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Text File  |  2005-09-28  |  4KB  |  237 lines

  1.  
  2. [: cMapGeneratorInput_Terrain::cTerrain]
  3. {
  4.     _RefID = 1
  5.     Version = 1
  6.     RandomSeed = -882473183, 0
  7.     RandomStep = 1
  8.     Probability = 1, 0
  9.     SlopeStartGradient = 0.1, 0
  10.     PlainEndGradient = 0.3, 0
  11.     Experts_NextId = 52
  12.     Experts_LastOverridingId = 46
  13.  
  14.     [Experts *]
  15.     {
  16.  
  17.         [: cMapGeneratorInput_Terrain::cExpert_Plain]
  18.         {
  19.             _RefID = 2
  20.             Version = 1
  21.             RandomSeed = -1408374951, 0
  22.             RandomStep = 1
  23.             Id = 46
  24.             Enabled = 1
  25.             Weight = 1, 0
  26.             Contrast = 4, 0
  27.             Textures_NextId = 34
  28.             Textures_LastOverridingId = 30
  29.  
  30.             [Textures *]
  31.             {
  32.  
  33.                 [: cMapGeneratorInput_Terrain::cRSDTexture]
  34.                 {
  35.                     Id = 30
  36.                     Enabled = 1
  37.                     Name = "grass_01", 0
  38.                     Probability = 0.8, 0
  39.                     Diversity = 4, 0
  40.  
  41.                 }
  42.                 [: cMapGeneratorInput_Terrain::cRSDTexture]
  43.                 {
  44.                     Id = 31
  45.                     Enabled = 1
  46.                     Name = "grass_02", 0
  47.                     Probability = 0.6, 0
  48.                     Diversity = 4, 0
  49.  
  50.                 }
  51.                 [: cMapGeneratorInput_Terrain::cRSDTexture]
  52.                 {
  53.                     Id = 32
  54.                     Enabled = 1
  55.                     Name = "grass_04", 0
  56.                     Probability = 0.8, 0
  57.                     Diversity = 4, 0
  58.  
  59.                 }
  60.                 [: cMapGeneratorInput_Terrain::cRSDTexture]
  61.                 {
  62.                     Id = 33
  63.                     Enabled = 1
  64.                     Name = "grass_17", 0
  65.                     Probability = 0.6, 0
  66.                     Diversity = 4, 0
  67.  
  68.                 }
  69.             }
  70.         }
  71.         [: cMapGeneratorInput_Terrain::cExpert_Slope]
  72.         {
  73.             _RefID = 3
  74.             Version = 1
  75.             RandomSeed = -1760792719, 0
  76.             RandomStep = 1
  77.             Id = 47
  78.             Enabled = 1
  79.             Weight = 1, 0
  80.             Contrast = 3, 0
  81.             Textures_NextId = 21
  82.             Textures_LastOverridingId = 19
  83.  
  84.             [Textures *]
  85.             {
  86.  
  87.                 [: cMapGeneratorInput_Terrain::cRSDTexture]
  88.                 {
  89.                     Id = 19
  90.                     Enabled = 1
  91.                     Name = "stone_01", 0
  92.                     Probability = 1, 0
  93.                     Diversity = 4, 0
  94.  
  95.                 }
  96.                 [: cMapGeneratorInput_Terrain::cRSDTexture]
  97.                 {
  98.                     Id = 20
  99.                     Enabled = 1
  100.                     Name = "stone_11", 0
  101.                     Probability = 1, 0
  102.                     Diversity = 4, 0
  103.  
  104.                 }
  105.             }
  106.         }
  107.         [: cMapGeneratorInput_Terrain::cExpert_Leaves]
  108.         {
  109.             _RefID = 4
  110.             Version = 1
  111.             RandomSeed = -1910841910, 0
  112.             RandomStep = 1
  113.             Id = 48
  114.             Enabled = 1
  115.             Weight = 1, 0
  116.             TreeBaseNames = "veg_tree_*,veg_bush_*", 0
  117.             MaxDistance = 4, 0
  118.  
