Claims for a penalty !|<Rf> says no !!|He waves away the protests|But the linesman has his flag up...
> 1, 1600, dubchan.wav
G <t> want a penalty !|<Rf> has none of it !|He waves away the protests|But the linesman is waving his flag...
# EVENT_PENALTY_APPEAL_TURNED_ALSO_BY_LINESMAN
= 426, 1, 0, 0, 0, 6, 0, 0, 0
> 1, 1600, dubchan.wav
G <t> are appealing for a penalty !|<Rf> waves play on|But the linesman is flagging...|<Rf> ignores him
R <Rf> turned down the claims for a penalty
> 1, 1600, dubchan.wav
G Appeals for a penalty !|<Rf> waves play on|But the flag is up...|<Rf> consults his linesman...|No penalty !!
R <Rf> turned down the claims for a penalty
> 1, 1600, dubchan.wav
G <t> appeal for the penalty !|The flag is up...|But <rf> says no penalty !!
R <Rf> turned down the claims for a penalty
> 1, 1600, dubchan.wav
G Claims for a penalty !|<Rf> says no !!|He waves away the protests|He's consulting his linesman|No penalty !!
R <Rf> turned down the claims for a penalty
> 1, 1600, dubchan.wav
G <t> want a penalty !|<Rf> has none of it !|He waves away the protests|But the linesman is waving his flag...|The linesman signals no penalty !!
R <Rf> turned down the claims for a penalty
# EVENT_PENALTY_APPEAL_GIVEN_BUT_OVERULED_BY_LINESMAN
= 427, 1, 0, 0, 0, 6, 0, 0, 0
> 1, 1600, dubchan.wav
G <t> are appealing for a penalty !|<Rf> looks to his linesman...|Play on !!
R <Rf> turned down the claims for a penalty
> 1, 1600, dubchan.wav
G Appeals for a penalty !|<Rf> consults his linesman...|No penalty !!
R <Rf> turned down the claims for a penalty
# EVENT_PENALTY_APPEAL_GIVEN_ALSO_BY_LINESMAN
= 428, 1, 0, 0, 0, 6, 0, 0, 0
> 1, 1600, dubchan.wav
G <t> are appealing for a penalty !
> 1, 1600, dubchan.wav
G Appeals for a penalty !
> 1, 1600, dubchan.wav
G <t> appeal for the penalty !|The flag is up...
> 1, 1600, dubchan.wav
G Claims for a penalty !|The linesman has his flag up...
> 1, 1600, dubchan.wav
G <t> want a penalty !|<Rf> consults his linesman...
# EVENT_GOAL_DISALLOWED
= 429, 1, 0, 1, 0, 6, 2, 0, 0
> 1, 2000, ironic.wav
G But it won't count !|The linesman has his flag up !
R But it was ruled out by the linesman's flag
> 1, 2000, ironic.wav
G But it won't count !|<Rf> had blown his whistle !
R But it was ruled out !
> 1, 2000, ironic.wav
G But it won't count !|The whistle has already gone !
R But it was ruled out !
> 1, 2000, ironic.wav
G But it's been disallowed !|The linesman has his flag up !
R But it was ruled out !
> 1, 2000, ironic.wav
G But it's been disallowed !|<Rf> had blown his whistle !
R But it was ruled out !
> 1, 2000, ironic.wav
G But it's been disallowed !|The whistle has already gone !
R But it was ruled out !
> 1, 2000, ironic.wav
G But the goal won't stand !|The linesman has his flag up !
R But it was ruled out by the linesman's flag
> 1, 2000, ironic.wav
G But the goal won't stand !|<Rf> had blown his whistle !
R But it was ruled out !
> 1, 2000, ironic.wav
G But the goal won't stand !|The whistle has already gone !
R But it was ruled out !
# EVENT_RESTART_OFFSIDE_PAST_TENSE
= 430, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1400,
G <p1> was offside
R <p1> was offside
> 1, 1400,
G <p1> had strayed into an offside position
R <p1> had strayed into an offside position
> 1, 1400,
G <p1> had strayed fractionally offside
R <p1> had strayed fractionally offside
# EVENT_WHISTLE_GONE_FOR_PREVIOUS_INCIDENT
= 431, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1400, challeng.wav
G But <rf> has blown his whistle...
R But <rf> had blown his whistle...
> 1, 1400, challeng.wav
G The linesman has his flag up...
R The linesman had his flag up...
> 1, 1400, challeng.wav
G <Rf> stops the play...|He's spotted an earlier incident
R But <rf> had spotted an earlier incident...
# EVENT_RESTART_PREVIOUS_INCIDENT
= 432, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1400, challeng.wav
G But <rf> had already blown...
R But <rf> had already blown...
> 1, 1400, challeng.wav
G But the whistle had already gone...
R But the whistle had already gone...
> 1, 1400, challeng.wav
G But <rf> had spotted an earlier incident...
R But <rf> had spotted an earlier incident...
# EVENT_HALF_TIME_WHISTLE
= 433, 1, 0, 0, 0, 1, 1, 0, 1
> 1, 900, halfwhis.wav
G Half time
R Half time
# EVENT_END_OF_NINETY_MINUTES
= 434, 1, 0, 0, 0, 1, 1, 0, 1
> 1, 900, halfwhis.wav
G End of 90 minutes
R End of 90 minutes
# EVENT_HALF_TIME_EXTRA_TIME
= 435, 1, 0, 0, 0, 1, 1, 0, 1
> 1, 900,
G Half time in extra time
R Half time in extra time
# EVENT_SILENT_BOO_PLAYER
= 436, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, whistpen.wav
G Silent event Grez the Gredge
# EVENT_SILENT_OFF_OFF_OFF
= 437, 0, 1, 0, 0, 0, 0, 0, 0
> 1, 900,
G Silent event Grez the Gredge
# EVENT_PLAYER_INJURED_BY_OPPONENT
= 438, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1200,
G It was caused by <p2>{s} challenge !
R <p1> was in a challenge with <p2>
> 1, 1200,
G He collided with <p2> !
R <p1> had collided with <p2>
> 1, 1200,
G The injury was inflicted by <p2> !
R <p1> was injured by <p2>
# EVENT_MUST_RETAKE
= 439, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 2000,
G But <rf> orders a retake !
R But <rf> ordered a retake !
# EVENT_SCORED_ILLEGAL_PENALTY
= 440, 1, 0, 0, 0, 9, 0, 0, 0
> 1, 2000,
G <p1> scores !!!
R <p1> scored a penalty!!!
> 1, 2000,
G No mistake by <p1>!!!
R <p1> made no mistake in scoring a penalty!!!
> 1, 2000,
G <p1> nestles it into the back of the net!!!
R <p1> nestled the ball into the back of the net
> 1, 2000,
G <p1> sends the keeper the wrong way and scores !!!
R <p1> sent the keeper the wrong way to score
# EVENT_ILLEGAL_GOAL_ONE
= 441, 1, 0, 0, 0, 9, 0, 0, 0
> 1, 2000,
G <p1> scores !!!
R <p1> scored !!
> 1, 2000,
G <p1> scores !!!
R <p1> scored for <t> !!
> 1, 2000,
G It's there, <p1> scores !!!
R <p1> scored !!
> 1, 2000,
G That's in, <p1> scores !!!
R <p1> scored !!
> 1, 2000,
G It's in the back of the net|<p1> is the scorer !
R <p1> scored for <t> !!
# EVENT_ILLEGAL_GOAL_TWO
= 442, 1, 0, 0, 0, 9, 0, 0, 0
> 1, 2000,
G <p1> scores an own goal!!!
R <p1> scored an own goal !!
> 1, 2000,
G <p1> sends the ball into his own goal!!!
R <p1> sent the ball into his own goal !!
> 1, 2000,
G He puts the ball past his own keeper!!!
R He put the ball past his own keeper !!
> 1, 2000,
G Mistake by <p1>!|He's put that into his own goal!!!
R <p1> put the ball into his own goal !!
> 1, 2000,
G An own goal !!|Disaster for <p1> !!
R <p1> put the ball in the back of his net !!
# EVENT_HAND_BALL_PAST_TENSE
= 443, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> handled the ball
R <p1> handled the ball
> 1, 900,
G <p1> handballed
R <p1> handballed
# EVENT_FOUL_PAST_TENSE
= 444, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> had fouled <p2>
R <p1> fouled <p2>
> 1, 900,
G <O><p2> had been fouled by <p1>!!
R <p2> was fouled by <p1>
# EVENT_FOUL_TRIP_PAST_TENSE
= 445, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> tripped <p2>
R <p1> tripped <p2>
> 1, 900,
G <O><p2> was tripped by <p1>!!
R <p2> was tripped by <p1>
# EVENT_FOUL_SHIRT_TUG_PAST_TENSE
= 446, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> held back <p2>
R <p1> held back <p2>
> 1, 900,
G <p1> was holding onto <p2>{s} shirt
R <p1> fouled <p2> by holding onto his shirt
> 1, 900,
G <O><p2> was having his shirt pulled by <p1>
R <p2> had his shirt pulled by <p1>
# EVENT_FOUL_OBSTRUCT_PAST_TENSE
= 447, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> obstructed <p2>!!
R <p1> obstructed <p2>
> 1, 900,
G <p1> was clearly obstructing <p2>
R <p1> was clearly obstructed by <p2>
# EVENT_FOUL_TWO_FOOTED_TACKLE_PAST_TENSE
= 448, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> made a two-footed tackle on <p2> !
R <p1> hacked down <p2> with two feet !
> 1, 900,
G <p1> went in late on <p2> !
R <p1> went in late on <p2> !
# EVENT_FOUL_SLIDE_TACKLE_PAST_TENSE
= 449, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> slid in on <p2>|It didnt look like a foul !
R <p1> slid in on <p2>
> 1, 900,
G <p1> took away the legs of <p2>
R <p1> took away the legs of <p2>
# EVENT_FOUL_GOALIE_SMOTHER_AT_FEET_PAST_TENSE
= 450, 0, 0, 0, 0, 1, 0, 0, 0
> 1, 900,
G <p1> fouled <p2> in the area
R <p1> brought down <p2> in the area!!
# EVENT_FOUL_JUMPFORBALL_PAST_TENSE
= 451, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> jumped unfairly with <p2>
R <p1> jumped unfairly with <p2>
> 1, 900,
G <p1> was backing into <p2>
R <p1> backed into and fouled <p2>
> 1, 900,
G <p1> accused of backing into <p2>
R <p1> backed into and fouled <p2>
> 1, 900,
G <p1> is adjudged to have pushed <p2>
R <p1> was adjudged to have pushed <p2>
# EVENT_FOUL_GOALIE_CATCH_BALL_PAST_TENSE
= 452, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> fouled <p2> while catching the ball
R <p1> fouled <p2> while catching the ball
> 1, 900,
G <p1> is adjudged to have fouled <p2>
R <p2> was adjudged to have fouled <p1> when they went up for the ball
# EVENT_FOUL_BLOCK_TACKLE_PAST_TENSE
= 453, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> clattered <p2>
R <p1> clattered <p2>
> 1, 900,
G <p1> barged <p2> in the back
R <p1> barged <p2> in the back
# EVENT_FOUL_PUSH_OPPONENT_PAST_TENSE
= 454, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> pushed <p2>
R <p1> pushed <p2>
> 1, 900,
G <O><p2> was pushed by <p1>
R <p2> was pushed by <p1>
# EVENT_FOUL_FOOT_TOO_HIGH_PAST_TENSE
= 455, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> penalised for foot up on <p2>
R <p1> was penalised for foot up on <p2>
# EVENT_PLAYER_SPITS_AT_OPPONENT
= 456, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1400, weyhey.wav
G <p1> appears to spit at <p2> !
R <p1> appeared to spit at <p2> !
# EVENT_REFEREE_CALLS_PLAYER_OVER
= 457, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1400,
G <Rf> calls <p1> over...
> 1, 1400, badfoul.wav
G <p1> could be in trouble here...
> 1, 1400,
G <Rf> wants a word with <p1>
> 1, 1400,
G <Rf> is calling <p1> over...
