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Text File  |  2003-12-19  |  14KB  |  441 lines

  1. <script>
  2. <data file="DATA\MISSIONS\pilots_population.ini" method="sectionreplace">
  3. <section>
  4. [Pilot]
  5. nickname = test
  6. </section>
  7. <dest>
  8. gun_id = gun_fighter_test
  9. missile_id = missile_fighter_test
  10. </dest>
  11. <source>
  12. gun_id = gun_fighter_test
  13. missile_id = missile_fighter_test
  14. torpedo_id = Torpedo_fighter_test
  15. </source>
  16. </data>
  17.  
  18. <data file="DATA\MISSIONS\pilots_population.ini" method="append">
  19. <source>
  20. [TorpedoBlock]
  21. nickname = Torpedo_fighter_test
  22. Torpedo_launch_interval_time = 45
  23. Torpedo_launch_interval_variance_percent = 0.500000
  24. Torpedo_launch_range = 1000
  25. Torpedo_launch_cone_angle = 22.500000
  26. Torpedo_launch_allow_out_of_range = False
  27.  
  28. [TorpedoBlock]
  29. nickname = Torpedo_light_fighter_a
  30. Torpedo_launch_interval_time = 20
  31. Torpedo_launch_interval_variance_percent = 0.250000
  32. Torpedo_launch_range = 1000
  33. Torpedo_launch_cone_angle = 20
  34. Torpedo_launch_allow_out_of_range = False
  35.  
  36. [MissileBlock]
  37. nickname = missile_fbt_fast_a
  38. missile_launch_interval_time = 8
  39. missile_launch_interval_variance_percent = 0.120000
  40. missile_launch_range = 1000
  41. missile_launch_cone_angle = 20
  42. missile_launch_allow_out_of_range = False
  43.  
  44. [Pilot]
  45. nickname = pilot_fbt_easy
  46. gun_id = gun_military_ace_style_a
  47. missile_id = missile_fbt_fast_a
  48. torpedo_id = Torpedo_light_fighter_a
  49. evade_dodge_id = evade_dodge_fighter_corkscrew_hard
  50. evade_break_id = evade_break_fighter_style_f
  51. buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
  52. buzz_pass_by_id = buzz_pass_by_fighter_style_c
  53. trail_id = trail_fighter_style_a
  54. strafe_id = strafe_fighter_style_a
  55. engine_kill_id = engine_kill_fighter_style_a
  56. mine_id = mine_light_fighter_a
  57. countermeasure_id = countermeasure_handicap_3
  58. damage_reaction_id = damage_reaction_fighter_style_a
  59. missile_reaction_id = missile_reaction_fighter_style_a
  60. formation_id = formation_fighter_style_d
  61. repair_id = repair_fighter_both
  62. job_id = basic_job_formation
  63.  
  64. [Pilot]
  65. nickname = pilot_fbt_med
  66. inherit = pilot_fbt_easy
  67. evade_dodge_id = evade_dodge_fighter_corkscrew_hard
  68.  
  69. [Pilot]
  70. nickname = pilot_fbt_hard
  71. inherit = pilot_fbt_med
  72. evade_dodge_id = evade_dodge_fighter_corkscrew_hard
  73.  
  74. [Pilot]
  75. nickname = pilot_fbt_ace
  76. inherit = pilot_fbt_hard
  77. evade_dodge_id = evade_dodge_fighter_chaos_ace
  78. </source>
  79. </data>
  80.  
  81. <data file="DATA\MISSIONS\npcships_test.ini" method="append">
  82. <source>
  83. [NPCShipArch]
  84. nickname = fbf1
  85. loadout = fb_fighter01_loadout01
  86. ship_archetype = fb_fighter01
  87. pilot = light_fighter_default
  88. npc_class = fighter
  89. state_graph = fighter
  90.  
  91. [NPCShipArch]
  92. nickname = fbf2
  93. loadout = fb_fighter02_loadout01
  94. ship_archetype = fb_fighter02
  95. pilot = light_fighter_default
  96. npc_class = fighter
  97. state_graph = fighter
  98.  
