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INI File | 2003-11-01 | 18.4 KB | 1,117 lines |
- [Files]
- sff = fight.sff
- snd = fight.snd
- font2 = font/time.fnt
- font6 = font/pow1.fnt
- font7 = font/A.fnt
- font8 = font/pow2.fnt
- fightfx.sff = fightfx.sff
- fightfx.air = fightfx.air
- common.snd = common.snd
- ;-----------------------------------------------------------
- [Lifebar]
- ;Player 1
- p1.pos = 0,0
- p1.bg0.anim = 11
- p1.bg0.layerno = 1
- p1.bg1.anim = 5
- p1.bg1.layerno = 2
- p1.bg1.offset = 91,30
- p1.bg2.anim = 10
- p1.bg2.layerno = 2
- p1.mid.anim = 12
- p1.mid.layerno = 2
- p1.front.anim = 55
- p1.front.offset = 36,21
- p1.front.layerno = 2
- p1.range.X = 146,36
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- ;Player 2
- p2.pos = 319,0
- p2.bg0.anim = 11
- p2.bg0.facing = -1
- p2.bg0.layerno = 1
- p2.bg0.offset = 0,0
- p2.bg1.anim = 6
- p2.bg1.layerno = 2
- p2.bg1.offset = -91,30
- p2.bg2.anim = 10
- p2.bg2.layerno = 2
- p2.bg2.facing = -1
- p2.mid.facing = -1
- p2.mid.anim = 12
- p2.mid.layerno = 2
- p2.front.anim = 55
- p2.front.layerno = 2
- p2.front.offset = -36,21
- p2.front.facing = -1
- p2.range.x = -146,-36
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- [Begin Action 10]
- 10,0, 33,-2, 3
- [Begin Action 11]
- 10,1, 1,11, 3
- [Begin Action 12]
- 12,0, 36,21, -1,,A1
- [Begin Action 55]
- 13,0, 0,0, 3
- [Begin Action 5]; Time BG
- 5,0,0,0,1
- 5,1,0,0,1
- 6,2,0,0,1
- 6,3,0,0,1
- 6,4,0,0,1
- 6,5,0,0,1
- 6,6,0,0,1
- 6,7,0,0,1
- 6,8,0,0,1
- 6,9,0,0,1
- 6,10,0,0,1
- 6,11,0,0,1
- 6,12,0,0,1
- 6,13,0,0,1
- 6,14,0,0,1
- 6,15,0,0,1
- 6,16,0,0,1
- 6,17,0,0,1
- 6,18,0,0,1
- 6,19,0,0,1
- 6,20,0,0,1
- 6,21,0,0,1
- 6,22,0,0,1
- 6,23,0,0,1
- 6,24,0,0,1
- 6,25,0,0,1
- 6,26,0,0,1
- 6,25,50,0,1,H
- 6,24,50,0,1,H
- 6,23,50,0,1,H
- 6,22,50,0,1,H
- 6,21,50,0,1,H
- 6,20,50,0,1,H
- 6,19,50,0,1,H
- 6,18,50,0,1,H
- 6,17,50,0,1,H
- 6,16,50,0,1,H
- 6,15,50,0,1,H
- 6,14,50,0,1,H
- 6,13,50,0,1,H
- 6,12,50,0,1,H
- 6,11,50,0,1,H
- 6,10,50,0,1,H
- 6,9,50,0,1,H
- 6,8,50,0,1,H
- 6,7,50,0,1,H
- 6,6,50,0,1,H
- 6,5,50,0,1,H
- 6,4,50,0,1,H
- 6,3,50,0,1,H
- 6,2,50,0,1,H
- 5,1,50,0,1,H
- [Begin Action 6]; Contador de tempo
- 5,0,0,0,1,H
- 5,1,0,0,1,H
- 6,2,0,0,1,H
- 6,3,0,0,1,H
- 6,4,0,0,1,H
- 6,5,0,0,1,H
- 6,6,0,0,1,H
- 6,7,0,0,1,H
- 6,8,0,0,1,H
- 6,9,0,0,1,H
- 6,10,0,0,1,H
- 6,11,0,0,1,H
- 6,12,0,0,1,H
- 6,13,0,0,1,H
- 6,14,0,0,1,H
- 6,15,0,0,1,H
- 6,16,0,0,1,H
- 6,17,0,0,1,H
- 6,18,0,0,1,H
- 6,19,0,0,1,H
