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- WAD Authoring Template V1.2 (Clip this line) Naw.. I'll leave it... Give
- credit where credit is due.....
- ================================================================
- Title : HUNTER.WAD, release 2
- Author : Jin H. Kim "Time Traveler"
- Email Address : xjinkim@fullerton.edu
- Misc. Author Info : Mein gott in Himmel, I actually worked on this thing
- during finals week!
- circa 5/14/94 - circa 6/2/94
- *** II ***
- circa 7/4/94
-
- Description : A wham-bam, bippity-boppin' good Time wreakin' havoc
- among them Satanic civies and mutated meatheads.
- Watch your step and ALWAYS watch your back. It's
- not an impossible level and is quite solvable within
- a couple of tries. Well, maybe. Swap some lead.
- *** II ***
- There are no mechanical differences between my first
- release and this release. In this release I improved
- Y alignment, changed some textures, and added a few
- more dead bodies here and there. If you happen to
- have the first release, you probably got it from one
- of my friends.
- This wad is the first of a pseudo episode 4 series.
- Play difficulty is at least as difficult as the
- mid-episode 3 levels when set to ultra-violence.
-
- Additional Credits to : Absolutely nobody. Why should I. I'm a greedy
- bastard. (Now go read the first line of this text.)
- I thank the Cohan brothers for their ideas and Jer
- for being the network deathmatch "guinea pig."
- ================================================================
-
- * Play Info' *
-
- Episode and Level # : E1M1
- Single Player : Yep.
- Cooperative 2-4 Player : Yep.
- Deathmatch 2-4 Player : Yep. (see description below)
- Difficulty Settings : Yep. (what the hell for, though. No Doom'er worth
- his salt even CONSIDERS playing anything less than
- Ultra Violence)
- New Sounds : Yep. Shotgun from Terminator 2.
- New Graphics : Nope. (so what. at least I avoided wholesale usage
- of STARTAN3!)
- Demos Replaced : None. (so what.)
-
- * Construction *
-
- Base : Again, no Doom'er worth his salt even CONSIDERS
- pirating someone else's level, regardless of whatever
- permission the author grants. Be unique. Be
- creative. Spend your life making levels.
- Build Time : Hmmm......60+ hours? Took a while to do, but that's
- ok. I've never made a level before. And just when
- you THINK you're done, there's more to add.
- Editor(s) used : DEU5.1, (DEU5.2 locks up my system..)
- BSP1.1x, graph paper.
- Known Bugs : For the longest Time I didn't know why some of the
- graphics would appear see-through after building the
- nodes. Eventually BSP 1.1x showed me the error of
- my ways.. Ommm.......
- There is still one persistent and inexplicable
- problem... in the very lower right hand corner of
- the map, there is an area that you cannot walk
- through. It's not crucial at all to the game, but
- even under the closest DEU scrutiny, no human error
- could be detected.... weird.
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels. And why should they? Be original. Let me be more specific. I've
- seen far too many levels based on the original Doom levels. Some of those
- levels can be quite unique and impressive, but that's still not a good
- enough reason (IMHO) to use them. Bah.. I'm babbling.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: ftp.uwp.edu (originally)
-
- BBS numbers: The Wine Cooler (310)860-9171
- and wherever else I can put this up.
-
- Other:
-
- The story thus far:
-
- "All right, meat heads, listen up! You've made it this far, which
- means you're either insane or lucky as hell. This will be your first true
- test in a hostile environment. A wide range of bandits will attack you from
- every side, front, back, topside, bottom side, inside and out.
- "SomeTimes the man standing next to you will be your bed buddy. You
- will fight with him and knock out the bad guys. Other Times you're gonna be
- staring at the business end of his plasma rifle! Either way, you better keep
- sharp or you're dog food!
- "Just remember, to keep you punks from getting out of line, I have the
- right to substitute in any one of you fairies with a real marine, fully
- knowledgeable of all the nooks and crannies of this place. You'll never know
- what hit you unless you PAY ATTENTION and learn for the next Time you cross
- that area!
- Ok, boys, lock and load. The chief's given us the go ahead. Time to
- separate the men from the children we ship back to earth on the first mineral
- scout junker!"
- You nervously eye your fellow marine recruits. Most of them are
- equally preoccupied, but you swear that one or two are actually smiling.
-
-
- ******** AN IMPORTANT NOTICE ******** (yeah right)
- In order to MAXIMIZE your enjoyment of this particular wad, I highly
- recommend that you play with at least 3 people on a net. Have one person
- (usually the best player) study the level thoroughly using whatever means to
- discover all of the secrets. The rest of the group should have just whatever
- familiarity they can gain by playing once or twice WITHOUT the IDDT map cheat!
- The level has been designed so that one person can be the "hunter" and the
- rest of the group must try and track him down, in the process learning the
- hidden nooks and crannies of this level. Don't spoil your own enjoyment. You
- have been warned. Obviously I'm saying that Deathmatch is just as interesting
- without simply being a "shootout at the ok corral" where people try to nail
- each other at long range with plasma and rockets. Cooperative is also fine.
- There are plenty of monsters to slag. Try "close-in" fighting in the maze.
- The maze and "pillars" tends to be slow when there's lots of monsters. Start
- hosing! If it slows down too much, try a lower difficulty setting.
-
- If you CAN'T play over a network (or even over a modem) there is no
- reason why you can't enjoy this level as it is. It's not easy and many-a-Time
- you will wish for someone to cover your six (in particular, there is a maze in
- my level that I fondly call the "meatgrinder.")
-
- There are some areas (namely the "hunter" areas) that you cannot get
- to unless you're playing multi-player. Call someone or hijack a networked
- office building if you dare.
-
- And if you have trouble accessing some of the items, drop me a note..
- I may even respond after having a good hearty laugh.
-
- Lately that EXIT sign in my CS building has been looking mighty
- tempting.........
-
- You know..... dead bodies and body parts aren't there because they
- were in perfect health and then suddenly collapsed........
-
- One final note. Read only the alphabetic capital letters....
- q=Yf\,d@Oy#uiUo49a Cf^aAf#af'h6Nhr?*Ngo,O>T.t Gf0aE0%o|Talg
- TioHxb=2kE3[wj qB`q%w>Fa8-^uG!3[
-
- No, what you just read isn't text garbage.. sheesh.
-