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Text File  |  2003-12-22  |  101KB  |  1,181 lines

  1. <script>
  2. <data file="DATA\SHIPS\Shiparch.ini" method="append">
  3. <source>
  4. [Ship]
  5. ids_name = 0 ;GENERATESTRRES("Ghost X-9")                    
  6. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>á</TEXT><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>á</TEXT><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 2000</TEXT><PARA/><TEXT>Cargo Space: 35</TEXT><PARA/><TEXT>Max Batteries/Nanobots: 35/35</TEXT><PARA/><TEXT>Optimal Weapon Class: 4</TEXT><PARA/><TEXT>Max. Weapon Class: 6</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL>") 
  7. ids_info1 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Experimental Scout "Ghost X-9"</TEXT><PARA/><TEXT></TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Military Reconassaince has always placed scouts at high risk due to their weak armor and poor combat ability. To counter this, a joint Liberty-Kusari project was initiated to build a small fighter that could outrun anything on conventional drives and outmaneuver cruise disruptor armed foes.</TEXT><PARA/><PARA/><TEXT>And so the Ghost X-9 was born. Using an experimental CHAOS Linear Drive system, the Ghost is capable of reaching near cruise speeds without activating its cruise drives. Its dual thruster hardpoints allow it to even exceed cruise speeds for short periods of time.</TEXT><PARA/><PARA/><TEXT>Built with speed and manueverbility in mind, the Ghost  is capable of conducting lightning hit and run tactics on even large ships with its torpedo mount while evading any defenses with its high yield maneuvering thrusters allowing it to jet engine plasma directly into its lateral thrusters for extreme amounts of side strafing for short periods of time.</TEXT><PARA/><PARA/><TEXT>With its advanced flight systems taking up a majority of on board space, the Ghost suffers greatly by trading off protection for speed and its cargo capacity is cruelly small. Its greatest armor is in its speed and ability to avoid hostile fire.</TEXT><PARA/><PARA/><POP/></RDL>")                                                                                    
  8. ids_info2 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><TEXT>á</TEXT><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL>")                                
  9. ids_info3 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>á</TEXT><PARA/><TEXT>á</TEXT><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>2000</TEXT><PARA/><TEXT>35</TEXT><PARA/><TEXT>35/35</TEXT><PARA/><TEXT>4</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>M, CM, CD/T </TEXT><PARA/><POP/></RDL>")                                                        
  10. ship_class = 0                                                        
  11. nickname = fb_fighter01                                                        
  12. LODranges = 0, 99999                                                      
  13. msg_id_prefix = gcs_refer_shiparch_Liblf                                                        
  14. mission_property = can_use_berths                                                        
  15. type = FIGHTER                                                        
  16. DA_archetype = ships\firebase\ghost\ghost.cmp
  17. material_library = ships\firebase\ghost\ghost.mat
  18. material_library = fx\envmapbasic.mat                                                        
  19. envmap_material = envmapbasic                                                        
  20. cockpit = cockpits\firebase\fb_fighter01.ini                                                        
  21. pilot_mesh = generic_pilot                                                        
  22. nanobot_limit = 35                                                        
  23. shield_battery_limit = 35                                                        
  24. mass = 80.000000                                                        
  25. linear_drag = 1.000000                                                        
  26. hold_size = 35                                                        
  27. fuse = intermed_damage_smallship02, 0.000000, 525                                                        
  28. fuse = intermed_damage_smallship03, 0.000000, 263                                                        
  29. max_bank_angle = 90                                                        
  30. camera_offset = 9, 30                                                        
  31. camera_angular_acceleration = 0.050000                                                        
  32. camera_horizontal_turn_angle = 30                                                        
  33. camera_vertical_turn_up_angle = 30                                                        
  34. camera_vertical_turn_down_angle = 30                                                        
  35. camera_turn_look_ahead_slerp_amount = 1.000000                                                        
  36. hit_pts = 2000                                                        
  37. explosion_arch = explosion_br_fighter                                                        
  38. surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                                                        
  39. surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                                                        
  40. surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03                                                        
  41. nudge_force = 30000.000000                                                        
  42. strafe_force = 200000                                                        
  43. strafe_power_usage = 250                                                        
  44. steering_torque = 40000.000000, 40000.000000, 120000.000000                                                        
  45. angular_drag = 15000.000000, 15000.000000, 35000.000000                                                        
  46. rotation_inertia = 2800.000000, 2800.000000, 1000.000000                                                        
  47. bay_door_anim = Sc_open dock1                                                        
  48. bay_doors_open_snd = cargo_doors_open                                                        
  49. bay_doors_close_snd = cargo_doors_close                                                        
  50. HP_bay_surface = HpBayDoor01                                                        
  51. HP_bay_external = HpBayDoor02                                                        
  52. HP_tractor_source = HpTractor_Source                                                        
  53. hp_type = hp_thruster, HpThruster01 
  54. num_exhaust_nozzles = 2                                                        
  55. hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
  56. hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04                                                        
  57. hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04                                                        
  58. hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04                                                        
  59. hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04                                                        
  60. hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04                                                        
  61. hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04                                                        
  62. hp_type = hp_torpedo_special_2, HpTorpedo01                                                        
  63. hp_type = hp_torpedo_special_1, HpTorpedo01                                                        
  64. hp_type = hp_mine_dropper, HpMine01                                                        
  65. hp_type = hp_countermeasure_dropper, HpCm01                                                        
  66. shield_link = b_fighter_shield01, HpMount, HpShield01                                                        
  67. hp_type = hp_fighter_shield_special_6, HpShield01                                                        
  68. hp_type = hp_fighter_shield_special_5, HpShield01                                                        
  69. hp_type = hp_fighter_shield_special_4, HpShield01                                                        
  70. hp_type = hp_fighter_shield_special_3, HpShield01                                                        
  71. hp_type = hp_fighter_shield_special_2, HpShield01                                                        
  72. hp_type = hp_fighter_shield_special_1, HpShield01                                                        
  73.                                                       
  74. [CollisionGroup]
  75. obj = port_wing_lod1                                                         
  76. separable = yes
  77. parent_impulse = 120.000000                                                         
  78. child_impulse = 60.000000                                                         
  79. debris_type = debris_small_ship                                                         
  80. separation_explosion = explosion_small_ship_breakoff                                                         
  81. mass = 5.000000                                                         
  82. dmg_hp = DpPort_Wing                                                         
  83. dmg_obj = cv_dmg_port_wing01_cap                                                         
  84. type = Port_Wing                                                         
  85. hit_pts = 138                                                         
  86. root_health_proxy = true                                                         
  87.                                                          
  88. [CollisionGroup]
  89. obj = star_wing_lod1                                                         
  90. separable = yes
  91. parent_impulse = 120.000000                                                         
  92. child_impulse = 60.000000                                                         
  93. debris_type = debris_small_ship                                                         
  94. separation_explosion = explosion_small_ship_breakoff                                                         
  95. mass = 5.000000                                                         
  96. dmg_hp = DpStarboard_Wing                                                         
  97. dmg_obj = cv_dmg_starboard_wing01_cap                                                         
  98. type = Starboard_Wing                                                         
  99. hit_pts = 138                                                         
  100. root_health_proxy = true
  101.  
