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- ================================================================
- Title : The UAC Base -- Doom II version
- Filename : UACBASE2.WAD
- Author : Brian J. "B.J. Blazkowicz" Rowan
- Email Address : CIS: 73552,3423
- Internet: blaze@oeonline.com
- Misc. Author Info : Well, let's just say that if it uses the
- Doom engine, I'll buy it. :) Heretic's
- great. Wish iD would hurry up with Quake,
- but then, don't we all. <g>
-
- Description : Communications have ceased coming in from a
- major UAC military base/supply depot/
- refueling center in North America. Also,
- before this happened, the base's chief
- administrator filed some classified reports
- with UAC headquarters. These reports
- expressed his suspicions that some of the
- base's staff were practicing occult rituals
- in a secret area of the basement somewhere.
- As of this time, no one has been able to
- find these areas. We're sending you in to
- find out what's going on and 'clean up' if
- necessary. We're arming you with a pistol
- only, since this base is one of the leading
- UAC military supply depots on the planet,
- with 3 armories stocked with weapons. If you
- need offensive weapons, seek the armories.
-
- The Doom 1 version : Yes, there's a Doom 1 version of
- UACBASE2.WAD; I try to cater to everyone.
- Get the Doom 1 version, UACBASE.ZIP, at the
- same place where you got this one. By the
- way -- the Doom 1 version is the original.
-
- Additional Credits to : Okay, here's the mile-long credits list...
-
- * id Software for Doom (of course!)
- * Raphael Quinët & Brendon Wyber for DEU
- * Antony Burden & Simon Oke for DETH
- * Olivier Montanuy for DeuTex
- * Colin Reed for BSP (that essential tool!)
- * Scott Armspoker for his expertise on
- aligning textures, and his famous
- OPOST21.WAD
- * Bjorn Hermans and Holger Nathrath,
- especially Holger, for the best d*mn 24
- Doom levels in the history of the world:
- SERENITY, ETERNITY, and INFINITY! If you
- haven't played these, you haven't played
- quality Doom. Get 'em at the official Doom
- FTP site: wcarchive.cdrom.com.
-
- ================================================================
-
- * Play Information *
-
- Doom II Map # : MAP20
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes (way too big for this, though)
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : Yes
- New Music : No
- Executable Patch : Yes (for DeHackEd v2.3, & possibly above)
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Build Time : I think I started the Doom 1 version in 1994
- Editor(s) used : * Doom Editor Utility (DEU) 5.21 GO32
- * Doom Editor for Total Headcases (DETH),
- version 2.0-whatever
- * DEUTEX v2.9 - 3.1
- * BSP version 1.2x
-
- Known Bugs : None that I know of. And if there were any,
- why wouldn't I have fixed them by now?
-
- ================================================================
-
- * Copyright / Permissions *
-
- Authors MAY NOT use this level as a base to build additional
- levels. You can borrow my texture schemes, etc., but I don't
- want to see any portion of this level in anyone else's.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: I'll try to get it on wcarchive.cdrom.com (the
- /pub/doom/newstuff directory)
-
- BBS numbers: None (yet)
-
- Other: CompuServe (Action Games Forum)
-
- ================================================================
- And now, here's a story for your enjoyment.
- ================================================================
-
- The UAC Base Mission Logs
-
-
- BLAZKOWICZ, 10.JAN.28
- 01:22:05
-
- Whew; I was wondering when I was going to get a chance to catch
- my breath and record what's happened thus far. As soon as I set foot
- in the building I knew that something had gone wrong. The emergency
- signal lights on the walls are flashing, all the personnel are either
- missing or dead, but most importantly, there's monsters running all
- over the fraggin' base! And me without my chaingun. I'm still looking
- for some heavy artillery.
- The mission briefing spoke of armories. I didn't see so much as a
- buckshot shell let alone an armory full of 'em until I'd explored a
- little. The base computer took 30 seconds running checks on me before
- it determined I was allowed security access and opened the armory
- door. In the meantime, I'd found a shotgun and a box of shells by the
- exhaust vent on the roof and was busy duking it out with some of those
- brown bastards when the door sprang open. I loaded up on shotguns and
- bullets and went on my way.
