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- !!!!!RUN AVATAR2.BAT!!!!!
- ================================================================
- Title : Avatar Collection #2
- Author : Mackey McCandlish
- Email Address : avatar@widomaker.com
- Misc. Author Info : Author of the One Must Fall strategy
- guide. Creator of DOOM MUST FALL (DOOM
- total conversion patch), Diversions
- playtester. Look for me in #DOOM in
- IRC as _Avatar_.
- Description : 5 great Deathmatch specific levels, each
- well tested and including not only great
- technique but great amounts of texture
- alignment, too (and with the coming of
- Avatar2, new floors and walls). Be aware,
- however, that the Avatar2 levels are
- more complex then the Avatar1s and are
- not as immidiately appealing (a couple
- are downright wacky).
- Additional Credits to : The DEU team, DETH authors, and Brian Hess
- for helping me test it. Additional
- credits go to the #doom IRC gang and
- the guys on a local game server I call
- (Multiplayer BBS):
- For Cavern: NoSkill, _Aryj, Ratbert, Genesisk
- (GKpak), Stragenl (Danzig#), _BADCRC_, Bar0n,
- and Slug.
- For Visplane: Rick, sysop of ME BBS, for
- mentioning an idea for a wad to me. I
- started working on it and then went off
- in a totally different direction.
- For Hilltop: Jonathan Pribble.. for being
- there when we were playing another one of
- my pwads and I got the idea of just trying
- to defend one area while the other guy tries
- to break in.
- For FotoReal: DBZ, Guyver, and Foolkiller
- of ME BBS.
- For FestHaus: The Danzig gang for getting me
- hooked on cool small detailed wads like
- Danzig19.
-
- !!!!!RUN AVATAR2.BAT!!!!!
- ================================================================
-
- * Play Information * AVATAR2.WAD
-
- Episode and Level # : MAP08 - MAP12 so you can start on level
- 1 and play to map12 with the Avatar1
- series (10 new dmatch levels plus 2
- classics on map01 and 7).
- Single Player : Yes, good for practicing, I suppose.
- These are Deathmatch levels though!
- Cooperative 2-4 Player : Yes, but only if its 2 on 2 deathmatch
- style cooperative. The starts are there.
- New Sounds : Hehehe.. you'll hear that scream in your
- DREAMS!
- New Graphics : A sky texture here, level name graphic
- there, new walls and floors, etc. And
- maybe a couple indications of exactly
- who the author is. If you're not getting
- a stark black sky on map12, you may have
- to just -warp 12 there (helps that level
- considerably).
- Demos Replaced : Not yet.
-
- * Comments *
-
- Quick rundown on the levels:
-
- Cavern: A very detailed atmosphere based hunting
- wad for DOOM2. Takes some exploring to
- get used to, but the depth is there.
- The main slant of hunting wads is recognizing
- WHERE a sound is occuring and getting there
- as quick as possible, not to mention ambushing.
- Cavern is no exception.
-
- Visplane: A surreal deathmatch level that takes DOOM's
- linedef and visplane engine to the limit. One
- more light change and this WAD would crash!
- (Wondering why it was named VISPLANE? Cause that
- little feature is what put me through hell
- balancing them in the end).
-
- Hilltop: My first 4 player deathmatch level. The object
- in this one isn't just to kill the other guys,
- but to try to KEEP the center room. Ideally the
- way it would work is that in a 4 player game,
- the 3 players that AREN'T inhabiting the fortress
- would all try to storm it simultaneously, working
- together if neccesary. Once the guy in the middle
- dies though, it's every man for himself as
- everyone rushes for the room. What do you get for
- being in there? The FIRST Megasphere ever to be
- put in one of my levels! Heck, with rocket coming
- from every direction you'll need more than
- Megaspheres to keep you alive in that room.
- Because of the health, ammo, and nature of this
- level I suggest playing in Altdeath (for once).
-
- FotoReal: This one, like HillTop, is basically a four
- player dmatch level (classified as such due to
- its dmatch elements and size). I'd wanted to
- do a teleporter network sorta level for a long
- time but kept putting it off because I never had
- that special trigger to start it. Well, I finally
- got that trigger of sorts, threw together a whole
- series of walls based on the sky from HillTop,
- and even added a voc of myself yelling for 14.5
- seconds for the death sound. All in all it's a
- pretty hectic wad, and actually fun too.
-
- FestHaus: This one is basically two player but could no
- doubt serve as an _intelligent_ 4 player frag
- fest. The inspiration for this one comes from
- the beautiful Danzig19 and our own Map01. As
- for the level itself, well, your usual rockin
- dmatch sorta stuff. Enjoy!
-
- Standard features of each level:
- Nomonsters on skill 3
- Regular monsters on skills 1 and 2
- Cyberdemon (and sometimes an Archvile, too) on skill 5
- An out-of-the-way exit, marked simply with an exit wall texture..
- Oodles of texture alignment and some new textures
- Prepackaged coolness, of course.
-
- * Construction *
-
- Base : Varied.. more time than Avatar1.. usually
- around 1-2 days.
- Build Time : About a month.
- Editor(s) used : DETH and wad1to2.
- Known Bugs : Maybe a river bug here and there..
-
- !!!!!RUN AVATAR2.BAT!!!!!
-
- * Copyright / Permissions *
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact. If the file is to be added to a CD collection or any
- collection of sorts, please e-mail me before hand at
- avatar@widomaker.com
-
-