  99. [NPCShipArch]
  100. nickname = fbf3
  101. loadout = fb_elite01_loadout01
  102. ship_archetype = fb_elite01
  103. pilot = light_fighter_default
  104. npc_class = fighter
  105. state_graph = fighter
  106.  
  107. [NPCShipArch]
  108. nickname = fbf4
  109. loadout = fb_elite02_loadout01
  110. ship_archetype = fb_elite02
  111. pilot = light_fighter_default
  112. npc_class = fighter
  113. state_graph = fighter
  114.  
  115. [NPCShipArch]
  116. nickname = fbf5
  117. loadout = fb_exotic01_loadout01
  118. ship_archetype = fb_exotic01
  119. pilot = light_fighter_default
  120. npc_class = fighter
  121. state_graph = fighter
  122.  
  123. [NPCShipArch]
  124. nickname = fbf6
  125. loadout = fb_exotic02_loadout01
  126. ship_archetype = fb_exotic02
  127. pilot = light_fighter_default
  128. npc_class = fighter
  129. state_graph = fighter
  130. </source>
  131. </data>
  132.  
  133. <data file="DATA\MISSIONS\npcships.ini" method="append">
  134. <source>
  135.  
  136. [NPCShipArch]
  137. nickname = fbt_elite_d9-16
  138. loadout = fb_fighter01_loadout01
  139. level = d16
  140. ship_archetype = fb_fighter01
  141. pilot = pilot_fbt_easy
  142. state_graph = FIGHTER
  143. npc_class = lawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16
  144.  
  145. [NPCShipArch]
  146. nickname = fbt_elite_d10-16
  147. loadout = fb_fighter02_loadout01
  148. level = d16
  149. ship_archetype = fb_fighter02
  150. pilot = pilot_fbt_easy
  151. state_graph = FIGHTER
  152. npc_class = lawful, class_fighter, d10, d11, d12, d13, d14, d15, d16
  153.  
  154. [NPCShipArch]
  155. nickname = fbt_elite_d17
  156. loadout = fb_elite01_loadout01
  157. level = d17
  158. ship_archetype = fb_elite01
  159. pilot = pilot_military_ace
  160. state_graph = FIGHTER
  161. npc_class = lawful, class_fighter, d17
  162.  
  163. [NPCShipArch]
  164. nickname = fbt_elite_d18
  165. loadout = fb_elite02_loadout01
  166. level = d17
  167. ship_archetype = fb_elite02
  168. pilot = pilot_military_ace
  169. state_graph = FIGHTER
  170. npc_class = lawful, class_fighter, d17
  171.  
  172. [NPCShipArch]
  173. nickname = fbt_elite_d19
  174. loadout = fb_exotic01_loadout01
  175. level = d18
  176. ship_archetype = fb_exotic01
  177. pilot = pilot_fbt_ace
  178. state_graph = FIGHTER
  179. npc_class = lawful, class_fighter, d18
  180.  
  181. [NPCShipArch]
  182. nickname = fbt_elite_d20
  183. loadout = fb_exotic02_loadout01
  184. level = d19
  185. ship_archetype = fb_exotic02
  186. pilot = pilot_fbt_hard
  187. state_graph = FIGHTER
  188. npc_class = lawful, class_fighter, d19
  189.  
  190. [NPCShipArch]
  191. nickname = fbt_elite_d19-25
  192. loadout = fb_exotic02_loadout01
  193. level = d19
  194. ship_archetype = fb_exotic02
  195. pilot = pilot_fbt_hard
  196. state_graph = FIGHTER
  197. npc_class = lawful, class_fighter, d19, d20, d21, d22, d23, d24, d25
  198. </source>
  199. </data>
  200.  
