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- // Alyx Gun
-
- WeaponData
- {
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_AlyxGun"
- "viewmodel" "models/weapons/W_Alyx_Gun.mdl"
- "playermodel" "models/weapons/W_Alyx_Gun.mdl" //FIXME:
- "anim_prefix" "alyxgun"
- "bucket" "1"
- "bucket_position" "4"
-
- "clip_size" "30"
- "clip2_size" "-1"
-
- "default_clip" "30"
- "default_clip2" "-1"
-
- "primary_ammo" "AlyxGun"
-
- "weight" "2"
- "item_flags" "0"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
-
- "reload" "Weapon_Pistol.Reload"
- "reload_npc" "Weapon_Pistol.NPC_Reload"
- "empty" "Weapon_Pistol.Empty"
- "single_shot" "Weapon_Pistol.Single"
- "single_shot_npc" "Weapon_Pistol.NPC_Single"
- "special1" "Weapon_Pistol.Special1"
- "special2" "Weapon_Pistol.Special2"
- "burst" "Weapon_Pistol.Burst"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "ammo"
- {
- "file" "sprites/a_icons1"
- "x" "55"
- "y" "60"
- "width" "73"
- "height" "15"
- }
- "crosshair"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
- }