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Text (UTF-16)  |  2002-11-26  |  7KB  |  161 lines

  1. [Public]
  2. Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutBigHead,Description="頭的大小與你的表現成正比.")
  3. Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutLowGrav,Description="低重力狀態.")
  4.  
  5. [UnrealScriptedSequence]
  6. DefensePointDefaultAction1.ActionString="移至定點"
  7. DefensePointDefaultAction2.ActionString="等待計時器"
  8.  
  9. [CTFGame]
  10. GameName="搶旗賽"
  11.  
  12. [CTFHUDMessage]
  13. YouHaveFlagString="你搶到了旗幟, 快回到基地!"
  14. EnemyHasFlagString="敵人搶走了你的旗幟, 快奪回!"
  15.  
  16. [CTFMessage]
  17. ReturnBlue="送回了藍隊旗幟!"
  18. ReturnRed="送回了紅隊旗幟!"
  19. ReturnedBlue="藍隊旗幟被送回!"
  20. ReturnedRed="紅隊旗幟被送回!"
  21. CaptureBlue="以藍隊旗幟得分!"
  22. CaptureRed="以紅隊旗幟得分!"
  23. DroppedBlue="失去了藍隊旗幟!"
  24. DroppedRed="失去了紅隊旗幟!"
  25. HasBlue="奪走了藍隊旗幟!"
  26. HasRed="奪走了紅隊旗幟!"
  27.  
  28. [CinematicHud]
  29. FontArrayNames[0]="UT2003Fonts_tmt.TradMandFont37"
  30. FontArrayNames[1]="UT2003Fonts_tmt.TradMandFont29"
  31. FontArrayNames[2]="UT2003Fonts_tmt.TradMandFont24"
  32. FontArrayNames[3]="UT2003Fonts_tmt.TradMandFont21"
  33. FontArrayNames[4]="UT2003Fonts_tmt.TradMandFont17"
  34. FontArrayNames[5]="UT2003Fonts_tmt.TradMandFont14"
  35. FontArrayNames[6]="UT2003Fonts_tmt.TradMandFont12"
  36. FontArrayNames[7]="UT2003Fonts_tmt.TradMandFont9"
  37. FontArrayNames[8]="UT2003Fonts_tmt.TradMandFont8"
  38.  
  39. [DMMutator]
  40. DMMutPropsDisplayText[0]="超級加速"
  41. DMMutPropsDisplayText[1]="空中控制"
  42.  
  43. [DMStatsScreen]
  44. StatsString="人數統計"
  45. AwardsString="判定"
  46. FirstBloodString="第一滴血!"
  47. FlakMonkey="真靈巧啊!"
  48. ComboWhore="超級潑婦!"
  49. HeadHunter="頭號獵人!"
  50. FlagTouches="碰觸旗幟"
  51. FlagReturns="歸還旗幟"
  52. GoalsScored="得分:"
  53. Hattrick="高明的騙局!"
  54. KillString[0]="雙殺!"
  55. KillString[1]="多殺!"
  56. KillString[2]="高竿!"
  57. KillString[3]="別鬧了!"
  58. KillString[4]="頭號殺手!"
  59. KillString[5]="傳奇殺手!"
  60. KillString[6]="狗屎啦!"
  61. AdrenalineCombos="腎上腺速試管"
  62. ComboNames[0]="速度"
  63. ComboNames[1]="狂暴"
  64. ComboNames[2]="防禦"
  65. ComboNames[3]="隱藏"
  66. ComboNames[4]="其他"
  67. KillsByWeapon="武器狀況"
  68. CombatResults="戰鬥開始"
  69. Kills="殺敵人數"
  70. Deaths="死亡次數"
  71. Suicides="自殺"
  72. NextStatsString="按下 F8 鍵看下一個玩家"
  73. WeaponString="武器"
  74. DeathsBy="被殺"
  75. deathsholding="被 w/殺了"
  76. EfficiencyString="實力"
  77.  
  78. [DeathMatch]
  79. DMPropsDisplayText[0]="網路開始延遲"
  80. DMPropsDisplayText[1]="最低網路玩者數目"
  81. DMPropsDisplayText[2]="重新開始延遲"
  82. DMPropsDisplayText[3]="錦標賽遊戲"
  83. DMPropsDisplayText[4]="玩者必須預備"
  84. DMPropsDisplayText[5]="強迫再生"
  85. DMPropsDisplayText[6]="調整電腦人技巧"
  86. DMPropsDisplayText[7]="允許挑釁"
  87. DMPropsDisplayText[8]="再生保護時間"
  88. GameName="DeathMatch"
  89.  
  90. [FirstBloodMessage]
  91. FirstBloodString="殺出了第一滴血!"
  92.  
  93. [GameObjective]
  94. DestructionMessage="目標取消!"
  95. LocationPrefix="靠近"
  96. ObjectiveStringSuffix="隊基地"
  97.  
  98. [KeyPickup]
  99. PickupMessage="你撿起一把鑰匙."
  100.  
  101. [KillingSpreeMessage]
  102. EndSpreeNote="'的連續宰殺斷送於"
  103. EndSelfSpree="在殺了自己之前表現一直不錯!"
  104. EndFemaleSpree="在殺了她自己之前表現一直不錯!"
  105. SpreeNote[0]="在連續宰殺!"
  106. SpreeNote[1]="正瘋狂掃射!"
  107. SpreeNote[2]="有絕對優勢!"
  108. SpreeNote[3]="是萬夫莫敵!"
  109. SpreeNote[4]="簡直成了神!"
  110. SpreeNote[5]="變態到極點!"
  111. SelfSpreeNote[0]="連續宰殺!"
  112. SelfSpreeNote[1]="瘋狂掃射!"
  113. SelfSpreeNote[2]="絕對優勢!"
  114. SelfSpreeNote[3]="萬夫莫敵!"
  115. SelfSpreeNote[4]="簡直是神!"
  116. SelfSpreeNote[5]="變態極點!"
  117.  
  118. [MutBigHead]
  119. FriendlyName="大頭"
  120. Description="頭的大小與你的表現成正比."
  121.  
  122. [MutLowGrav]
  123. FriendlyName="低重力"
  124. Description="低重力狀態."
  125.  
  126. [SquadAI]
  127. SupportString="支援"
  128. DefendString="防禦"
  129. AttackString="攻擊"
  130. HoldString="守備"
  131. FreelanceString="自由"
  132.  
  133. [StartupMessage]
  134. Stage[0]="等待其他玩者."
  135. Stage[1]="等待預備信號. 你預備好了."
  136. Stage[2]="比賽即將開始...3"
  137. Stage[3]="比賽即將開始...2"
  138. Stage[4]="比賽即將開始...1"
  139. Stage[5]="比賽開始!"
  140. Stage[6]="比賽開始!"
  141. Stage[7]="延長賽!"
  142. NotReady="你尚未預備. 按攻擊鍵!"
  143. SinglePlayer="按攻擊鍵開始!"
  144.  
  145. [TeamGame]
  146. NearString="靠近"
  147. TGPropsDisplayText[0]="電腦人平衡隊伍"
  148. TGPropsDisplayText[1]="玩者平衡隊伍"
  149. TGPropsDisplayText[2]="最高隊員數目"
  150. TGPropsDisplayText[3]="友方誤擊程度"
  151. GameName="團隊死鬥"
  152.  
  153. [TimerMessage]
  154. CountDownTrailer="資料讀取中"
  155.  
  156. [UnrealMPGameInfo]
  157. MPGIPropsDisplayText[0]="最低玩者數目"
  158. MPGIPropsDisplayText[1]="團隊得分回合"
  159.  
  160.