# EVENT_TICKING_OFF
= 458, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500,
G <p1> is given a warning
R <p1> was given a warning
> 1, 1500,
G <p1> is warned by <rf>
R <p1> was warned by <rf>
> 1, 1500,
G <p1> receives a lecture from <rf>
R <p1> received a lecture from <rf>
> 1, 1500,
G <Rf> gives <p1> a talking to
R <Rf> gave <p1> a talking to
> 1, 1500,
G <Rf> lectures <p1>
R <Rf> lectured <p1>
> 1, 1500,
G <p1> gets away with a warning
R <p1> got away with a warning
# EVENT_PLAYER_SQUARES_UP_TO_OPPONENT
= 459, 1, 0, 0, 0, 1, 1, 0, 1
> 1, 1500, weyhey.wav
G <p1> squares up to <p2> !
R <p1> squared up to <p2> !
> 1, 1500, weyhey.wav
G <p1> is squaring up to <p2> !
R <p1> squared up to <p2> !
> 1, 1500, weyhey.wav
G <p1> is furious !|He eyeballs <p2> !
R <p1> was furious and eyeballed <p2> !
# EVENT_BIG_PUNCH_UP
= 460, 1, 0, 0, 0, 1, 1, 0, 1
> 1, 1600, angry.wav
G All hell breaks loose here !|It's a full on brawl !|Punches everywhere !!!
R All hell broke loose as a full on brawl erupted !
> 1, 1600, angry.wav
G It's turned into a brawl !|<Rf> tries to control the mayhem !
R It turned into a brawl as the referee tried to control the mayhem
> 1, 1600, card.wav
G It's turned into a brawl !|<Rf> tries to control the mayhem !|These are disgraceful scenes !!!
R It turned into a brawl as <rf> tried to control the mayhem
> 1, 1600, angry.wav
G Now punches are flying everywhere !|<Rf> needs to regain control !
R It turned into a brawl as <rf> tried to control the mayhem
# EVENT_HEADS_BALL_BEHIND
= 461, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> heads the ball behind
R <p1> headed the ball behind
> 1, 900,
G <p1> is forced to head the ball behind
R <p1> was forced to head the ball behind
> 1, 900,
G Headed behind by <p1>
R <p1> headed the ball behind
> 1, 900,
G Header by <p1>...|But it goes behind
R <p1> headed the ball behind
# EVENT_CLEARS_BALL_BEHIND
= 462, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> puts the ball behind
R <p1> put the ball behind
> 1, 900,
G <p1> can only clear it behind his own goal
R <p1> could only clear it behind his own goal
# EVENT_GOOD_SAVE_NOT_HELD
= 463, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 700, oohmono.wav
G <p1> dives to his left...|And pushes it away...|Good save !
R <p1> pushed it away superbly
> 5, 700, ooh4mono.wav
G <p1> dives to his right...|And pushes it away...|Good save !
R <p1> pushed it away
> 1, 900, newmiss.wav
G <p1> does well to parry it...
R <p1> did well to parry it
> 1, 900, newmiss.wav
G <p1> does well to turn the ball away...
R <p1> did well to turn the ball away
> 1, 900, oohmono.wav
G <p1> gets his fingertips to it...|Fine save !
R <p1> did well to get his fingertips to the ball
# EVENT_GOOD_SAVE_HELD
= 464, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 900, oohmono.wav
G <p1> saves well and holds the ball
R <p1> saved well and held the ball
> 5, 700, newmiss.wav
G <p1> dives to his left...|And holds onto the ball|Good save !
R <p1> saved well and held the ball
> 5, 700, oohmono.wav
G <p1> dives to his right...|And holds onto the ball|Good save !
R <p1> saved well and held the ball
> 1, 700, missmon8.wav
G <p1> makes a good save...|And holds onto the ball
R <p1> did well to save and hold onto the ball
> 1, 900, newmiss.wav
G Well held by <p1>
R Well held by <p1>
> 1, 900, newmiss.wav
G Good save by <p1>|He held the ball well
R Good save by <p1> who held the ball well
> 1, 900, newmiss.wav
G <p1> gathers the ball|He showed safe hands there
R <p1> gathered the ball safely
# EVENT_GREAT_SAVE_NOT_HELD
= 465, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 700, ooh4mono.wav
G <p1> dives to his left...|And pushes it away...|Excellent save !
R <p1> pushed it away brilliantly
> 5, 700, ooh4mono.wav
G <p1> dives to his right...|And pushes it away...|Excellent save !
R <p1> pushed it away superbly
> 1, 900, oohmono.wav
G <p1> does brilliantly to parry it...
R <p1> did brilliantly to parry it
> 1, 900, missmon8.wav
G <p1> turns the ball away...|Brilliant save by <p1> !
R <p1> did brilliantly to turn the ball away
> 1, 900, oohmono.wav
G Fantastic save by <p1>|He somehow got his fingertips to it !
R <p1> did fantastically well to get his fingertips to the ball
# EVENT_GREAT_SAVE_HELD
= 466, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 900, oohmono.wav
G <p1> saves superbly and holds the ball
R <p1> saved superbly and held the ball
> 5, 700, newooh2.wav
G <p1> dives to his left...|And holds onto the ball|Superb save !
R <p1> saved well and held the ball
> 5, 700, missmon8.wav
G <p1> dives to his right...|And holds onto the ball|Superb save !
R <p1> saved well and held the ball
> 1, 700, missmon8.wav
G <p1> makes a great save...|And holds onto the ball
R <p1> did brilliantly to save and hold onto the ball
> 1, 900, oohmono.wav
G Brilliantly held by <p1>
R Brilliantly held by <p1>
> 1, 900, missmon8.wav
G Saved in style by <p1> !
R Saved in style by <p1> !
> 1, 900, oohmono.wav
G Fantastic save by <p1> !|He held the ball too !
R <p1> did fantastically well to save and hold the ball
# EVENT_LOOSE_BALL_IN_AREA
= 467, 1, 0, 1, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> picks up the loose ball
R <p1> picked up the loose ball
> 5, 900, newurge.wav
G <p1> pounces on the rebound
R <p1> pounced on the rebound
> 1, 900, newurge.wav
G <p1> goes for the follow up...
R <p1> went for the follow up
> 1, 900, newurge.wav
G <p1> gets to the loose ball
R <p1> got to the loose ball
> 1, 900, newurge.wav
G <p1> collects the ball
R <p1> collected the ball
> 1, 900, newurge.wav
G <p1> picks up on the loose ball
R <p1> picked up on the loose ball
> 1, 900, newurge.wav
G It falls to <p1>...
R The ball fell to <p1>
> 1, 900, newurge.wav
G The rebound falls to <p1> !
R The rebound fell to <p1>
> 1, 900, newurge.wav
G <p1> is first to the rebound...
R <p1> was first to the rebound
# EVENT_GOAL_THREE
= 468, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores a total fluke !
R <p1> scored a fluke goal !
> 1, 2300,
G <p1> scores !!!|But he never meant it !
R <p1> scored a bizarre goal for <t> !!
> 1, 3000,
G In bizarre fashion, <p1> scores !!!
R <p1> scored in bizarre fashion !!
> 1, 2300,
G That's gone in !|<p1> didn't mean that !
R <p1> scored a fluke goal !!
> 1, 2000,
G It's in the back of the net|<p1> takes the credit !|He certainly didn't mean it !
R <p1> scored a lucky goal for <t> !!
# EVENT_ILLEGAL_GOAL_THREE
= 469, 1, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores a total fluke !
R <p1> scored a fluke goal !
> 1, 2300,
G <p1> scores !!!|But he never meant it !
R <p1> scored a bizarre goal for <t> !!
> 1, 3000,
G In bizarre fashion, <p1> scores !!!
R <p1> scored in bizarre fashion !!
> 1, 2300,
G That's gone in !|<p1> didn't mean that !
R <p1> scored a fluke goal !!
> 1, 2000,
G It's in the back of the net|<p1> takes the credit !|He certainly didn't mean it !
R <p1> scored a lucky goal for <t> !!
# EVENT_SILENT_YOUR_NOT_SINGING
= 470, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, chant56.wav
G ***
# EVENT_SILENT_OUTCLASSED
= 471, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, chant57.wav
G ***
# EVENT_SILENT_RANDOM_CHANT
= 472, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, chant50.wav
G ***
> 1, 900, chant52.wav
G ***
> 1, 900, manu.wav
G ***
> 1, 900, chant55.wav
G ***
> 1, 900, chant59.wav
G ***
> 1, 900, smlchant.wav
G ***
> 1, 900, chant69.wav
G ***
> 1, 900, chant70.wav
G ***
> 1, 900, chant71.wav
G ***
> 1, 900, lordch.wav
G ***
> 1, 900, oohoohch.wav
G ***
# EVENT_GOES_TO_HEAD_BALL_BEHIND
= 473, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> tries to head the ball behind
R <p1> tried to head the ball behind
> 1, 900,
G <p1> gets his head to the ball
R <p1> got his head to the ball
> 1, 900,
G Headed by <p1>
R <p1> headed the ball
> 1, 900,
G Header by <p1>...
R <p1> headed the ball
# EVENT_GOES_TO_CLEAR_BALL_BEHIND
= 474, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> tries to put the ball behind
R <p1> tried to put the ball behind
> 1, 900,
G <p1> with a wild clearance...
R <p1> mad a rather wild clearance
# EVENT_ALMOST_AN_OWN_GOAL
= 475, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G That was almost an own goal !
R It was almost an own goal !
> 1, 900,
G <p1> nearly put through his own net !
R <p1> nearly put through his own net !
> 1, 900,
G A close shave for <p1> !
R <p1> survived a close shave !
> 1, 900,
G That was a close shave !
R <p1> nearly put through his own net !
# EVENT_ALMOST_A_FLUKE_GOAL
= 476, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G <p1> almost got lucky with that !
R <p1> had almost got lucky
> 1, 900,
G <p1> certainly didn't mean that !
R <p1> had not meant it !
# EVENT_BOO_SPECIFIC_PLAYER
= 477, 0, 1, 0, 0, 0, 0, 0, 0
> 1, 1, whisplay.wav
G ***
# EVENT_APPLAUD_SPECIFIC_PLAYER
= 478, 0, 1, 0, 0, 0, 0, 0, 0
> 1, 1, sub2.wav
G ***
# EVENT_PLAYER_OVERHITS_PASS
= 479, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G But he's overhit the pass...
R But he overhit the pass
> 1, 900,
G <p1> has overhit that pass
R <p1> overhit the pass
> 1, 900,
G <p1> gets too much purchase on it...
R <p1> got too much purchase on it
> 1, 900,
G But he misjudges it...
R But he misjudged the pass
> 1, 900,
G That's overhit by <p1>...
R <p1> overhit the pass
> 1, 900,
G A poor pass by <p1>...
R It was a poor ball
# EVENT_SILENT_WON_MATCH
= 480, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 1, endclap.wav
G ***
# EVENT_BOO_OFF_PITCH
= 481, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 1, whismono.wav
G ***
# EVENT_SAVES_PENALTY
= 482, 1, 0, 1, 0, 6, 0, 0, 0
> 1, 3000, goal10.wav
G But <p1> saves the penalty !!
R But <p1> saved the penalty
> 1, 3000, goal10.wav
G Saved !!
R It was saved by <p1> !
> 1, 3000, goal10.wav
G Saved by <p1> !!
R It was saved by <p1> !
> 1, 3000, goal10.wav
G <p1> saves the penalty !!
R <p1> made the save !
# EVENT_PENALTY_HITS_POST
= 483, 1, 0, 1, 0, 6, 2, 0, 0
> 1, 3000, goal11.wav
G But <p1> hits the post !!
R But <p1> hit the post
> 1, 3000, goal11.wav
G Hits the post !!!!
R He hit the post !
> 1, 3000, goal11.wav
G It hits the woodwork...|And bounces clear !!