- 6,20,0,0,1,H
- 6,21,0,0,1,H
- 6,22,0,0,1,H
- 6,23,0,0,1,H
- 6,24,0,0,1,H
- 6,25,0,0,1,H
- 6,26,0,0,1,H
- 6,25,-50,0,1
- 6,24,-50,0,1
- 6,23,-50,0,1
- 6,22,-50,0,1
- 6,21,-50,0,1
- 6,20,-50,0,1
- 6,19,-50,0,1
- 6,18,-50,0,1
- 6,17,-50,0,1
- 6,16,-50,0,1
- 6,15,-50,0,1
- 6,14,-50,0,1
- 6,13,-50,0,1
- 6,12,-50,0,1
- 6,11,-50,0,1
- 6,10,-50,0,1
- 6,9,-50,0,1
- 6,8,-50,0,1
- 6,7,-50,0,1
- 6,6,-50,0,1
- 6,5,-50,0,1
- 6,4,-50,0,1
- 6,3,-50,0,1
- 6,2,-50,0,1
- 5,1,-50,0,1
- [Begin Action 47]; Time BG
- 47,0,0,0,5
- 47,1,0,0,4
- 47,2,0,0,6
- 47,3,0,0,3
- 47,4,0,0,4
- 47,0,0,0,5
- 47,1,0,0,4
- 47,2,0,0,6
- 47,3,0,0,3
- 47,4,0,0,4
- 47,5,0,0,5
- 47,6,0,0,5
- 47,7,0,0,5
- 47,8,0,0,5
- 47,9,0,0,5
- 47,10,0,0,5
- 47,11,0,0,5
- 47,12,0,0,5
- 47,13,0,0,15
- 47,14,0,0,3
- 47,15,0,0,3
- 47,16,0,0,3
- 47,17,0,0,3
- 47,18,0,0,3
- 47,19,0,0,3
- 47,20,0,0,3
- 47,21,0,0,3
- 47,22,0,0,3
- 47,23,0,0,3
- 47,24,0,0,3
- 47,25,0,0,3
- 47,26,0,0,3
- 47,27,0,0,3
- 47,28,0,0,3
- 47,29,0,0,3
- 47,30,0,0,3
- 47,31,0,0,3
- 47,32,0,0,3
- 47,33,0,0,3
- 47,34,0,0,3
- 47,35,0,0,3
- 47,36,0,0,3
- 47,37,0,0,3
- 47,38,0,0,3
- 47,39,0,0,3
- 47,40,0,0,3
- 47,41,0,0,3
- 47,42,0,0,3
- 47,43,0,0,3
- 47,44,0,0,3
- 47,45,0,0,3
- 47,46,0,0,3
- 47,47,0,0,3
- 47,48,0,0,3
- 47,49,0,0,3
- 47,50,0,0,3
- 47,51,0,0,3
- 47,52,0,0,3
- 47,53,0,0,53
- 47,54,0,0,3
- 47,55,0,0,3
- 47,56,0,0,3
- 47,53,0,0,3
- 47,55,0,0,3
- 47,56,0,0,3
- 47,53,0,0,5
- 47,13,0,0,8
- 47,12,0,0,5
- 47,11,0,0,5
- 47,10,0,0,5
- 47,9,0,0,5
- 47,8,0,0,5
- 47,7,0,0,5
- 47,6,0,0,5
- 47,5,0,0,5
- ~~~~~~~~~~~~~~~~~~~`
- [Simul Lifebar]
- ;Player 1
- p1.pos = 0,0
- p1.bg0.anim = 5
- p1.bg0.offset = 91,30
- p1.bg0.layerno = 2
- p1.bg1.anim = 47
- p1.bg1.layerno = 2
- p1.bg1.offset = 138,2
- p1.bg2.anim = 20
- p1.bg2.offset = 0,0
- p1.bg2.layerno = 2
- p1.mid.offset = 0,-1
- p1.front.anim = 26
- p1.front.layerno = 2
- p1.front.offset = 36,21
- p1.range.x = 146,36
- ~~~~~~~~~~~~~~~~~`
- ;Player 2
- p2.pos = 319,0
- p2.bg1.anim = 20
- p2.bg1.offset = 0,0
- p2.bg1.layerno = 2
- p2.bg1.facing = -1
- p2.bg2.anim = 6
- p2.bg2.offset = -91,30
- p2.bg2.layerno = 0
- p2.bg2.facing = 1
- p2.front.anim = 27
- p2.front.layerno = 2
- p2.front.facing = -1
- p2.front.offset = -36,21
- p2.range.x = -146,-36
-
- ;Player 3
- p3.pos = 36,21
- p3.bg2.offset = 33,1
- p3.bg2.layerno = 47
- p3.mid.spr = 22,0
- p3.front.anim = 28
- p3.front.layerno = 2
- p3.range.x = 104,0
-
- ;Player 4
- p4.pos = 283,21
- p4.mid.facing = -1
- p4.front.anim = 29