  119.             [Texture : cMapGeneratorInput_Terrain::cTexture]
  120.             {
  121.                 Id = 0
  122.                 Enabled = 1
  123.                 Name = "soil_10", 0
  124.  
  125.             }
  126.         }
  127.         [: cMapGeneratorInput_Terrain::cExpert_Water]
  128.         {
  129.             _RefID = 5
  130.             Version = 1
  131.             RandomSeed = -1398651979, 0
  132.             RandomStep = 1
  133.             Id = 49
  134.             Enabled = 1
  135.             Weight = 1, 0
  136.             Textures_NextId = 23
  137.             Textures_LastOverridingId = 20
  138.  
  139.             [Textures *]
  140.             {
  141.  
  142.                 [: cMapGeneratorInput_Terrain::cExpert_Water::cWaterTexture]
  143.                 {
  144.                     Id = 20
  145.                     Enabled = 1
  146.                     Name = "grass_02", 0
  147.                     Limit = 8, 0
  148.                     Treshold = 2, 0
  149.  
  150.                 }
  151.                 [: cMapGeneratorInput_Terrain::cExpert_Water::cWaterTexture]
  152.                 {
  153.                     Id = 21
  154.                     Enabled = 1
  155.                     Name = "grass_02_w", 0
  156.                     Limit = 5, 0
  157.                     Treshold = 1, 0
  158.  
  159.                 }
  160.                 [: cMapGeneratorInput_Terrain::cExpert_Water::cWaterTexture]
  161.                 {
  162.                     Id = 22
  163.                     Enabled = 1
  164.                     Name = "grass_02_w", 0
  165.                     Limit = 0, 0
  166.                     Treshold = 1, 0
  167.  
  168.                 }
  169.             }
  170.         }
  171.         [: cMapGeneratorInput_Terrain::cExpert_Road]
  172.         {
  173.             _RefID = 6
  174.             Version = 1
  175.             RandomSeed = -191108260, 0
  176.             RandomStep = 1
  177.             Id = 50
  178.             Enabled = 1
  179.             Weight = 1, 0
  180.             Textures_NextId = 15
  181.             Textures_LastOverridingId = 13
  182.  
  183.             [Textures *]
  184.             {
  185.  
  186.                 [: cMapGeneratorInput_Terrain::cExpert_Road::cRoadTexture]
  187.                 {
  188.                     Id = 13
  189.                     Enabled = 1
  190.                     Name = "soil_05", 0
  191.                     Limit = 1, 0
  192.                     Treshold = 0.5, 0
  193.  
  194.                 }
  195.                 [: cMapGeneratorInput_Terrain::cExpert_Road::cRoadTexture]
  196.                 {
  197.                     Id = 14
  198.                     Enabled = 1
  199.                     Name = "grass_12", 0
  200.                     Limit = 2, 0
  201.                     Treshold = 0.5, 0
  202.  
  203.                 }
  204.             }
  205.         }
  206.         [: cMapGeneratorInput_Terrain::cExpert_Base]
  207.         {
  208.             _RefID = 7
  209.             Version = 1
  210.             RandomSeed = -1779835543, 0
  211.             RandomStep = 1
  212.             Id = 51
  213.             Enabled = 1
  214.             Weight = 1, 0
  215.             Textures_NextId = 5
  216.             Textures_LastOverridingId = 4
  217.             BaseClassFilter = "*", 0
  218.             BaseNameFilter = "civ_*,mil_*,house_*", 0
  219.             IgnoredBaseNameFilter = "civ_animal_*,civ_vehicle_*", 0
  220.  
  221.             [Textures *]
  222.             {
  223.  
  224.                 [: cMapGeneratorInput_Terrain::cExpert_Base::cBaseTexture]
  225.                 {
  226.                     Id = 4
  227.                     Enabled = 1
  228.                     Name = "soil_05", 0
  229.                     Limit = 3, 0
  230.                     Treshold = 1, 0
  231.  
  232.                 }
  233.             }
  234.         }
  235.     }
  236. }
  237.