- Unfortunately, I took some heavy damage just getting in here.
- Had to let loose about 50 slugs before I got my hands around the shaft
- of this shotgun; only 22 bullets left now. Looks like there's plenty
- of medical kits and plasti-flesh in MedBay A; I ran in and out of
- there a few minutes ago and took a visual inventory (as well as a few
- stimpacks) while I was there. The MedBays are swarming with walking
- dead carrying shotguns; I took some buckshot in my right arm while I
- was searching for some ammo.
- Speaking of health, it looks like there's one of those
- experimental revitalizing chambers in MedBay A. I had no idea that
- this base had such modern facilities. I didn't get the chance to
- access the chamber to see if it was hooked up, because the door to it
- slammed in my face as soon as I got near it. It's sealed now; appears
- to be remote-activated via switch. Must'a been one of those damn
- proximity sensors.
- The computer mainframes are stored in a little room at the
- western end of the base. The minute I set foot in there, though, I
- triggered a security system and released a swarm of those pink demons.
- Ran my shotgun dry in that skirmish; was reduced to the pistol until I
- picked up a few more shells in the conference room. That room is full
- of dead bodies. Looks like some of the UAC execs were in conference
- when these creatures showed up. Oh well, I never liked those pencil-
- pushers anyway.
- While I was picking up a few scattered clips in the computer
- room, I happened to notice a door marked with some very obvious poison
- warning symbols. Upon opening it, three flaming skulls leapt out at me
- from within. Once I'd cleared them away, I found the room beyond was
- full of radioactive heavy-water; it must have been a storage tank for
- used nuclear fuel rods at one time. It's highly radioactive and
- useless now. Only significant thing about this room is how the walls
- in the northwest corner aren't stained with nukage. They look as if
- they've just recently been replaced...
- I haven't searched the storage bays or any other part of the base
- yet, but my mission briefing says that there's some construction work
- in progress; some kind of addition to the basement. Floor plans
- indicate that the basement is built 10 meters below ground. It's
- obviously not used as a fallout shelter; there's nukage storage pits
- down there that kind of defeat that purpose. So why is it so far
- underground?
- I see on this blueprint that a service elevator was temporarily
- added to the basement level that takes you about 6 meters down to a
- network of old mining tunnels. I guess once all the ore had been
- cleaned out of the tunnels beneath the base, UAC bought the property
- and is working on turning it into a toxic chemical refinery.
- About the armories being locked, the briefing reports say that a
- master control switch was installed somewhere that automatically opens
- all the armories. I guess it was supposed to be used in an emergency
- situation when the troops needed to don some armor and defend the
- installation. The locked door to the armory up here tells me that
- switch was never tripped. Why didn't someone have the sense to throw
- it? They could have hidden in the armories and fragged the demons
- through the windows.
- And there's one more thing these blueprints indicate --somewhere,
- connected to the basement and kept locked under medical access, is a
- morgue. It's supposed to be for the storage of killed-in-action troops
- while they await a formal funeral. I am not exactly looking forward to
- going down there...
-
- **********
-
- BLAZKOWICZ, 10.JAN.28
- 02:01:46
-
- It's me again. Made it down to the basement. Took a lot of doing
- and a lot of ammunition to get here. The stairs were enough of an
- obstacle as they were; I nearly tripped and killed myself on those
- narrow steps at least half a dozen times. What is it with the lighting
- in these bases, anyway?
- Managed to find the executive access card. Haven't found the door
- it opens yet. I've been reading some of the former staff's personal
- logs as I come across them. Found a log by some guy named McKinnons
- that worked down in the morgue I spoke about earlier. He was
- complaining about how, late at night, the embalming room fills with
- the smell of smoke or burning incense. Apparently this guy knew about
- the occult stuff, too, because he talks about how he suspects "them"
- of sacrificing stuff to complete their 'rites of opening'. If that
- means these sickos were trying to open portals to other planes, they
- must have succeeded. I'm surrounded by dead heaps of the results.
-
- **********
-
-