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Canvas Tutorials
Overview
The Tutorials that follow in this
section of the manual are simply
designed to help you find your way
around some of the more complex
features of Canvas. They will act as a
kind of step-by-step guide, telling you
what options to use in which order. It
must be understood though, that they
are not meant to demonstrate every way
in which Canvas can be used - since
that would be impossible anyway - but
to show just one way of doing things.
The order in which things are taught
throughout the tutorials follows the
same sort of procedure which I would
normally follow myself. You will find
on the Canvas program disk examples of
some of the techniques explained
shortly. Looking at these may help you
to understand things a little more
easily.
On the whole, the features on
Canvas are self-explanitory - Canvas
was designed with the idea of ease of
use as the most important aspect along
with feature availability. The
tutorials aim specifically at the less
obvious features, namely the 3D Studios
and the Animation Studio. There is a
separate section elsewhere in this
manual explaining HBLs which too are
quite complex.