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Text File  |  2003-12-14  |  65KB  |  908 lines

  1. <script>
  2.  
  3. <data file="DATA\EQUIPMENT\weapon_equip.ini" method="append">
  4. <source> 
  5. [Munition]  
  6. nickname = slipstream_gun01_mark08_ammo                                               
  7. hp_type = hp_gun                                               
  8. requires_ammo = false                                               
  9. hit_pts = 2                                               
  10. hull_damage = 130.800000                                               
  11. energy_damage = 0                                               
  12. weapon_type = W_Laser01                                               
  13. one_shot_sound = fire_laser3                                               
  14. munition_hit_effect = fb_laser_04_impact                                               
  15. const_effect = fb_laser_01_proj                                               
  16. lifetime = 0.933000                                               
  17. force_gun_ori = false                                               
  18. mass = 1                                               
  19. volume = 0.000100                                               
  20.                                                
  21. [Gun]
  22. nickname = slipstream_gun01_mark08                                               
  23. ids_name = 0 ;GENERATESTRRES("Enforcer Laser Cannon")
  24. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-140LC "Enforcer" Laser Cannon MK 1</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a laser-based weapon which, though providing a high refire rate, requires enormous amounts of energy to deliver a significant damage output. This weapon is most effective against positron shields, and weakest against graviton shields. FBT weapons have improved damage output, but at a slightly reduced range. </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")
  25. DA_archetype = equipment\models\weapons\li_laser_beam.cmp                                               
  26. material_library = equipment\models\li_equip.mat                                               
  27. HP_child = HPConnect                                               
  28. hit_pts = 4215                                               
  29. explosion_resistance = 1.000000                                               
  30. debris_type = debris_normal                                               
  31. parent_impulse = 20                                               
  32. child_impulse = 80                                               
  33. volume = 0.000000                                               
  34. mass = 10                                               
  35. hp_gun_type = hp_gun_special_8                                              
  36. damage_per_fire = 0                                               
  37. power_usage = 39.75                                               
  38. refire_delay = 0.120000                                               
  39. muzzle_velocity = 750                                               
  40. use_animation = Sc_fire                                               
  41. toughness = 8.500000                                               
  42. flash_particle_name = fb_laser_04_flash                                               
  43. flash_radius = 15                                               
  44. light_anim = l_gun01_flash                                               
  45. projectile_archetype = slipstream_gun01_mark08_ammo                                               
  46. separation_explosion = sever_debris                                               
  47. auto_turret = false                                               
  48. turn_rate = 90                                               
  49. lootable = true                                               
  50. LODranges = 0, 20, 60, 1000                                               
  51.                                               
  52. [Munition]
  53. nickname = slipstream_turret01_mark08_ammo                                               
  54. hp_type = hp_gun                                               
  55. requires_ammo = false                                               
  56. hit_pts = 2                                               
  57. hull_damage = 130.800000                                               
  58. energy_damage = 0                                               
  59. weapon_type = W_Laser01                                               
  60. one_shot_sound = fire_laser3                                               
  61. munition_hit_effect = fb_laser_04_impact                                               
  62. const_effect = fb_laser_01_proj                        
  63. lifetime = 1                                               
  64. force_gun_ori = false                                               
  65. mass = 1                                               
  66. volume = 0.000100                                               
  67.                                                
  68. [Gun]
  69. nickname = slipstream_turret01_mark08                                               
  70. ids_name = 0 ;GENERATESTRRES("Enforcer Laser Turret")
  71. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-140LT "Enforcer" Laser Turret MK I</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a laser-based weapon which, though providing a high refire rate, requires enormous amounts of energy to deliver a significant damage output. This weapon is most effective against positron shields, and weakest against graviton shields. FBT weapons have improved damage output, but at a slightly reduced range. </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>") 
  72. DA_archetype = equipment\models\weapons\li_smlturret.cmp                                               
  73. material_library = equipment\models\li_equip.mat                                               
  74. HP_child = HPConnect                                               
  75. hit_pts = 4215                                               
  76. explosion_resistance = 1.000000                                               
  77. debris_type = debris_normal                                               
  78. parent_impulse = 20                                               
  79. child_impulse = 80                                               
  80. volume = 0.000000                                               
  81. mass = 10                                               
  82. hp_gun_type = hp_turret_special_8                                               
  83. damage_per_fire = 0                                               
  84. power_usage = 39.7500000                                          
  85. refire_delay = 0.120000                                               
  86. muzzle_velocity = 750                                               
  87. use_animation = Sc_fire                                               
  88. toughness = 19.600000                                               
  89. flash_particle_name = fb_laser_04_flash                                               
  90. flash_radius = 15                                               
  91. light_anim = l_gun01_flash                                               
  92. projectile_archetype = slipstream_turret01_mark08_ammo                                               
  93. separation_explosion = sever_debris                                               
  94. auto_turret = true                                               
  95. turn_rate = 90                                               
  96. lootable = true                                               
  97. LODranges = 0, 20, 60, 1000                                               
  98.                                           
  99. [Munition]  
  100. nickname = slipstream_gun01_mark09_ammo                                               
  101. hp_type = hp_gun                                               
  102. requires_ammo = false                                               