  102. [Ship]
  103. ids_name = 0 ;GENERATESTRRES("Basilisk")                    
  104. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>á</TEXT><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 2000</TEXT><PARA/><TEXT>Cargo Space: 35</TEXT><PARA/><TEXT>Max Batteries/Nanobots: 35/35</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Max. Weapon Class: 6</TEXT><PARA/><TEXT>Additional Equipment: M, CM, T, CD/T</TEXT><PARA/><PARA/><POP/></RDL>")                                
  105. ids_info1 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Basilisk Covert Ops Fighter</TEXT><PARA/><TEXT></TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Capitalizing on the success of the Ghost experimental scout, Liberty engineers began designing a medium fighter using the same technology employed by the Ghosts CHAOS linear drive.</TEXT><PARA/><PARA/><TEXT>The result was the Basilisk. Trading a small amount of maneuverability for increased capacity, this fighter is almost as agile as the host but has more than twice its structural integrity and power capacity. Furthermore, it carries internal weapons which give it a devastating punch against ships of its class.</TEXT><PARA/><PARA/><TEXT>To protect the pilot from the extreme g-forces of the Basilisk's agility, an inertial dampner was installed guranteeing that the pilot would be able to withstand the stress without prior genetic modification.</TEXT><PARA/><PARA/><TEXT>However, there are rumors that a prototype of the Basilisk was stolen by Outcast and Corsair raiders as it was being transported to a test base. Given the hostile relations between the 2 factions and Liberties policy of secrecy regarding its experiments, this rumor was discredited and considered baseless. Or was it...?</TEXT><PARA/><PARA/><TEXT></TEXT><PARA/><POP/></RDL>")
  106. ids_info2 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><TEXT>á</TEXT><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL>")
  107. ids_info3 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TEXT></TEXT><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>2000</TEXT><PARA/><TEXT>35</TEXT><PARA/><TEXT>35/35</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>M, CM, T, CD/T </TEXT><PARA/><POP/></RDL>")                                                        
  108. ship_class = 0                                                        
  109. nickname = fb_fighter02                                                        
  110. LODranges = 0, 99999                                                      
  111. msg_id_prefix = gcs_refer_shiparch_Liblf                                                        
  112. mission_property = can_use_berths                                                        
  113. type = FIGHTER                                                        
  114. DA_archetype = ships\firebase\basilisk\basilisk.cmp 
  115. material_library = ships\firebase\basilisk\basilisk.mat
  116. material_library = fx\envmapbasic.mat                                                        
  117. envmap_material = envmapbasic                                                        
  118. cockpit = cockpits\firebase\fb_fighter02.ini                                                        
  119. pilot_mesh = generic_pilot                                                        
  120. nanobot_limit = 35                                                        
  121. shield_battery_limit = 35                                                        
  122. mass = 80.000000                                                        
  123. linear_drag = 1.000000                                                        
  124. hold_size = 35                                                        
  125. fuse = intermed_damage_smallship02, 0.000000, 525                                                        
  126. fuse = intermed_damage_smallship03, 0.000000, 263                                                        
  127. max_bank_angle = 75                                                        
  128. camera_offset = 14, 50                                                        
  129. camera_angular_acceleration = 0.050000                                                        
  130. camera_horizontal_turn_angle = 30                                                        
  131. camera_vertical_turn_up_angle = 30                                                        
  132. camera_vertical_turn_down_angle = 30                                                        
  133. camera_turn_look_ahead_slerp_amount = 1.000000                                                        
  134. hit_pts = 2000                                                        
  135. explosion_arch = explosion_br_fighter                                                        
  136. surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                                                        
  137. surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                                                        
  138. surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03                                                        
  139. nudge_force = 30000.000000                                                        
  140. strafe_force = 200000                                                        
  141. strafe_power_usage = 250                                                        
  142. steering_torque = 40000.000000, 40000.000000, 120000.000000                                                        
  143. angular_drag = 15000.000000, 15000.000000, 35000.000000                                                        
  144. rotation_inertia = 2800.000000, 2800.000000, 1000.000000                                                        
  145. bay_door_anim = Sc_open dock1                                                        
  146. bay_doors_open_snd = cargo_doors_open                                                        
  147. bay_doors_close_snd = cargo_doors_close                                                        
  148. HP_bay_surface = HpBayDoor01                                                        
  149. HP_bay_external = HpBayDoor02                                                        
  150. HP_tractor_source = HpTractor_Source                                                        
  151. hp_type = hp_thruster, HpThruster01
  152. num_exhaust_nozzles = 2                                                        
  153. shield_link = b_fighter_shield01, HpMount, HpShield01                                                        
  154. hp_type = hp_fighter_shield_special_8, HpShield01                                       
  155. hp_type = hp_fighter_shield_special_7, HpShield01                                       
  156. hp_type = hp_fighter_shield_special_6, HpShield01                                                        
  157. hp_type = hp_fighter_shield_special_5, HpShield01                                                        
  158. hp_type = hp_fighter_shield_special_4, HpShield01                                                        
  159. hp_type = hp_fighter_shield_special_3, HpShield01                                                        
  160. hp_type = hp_fighter_shield_special_2, HpShield01                                                        
  161. hp_type = hp_fighter_shield_special_1, HpShield01
  162. hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02                                          
  163. hp_type = hp_torpedo_special_1, HpTorpedo02                                                        
  164.                                                       
  165. [CollisionGroup]
  166. obj = port_wing_lod1                                                         
  167. separable = yes
  168. parent_impulse = 120.000000                                                         
  169. child_impulse = 60.000000                                                         
  170. debris_type = debris_small_ship                                                         
  171. separation_explosion = explosion_small_ship_breakoff                                                         
  172. mass = 5.000000                                                         
  173. dmg_hp = DpPort_Wing                                                         
  174. dmg_obj = cv_dmg_port_wing01_cap                                                         
  175. type = Port_Wing                                                         
  176. hit_pts = 138                                                         
  177. root_health_proxy = true                                                         
  178.                                                          
  179. [CollisionGroup]
  180. obj = star_wing_lod1                                                         
  181. separable = yes
  182. parent_impulse = 120.000000                                                         
  183. child_impulse = 60.000000                                                         
  184. debris_type = debris_small_ship                                                         
  185. separation_explosion = explosion_small_ship_breakoff                                                         
  186. mass = 5.000000                                                         
  187. dmg_hp = DpStarboard_Wing                                                         
  188. dmg_obj = cv_dmg_starboard_wing01_cap                                                         
  189. type = Starboard_Wing                                                         
  190. hit_pts = 138                                                         
  191. root_health_proxy = true 
  192.  
  193. [Ship]
  194. ids_name = 0 ;GENERATESTRRES("Black Specter")                    
  195. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>á</TEXT><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>á</TEXT><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 60</TEXT><PARA/><TEXT>Max Batteries/Nanobots: 63/63</TEXT><PARA/><TEXT>Optimal Weapon Class: 9</TEXT><PARA/><TEXT>Max. Weapon Class: 10</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL>")                                
  196. ids_info1 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>XJ-376 "Black Specter"</TEXT><PARA/><TEXT></TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>For centuries, the Corairs have always had a significant lead over Liberty in fighter technology and design. Despite much grumbling over the matter, this was not truly understood until the day President Jacobi was nearly kidnapped when Corsair raiders appeared and destroyed her transports escorts with ridiculous ease. Only the arrival of the Missouri prevented them from the crime of the Millenia.</TEXT><PARA/><PARA/><TEXT>As a result of this obvious disparity of power, Liberty engineers were tasked with constructing a fighter that was capable of standing against the Corsairs on even ground. The result of the crash program was the Black Specter.</TEXT><PARA/><PARA/><TEXT>Generous experimental Nobium armor plating, an advanced flight control system and heavy weapons mounts ensures that the Specter will now become the very symbol of Liberty ingenuity as it not only can outmaneuver the Bretonian Cavaliers, but stand up against the heaviest Corsair Fighters and prevail.</TEXT><PARA/><PARA/><TEXT>Increased engine and powerplant capacity also ensure that whatever it can't outfight, the Slipstream can outrun. However, the advanced engines and powerplant come at the expense of cargo space making it a poor choice of merchants everywhere except for escort missions.</TEXT><PARA/><PARA/><POP/></RDL>")                                                                                    
  197. ids_info2 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><TEXT>á</TEXT><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL>")                                
  198. ids_info3 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>á</TEXT><PARA/><TEXT>á</TEXT><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>60</TEXT><PARA/><TEXT>63/63</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>10</TEXT><PARA/><TEXT>M, CM, CD/T </TEXT><PARA/><POP/></RDL>")       
  199. ship_class = 1                                                                                    
  200. nickname = fb_elite01                                                                                    
  201. LODranges = 0, 99999                                                                                    
  202. msg_id_prefix = gcs_refer_shiparch_Libhf                                                                                    
  203. mission_property = can_use_berths                                                                                    
  204. type = FIGHTER                                                                                    
  205. DA_archetype = ships\firebase\BlackSpecter\BlackSpecter.cmp                                                                     
  206. material_library = ships\firebase\BlackSpecter\BlackSpecter.mat                                                                 
  207. material_library = fx\envmapbasic.mat                                                                                    
  208. envmap_material = envmapbasic                                                                                    
  209. cockpit = cockpits\firebase\fb_elite01.ini                                                                                    
  210. pilot_mesh = generic_pilot                                                                                    
  211. nanobot_limit = 63                                                                                    
  212. shield_battery_limit = 63                                                                                    
  213. mass = 150.000000                                                                                    
  214. linear_drag = 1.000000                                                                                    
  215. hold_size = 60                                                                                    
  216. fuse = intermed_damage_smallship02, 0.000000, 525                                                                             
  217. fuse = intermed_damage_smallship03, 0.000000, 263                                                                                  
  218. max_bank_angle = 45                                                                                  