R The ball hit the woodwork and bounced clear
# EVENT_PENALTY_HITS_BAR
= 484, 1, 0, 1, 0, 6, 2, 0, 0
> 1, 3000, goal11.wav
G But <p1> hits the bar !!
R But <p1> hit the bar
> 1, 3000, goal11.wav
G Hits the crossbar !!!!
R He hit the crossbar !
> 1, 3000, goal11.wav
G It cannons back off the crossbar !!
R But it cannoned back off the crossbar
# EVENT_PENALTY_HIT_OVER
= 485, 1, 0, 1, 0, 6, 2, 0, 0
> 1, 3000, goal10.wav
G But he blazes it over !!!
R But <p1> blazed it over
> 1, 3000, goal10.wav
G Over the bar !!
R But <p1> put it over the bar !
> 1, 3000, goal10.wav
G He misses !!|Over the bar !!
R But it went over
# EVENT_PENALTY_HIT_WIDE
= 486, 1, 0, 1, 0, 6, 2, 0, 0
> 1, 3000, s2.wav
G But he sends it wide !!!
R But <p1> sent it wide
> 1, 3000, s2.wav
G Wide !!
R But <p1> put it wide !
> 1, 3000, s2.wav
G He misses !!|Wide of the post !!
R But it went wide
# EVENT_CHANT_BORO
= 487, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, middles.wav
G ***
# EVENT_CHANT_TOON
= 488, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, newcastl.wav
G ***
# EVENT_CHANT_SACK_THE_BOARD
= 489, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, sackthe.wav
G ***
# EVENT_CHANT_SEXY_FOOTBALL_ARSE
= 490, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, sexyfoot.wav
G ***
# EVENT_CHANT_VILLA
= 491, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, villa.wav
G ***
# EVENT_CHANT_UNITED
= 492, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, united2.wav
G ***
# EVENT_CHANT_REDSHITE
= 493, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, lpool2.wav
G ***
# EVENT_SHOOTOUT_SCORED_COMMENT
= 494, 1, 0, 0, 0, 0, 0, 0, 0
> 1, 3000,
G <p1> scores !!!
> 1, 3000,
G No problem for <p1> !!!
> 1, 3000,
G It's there, <p1> scores !!!
> 1, 3000,
G <p1> makes no mistake !!!
> 1, 3000,
G <p1> converts the penalty !!!
> 1, 3000,
G <p1> kept his nerve !!!
# EVENT_START_MATCH
= 495, 1, 0, 0, 0, 0, 0, 0, 0
> 1, 900, startgam.wav
G <t> Kick Off
R <t> kicked off
> 1, 900, startgam.wav
G <t> start the match
R <t> got the game underway
> 1, 900, startgam.wav
G <t> get the game underway
R <t> got the game started
# EVENT_TAKE_SHORT_CORNER
= 496, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1000, goodchip.wav
G <p1> takes a short corner
R <p1> took the corner short
> 1, 900, linepass.wav
G Corner to be taken by <p1>|He plays it short...
R Corner taken short by <p1>
> 1, 1000, goodchip.wav
G <p1> elects for a short corner
R <p1> elected to take the corner short
# EVENT_TAKE_CORNER_TO_EDGE_OF_BOX
= 497, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> with the corner...|He hits it to the edge of the box
R <p1> took the corner to the edge of the area
> 1, 900, linepass.wav
G Corner to be taken by <p1>|He plays it to the edge of the area...
R The corner was taken by <p1> towards the edge of the area
> 1, 900, goodchip.wav
G <p1> steps up...|He aims for the edge of the area
R <p1> elected to send the corner to the edge of the area
# EVENT_SHOOTING_PLAYER_WAS_UNDER_PRESSURE
= 498, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G <p1> was closed down well by the defence
R <p1> was closed down well by the defence
> 1, 900,
G It was a difficult chance|He was surrounded by defenders
R It was a difficult chance as <p1> was surrounded by defenders
> 1, 900,
G <p1> was denied space by the defence
R <p1> was denied space by the defence
> 1, 900,
G There was very little space to work in
R There was very little space to work in
> 1, 900,
G The defence did enough to put him off there
R The defence had done enough to put him off
> 1, 900,
G <p1> was put under pressure by the defence
R <p1> had been pressured by the defence
> 1, 900,
G <p1> was crowded out by defenders
R <p1> was crowded out by defenders
> 1, 900,
G <p1> was under too much pressure from the defence
R <p1> was under too much pressure from the defence
> 1, 900,
G <p1> found himself with no space to manoeuvre
R <p1> found himself with no space to manoeuvre
> 1, 900,
G <p1> had to contend with a posse of defenders
R <p1> had to contend with a posse of defenders
# EVENT_HOLD_NEAR_CORNER_FLAG
= 499, 1, 0, 0, 0, 0, 0, 0, 1
> 1, 900, whistpen.wav
G <p1> holds up the ball|He's in no hurry
R <p1> held up the ball to waste time
> 1, 900, whistpen.wav
G <p1> tries to run the clock down|He holds onto the ball
R <p1> held up the ball to run down the clock
> 1, 900, whismono.wav
G <p1> keeps hold of the ball|He is trying to run down the clock
R <p1> tried to hold up the play to waste time
> 1, 900, whismono.wav
G <p1> puts his foot on the ball|He wants to keep it away from danger
R <p1> put his foot on the ball and held it near the corner flag
# EVENT_GOALKEEPER_CLEARANCE_FROM_HELD
= 500, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1200,
G <p1> sends the ball upfield
R <p1> sent the ball upfield
> 1, 1200,
G <p1> delivers the ball upfield
R <p1> delivered the ball upfield
> 1, 1200,
G <p1> kicks the ball upfield
R <p1> kicked the ball upfield
# EVENT_START_GAME_ULTRA_DEFENSIVE
= 501, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 900,
G It's an extremely cagey start from <t>...
R <t> made an extremely cagey start to the match
> 1, 900,
G <t> are starting extremely cautiously|They look happy to get men behind the ball...
R <t> started very cautiously looking happy to get men behind the ball
> 1, 900,
G <t> start the match very defensively
R <t> started the match with a very defensive outlook
> 1, 900,
G <t> have set out their stall to defend in numbers
R <t> set out their stall to defend in numbers
# EVENT_START_GAME_DEFENSIVE
= 502, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 900,
G <t> are starting a little cautiously|They look happy to sit back and defend...
R <t> started cautiously looking happy to sit back and defend
> 1, 900,
G <t> look like they'll be happy with a clean sheet
R <t> seemed happy to come away with a clean sheet
> 1, 900,
G <t> have set out their stall to defend
R <t> set out their stall to defend
> 1, 900,
G <t> start the match with a defensive outlook
R <t> started the match with a defensive outlook
# EVENT_START_GAME_ATTACKING
= 503, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 900,
G <t> have come out with an attacking formation
R <t> came out with an attacking formation
> 1, 900,
G <t> have set their stall out to attack
R <t> set their stall out to attack
> 1, 900,
G <t> seem keen to get the early goal
R <t> seemed keen to get the early goal
> 1, 900,
G <t> have started positively...|They appear happy to push forward early on !
R <t> started positively and set about their opponents
# EVENT_GONE_NORMAL_STYLE_FROM_DEFENSIVE
= 504, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 900,
G <t> look more positive now...|They've abandoned their defensive stance a little
R <t> abandoned their defensive stance a little
> 1, 900,
G <t> are starting to put less emphasis on defence
R <t> started to put less emphasis on defence
> 1, 900,
G <t> start to come forward a little more
R <t> started to attack a bit more
# EVENT_GONE_ATTACKING_STYLE_NOW
= 505, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 900,
G <t> look to take the game to their opponents
R <t> looked to take the game to their opponents
> 1, 900,
G <t> look to attack|They start to push forward in numbers...
R <t> looked to push forward in numbers
> 1, 900,
G <t> are looking for goals...|They are getting men forward to support the attack
R <t> tried to get men forward to support the attack
# EVENT_GONE_NORMAL_STYLE_FROM_ATTACKING
= 506, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 900,
G <t> seem to be taking fewer risks now...
R <t> seemed to be taking fewer risks
> 1, 900,
G <t> have dropped the pace a little...
R <t> dropped the pace a little
> 1, 900,
G <t> now have a more patient approach
R <t> started to show a more patient approach
> 1, 900,
G <t> are pushing forward a little less now
R <t> abandoned all out attack and slowed it down a little
# EVENT_GONE_DEFENSIVE_STYLE_FROM_ATTACKING
= 507, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 900,
G <t> have abandoned their attacking shape|They seem happy to defend now
R <t> abandoned their attacking shape seeming happy to defend
> 1, 900,
G <t> are starting to put the emphasis on defence
R <t> started to put the emphasis on defence
> 1, 900,
G It's a much more defensive <t> now...|They seem content to play in their own half
R <t> started to play more in their own half
> 3, 900,
G <t> start to defend in numbers...
R <t> started to defend in numbers
> 1, 900,
G <t> look ready to switch to a defensive style
R <t> switched to a defensive style
# EVENT_SITTING_BACK
= 508, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 900,
G <t> are sitting back...|They've taken their foot off the gas a little...
R <t> seemed to take their foot off the gas a little
> 1, 900,
G <t> look content to play out time...
R <t> looked content to play out time...
> 1, 900,
G <t> seem to be playing in first gear|They are certainly not breaking too much sweat !
R <t> seemed to be playing without breaking much sweat !
> 1, 900,
G It's fairly comfortable for <t>|They are taking it easy now...
R <t> looked comfortable and were taking it easy
# EVENT_GONE_DEFENSIVE_STYLE_FROM_ATTACKING_BUT_NOT_WINNING
= 509, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 900,
G <t> are being forced back...|They've abandoned their attacking shape
R <t> abandoned their attacking shape as they were forced to defend
> 1, 900,
G <t> are having to get men back to defend
R <t> started to put the emphasis on defence
> 1, 900,
G It's a much more defensive <t> now...|They're being forced to play in their own half
R <t> found themselves forced back under pressure
> 3, 900,
G <t> start to defend in numbers...|They seem happy just to survive right now !
R <t> started to defend in numbers as the pressure told
# EVENT_SEMI_INTERCEPT
= 510, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg.wav
G <p1> gets a touch to the ball
R The ball was touched on by <p1>
> 1, 900, smluuh.wav
G <p1> is there...|He's unable to control the ball...
R <p1> intercepted but couldn't control the ball
> 1, 900, tinyurg.wav
G <p1> helps the ball on
R <p1> helped the ball on
> 1, 900, tinyurg.wav
G Intercepted by <p1>|The ball bounces loose
R <p1> intercepted but couldn't control
> 1, 900, tinyurg.wav
G <p1> tries to pick up the pass|The ball bobbles loose...
R <p1> couldn't control the ball
> 1, 900, smluuh.wav
G <p1> intercepts...|But he can't get the ball under control...
R <p1> intercepted but couldn't control the ball
# EVENT_FINDS_A_GAP_GREAT_FIRST_TOUCH
= 511, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 500, tinyurg.wav
G <p1> makes space for himself....
R <p1> made space for himself
> 1, 500, tinyurg.wav
G Great first touch by <p1>...|He creates space for himself...
R <p1> used his first touch to create space
> 1, 500, tinyurg.wav
G <p1> is able to make space for the shot...
R <p1> was able to make space for the shot
# EVENT_GREAT_SAVE_SECOND_ATTEMPT
= 512, 1, 0, 1, 0, 4, 2, 0, 0
> 1, 900, goonaah.wav
G <p1> does brilliantly to parry it...|And smother it at the second attempt !
R <p1> did brilliantly to parry it and smother at the second attempt
> 1, 900, goonaah.wav
G <p1> gets a hand to the ball...|And clutches it at the second attempt|Brilliant save by <p1> !
R <p1> did brilliantly to save at the second attempt
# EVENT_GOOD_SAVE_SECOND_ATTEMPT
= 513, 1, 0, 1, 0, 4, 2, 0, 0
> 1, 900, goonaah.wav
G <p1> does well to parry it...|And smother it at the second attempt !