  103. hit_pts = 2                                               
  104. hull_damage = 259.800000                                               
  105. energy_damage = 0                                               
  106. weapon_type = W_Laser01                                               
  107. one_shot_sound = fire_laser3                                               
  108. munition_hit_effect = fb_laser_04_impact                                               
  109. const_effect = fb_laser_01_proj           
  110. lifetime = 0.933000                                               
  111. force_gun_ori = false                                               
  112. mass = 1                                               
  113. volume = 0.000100                                               
  114.                                                
  115. [Gun]
  116. nickname = slipstream_gun01_mark09                                               
  117. ids_name = 0 ;GENERATESTRRES("Enforcer II Laser Cannon")
  118. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-141LC "Enforcer" Laser Cannon MK II</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a laser-based weapon which, though providing a high refire rate, requires enormous amounts of energy to deliver a significant damage output. This weapon is most effective against positron shields, and weakest against graviton shields. FBT weapons have improved damage output, but at a slightly reduced range. This is the best Laser Cannon FBT has to offer. </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>") 
  119. DA_archetype = equipment\models\weapons\li_smlturret.cmp                                               
  120. material_library = equipment\models\li_equip.mat                                               
  121. HP_child = HPConnect                                               
  122. hit_pts = 4215                                               
  123. explosion_resistance = 1.000000                                             
  124. DA_archetype = equipment\models\weapons\li_laser_beam.cmp                                               
  125. material_library = equipment\models\li_equip.mat                                               
  126. HP_child = HPConnect                                               
  127. hit_pts = 4215                                               
  128. explosion_resistance = 1.000000                                               
  129. debris_type = debris_normal                                               
  130. parent_impulse = 20                                               
  131. child_impulse = 80                                               
  132. volume = 0.000000                                               
  133. mass = 10                                               
  134. hp_gun_type = hp_gun_special_9                                              
  135. damage_per_fire = 0                                               
  136. power_usage = 61.119999                                               
  137. refire_delay = 0.120000                                               
  138. muzzle_velocity = 750                                               
  139. use_animation = Sc_fire                                               
  140. toughness = 19.600000                                               
  141. flash_particle_name = fb_laser_04_flash                                               
  142. flash_radius = 15                                               
  143. light_anim = l_gun01_flash                                               
  144. projectile_archetype = slipstream_gun01_mark09_ammo                                               
  145. separation_explosion = sever_debris                                               
  146. auto_turret = false                                               
  147. turn_rate = 90                                               
  148. lootable = true                                               
  149. LODranges = 0, 20, 60, 1000                                               
  150.                                               
  151. [Munition]
  152. nickname = slipstream_turret01_mark09_ammo                                               
  153. hp_type = hp_gun                                               
  154. requires_ammo = false                                               
  155. hit_pts = 2                                               
  156. hull_damage = 259.800000                                               
  157. energy_damage = 0                                               
  158. weapon_type = W_Laser01                                               
  159. one_shot_sound = fire_laser3                                               
  160. munition_hit_effect = fb_laser_04_impact                                               
  161. const_effect = fb_laser_01_proj           
  162. lifetime = 1                                               
  163. force_gun_ori = false                                               
  164. mass = 1                                               
  165. volume = 0.000100                                               
  166.                                                
  167. [Gun]
  168. nickname = slipstream_turret01_mark09                                               
  169. ids_name = 0 ;GENERATESTRRES("Enforcer II Laser Turret")
  170. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-141LT "Enforcer" Laser Turret MK II</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a laser-based weapon which, though providing a high refire rate, requires enormous amounts of energy to deliver a significant damage output. This weapon is most effective against positron shields, and weakest against graviton shields. FBT weapons have improved damage output, but at a slightly reduced range. This is the best Laser Turret FBT has to offer.</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")                                        
  171. DA_archetype = equipment\models\weapons\li_smlturret.cmp                                               
  172. material_library = equipment\models\li_equip.mat                                               
  173. HP_child = HPConnect                                               
  174. hit_pts = 4215                                               
  175. explosion_resistance = 1.000000                                               
  176. debris_type = debris_normal                                               
  177. parent_impulse = 20                                               
  178. child_impulse = 80                                               
  179. volume = 0.000000                                               
  180. mass = 10                                               
  181. hp_gun_type = hp_turret_special_9                                               
  182. damage_per_fire = 0                                               
  183. power_usage = 61.119999                                               
  184. refire_delay = 0.120000                                               
  185. muzzle_velocity = 750                                               
  186. use_animation = Sc_fire                                               
  187. toughness = 19.600000                                               
  188. flash_particle_name = fb_laser_04_flash                                               
  189. flash_radius = 15                                               
  190. light_anim = l_gun01_flash                                               
  191. projectile_archetype = slipstream_turret01_mark09_ammo                                               
  192. separation_explosion = sever_debris                                               
  193. auto_turret = true                                               
  194. turn_rate = 90                                               
  195. lootable = true                                               
  196. LODranges = 0, 20, 60, 1000                                        
  197.                                         
  198. [Munition]
  199. nickname = slipstream_gun02_mark10_ammo                                         