- p4.front.layerno = 2
- p4.front.facing = -1
- p4.range.x = -104,-0
-
- [Begin Action 20] ;Darkened lifebar background (team)
- 10,2, 0,0, -1
- [Begin Action 21]
- 10,3, 0,0, -1
- [Begin Action 25]
- 10,3, 0,0, -1
- [Begin Action 26]
- 13,1, 0,0, -1
- [Begin Action 27]
- 13,1, 0,0, -1,,H
- [Begin Action 28]
- 13,2, 0,0, -1
- [Begin Action 29]
- 13,2, 0,0, -1,,H
- ;-----------------------------------------------------------
- [Powerbar]
- ;Player 1
- p1.pos = 48,0
- p1.bg0.anim = 40
- p1.bg0.layerno = 2
- p1.bg1.anim = 42
- p1.bg1.layerno = 2
- p1.bg1.offset = 104,20
- p1.bg2.anim = 47
- p1.bg2.layerno = 0
- p1.bg2.offset = 90,2
- p1.front.anim = 43
- p1.front.layerno = 2
- p1.range.x = 41,14
- p1.counter.offset = 21,17
- p1.counter.font= 6,0,0
- p1.counter.layerno = 2
-
- ;Player 2
- p2.pos = 271,0
- p2.bg0.anim = 45
- p2.bg0.layerno = 2
- p2.bg0.offset = -180,22
- p2.bg1.anim = 46
- p2.bg1.layerno = 0
- p2.bg1.offset = -191,-12
- p2.front.anim = 44
- p2.front.layerno = 2
- p2.front.facing = -1
- p2.range.x = -41,-14
- p2.counter.offset = -20,17
- p2.counter.font = 8,0, 0
- p2.counter.layerno = 2
-
- ;--level sound--
- level1.snd = 21,0
- level2.snd = 21,0
- level3.snd = 21,0
-
- [Begin Action 40] ;Darkened powerbar background
- 40,0, 0,0, 5,,AI
- ;Time bg
- [Begin Action 42]
- 42,0, 0,0, 3
- 42,1, 0,0, 3
- 42,2, 0,0, 3
- 42,3, 0,0, 3
- 42,4, 0,0, 3
- 42,5, 0,0, 3
- 42,6, 0,0, 3
- 42,7, 0,0, 3
- 42,8, 0,0, 3
- 42,9, 0,0, 3
- 42,10, 0,0, 3
- 42,11, 0,0, 3
- 42,12, 0,0, 3
- 42,13, 0,0, 3
- 42,14, 0,0, 3
- 42,15, 0,0, 3
- 42,20, -11,-1, 3
- 42,16, -11,-1, 2
- 42,17, -11,-1, 2
- 42,18, -11,-1, 2
- 42,19, -11,-1, 2
- 42,20, -11,-1, 2
- ;Powerbar brilhante
- [Begin Action 43]
- 43,1,14,14,5
- [Begin Action 44]
- 43,1,14,14,5
- [Begin Action 45]
- 45,0,14,14,-1
- [Begin Action 46]
- 46,1,14,14,5
- 46,2,14,14,2
- 46,3,14,14,4
- 46,4,14,14,3
- 46,5,14,14,1
- 46,6,14,14,5
- 46,1,14,14,2
- 46,3,14,14,4
- 46,5,14,14,1
- 46,6,14,14,3
- 46,1,14,14,1
- 46,6,14,14,5
- 46,5,14,14,3
- 46,2,14,14,2
- 46,4,14,14,4
- 46,5,14,14,2
- 46,6,14,14,5
- 46,5,14,14,2
- ;-----------------------------------------------------------
- [Face]
-
- ;Player 1
- p1.pos = 7,26
- p1.face.spr = 9000,222
- p1.face.layerno = 1
- p1.face.facing = 0
- p1.face.offset = 0,10
-
- ;Player 2
- p2.pos = 312,26
- p2.bg.facing = -1
- p2.face.spr = 9000,222
- p2.face.layerno = 1
- p2.face.facing = -1
- p2.face.offset = 0,10
- ~~~~~~~~~`~
- [Simul Face]
- ;Player 1