R <p1> did well to parry it and smother at the second attempt
> 1, 900, oohmono.wav
G <p1> gets his fingertips to it...|And clutches it at the second attempt|Fine save !
R <p1> did well to save at the second attempt
# EVENT_SAVE_SECOND_ATTEMPT
= 514, 1, 0, 1, 0, 4, 2, 0, 0
> 1, 900, oohmono.wav
G <p1> pushes it away...|And dives gratefully onto the rebound !
R <p1> pushed it away and grabbed the loose ball
> 1, 900, goonaah.wav
G <p1> can only parry it...|But he smothers it as it goes loose !
R <p1> made the save at the second attempt
> 1, 900, goonaah.wav
G But <p1> can't hold onto it...|But he's able to pick up the loose ball|He clutches the ball gratefully to his chest !
R But <p1> grabbed it at the second attempt
> 1, 900, goonaah.wav
G But <p1>{s} let it run free...|<p1> smothers the loose ball !
R <p1> let the ball run free but smothered it quickly
# EVENT_WINS_BALL_IN_AIR_AND_CLEARS
= 515, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 700, intercep.wav
G <p1> climbs above <p2>|And heads it away
R <p1> climbed above <p2> and headed clear
> 1, 1000, intercep.wav
G <p1> has got above <p2> to clear the ball
R <p1> got above <p2> to clear the ball
> 1, 700, intercep.wav
G <p1> has the beating in the air of <p2>|Headed clear by <p1>
R <p1> had the beating in the air of <p2> and cleared
> 1, 700, intercep.wav
G <p1> gets up above <p2>|And clears the ball
R <p1> got up above <p2> and cleared the ball
> 1, 700, intercep.wav
G <p1> jumps with <p2>...|And heads clear
R <p1> jumped with <p2> and cleared the ball
> 1, 1000, intercep.wav
G <p1> rises above <p2> to clear the ball
R <p1> rose above <p2> to clear the ball
> 1, 700, intercep.wav
G <p1> wins the aerial challenge with <p2>|He heads the ball away
R <p1> won the aerial challenge against <p2> and headed clear
> 1, 700, intercep.wav
G <p1> jumps clear of <p2>|Headed away..
R <p1> jumped above <p2> and headed clear
> 1, 1000, intercep.wav
G <p1> out-jumps <p2> and clears
R <p1> out-jumped <p2> and cleared
# EVENT_DEFLECT_SHOT_FOR_CORNER
= 516, 1, 0, 1, 0, 0, 2, 0, 0
> 1, 900, missmon8.wav
G <p1> deflects the shot behind
R <p1> deflected the shot behind for the corner
> 1, 900, newooh2.wav
G That's come off <p1> for the corner
R The ball came off <p1> for the corner
> 1, 900, newooh2.wav
G The ball hits <p1>|And goes behind for a corner
R The ball hit <p1> and went for the corner
> 1, 900, missmon8.wav
G The shot's deflected off <p1>|He's conceded a corner
R The shot deflected off <p1> for the corner
# EVENT_DEFLECT_HEADER_FOR_CORNER
= 517, 1, 0, 1, 0, 0, 2, 0, 0
> 1, 900, missmon8.wav
G <p1> deflects the header behind
R <p1> deflected the header behind
> 2, 900, cornurg.wav
G The header deflects off <p1> for the corner
R The header deflected off <p1> for a corner
> 1, 900, cornurg.wav
G The header strikes <p1> and goes behind
R The header came off <p1> and went for a corner
> 1, 900, goodblox.wav
G <p1> puts himself in the way of the ball|He concedes a corner kick
R <p1> put himself in the way of the ball and conceded a corner
> 1, 900, goodblox.wav
G The ball hits <p1> and goes behind
R The ball hit <p1> and goes behind
# EVENT_GIFT_CORNER_STRAIGHT_TO_OPP
= 518, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 1000, oohahh.wav
G <p1> with the corner|Straight to the opposition
R <p1> sent the corner straight to the opposition
> 1, 1000, oohaah.wav
G <p1> goes across to take the corner|<O>Cut out easily by <p2>
R <p1>{s} corner was cut out easily by <p2>
> 1, 1000, oohahh.wav
G Corner to be taken by <p1>|<O><p2> easily cuts it out
R Corner taken by <p1> and cut out by <p2>
> 1, 800, oohaah.wav
G <p1> lifts the corner into the area|<O>Easy for <p2> to intercept
R <p1> gave the corner straight to <p2>
> 1, 800, oohaah.wav
G <p1> lifts the corner into the area|<O>Easy for <p2> to intercept
R <p1> gave the corner straight to <p2>
# EVENT_DIVERTS_BALL_TO_TEAMMATE
= 519, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg.wav
G <p1> helps the ball on towards <p2>
R The ball was touched on to <p2> by <p1>
> 1, 900, tinyurg.wav
G <p1> helps the ball on for <p2>
R <p1> helped the ball on for <p2>
> 1, 900, tinyurg.wav
G Intercepted by <p1>|The ball falls to <p2>
R <p1> intercepted and diverted the ball to <p2>
# EVENT_HEADER_BACK_TO_KEEPER
= 520, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, intercep.wav
G <p1> nods the ball back to <p2>
R The ball was nodded back to <p2> by <p1>
> 1, 900, intercep.wav
G <p1> heads it back to the keeper
R <p1> headed it back to the keeper
> 1, 900, intercep.wav
G Headed back to the keeper by <p1>
R It was headed back to the keeper by <p1>
# EVENT_BAD_HEADER_BACK_TO_KEEPER
= 521, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg.wav
G <p1> nods the ball back to <p2>|But its a poor header...
R <p1> made a mess of the header back to his keeper
> 1, 900, tinyurg.wav
G <p1> heads it back to the keeper|But that's intercepted...
R <p1> couldn't find the keeper with his back header
> 1, 900, tinyurg.wav
G <p1> makes a mess of the back header
R <p1> made a mess of the back header
# EVENT_PASS_BACK_TO_KEEPER
= 522, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> plays the ball back to <p2>
R The ball was played back to <p2> by <p1>
> 1, 900,
G <p1> passes it back to the keeper
R <p1> passed it back to the keeper
> 1, 900,
G Knocked back to the keeper by <p1>
R It was knocked back to the keeper by <p1>
> 1, 900,
G <p1> with the backpass
R <p1> played the backpass
> 1, 900,
G <p1> is forced into the backpass
R <p1> was forced into the backpass
# EVENT_BAD_PASS_BACK_TO_KEEPER
= 523, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg.wav
G <p1> plays the ball back to <p2>|But its intercepted !
R <p1> played a suicidal backpass
> 1, 900, tinyurg.wav
G <p1> plays a dodgy backpass !!
R <p1> played a dodgy backpass
> 1, 900, tinyurg.wav
G Knocked back to the keeper by <p1>|Bad backpass !!
R <p1> played a sloppy backpass
> 1, 900, tinyurg.wav
G <p1> with a suicidal backpass !
R <p1> played a poor backpass
> 1, 900, tinyurg.wav
G <p1> is forced into a sloppy backpass
R <p1> played a bad backpass
# EVENT_PASS_LONG_BACK_TO_KEEPER
= 524, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> plays it all the way back to <p2>
R The ball was played all the way back to <p2>
# EVENT_BAD_PASS_LONG_BACK_TO_KEEPER
= 525, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg.wav
G <p1> plays it all the way back to <p2>|But the backpass is intercepted...
R <p1> played a crazy backpass that didn't reach the keeper
# EVENT_ONE_TWO_PASS
= 526, 0, 0, 0, 0, 0, 0, 0, 0
> 3, 1100, tinyurg.wav
G <p1> exchanges passes with <p2>
R <p1> exchanged passes with <p2>
> 1, 1100, tinyurg.wav
G <p1> plays the one-two with <p2>
R <p1> played the one-two with <p2>
> 1, 900, tinyurg.wav
G <p1> passes short to <p2>...|And goes for the return pass
R <p1> played a one-two with <p2>
> 1, 900, tinyurg.wav
G <p1> slips the ball to <p2>|<p2> gives him it back...
R <p1> and <p2> exchanged passes
# EVENT_WINS_JUMPFORBALL_AGAINST_KEEPER
= 527, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 700, tinyurg.wav
G <p1> climbs above <p2>
R <p1> climbed above <p2>
> 1, 800, tinyurg.wav
G <p1> beats <p2> to the ball
R <p1> beat <p2> to the ball
> 1, 800, tinyurg.wav
G <p1> beats the keeper to the ball
R <p1> beat the keeper to the ball
> 1, 700, tinyurg.wav
G <p1> gets up above the keeper
R <p1> got up above the keeper
> 1, 700, tinyurg.wav
G <p1> out-jumps the goalkeeper
R <p1> out-jumped the goalkeeper
# EVENT_WINS_BLOCK_TACKLE
= 528, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodblok.wav
G <p1> with a block tackle on <p2>
R <p1> block tackled <p2>
> 1, 900, goodblok.wav
G <O><p2> runs into <p1>
R <p2> ran into <p1>
> 1, 900, goodblok.wav
G <p1> challenges <p2>|That was a good tackle
R <p1> succesfully won the ball from <p2>
> 1, 900, closhot.wav
G <O><p2> is robbed by <p1>
R <p2> lost the ball to <p1>{s} tackle
> 1, 900, goodblok.wav
G <p1> wins the ball from <p2>
R Solid tackle from <p1>, easily dispossessing <p2>
> 1, 900, closhot.wav
G <p1> nicks the ball from <p2>
R <p1> robbed <p2>
> 1, 900, closhot.wav
G <O><p2> is robbed by <p1>
R <p1> nicked the ball from the toes of <p2>
> 1, 900, goodblox.wav
G <O><p2> blocked by <p1>|That was a good clean tackle
R <p1> blocked <p2> in a good, clean tackle
> 1, 900,
G <O><p2> can't beat <p1>
R <p2> lost out to <p1>
> 1, 900, intercep.wav
G <p1> disposseses <p2>...
R <p1> dispossesed <p2>
> 1, 900, intercep.wav
G <p1> takes the ball away from <p2>
R <p1> took the ball away from <p2>
> 1, 900, intercep.wav
G <O><p2> loses out to <p1>
R <p2> lost out to <p1>
> 1, 900,
G <O><p2> can't get past <p1>
R <p2> lost the ball to <p1>
> 1, 900, intercep.wav
G <O><p2> loses the ball|<p1> got his foot in
R <p2> lost out to <p1>
> 1, 900, goodblok.wav
G <p1> tackles <p2>
R <p1> tackled <p2>
# EVENT_PLAYER_CONCEDES_CORNER
= 529, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> knocks it behind for the corner
R <p1> knocked it behind for the corner
> 1, 900, newurge.wav
G <p1> concedes the corner
R <p1> conceded the corner
> 1, 900, newurge.wav
G Corner conceded by <p1> !
R <p1> conceded the corner
> 1, 900, newurge.wav
G <p1> is happy to concede a corner !
R <p1> was happy to concede a corner
> 1, 900, newurge.wav
G <p1> is forced to put the ball behind
R <p1> was forced to put the ball behind
# EVENT_PLAYER_FORCED_WIDE
= 530, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> is forced wide of the goal
R <p1> was forced wide of the goal
> 1, 900, tinyurg.wav
G <p1> steadies himself !
R <p1> steadied himself !
# EVENT_SAVING_TACKLE
= 531, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1400, oohaah2.wav
G But <p1> makes a crucial intervention !
R But <p1> made a crucial intervention !
> 1, 1400, closhot.wav
G But <p1> makes an important challenge !
R But <p1> made an important challenge !
> 1, 1400, oohaah2.wav
G Great last ditch tackle from <p1> !
R <p1> made an excellent last ditch tackle !
> 1, 1000, oohaah2.wav
G Great challenge by <p1> !|He had to make that tackle !
R <p1> made an excellent last ditch tackle !
> 1, 1400, oohaah2.wav
G Fantastic saving tackle from <p1> !
R But <p1> made an crucial challenge !
> 1, 1400, oohaah2.wav
G Brilliant challenge from <p1> !
R <p1> made an important challenge !