  201. <data file="DATA\SHIPS\loadouts.ini" method="append">
  202. <source>
  203. [Loadout]
  204. nickname = fb_fighter01_loadout01
  205. archetype = fb_fighter01
  206. equip = fb_fighter01_power
  207. equip = fb_fighter01_engine
  208. equip = ge_s_scanner_02
  209. equip = ge_s_tractor_01
  210. equip = shield01_mark06_lf, HpShield01
  211. equip = ge_s_thruster_04, HpThruster01
  212. equip = fbt_thruster_01, HpThruster02
  213. equip = FastSmallBlue, HpRunningLight01
  214. equip = FastSmallBlue, HpRunningLight02
  215. equip = FastSmallBlue, HpRunningLight03
  216. equip = FastSmallBlue, HpRunningLight04
  217. equip = FastSmallBlue, HpRunningLight05
  218. equip = FastSmallBlue, HpRunningLight06
  219. equip = contrail01, HpContrail01
  220. equip = contrail01, HpContrail02
  221. equip = contrail01, HpContrail03
  222. equip = contrail01, HpContrail04
  223. equip = ku_gun01_mark04, HpWeapon01
  224. equip = ku_gun01_mark04, HpWeapon02
  225. equip = br_gun02_mark04, HpWeapon03
  226. equip = missile01_mark05, HpWeapon04
  227. cargo = missile01_mark05_ammo, 50
  228. equip = cruise_disruptor01_mark02, HpTorpedo01
  229. cargo = cruise_disruptor01_mark02_ammo, 50
  230. equip = mine02_mark05, HpMine01
  231. cargo = mine02_mark05_ammo, 50
  232. equip = ge_s_cm_03, HpCM01
  233. cargo = ge_s_cm_03_ammo, 50
  234. cargo = ge_s_battery_01, 35  
  235. cargo = ge_s_repair_01, 35
  236.  
  237. [Loadout]
  238. nickname = fb_fighter02_loadout01
  239. archetype = fb_fighter02
  240. equip = fb_fighter02_power
  241. equip = fb_fighter02_engine
  242. equip = ge_s_scanner_02
  243. equip = ge_s_tractor_01
  244. equip = shield01_mark06_lf, HpShield01
  245. equip = ge_s_thruster_04, HpThruster01
  246. equip = fbt_thruster_01, HpThruster02
  247. equip = contrail01, HpContrail01
  248. equip = contrail01, HpContrail02
  249. equip = DockingLightRed, HpDockLight01
  250. equip = DockingLightRed, HpDockLight02
  251. equip = FBT_gun01_mark06, HpWeapon01
  252. equip = FBT_gun01_mark06, HpWeapon02
  253. equip = FBT_gun01_mark06, HpWeapon03
  254. equip = FBT_gun01_mark06, HpWeapon04
  255. equip = FBT_missile03_mark04, HpWeapon05
  256. equip = FBT_missile03_mark04, HpWeapon06
  257. equip = FBT_torpedo01_mark02, HpTorpedo01
  258. carg0 = torpedo01_mark02_ammo, 50
  259. equip = FBT_cruise_disruptor01_mark02, HpTorpedo02
  260. cargo = cruise_disruptor01_mark02_ammo, 50
  261. equip = FBT_mine02_mark05, HpMine01
  262. cargo = mine02_mark05_ammo, 50
  263. equip = FBT_ge_s_cm_03, HpCM01
  264. cargo = ge_s_cm_03_ammo, 50
  265. cargo = ge_s_battery_01, 35  
  266. cargo = ge_s_repair_01, 35
  267.  
  268. [Loadout]
  269. nickname = fb_elite01_loadout01
  270. archetype = fb_elite01
  271. equip = fb_elite01_power
  272. equip = fb_elite01_engine
  273. equip = ge_s_scanner_02
  274. equip = ge_s_tractor_01
  275. equip = ge_s_thruster_04, HpThruster01
  276. equip = fbt_thruster_01, HpThruster02
  277. equip = shield01_mark10_hf, HpShield01
  278. equip = FastSmallBlue, HpRunningLight01
  279. equip = FastSmallBlue, HpRunningLight02
  280. equip = FastSmallBlue, HpRunningLight03
  281. equip = LargeWhiteSpecial, HpHeadlight01
  282. equip = LargeWhiteSpecial, HpHeadlight02
  283. equip = DockingLightRed, HpDockLight01
  284. equip = DockingLightRed, HpDockLight02
  285. equip = DockingLightRed, HpDockLight03
  286. equip = contrail01, HpContrail01
  287. equip = contrail01, HpContrail02
  288. equip = contrail01, HpContrail03
  289. equip = slipstream_gun02_mark10, HpWeapon01
  290. equip = slipstream_missile01_mark05, HpWeapon02
  291. equip = slipstream_gun01_mark09, HpWeapon03
  292. equip = slipstream_gun01_mark09, HpWeapon04
  293. equip = slipstream_gun01_mark09, HpWeapon05
  294. equip = slipstream_gun01_mark09, HpWeapon06
  295. equip = slipstream_turret01_mark09, HpTurret01
  296. equip = slipstream_torpedo01_mark02, HpTorpedo01
  297. cargo = ge_s_battery_01, 63  
  298. cargo = ge_s_repair_01, 63
  299.  
