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- | U A C ' S L A S T H O P E |
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- *-------------------------------------------------------------*
-
- Title (Once Again) : UAC's Last Hope
- Release Date : 9-25-95
- File List : UAC_LH.WAD - The WAD file.
- UAC_LH.TXT - This text file.
- Disk Space Required : 400 kilos
- Author : Michael Lundy
- Posting From : doesn't matter
- Email Address : I don't really use the email address.
- Misc. Author Info : Even though I am only 14 years old, I
- have built and uploaded over 10 DOOM
- WADs. I am a veteran at designing
- levels, and I have taught myself to
- pay close attention to detail,
- playability, size, and other things.
- I shoud also remember that naimg my
- WADs is also important. I learned that
- after giving the name for one of my
- levels, "Wicked Barons & Spectres".
- Isn't that stupid?!
-
- Other WADs By Author : I'm too lazy to list all the WADs I
- made, so here's some of them...
- Gorilla Gore
- Water Flood
- Get Your Gun!
- Wicked Barons & Spectres
- 107 sounds from my mic
- Houses 1.3
- Deathmatch by Mike (Including Beavis
- & Butt-head's house!)
- ...Again, I wrote a lot more, but a
- few were compilations of other ones.
- * WAD Description *
-
- Brief Description : GIANT level for DOOM one
- Cool Stuff : + VERY big. over 3,100 linedefs.
- + Also uses over 530 sectors when
- polygons are left unshared.
- + Check out the light hellspawn that
- comes out of my initials!
- WAD Info in More Detail : First, It started when I was playing
- Fava Beans for DOOM. Their level
- designs kicked ass! It made mine look
- like butt soup! So I tried to make a
- level that would meet up to it. You
- know this level is big if I told you
- that I first drew this on a 24 x 36
- sheet of paper. This level is based
- more around episode 1 because I liked
- its gameplay and level design a lot.
- So I decided to make a level like
- episode 1.
- Story Line : After going through just about every
- hellspawn you could go through, A
- message through your radio tells
- you to reort to Phobos, because some
- hellspawn has been breaking stuff at
- the Phobos base. The guys from
- UAC want you to get those monsters
- cleared out before they screw
- everything up. They also want you to
- check out these two strange symbols
- picked up from recon that seem to be
- spawning some minor demons. You are
- the only hope of saving this base.
- Might Not Run With : DOOM versions lower than 1.4 beta
- Big Thanks to : Jason Hoffoss for DMapEdit 4.0.11
- Id Software
- Additional Credits to : Oliver Montanuy for DeuTex 3.6
- Zink the Dink for EnDOOMer 1.0.1
- Raphel Quinet for DEU 5.21
-
- *--------------------------------------------------------------*
-
- * Play Information *
-
- Game : DOOM
- Level(s) Replaced : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No. No Cheesy title screen this time.
- New Music : Yes. Just some music stolen from E1M7
- Demos Replaced : None
- Other Data Replaced : Yes. The ending screen.
-
- * Level Specs *
-
- Level File Size : About 355 kilobytes
- Level Area Size : 6,288 by 5,200 pixels big.
- Number of Sectors : Over 530 unmerged, over 315 when
- merged.
-
- * Construction *
-
- Base : New WAD from scratch
- Main Editor(s) used : DMapEdit 4.0.11
- Other Editor(s) used : DeuTex 3.6, EnDOOMer 1.0.1
- Build Time : A month
- Known Bugs : None.
- Other Problems : Because the level is big, and has a
- lot of outside connections, It is very
- choppy and slow, especially on my
- 386DX. It speeds up towards the end,
- though. I've also been unsure about
- the teleporters with my initials and
- if they work every time or not.
- Future Improvements : Maybe in the future, I'll put this
- into an episode.
-
- * Installation *
-
- Put the WAD in your DOOM directory, bla bla bla!
-
- Required to Have in Dir : Just DOOM.
-
- * Troubleshooting *
-
- Problem: It kicks me out and says something about an unknown
- linetype 117 when I open a small door.
- Solution: Upgrade to a version of 1.4 beta or higher. I
- recommend upgrading straight to ULTIMATE DOOM.
-
- * Copyright / Permissions *
-
- Authors may NOT use this WAD as a base to build additional
- WADs.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com
-
- BBS numbers: None.
-
- Other: None
-
- * Final Note to SysOp/FTP Crew/Or Other People *
-
- Sorry for uploading this AGAIN. I just found a few disturbing
- bugs. I know it gets real annoying after the second time, but
- there were some things I forgot, like secret areas. Oh, well...
-