  219. camera_offset = 12, 40                                                                                  
  220. camera_angular_acceleration = 0.050000                                                                                  
  221. camera_horizontal_turn_angle = 23                                                                                  
  222. camera_vertical_turn_up_angle = 5                                                                                  
  223. camera_vertical_turn_down_angle = 30                                                                                  
  224. camera_turn_look_ahead_slerp_amount = 1.000000                                                                                  
  225. hit_pts = 9800                                                                                  
  226. explosion_arch = explosion_br_fighter                                                                                  
  227. surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                                                                                    
  228. surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                                                     
  229. surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03                                                                                    
  230. nudge_force = 30000.000000                                                                                    
  231. strafe_force = 100000                                                                                    
  232. strafe_power_usage = 250                                                                                    
  233. steering_torque = 25000.000000, 25000.000000, 58000.000000                                                                                  
  234. angular_drag = 15000.000000, 15000.000000, 35000.000000                                                                                  
  235. rotation_inertia = 3800.000000, 3800.000000, 1000.000000                                                                                  
  236. bay_door_anim = Sc_open dock1                                                                                  
  237. bay_doors_open_snd = cargo_doors_open                                                                                  
  238. bay_doors_close_snd = cargo_doors_close                                                                                   
  239. HP_bay_surface = HpBayDoor01                                                                                   
  240. HP_bay_external = HpBayDoor02                                                                                   
  241. HP_tractor_source = HpTractor_Source                                                                                   
  242. num_exhaust_nozzles = 2                                                                                   
  243. shield_link = bw_elite_shield01, HpMount, HpShield01                                                                                   
  244. hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02                                                        
  245. hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                           
  246. hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  247. hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  248. hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  249. hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  250. hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  251. hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  252. hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  253. hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  254. hp_type = hp_elite_shield_special_10, HpShield01                                                                                    
  255. hp_type = hp_elite_shield_special_9, HpShield01                                                                                    
  256. hp_type = hp_elite_shield_special_8, HpShield01                                                                                    
  257. hp_type = hp_elite_shield_special_7, HpShield01                                                                                    
  258. hp_type = hp_elite_shield_special_6, HpShield01                                                                                    
  259. hp_type = hp_elite_shield_special_5, HpShield01                                                                                    
  260. hp_type = hp_elite_shield_special_4, HpShield01                                                                                    
  261. hp_type = hp_elite_shield_special_3, HpShield01                                                                                    
  262. hp_type = hp_elite_shield_special_2, HpShield01                                                                                    
  263. hp_type = hp_elite_shield_special_1, HpShield01                                                                                    
  264. hp_type = hp_mine_dropper, HpMine01                                                                                    
  265. hp_type = hp_countermeasure_dropper, HpCM01                                                                                    
  266. hp_type = hp_turret_special_9,  HpTurret01                                                                                    
  267. hp_type = hp_turret_special_8,  HpTurret01                                                                                    
  268. hp_type = hp_turret_special_7,  HpTurret01                                                                                    
  269. hp_type = hp_turret_special_6,  HpTurret01                                                                                    
  270. hp_type = hp_turret_special_5,  HpTurret01                                                                                    
  271. hp_type = hp_turret_special_4,  HpTurret01                                                                                    
  272. hp_type = hp_turret_special_3,  HpTurret01                                                                                    
  273. hp_type = hp_turret_special_2,  HpTurret01                                                                                    
  274. hp_type = hp_turret_special_1,  HpTurret01                                                                                    
  275. hp_type = hp_torpedo_special_2, HpTorpedo01                                                                                    
  276. hp_type = hp_torpedo_special_1, HpTorpedo01                                                                                    
  277. hp_type = hp_thruster, HpThruster01 
  278.                                                                         
  279. [CollisionGroup]
  280. obj = port_wing_lod1                                                         
  281. separable = yes
  282. parent_impulse = 120.000000                                                         
  283. child_impulse = 60.000000                                                         
  284. debris_type = debris_small_ship                                                         
  285. separation_explosion = explosion_small_ship_breakoff                                                         
  286. mass = 5.000000                                                         
  287. dmg_hp = DpPort_Wing                                                         
  288. dmg_obj = cv_dmg_port_wing01_cap                                                         
  289. type = Port_Wing                                                         
  290. hit_pts = 1200                                                         
  291. root_health_proxy = true                                                         
  292.                                                          
  293. [CollisionGroup]
  294. obj = star_wing_lod1                                                         
  295. separable = yes
  296. parent_impulse = 120.000000                                                         
  297. child_impulse = 60.000000                                                         
  298. debris_type = debris_small_ship                                                         
  299. separation_explosion = explosion_small_ship_breakoff                                                         
  300. mass = 5.000000                                                         
  301. dmg_hp = DpStarboard_Wing                                                         
  302. dmg_obj = cv_dmg_starboard_wing01_cap                                                         
  303. type = Starboard_Wing                                                         
  304. hit_pts = 1200                                                         
  305. root_health_proxy = true                                                                                   
  306.  
  307. [Ship]
  308. ids_name = 0 ;GENERATESTRRES("Death Scythe")                    
  309. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>á</TEXT><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>á</TEXT><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 60</TEXT><PARA/><TEXT>Max Batteries/Nanobots: 63/63</TEXT><PARA/><TEXT>Optimal Weapon Class: 9</TEXT><PARA/><TEXT>Max. Weapon Class: 10</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD, T</TEXT><PARA/><PARA/><POP/></RDL>")    
  310. ids_info1 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>XA-15 "Death Scythe"</TEXT><PARA/><TEXT></TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Built from the technology that created the Black Specter-Nomad Technology, the Scythe became the favorite of most high-level LSF operatives.  With the speed and agility of the Black Specter combined with the downgraded fire power of the Phantom, the Scythe can out-perform almost any ship in any class.  In the hands of a very skilled pilot, the Scythe can survive any situation even if the hand is against it.</TEXT><PARA/><PARA/><POP/></RDL>")    
  311. ids_info2 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><TEXT>á</TEXT><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL>")                                
  312. ids_info3 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>á</TEXT><PARA/><TEXT>á</TEXT><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>60</TEXT><PARA/><TEXT>63/63</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>10</TEXT><PARA/><TEXT>M, CM, CD, T </TEXT><PARA/><POP/></RDL>")
  313. ship_class = 1                                                                                    
  314. nickname = fb_elite02                                                                                    
  315. LODranges = 0, 99999                                                                                    
  316. msg_id_prefix = gcs_refer_shiparch_Libhf                                                                                    
  317. mission_property = can_use_berths                                                                                    
  318. type = FIGHTER                                                                                    
  319. DA_archetype = ships\firebase\deathscythe\shadowwraith.cmp  
  320. material_library = ships\firebase\deathscythe\shadowwraith.mat  
  321. material_library = fx\envmapbasic.mat                                                                                    
  322. envmap_material = envmapbasic                                                                                    
  323. cockpit = cockpits\firebase\fb_elite02.ini
  324. pilot_mesh = generic_pilot                                                                                    
  325. nanobot_limit = 63                                                                                    
  326. shield_battery_limit = 63                                                                                    
  327. mass = 150.000000                                                                                    
  328. linear_drag = 1.000000                                                                                    
  329. hold_size = 60                                                                                    
  330. fuse = intermed_damage_smallship02, 0.000000, 525                                                                             
  331. fuse = intermed_damage_smallship03, 0.000000, 263                                                                                  
  332. max_bank_angle = 45                                                                                  
  333. camera_offset = 15, 40                                                                                  
  334. camera_angular_acceleration = 0.050000                                                                                  
  335. camera_horizontal_turn_angle = 23                                                                                  
  336. camera_vertical_turn_up_angle = 5                                                                                  
  337. camera_vertical_turn_down_angle = 30                                                                                  
  338. camera_turn_look_ahead_slerp_amount = 1.000000                                                                                  
  339. hit_pts = 9800                                                                                  
  340. explosion_arch = explosion_br_fighter                                                                                  
  341. surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                                                                                    
  342. surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                                                     
  343. surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03                                                                                    
  344. nudge_force = 30000.000000                                                                                    
  345. strafe_force = 100000                                                                                    
  346. strafe_power_usage = 250                                                                                    