  300. [Loadout]
  301. nickname = fb_elite02_loadout01
  302. archetype = fb_elite02
  303. equip = fb_elite02_power
  304. equip = fb_elite02_engine
  305. equip = ge_s_scanner_02
  306. equip = ge_s_tractor_01
  307. equip = ge_s_thruster_04, HpThruster01
  308. equip = fbt_thruster_01, HpThruster02
  309. equip = shield01_mark10_hf, HpShield01
  310. equip = DockingLightRed, HpDockLight01
  311. equip = DockingLightRed, HpDockLight02
  312. equip = contrail01, HpContrail01
  313. equip = contrail01, HpContrail02
  314. equip = contrail01, HpContrail03
  315. equip = contrail01, HpContrail04
  316. equip = slipstream_gun01_mark09, HpWeapon01
  317. equip = slipstream_gun01_mark09, HpWeapon02
  318. equip = slipstream_gun01_mark09, HpWeapon03
  319. equip = slipstream_gun01_mark09, HpWeapon04
  320. equip = slipstream_gun02_mark10, HpWeapon05
  321. equip = slipstream_missile01_mark05, HpWeapon06
  322. equip = cruise_disruptor01_mark02, HpTorpedo02
  323. cargo = cruise_disruptor01_mark02_ammo, 50
  324. equip = slipstream_torpedo01_mark02, HpTorpedo01
  325. equip = mine02_mark05, HpMine01
  326. cargo = mine02_mark05_ammo, 50
  327. equip = ge_s_cm_03, HpCM01
  328. cargo = ge_s_cm_03_ammo, 50
  329. cargo = ge_s_battery_01, 63  
  330. cargo = ge_s_repair_01, 63
  331.  
  332. [Loadout]
  333. nickname = fb_exotic01_loadout01
  334. archetype = fb_exotic01
  335. equip = fb_exotic01_power
  336. equip = fb_exotic01_engine
  337. equip = ge_s_scanner_02
  338. equip = ge_s_tractor_01
  339. equip = shield01_mark09_hf, HpShield01
  340. equip = ge_s_thruster_04, HpThruster01
  341. equip = fbt_thruster_01, HpThruster02
  342. equip = DockingLightRed, HpDockLight01
  343. equip = DockingLightRed, HpDockLight02
  344. equip = contrail01, HpContrail01
  345. equip = contrail01, HpContrail02
  346. equip = slipstream_gun01_mark09, HpWeapon01
  347. equip = slipstream_gun01_mark09, HpWeapon02
  348. equip = slipstream_gun01_mark09, HpWeapon03
  349. equip = slipstream_gun01_mark09, HpWeapon04
  350. equip = slipstream_gun02_mark10, HpWeapon05
  351. equip = slipstream_gun02_mark10, HpWeapon06
  352. equip = slipstream_missile01_mark05, HpWeapon07
  353. equip = slipstream_missile01_mark05, HpWeapon08
  354. equip = slipstream_torpedo01_mark02, HpTorpedo01
  355. equip = cruise_disruptor01_mark02, HpTorpedo02
  356. cargo = cruise_disruptor01_mark02_ammo, 50
  357. equip = mine02_mark05, HpMine01
  358. cargo = mine02_mark05_ammo, 50
  359. equip = ge_s_cm_03, HpCM01
  360. cargo = ge_s_cm_03_ammo, 50
  361. cargo = ge_s_battery_01, 84  
  362. cargo = ge_s_repair_01, 84
  363.  