- p1.pos = -8,18
- p1.bg.spr = 60,0
- p1.face.spr = 9000,222
- p1.face.layerno = 1
- p1.face.scale = 1,1
- p1.face.facing = 0
- p1.face.offset = 3,18
-
- ;Player 2
- p2.pos = 336,9
- p2.bg.facing = 1
- p2.bg.spr = 60,0
- p2.face.spr = 9000,222
- p2.face.layerno = 1
- p2.face.scale = 1,1
- p2.face.facing = -1
- p2.face.offset = -12,27
-
- ;Player 3
- p3.pos = -10,8
- p3.face.spr = 9000,222
- p3.face.layerno = 1
- p3.face.scale = 1,1
- p3.face.facing = 1
- p3.face.offset = 25,27
-
- ;Player 4
- p4.pos = 329,-9
- p4.bg.facing = -1
- p4.face.spr = 9000,222
- p4.face.layerno = 1
- p4.face.scale = 1,1
- p4.face.facing = -1
- p4.face.offset = -25,44
- ~~~~~~~~~~~~~~~~~~~~~~~~~~`
- [Turns Face]
-
- ;Player 1
- p1.pos = 7,26
- p1.face.spr = 9000,222
- p1.face.layerno = 1
- p1.face.facing = 1
- p1.face.offset = 0,10
- p1.teammate.pos = 2,52
- p1.teammate.spacing = 15,0
- p1.teammate.bg.spr = 70,0
- p1.teammate.bg.layerno = 2
- p1.teammate.ko.anim = 71
- p1.teammate.ko.layerno = 2
- p1.teammate.ko.offset = 92,-50
- p1.teammate.face.scale = 1,1
- p1.teammate.face.spr = 9000,0
- p1.teammate.face.layerno = 1
- p1.teammate.face.facing = -1
- p1.teammate.face.offset = 104,-49
-
- ;Player 2
- p2.pos = 312,26
- p2.bg.facing = -1
- p2.face.spr = 9000,222
- p2.face.layerno = 1
- p2.face.facing = -1
- p2.face.offset = 0,10
- p2.teammate.pos = 317,52
- p2.teammate.spacing = -15,0
- p2.teammate.bg.spr = 70,0
- p2.teammate.bg.layerno = 2
- p2.teammate.bg.facing = -1
- p2.teammate.ko.anim = 72
- p2.teammate.ko.layerno = 2
- p2.teammate.ko.offset = -92,-50
- p2.teammate.ko.facing = -1
- p2.teammate.face.spr = 9000,0
- p2.teammate.face.layerno = 1
- p2.teammate.face.scale = 1,1
- p2.teammate.face.facing = 1
- p2.teammate.face.offset = -104,-49
- [Begin Action 71]
- 71,0,0,0,5
- 71,1,0,0,5
- 71,2,0,0,5
- 71,3,0,0,5
- 71,4,0,0,5
- 71,3,0,0,5
- 71,5,0,0,5
- 71,1,0,0,5
- 71,6,0,0,3
- 71,7,0,0,3
- 71,6,0,0,4
- 71,0,0,0,2
- 71,1,0,0,2
- 71,2,0,0,2
- 71,3,0,0,2
- 71,4,0,0,2
- 71,3,0,0,2
- 71,5,0,0,2
- 71,1,0,0,2
- 71,0,0,0,2
- 71,1,0,0,2
- 71,2,0,0,2
- 71,3,0,0,2
- 71,4,0,0,2
- 71,3,0,0,2
- 71,5,0,0,2
- 71,1,0,0,2
- 71,6,0,0,3
- 71,7,0,0,3
- 71,6,0,0,4
- [Begin Action 72]
- 71,4,0,0,5
- 71,3,0,0,5
- 71,2,0,0,5
- 71,1,0,0,5
- 71,0,0,0,5
- 71,1,0,0,5
- 71,5,0,0,5
- 71,3,0,0,5
- 71,8,0,0,3
- 71,7,0,0,3
- 71,8,0,0,4
- 71,4,0,0,2
- 71,3,0,0,2
- 71,2,0,0,2
- 71,1,0,0,2
- 71,0,0,0,2
- 71,1,0,0,2
- 71,5,0,0,2
- 71,3,0,0,2
- 71,4,0,0,2
- 71,3,0,0,2
- 71,2,0,0,2