> 1, 1000, yeahaah.wav
G <O><p2> must score !|But <p1> makes an important challenge !
R <p2> looked certain to score but <p1> made an important challenge !
> 1, 1000, yeahaah.wav
G <O><p2> with a great chance !|Great last ditch tackle from <p1> !
R <p2> had a great chance but <p1> made the last ditch tackle !
> 1, 1000, yeahaah.wav
G <O><p2> looks certain to score !|Great challenge by <p1> !|He had to make that tackle !
R <p2> looked odds-on to score but was tackled by <p1> !
# EVENT_SHOOTING_PLAYER_WAS_UNDER_PRESSURE_FROM_ONE_PLAYER
= 532, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G <p1> was closed down well by <p2>
R <p1> was closed down well by <p2>
> 1, 900,
G It was a difficult chance|<O><p2> gave him no space
R It was a difficult chance as <p1> was surrounded by defenders
> 1, 900,
G <p1> was denied space by <p2>
R <p1> was denied space by <p2>
> 1, 900,
G <p1> couldn't escape the attentions of <p2>
R <p1> couldn't escape the attentions of <p2>
> 1, 900,
G <O><p2> did enough to put him off there
R <p2> had done enough to put him off
> 1, 900,
G <p1> was put under pressure by <p2>
R <p1> had been pressured by <p2>
# EVENT_SHOOTING_PLAYER_WAS_UNDER_PRESSURE_FROM_TWO_PLAYERS
= 533, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G <O>It was a difficult chance|<O><p1> and <p2> closed him down
R It was a difficult chance as he was surrounded by defenders
> 1, 900,
G <p1> and <p2> did well to close down the space
R <p1> and <p2> did well to close down the space
> 1, 900,
G <O>It was only a half chance|<O><p1> and <p2> were in close attention
R <p1> and <p2> closed down the space
# EVENT_GETS_TO_THE_BYLINE_NEW
= 534, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <p1> goes to the byline
R <p1> went to the byline
> 1, 900, tinyurg2.wav
G <p1> gets to the byline
R <p1> got to the byline
# EVENT_LONG_BALL
= 535, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1400, passclap.wav
G <p1> with a long ball upfield
R <p1> lofted the ball <d> yards upfield
> 1, 1400, shot2mon.wav
G <p1> lofts the ball forward
R <p1> lofted the ball forward
> 1, 900, passurge.wav
G <p1> plays a long ball
R <p1> played a long ball
> 1, 900, linepass.wav
G <p1> plays it long
R <p1> played the ball long
> 1, 1400, shot2mon.wav
G <p1> feeds a high ball forward
R <p1> fed the high ball forward
# EVENT_GO_ROUND_KEEPER_OUTSIDE_AREA
= 536, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <O><p2> is outside his area|<p1> goes round him...
R <p1> got round <p2> who had come outside the area...
> 1, 900, tinyurg2.wav
G <O><p2> charges out to meet <p1>...|<p1> goes past him
R <p1> had only the advancing <p2> to beat
# EVENT_FORCED_TO_PASS
= 537, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800, tinyurg2.wav
G <p1> can't find space for the shot|He's forced to play in <p2>
R <p1> had no space to shoot so he sprayed the ball to <p2>
> 1, 800, tinyurg2.wav
G But <p1> has his back to goal|He searches out <p2>
R But <p1> had his back to goal and had to pass to <p2>
# EVENT_IN_LEFT_DEFENCE
= 538, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> is deep inside his own half
R <p1> was deep inside his own half
> 1, 900,
G <p1> is to the left of his own area
R <p1> was to the left of his own area
# EVENT_IN_CENTRAL_DEFENCE
= 539, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> is deep inside his own half
R <p1> was deep inside his own half
> 1, 900,
G <p1> looks to play the ball out of defence
R <p1> looked to play the ball out of defence
# EVENT_IN_RIGHT_DEFENCE
= 540, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> is deep inside his own half
R <p1> was deep inside his own half
> 1, 900,
G <p1> is to the right of his own area
R <p1> was to the right of his own area
# EVENT_IN_LEFT_MIDFIELD
= 541, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> has the ball on the left of midfield
R <p1> had the ball on the left of midfield
> 1, 900,
G <p1> is out wide on the left
R <p1> was out wide on the left
> 1, 900,
G <t> build down the left with <p1>
R <t> had the ball on the left flank with <p1>
# EVENT_IN_CENTRAL_MIDFIELD
= 542, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> has the ball near the centre circle
R <p1> had the ball near the centre circle
> 1, 900,
G <p1> has the ball on the half-way line
R <p1> had the ball on the half-way line
> 1, 900,
G <p1> has the ball in the middle of the park
R <p1> had the ball in the middle of the park
> 1, 900,
G <p1> looks up from the half-way line
R <p1> looked up from his position on the half-way line
> 1, 900,
G <p1> has possession in the centre circle
R <p1> had possession in the centre circle
# EVENT_IN_RIGHT_MIDFIELD
= 543, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> has the ball on the right of midfield
R <p1> had the ball on the right of midfield
> 1, 900,
G <p1> is out wide on the right
R <p1> was out wide on the right
> 1, 900,
G <t> build down the right with <p1>
R <t> had the ball on the right flank with <p1>
# EVENT_IN_LEFT_ATTACK
= 544, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> has the ball on the left wing
R <p1> had the ball on the left wing
> 1, 900,
G <p1> is to the left of <t2>{s} penalty area
R <p1> to the left of <t2>{s} penalty area
> 1, 900,
G <p1> is in the outside left position
R <p1> was in the outside left position
# EVENT_IN_CENTRAL_ATTACK
= 545, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> is <d> yards from goal
R <p1> was <d> yards from goal
> 1, 900,
G <p1> is <d> yards out
R <p1> was <d> yards out
> 1, 700,
G From <d> yards out...|<p1> checks for movement in the box
R <p1> looked up and checked for movement in the box
> 1, 900,
G <p1> is just outside the <t2> area
R <p1> was just outside the <t2> area
# EVENT_IN_RIGHT_ATTACK
= 546, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> has the ball on the right wing
R <p1> had the ball on the right wing
> 1, 900,
G <p1> is to the right of <t2>{s} penalty area
R <p1> to the right of <t2>{s} penalty area
> 1, 900,
G <p1> is in the outside right position
R <p1> was in the outside right position
# EVENT_CHANT_SUNDERLAND
= 547, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, sunder7.wav
G ***
> 1, 900, sund3.wav
G ***
> 1, 900, sund2.wav
G ***
# EVENT_WINS_JUMPFORBALL_NOT_WITH_HEIGHT
= 548, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800, tinyurg2.wav
G <p1> has got ahead of <p2> to win the ball
R <p1> got ahead of <p2> to win the ball
> 1, 800, tinyurg2.wav
G <p1> beats <p2> to the ball
R <p1> beat <p2> to the ball
> 1, 800, tinyurg2.wav
G <p1> is first to the ball...
R <p1> got to the ball before <p2>
> 1, 800, tinyurg2.wav
G <p1> gets ahead of <p2>
R <p1> got to the ball ahead of <p2>
# EVENT_CLEAR_FOR_THROW
= 549, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> clears the ball into touch
R <p1> cleared the ball into touch
> 1, 900, clear.wav
G <p1> puts the ball out for a throw
R <p1> put the ball out for a throw
> 2, 900, clear.wav
G No nonsense from <p1>|He puts the ball into row Z !
R <p1> put the ball out for a throw in
> 1, 900, clear.wav
G <p1> puts it out for a throw
R <p1> put the ball out for a throw in
# EVENT_CHANT_METZ
= 550, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, metzsing.wav
G ***
> 1, 900, metzchn2.wav
G ***
> 1, 900, metzchan.wav
G ***
# EVENT_CHANT_EUROPEAN
= 551, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, metzdrm3.wav
G ***
> 1, 900, metzdrum.wav
G ***
# EVENT_PENALTY_CLAIM_SOUND
= 552, 0, 1, 0, 0, 0, 0, 0, 1
> 1, 900, newpen2.wav
G ***
# EVENT_RUNS_UNOPPOSED
= 553, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge4.wav
G <p1> is still going unchallenged
R <p1> continued to come forward unopposed
> 1, 900, newurge4.wav
G <p1> keeps going...|Still no <t2> challenge
R He continued to bring the ball forward unchallenged
> 1, 900, newurge.wav
G <p1> continues unchallenged
R <p1> continued unopposed
> 1, 900, newurge.wav
G <p1> continues unopposed
R <p1> continued unchallenged
> 1, 900, newurge4.wav
G <p1> is allowed to continue his run
R <p1> was allowed to continue his run
> 1, 900, newurge.wav
G <t2> are backing off <p1>
R <t2> were backing off <p1>
> 1, 900, newurge.wav
G <p1> has space to move into
R <p1> had space to move into
> 1, 900, newurge.wav
G <t2> are inviting <p1> onto them
R <t2> were inviting <p1> onto them
> 1, 900, newurge.wav
G <p1> is allowed space to run with the ball
R <p1> was allowed space to run with the ball
# EVENT_CHANT_LATIN
= 554, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, brazcha8.wav
G ***
> 1, 900, braztrm2.wav
G ***
> 1, 900, brazhrn2.wav
G ***
# EVENT_CHANT_SOUTH_AMERICA
= 555, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, brazcha9.wav
G ***
> 3, 900, brzfire2.wav
G ***
> 1, 900, brazch10.wav
G ***
> 1, 900, brazdrm.wav
G ***
# EVENT_CHANT_SHEARER
= 556, 1, 1, 0, 0, 0, 0, 0, 1
> 1, 900, shearer.wav
G ***
# EVENT_HOLD_OFF_OPPONENT
= 557, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G <p1> holds off <p2>
R <p1> held up the ball, evading the challenge of <p2>
> 1, 900,
G <p1> shrugs off the attentions of <p2>
R <p1> shrugged off the attentions of <p2>
> 1, 900,
G <p1> shields the ball from <p2>
R <p1> shielded the ball from <p2>
> 1, 900,
G <p1> is forced to hold off <p2>
R <p1> was forced to hold off <p2>
> 1, 900,
G <p1> is under pressure from <p2>|But he evades the challenge
R <p1> was pressed by <p2> but he evaded the challenge
# EVENT_CONTROL_BALL_WITH_CHEST
= 558, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> controls the ball on his chest
R <p1> controlled the ball on his chest
> 1, 900,
G <p1> brings the ball onto his chest
R <p1> brought the ball onto his chest
> 1, 900,
G Chested down by <p1>
R <p1> chested it down
> 1, 900,
G <p1> brings the ball down well
R <p1> brought the ball down well
# EVENT_GOALIE_SPILLS_BALL
= 559, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, oohclapm.wav
G <p1> goes to catch the ball|But he's fumbled it
R <p1> couldn't catch the ball cleanly
> 1, 900, oohclapm.wav
G And that's easy for <p1> to get to|But he's dropped it !
R <p1> made a hash of the catch
> 1, 900, oohclapm.wav
G <p1> goes to gathers the ball|And can't get there !
R <p1> couldn't gather the ball cleanly
# EVENT_WON_COMPETITION
= 560, 1, 0, 0, 0, 1, 1, 0, 1
> 1, 2700, endclap.wav
G The final whistle is blown !|<t> have won the <c> !!
R <t> won the <c> !!
> 1, 2700, endclap.wav
G It's all over !!|<t> have won the <c> !!
R <t> won the <c> !!
# EVENT_THROUGH_TO_FINAL
= 561, 1, 0, 0, 0, 1, 1, 0, 1
> 1, 2700, endclap.wav
G The final whistle is blown !|<t> are through to the <f> !!
R <t> went through to the <f> !!
> 1, 2700, endclap.wav
G It's all over !!|<t> are into the <f> !!
R <t> went through to the <f> !!