  200. hp_type = hp_gun                                         
  201. requires_ammo = false                                         
  202. hit_pts = 2                                         
  203. hull_damage = 999.999999                                      
  204. energy_damage = 0                                         
  205. one_shot_sound = fire_tachyon5                                         
  206. munition_hit_effect = fb_level10_impact                                         
  207. const_effect = fb_level10_proj                                           
  208. lifetime = 1.2                                         
  209. force_gun_ori = false                                         
  210. mass = 10000                                         
  211. volume = 1.000000   
  212.                                          
  213. [Gun]
  214. nickname = slipstream_gun02_mark10                                      
  215. ids_name = 0 ;GENERATESTRRES("NEMESIS")
  216. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-200EC "NEMESIS" Energy Cannon</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a special energy-based weapon which, though providing a high amount of damage and longer range, it can only fire 2 shots per second. This is an experimental energy cannon derived from Nomad Technology. </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")
  217. DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp                                         
  218. material_library = equipment\models\rh_equip.mat                                     
  219. HP_child = HPConnect                                         
  220. hit_pts = 6752                                         
  221. explosion_resistance = 1.000000                                         
  222. debris_type = debris_normal                                         
  223. parent_impulse = 20                                         
  224. child_impulse = 80                                         
  225. volume = 0.000000                                         
  226. mass = 10                                         
  227. hp_gun_type = hp_gun_special_10                                         
  228. damage_per_fire = 0                                         
  229. power_usage = 268.950012                                         
  230. refire_delay = 0.500000                                         
  231. muzzle_velocity = 750                                       
  232. use_animation = Sc_fire                                         
  233. toughness = 21.500000                                         
  234. flash_particle_name = fb_level10_flash                                        
  235. flash_radius = 15                                         
  236. light_anim = l_gun01_flash                                         
  237. projectile_archetype = slipstream_gun02_mark10_ammo                                         
  238. separation_explosion = sever_debris                                         
  239. auto_turret = false                                         
  240. turn_rate = 90                                         
  241. lootable = true                                         
  242. LODranges = 0, 20, 60, 1000                                       
  243.                                          
  244. [Motor]
  245. nickname = slipstream_torpedo01_mark02_motor                                         
  246. lifetime = 7.500000                                         
  247. accel = 10.00000                                         
  248. delay = 0                                         
  249.                                          
  250. [Explosion]
  251. nickname = slipstream_torpedo01_mark02_explosion                                         
  252. effect = fb_torpedo_impact                                           
  253. lifetime = 0.000000, 0.000000                                         
  254. process = disappear                                         
  255. strength = 100                                         
  256. radius = 50
  257. hull_damage = 9650.2645                                         
  258. energy_damage = 0.000000                                         
  259. impulse = 3250.00000                                          
  260.                                          
  261. [Munition]
  262. nickname = slipstream_torpedo01_mark02_ammo                                         
  263. explosion_arch = slipstream_torpedo01_mark02_explosion                                         
  264. hp_type = hp_torpedo                                         
  265. requires_ammo = false                                         
  266. hit_pts = 2                                         
  267. one_shot_sound = fire_no_torpedo
  268. detonation_dist = 6.2500000
  269. lifetime = 37.500000
  270. Motor = slipstream_torpedo01_mark02_motor                                         
  271. force_gun_ori = false                                         
  272. const_effect = fb_torpedo_drive                                          
  273. seeker = LOCK                                         
  274. time_to_lock = 0                                         
  275. seeker_range = 3000                                         
  276. seeker_fov_deg = 45                                         
  277. max_angular_velocity = 6.000000                                         
  278. mass = 10000
  279. volume = 1.000000                                         
  280.                                          
  281. [Gun]
  282. nickname = slipstream_torpedo01_mark02                                         
  283. ids_name = 0 ;GENERATESTRRES("JAGERNAUT")
  284. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-1000 "Jagernaut" Photon Torpedo</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Spawned from the reversed Nomad Technology of FBT labs, the Jagernaut is the second most destructive weapon in Sirius.  The Jagernaut's massive payload dwarfs its counterpart's - making it capable of delivering extreme damage to knocking out any target it comes in contact with.  The only drawback to this weapon is its high energy consumption that only VHF's can handle.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT></TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")                                        
  285. DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
  286. material_library = equipment\models\ge_equip.mat                                         
  287. HP_child = HPConnect                                         
  288. hit_pts = 4215                                         
  289. explosion_resistance = 1.000000                                         
  290. debris_type = debris_normal                                         
  291. parent_impulse = 20                                         
  292. child_impulse = 80                                         
  293. volume = 0.000000                                         
  294. mass = 10                                         
  295. hp_gun_type = hp_torpedo_special_1                                         
  296. damage_per_fire = 0                                         
  297. power_usage = 5000.00000                                         
  298. refire_delay = 2                                         
  299. muzzle_velocity = 90.214502                                        
  300. toughness = 1.600000                                         
  301. flash_particle_name = fb_torpedo_flash                                        
  302. flash_radius = 15                                         
  303. light_anim = l_gun01_flash
  304. projectile_archetype = slipstream_torpedo01_mark02_ammo                                         
  305. dry_fire_sound = fire_dry                                         
  306. separation_explosion = sever_debris                                         
  307. auto_turret = false                                         
  308. turn_rate = 90                                         
  309. lootable = true                                         
  310. LODranges = 0, 20, 60, 1000                                         
  311.                                