  364. [Loadout]
  365. nickname = fb_exotic02_loadout01
  366. archetype = fb_exotic02
  367. equip = fb_exotic02_power, internal, 1                                    
  368. equip = fb_exotic02_engine, internal, 1                                    
  369. equip = ge_s_scanner_02, internal, 1                                    
  370. equip = ge_s_tractor_01, internal, 1                                    
  371. equip = ge_s_thruster_04, HpThruster01, 1                                  
  372. equip = fbt_thruster_01, HpThruster02, 1                                  
  373. equip = shield01_mark10_hf, HpShield01, 1     
  374. equip = LargeWhiteSpecial, HpHeadlight, 1                                    
  375. equip = FastSmallBlue, HpRunningLight01, 1                                    
  376. equip = FastSmallBlue, HpRunningLight02, 1                                    
  377. equip = FastSmallBlue, HpRunningLight03, 1                                    
  378. equip = FastSmallBlue, HpRunningLight04, 1                                    
  379. equip = DockingLightRed, HpDockLight01, 1                                    
  380. equip = DockingLightRed, HpDockLight02, 1                                    
  381. equip = contrail01, HpContrail01, 1                                    
  382. equip = contrail01, HpContrail02, 1                                    
  383. equip = contrail01, HpContrail03, 1     
  384. equip = contrail01, HpContrail04, 1     
  385. equip = contrail01, HpContrail05, 1
  386. equip = slipstream_gun01_mark09, HpWeapon01
  387. equip = slipstream_gun01_mark09, HpWeapon02
  388. equip = slipstream_gun01_mark09, HpWeapon03
  389. equip = slipstream_gun01_mark09, HpWeapon04
  390. equip = slipstream_gun02_mark10, HpWeapon05
  391. equip = slipstream_gun02_mark10, HpWeapon06
  392. equip = slipstream_missile01_mark05, HpWeapon07
  393. equip = slipstream_missile01_mark05, HpWeapon08
  394. equip = slipstream_torpedo01_mark02, HpTorpedo01
  395. equip = slipstream_torpedo01_mark02, HpTorpedo02
  396. equip = slipstream_torpedo01_mark02, HpTorpedo03
  397. equip = slipstream_torpedo01_mark02, HpTorpedo04
  398. equip = cruise_disruptor01_mark02, HpTorpedo05
  399. cargo = cruise_disruptor01_mark02_ammo, 50
  400. equip = mine02_mark05, HpMine01
  401. cargo = mine02_mark05_ammo, 50
  402. equip = ge_s_cm_03, HpCM01
  403. cargo = ge_s_cm_03_ammo, 50
  404. cargo = ge_s_battery_01, 84  
  405. cargo = ge_s_repair_01, 84
  406. </source>
  407. </data>
  408.  
  409. <data file="DATA\MISSIONS\faction_prop.ini" method="sectionreplace">
  410. <section>
  411. [FactionProps]
  412. affiliation = li_lsf_grp
  413. </section>
  414. <dest>
  415. legality = lawful
  416. nickname_plurality = singular
  417. msg_id_prefix = gcs_refer_faction_li_lsf
  418. jump_preference = jumpgate
  419. voice = pilot_f_mil_m01
  420. voice = pilot_f_mil_m02
  421. voice = pilot_f_leg_f01
  422. voice = pilot_f_leg_f01a
  423. </dest>
  424. <source>
  425. legality = lawful
  426. nickname_plurality = singular
  427. msg_id_prefix = gcs_refer_faction_li_lsf
  428. jump_preference = jumpgate
  429. npc_ship = fbt_elite_d9-16
  430. npc_ship = fbt_elite_d10-16
  431. npc_ship = fbt_elite_d17
  432. npc_ship = fbt_elite_d18
  433. npc_ship = fbt_elite_d19
  434. npc_ship = fbt_elite_d19-25
  435. voice = pilot_f_mil_m01
  436. voice = pilot_f_mil_m02
  437. voice = pilot_f_leg_f01
  438. voice = pilot_f_leg_f01a
  439. </source>
  440. </data>
  441. </script>