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- ================================================================
- Title : Houses 1.2
- Filename : HOUSES12.WAD
- Author : Michael Lundy
- Email Address : Okay, so I don't quite have one
- Misc. Author Info : First person ever who knew how to align textures
- in Deathmatch levels.
-
- Description : 14 deathmatch levels. The first 9 are house
- related. This WAD changed even more since 1.1
- (There's only one funky song left!!. It's on level
- 12.)
-
- Additional Credits to : MYHOUSE.WAD
- the authors of TNPLHOME.WAD
- BLOTWALZ.WAD (by Tom Walz)
- PPALACE.WAD
- PUEBLO.WAD
- TOWNHOUS.WAD
- Mansion (KR-3.WAD)
- MUD3.WAD
- HOUSE.WAD (If you think this sucks, you should
- check out the original.)
- AYRTON_2.WAD
- RAVEN1.WAD
- THEFRAY.WAD
- DETH2.WAD (I think I found this one in BLOTWALZ.)
- G-50 New York Subway
- Chook v2.2
- Cringe (I hope it's okay to include your music
- in my WAD. I'm trying to find cool music to
- replace yours. I'm also using another status bar
- in this version.)
- VAMUS1.WAD
- Butt-head for DOOM (Push a wall and
- find out.)
- TRINITY2.WAD
- MEGADETH.WAD
- MASSACRE.WAD
- ZWIEBACK.WAD
- Obtituary. Hey, Innocent Crew! This WAD is cool,
- but you forgot the levels within the ZIP file,
- one of the most important things for a WAD.
-
- ...And anything else I left out.
-
- * * * R E A D T H I S : Every single level has an exit, if you didn't know.
- I put exits on levels that didn't have exits. Read
- this if you can't find the exits. These may not be
- exactly accurate.
-
- Level 1: Walk through the front door
- On the left side, there should be a wall that goes
- outward, next to the two sofas.
- In that wall there are two doors, each with John
- Romero heads in it.
- Kill it to go to the next level
-
- Level 4: Go to the staircase inside.
- walk down until you teleport and go back up without
- going backwards at all.
- You should find the exit switch in front of a Mega-
- sphere.
-
- Level 6: In the garage, there is a John Romero head. kill it
- to go to the next level.
-
- Level 9: The John Romero head is next to the TV.
-
- Level 10: Get outside and go to the room west of the column
- supported lights.
- Open the door in the room.
- Kill all the monsters and the Romero heads to end
- the level.
-
- Level 13: There is a head in the corner of the arena.
-
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : MAP01 through MAP14
- Single Player : Yes. Some levels are self-playable.
- Cooperative 2-4 Player : Yes, just get DEU and ADE2 to stop
- questioning me on that.
- Deathmatch 2-4 Player : YESSSSSSSS!
- Difficulty Settings : Some of these levels may have them.
- New Sounds : Yes. From Cringe, BESTIAL.WAD, MEGADETH.WAD, Blood
- on the Walz, Halls of Death, and many others.
- New Graphics : Some. They were collected from Chook v2.2, Cringe,
- and Halls of Death.
- New Music : Yes. Check out level 3, Beavis and Butt-head will
- like this tune.
- Demos Replaced : All. I'm amazed I made it past level 8 on demo #3
- and level 3 on demo #1. Maybe I should try level 10
- on my next version, if I make the next version.
- * Disclaimer on demos: These demos were made with
- DOOM 2 1.666, not 1.7, 1.7a, 1.8 or 1.9
- * Construction *
-
- Base : Modified Levels. I took levels with poor
- alignment and bad texture choices and gave
- them really cool textures.
- Build Time : 3 hours per every messed up level. Not all
- of them were messed up.
- Editor(s) used : DEUTEX 3.4, ADE2, ENDOOMER 1.0.1
- Known Bugs : One HOM effect on level 2 when you are
- walking around the pool. I can't fix this.
- Any extreme misalignment would be called a bug by
- me. Any of those you find might be a bug.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional levels as long as
- you credit me in your work. Distrubute this freely; it's freeware.
-
- * Where to get this WAD *
-
- FTP sites: ftp://ftp.cdrom.com/.5/idgames/newstuff/houses12.zip
-
- After 7-10 days look for this file in the directory below:
- ftp://ftp.cdrom.com/.5/idgames/levels/doom2/deathmatch/houses12.zip
-
- BBS numbers: none.
-
- Other: It would suck to upload to Delphi.
-