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- ================================================================
- Title : Avatar Collection #1
- Author : Mackey McCandlish
- Email Address : avatar@widomaker.com
- Misc. Author Info : Author of the One Must Fall strategy
- guide. Creator of DOOM MUST FALL (DOOM
- total conversion patch), Diversions
- playtester. Look for me in #DOOM in
- IRC as _Avatar_.
- Description : 5 great Deathmatch specific levels, each
- well tested and including not only great
- technique but great amounts of texture
- alignment, too.
- Additional Credits to : The DEU team, of course, and Brian Hess
- for helping me test it. Additional
- credits go to the #doom IRC gang.
- Specifically: Funkyboss, Slug, Scooby,
- ViDiOt, and NoSkill.
- ================================================================
-
- * Play Information * AVATAR1.WAD
-
- Episode and Level # : MAP02 - MAP06 so you can start on level
- 1 and play to map7 (5 new dmatch levels
- plus 2 classics).
- Single Player : Yes, good for practicing, I suppose.
- These are Deathmatch levels though!
- Cooperative 2-4 Player : Yes, but only if its 2 on 2 deathmatch
- style cooperative.
- Deathmatch 2-4 Player : This is what they're MEANT for! Rocks!!
- Difficulty Settings : Yes! Very important: Practice in one
- player on skills 3-5, but if you're
- gonna Deathmatch someone, up the skill
- to 4 (5's the best!) and take on your
- friends while a Stomper or two pick you
- off from the distance! I can guarantee
- you won't be stopping for breath! (As
- with all in the Avatar1 series, skill 1
- is left without monsters
- New Sounds : Naw..
- New Graphics : Not too much. A sky texture here, level
- name graphic there, and maybe a couple
- indications of exactly who the author
- is.
- Demos Replaced : An LMP of all 5, as Avatar1.LMP,
- recorded with FunkyBoss (Wendigo
- made one with me too, but that
- was before I knew the "-timer"
- function wasn't saved in lmps:)
-
- * Comments *
-
- Quick rundown on the levels:
- Headache: Great 2 player level that can work in either AltDeath or
- DeathMatch. Has a trip-wire warning system for the SS, in
- case you didn't notice..
- Gr8Bridg: Best with 4 players, this is the most technique filled
- level. You can do a lot of cool things that might not be
- obvious..
- Fragman: Every author has one.. you can't HELP but frag the hell
- out of each other in this one.
- Temple: More of a hunting level than the others, but it has its
- moments.
- CASA!: Remotely like Temple and Fragman combined, this one keeps
- players together, but requires a little more skill to
- get around.
-
- Standard features of each level:
- A line of symmetry (or two)
- Nomonsters on skill 1 or 2
- Regular monsters on skill 3
- Cyberdemon (and sometimes an Archvile, too) on skill 5
- An out-of-the-way exit, marked simply with an exit wall texture..
- Oodles of texture alignment
- Prepackaged coolness
-
- * Construction *
-
- Base : Varied.. 2 hours average, but the texture
- alignment on Casa (map06) took an hour
- by itself.
- Build Time : 3 weeks or so.
- Editor(s) used : DEU5.21GC!!! Yes, besides for the floors
- (done all with WADED), this WAD was
- made completely with good old "DOOM 1
- only" DEU5.21 with some creative use of
- WAD1to2.
- Known Bugs : None, and the textures are aligned
- well. (Okok, there's a LITTLE bit of HOM
- on Gr8Bridg, but I slashed the heck outa
- that level to cut it down majorly.
-
- * Copyright / Permissions *
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact. If the file is to be added to a CD collection or any
- collection of sorts, please e-mail me before hand at
- avatar@widomaker.com
-
-