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GameStar 2003 February
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Gamestar_48_2003-02_cd2.bin
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GSSpecial
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TheyHunger3.exe
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Hunger
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titles.txt
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Text File
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2001-03-14
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6KB
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361 lines
//TITLES FOR HALF-LIFE
//DO NOT ALTER THIS FILE
// Position command $position x y
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)
//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 200 0 0
// This is the highlight color
$color2 255 0 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5
THPCG
{
PC GAMER
Presents:
}
//FINAL TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 200 0 0
// This is the highlight color
$color2 255 0 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 4.0
// How long it takes to fade out the message after holding
$fadeout 1.0
THEND1
{
to be continued. . .
}
THLATER
{
20 Minutes Later. . .
}
KILLALF
{
You Killed Alfred. . .
}
KILLPILOT
{
Your Rescuer Has Died. . .
}
THEND2
{
They Hunger by: Neil Manke
Design/Coding/Technical Advisor: Einar Saukas
Sound Producer: Magnus Jansen
Modeller/Skins: Jack Cooper
Main Tester: Paul Taylor
Original Concept by: Bill Harms
}
TH3END2
{
They Hunger by: Neil Manke
Design/Coding/Technical Advisor: Einar Saukas
Models/Skins: Jack Cooper, Hollowmind
Sound Engineers: Dave Obrecht, Magnus Jansen
Asst. Sound Engineer: Bennett Malbon
Main Tester: Paul Taylor
Original Concept by: Bill Harms
}
THEND3
{
Testing:
Mark A. Jensen
John SaintBoi Parks
Morgan Parry
Jiang Pi
Richard Sanchez
Gene Spinks
Eric Sutton
Paul Taylor
Dave Waters
}
TH3END4
{
Testing:
Blue2K
Brian Thomas Barnhart
Don Ferris
Mark A. Jensen
MoldedGuppy
SaintBoi
Richard Sanchez
Ben Varela
Dave Waters
}
THEND4
{
Voice Acting:
Jack Cooper
David Ilstedt
Per Jacobsson
Magnus Jansen
Petter Mork
Lo Rumar
Richard Sanchez
}
TH3END5
{
Voice Acting:
Brian Thomas Barnhart
Jack Cooper
Margaret A. Dessypris
David Ilstedt
Per Jacobsson
Magnus Jansen
Bennett Malbon
Petter Mork
Dave Obrecht
Richard James Ramirez
Lo Rumar
Richard Sanchez
}
TH3END3
{
Additional Help:
Ted Anderson
Blue2K
Nick "Crinity" Coombe
Mighty Pete
MoldedGuppy
Sebastian Croon
Dave Waters
"You Are What I Eat" by:
Bennett Malbon and Dave Obrecht
}
THEP2START
{
THEY HUNGER
Episode 2: Rest in Pieces
}
THEP3START
{
THEY HUNGER
Episode 3: Rude Awakening
}
//TIME TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 200 0 0
// This is the highlight color
$color2 255 0 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 1.0
THTIME1
{
4:39 AM
}
THTIME2
{
12:26 PM
}
THTIME3
{
1:05 AM
}
//FINAL TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 200 0 0
// This is the highlight color
$color2 255 0 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 600
// How long it takes to fade out the message after holding
$fadeout 1.5
THEND5
{
THEY HUNGER
Presented by:
PC Gamer
http://www.pcgamer.com/
Created by:
Black Widow Games
http://www.planethalflife.com/manke
}
// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5
GAMESAVED
{
Saved...
}
// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5
// Spectator Menu
Spec_Mode1
{
Locked Chase-Camera Mode
}
Spec_Mode2
{
Free Chase-Camera Mode
}
Spec_Mode3
{
Free Roaming Mode
}
Spec_NoTarget
{
No valid targets. Cannot switch to Chase-Camera Mode.
}
Spec_Help
{
ENTER to Play FIRE for Next Target ALT-FIRE for Prev Target JUMP to Change Modes
}
Spec_Help2
{
Your text messages can only be seen by other Spectators
}
// Multiplayer Scoreboard
Spectators
{
Spectators
}
Unassigned
{
Unassigned
}
TEAMS
{
TEAMS
}
PLAYERS
{
PLAYERS
}
CLASS
{
CLASS
}
SCORE
{
SCORE
}
DEATHS
{
DEATHS
}
LATENCY
{
LATENCY
}
// other menu text
Menu_OK
{
OK
}
Menu_Cancel
{
CANCEL
}