# EVENT_RUN_WITH_BALL_OPP_IN_CLOSE_ATTENTION
= 562, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, urgeclap.wav
G <p1> comes forward with <p2> in pursuit
R <p1> came forward with <p2> in close attention
> 2, 900, urgeclap.wav
G <p1> is shadowed by <p2>
R <p1> was shadowed by <p2> as he ran with the ball
> 1, 900, urgeclap.wav
G <p1> tries to shrug off the attentions of <p2>
R <p1> tried to shrug off the attentions of <p2>
> 1, 900, urgeclap.wav
G <p1> tries to dribble clear of <p2>
R <p1> tried to dribble clear of <p2>
> 1, 900, smlurge.wav
G <p1> is chased by <p2>
R <p1> was chased by <p2>
> 1, 900, smlurge.wav
G <p1> is under pressure from <p2>|But he brings the ball forward...
R <p1> was under pressure from <p2> as he attacked
> 1, 900, smlurge.wav
G <p1> moves upfield with the ball|He has <p2> in hot pursuit
R <p1> moved upfield with the ball with <p2> in pursuit
> 1, 900, smlurge.wav
G <p1> is tracked by <p2> as he comes forward
R <p1> was tracked by <p2> as he came forward
# EVENT_RUN_PAST_OPPONENT_WITH_PACE
= 563, 0, 0, 0, 0, 0, 0, 0, 0
> 3, 900, urgeclap.wav
G <p1> surges past <p2> !
R <p1> surged past <p2> !
> 1, 900, urgeclap.wav
G <p1> outpaces <p2>
R <p2> was outpaced by <p1>
> 1, 900, urgeclap.wav
G <p1> is too quick for <p2>
R <p1> was too quick for <p2>
> 1, 900, urgeclap.wav
G <p1> has the pace to beat <p2>
R <p1> had the pace to beat <p2>
> 1, 900, urgeclap.wav
G <p1> sprints past <p2>
R <p1> sprinted past <p2>
> 1, 900, urgeclap.wav
G <p1> leaves <p2> standing
R <p1> left <p2> standing
> 1, 900, urgeclap.wav
G <p1> darts past <p2>
R <p1> darted past <p2>
# EVENT_SILENT_MISSED_IN_35_YARD_SHOOTOUT
= 564, 2, 1, 0, 0, 6, 2, 0, 0
> 1, 1, s2.wav
G <p1>
# EVENT_SHOT_HIT_POST_IN
= 565, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G In off the post !!
R The ball went in off the post
# EVENT_SHOT_HIT_BAR_IN
= 566, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G In off the bar !!
R The ball went in off the bar
> 1, 900,
G Off the underside of the bar !!
R The ball went in off the underside of the bar
# EVENT_POOR_HEAD_CLEAR
= 567, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> heads the ball clear|But only as far as <p2>...
R <p1> headed the ball out, but only as far as <p2>
> 1, 900,
G <p1> uses his head to clear the ball|But only as far as <p2>...
R <p1> headed the ball clear, but only as far as <p2>
> 1, 900, headooh2.wav
G <p1> heads clear the danger|But only as far as <p2>...
R <p1> headed clear but only as far as <p2>
# EVENT_BAD_PASS_IN_OWN_AREA
= 568, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> plays the ball across his own area
R <p1> passed the ball dangerously across his own area
> 1, 900,
G <p1> plays a risky pass in his own area
R <p1> played a risky pass in his own area
# EVENT_MATCH_ABANDONED_FLOODLIGHT_FAILURE
= 569, 1, 0, 0, 0, 0, 0, 0, 0
> 1, 1500,
G The floodlights have gone out !|It doesn't look as if they're coming back on !!|The referee has declared the match abandoned !
R The floodlights failed and the refree abandoned the match
# EVENT_MATCH_ABANDONED_SNOWING
= 570, 1, 0, 0, 0, 0, 0, 0, 0
> 1, 1200,
G The snowfall is too heavy for the match to continue !!|<Rf> has declared the match abandoned !!
R <Rf> abandoned the match due to the heavy snowfall
> 1, 1200,
G <Rf> looks at the snow underfoot|He's decided to abandon the match !
R <Rf> abandoned the match due to the heavy snowfall
# EVENT_MATCH_ABANDONED_PITCH_CONDITION
= 571, 1, 0, 0, 0, 0, 0, 0, 0
> 1, 1500,
G The pitch condition has deteriorated too much !!|<Rf> has declared the match abandoned !!
R <Rf> abandoned the match due to the poor pitch condition
# EVENT_LOSE_CONTROL_OF_BALL_SNOW
= 572, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> slips on the snowy surface....|He's lost control of the ball
R <p1> lost control of the ball in the snow
> 1, 900,
G <p1> loses control of the ball in the snow
R <p1> lost control of the ball in the snow
# EVENT_RUN_WITH_BALL_SNOW
= 573, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> strides forward through the snow
R <p1> carried the ball forward through the snow
> 1, 900,
G <p1> surges forward through the snow
R <p1> moved forward through the snow
# EVENT_RUN_WITH_BALL_RAIN
= 574, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> strides forward in the rain
R <p1> strode forward in the rain
> 1, 900,
G <p1> comes forward on the wet surface
R <p1> came forward on the wet surface
> 1, 900,
G <p1> advances in the rain
R <p1> advanced with the ball in the rain
# EVENT_PLAYER_OVERHITS_PASS_WIND
= 575, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G But the wind catches the ball...
R But he overhit the pass
> 1, 900,
G <p1> has underestimated the effect of the wind...
R <p1> overhit the pass
# EVENT_BALL_LOOSE_WET
= 576, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G The ball skids off the slippery surface...
R The ball skidded off the slippery surface
> 1, 900,
G The ball goes spinning free...
R The ball went spinning free
# EVENT_TURN_WET
= 577, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> turns sharply in the slippery conditions
R <p1> turned well despite the slippery surface
# EVENT_TURN_OPPONENT_MUDDY
= 578, 1, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> turns quickly|He leaves <p2> floundering in the mud
R <p1> turned <p2> on the muddy surface
# EVENT_RUN_WITH_BALL_WATERLOGGED
= 579, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> splashes forward
R <p1> moved forward
> 1, 900,
G <p1> comes forward the wet surface
R <p1> came forward on the wet surface
> 1, 900,
G <p1> drives forward over the wet surface
R <p1> advanced with the ball in the rain
# EVENT_BALL_GOES_LOOSE_WATERLOGGED
= 580, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G The ball splashes free
R The ball spun free on the waterlogged pitch
> 1, 900,
G The ball squirts free
R The ball squirted free on the rain soaked pitch
# EVENT_TURN_ICY
= 581, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> turns sharply despite the icy conditions
R <p1> turned well despite the icy surface
# EVENT_TURN_SNOW
= 582, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> turns well in the snow
R <p1> turned well despite the snowy surface
# EVENT_GREAT_FIRST_TOUCH_WET
= 583, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 600, smlurge.wav
G <p1> does well to control the slippery ball
R <p1> did well to control the slippery ball
> 1, 600, smlurge.wav
G <p1> controls the slippery ball brilliantly
R <p1> controlled the slippery ball superbly
# EVENT_RUN_PAST_OPPONENT_WATERLOGGED
= 584, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, urgeclap.wav
G <p1> splashes his way past <p2>
R <p1> splashed his way past <p2>
# EVENT_SHOT_LOW_DRIVE_WET
= 585, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> with a low drive|It skims off the water
R <p1> skimmed one in hard
> 1, 900, passnew.wav
G <p1> with a low drive through the rain
R <p1>{s} low shot skidded on the wet surface
> 1, 900, passnew.wav
G <p1> steadies himself in the wet....|He hits a low drive
R <p1> hit a low drive across the wet surface
# EVENT_SHOT_FROM_DISTANCE_LOW_DRIVE_WET
= 586, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> keeps his shot low on the wet surface
R <p1> hit a low shot that skidded in front of the keeper
# EVENT_SHOT_LOB_WIND
= 587, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> tries a lob|It catches the wind...
R <p1> tried a swirling lob
# EVENT_SHOT_WELL_WIDE_WIND
= 588, 1, 0, 0, 0, 6, 2, 0, 0
> 1, 900, mock4mon.wav
G But the wind sweeps it away from the goal
R But <p1>{s} shot was well wide as the wind swept it away from the goal
> 1, 900, mock4mon.wav
G However, itÆs drifted harmlessly wide in the wind
R However, it drifted harmlessly wide
> 1, 900, mock4mon.wav
G However, it floats wide of the goal
R However, it drifted wide of the goal
# EVENT_FOUL_SLIDE_TACKLE_SLIPPERY
= 589, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, heyrefm.wav
G <p1> slides in on <p2> and sends him flying !|You can't make that sort of challenge on this surface !!
R <p1> slid through <p2>!!
> 1, 900, heyrefm.wav
G <p1> slides in on <p2> and sends him flying !|The conditions made that look worse than it really was
R <p1> slid through <p2>!!
> 1, 900, heyrefm.wav
G <p1> slides in on <p2>|<p2> is sent sprawling on the slippery surface !
R <p1> slid through <p2> !!
# EVENT_PASS_SHORT_FORWARD_WATERLOGGED
= 590, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> skims the ball forward...|Across the waterlogged surface
R <p1> passed forward to <p2>
> 1, 900,
G <p1> plays the ball forward...|It slows down in a puddle !
R <p1> passed forward to <p2>
# EVENT_PASS_SHORT_LEFT_WATERLOGGED
= 591, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> skims a ball left across the puddles
R <p1> passed left to <p2>
> 1, 900,
G <p1> skims a ball left across the waterlogged surface
R <p1> passed left to <p2>
# EVENT_PASS_MEDIUM_FORWARD_MUDDY
= 592, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> hits it firmly through the mud to <p2>
R <p1> hit it firmly through the mud to <p2>
# EVENT_PASS_MEDIUM_LEFT_MUDDY
= 593, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> hits it left through the mud to <p2>
R <p1> hit it left through the mud to <p2>
# EVENT_PASS_MEDIUM_BACK_MUDDY
= 594, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> hits it firmly back through the mud to <p2>
R <p1> passes back to <p2>
# EVENT_GOALKEEPER_PARRY_WET
= 595, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 1500, ooh4mono.wav
G <p1> gets behind the shot|But he can't keep hold of the wet ball
R <p1> got behind the shot but couldn't keep hold of the wet ball
> 5, 1500, ooh4mono.wav
G <p1> gets a hand to the ball|But it squirms loose ...
R <p1> got behind the shot but couldn't keep hold of the wet ball
# EVENT_SHOT_FROM_DISTANCE_LOB_WIND
= 596, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> tries a lob from distance|It catches the wind...
R <p1> tried a spectacular lob from some way out
> 1, 900, passnew.wav
G <p1> tries to chip the keeper from way out|It catches the wind...
R <p1> tried a spectacular lob from some way out
# EVENT_GREAT_SAVE_HELD_WET
= 597, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 900, oohmono.wav
G <p1> saves well and holds the ball|He did well under the conditions...
R <p1> saved well and held the ball
> 1, 900, oohmono.wav
G <p1> saves well and holds onto the wet ball
R <p1> saved well and held the ball
# EVENT_GREAT_SAVE_HELD_WINDY
= 598, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 900, oohmono.wav
G That's a great save in the swirling conditions
R <p1> saved well and held the ball
# EVENT_WINS_BLOCK_TACKLE_WET
= 599, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodblok.wav
G <p1> manages to stay on his feet|His strength wins him the ball from <p2>
R <p1> block tackled <p2>
> 1, 900, goodblok.wav
G <p1> resists the urge to slide in|He muscles the ball off <p2>
R <p1> block tackled <p2>
# EVENT_SLIDES_IN_TO_FINISH
= 600, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800, tinyurg2.wav
G <p1> slides in to finish !
R <p1> slid in to finish
> 1, 800, tinyurg2.wav
G Can <p1> poke the ball in ?
R <p1> went to poke the ball over the line !
# EVENT_GOALIE_SPILLS_BALL_WET
= 601, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, oohclapm.wav
G <p1> goes to catch the ball|But it's slipped through his hands
R <p1> couldn't catch the ball cleanly
# EVENT_SHOOTING_PLAYER_UNDER_NO_PRESSURE
# Because this event replaces EVENT_WAIT it requires
# 2 text types ... otherwise a crash may occur
= 602, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> was under no pressure...