  312. [Motor]
  313. nickname = slipstream_missile01_mark05_motor                                         
  314. lifetime = 2.750000                         
  315. accel = 22.038601                                         
  316. delay = 0                                         
  317.                                          
  318. [Explosion]
  319. nickname = slipstream_missile01_mark05_explosion                                         
  320. effect = fb_missile_impact                                            
  321. lifetime = 0.000000, 0.000000                                         
  322. process = disappear                                         
  323. strength = 100                                         
  324. radius = 50
  325. hull_damage = 6064                                         
  326. energy_damage = 0.000000                                        
  327. impulse = 1032                                         
  328.                                          
  329. [Munition]
  330. nickname = slipstream_missile01_mark05_ammo                                         
  331. explosion_arch = slipstream_missile01_mark05_explosion                                         
  332. hp_type = hp_gun                                         
  333. requires_ammo = false                                         
  334. hit_pts = 2                                         
  335. one_shot_sound = fire_no_torpedo                                         
  336. detonation_dist = 4                                         
  337. lifetime = 13.750000                                         
  338. Motor = slipstream_missile01_mark05_motor                                         
  339. force_gun_ori = false                                         
  340. const_effect = fb_missile_drive            
  341. seeker = LOCK                                         
  342. time_to_lock = 0                                         
  343. seeker_range = 1000                                         
  344. seeker_fov_deg = 180                                         
  345. max_angular_velocity = 8.71000                                        
  346. mass = 10000
  347. volume = 1.000000                                         
  348.                                          
  349. [Gun]
  350. nickname = slipstream_missile01_mark05                                         
  351. ids_name = 0 ;GENERATESTRRES("RAMROD")
  352. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-349 "RAMROD" Missile</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Designed specifically to be generated by high energy flux to deliver significant damage to anything that it comes in contact with. This missile, though does not require ammo,  will drain your energy quite quickly.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")                                         
  353. DA_archetype = equipment\models\weapons\li_rad_launcher.cmp                                         
  354. material_library = equipment\models\li_equip.mat                                         
  355. HP_child = HPConnect                                         
  356. hit_pts = 6752                                         
  357. explosion_resistance = 1.000000                                         
  358. debris_type = debris_normal                                         
  359. parent_impulse = 20                                         
  360. child_impulse = 80                                         
  361. volume = 0.000000                                         
  362. mass = 10                                         
  363. hp_gun_type = hp_gun_special_10                                         
  364. damage_per_fire = 0                                         
  365. power_usage = 2500.000000                                        
  366. refire_delay = 0.120000                                         
  367. muzzle_velocity = 240.299999                                         
  368. toughness = 24.500000                                         
  369. projectile_archetype = slipstream_missile01_mark05_ammo                                         
  370. dry_fire_sound = fire_dry                                         
  371. separation_explosion = sever_debris                                         
  372. auto_turret = false                                         
  373. turn_rate = 90                                         
  374. lootable = true                                         
  375. LODranges = 0, 20, 60, 1000
  376.  
  377. [Munition]
  378. nickname = FBT_gun01_mark06_ammo                                          
  379. hp_type = hp_gun                                          
  380. requires_ammo = false                                          
  381. hit_pts = 2                                          
  382. hull_damage = 285.300003                                          
  383. energy_damage = 0                                          
  384. weapon_type = W_Laser01                                                
  385. one_shot_sound = fire_laser3                                                
  386. munition_hit_effect = fb_laser_04_impact                                                
  387. const_effect = fb_laser_01_proj                                          
  388. lifetime = 1                                          
  389. force_gun_ori = false                                         
  390. mass = 1                                          
  391. volume = 0.000100                                          
  392.                                           
  393. [Gun]
  394. nickname = FBT_gun01_mark06                                          
  395. ids_name = 0 ;GENERATESTRRES("VENOM")                                          
  396. ids_info = 470746                                          
  397. DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp                      
  398. HP_child = HPConnect                                          
  399. hit_pts = 2632                                          
  400. explosion_resistance = 1.000000                                          
  401. debris_type = debris_normal                                          
  402. parent_impulse = 20                                          
  403. child_impulse = 80                                          
  404. volume = 0.000000                                          
  405. mass = 10                                          
  406. hp_gun_type = hp_gun_special_06                     
  407. damage_per_fire = 0                                          
  408. power_usage = 45.216002                       
  409. refire_delay = 0.170000                                          
  410. muzzle_velocity = 750                                          
  411. toughness = 7.000000                                          
  412. flash_particle_name = fb_laser_04_flash                                                
  413. flash_radius = 15                                          
  414. light_anim = l_gun01_flash                                          
  415. projectile_archetype = FBT_gun01_mark06_ammo                                          
  416. separation_explosion = sever_debris                                          
  417. auto_turret = false                                          
  418. turn_rate = 90                                          
  419. lootable = false                                          
  420. LODranges = 0, 20                                        
  421.                          
  422. [Motor]
  423. nickname = FBT_missile03_mark04_motor                                          
  424. lifetime = 2.750000                                          
  425. accel = 22.038601                                          
  426. delay = 0                                          
  427.                                           
  428. [Explosion]
  429. nickname = FBT_missile03_mark04_explosion                                          
  430. effect = rh_mine02_blast25                                          
  431. lifetime = 0.000000, 0.000000                                          
  432. process = disappear                                          
  433. strength = 100                                          
  434. radius = 25                                          
  435. hull_damage = 1890                                          
  436. energy_damage = 14055                                          
  437. impulse = 1890                                          
  438.                                           
  439. [Munition]
  440. nickname = FBT_missile03_mark04_ammo                                          
  441. explosion_arch = FBT_missile03_mark04_explosion                                          
  442. hp_type = hp_gun                                          
  443. requires_ammo = false                                          
  444. hit_pts = 2                                          
  445. one_shot_sound = fire_missile_emp                                          
  446. detonation_dist = 4                                          
  447. lifetime = 13.750000                                          
  448. Motor = FBT_missile03_mark04_motor                                          
  449. force_gun_ori = false                                          
  450. const_effect = rh_empmissile_drive                                          
  451. HP_trail_parent = HPExhaust                                          
  452. seeker = LOCK                                          
  453. time_to_lock = 0                                          
  454. seeker_range = 1000                                          
  455. seeker_fov_deg = 180                                          
  456. max_angular_velocity = 12.903330                                          
  457. ids_name = 0 ;GENERATESTRRES("VIPER Missile")                                          
  458. ids_info = 266151                                          
  459. mass = 1000000
  460. volume = 0.000000
  461.  