  347. steering_torque = 25000.000000, 25000.000000, 58000.000000                                                                                  
  348. angular_drag = 15000.000000, 15000.000000, 35000.000000                                                                                  
  349. rotation_inertia = 3800.000000, 3800.000000, 1000.000000                                                                                  
  350. bay_door_anim = Sc_open dock1                                                                                  
  351. bay_doors_open_snd = cargo_doors_open                                                                                  
  352. bay_doors_close_snd = cargo_doors_close                                                                                   
  353. HP_bay_surface = HpBayDoor01                                                                                   
  354. HP_bay_external = HpBayDoor02                                                                                   
  355. HP_tractor_source = HpTractor_Source                                                                                   
  356. num_exhaust_nozzles = 2                                                                                   
  357. shield_link = bw_elite_shield01, HpMount, HpShield01                                                                                   
  358. hp_type = hp_gun_special_10, HpWeapon05, HpWeapon06                                                        
  359. hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                           
  360. hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  361. hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  362. hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  363. hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  364. hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  365. hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  366. hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  367. hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05,HpWeapon06                                                                                    
  368. hp_type = hp_elite_shield_special_10, HpShield01                                                                                    
  369. hp_type = hp_elite_shield_special_9, HpShield01                                                                                    
  370. hp_type = hp_elite_shield_special_8, HpShield01                                                                                    
  371. hp_type = hp_elite_shield_special_7, HpShield01                                                                                    
  372. hp_type = hp_elite_shield_special_6, HpShield01                                                                                    
  373. hp_type = hp_elite_shield_special_5, HpShield01                                                                                    
  374. hp_type = hp_elite_shield_special_4, HpShield01                                                                                    
  375. hp_type = hp_elite_shield_special_3, HpShield01                                                                                    
  376. hp_type = hp_elite_shield_special_2, HpShield01                                                                                    
  377. hp_type = hp_elite_shield_special_1, HpShield01                                                                                    
  378. hp_type = hp_torpedo_special_1, HpTorpedo01                                                                                    
  379. hp_type = hp_torpedo_special_2, HpTorpedo02
  380. hp_type = hp_thruster, HpThruster01 
  381. hp_type = hp_mine_dropper, HpMine01                                                                                    
  382. hp_type = hp_countermeasure_dropper, HpCM01
  383.                                                                         
  384. [CollisionGroup]
  385. obj = port_wing_lod1                                                         
  386. separable = yes
  387. parent_impulse = 120.000000                                                         
  388. child_impulse = 60.000000                                                         
  389. debris_type = debris_small_ship                                                         
  390. separation_explosion = explosion_small_ship_breakoff                                                         
  391. mass = 5.000000                                                         
  392. dmg_hp = DpPort_Wing                                                         
  393. dmg_obj = cv_dmg_port_wing01_cap                                                         
  394. type = Port_Wing                                                         
  395. hit_pts = 1200                                                         
  396. root_health_proxy = true                                                         
  397.                                                          
  398. [CollisionGroup]
  399. obj = star_wing_lod1                                                         
  400. separable = yes
  401. parent_impulse = 120.000000                                                         
  402. child_impulse = 60.000000                                                         
  403. debris_type = debris_small_ship                                                         
  404. separation_explosion = explosion_small_ship_breakoff                                                         
  405. mass = 5.000000                                                         
  406. dmg_hp = DpStarboard_Wing                                                         
  407. dmg_obj = cv_dmg_starboard_wing01_cap                                                         
  408. type = Starboard_Wing                                                         
  409. hit_pts = 1200                                                         
  410. root_health_proxy = true
  411.                                                         
  412. [Ship]
  413. ids_name = 0 ;GENERATESTRRES("Phantom")                    
  414. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>á</TEXT><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>á</TEXT><PARA/><TEXT>Gun/Turret Mounts: 8/2</TEXT><PARA/><TEXT>Armor: 10800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max Batteries/Nanobots: 63/63</TEXT><PARA/><TEXT>Optimal Weapon Class: 9</TEXT><PARA/><TEXT>Max. Weapon Class: 10</TEXT><PARA/><TEXT>Additional Equipment: M, CM, 2 x CD/T</TEXT><PARA/><PARA/><POP/></RDL>")                                
  415. ids_info1 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>XT-16 "Phantom" Covert Ops Fighter</TEXT><PARA/><TEXT></TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Despite its statements of peace and economic freedom, the Liberty Government employs a huge task force of covert operatives whose mission is to ensure that the outcomes of events in throughout the Siruis sector fall favourably in their directions. They are also tasked with the job of ensuring that "embarrasments" are not suffered to come under public scrutiny.</TEXT><PARA/><PARA/><TEXT>To aid them in their missions, these operatives are provided with the latest in aerospace technology in the form of the Phantom. Designed for long range missions, this durable fighter is capable of taking on many contenders and still survive in the often harsh mission environments.</TEXT><PARA/><PARA/><TEXT>With the developments of newer fighters based on technology from captured nomad ships, the Phantom is being phased out of service and being downgraded to military use. Given that it is a quantam leap over what the Liberty Navy was using, it is expected that they will begin re-equipping their fleets with this still-potent vessel.</TEXT><PARA/><PARA/><TEXT>While not faster than the Slipstream, its improved design means that it can carry greater amounts of firepower without sacrificing its agility. An important factor for Covert Ops ships.</TEXT><PARA/><PARA/><TEXT>Another improvement over the Slipstream is the dual turret system in the rear of the ship allowing for it to engage targets from all angles.</TEXT><PARA/><PARA/><TEXT>Having been designed for long range missions, the Phantom has a good cargo hold capacity and can carry common neccessities that an operative would need.</TEXT><PARA/><PARA/><POP/></RDL>")
  416. ids_info2 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><TEXT>á</TEXT><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL>")
  417. ids_info3 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>á</TEXT><PARA/><TEXT>á</TEXT><PARA/><TEXT>8/2</TEXT><PARA/><TEXT>10800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>63/63</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>10</TEXT><PARA/><TEXT>M, CM, 2 x CD/T </TEXT><PARA/><POP/></RDL>")                                                
  418. ship_class = 3                                                
  419. nickname = fb_exotic01                                                
  420. LODranges = 0, 99999, 99999, 99999, 99999, 99999, 99999, 99999                                                 
  421. msg_id_prefix = gcs_refer_shiparch_Libhf                                                 
  422. mission_property = can_use_berths                                                 
  423. type = FIGHTER                                                 
  424. DA_archetype = ships\firebase\Phantom\Phantomdds.cmp                                                 
  425. material_library = ships\firebase\Phantom\Phantomdds.mat                                                 
  426. material_library = fx\envmapbasic.mat                                                 
  427. envmap_material = envmapbasic                                                 
  428. cockpit = cockpits\firebase\fb_exotic01.ini                                                 
  429. pilot_mesh = generic_pilot                                                 
  430. nanobot_limit = 84                                                
  431. shield_battery_limit = 84                                                 
  432. mass = 120.000000                                                 
  433. linear_drag = 1.000000                                                 
  434. hold_size = 70                                               
  435. fuse = intermed_damage_smallship02, 0.000000, 525                                                 
  436. fuse = intermed_damage_smallship03, 0.000000, 263                                                 
  437. max_bank_angle = 60                                               
  438. camera_offset = 10, 40                                                 
  439. camera_angular_acceleration = 0.050000                                                 
  440. camera_horizontal_turn_angle = 23                                                 
  441. camera_vertical_turn_up_angle = 5                                                 
  442. camera_vertical_turn_down_angle = 30                                                 
  443. camera_turn_look_ahead_slerp_amount = 1.000000                                                 
  444. hit_pts = 12600                                                 
  445. explosion_arch = explosion_li_fighter                                                 
  446. surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                                                
  447. surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                                                
  448. surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03                                                
  449. nudge_force = 30000.000000                                                
  450. strafe_force = 100000                                                
  451. strafe_power_usage = 250                                                
  452. steering_torque = 18000.000000, 18000.000000, 50000.000000                                                 
  453. angular_drag = 15000.000000, 15000.000000, 35000.000000                                                 
  454. rotation_inertia = 2800.000000, 2800.000000, 1000.000000                                                 
  455. HP_bay_surface = HpBayDoor01                                                 
  456. HP_bay_external = HpBayDoor02                                                 
  457. HP_tractor_source = HpTractor_Source                                                 
  458. num_exhaust_nozzles = 4                                                 
  459. shield_link = bw_vheavy_shield01, HpMount, HpShield01                                            
  460. hp_type = hp_gun_special_10, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                 
  461. hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  462. hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  463. hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                          
  464. hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  465. hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  466. hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  467. hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  468. hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  469. hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  470. hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02                                                 
  471. hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02                                                 
  472. hp_type = hp_mine_dropper, HpMine01, HpMine02                                                 
  473. hp_type = hp_countermeasure_dropper, HpCM01, HpCM02                                                 
  474. hp_type = hp_elite_shield_special_10, HpShield01                                                                                    
  475. hp_type = hp_elite_shield_special_9, HpShield01                                                                                    
  476. hp_type = hp_elite_shield_special_8, HpShield01                                                                                    
  477. hp_type = hp_elite_shield_special_7, HpShield01                                                                                    
  478. hp_type = hp_elite_shield_special_6, HpShield01                                                                                    