R <p1> was under no pressure...
> 1, 900,
G <p1> had no one near him...
R <p1> was under no pressure...
# EVENT_PLAYER_TAKES_HIS_TIME
= 603, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> steadies himself...
R <p1> steadied himself...
> 1, 900,
G <p1> takes his time...
R <p1> took his time...
> 1, 900,
G <p1> glances up...
R <p1> glanced up...
> 1, 900,
G <p1> positions himself for the shot...
R <p1> positioned himself for a shot...
> 1, 900,
G <p1> steadies himself...
R <p1> steadied himself...
> 1, 900,
G <p1> takes his time...
R <p1> took his time...
> 1, 900,
G <p1> takes his time...
R <p1> took his time...
# EVENT_POOR_GOAL_KICK
# NB. This event is expected to have 2 items, no more, no less.
= 604, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> with a weak goalkick...
R <p1> with a weak goalkick...
> 1, 900,
G <p1> with a poor goalkick...
R <p1> with a poor goalkick...
# EVENT_SHORT_FREE_KICK
= 605, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900,
G Plays it short to <p1>
R A short free kick played to <p1>
# added by dobs 3.6.00
# EVENT_PLAYER_FEELING_PRESSURE
= 606, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <p1> looks like he is feeling the pressure
R <p1> looked like he is feeling the pressure
> 1, 900,
G <p1> appears short on confidence|He has come in for criticism recently
R <p1> appeared short on confidence after recent criticism
# EVENT_PLAYER_HITS_BACK_AT_CRITICS
= 607, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900,
G <p1> enjoyed that one !|He's had to take a lot of criticism recently
R <p1> hit back at his critics
> 1, 1500,
G <p1> hits back at his critics !
R <p1> sent out a message to his critics
> 1, 1500,
G <p1> answers the critics !
R <p1> answered his critics
> 1, 900,
G That's a nice moment for <p1>....|He's let his football do the talking !
R <p1> let his football do the talking
> 1, 900,
G <p1> makes his point !|And answers his critics on the pitch !
R <p1> answered his critics
# EVENT_PLAYER_HITS_BACK_AT_MANAGER
= 608, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <p1> hits back at his manager !
R <p1> sent out a message to his boss after criticism
> 1, 900,
G <p1> makes his point...|He's out to prove his manager wrong !
R <p1> made a point to his manager after criticism
# EVENT_GOOD_SERVICE_TO_PLAYER
= 609, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1200,
G <p1> has benefitted from great service today
> 1, 1200,
G The service to <p1> has been better today...
# EVENT_POOR_SERVICE_TO_PLAYER
= 610, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1200,
G <p1> has recieved no service today
> 1, 1200,
G The service to <p1> has been very poor today...
# EVENT_TEAM_BACKS_UP_TITLE_TALK
= 611, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <t> look good for the title on this performance
R <t> were playing like genuine contenders !
> 1, 1500,
G <t> are playing like real contenders today
R <t> were playing like real contenders !
> 1, 1500,
G <t> are sending out a title warning here !
> 1, 1500,
G It's a really impressive performance by <t> here
R <t> were looking mightily impressive
> 1, 1500,
G This is top quality stuff from <t> !
R <t> were playing top quality stuff
# EVENT_TEAM_BACKS_UP_EURO_TALK
= 612, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <t> look good for the <c> on this performance
R <t> were playing like potential <c> winners !
> 1, 1500,
G <t> are playing like real contenders today
R <t> were playing like real contenders !
> 1, 1500,
G It's a really impressive performance by <t> here
R <t> were looking mightily impressive
> 1, 1500,
G This is top quality stuff from <t> !
R <t> were playing top quality stuff
> 1, 1500,
G <t> are playing right out of the top drawer !
R <t> were right out of the top drawer
# EVENT_TEAM_BACKS_UP_PROMOTION_TALK
= 613, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <t> look good for promotion on this performance
R <t> were playing like potential promotion winners !
> 1, 1500,
G <t> are playing like real contenders today
R <t> were playing like real contenders !
> 1, 1500,
G It's a really impressive performance by <t> here
R <t> were looking mightily impressive
> 1, 1500,
G This is great stuff from <t> !
R <t> were playing great stuff
# EVENT_TEAM_BACKS_UP_RELEGATION_TALK
= 614, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <t> look like relegation favourites on this performance
R <t> were playing as if they were already relegated
> 1, 1500,
G <t> are hopeless today
R <t> were playing like relegation favourites
> 1, 1500,
G It's a very unimpressive performance by <t> here
R <t> were looking terrible
> 1, 1500,
G This is a shambolic performance by <t>
R <t> were playing like they had never met one another
> 1, 1500,
G <t> have been useless in this match !
R <t> were redefining the term 'useless'
> 1, 1500,
G <t> have made things easy for their opponents here
R <t> were making things easy for their opponents
# EVENT_TEAM_TITLE_HOPES_DAMAGED
= 615, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <t> don't look like title contenders on this performance
R <t> were not playing like contenders
> 1, 1500,
G <t> look nothing like a championship team here
R <t> looked nothing like a championship team
> 1, 1500,
G It's a really unimpressive performance by <t>
R <t> were looking somewhat shaky
> 1, 1500,
G It's a very below-par <t> here
R <t> were looking somewhat below-par
> 1, 900,
G This is very mediocre stuff from <t>|They can play a lot better than this
R <t> were playing very tamely
# EVENT_TEAM_EURO_HOPES_DASHED
= 616, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <t> look like crashing out of the tournament
R <t> looked like crashing out of the tournament
> 1, 1500,
G It's all gone pear-shaped for <t>
R <t> saw their <c> chances fading away
> 1, 1500,
G <t>{s} <c> hopes are hanging by a thread !
R <t>{s} <c> hopes were hanging by a thread
> 1, 1500,
G <t> are crashing out of the <c> !
R <t> were crashing out of the <c> !
# EVENT_TEAM_PROMOTION_HOPES_DAMAGED
= 617, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <t> don't look like contenders on this performance
R <t> were not playing like contenders
> 1, 1500,
G <t> look nothing like a promotion team here
R <t> looked nothing like a promotion team
> 1, 1500,
G It's a really unimpressive performance by <t>
R <t> were looking somewhat shaky
> 1, 1500,
G It's a very below-par <t> here
R <t> were looking somewhat below-par
> 1, 900,
G This is very mediocre stuff from <t>|They can play a lot better than this
R <t> were playing very tamely
# EVENT_TEAM_RELEGATION_FEARS_ALLAYED
= 618, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <t> don't look like relegation candidates today
R <t> were not playing like relegation candidates
> 1, 1500,
G <t> look determined to get out of trouble
R <t> looked determined to get out of trouble
> 1, 1500,
G A much needed performance from <t>
R <t> were looking more confident as the game progressed
# EVENT_TEAM_MARCH_ON
= 619, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <t>{s} run continues
R After <d> games unbeaten, <t> looked like continuing their good run
> 1, 900,
G <t>{s} unbeaten run continues|This will make it <d> games without defeat !
R <t> looked like extending their unbeaten run to <d1> games
> 1, 1500,
G This <t> team are looking unbeatable at present !
R <t> were looking unbeatable as they looked to extend their great run
# EVENT_TEAM_LOSING_AGAIN
= 620, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <t>{s} terrible run continues
R After <d> games without a win, <t> looked like continuing their appalling run
> 1, 900,
G It seems <t>{s} winless run is continuing|This will make it <d> games without success
R <t> looked like going <d1> games without a win
> 1, 1500,
G This <t> team look bereft of confidence
R <t> looked doomed to yet another defeat
# EVENT_TEAM_BREAK_BAD_RUN
= 621, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <t> may be about to break their terrible run
R After <d> games without a win, <t> looked like stopping the rot
> 1, 1500,
G It seems <t>{s} winless run is coming to an end !
R <t> looked like breaking their <d> games without a win
> 1, 1500,
G <t> can sense their dismal run is coming to an end
R <t> looked like ending their losing streak
# EVENT_UNBEATEN_RUN_UNDER_THREAT
= 622, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <t>{s} <d> game unbeaten run is under threat now !
R After <d> games unbeaten, <t> looked like seeing their run come to an end
> 1, 900,
G Is <t>{s} unbeaten run coming to an end|They've gone <d> games without defeat before this game
R After <d> games without defeat, <t>{s} run looked under threat
# EVENT_UNBEATEN_RUN_SURELY_BROKEN
= 623, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <t>{s} <d> game unbeaten run is about to be ended !
R After <d> games unbeaten, <t> looked certain to see their run come to an end
> 1, 1500,
G <t>{s} fine run is coming to an end now !
R After <d> games without defeat, <t>{s} run looked over
# EVENT_PLAYER_STILL_STARRING_IN_TOURNAMENT
= 624, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <p1> continues to light up the tournament !
R <p1> continued to light up the tournament !
> 1, 900,
G <p1> has lit up this tournament...|He's played so well in this game !
R <p1> continued to light up the tournament !
> 1, 1500,
G <p1> is enjoying this <c> !
R <p1> continued to light up the <c> !
# EVENT_PLAYER_STARRING_IN_TOURNAMENT_BUT_NOT_TODAY
= 625, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900,
G <p1> has fallen short of his own standards today|He has done better than this in previous games
R <p1> wasn't doing the business after impressing in earlier games
> 1, 900,
G <p1> played much better in earlier games...|He's had a good <c> overall
R <p1> wasn't playing as well as he did in earlier <c> games
# EVENT_TIPPED_PLAYER_NOT_IMPRESSING
= 626, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G More was expected from <p1> before this tournament
R <p1> was failing to live up to the expectations
> 1, 900,
G <p1> was touted as a potential star of this tournament|So far he has not delivered
R <p1> was failing to live up to the pre-tournament hype
> 1, 900,
G <p1> looks like he's struggling for form...|There was a lot of expectation before the tournament began
R <p1> was struggling to live up to the pre-tournament hype
# EVENT_TIPPED_PLAYER_IMPRESSING_IN_TOURNAMENT
= 627, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900,
G <p1> is looking very good !|He was certainly expected to make an impact
R <p1> started to light up the tournament !
> 1, 900,
G This is what <p1> was expected to do...|The expectation appears justified
R <p1> was justifying the pre-tournament hype!
> 1, 1500,
G <p1> looks to be enjoying this <c> !
R <p1> looked to be enjoying this <c> !
# EVENT_PRAISED_PLAYER_IMPRESSING
= 628, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <p1> is justifying all of his recent praise
R <p1> was justifying all of his recent praise
> 1, 1500,
G <p1> appears to be revelling in the media limelight !
R <p1> appeared to be revelling in the media limelight !
> 1, 900,
G This is a great performance by <p1>|He is living up to all the recent hype
R <p1> was justifying all of his recent praise
> 1, 900,
G <p1> looks high on confidence here...|The media praise appears to be justified
R <p1> was certainly justifying all the recent praise he had been receiving
# EVENT_IMPRESSIVE_DEBUT
= 629, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G This is an impressive debut by <p1>
R <p1> was having an impressive debut
> 1, 1500,
G <p1> is having a very good <t> debut
R <p1> was having an impressive debut for <t>
# EVENT_SCORES_TO_CAP_IMPRESSIVE_DEBUT
= 630, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900,
G That caps an impressive debut for <p1>|Surely <t> couldn't ask for anything more ?
R <p1> scored to cap an impressive debut
> 1, 900,
G <p1> has played so well on his debut...|That puts the icing on the cake !!