- 71,1,0,0,2
- 71,0,0,0,2
- 71,1,0,0,2
- 71,5,0,0,2
- 71,3,0,0,2
- 71,8,0,0,3
- 71,7,0,0,3
- 71,8,0,0,4
- ;-----------------------------------------------------------
- [Name]
- [Simul Name]
- [Turns Name]
- p1.pos = 35,55
- ;p1.bg. =
- p1.name.font = 14,0, 1
- ;p2.bg. =
- p2.pos = 284,55
- p2.name.font = 14,0, -1
-
- ;-----------------------------------------------------------
- [Time]
- pos = 160,43
- ; Time count display
- counter.offset = 0,0
- counter.font = 2,0, 0
- counter.layerno = 2
- ; Ticks for each count
- framespercount = 60
- ;-----------------------------------------------------------
- [Combo]
- pos = 15,92
- counter.shake =1
- text.text = %ihH!
- text.font = 7,0
- p1.text.offset = -50,6
- p2.text.offset = -40,6
- displaytime = 35
- ;-----------------------------------------------------------
- [Round]
- match.wins = 2 ;Rounds needed to win a match
- start.waittime = 60 ;Time to wait before starting intro
-
- ; Default position for all components
- pos = 0,0
-
- ; ROUND X
- ; Sounds to play for each round (optional, specify up to round 9)
- round1.snd = 0,1
- round2.snd = 0,2
- round3.snd = 0,3
- round4.snd = 0,4
- round5.snd = 0,5
- round6.snd = 0,7
- round7.snd = 0,8
- round.sndtime =0 ;Time to play the sounds
- ; Components to show for each round (optional, specify up to round 9)
- ; Uncomment to use *2001.04.14 NEW*
- round1.anim = 75
- round1.offset = 75,52
- round2.anim = 76
- round2.offset = 75,52
- round3.anim = 77
- round3.offset = 75,52
- round4.anim = 78
- round4.offset = 75,52
- round5.anim = 79
- round5.offset = 75,52
- round6.anim = 250
- round6.offset = 75,52
- round7.anim = 251
- round7.offset = 75,52
- ~~~~~~~~~~~~
- ; FIGHT
- fight.time = 12 ;Time to show FIGHT component
- fight.offset = 86,80 ;Component for FIGHT display
- fight.anim = 80
- fight.snd = 1,0 ;Sound to play
- fight.sndtime = 12 ;Time to play sound
- ctrl.time = 44 ;Time players get control after "Fight"
- ~~~~~~~~~~~~~~~~~~~
- ; KO
- KO.time = -10 ;Time to show KO component
- KO.offset = 96, 96 ;Component for KO display
- KO.anim = 200 ;.
- KO.snd = 2,0 ;Sound to play for KO announcement
- KO.sndtime = 109
- ~~~~~~~~~~~~~
- ;Double
- DKO.offset = 84, 80
- DKO.anim = 230
- DKO.snd = 2,1
- ~~~~~~~~~~
- ;Draw
- Draw.offset = 84, 80
- Draw.anim = 220
- Draw.snd = 2,1
- ~~~~~~~~~~
- ; Time
- TO.offset = 89, 10
- TO.anim = 210
- TO.snd = 2,2
- TO.sndtime = 0
- ~~~~~~~~~~~~
- KO.sndtime = -1 ;Time to play sound for KO, DKO, and TO.