  462. [Gun]
  463. nickname = FBT_missile03_mark04                                       
  464. ids_name = 0 ;GENERATESTRRES("VIPER Missile")                                          
  465. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-300I "VIPER" Missile</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Based on an entirely new approach, The Viper discharges a powerful explosion that combines wiht high energy interference.  This explosion creates a ball of electircal charges while damaging the ship. It also interupts the power system of the ship.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>") 
  466. DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp                                          
  467. HP_child = HPConnect                                          
  468. hit_pts = 400                                          
  469. explosion_resistance = 1.000000                                          
  470. debris_type = debris_normal                                          
  471. parent_impulse = 20                                          
  472. child_impulse = 80                                          
  473. volume = 0.000000                                          
  474. mass = 10                                          
  475. hp_gun_type = hp_gun_special_7                                          
  476. damage_per_fire = 0                                          
  477. power_usage = 450                                          
  478. refire_delay = 0.250000                                          
  479. muzzle_velocity = 166.699997                                          
  480. toughness = 2.400000                                          
  481. projectile_archetype = FBT_missile03_mark04_ammo                   
  482. dry_fire_sound = fire_dry                                          
  483. separation_explosion = sever_debris                                          
  484. auto_turret = false                                          
  485. turn_rate = 90                                          
  486. lootable = false                                          
  487. LODranges = 0                     
  488.  
  489. [Gun]
  490. nickname = FBT_missile04_mark04                                       
  491. ids_name = 0 ;GENERATESTRRES("VIPER Missile E")                                          
  492. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-300E "VIPER" Missile</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Based on an entirely new approach, The Viper discharges a powerful explosion that combines wiht high energy interference.  This explosion creates a ball of electircal charges while damaging the ship. It also interupts the power system of the ship.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>") 
  493. DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
  494. material_library = equipment\models\li_equip.mat
  495. HP_child = HPConnect                                          
  496. hit_pts = 400                                          
  497. explosion_resistance = 1.000000                                          
  498. debris_type = debris_normal                                          
  499. parent_impulse = 20                                          
  500. child_impulse = 80                                          
  501. volume = 0.000000                                          
  502. mass = 10                                          
  503. hp_gun_type = hp_gun_special_7                                          
  504. damage_per_fire = 0                                          
  505. power_usage = 450                                          
  506. refire_delay = 0.250000                                          
  507. muzzle_velocity = 166.699997                                          
  508. toughness = 2.400000                                          
  509. projectile_archetype = FBT_missile03_mark04_ammo                   
  510. dry_fire_sound = fire_dry                                          
  511. separation_explosion = sever_debris                                          
  512. auto_turret = false                                          
  513. turn_rate = 90                                          
  514. lootable = false                                          
  515. LODranges = 0 
  516.                    
  517. [Gun]
  518. nickname = FBT_torpedo01_mark02                                          
  519. ids_name = 263164                             
  520. ids_info = 264164                                         
  521. DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp                                        
  522. HP_child = HPConnect                                          
  523. hit_pts = 1405                                          
  524. explosion_resistance = 1.000000                                          
  525. debris_type = debris_normal                                          
  526. parent_impulse = 20                                          
  527. child_impulse = 80                                          
  528. volume = 0.000000                                          
  529. mass = 10                                          
  530. hp_gun_type = hp_torpedo_special_1                                          
  531. damage_per_fire = 0                                          
  532. power_usage = 0                                          
  533. refire_delay = 2                                          
  534. muzzle_velocity = 16.700001                                          
  535. toughness = 12.100000                                          
  536. projectile_archetype = torpedo01_mark02_ammo                                
  537. dry_fire_sound = fire_dry                                          
  538. separation_explosion = sever_debris                                          
  539. auto_turret = false                                          
  540. turn_rate = 90                                          
  541. lootable = false                                          
  542. LODranges = 0                     
  543.                    
  544. [Gun]
  545. nickname = FBT_cruise_disruptor01_mark02                                          
  546. ids_name = 263162                             
  547. ids_info = 264162                                            
  548. DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp                    
  549. HP_child = HPConnect                                          
  550. hit_pts = 750                                          
  551. explosion_resistance = 1.000000                                          
  552. debris_type = debris_normal                                          
  553. parent_impulse = 20                                          
  554. child_impulse = 80                                          
  555. volume = 0.000000                                          
  556. mass = 10                                          
  557. hp_gun_type = hp_torpedo_special_2                                          
  558. damage_per_fire = 0                                          
  559. power_usage = 0                                          
  560. refire_delay = 1                                          
  561. muzzle_velocity = 233.399994                                          
  562. toughness = 0.400000                                          
  563. projectile_archetype = cruise_disruptor01_mark02_ammo                                         
  564. dry_fire_sound = fire_dry                                          
  565. separation_explosion = sever_debris                                          
  566. auto_turret = false                                          
  567. turn_rate = 90                                          
  568. lootable = true                                          
  569. LODranges = 0, 20, 60, 100                    
  570.                    