R <p1> scored to seal an impressive <t> debut
# EVENT_DISAPPOINTING_DEBUT
= 631, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <p1> has had a disappointing <t> debut
R <p1> was having a disappointing debut
> 1, 1500,
G This is not the debut <p1> wanted
R <p1> was having a poor <t> debut
# EVENT_POOR_DEFENSIVE_DISPLAY_BY_PLAYER
= 632, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <p1> has looked very poor today
R <p1> was looking rather dodgy
# EVENT_FREEKICK_MOVED_BACK_10_YARDS
= 633, 1, 0, 1, 0, 2, 1, 0, 0
> 1, 1200, whist3.wav
G <Rf> is moving the ball forward 10 yards|<t2> are penalised for dissent
R <t2> were penalised as <rf> moved the play back 10 yards
# EVENT_FREEKICK_BECOMES_INDIRECT
= 634, 1, 0, 1, 0, 2, 1, 0, 0
> 1, 1200, whist3.wav
G The freekick is now in the area and indirect
R The freekick was moved into the area and became indirect
# EVENT_HEADS_UPFIELD
= 635, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1200,
G <p1> heads the ball upfield
R <p1> headed the ball upfield
# EVENT_PLAYS_IT_SHORT_DOWN_THE_WING
= 636, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1200,
G <p1> plays it short down the wing
R <p1> passed down the wing
# EVENT_FREEKICK_OVER_WALL
= 637, 1, 0, 1, 0, 2, 1, 0, 0
> 1, 900,
G <p1> strikes the freekick over the wall ...
R <p1> struck the freekick over the wall
> 1, 900, passurge.wav
G <p1> strikes the freekick through the wall ...
R <p1> struck the freekick through the wall
# EVENT_RUSHES_BACK_TO_CENTER
= 638, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 900,
G <p1> picks the ball out of the net ... | and rushes back to the center circle
R <p1> picked up the ball and rushed back to the center circle
# EVENT_ATTACK_COMES_TO_NOTHING
= 639, 1, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G but it comes to nothing ...
R the attack fizzled out
> 1, 900,
G but nothing came of it ...
R but nothing came of it ...
# EVENT_CLEARED_BALL
= 640, 1, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <t1> hold onto the ball
R <t1> held onto the ball
> 1, 900,
G <t1> retained possession
R <t1> withheld the pressure
# EVENT_TIME_ADDED_ON
= 641, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G The fourth official indicates <N> minutes of time added on
R The fourth official indicated <N> minutes of time added on
> 1, 1500,
G <N> minutes of time added on indicated
R <N> minutes of time added on indicated
> 1, 1500,
G <N> minutes of time added on indicated by the fourth official
R <N> minutes of time added on indicated by the fourth official
# EVENT_LOST_MARKER
= 642, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <p2> simply can't contain <p1>
R <p2> had lost <p1>
> 1, 1500,
G <p1> had lost his marker
R <p1> had lost his marker
# EVENT_LOST_MULTIPLE_MARKERS
= 643, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <p1> is running riot through the defence !
R <p1> had managed to lose all his markers !
> 1, 1500,
G <p1> is proving impossible for <t2> to contain !
R <p1> had managed to lose all his markers !
# EVENT_MARKER_BEATEN_IN_AIR
= 644, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <p1> easily beats <p2> in the air
R <p1> easily beat <p2> in the air
> 1, 1500,
G <p2> can't match the aerial prowess of <p1>
R <p2> couldn't match the aerial prowess of <p2>
> 1, 1500,
G <p1> gets his head to the ball before <p2>
R <p1> got his head to the ball before <p2>
> 1, 1500,
G <p1> jumps above <p2>
R <p1> jumped above <p2>
# EVENT_MARKER_TOO_SLOW
= 645, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <p1> was much too fast for his marker
R <p1> had easily outpaced <p2>
# EVENT_UNABLE_TO_SHAKE_MARKER
= 646, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <p1> has been marked out of the game so far
R <p1> isn't getting any space in this game
> 1, 1500,
G <p2> has <p1> in his pocket
R <p1> isn't getting any space in this game
> 1, 1500,
G <p2> has kept close to <p1> all game
R <p1> isn't getting any space in this game
# EVENT_NO_ONE_COVERING_MIDFIELDER
= 647, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900,
G No one is picking up the runs of <p1> from midfield
R <p1> was roaming forward unmarked
> 1, 900,
G No one is picking up <p1>{s} from midfield
R <p1> was running through unmarked
# EVENT_DEVASTATING_CROSSES
= 648, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900,
G <p1>{s} crosses are causing no end of trouble
R <p1>{s} crosses have caused no end of trouble
> 1, 900,
G <p1>{s} pinpoint crosses are causing havok
R <p1>{s} crosses have caused no end of trouble
# EVENT_CREATIVE_MIDFIELDER
= 649, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900,
G <p1> is providing the creative spark for <t1>
R <p1> had been creating chances for <t1>
> 1, 900,
G <p1> spraying balls all around the park today
R <p1> has been creating chances for <t1>
# EVENT_DEVASTATING_CROSS
= 650, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900,
G That was a devastating cross by <p1>
R A great cross by <p1>
> 1, 900,
G That cross by <p1> caused havoc
R A great cross by <p1>
# EVENT_WINS_JUMPFORBALL_WITH_HEIGHT
= 651, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800, tinyurg2.wav
G <p1> towers above <p2>
R <p1> got above <p2> to win the ball
> 1, 800, tinyurg2.wav
G <p1> rises easily above <p2>
R <p1> got well above <p2> to win the ball
# EVENT_MOVE_ONTO_POOR_PASS
= 652, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 700,
G <p1> had to stretch to reach the pass
R <p1> stretched to reach the pass
> 1, 700,
G <p1> really had to stretch to recieve that ball
R <p1> stretched to reach the pass
# EVENT_DEFENDER_SOLID_AS_A_ROCK
= 653, 1, 0, 1, 0, 4, 2, 0, 0
> 1, 700,
G <p1> is solid as a rock in the <t1> defence
R <p1> was solid as a rock in the <t1> defence
> 1, 700,
G <p1> is always going to win that battle
R <p1> was always going to win that battle
# EVENT_DEFENDER_SOLID_IN_AIR
= 654, 1, 0, 1, 0, 4, 2, 0, 0
> 1, 700,
G <p1> is winning everything in the air today
R <p1> was winning everything in the air
# EVENT_PLAYER_KNACKERED
= 655, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 700,
G <p1> appears to be having trouble keeping up with play
R <p1> was having trouble keeping up with play
> 1, 700,
G <p1> is having trouble keeping up with play
R <p1> was having trouble keeping up with play
# EVENT_GOALIE_CHIP_SAVE
= 656, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 1500, ooh4mono.wav
G <p1> back-pedals | he's got his fingers to it
R <p1> got back in time to make the save
# EVENT_GOALIE_CHIP_SAVE_EASY
= 657, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 1500, ooh4mono.wav
G <p1> is well positioned | He plucks the ball out of the air
R <p1> was well positioned and untroubled by the shot
> 5, 1500, ooh4mono.wav
G <p1> anticipated the shot well | He plucks the ball out of the air
R <p1> was well positioned and untroubled by the shot
# EVENT_GOALIE_CHIP_FAILED_SAVE
= 658, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 1500, ooh4mono.wav
G <p1> back-pedals | he's not going to reach it ...
R <p1> did not get back in time to reach it
# EVENT_GOALIE_BLAMES_DEFENSE
= 659, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 1500, ooh4mono.wav
G <p1> is berating his defence | He thinks they were to blame for that goal
R <p1> was unhappy with his defenders' efforts
> 5, 1500, ooh4mono.wav
G <p1> is shouting at his defence | He thinks they could have done more to help him
R <p1> was unhappy with his defenders' efforts
# EVENT_GOALIE_DESPONDANT
= 660, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 1500, ooh4mono.wav
G <p1> holds his head in his hands | He's having a torrid time today
R <p1> looked despondent
# EVENT_KNOCKDOWN_HEADER
= 661, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800, tinyurg2.wav
G <p1> heads it down for <p2>
R <p1> headed the ball down for <p2>
> 1, 800, tinyurg2.wav
G <p1> flicks it on for <p2>
R <p1> headed the ball down for <p2>
> 1, 800, tinyurg2.wav
G <p1> knocks it down for <p2>
R <p1> knocked the ball down for <p2>
# EVENT_WALL_BLOCKS_SHOT
= 662, 1, 0, 1, 0, 0, 0, 0, 0
> 1, 900, weyhey.wav
G The wall blocks the shot
R The wall blocked the shot
> 1, 900, weyhey.wav
G Blocked by the wall
R The wall blocked the shot
# EVENT_PRESSURE_PAYS_OFF
= 663, 1, 0, 1, 0, 1, 0, 0, 0
> 1, 900, weyhey.wav
G <t1>{s} pressure finally pays off !
R <t1>{s} pressure finally paid off
# EVENT_WALL_DEFLECTS_SHOT
= 664, 1, 0, 1, 0, 0, 0, 0, 0
> 3, 900, uuhooh.wav
G The shot deflects off the wall
R The wall deflected the shot
> 3, 900, uuhooh.wav
G The wall deflects the shot
R The wall deflected the shot
> 3, 900, uuhooh.wav
G The shot deflects off the wall
R The shot looked to have taken a deflection off the wall
# EVENT_PLAY_ACTING
= 665, 1, 0, 1, 0, 2, 0, 0, 0
> 3, 900,
G <p1> is making a meal of this | <p2> is protesting his innocence | He thinks <p1> is play-acting
R <p2> protests that he didn't touch <p1>
> 3, 900,
G <p1> has gone down like he's been shot | <p2> is trying to pick him off the floor | He thinks <p1> is exaggerating his injury
R <p2> protested that he didn't touch <p1>
# EVENT_PLAY_ACTING_ELBOW
= 666, 1, 0, 1, 0, 2, 0, 0, 0
> 3, 900,
G <p1> has fallen to the floor | <p2> looks incensed | He's claiming he didn't touch him
R <p2> protested that he didn't touch <p1>
# EVENT_MOVE_ONTO_PASS_OWN_END
= 667, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 700,
G <p1> picks up the ball near his own goal
R <p1> picked up the ball near his own goal
# EVENT_MOVE_ONTO_PASS_MIDFIELD
= 668, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 700,
G <p1> picks up the ball in midfield
R <p1> picked up the ball in midfield
# EVENT_SELFISH_PLAYER
= 669, 1, 0, 1, 0, 4, 2, 0, 0
> 3, 900, uuhooh.wav
G <p2> is looking angry | He thinks <p1> should have passed to him
R <p2> was angry, he thought <p1> should have passed to him
> 3, 900, uuhooh.wav
G <p2> is angry with <p1> | He thinks <p1> should have passed to him
R <p2> was angry, he thought <p1> should have passed to him
# EVENT_WAIT_IN_SPACE
= 670, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 700,
G <p1> has time to look around
R <p1> pauses to review his options
# EVENT_FREE_KICK_CHANCE_WIDE
= 671, 1, 0, 1, 0, 4, 2, 0, 0
> 3, 800, uuhooh.wav
G <p1> looks to deliver the freekick from out wide
R <p1> lined up the free kick on the wing
# EVENT_FREE_KICK_CHANCE_CENTRAL
= 672, 1, 0, 1, 0, 4, 3, 0, 0
> 3, 800, uuhooh.wav
G <p1> lines the free kick up on the edge of the box
R <p1> lined up the free kick
> 3, 900, uuhooh.wav
G <p1> is surely going to shoot from this range
R <p1> lined up the free kick
# EVENT_FREE_KICK_CHANCE_INDIRECT
= 673, 1, 0, 1, 0, 4, 2, 0, 0
> 3, 800, uuhooh.wav
G <p1> looks to deliver the freekick into the danger area
R <p1> lined up the free kick
> 3, 1200, uuhooh.wav
G <p1> lines the free kick up on the edge of the box
R <p1> lined up the free kick
> 3, 1200, uuhooh.wav
G <p1> lines the free kick just outside the area
R <p1> lined up the free kick
# EVENT_RESTART_INDIRECT_FREEKICK
= 674, 1, 0, 1, 0, 0, 2, 0, 0
> 1, 1200,
G Indirect freekick given
R Indirect freekick was given
# EVENT_SURVIVED_ATTACK
= 675, 1, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <t1> withheld the pressure
R <t1> withheld the pressure
# EVENT_LAYS_BALL_OFF
= 676, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> lays it off ...
R <p1> laid the ball off ...