- slow.time = 30 ;ko╣∩ñΓ«╔¬║║C░╩º@½∙─≥«╔╢í
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~`
- over.waittime = 200 ;ko╣∩ñΓ¬╜ª▄╣∩ñΓº╣Ñ■¡╦ªa╜÷Ñ¡«╔,ª╣«╔╢í¿∞ñ~╢}⌐lº@│╙ºQ½║╢╒
- over.hittime = 30 ;Time after KO that players can still damage each other (for double KO)
- over.wintime = 5 ;Time to wait before players change to win states
- over.time = 312 ;º@│╙ºQ½║╢╒ª▄╡e¡▒«°Ñó¬║½∙─≥«╔╢í
- ~~~~~~~~~~~~~
- ; Time to wait before showing win/draw message
- win.time = 0
- ~~~~~~~~~~
- ;Win text
- WIN.offset = 20,40
- WIN.anim = 300
- WIN.displaytime = 640
- ~~~~~~~~~~~
- ;2-player win text
- WIN2.offset = 20,40
- WIN2.anim = 300
- WIN2.displaytime = -1
- WIN2.layerno = 2
- ~~~~~~~~~~~~~~
- ;round 1 animation
- [Begin Action 75]
- 1,0,9,-9,3
- 1,1,8,-8,3
- 1,2,7,-7,3
- 1,3,6,-6,3
- 1,4,5,-5,3
- 1,5,4,-4,3
- 1,6,3,-3,3
- 1,7,2,-2,3
- 1,8,1,-1,3
- 1,9,0,0,4
- 1,9,0,0,12
- 1,10,0,0,3
- 115,1,-75,-52,3
- 1,11,0,0,3
- 1,12,0,0,23
- 1,11,0,0,3
- 1,10,0,0,3
- ;Round 2 animation
- [Begin Action 76]
- 1,0,9,-9,3
- 1,1,8,-8,3
- 1,2,7,-7,3
- 1,3,6,-6,3
- 1,4,5,-5,3
- 1,5,4,-4,3
- 1,6,3,-3,3
- 1,7,2,-2,3
- 1,8,1,-1,3
- 1,9,0,0,4
- 1,9,0,0,12
- 1,13,0,0,3
- 115,1,-75,-52,3
- 1,14,0,0,3
- 1,15,0,0,23
- 1,14,0,0,3
- 1,13,0,0,3
- ;Round 3 animation
- [Begin Action 77]
- 1,0,9,-9,3
- 1,1,8,-8,3
- 1,2,7,-7,3
- 1,3,6,-6,3
- 1,4,5,-5,3
- 1,5,4,-4,3
- 1,6,3,-3,3
- 1,7,2,-2,3
- 1,8,1,-1,3
- 1,9,0,0,4
- 1,9,0,0,12
- 1,16,0,0,3
- 115,1,-75,-52,3
- 1,17,0,0,3
- 1,18,0,0,23
- 1,17,0,0,3
- 1,16,0,0,3
- ;Round 4 animation
- [Begin Action 78]
- 1,0,9,-9,3
- 1,1,8,-8,3
- 1,2,7,-7,3
- 1,3,6,-6,3
- 1,4,5,-5,3
- 1,5,4,-4,3
- 1,6,3,-3,3
- 1,7,2,-2,3
- 1,8,1,-1,3
- 1,9,0,0,4
- 1,9,0,0,12
- 1,19,0,0,3
- 115,1,-75,-52,3
- 1,20,0,0,3
- 1,21,0,0,23
- 1,20,0,0,3
- 1,19,0,0,3
- ;Round 5 animation
- [Begin Action 79]
- 1,0,9,-9,3
- 1,1,8,-8,3
- 1,2,7,-7,3
- 1,3,6,-6,3
- 1,4,5,-5,3
- 1,5,4,-4,3
- 1,6,3,-3,3
- 1,7,2,-2,3
- 1,8,1,-1,3
- 1,9,0,0,4
- 1,9,0,0,12
- 1,22,0,0,3
- 115,1,-75,-52,3
- 1,23,0,0,3
- 1,24,0,0,23
- 1,23,0,0,3
- 1,22,0,0,3
- ;Round 6 animation
- [Begin Action 250]
- 1,0,9,-9,3
- 1,1,8,-8,3
- 1,2,7,-7,3
- 1,3,6,-6,3
- 1,4,5,-5,3
- 1,5,4,-4,3
- 1,6,3,-3,3
- 1,7,2,-2,3
- 1,8,1,-1,3
- 1,9,0,0,4
- 1,9,0,0,12
- 1,25,0,0,3
- 115,1,-75,-52,3
- 1,26,0,0,3
- 1,27,0,0,23
- 1,26,0,0,3
- 1,25,0,0,3
- ;Round 7 animation
- [Begin Action 251]
