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- // Annabelle - Grigori's shotgun
-
- WeaponData
- {
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Annabelle"
- "viewmodel" "models/weapons/v_shotgun.mdl"
- "playermodel" "models/weapons/w_annabelle.mdl"
- "anim_prefix" "shotgun"
- "bucket" "2"
- "bucket_position" "1"
- "clip_size" "2"
- "primary_ammo" "357"
- "secondary_ammo" "None"
-
- "weight" "2"
- "item_flags" "0"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
-
- "empty" "Weapon_Shotgun.Empty"
- "reload" "Weapon_Shotgun.Reload"
- "special1" "Weapon_Shotgun.Special1"
- "single_shot" "Weapon_Shotgun.Single"
- "double_shot" "Weapon_Shotgun.Double"
- // NPC WEAPON SOUNDS
- "reload_npc" "Weapon_Shotgun.NPC_Reload"
- "single_shot_npc" "Weapon_Shotgun.NPC_Single"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "file" "sprites/w_icons2"
- "x" "0"
- "y" "128"
- "width" "128"
- "height" "64"
- }
- "weapon_s"
- {
- "file" "sprites/w_icons2b"
- "x" "0"
- "y" "128"
- "width" "128"
- "height" "64"
- }
- "ammo"
- {
- "file" "sprites/a_icons1"
- "x" "55"
- "y" "90"
- "width" "73"
- "height" "20"
- }
- "crosshair"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
- }