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- ================================================================
- Title : Houses 1.3
- Filename : HOUSES13.WAD
- Author : Michael Lundy.
- Email Address : Okay, so I don't quite have one
- Misc. Author Info : First person ever who knew how to align textures
- in Deathmatch levels. I am the author of many other
- cool WADs, from deathmatch to texture additions. My
- favorite deathmatch level I made is DETHPOND. It's
- in this WAD, so check it out.
-
- Description : 15 deathmatch levels. The first 9 are house the
- last two are ones I wrote. Lots of rearranging and
- fixing since last version. This whole thing is 2.5
- megabytes big when unzipped. This kicks all DOOM II
- deathmatch levels combined. Except maybe anything
- The Innocent Crew might have made.
-
- Installation : There are two external demos; one for 1.666 and
- ond for 1.9. Use one of the two batch files to
- merge the demos with DEUSF (included) and the
- Houses 1.3 WAD together.
-
- Songs Used : Okay, here goes...
- MAP01 - Head Like a Hole, Nine Inch Nails
- MAP02 - Iron Man, Black Sabbath
- MAP03 - Smoke on the Water, Deep Purple
- MAP04 - Verse Chorus Verse, Nirvana
- MAP05 - ????, Nine Inch Nails
- MAP06 - Smells Like Teen Spirit, Nirvana
- MAP07 - Backwater, Meat Puppets
- MAP08 - When the Levee Breaks, Led Zeppelin
- MAP09 - Phantom of the Opera, ????
- MAP10 - Come Out And Play, Offspring
- MAP11 - Mother, Danzig
- MAP12 - Lithuim, Nirvana
- MAP13 - Coming Clean, Green Day
- MAP14 - About a Girl, Nirvana
- MAP15 - Wherever I May Roam, Metallica
-
-
- Additional Credits to : MYHOUSE.WAD
- the authors of TNPLHOME.WAD
- BLOTWALZ.WAD (by Tom Walz)
- PPALACE.WAD
- PUEBLO.WAD
- TOWNHOUS.WAD
- Mansion (KR-3.WAD)
- MUD3.WAD (I think this maybe be one of those Mud
- levels that the DOOM champion contests keep talking
- about.)
- HOUSE.WAD (If you think this sucks, you should
- check out the original.)
- AYRTON_2.WAD
- RAVEN1.WAD
- THEFRAY.WAD
- CRINGE.WAD (I'm only using your pistol sound now.)
- VAMUS1.WAD
- Butt-head for DOOM (Push a wall and
- find out.)
- TRINITY2.WAD
- MEGADETH.WAD
- MASSACRE.WAD
- ZWIEBACK.WAD
- MKFRGTME.WAD
- SPECS.WAD. This sort of makes you looks like you
- belong in Rollins' Band.
- All the editors I used.
- KEWLIO.WAD. I've seen his line of work, and here
- is what he needs to do to make it better:
-
- Better sounds (You're halfway there because of that
- Butt-Head pushing a wall sounds that is also
- in Houses.)
- Windows. Every d'match level is no good without
- sniping points.
- And wait for a good d'match idea to form in your
- head. That's how I made DETHPOND. It's really cool.
- Now, for more of the list...
-
- A41_MUS.WAD. This was a big help. Thanks!
- OBITUARY. Excellent episode. I used your wall
- patches. I hope that's okay because they're cool.
- STA_ROSA.WAD
- Myself, for the last two levels, intro screen,
- status bar, and for making this whole thing happen.
-
- ...And anything else I left out.
-
- * * * R E A D T H I S : Every single level has an exit, if you didn't know.
- I put exits on levels that didn't have exits. Read
- this if you can't find the exits. These may not be
- exactly accurate.
-
- Level 1: Walk through the front door.
- Behind the bar is the head.
- Shoot it until you hear explosions.
-
- Level 2: The head is on the TV table.
-
- Level 4: Go to the staircase inside.
- Walk down until you teleport and go back up without
- teleporting.
- You should find the exit switch in front of a Mega-
- sphere.
-
- Level 5: The head is on the southwest side of the house.
-
- Level 6: In the garage, there is a John Romero head. kill it
- to go to the next level.
-
- Level 10: Get outside and go to the room west of the column
- supported lights.
- Open the door in the room.
- Kill all the monsters and the Romero heads to end
- the level.
-
- All the other levels should have an easy exit to
- find.
-
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : MAP01 through MAP15
- Single Player : Yes. Some levels are self-playable.
- Cooperative 2-4 Player : Yes, just get DEU and ADE2 to stop
- questioning me on that.
- Deathmatch 2-4 Player : Well, that was what this WAD was for, right?
- Difficulty Settings : Some of these levels may have them.
- New Sounds : A fraction of a megabyte of sounds.
- New Graphics : Yes, I made some myself. Plus, there are wall
- patches.
- New Music : Yes. See the section SONGS USED. There's a list
- of songs used
- Demos Replaced : Yes. In this version, I included 1.666 and 1.9
- demos, thanks to LMPUTIL.
-
- * Construction *
-
- Base : Extremely modified levels. You will really like the
- change from the original.
- Build Time : Uhh... a month?
- Editor(s) used : DEUTEX 3.4, ADE2, ENDOOMER 1.0.1, LMPUTIL,
- DMAPEDIT 4.0 beta 10
- Known Bugs : Now everything has a perfect node structure, but
- for some resaon, if you record a demo on level 10,
- it screws up and shows you shooting aimlessly at
- walls.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional levels as long as
- you credit me in your work. Distrubute this freely; it's freeware.
-
- * Where to get this WAD *
-
- FTP sites: ftp://ftp.cdrom.com/pub/idgames/newstuff/houses13.wad
-
- As soon as the gorilla jumps over the moon, look for this in:
- ftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/houses13.zip
-
- BBS numbers: none.
-
- Other: It would suck to upload to Delphi.
-
- One Last Note : This is to the cdrom.com operators. To save space
- on that system, you can get rid of previous
- version of HOUSES, wherever you put them.
-