  479. hp_type = hp_elite_shield_special_5, HpShield01                                                                                    
  480. hp_type = hp_elite_shield_special_4, HpShield01                                                                                    
  481. hp_type = hp_elite_shield_special_3, HpShield01                                                                                    
  482. hp_type = hp_elite_shield_special_2, HpShield01                                                                                    
  483. hp_type = hp_elite_shield_special_1, HpShield01                                                   
  484. hp_type = hp_thruster, HpThruster01 
  485.                                                
  486. [CollisionGroup]
  487. obj = port_wing_lod1                                                         
  488. separable = yes
  489. parent_impulse = 120.000000                                                         
  490. child_impulse = 60.000000                                                         
  491. debris_type = debris_small_ship                                                         
  492. separation_explosion = explosion_small_ship_breakoff                                                         
  493. mass = 5.000000                                                         
  494. dmg_hp = DpPort_Wing                                                         
  495. dmg_obj = cv_dmg_port_wing01_cap                                                         
  496. type = Port_Wing                                                         
  497. hit_pts = 2700                                                         
  498. root_health_proxy = true                                                         
  499.                                                          
  500. [CollisionGroup]
  501. obj = star_wing_lod1                                                         
  502. separable = yes
  503. parent_impulse = 120.000000                                                         
  504. child_impulse = 60.000000                                                         
  505. debris_type = debris_small_ship                                                         
  506. separation_explosion = explosion_small_ship_breakoff                                                         
  507. mass = 5.000000                                                         
  508. dmg_hp = DpStarboard_Wing                                                         
  509. dmg_obj = cv_dmg_starboard_wing01_cap                                                         
  510. type = Starboard_Wing                                                         
  511. hit_pts = 2700                                                         
  512. root_health_proxy = true                              
  513.                                        
  514. [Ship]
  515. ids_name = 0 ;GENERATESTRRES("Raven Claw")                    
  516. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>á</TEXT><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>á</TEXT><PARA/><TEXT>Gun/Turret Mounts: 8/0</TEXT><PARA/><TEXT>Armor: 12600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max Batteries/Nanobots: 84/84</TEXT><PARA/><TEXT>Optimal Weapon Class: 9</TEXT><PARA/><TEXT>Max. Weapon Class: 10</TEXT><PARA/><TEXT>Additional Equipment: M, CM, 4 x T, CD/T</TEXT><PARA/><PARA/><POP/></RDL>")                                
  517. ids_info1 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>XV-736 "Raven Claw" Assault Fighter</TEXT><PARA/><TEXT></TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>From the very backbone of the Specter Technology, an upgrade to its powerful system has been implemented by Firebase Technologies. Increasing its armament and cargo space has been the main concern of the Liberty Consortium.  Raven Claw can handle any sort of missions, from defence to assualt and sometimes do covert missions.</TEXT><PARA/><PARA/><POP/></RDL>")
  518. ids_info2 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><TEXT>á</TEXT><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL>")
  519. ids_info3 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>á</TEXT><PARA/><TEXT>á</TEXT><PARA/><TEXT>8/2</TEXT><PARA/><TEXT>12600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>84/84</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>10</TEXT><PARA/><TEXT>M, CM, 4 x T, CD/T </TEXT><PARA/><POP/></RDL>")
  520. ship_class = 3                                                
  521. nickname = fb_exotic02                                                
  522. LODranges = 0, 99999                                                 
  523. msg_id_prefix = gcs_refer_shiparch_Libhf                                                 
  524. mission_property = can_use_berths                                                 
  525. type = FIGHTER                                                 
  526. DA_archetype = ships\firebase\ravenclaw\ravenclaw.cmp                                                 
  527. material_library = ships\firebase\ravenclaw\ravenclaw.mat                                                 
  528. material_library = fx\envmapbasic.mat                                                 
  529. envmap_material = envmapbasic                                                 
  530. cockpit = cockpits\firebase\fb_exotic02.ini                                                 
  531. pilot_mesh = generic_pilot                                                 
  532. nanobot_limit = 84                                                
  533. shield_battery_limit = 84                                                 
  534. mass = 110.000000                                                 
  535. linear_drag = 1.000000                                                 
  536. hold_size = 70                                               
  537. fuse = intermed_damage_smallship02, 0.000000, 525                                                 
  538. fuse = intermed_damage_smallship03, 0.000000, 263                                                 
  539. max_bank_angle = 60                                               
  540. camera_offset = 19, 60                                                 
  541. camera_angular_acceleration = 0.050000                                                 
  542. camera_horizontal_turn_angle = 23                                                 
  543. camera_vertical_turn_up_angle = 5                                                 
  544. camera_vertical_turn_down_angle = 30                                                 
  545. camera_turn_look_ahead_slerp_amount = 1.000000                                                 
  546. hit_pts = 12600                                                 
  547. explosion_arch = explosion_li_fighter                                                 
  548. surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                                                
  549. surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                                                
  550. surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03                                                
  551. nudge_force = 30000.000000                                                
  552. strafe_force = 100000                                                
  553. strafe_power_usage = 250                                                
  554. steering_torque = 18000.000000, 18000.000000, 50000.000000                                                 
  555. angular_drag = 15000.000000, 15000.000000, 35000.000000                                                 
  556. rotation_inertia = 2800.000000, 2800.000000, 1000.000000                                                 
  557. HP_bay_surface = HpBayDoor01                                                 
  558. HP_bay_external = HpBayDoor02                                                 
  559. HP_tractor_source = HpTractor_Source                                                 
  560. num_exhaust_nozzles = 3                                                 
  561. shield_link = bw_vheavy_shield01, HpMount, HpShield01                                            
  562. hp_type = hp_gun_special_10, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                 
  563. hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  564. hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  565. hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                          
  566. hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  567. hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  568. hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  569. hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  570. hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  571. hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08                                                
  572. hp_type = hp_torpedo_special_2, HpTorpedo05
  573. hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
  574. hp_type = hp_mine_dropper, HpMine01                                                 
  575. hp_type = hp_countermeasure_dropper, HpCM01                                               
  576. hp_type = hp_elite_shield_special_10, HpShield01                                                                                    
  577. hp_type = hp_elite_shield_special_9, HpShield01                                                                                    
  578. hp_type = hp_elite_shield_special_8, HpShield01                                                                                    
  579. hp_type = hp_elite_shield_special_7, HpShield01                                                                                    
  580. hp_type = hp_elite_shield_special_6, HpShield01                                                                                    
  581. hp_type = hp_elite_shield_special_5, HpShield01                                                                                    
  582. hp_type = hp_elite_shield_special_4, HpShield01                                                                                    
  583. hp_type = hp_elite_shield_special_3, HpShield01                                                                                    
  584. hp_type = hp_elite_shield_special_2, HpShield01                                                                                    
  585. hp_type = hp_elite_shield_special_1, HpShield01                                                   
  586. hp_type = hp_thruster, HpThruster01 
  587.                                                
  588. [CollisionGroup]
  589. obj = port_wing_lod1                                                         
  590. separable = yes
  591. parent_impulse = 120.000000                                                         
  592. child_impulse = 60.000000                                                         
  593. debris_type = debris_small_ship                                                         
  594. separation_explosion = explosion_small_ship_breakoff                                                         
  595. mass = 5.000000                                                         
  596. dmg_hp = DpPort_Wing                                                         
  597. dmg_obj = cv_dmg_port_wing01_cap                                                         
  598. type = Port_Wing                                                         
  599. hit_pts = 2700                                                         
  600. root_health_proxy = true                                                         
  601.                                                          
  602. [CollisionGroup]
  603. obj = star_wing_lod1                                                         
  604. separable = yes
  605. parent_impulse = 120.000000                                                         
  606. child_impulse = 60.000000                                                         
  607. debris_type = debris_small_ship                                                         
  608. separation_explosion = explosion_small_ship_breakoff                                                         
  609. mass = 5.000000                                                         
  610. dmg_hp = DpStarboard_Wing                                                         
  611. dmg_obj = cv_dmg_starboard_wing01_cap                                                         
  612. type = Starboard_Wing                                                         
  613. hit_pts = 2700                                                         
  614. root_health_proxy = true
  615. </source>
  616. </data>
  617.  
  618.  
  619. <data file="DATA\equipment\engine_equip.ini" method="append">
  620. <source>
  621. [Engine]
  622. nickname = fb_fighter01_engine        
  623. ids_name = 0 ;GENERATESTRRES("CHAOS Linear Drive LF")
  624. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CCHAOS Linear Drive LF</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> Top Speed (theoretical): 100</TEXT><PARA/><TEXT> Energy Drain / sec: 0</TEXT><PARA/><PARA/><POP/></RDL>")       
  625. volume = 0        
  626. mass = 10        
  627. max_force = 60401        
  628. linear_drag = 302        
  629. power_usage = 0        
  630. reverse_fraction = 0.8        
  631. flame_effect = gf_br_smallengine01_fire        
  632. trail_effect = gf_br_smallengine01_trail        
  633. trail_effect_player = gf_br_smallengine01_playtrail        
  634. cruise_disrupt_effect = gf_li_cruisedisruption    
  635. cruise_charge_time = 1        
  636. cruise_power_usage = 20        
  637. character_start_sound = engine_bw_fighter_start        
  638. character_loop_sound = engine_bw_fighter_loop        
  639. character_pitch_range = -50, 25        
  640. rumble_sound = rumble_bw_h_fighter        
  641. rumble_atten_range = -5, 0        
  642. rumble_pitch_range = -25, 25        
  643. engine_kill_sound = engine_bw_fighter_kill        
  644. cruise_start_sound = engine_bw_cruise_start        
  645. cruise_loop_sound = engine_bw_cruise_loop        
  646. cruise_stop_sound = engine_bw_cruise_stop        
  647. cruise_disrupt_sound = cruise_disrupt        
  648. cruise_backfire_sound = cruise_backfire        
  649. indestructible = false        
  650. outside_cone_attenuation = -3        
  651. inside_sound_cone = 60        
  652. outside_sound_cone = 180 
  653.  