- 1,0,9,-9,3
- 1,1,8,-8,3
- 1,2,7,-7,3
- 1,3,6,-6,3
- 1,4,5,-5,3
- 1,5,4,-4,3
- 1,6,3,-3,3
- 1,7,2,-2,3
- 1,8,1,-1,3
- 1,9,0,0,4
- 1,9,0,0,12
- 1,28,0,0,3
- 115,1,-75,-52,3
- 1,29,0,0,3
- 1,30,0,0,23
- 1,29,0,0,3
- 1,28,0,0,3
- ;"Fight!" Animation
- [Begin Action 80]
- 2,1,0,0,1
- 2,2,0,0,1
- 2,3,0,0,1
- 2,4,0,0,1
- 2,5,0,0,1
- 2,6,0,0,1
- 2,7,0,0,1
- 2,8,0,0,1
- 2,9,0,0,1
- 2,10,0,0,1
- 2,11,0,0,3
- 2,12,0,0,3
- 2,10,0,0,10
- ;"K.O." Animation
- [Begin Action 200]
- 115,0,-96,-96,3,,AI
- 115,1,-96,-96,3,,AI
- 115,0,-96,-96,3,,AI
- 115,1,-96,-96,3,,AI
- 115,0,-96,-96,3,,AI
- 115,1,-96,-96,3,,AI
- 115,0,-96,-96,3,,AI
- 115,1,-96,-96,3,,AI
- 115,0,-96,-96,3,,AI
- 115,1,-96,-96,3,,AI
- 115,0,-96,-96,3,,AI
- -1,-1,0,0,110
- -1,-1,0,0,2
- 3,1,20,0,1
- 3,2,20,0,1
- 3,3,20,0,1
- 3,4,20,0,1
- 3,5,20,0,1
- 3,6,20,0,1
- 3,7,20,0,1
- 3,8,20,0,1
- 3,9,20,0,1
- 3,10,20,0,1
- 3,11,20,0,3
- 3,12,20,0,3
- 115,1,-96,-96,3,,AI
- 3,13,20,0,66
- 3,12,20,0,3
- 3,11,20,0,3
- ;Time over
- [Begin Action 210]
- 4,0,-56,-9,1
- 4,0,-56,-11,1
- 4,0,-56,-13,1
- 4,0,-56,-15,1
- 4,0,-56,-17,1
- 4,0,-56,-19,1
- 4,0,-56,-21,1
- 4,0,-56,-23,1
- 4,0,-56,-25,1
- 4,0,-56,-27,1
- 4,0,-56,-29,1
- 4,0,-56,-31,1
- 4,0,-56,-33,1
- 4,0,-56,-35,1
- 4,0,-56,-37,1
- 4,0,-56,-39,1
- 4,0,-56,-41,1
- 4,0,-56,-43,1
- 4,0,-56,-45,1
- 4,0,-56,-47,1
- 4,0,-56,-49,1
- 4,0,-56,-51,1
- 4,0,-56,-53,1
- 4,1,0,0,3
- 4,2,0,0,3
- 4,3,0,0,3
- 4,4,0,0,3
- 4,5,0,0,3
- 4,6,0,0,3
- 4,4,0,0,3
- 4,7,0,0,3
- 4,4,0,0,10
- 4,8,0,0,3
- 4,9,0,0,3
- 115,1,-89,-10,3,,AI
- 4,4,0,0,80
- 4,8,0,0,3
- 4,9,0,0,3
- 210,0,-2222222222220,-30,-1
- DKO
- [Begin Action 230]
- 115,0,-84,-80,3,,AI
- 115,1,-84,-80,3,,AI
- 115,0,-84,-80,3,,AI
- 115,1,-84,-80,3,,AI
- 115,0,-84,-80,3,,AI
- 115,1,-84,-80,3,,AI
- 115,0,-84,-80,3,,AI
- 115,1,-84,-80,3,,AI
- 115,0,-84,-80,3,,AI
- 115,1,-84,-80,3,,AI
- 115,0,-84,-80,3,,AI
- -1,-1,0,0,110
- -1,-1,0,0,2
- 7,2,0,0,2
- 7,3,0,0,2
- 7,4,0,0,2
- 7,5,0,0,2
- 7,6,0,0,2
- 7,7,0,0,2
- 7,8,0,0,2
- 7,9,0,0,2
- 7,1,0,0,2
- 7,2,0,0,2
- 7,3,0,0,2
- 7,4,0,0,2
- 7,5,0,0,2
- 7,6,0,0,2
- 7,7,0,0,2
- 7,8,0,0,2
- 7,9,0,0,2
- 7,1,0,0,3
- 7,10,0,0,3
- 7,11,0,0,3
- 7,1,0,0,80
- 7,10,0,0,3
- 7,11,0,0,3
- 4,11,0,0,-1
- Draw Game
- [Begin Action 220]
- 7,2,0,0,2
- 7,3,0,0,2
- 7,4,0,0,2
- 7,5,0,0,2
- 7,6,0,0,2
- 7,7,0,0,2
- 7,8,0,0,2
- 7,9,0,0,2
- 7,1,0,0,2
- 7,2,0,0,2
