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Text (UTF-16)  |  2002-11-26  |  7KB  |  161 lines

  1. [Public]
  2. Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutBigHead,Description="头的大小与你的表现成正比.")
  3. Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutLowGrav,Description="低重力状态.")
  4.  
  5. [UnrealScriptedSequence]
  6. DefensePointDefaultAction1.ActionString="移至定点"
  7. DefensePointDefaultAction2.ActionString="等待定时器"
  8.  
  9. [CTFGame]
  10. GameName="抢旗赛"
  11.  
  12. [CTFHUDMessage]
  13. YouHaveFlagString="你抢到了旗帜, 快回到基地!"
  14. EnemyHasFlagString="敌人抢走了你的旗帜, 快夺回!"
  15.  
  16. [CTFMessage]
  17. ReturnBlue="送回了蓝队旗帜!"
  18. ReturnRed="送回了红队旗帜!"
  19. ReturnedBlue="蓝队旗帜被送回!"
  20. ReturnedRed="红队旗帜被送回!"
  21. CaptureBlue="以蓝队旗帜得分!"
  22. CaptureRed="以红队旗帜得分!"
  23. DroppedBlue="失去了蓝队旗帜!"
  24. DroppedRed="失去了红队旗帜!"
  25. HasBlue="夺走了蓝队旗帜!"
  26. HasRed="夺走了红队旗帜!"
  27.  
  28. [CinematicHud]
  29. FontArrayNames[0]="UT2003Fonts_smt.SimpMandFont37"
  30. FontArrayNames[1]="UT2003Fonts_smt.SimpMandFont29"
  31. FontArrayNames[2]="UT2003Fonts_smt.SimpMandFont24"
  32. FontArrayNames[3]="UT2003Fonts_smt.SimpMandFont21"
  33. FontArrayNames[4]="UT2003Fonts_smt.SimpMandFont17"
  34. FontArrayNames[5]="UT2003Fonts_smt.SimpMandFont14"
  35. FontArrayNames[6]="UT2003Fonts_smt.SimpMandFont12"
  36. FontArrayNames[7]="UT2003Fonts_smt.SimpMandFont9"
  37. FontArrayNames[8]="UT2003Fonts_smt.SimpMandFont8"
  38.  
  39. [DMMutator]
  40. DMMutPropsDisplayText[0]="超级加速"
  41. DMMutPropsDisplayText[1]="空中控制"
  42.  
  43. [DMStatsScreen]
  44. StatsString="人数统计"
  45. AwardsString="判定"
  46. FirstBloodString="第一滴血!"
  47. FlakMonkey="真灵巧啊!"
  48. ComboWhore="超级泼妇!"
  49. HeadHunter="头号猎人!"
  50. FlagTouches="碰触旗帜"
  51. FlagReturns="归还旗帜"
  52. GoalsScored="得分:"
  53. Hattrick="高明的骗局!"
  54. KillString[0]="双杀!"
  55. KillString[1]="多杀!"
  56. KillString[2]="狂杀!"
  57. KillString[3]="开玩笑吧!"
  58. KillString[4]="见鬼了!"
  59. KillString[5]="不可能吧!"
  60. KillString[6]="我靠!"
  61. AdrenalineCombos="肾上腺速试管"
  62. ComboNames[0]="速度"
  63. ComboNames[1]="狂暴"
  64. ComboNames[2]="防御"
  65. ComboNames[3]="隐藏"
  66. ComboNames[4]="其他"
  67. KillsByWeapon="武器状况"
  68. CombatResults="战斗开始"
  69. Kills="杀敌人数"
  70. Deaths="死亡次数"
  71. Suicides="自杀"
  72. NextStatsString="按下 F8 键看下一个玩家"
  73. WeaponString="武器"
  74. DeathsBy="被杀"
  75. deathsholding="被 w/杀了"
  76. EfficiencyString="实力"
  77.  
  78. [DeathMatch]
  79. DMPropsDisplayText[0]="网络开始延迟"
  80. DMPropsDisplayText[1]="最低网络玩者数目"
  81. DMPropsDisplayText[2]="重新开始延迟"
  82. DMPropsDisplayText[3]="锦标赛游戏"
  83. DMPropsDisplayText[4]="玩者必须预备"
  84. DMPropsDisplayText[5]="强迫再生"
  85. DMPropsDisplayText[6]="调整计算机人技巧"
  86. DMPropsDisplayText[7]="允许挑衅"
  87. DMPropsDisplayText[8]="再生保护时间"
  88. GameName="DeathMatch"
  89.  
  90. [FirstBloodMessage]
  91. FirstBloodString="杀出了第一滴血!"
  92.  
  93. [GameObjective]
  94. DestructionMessage="目标取消!"
  95. LocationPrefix="靠近"
  96. ObjectiveStringSuffix="队基地"
  97.  
  98. [KeyPickup]
  99. PickupMessage="你捡起一把钥匙."
  100.  
  101. [KillingSpreeMessage]
  102. EndSpreeNote="'的连续宰杀断送于"
  103. EndSelfSpree="在杀了自己之前表现一直不错!"
  104. EndFemaleSpree="在杀了她自己之前表现一直不错!"
  105. SpreeNote[0]="在连续宰杀!"
  106. SpreeNote[1]="正疯狂扫射!"
  107. SpreeNote[2]="有绝对优势!"
  108. SpreeNote[3]="是万夫莫敌!"
  109. SpreeNote[4]="简直成了神!"
  110. SpreeNote[5]="变态到极点!"
  111. SelfSpreeNote[0]="连续宰杀!"
  112. SelfSpreeNote[1]="疯狂扫射!"
  113. SelfSpreeNote[2]="绝对优势!"
  114. SelfSpreeNote[3]="万夫莫敌!"
  115. SelfSpreeNote[4]="简直是神!"
  116. SelfSpreeNote[5]="变态极点!"
  117.  
  118. [MutBigHead]
  119. FriendlyName="大头"
  120. Description="头的大小与你的表现成正比."
  121.  
  122. [MutLowGrav]
  123. FriendlyName="低重力"
  124. Description="低重力状态."
  125.  
  126. [SquadAI]
  127. SupportString="支持"
  128. DefendString="防御"
  129. AttackString="攻击"
  130. HoldString="守备"
  131. FreelanceString="自由"
  132.  
  133. [StartupMessage]
  134. Stage[0]="等待其它玩者."
  135. Stage[1]="等待预备信号. 你预备好了."
  136. Stage[2]="比赛即将开始...3"
  137. Stage[3]="比赛即将开始...2"
  138. Stage[4]="比赛即将开始...1"
  139. Stage[5]="比赛开始!"
  140. Stage[6]="比赛开始!"
  141. Stage[7]="延长赛!"
  142. NotReady="你尚未预备. 按攻击键!"
  143. SinglePlayer="按攻击键开始!"
  144.  
  145. [TeamGame]
  146. NearString="靠近"
  147. TGPropsDisplayText[0]="计算机人平衡队伍"
  148. TGPropsDisplayText[1]="玩者平衡队伍"
  149. TGPropsDisplayText[2]="最高队员数目"
  150. TGPropsDisplayText[3]="友方误击程度"
  151. GameName="团队死斗"
  152.  
  153. [TimerMessage]
  154. CountDownTrailer="资料读取中"
  155.  
  156. [UnrealMPGameInfo]
  157. MPGIPropsDisplayText[0]="最低玩者数目"
  158. MPGIPropsDisplayText[1]="团队得分回合"
  159.  
  160.