  654. [Engine]
  655. nickname = fb_fighter02_engine         
  656. ids_name = 0 ;GENERATESTRRES("CHAOS Linear Drive LF")
  657. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CCHAOS Linear Drive LF</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> Top Speed (theoretical): 100</TEXT><PARA/><TEXT> Energy Drain / sec: 0</TEXT><PARA/><PARA/><POP/></RDL>")         
  658. volume = 0.000000         
  659. mass = 10         
  660. max_force = 60401        
  661. linear_drag = 302          
  662. power_usage = 0         
  663. reverse_fraction = 0.800000         
  664. flame_effect = gf_br_smallengine02_fire                     
  665. trail_effect = gf_br_smallengine02_trail                     
  666. trail_effect_player = gf_br_smallengine02_playtrail   
  667. cruise_charge_time = 2         
  668. cruise_power_usage = 20         
  669. character_start_sound = engine_rh_fighter_start         
  670. character_loop_sound = engine_rh_fighter_loop         
  671. character_pitch_range = -50, 25         
  672. rumble_sound = rumble_fighter         
  673. rumble_atten_range = -5, 0         
  674. rumble_pitch_range = -25, 25         
  675. engine_kill_sound = engine_rh_fighter_kill         
  676. cruise_start_sound = engine_rh_cruise_start         
  677. cruise_loop_sound = engine_rh_cruise_loop         
  678. cruise_stop_sound = engine_rh_cruise_stop         
  679. cruise_disrupt_sound = cruise_disrupt         
  680. cruise_backfire_sound = cruise_backfire         
  681. indestructible = false         
  682. outside_cone_attenuation = -3         
  683. inside_sound_cone = 60         
  684. outside_sound_cone = 180
  685.  
  686. [Engine]
  687. nickname=fb_elite01_engine                    
  688. ids_name = 0 ;GENERATESTRRES("Strike Interceptor Drive")
  689. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Strike Interceptor Drive</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> Top Speed (theoretical): 80</TEXT><PARA/><TEXT> Energy Drain / sec: 0</TEXT><PARA/><PARA/><POP/></RDL>")        
  690. volume = 0.000000                     
  691. mass = 10                     
  692. max_force = 45301                   
  693. linear_drag = 302                    
  694. power_usage = 0                     
  695. reverse_fraction = 0.200000                     
  696. flame_effect = gf_br_smallengine02_fire                     
  697. trail_effect = gf_br_smallengine02_trail                     
  698. trail_effect_player = gf_br_smallengine02_playtrail                     
  699. cruise_disrupt_effect = gf_li_cruisedisruption    
  700. cruise_charge_time = 3                     
  701. cruise_power_usage = 20                     
  702. character_start_sound = engine_bw_fighter_start                     
  703. character_loop_sound = engine_bw_fighter_loop                     
  704. character_pitch_range = -50, 25                     
  705. rumble_sound = rumble_bw_h_fighter                     
  706. rumble_atten_range = -5, 0                     
  707. rumble_pitch_range = -25, 25                     
  708. engine_kill_sound = engine_bw_fighter_kill                     
  709. cruise_start_sound = engine_bw_cruise_start                     
  710. cruise_loop_sound = engine_bw_cruise_loop                     
  711. cruise_stop_sound = engine_bw_cruise_stop                     
  712. cruise_disrupt_sound = cruise_disrupt                     
  713. cruise_backfire_sound = cruise_backfire                     
  714. indestructible = false                     
  715. outside_cone_attenuation = -3                     
  716. inside_sound_cone = 60                     
  717. outside_sound_cone = 180           
  718.  
  719. [Engine]
  720. nickname=fb_elite02_engine                    
  721. ids_name = 0 ;GENERATESTRRES("Strike Interceptor Drive")
  722. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Strike Interceptor Drive</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> Top Speed (theoretical): 80</TEXT><PARA/><TEXT> Energy Drain / sec: 0</TEXT><PARA/><PARA/><POP/></RDL>")        
  723. volume = 0.000000                     
  724. mass = 10                     
  725. max_force = 45301                   
  726. linear_drag = 302                    
  727. power_usage = 0                     
  728. reverse_fraction = 0.200000                     
  729. flame_effect = gf_br_smallengine02_fire                     
  730. trail_effect = gf_br_smallengine02_trail                     
  731. trail_effect_player = gf_br_smallengine02_playtrail                     
  732. cruise_disrupt_effect = gf_li_cruisedisruption    
  733. cruise_charge_time = 3                     
  734. cruise_power_usage = 20                     
  735. character_start_sound = engine_bw_fighter_start                     
  736. character_loop_sound = engine_bw_fighter_loop                     
  737. character_pitch_range = -50, 25                     
  738. rumble_sound = rumble_bw_h_fighter                     
  739. rumble_atten_range = -5, 0                     
  740. rumble_pitch_range = -25, 25                     
  741. engine_kill_sound = engine_bw_fighter_kill                     
  742. cruise_start_sound = engine_bw_cruise_start                     
  743. cruise_loop_sound = engine_bw_cruise_loop                     
  744. cruise_stop_sound = engine_bw_cruise_stop                     
  745. cruise_disrupt_sound = cruise_disrupt                     
  746. cruise_backfire_sound = cruise_backfire                     
  747. indestructible = false                     
  748. outside_cone_attenuation = -3                     
  749. inside_sound_cone = 60                     
  750. outside_sound_cone = 180
  751.         
  752. [Engine]
  753. nickname = fb_exotic01_engine   
  754. ids_name = 0 ;GENERATESTRRES("CHAOS Linear Drive HF")
  755. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CCHAOS Linear Drive HF</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> Top Speed (theoretical): 80</TEXT><PARA/><TEXT> Energy Drain / sec: 0</TEXT><PARA/><PARA/><POP/></RDL>")   
  756. volume=0   
  757. mass=10   
  758. max_force = 30201                     
  759. linear_drag = 302                    
  760. power_usage = 0                     
  761. reverse_fraction = 0.200000                     
  762. flame_effect = gf_br_smallengine02_fire                     
  763. trail_effect = gf_br_smallengine02_trail                     
  764. trail_effect_player = gf_br_smallengine02_playtrail   
  765. cruise_disrupt_effect = gf_li_cruisedisruption    
  766. cruise_charge_time = 3    
  767. cruise_power_usage = 20    
  768. character_start_sound = engine_bw_fighter_start   
  769. character_loop_sound = engine_bw_fighter_loop   
  770. character_pitch_range = -50, 25   
  771. rumble_sound = rumble_bw_h_fighter   
  772. rumble_atten_range = -5, 0   
  773. rumble_pitch_range = -25, 25    
  774. engine_kill_sound = engine_bw_fighter_kill   
  775. cruise_start_sound = engine_bw_cruise_start   
  776. cruise_loop_sound = engine_bw_cruise_loop   
  777. cruise_stop_sound = engine_bw_cruise_stop   
  778. cruise_disrupt_sound = cruise_disrupt   
  779. cruise_backfire_sound = cruise_backfire   
  780. indestructible = false   
  781. outside_cone_attenuation = -3   
  782. inside_sound_cone = 60   
  783. outside_sound_cone = 180   
  784.   
  785. [Engine]
  786. nickname = fb_exotic02_engine   
  787. ids_name = 0 ;GENERATESTRRES("Heavy Strike Interceptor Drive")
  788. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Heavy Strike Interceptor Drive</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> Top Speed (theoretical): 80</TEXT><PARA/><TEXT> Energy Drain / sec: 0</TEXT><PARA/><PARA/><POP/></RDL>")   
  789. volume=0   
  790. mass=10   
  791. max_force = 30201                     
  792. linear_drag = 302                    
  793. power_usage = 0                     
  794. reverse_fraction = 0.200000                     
  795. flame_effect = gf_br_smallengine02_fire                     
  796. trail_effect = gf_br_smallengine02_trail                     
  797. trail_effect_player = gf_br_smallengine02_playtrail   
  798. cruise_disrupt_effect = gf_li_cruisedisruption    
  799. cruise_charge_time = 3    
  800. cruise_power_usage = 20    
  801. character_start_sound = engine_bw_fighter_start   
  802. character_loop_sound = engine_bw_fighter_loop   
  803. character_pitch_range = -50, 25   
  804. rumble_sound = rumble_bw_h_fighter   
  805. rumble_atten_range = -5, 0   
  806. rumble_pitch_range = -25, 25    
  807. engine_kill_sound = engine_bw_fighter_kill   
  808. cruise_start_sound = engine_bw_cruise_start   
  809. cruise_loop_sound = engine_bw_cruise_loop   
  810. cruise_stop_sound = engine_bw_cruise_stop   
  811. cruise_disrupt_sound = cruise_disrupt   
  812. cruise_backfire_sound = cruise_backfire   
  813. indestructible = false   
  814. outside_cone_attenuation = -3   
  815. inside_sound_cone = 60   
  816. outside_sound_cone = 180  
  817. </source>
  818. </data>
  819.  