  571. [MineDropper]
  572. nickname = FBT_mine02_mark05                                          
  573. ids_name = 263174                             
  574. ids_info = 264174                                          
  575. DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp                                           
  576. HP_child = HPConnect                                          
  577. hit_pts = 400                                          
  578. explosion_resistance = 1.000000                                          
  579. debris_type = debris_normal                                          
  580. parent_impulse = 20                                          
  581. child_impulse = 80                                          
  582. volume = 0.000000                                          
  583. mass = 10                                          
  584. damage_per_fire = 0                                          
  585. power_usage = 0                                          
  586. refire_delay = 1                                          
  587. muzzle_velocity = 20                                          
  588. toughness = 3.300000                                          
  589. projectile_archetype = mine02_mark05_ammo                   
  590. dry_fire_sound = fire_dry                                          
  591. separation_explosion = sever_debris                                          
  592. lootable = false                                          
  593. LODranges = 0, 20, 60, 100
  594.  
  595. [Motor]
  596. nickname = fbt_lair_missile01_motor                                         
  597. lifetime = 7.50000                         
  598. accel = 22.038601                                         
  599. delay = 0                                         
  600.                                          
  601. [Explosion]
  602. nickname = fbt_lair_missile01_explosion                                         
  603. effect = fb_torpedo_impact                                            
  604. lifetime = 0.000000, 0.000000                                         
  605. process = disappear                                         
  606. strength = 100                                         
  607. radius = 125                                         
  608. hull_damage = 6064                                         
  609. energy_damage = 0.000000                                        
  610. impulse = 1032                                         
  611.                                          
  612. [Munition]
  613. nickname = fbt_lair_missile01_ammo                                         
  614. explosion_arch = fbt_lair_missile01_explosion                                         
  615. hp_type = hp_gun                                         
  616. requires_ammo = false                                         
  617. hit_pts = 2                                         
  618. one_shot_sound = fire_no_torpedo                                         
  619. detonation_dist = 4                                         
  620. lifetime = 37.50000                                         
  621. Motor = fbt_lair_missile01_motor                                         
  622. force_gun_ori = false                                         
  623. const_effect = fb_lair_missile_drive            
  624. seeker = LOCK                                         
  625. time_to_lock = 0                                         
  626. seeker_range = 1000                                         
  627. seeker_fov_deg = 180                                         
  628. max_angular_velocity = 8.71000                                        
  629. mass = 1000
  630. volume = 1.000000                                         
  631.                                          
  632. [Gun]
  633. nickname = fbt_lair_missile01                                         
  634. ids_name = 0 ;GENERATESTRRES("Defence Energy Missile")
  635. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Defence Energy Missile</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Designed specifically to be generated by high energy flux to deliver significant damage to anything that it comes in contact with. This missile, though does not require ammo,  will drain your energy quite quickly.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")                                         
  636. DA_archetype = equipment\models\turret\sp_turret02.cmp 
  637. material_library = equipment\models\sp_turret.mat                                         
  638. HP_child = HPConnect                                         
  639. hit_pts = 6752                                         
  640. explosion_resistance = 1.000000                                         
  641. debris_type = debris_normal                                         
  642. parent_impulse = 20                                         
  643. child_impulse = 80                                         
  644. volume = 0.000000                                         
  645. mass = 10                                         
  646. damage_per_fire = 0                                         
  647. power_usage = 1.000000                                        
  648. refire_delay = 0.120000                                         
  649. muzzle_velocity = 440.299999                                         
  650. toughness = 24.500000                                         
  651. flash_particle_name = fb_torpedo_flash                                        
  652. flash_radius = 15                                         
  653. light_anim = l_gun01_flash
  654. projectile_archetype = fbt_lair_missile01_ammo                                         
  655. dry_fire_sound = fire_dry                                         
  656. separation_explosion = sever_debris                                         
  657. auto_turret = true                                         
  658. turn_rate = 90                                         
  659. lootable = false                                         
  660.  
  661. [LOD]
  662. obj = Root                                          
  663. LODranges = 0, 1700                                          
  664.                                           
  665. [LOD]
  666. obj = barrel                                          
  667. LODranges = 0, 1200
  668.  
  669. [Munition]
  670. nickname = fbt_small_station_turret01_mark01_ammo                          
  671. hp_type = hp_gun                          
  672. requires_ammo = false                          
  673. hit_pts = 2                          
  674. hull_damage = 263.500000                          
  675. energy_damage = 0                          
  676. one_shot_sound = fire_capship                          
  677. munition_hit_effect = rh_capgun_01_impact                          
  678. const_effect = rh_capgun_01_proj                          
  679. lifetime = 1.200000                          
  680. force_gun_ori = false                          
  681. mass = 1                          
  682. volume = 0.000100                          
  683.                           
  684. [Gun]
  685. nickname = fbt_small_station_turret01_mark01                          
  686. ids_name = 0 ;GENERATESTRRES("FBT Small Station Turret")
  687. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT Small Station Turret</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Designed specifically to be generated by high energy flux to deliver significant damage to anything that it comes in contact with. This missile, though does not require ammo,  will drain your energy quite quickly.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")                          
  688. DA_archetype = equipment\models\turret\sp_turret01.cmp                          
  689. material_library = equipment\models\sp_turret.mat                          
  690. HP_child = HPConnect                          
  691. hit_pts = 23076                          
  692. explosion_resistance = 1.000000                          
  693. debris_type = debris_turret_large                          
  694. parent_impulse = 20                          
  695. child_impulse = 80                          
  696. volume = 50.000000                          
  697. mass = 10                          
  698. damage_per_fire = 0                          
  699. power_usage = 0                          
  700. refire_delay = 0.170000                          
  701. muzzle_velocity = 1000                          
  702. toughness = 5.300000                          
  703. flash_particle_name = rh_capgun_01_flash                          
  704. flash_radius = 15                          
  705. light_anim = l_gun01_flash                          
  706. projectile_archetype = fbt_small_station_turret01_mark01_ammo                          
  707. separation_explosion = sever_debris                          
  708. auto_turret = true                          
  709. turn_rate = 90                          
  710. lootable = false                          
  711.                           
