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- Introducing:
-
- HUNT 2
-
- A DOOM PWAD created specifically for DeathMatch play!
- -----------------------------------------------------
-
- OK, here it is! Another level modified specifically
- for DeathMatch DOOM games. I got tired of DeathMatch
- games being more of a continual "arms race" instead of
- a matching of wits and skill. This level (and others in
- the HUNT series) is designed to make DeathMatch more even
- and enjoyable. Here are some of the features:
-
- - NO big weapons, power-ups, medkits, stimpacks, armour,
- or ammo,
-
- - The ONE weapon to be used for ALL players is selected
- at the beginning of the game,
-
- - NO acid pools and only a few barrels (no suicides here
- boys - you fight to the death!),
-
- - It takes two players in cooperation to exit the level,
-
- - Loads up as Episode 1, Level 2 so it's easy to load,
-
- - Great terrain with no "gauntlets"!
-
-
- Yes, that's right, there are no "big" objects in this
- map, only "furniture" and the one percent health and
- armour bonuses. Also, there are no other weapons in
- this map so don't bother racing for that place where you
- always went to grab the plasma riffle - it's gone. This
- removal of powerful objects keeps it fair for everyone.
- You've got to use your wits and skill (not objects) to
- stay alive to frag your buddies!
-
- A great feature of this map is that it lets YOU
- choose what weapon will be used in the game! It was
- rather easy to do. I'm sure you've noticed that at
- different skill levels you see different objects (usually
- more or less monsters). I used this feature of DOOM to
- cause the different difficulty (skill) levels to show
- a different weapon! These "tagged" weapons are right in
- front of each regeneration spot so as soon as you
- regenerate, just moving forward will give you the
- weapon. So just remember when you're setting up your
- DeathMatch game to choose the right skill level for
- the weapon you all want. Here's how it goes:
-
- SKILL LEVEL WEAPON AVAILABLE
- ----------- ----------------
- 1 & 2 Chaingun
- 3 Shotgun
- 4 & 5 Pistol
-
- Of course with any of the decent DOOM editors out you
- can go in and change this selection of weapons to those
- of your own choosing!
-
- All savvy DeathMatchers know that the smart thing to
- do once you're way down on health is to go find a quite
- acid pool and die as a coward. Not anymore! All acid
- pools have been nuetralized (with TUMS!) so no more easy
- way out while you deny someone a frag. Also, the barrels
- have been kept to a minimum so you can't use them to
- commit suicide either. I left a few in because barrels
- CAN be a strategic way to frag - if used properly.
-
- Many DeathMatchers have commented that they use certain
- rules to decide when someone can exit the level (like you
- must have 10 or more frags). I took this a bit farther by
- making it necessary for two players to cooperate in order
- to exit the level. I thought this might just help assure
- that there has been at least some concensus as to when to
- quit the level.
- For this map, one player must press the button at the
- end of the small hallway whos entrance is in the "ring
- finger" area of the map. This momentarily lowers the
- floor at the end of the "finger" so that a second player
- may jump into the exit teleporter there.
-
- This map loads as Episode 1, Level 2 even though you
- will immediately recognize it as being based on the map
- from Episode 3, Level 2 (Slough of Despair). I did this
- so the map will be easier to load. This map also
- compliments my first HUNT map (HUNTE1M1) so that you can
- load both HUNT 1 and HUNT 2 and play them one right after
- another. I also plan to modify or create more DeathMatch
- levels that can be loaded as other, higher levels
- (i.e. Episode 1, Level 2). But don't worry, this map will
- only work with the registered version because it uses
- bitmaps and other resources that are only found in the WAD
- file of the registered version. Attempting to load this
- map into the shareware version will cause an error that
- will terminate DOOM.
-
- As noted above, this map is based on Episode 3, Level 2
- (Slough of Despair). This has been one of our favorite
- DeathMatch levels! There are LOTS of hiding places in the
- center of the map (the "palm" area) and the corridors
- branching off of the center area (the "fingers") provide a
- more open but dimly lit terrain.
-
- One final note: I would load this map with the
- -NOMONSTERS switch since with the weapons available and
- the small amount of health around, the monsters may beat
- you up quite a bit until you can kill them all. Just a
- suggestion, your mileage may vary.
-
- Look for other maps in the HUNT series (like HUNTE1M1)
- to add to your DeathMatch gaming! If you havecomments
- about this map, please send them to me at:
-
- nosackk@bones.et.byu.edu
-
- ENJOY! :-)