target_upgrade_ratio = 0.45 ; Target percent of upgraded structures to non-upgraded structures
[CompanySupportChoiceRatio]
support = 1.00 ; use specialty support units (mages, paladins, whatever) (float)
complementary = 0.00 ; archers with melee or melee with archers; complementary also picks up when support units aren't available (float)
[PoliticalTendencies]
aloof = 0.1 ; (0.0-0.5) % push opinion towards 0(neutral) each think turn
levelheaded = -0.5 ; (-0.5-0.5) reduction/increase in the value of each event. A -.5 reduces the value to half (1-.5). +0.5 results in an increase of 150%.
chaotic = 0.3 ; (0.0-0.5) random shift of opinion on each think turn. 0.5 would result in a random shift from -25% to +25%
vindictive = 0.2 ; (0.0-0.5) For all ENEMIES, % reduction for good events & % increase of bad events
altruistic = 0.0 ; (0.0-0.5) For all players, % increase for good events & % reduction of bad events
suspicious = 0.2 ; (0.0-0.5) For all players, % reduction for good events & % increase of bad events
greedy = 1.0 ; (-1.0-1.0) For all players, % increase(decrease) in opinion effects from tribute
[PoliticalTreatyBonus]
fuzziness = 25.0 ; fuzzy range for treaty evaluation (float)
time_between_treaties = 360.0 ; time in seconds between treaty offers to a player (float)
time_to_consider_treaty = 45.0 ; time in seconds from receiving a treaty offer to decide on whether or not to accept it (float)