  712. [LOD]
  713. obj = Root                          
  714. LODranges = 0, 1700                          
  715.                           
  716. [LOD]
  717. obj = barrel                          
  718. LODranges = 0, 1200
  719. </source>
  720. </data>
  721.  
  722.  
  723. <data file="DATA\EQUIPMENT\weapon_good.ini" method="append">
  724. <source>
  725. [Good]   
  726. nickname = slipstream_gun01_mark09                  
  727. equipment = slipstream_gun01_mark09                  
  728. category = equipment                  
  729. price = 35000                  
  730. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db                  
  731. combinable = false                  
  732. ids_name = 0 ;GENERATESTRRES("Enforcer II Laser Cannon")
  733. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-141LC "Enforcer" Laser Cannon MK II</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a laser-based weapon which, though providing a high refire rate, requires enormous amounts of energy to deliver a significant damage output. This weapon is most effective against positron shields, and weakest against graviton shields. FBT weapons have improved damage output, but at a slightly reduced range. This is the best Laser Cannon FBT has to offer. </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")              
  734. shop_archetype = equipment\models\weapons\li_laser_beam.cmp               
  735. material_library = equipment\models\li_equip.mat             
  736.                  
  737. [Good]
  738. nickname = slipstream_turret01_mark09                  
  739. equipment = slipstream_turret01_mark09                  
  740. category = equipment                  
  741. price = 35000                 
  742. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db                  
  743. combinable = false                  
  744. ids_name = 0 ;GENERATESTRRES("Enforcer II Laser Turret")
  745. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-141LT "Enforcer" Laser Turret MK II</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a laser-based weapon which, though providing a high refire rate, requires enormous amounts of energy to deliver a significant damage output. This weapon is most effective against positron shields, and weakest against graviton shields. FBT weapons have improved damage output, but at a slightly reduced range. This is the best Laser Turret FBT has to offer.</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")              
  746. shop_archetype = equipment\models\weapons\li_smlturret.cmp                  
  747. material_library = equipment\models\li_equip.mat                  
  748.                 
  749. [Good]
  750. nickname = slipstream_gun01_mark08                  
  751. equipment = slipstream_gun01_mark08                  
  752. category = equipment                  
  753. price = 24000            
  754. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db                  
  755. combinable = false                  
  756. ids_name = 0 ;GENERATESTRRES("Enforcer Laser Cannon")
  757. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-140LC "Enforcer" Laser Cannon MK 1</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a laser-based weapon which, though providing a high refire rate, requires enormous amounts of energy to deliver a significant damage output. This weapon is most effective against positron shields, and weakest against graviton shields. FBT weapons have improved damage output, but at a slightly reduced range. </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")              
  758. shop_archetype = equipment\models\weapons\li_laser_beam.cmp               
  759. material_library = equipment\models\li_equip.mat           
  760.                  
  761. [Good]
  762. nickname = slipstream_turret01_mark08                  
  763. equipment = slipstream_turret01_mark08                  
  764. category = equipment                  
  765. price = 24000                  
  766. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db                  
  767. combinable = false                  
  768. ids_name = 0 ;GENERATESTRRES("Enforcer Laser Turret")
  769. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-140LT "Enforcer" Laser Turret MK I</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a laser-based weapon which, though providing a high refire rate, requires enormous amounts of energy to deliver a significant damage output. This weapon is most effective against positron shields, and weakest against graviton shields. FBT weapons have improved damage output, but at a slightly reduced range. </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")              
  770. shop_archetype = equipment\models\weapons\li_smlturret.cmp                  
  771. material_library = equipment\models\li_equip.mat              
  772.              
  773. [Good]
  774. nickname = slipstream_gun02_mark10                  
  775. equipment = slipstream_gun02_mark10                  
  776. category = equipment                  
  777. price = 125000            
  778. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db                  
  779. combinable = false                  
  780. ids_name = 0 ;GENERATESTRRES("NEMESIS")
  781. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-200EC "NEMESIS" Energy Cannon</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a special energy-based weapon which, though providing a high amount of damage and longer range, it can only fire 2 shots per second. This is an experimental energy cannon derived from Nomad Technology. </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")              
  782. shop_archetype = equipment\models\weapons\rh_gamma_beamer.cmp               
  783. material_library = equipment\models\rh_equip.mat                 
  784.              
  785. [Good]
  786. nickname = slipstream_torpedo01_mark02               
  787. equipment = slipstream_torpedo01_mark02               
  788. category = equipment               
  789. price = 225000               
  790. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db               
  791. combinable = false               
  792. ids_name = 0 ;GENERATESTRRES("JAGERNAUT")
  793. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-1000 "Jagernaut" Photon Torpedo</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Spawned from the reversed Nomad Technology of FBT labs, the Jagernaut is the second most destructive weapon in Sirius.  The Jagernaut's massive payload dwarfs its counterpart's - making it capable of delivering extreme damage to knocking out any target it comes in contact with.  The only drawback to this weapon is its high energy consumption that only VHF's can handle.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT></TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")               
  794. shop_archetype = equipment\models\torpedoes\ge_torpedo.3db               
  795. material_library = equipment\models\ge_equip.mat          
  796.         
