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Text File  |  2023-02-26  |  3KB  |  28 lines

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  4.      {CBM-I}{CBM-I}{CBM-I} {CBM-I}{CBM-I}{CBM-I} {CBM-I}   {CBM-I}{CBM-I}{CBM-I} {CBM-I} {CBM-I}{CBM-I}{CBM-I} {CBM-I} {CBM-I}{CBM-I}{CBM-I}
  5.      {CBM-O}   {CBM-O} {CBM-O} {CBM-O}   {CBM-O} {CBM-O} {CBM-O} {CBM-O}   {CBM-O} {CBM-O} {CBM-O}
  6.      {CBM-P}{CBM-P}{CBM-P} {CBM-P}{CBM-P}{CBM-P} {CBM-P}   {CBM-P}{CBM-P}{CBM-P} {CBM-P} {CBM-P}{CBM-P}{CBM-P} {CBM-P} {CBM-P}{CBM-P}{CBM-P}
  7.      {CBM-@}{CBM-@}{CBM-I} {CBM-@} {CBM-@} {CBM-@}{CBM-@}{CBM-@} {CBM-@} {CBM-@} {CBM-@} {CBM-@}{CBM-@}{CBM-I} {CBM-@} {CBM-@} {CBM-@}
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  10.         {CBM-I}{CBM-I}{CBM-I} {CBM-I}{CBM-I}{CBM-I} {CBM-I}{CBM-I}{CBM-I} {CBM-I} {CBM-I}{CBM-I}{CBM-I} {CBM-I}{CBM-I}{CBM-I}
  11.         {CBM-O} {CBM-O} {CBM-O}   {CBM-O}   {CBM-O}  {CBM-O}  {CBM-O} {CBM-O}
  12.         {CBM-P}{CBM-P}{CBM-P} {CBM-P}{CBM-P}{CBM-P} {CBM-P}{CBM-P}  {CBM-P}  {CBM-P}  {CBM-P}{CBM-P}{CBM-P}
  13.         {CBM-@} {CBM-@} {CBM-@}{CBM-@}{CBM-I} {CBM-@}{CBM-@}{CBM-@} {CBM-@}  {CBM-@}  {CBM-@} {CBM-@}
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  15.             {CBM-A}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{CBM-S}
  16.             {SHIFT--}{CBM-A}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{CBM-S}{SHIFT--}
  17.             {SHIFT--}{SHIFT--}Pelej[!{SHIFT--}{SHIFT--}    ..
  18.             {SHIFT--}{CBM-Z}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{CBM-X}{SHIFT--}{CBM-S}  {CBM-A}{SHIFT-*} .
  19.             {SHIFT--}    *    {SHIFT--}{SHIFT--} {CBM-A}{CBM-X}..
  20.             {SHIFT--}   * *   {SHIFT--}{CBM-Q}{SHIFT-*}{CBM-X}
  21.             {SHIFT--}    *    {SHIFT--}{SHIFT--}
  22.             {SHIFT--}    A o  {SHIFT--}{CBM-X}
  23.             {SHIFT--}    U    {SHIFT--}
  24.             {CBM-Z}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{CBM-X}
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  27. BOMBO.BOMBO.BOMBO.BOMBO.BOMBO.BOMBO.BOMB                                        Peliss[ saat loppumattomat el[m[t, kun  kirjoitat heti alkukuvan ilmestytty[    "SCORE".                                                                                                                                                        COMMANDO.COMMANDO.COMMANDO.COMMANDO.COMM                                        POKE 2180,X  X=ukkeleiden m[[r[                                                 Peli alkaa k[skyll[ SYS 2065.                                                                                                                                   UNDERWURLDE.UNDERWURLDE.UNDERWURLDE.UNDE                                             POKE 30245,234                          POKE 30246,234                          POKE 30247,234                                                             T[m[ tekee oliot vaarattomiksi, eik[    niit[ pysty ampumaan.                                                           Peli alkaa k[skyll[ SYS 2066.                                                                                                                                   SPEED KING.SPEED KING.SPEED KING.SPEED K                                             POKE 24859,234                          POKE 24860,234                          POKE 24861,234                                                             T[m[ tekee muut moottoripy\r[t vaarat-  tomiksi.                                                                        Peli alkaa k[skyll[ SYS 2070.                                                                                                                                   BRUCE LEE. BRUCE LEE.BRUCE LEE.BRUCE LEE                                             POKE 11982,234                          POKE 11983,234                          POKE 11984,234                                                             T[m[ tekee ninjan ja Yamon vaarattomiksieik[ niihin tehoa potkut.                                                       Peli alkaa k[skyll[ SYS 2161.                                                                                                                                                             Jarmo Qvist                                                                                   Ja pelith[n pit[[ pys[ytt[[ RESET-napil-la ennen n[it[ POKEja...                Kaipailemme ja haikailemme jatkuvasti   uusia POKEja ja julkaistuista maksamme  palkkion.
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