  820. <data file="DATA\equipment\misc_equip.ini" method="append">
  821. <source>
  822. [Power]  
  823. nickname=fb_fighter01_power               
  824. ids_name = 0 ;GENERATESTRRES("Firefly Micro Fission Reactor")
  825. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Firefly Micro Fission Drive</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> Energy Capacity: 6200</TEXT><PARA/><TEXT> Regeneration Rate / sec: 620</TEXT><PARA/><PARA/><POP/></RDL>")               
  826. volume=0                                   
  827. volume=0               
  828. mass=10               
  829. DA_archetype=equipment\models\hardware\li_fusion_reactor.3db               
  830. material_library=equipment\models\hardware.mat               
  831. capacity=6200               
  832. charge_rate=620               
  833. thrust_capacity=1000               
  834. thrust_charge_rate=200 
  835. lootable=false
  836.  
  837. [Power]  
  838. nickname=fb_fighter02_power               
  839. ids_name = 0 ;GENERATESTRRES("Firefly Micro Fission Reactor 2")
  840. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Firefly Micro Fission Drive 2</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> Energy Capacity: 6200</TEXT><PARA/><TEXT> Regeneration Rate / sec: 620</TEXT><PARA/><PARA/><POP/></RDL>")               
  841. volume=0               
  842. mass=10               
  843. DA_archetype=equipment\models\hardware\li_fusion_reactor.3db               
  844. material_library=equipment\models\hardware.mat               
  845. capacity=6200               
  846. charge_rate=620               
  847. thrust_capacity=1000               
  848. thrust_charge_rate=200
  849.  
  850. [Power]
  851. nickname=fb_elite01_power                    
  852. ids_name = 0 ;GENERATESTRRES("Micro Fusion Reactor")
  853. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Micro Fusion Reactor</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> Energy Capacity: 11900</TEXT><PARA/><TEXT> Regeneration Rate / sec: 1190</TEXT><PARA/><PARA/><POP/></RDL>")               
  854. volume=0                    
  855. mass=10              
  856. DA_archetype=equipment\models\hardware\li_fusion_reactor.3db                    
  857. material_library=equipment\models\hardware.mat                    
  858. capacity = 11900                
  859. charge_rate = 1190                    
  860. thrust_capacity=1000                    
  861. thrust_charge_rate=200
  862. lootable=false                    
  863.  
  864. [Power]
  865. nickname=fb_elite02_power                    
  866. ids_name = 0 ;GENERATESTRRES("Micro Fusion Reactor")
  867. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Micro Fusion Reactor</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> Energy Capacity: 11900</TEXT><PARA/><TEXT> Regeneration Rate / sec: 1190</TEXT><PARA/><PARA/><POP/></RDL>")               
  868. volume=0                    
  869. mass=10              
  870. DA_archetype=equipment\models\hardware\li_fusion_reactor.3db                    
  871. material_library=equipment\models\hardware.mat                    
  872. capacity = 11900                
  873. charge_rate = 1190                    
  874. thrust_capacity=1000                    
  875. thrust_charge_rate=200
  876. lootable=false
  877.              
  878. [Power]
  879. nickname=fb_exotic01_power          
  880. ids_name = 0 ;GENERATESTRRES("Firefly Micro Fission Reactor 3")
  881. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Firefly Micro Fission Drive 3</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> Energy Capacity: 11900</TEXT><PARA/><TEXT> Regeneration Rate / sec: 1190</TEXT><PARA/><PARA/><POP/></RDL>")          
  882. volume=0          
  883. mass=10 DA_archetype=equipment\models\hardware\li_fusion_reactor.3db          
  884. material_library=equipment\models\hardware.mat          
  885. capacity = 14900                
  886. charge_rate = 1490         
  887. thrust_capacity=1000          
  888. thrust_charge_rate = 200
  889. lootable=false          
  890.     
  891. [Power]
  892. nickname=fb_exotic02_power          
  893. ids_name = 0 ;GENERATESTRRES("Micro Fusion Reactor VHF-Series")
  894. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Micro Fusion Reactor VHF-Series</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> Energy Capacity: 20000</TEXT><PARA/><TEXT> Regeneration Rate / sec: 1500</TEXT><PARA/><PARA/><POP/></RDL>")          
  895. volume=0          
  896. mass=10 DA_archetype=equipment\models\hardware\li_fusion_reactor.3db          
  897. material_library=equipment\models\hardware.mat          
  898. capacity=15000
  899. charge_rate=1500          
  900. thrust_capacity=1000          
  901. thrust_charge_rate = 200
  902. lootable=false
  903.  
  904. [Power]
  905. nickname = FBT_Base_power         
  906. ids_name = 263704         
  907. ids_info = 264704         
  908. volume = 0.000000         
  909. mass = 10         
  910. DA_archetype = equipment\models\hardware\li_fusion_reactor.3db         
  911. material_library = equipment\models\hardware.mat         
  912. capacity = 1000000         
  913. charge_rate = 1000000         
  914. thrust_capacity = 1000         
  915. thrust_charge_rate = 1000         
  916. lootable = false 
  917.  
  918. [CounterMeasureDropper]
  919. nickname = FBT_ge_s_cm_03               
  920. ids_name = 263755               
  921. ids_info = 264755              
  922. DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp                
  923. HP_child = HpConnect               
  924. hit_pts = 1000               
  925. explosion_resistance = 0.500000               
  926. debris_type = debris_normal               
  927. parent_impulse = 20               
  928. child_impulse = 80               
  929. volume = 0.000000               
  930. mass = 10               
  931. power_usage = 1.880000               
  932. refire_delay = 0.250000               
  933. muzzle_velocity = 10               
  934. flash_particle_name = li_laser_01_flash               
  935. flash_radius = 15               
  936. light_anim = l_gun01_flash               
  937. projectile_archetype = ge_s_cm_03_ammo         
  938. separation_explosion = sever_debris               
  939. AI_range = 999               
  940. lootable = false        
  941. </source>
  942. </data>
  943.  
  944. <data file="DATA\equipment\goods.ini" method="append">
  945. <source>
  946. [Good]
  947. nickname = fb_fighter01_hull                              
  948. category = shiphull                              
  949. ship = fb_fighter01                              
  950. price = 75000                              
  951. ids_name = 12018                              
  952. item_icon = Equipment\models\commodities\nn_icons\GhostX-9.3db                            
  953.                               
  954. [Good]
  955. nickname = fb_fighter01_package                              
  956. category = ship                              
  957. hull = fb_fighter01_hull                              
  958. addon = fb_fighter01_power, internal, 1                              
  959. addon = fb_fighter01_engine, internal, 1                              
  960. addon = ge_s_scanner_02, internal, 1                              
  961. addon = ge_s_tractor_01, internal, 1                              
  962. addon = shield01_mark06_lf, HpShield01, 1                              
  963. addon = ge_s_thruster_04, HpThruster01, 1                                  
  964. addon = fbt_thruster_01, HpThruster02, 1                              
  965. addon = FastSmallBlue, HpRunningLight01, 1                              
  966. addon = FastSmallBlue, HpRunningLight02, 1                              
  967. addon = FastSmallBlue, HpRunningLight03, 1                              
  968. addon = FastSmallBlue, HpRunningLight04, 1                              
  969. addon = FastSmallBlue, HpRunningLight05, 1                              
  970. addon = FastSmallBlue, HpRunningLight06, 1                              
  971. addon = contrail01, HpContrail01, 1                              
  972. addon = contrail01, HpContrail02, 1                              
  973. addon = contrail01, HpContrail03, 1                              
  974. addon = contrail01, HpContrail04, 1
  975.  
  976. [Good]
  977. nickname = fb_fighter02_hull                              
  978. category = shiphull                              
  979. ship = fb_fighter02                              
  980. price = 150000                              
  981. ids_name = 12018                              
  982. item_icon = Equipment\models\commodities\nn_icons\Basilisk.3db                         
  983.                               
  984. [Good]
  985. nickname = fb_fighter02_package                              
  986. category = ship                              
  987. hull = fb_fighter02_hull                              
  988. addon = fb_fighter02_power, internal, 1                              
  989. addon = fb_fighter02_engine, internal, 1                              
  990. addon = ge_s_scanner_02, internal, 1                              
  991. addon = ge_s_tractor_01, internal, 1                              
  992. addon = shield01_mark06_lf, HpShield01, 1                              
  993. addon = ge_s_thruster_04, HpThruster01, 1                                  
  994. addon = fbt_thruster_01, HpThruster02, 1                              
  995. addon = FBT_gun01_mark06, HpWeapon01, 1                  
  996. addon = FBT_gun01_mark06, HpWeapon02, 1                  
  997. addon = FBT_gun01_mark06, HpWeapon03, 1                  
  998. addon = FBT_gun01_mark06, HpWeapon04, 1                  
  999. addon = FBT_missile03_mark04, HpWeapon05, 1                  
  1000. addon = FBT_missile03_mark04, HpWeapon06, 1               
  1001. addon = FBT_torpedo01_mark02, HpTorpedo01, 1               
  1002. addon = FBT_cruise_disruptor01_mark02, HpTorpedo02, 1               
  1003. addon = FBT_mine02_mark05, HpMine01, 1               
  1004. addon = FBT_ge_s_cm_03, HpCM01, 1             
  1005. addon = DockingLightRed, HpDockLight01, 1                     
  1006. addon = DockingLightRed, HpDockLight02, 1                     
  1007. addon = contrail01, HpContrail01, 1                              
  1008. addon = contrail01, HpContrail02, 1
  1009.  
