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- // Assault Rifle 2
-
- WeaponData
- {
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Pulse_Rifle"
- "viewmodel" "models/weapons/v_irifle.mdl"
- "playermodel" "models/weapons/w_irifle.mdl"
- "anim_prefix" "ar2"
- "bucket" "2"
- "bucket_position" "1"
-
- "clip_size" "30"
- "default_clip" "30"
-
- "clip2_size" "-1"
- "default_clip2" "-1"
-
- "primary_ammo" "AR2"
- "secondary_ammo" "AR2AltFire"
-
- "weight" "5"
- "item_flags" "0"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "special1" "Weapon_CombineGuard.Special1"
- "empty" "Weapon_IRifle.Empty"
- "double_shot" "Weapon_IRifle.Single"
- "reload" "Weapon_AR2.Reload"
- "single_shot" "Weapon_AR2.Single"
-
- // NPC SECTION
- "single_shot_npc" "Weapon_AR2.NPC_Single"
- "reload_npc" "Weapon_AR2.NPC_Reload"
- "double_shot_npc" "Weapon_AR2.NPC_Double"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "l"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "l"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "u"
- }
- "ammo2"
- {
- "font" "WeaponIcons"
- "character" "z"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
- }