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Text (UTF-16)  |  2002-11-26  |  9KB  |  172 lines

  1. [Public]
  2. Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutBigHead,Description="Head size depends on how well you are doing.")
  3. Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutLowGrav,Description="Low gravity.")
  4.  
  5. [UnrealScriptedSequence]
  6. DefensePointDefaultAction1.ActionString="포인트로 이동"
  7. DefensePointDefaultAction2.ActionString="타이머를 기다림"
  8.  
  9. [CTFGame]
  10. GameName="깃발 뺏기"
  11.  
  12. [CTFHUDMessage]
  13. EnemyHasFlagString="상대편이 당신의 깃발을 가지고 있습니다. 깃발을 되찾아 오십시오"
  14. YouHaveFlagString="당신이 깃발을 가지고 있습니다. 기지로 돌아오십시오!"
  15.  
  16. [CTFMessage]
  17. CaptureBlue="청기를 가지고 왔습니다! 적팀이 점수를 얻습니다!"
  18. CaptureRed="적기를 가지고 왔습니다! 청팀이 점수를 얻습니다!"
  19. DroppedBlue="청기를 떨어뜨렸습니다!"
  20. DroppedRed="적기를 떨어뜨렸습니다!"
  21. HasBlue="청기를 빼앗았습니다!"
  22. HasRed="적기를 빼앗았습니다!"
  23. ReturnBlue="청기를 되찾았습니다!"
  24. ReturnRed="적기를 되찾았습니다!"
  25. ReturnedBlue="청기가 반환되었습니다!"
  26. ReturnedRed="적기가 반환되었습니다!"
  27.  
  28. [CinematicHud]
  29. FontArrayNames[0]="UT2003Fonts_kot.KoreanFont37"
  30. FontArrayNames[1]="UT2003Fonts_kot.KoreanFont29"
  31. FontArrayNames[2]="UT2003Fonts_kot.KoreanFont24"
  32. FontArrayNames[3]="UT2003Fonts_kot.KoreanFont21"
  33. FontArrayNames[4]="UT2003Fonts_kot.KoreanFont17"
  34. FontArrayNames[5]="UT2003Fonts_kot.KoreanFont14"
  35. FontArrayNames[6]="UT2003Fonts_kot.KoreanFont12"
  36. FontArrayNames[7]="UT2003Fonts_kot.KoreanFont9"
  37. FontArrayNames[8]="UT2003Fonts_kot.KoreanFont8"
  38.  
  39. [DMMutator]
  40. DMMutPropsDisplayText[0]="메가 스피드"
  41. DMMutPropsDisplayText[1]="공중 콘트롤"
  42.  
  43. [DMStatsScreen]
  44. StatsString="개인 통계:"
  45. AwardsString="수상 경력"
  46. FirstBloodString="최초의 승리!"
  47. FlakMonkey="플랙 미치광이!"
  48. ComboWhore="콤보 중독자!"
  49. HeadHunter="헤드 헌터!"
  50. FlagTouches="깃발 건드림"
  51. FlagReturns="깃발 되찾음"
  52. GoalsScored="달성한 목표 점수:"
  53. Hattrick="해트 트릭!"
  54. KillString[0]="더블 킬!"
  55. KillString[1]="멀티 킬!"
  56. KillString[2]="메가 킬!"
  57. KillString[3]="울트라 킬!"
  58. KillString[4]="먼스터 킬!"
  59. KillString[5]="가소롭군!"
  60. KillString[6]="세상에 이럴수가!"
  61. AdrenalineCombos="아드레날린 콤보"
  62. ComboNames[0]="스피드"
  63. ComboNames[1]="광전사"
  64. ComboNames[2]="방어력"
  65. ComboNames[3]="투명"
  66. ComboNames[4]="기타"
  67. KillsByWeapon="무기 통계"
  68. CombatResults="전투 결과"
  69. Kills="승리"
  70. Deaths="패배"
  71. Suicides="자살"
  72. NextStatsString="다음 플레이어:F8키"
  73. WeaponString="무기"
  74. DeathsBy="맞은 무기-"
  75. deathsholding="들고 있던 무기-"
  76. EfficiencyString="효율"
  77.  
  78.  