  797. [Good]
  798. nickname = slipstream_missile01_mark05                 
  799. equipment = slipstream_missile01_mark05                 
  800. category = equipment               
  801. price = 180000        
  802. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missilelauncher.3db               
  803. combinable = false               
  804. ids_name = 0 ;GENERATESTRRES("RAMROD")
  805. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-349 "RAMROD" Missile</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Designed specifically to be generated by high energy flux to deliver significant damage to anything that it comes in contact with. This missile, though does not require ammo,  will drain your energy quite quickly.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")               
  806. shop_archetype = equipment\models\weapons\li_rad_launcher.cmp               
  807. material_library = equipment\models\li_equip.mat  
  808.  
  809. [Good]
  810. nickname = FBT_gun01_mark06                  
  811. equipment = FBT_gun01_mark06                  
  812. category = equipment                  
  813. price = 1000            
  814. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db                  
  815. combinable = false                  
  816. ids_name = 0 ;GENERATESTRRES("VENOM")                            
  817. ids_info = 470746              
  818.       
  819. [Good]
  820. nickname = FBT_missile03_mark04                  
  821. equipment = FBT_missile03_mark04                  
  822. category = equipment                  
  823. price = 24790            
  824. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db                  
  825. combinable = false                  
  826. ids_name = 0 ;GENERATESTRRES("VIPER Missile")
  827. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-300I "VIPER" Missile</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Based on an entirely new approach, The Viper discharges a powerful explosion that combines wiht high energy interference.  This explosion creates a ball of electircal charges while damaging the ship. It also interupts the power system of the ship.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>") 
  828. free_ammo = missile03_mark04_ammo, 50                    
  829. shop_archetype = equipment\models\weapons\li_rad_launcher.cmp               
  830. material_library = equipment\models\li_equip.mat   
  831.  
  832. [Good]
  833. nickname = FBT_missile04_mark04                  
  834. equipment = FBT_missile04_mark04                  
  835. category = equipment                  
  836. price = 24790            
  837. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db                  
  838. combinable = false                  
  839. ids_name = 0 ;GENERATESTRRES("VIPER Missile")
  840. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>FBT-300E "VIPER" Missile</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Based on an entirely new approach, The Viper discharges a powerful explosion that combines wiht high energy interference.  This explosion creates a ball of electircal charges while damaging the ship. It also interupts the power system of the ship.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>") 
  841. shop_archetype = equipment\models\weapons\li_rad_launcher.cmp               
  842. material_library = equipment\models\li_equip.mat
  843.       
  844. [Good]
  845. nickname = FBT_torpedo01_mark02                  
  846. equipment = FBT_torpedo01_mark02                  
  847. category = equipment                  
  848. price = 1000            
  849. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db                  
  850. combinable = false                  
  851. ids_name = 263164               
  852. ids_info = 264164     
  853. free_ammo = torpedo01_mark02_ammo, 25    
  854. shop_archetype = equipment\models\weapons\li_rad_launcher.cmp               
  855. material_library = equipment\models\li_equip.mat   
  856.       
  857. [Good]
  858. nickname = FBT_cruise_disruptor01_mark02                  
  859. equipment = FBT_cruise_disruptor01_mark02                 
  860. category = equipment                  
  861. price = 1000            
  862. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db                  
  863. combinable = false                  
  864. ids_name = 263162               
  865. ids_info = 264162       
  866. free_ammo = cruise_disruptor01_mark02_ammo, 50   
  867. shop_archetype = equipment\models\weapons\li_cm_dropper01.cmp               
  868. material_library = equipment\models\li_equip.mat     
  869.       
  870. [Good]
  871. nickname = FBT_mine02_mark05                         
  872. equipment = FBT_mine02_mark05                        
  873. category = equipment                  
  874. price = 1000            
  875. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db                  
  876. combinable = false                  
  877. ids_name = 263174               
  878. ids_info = 264174           
  879. free_ammo =  mine02_mark05_ammo, 50    
  880. shop_archetype = equipment\models\weapons\li_cm_dropper01.cmp               
  881. material_library = equipment\models\li_equip.mat 
  882.  
  883. [Good]
  884. nickname = fbt_lair_missile01                 
  885. equipment = fbt_lair_missile01                 
  886. category = equipment               
  887. price = 50        
  888. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
  889. combinable = false               
  890. ids_name = 0 ;GENERATESTRRES("Defence Energy Missile")
  891. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Defence Energy Missile</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Designed specifically to be generated by high energy flux to deliver significant damage to anything that it comes in contact with. This missile, though does not require ammo,  will drain your energy quite quickly.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")
  892. shop_archetype = equipment\models\turret\sp_turret02.cmp 
  893. material_library = equipment\models\sp_turret.mat
  894.  
  895. [Good]
  896. nickname = fbt_small_station_turret01_mark01                 
  897. equipment = fbt_small_station_turret01_mark01                 
  898. category = equipment               
  899. price = 50        
  900. item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
  901. combinable = false               
  902. ids_name = 0 ;GENERATESTRRES("Defence Energy Missile")
  903. ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Defence Energy Missile</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Designed specifically to be generated by high energy flux to deliver significant damage to anything that it comes in contact with. This missile, though does not require ammo,  will drain your energy quite quickly.</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")
  904. shop_archetype = equipment\models\turret\sp_turret01.cmp 
  905. material_library = equipment\models\sp_turret.mat
  906. </source>
  907. </data>
  908. </script>