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- Introducing:
-
- HUNT 1
-
- A DOOM PWAD created specifically for DeathMatch play!
- -----------------------------------------------------
-
- OK, here it is! Finally, a level modified specifically
- for DeathMatch DOOM games. I got tired of DeathMatch
- games being more of a continual "arms race" instead of
- a matching of wits and skill. This level (and others in
- the HUNT series) is designed to make DeathMatch more even
- and enjoyable. Here are some of the features:
-
- - NO big weapons, power-ups, medkits, stimpacks, armour,
- or ammo,
-
- - The ONE weapon to be used for ALL players is selected
- at the beginning of the game,
-
- - NO acid pools and only a few barrels (no suicides here
- boys - you fight to the death!),
-
- - It takes two players in cooperation to exit the level,
-
- - Loads up as Episode 1, Level 1 so it's easy to load,
-
- - Great terrain with no "gauntlets"!
-
-
- Yes, that's right, there are no "big" objects in this
- map, only "furniture" and the one percent health and
- armour bonuses. Also, there are no other weapons in
- this map so don't bother racing for that place where you
- always went to grab the plasma riffle - it's gone. This
- removal of powerful objects keeps it fair for everyone.
- You've got to use your wits and skill (not objects) to
- stay alive to frag your buddies!
-
- A great feature of this map is that it lets YOU
- choose what weapon will be used in the game! It was
- rather easy to do. I'm sure you've noticed that at
- different skill levels you see different objects (usually
- more or less monsters). I used this feature of DOOM to
- cause the different difficulty (skill) levels to show
- a different weapon! These "tagged" weapons are right in
- front of each regeneration spot so as soon as you
- regenerate, just moving forward will give you the
- weapon. So just remember when you're setting up your
- DeathMatch game to choose the right skill level for
- the weapon you all want. Here's how it goes:
-
- SKILL LEVEL WEAPON AVAILABLE
- ----------- ----------------
- 1 & 2 Chaingun
- 3 Shotgun
- 4 & 5 Pistol
-
- Of course with any of the decent DOOM editors out you
- can go in and change this selection of weapons to those
- of your own choosing!
-
- All savvy DeathMatchers know that the smart thing to
- do once you're way down on health is to go find a quite
- acid pool and die as a coward. Not anymore! All acid
- pools have been nuetralized (with TUMS!) so no more easy
- way out while you deny someone a frag. Also, the barrels
- have been kept to a minimum so you can't use them to
- commit suicide either. I left a few in because barrels
- CAN be a strategic way to frag - if used properly.
-
- Many DeathMatchers have commented that they use certain
- rules to decide when someone can exit the level (like you
- must have 10 or more frags). I took this a bit farther by
- making it necessary for two players to cooperate in order
- to exit the level. I thought this might just help assure
- that there has been at least some concensus as to when to
- quit the level.
- For this map, one player must press the button on the
- third column (which lowers the crate near the usual one-
- player starting point) while a second player jumps on the
- transporter to exit the level.
-
- This map loads as Episode 1, Level 1 even though you
- will immediately recognize it as being based on the map
- from Episode 2, Level 2 (Containment). I did this so
- the map will be easier to load. I also plan to modify
- or create more DeathMatch levels that can be loaded as
- other, higher levels (i.e. Episode 1, Level 2). But don't
- worry, this map will only work with the registered version
- because it uses bitmaps and other resources that are only
- found in the WAD file of the registered version. Attempting
- to load this map into the shareware version will cause an
- error that will terminate DOOM.
-
- As noted above, this map is based on Episode 2, Level 2
- (Containment). In our DeathMatch games this was always
- one of our favorites! The crates create lots of nooks and
- cranies for hiding and ambushing. I blocked off access
- to the lower 2/3's of the map so that you would be sure
- to find people with ease <evil grin>. I also turned a few
- windows into doorways so that there are more routes to take
- to get to the two sides of the map (no gauntlets). I had
- fun making this map and I hope you have fun playing it!
-
- One final note: I would load this map with the
- -NOMONSTERS switch since with the weapons available and
- the small amount of health around, the monsters may beat
- you up quite a bit until you can kill them all. Just a
- suggestion, your mileage may vary.
-
- Look for other maps in the HUNT series to continue to
- add to your DeathMatch gaming! If you have comments about
- this map, please send them to me at:
-
- nosackk@bones.et.byu.edu
-
- ENJOY! :-)