  79. [DeathMatch]
  80. DMPropsDisplayText[0]="넷 시작 딜레이"
  81. DMPropsDisplayText[1]="최소 넷 플레이어"
  82. DMPropsDisplayText[2]="재시작 딜레이"
  83. DMPropsDisplayText[3]="토너먼트 게임"
  84. DMPropsDisplayText[4]="플레이어가 준비되어야 합니다"
  85. DMPropsDisplayText[5]="강제 재생성"
  86. DMPropsDisplayText[6]="봇 스킬을 조정합니다"
  87. DMPropsDisplayText[7]="조롱 허용"
  88. DMPropsDisplayText[8]="생성 보호 시간"
  89. GameName="데쓰 매치"
  90.  
  91. [GameObjective]
  92. DestructionMessage="오브젝티브 사용 불능!"
  93. LocationPrefix="다음 장소 근처"
  94. ObjectiveStringSuffix="팀 기지"
  95.  
  96. [KeyPickup]
  97. PickupMessage="당신이 열쇠를 손에 넣었습니다."
  98.  
  99. [KillingSpreeMessage]
  100. EndSpreeNote="님의 연속승리 행진에 제동을 걸은 "
  101. EndSelfSpree="님은 자살할때까지만 해도 잘 하고 있었군요!!"
  102. EndFemaleSpree="님은 자살할때까지만 해도 잘 하고 있었군요!!"
  103. SpreeNote[0]="님이 일등!"
  104. SpreeNote[1]="님이 미쳤습니다!"
  105. SpreeNote[2]="님이 압박합니다!"
  106. SpreeNote[3]="님은 멈출 수 없습니다!"
  107. SpreeNote[4]="님은 신입니다!"
  108. SpreeNote[5]="님은 여우처럼 교활하군요!"
  109. SelfSpreeNote[0]="일등!"
  110. SelfSpreeNote[1]="미쳤음!"
  111. SelfSpreeNote[2]="압박!"
  112. SelfSpreeNote[3]="멈출 수 없음!"
  113. SelfSpreeNote[4]="신!"
  114. SelfSpreeNote[5]="여우처럼 교활!"
  115.  
  116. [MutBigHead]
  117. FriendlyName="큰머리"
  118. Description="잘 할수록 머리 크기가 달라집니다."
  119.  
  120. [MutLowGrav]
  121. FriendlyName="낮은 중력"
  122. Description="중력이 낮습니다."
  123.  
  124. [SquadAI]
  125. AttackString="공격"
  126. DefendString="방어"
  127. FreelanceString="프리랜싱"
  128. HoldString="홀딩"
  129. SupportString="지원"
  130.  
  131. [StartupMessage]
  132. Stage[0]="다른 플레이어를 기다립니다."
  133. Stage[1]="준비 신호를 기다립니다. 당신은 준비되었습니다."
  134. Stage[2]="3초후 시작합니다..."
  135. Stage[3]="2초후 시작합니다..."
  136. Stage[4]="1초후 시작합니다..."
  137. Stage[5]="매치가 시작되었습니다!"
  138. Stage[6]="매치가 시작되었습니다!"
  139. Stage[7]="연장전!"
  140. NotReady="준비되지 않았습니다. 발사를 누르세요!"
  141. SinglePlayer="시작하려면 발사를 누르세요!"
  142.  
  143. [TeamGame]
  144. GameName="팀 데쓰매치"
  145. NearString="부근은"
  146. TGPropsDisplayText[0]="봇이 팀의 균형을 잡음"
  147. TGPropsDisplayText[1]="플레이어가 팀의 균형을 잡음"
  148. TGPropsDisplayText[2]="최대 팀 크기"
  149. TGPropsDisplayText[3]="아군 피격 정도"
  150.  
  151. [tempvoice]
  152. OrderString[0]="기지 방어."
  153. OrderString[1]="현 위치 사수."
  154. OrderString[2]="기지 공격."
  155. OrderString[3]="엄호 요청."
  156. OrderString[4]="작전 지침에 따라 교전."
  157. OrderString[10]="깃발 탈취."
  158. OrderString[11]="탐색 및 사살."
  159. OrderAbbrev[0]="방어"
  160. OrderAbbrev[2]="공격"
  161. OrderAbbrev[4]="임의대로."
  162.  
  163. [FirstBloodMessage]
  164. FirstBloodString="이 첫번째 승리의 영광을!"
  165.  
  166. [TimerMessage]
  167. CountDownTrailer="..."
  168.  
  169. [UnrealMPGameInfo]
  170. MPGIPropsDisplayText[0]="최소 플레이어"
  171. MPGIPropsDisplayText[1]="팀 점수 라운드"
  172.