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GameStar 2006 April
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Gamestar_83_2006-04_dvd.iso
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demowot_english.exe
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MapGenerator
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Terrains
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arctic_win.terrain
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Text File
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2005-09-26
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4KB
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228 lines
[: cMapGeneratorInput_Terrain::cTerrain]
{
_RefID = 1
Version = 1
RandomSeed = 1727425206, 0
RandomStep = 1
Probability = 1, 0
SlopeStartGradient = 0.1, 0
PlainEndGradient = 0.3, 0
Experts_NextId = 30
Experts_LastOverridingId = 24
[Experts *]
{
[: cMapGeneratorInput_Terrain::cExpert_Plain]
{
_RefID = 2
Version = 1
RandomSeed = -735053898, 0
RandomStep = 1
Id = 24
Enabled = 1
Weight = 1, 0
Contrast = 3, 0
Textures_NextId = 19
Textures_LastOverridingId = 16
[Textures *]
{
[: cMapGeneratorInput_Terrain::cRSDTexture]
{
Id = 16
Enabled = 1
Name = "snow_04", 0
Probability = 0.75, 0
Diversity = 4, 0
}
[: cMapGeneratorInput_Terrain::cRSDTexture]
{
Id = 17
Enabled = 1
Name = "snow_soil_01", 0
Probability = 0.25, 0
Diversity = 4, 0
}
[: cMapGeneratorInput_Terrain::cRSDTexture]
{
Id = 18
Enabled = 1
Name = "grass_14", 0
Probability = 0.5, 0
Diversity = 4, 0
}
}
}
[: cMapGeneratorInput_Terrain::cExpert_Slope]
{
_RefID = 3
Version = 1
RandomSeed = -198897503, 0
RandomStep = 1
Id = 25
Enabled = 1
Weight = 1, 0
Contrast = 3, 0
Textures_NextId = 13
Textures_LastOverridingId = 11
[Textures *]
{
[: cMapGeneratorInput_Terrain::cRSDTexture]
{
Id = 11
Enabled = 1
Name = "snow_04", 0
Probability = 1, 0
Diversity = 4, 0
}
[: cMapGeneratorInput_Terrain::cRSDTexture]
{
Id = 12
Enabled = 1
Name = "stone_02", 0
Probability = 1, 0
Diversity = 4, 0
}
}
}
[: cMapGeneratorInput_Terrain::cExpert_Leaves]
{
_RefID = 4
Version = 1
RandomSeed = 470139046, 0
RandomStep = 1
Id = 26
Enabled = 1
Weight = 1, 0
TreeBaseNames = "veg_tree_pine_*,veg_bush_*", 0
MaxDistance = 4, 0
[Texture : cMapGeneratorInput_Terrain::cTexture]
{
Id = 0
Enabled = 1
Name = "snow_soil_01", 0
}
}
[: cMapGeneratorInput_Terrain::cExpert_Water]
{
_RefID = 5
Version = 1
RandomSeed = -1708218770, 0
RandomStep = 1
Id = 27
Enabled = 1
Weight = 1, 0
Textures_NextId = 11
Textures_LastOverridingId = 8
[Textures *]
{
[: cMapGeneratorInput_Terrain::cExpert_Water::cWaterTexture]
{
Id = 8
Enabled = 1
Name = "grass_02", 0
Limit = 8, 0
Treshold = 2, 0
}
[: cMapGeneratorInput_Terrain::cExpert_Water::cWaterTexture]
{
Id = 9
Enabled = 1
Name = "grass_02_w", 0
Limit = 5, 0
Treshold = 1, 0
}
[: cMapGeneratorInput_Terrain::cExpert_Water::cWaterTexture]
{
Id = 10
Enabled = 1
Name = "grass_02_w", 0
Limit = 0, 0
Treshold = 1, 0
}
}
}
[: cMapGeneratorInput_Terrain::cExpert_Road]
{
_RefID = 6
Version = 1
RandomSeed = 1865491260, 0
RandomStep = 1
Id = 28
Enabled = 1
Weight = 1, 0
Textures_NextId = 7
Textures_LastOverridingId = 5
[Textures *]
{
[: cMapGeneratorInput_Terrain::cExpert_Road::cRoadTexture]
{
Id = 5
Enabled = 1
Name = "grass_14", 0
Limit = 1, 0
Treshold = 0.5, 0
}
[: cMapGeneratorInput_Terrain::cExpert_Road::cRoadTexture]
{
Id = 6
Enabled = 1
Name = "snow_soil_02", 0
Limit = 2, 0
Treshold = 0.5, 0
}
}
}
[: cMapGeneratorInput_Terrain::cExpert_Base]
{
_RefID = 7
Version = 1
RandomSeed = 908411332, 0
RandomStep = 1
Id = 29
Enabled = 1
Weight = 1, 0
Textures_NextId = 3
Textures_LastOverridingId = 2
BaseClassFilter = "*", 0
BaseNameFilter = "civ_*,mil_*,house_*", 0
IgnoredBaseNameFilter = "civ_animal_*,civ_vehicle_*", 0
[Textures *]
{
[: cMapGeneratorInput_Terrain::cExpert_Base::cBaseTexture]
{
Id = 2
Enabled = 1
Name = "beton_01", 0
Limit = 3, 0
Treshold = 1, 0
}
}
}
}
}