  1010. [Good]
  1011. nickname = fb_elite01_hull                                    
  1012. category = shiphull                                    
  1013. ship = fb_elite01                                    
  1014. price = 350000                                    
  1015. ids_name = 12018                              
  1016. item_icon = Equipment\models\commodities\nn_icons\BlackSpecter.3db                                   
  1017.                                     
  1018. [Good]
  1019. nickname = fb_elite01_package                                    
  1020. category = ship                                    
  1021. hull = fb_elite01_hull                                    
  1022. addon = fb_elite01_power, internal, 1                                    
  1023. addon = fb_elite01_engine, internal, 1                                    
  1024. addon = ge_s_scanner_02, internal, 1                                    
  1025. addon = ge_s_tractor_01, internal, 1                                    
  1026. addon = ge_s_thruster_04, HpThruster01, 1                                  
  1027. addon = fbt_thruster_01, HpThruster02, 1                                  
  1028. addon = shield01_mark08_hf, HpShield01, 1                                    
  1029. addon = FastSmallBlue, HpRunningLight01, 1                                    
  1030. addon = FastSmallBlue, HpRunningLight02, 1                                    
  1031. addon = FastSmallBlue, HpRunningLight03, 1                                    
  1032. addon = LargeWhiteSpecial, HpHeadlight01, 1                                    
  1033. addon = LargeWhiteSpecial, HpHeadlight02, 1                                     
  1034. addon = DockingLightRed, HpDockLight01, 1                                    
  1035. addon = DockingLightRed, HpDockLight02, 1                                    
  1036. addon = DockingLightRed, HpDockLight03, 1                                    
  1037. addon = contrail01, HpContrail01, 1                                    
  1038. addon = contrail01, HpContrail02, 1                                    
  1039. addon = contrail01, HpContrail03, 1                                   
  1040.  
  1041. [Good]
  1042. nickname = fb_elite02_hull                              
  1043. category = shiphull                              
  1044. ship = fb_elite02                              
  1045. price = 75000                              
  1046. ids_name = 350000                              
  1047. item_icon = Equipment\models\commodities\nn_icons\DeathScythe.3db                            
  1048.                               
  1049. [Good]
  1050. nickname = fb_elite02_package                              
  1051. category = ship                              
  1052. hull = fb_elite02_hull                              
  1053. addon = fb_elite02_power, internal, 1                              
  1054. addon = fb_elite02_engine, internal, 1                              
  1055. addon = ge_s_scanner_02, internal, 1                              
  1056. addon = ge_s_tractor_01, internal, 1                              
  1057. addon = shield01_mark08_hf, HpShield01, 1
  1058. addon = ge_s_thruster_04, HpThruster01, 1                                  
  1059. addon = fbt_thruster_01, HpThruster02, 1                              
  1060. addon = DockingLightRed, HpDockLight01, 1                                    
  1061. addon = DockingLightRed, HpDockLight02, 1                               
  1062. addon = contrail01, HpContrail01, 1                              
  1063. addon = contrail01, HpContrail02, 1                              
  1064. addon = contrail01, HpContrail03, 1                              
  1065. addon = contrail01, HpContrail04, 1
  1066.                               
  1067. [Good]
  1068. nickname = fb_exotic01_hull                     
  1069. category = shiphull                     
  1070. ship = fb_exotic01                     
  1071. price = 550000                     
  1072. ids_name = 12018                     
  1073. item_icon = Equipment\models\commodities\nn_icons\Phantom.3db                   
  1074.                      
  1075. [Good]
  1076. nickname = fb_exotic01_package                     
  1077. category = ship                     
  1078. hull = fb_exotic01_hull                     
  1079. addon = fb_exotic01_power, internal, 1                     
  1080. addon = fb_exotic01_engine, internal, 1                     
  1081. addon = ge_s_scanner_02, internal, 1                     
  1082. addon = ge_s_tractor_01, internal, 1                     
  1083. addon = shield01_mark09_hf, HpShield01, 1                     
  1084. addon = ge_s_thruster_04, HpThruster01, 1                                  
  1085. addon = fbt_thruster_01, HpThruster02, 1                     
  1086. addon = DockingLightRed, HpDockLight01, 1                     
  1087. addon = DockingLightRed, HpDockLight02, 1                     
  1088. addon = contrail01, HpContrail01, 1                     
  1089. addon = contrail01, HpContrail02, 1                     
  1090.                     
  1091. [Good]
  1092. nickname = fb_exotic02_hull                                    
  1093. category = shiphull                                    
  1094. ship = fb_exotic02                                    
  1095. price = 750000                                    
  1096. ids_name = 12018                              
  1097. item_icon = Equipment\models\commodities\nn_icons\RavenClaw.3db                                   
  1098.                                     
  1099. [Good]
  1100. nickname = fb_exotic02_package                                    
  1101. category = ship                                    
  1102. hull = fb_exotic02_hull                                    
  1103. addon = fb_exotic02_power, internal, 1                                    
  1104. addon = fb_exotic02_engine, internal, 1                                    
  1105. addon = ge_s_scanner_02, internal, 1                                    
  1106. addon = ge_s_tractor_01, internal, 1                                    
  1107. addon = ge_s_thruster_04, HpThruster01, 1                                  
  1108. addon = fbt_thruster_01, HpThruster02, 1                                  
  1109. addon = shield01_mark10_hf, HpShield01, 1     
  1110. addon = LargeWhiteSpecial, HpHeadlight, 1                                    
  1111. addon = FastSmallBlue, HpRunningLight01, 1                                    
  1112. addon = FastSmallBlue, HpRunningLight02, 1                                    
  1113. addon = FastSmallBlue, HpRunningLight03, 1                                    
  1114. addon = FastSmallBlue, HpRunningLight04, 1                                    
  1115. addon = DockingLightRed, HpDockLight01, 1                                    
  1116. addon = DockingLightRed, HpDockLight02, 1                                    
  1117. addon = contrail01, HpContrail01, 1                                    
  1118. addon = contrail01, HpContrail02, 1                                    
  1119. addon = contrail01, HpContrail03, 1     
  1120. addon = contrail01, HpContrail04, 1     
  1121. addon = contrail01, HpContrail05, 1     
  1122. </source>
  1123. </data>
  1124.  
  1125. <data file="DATA\equipment\misc_good.ini" method="append">
  1126. <source>
  1127. [Good]
  1128. nickname = FBT_ge_s_cm_03 
  1129. equipment = FBT_ge_s_cm_03 
  1130. category = equipment 
  1131. price = 2500 
  1132. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_cmdropper.3db 
  1133. combinable = false 
  1134. free_ammo = ge_s_cm_03_ammo, 20 
  1135. ids_name = 263755 
  1136. ids_info = 264755 
  1137. DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
  1138. </source>
  1139. </data>
  1140.  
  1141. <data file="DATA\equipment\st_equip.ini" method="append">
  1142. <source>
  1143. [Thruster]
  1144. nickname = fbt_thruster_01
  1145. ids_name = 263740
  1146. ids_info = 264740
  1147. DA_archetype = equipment\models\st\ku_thruster.3db
  1148. material_library = equipment\models\ku_equip.mat
  1149. HP_child = HpConnect
  1150. hit_pts = 8000
  1151. explosion_resistance = 0.500000
  1152. debris_type = debris_normal
  1153. parent_impulse = 20
  1154. child_impulse = 80
  1155. volume = 0.000000
  1156. mass = 10
  1157. max_force = 0
  1158. particles = gf_ge_s_thruster_01
  1159. hp_particles = hpthrust
  1160. power_usage = 125
  1161. lootable = true
  1162. separation_explosion = sever_debris
  1163. LODranges = 0, 20
  1164. </source>
  1165. </data>
  1166. <data file="DATA\equipment\st_good.ini" method="append">
  1167. <source>
  1168. [Good]
  1169. nickname = ge_s_thruster_04
  1170. equipment = ge_s_thruster_04
  1171. category = equipment
  1172. price = 0
  1173. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
  1174. combinable = false
  1175. ids_name = 263740
  1176. ids_info = 264740
  1177. shop_archetype = equipment\models\st\ku_thruster.3db
  1178. material_library = equipment\models\ku_equip.mat
  1179. </source>
  1180. </data>
  1181. </script>