- 7,3,0,0,2
- 7,4,0,0,2
- 7,5,0,0,2
- 7,6,0,0,2
- 7,7,0,0,2
- 7,8,0,0,2
- 7,9,0,0,2
- 7,1,0,0,3
- 7,10,0,0,3
- 7,11,0,0,3
- 7,1,0,0,80
- 7,10,0,0,3
- 7,11,0,0,3
- 4,11,0,0,-1
- [Begin Action 240]
- ;Win
- [Begin Action 300]
- 8,10,0,0,3
- 8,9,0,0,3
- 8,1,0,0,3
- 8,2,0,0,3
- 8,3,0,0,3
- 8,4,0,0,3
- 8,5,0,0,3
- 8,6,0,0,3
- 8,7,0,0,3
- 8,8,0,0,80
- 8,9,0,0,3
- 8,10,0,0,3
- 115,1,-20,-40,3,,AI
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,13,0,0,3
- 8,14,0,0,3
- 8,12,0,0,3
- 8,11,0,0,3
- ~~~~~~~~`
- 8,10,0,11111111111111110,-1
-
-
- [WinIcon]
- p1.pos = 0,36
- p2.pos = 26,36
-
- ; Offset for next icon (x,y)
- p1.iconoffset = 4,0
- p2.iconoffset = -4,0
-
- ; Counter text font and offset for representing wins
- ;p1.counter.offset = 0,0
- ;p1.counter.font = 2,1
- ;p2.counter.offset = 0,0
- ;p2.counter.font = 2,1
-
- ; Win by normal
- p1.n.anim = 100
- p1.n.layerno = 2
- ; Win by normal
- p2.n.anim = 101
- p2.n.layerno = 2
-
- ; Win by special
- p1.s.anim = 100
- p1.s.layerno = 2
- ; Win by special
- p2.s.anim = 101
- p2.s.layerno = 2
-
- ; Win by hyper (super)
- p1.h.anim = 100
- p1.h.layerno = 2
- ; Win by hyper (super)
- p2.h.anim = 101
- p2.h.layerno = 2
-
- ; Win by normal throw
- p1.throw.anim = 100
- p1.throw.layerno = 2
- ; Win by normal throw
- p2.throw.anim = 101
- p2.throw.layerno = 2
-
- ; Win by cheese
- p1.c.anim = 100
- p1.c.layerno = 2
- ; Win by cheese
- p2.c.anim = 101
- p2.c.layerno = 2
-
- ; Win by time over
- p1.t.anim = 100
- p1.t.layerno = 2
- ; Win by time over
- p2.t.anim = 101
- p2.t.layerno = 2
-
-
- ; Win by suicide (here's a fun one)
- p1.suicide.anim = 100
- p1.suicide.layerno = 2
- ; Win by suicide (here's a fun one)
- p2.suicide.anim = 101
- p2.suicide.layerno = 2
-
- ; Opponent beaten by his own teammate (another fun one)
- p1.teammate.anim = 100
- p1.teammate.layerno = 2
- ; Opponent beaten by his own teammate (another fun one)
- p2.teammate.anim = 101
- p2.teammate.layerno = 2
-
- ; Win by perfect (overlay icon)
- p1.perfect.anim = 100
- p1.perfect.layerno = 2
- ; Win by perfect (overlay icon)
- p2.perfect.anim = 101
- p2.perfect.layerno = 2
-
- ; Use icons up until this number of wins
- useiconupto = 4
-
-
-
- ;Normal
- [Begin Action 100]
- 100,0,123,3,-1
- ;Normal
- [Begin Action 101]
- 100,0,168,3,-1
- ;-----------------------------------------------------------
-