[Files]
sff = fight.sff
snd = fight.snd
font2 = font/time.fnt
font6 = font/pow1.fnt  
font7 = font/A.fnt
font8 = font/pow2.fnt  
fightfx.sff = fightfx.sff
fightfx.air = fightfx.air
common.snd = common.snd
;-----------------------------------------------------------
[Lifebar]
;Player 1
p1.pos    = 0,0
p1.bg0.anim = 11
p1.bg0.layerno = 1
p1.bg1.anim = 5
p1.bg1.layerno = 2
p1.bg1.offset = 91,30
p1.bg2.anim = 10
p1.bg2.layerno = 2
p1.mid.anim = 12
p1.mid.layerno = 2
p1.front.anim = 55
p1.front.offset = 36,21
p1.front.layerno = 2
p1.range.X  = 146,36
~~~~~~~~~~~~~~~~~~~~~~~~~
;Player 2
p2.pos    = 319,0
p2.bg0.anim = 11
p2.bg0.facing = -1
p2.bg0.layerno = 1
p2.bg0.offset = 0,0
p2.bg1.anim = 6
p2.bg1.layerno = 2
p2.bg1.offset = -91,30
p2.bg2.anim = 10
p2.bg2.layerno = 2
p2.bg2.facing = -1
p2.mid.facing = -1
p2.mid.anim = 12
p2.mid.layerno = 2
p2.front.anim = 55
p2.front.layerno = 2
p2.front.offset = -36,21
p2.front.facing = -1
p2.range.x = -146,-36
~~~~~~~~~~~~~~~~~~~~~~~~~
[Begin Action 10] 
10,0, 33,-2, 3
[Begin Action 11] 
10,1, 1,11, 3
[Begin Action 12]
12,0, 36,21, -1,,A1
[Begin Action 55] 
13,0, 0,0, 3
[Begin Action 5]; Time BG
5,0,0,0,1
5,1,0,0,1
6,2,0,0,1
6,3,0,0,1
6,4,0,0,1
6,5,0,0,1
6,6,0,0,1
6,7,0,0,1
6,8,0,0,1
6,9,0,0,1
6,10,0,0,1
6,11,0,0,1
6,12,0,0,1
6,13,0,0,1
6,14,0,0,1
6,15,0,0,1
6,16,0,0,1
6,17,0,0,1
6,18,0,0,1
6,19,0,0,1
6,20,0,0,1
6,21,0,0,1
6,22,0,0,1
6,23,0,0,1
6,24,0,0,1
6,25,0,0,1
6,26,0,0,1
6,25,50,0,1,H
6,24,50,0,1,H
6,23,50,0,1,H
6,22,50,0,1,H
6,21,50,0,1,H
6,20,50,0,1,H
6,19,50,0,1,H
6,18,50,0,1,H
6,17,50,0,1,H
6,16,50,0,1,H
6,15,50,0,1,H
6,14,50,0,1,H
6,13,50,0,1,H
6,12,50,0,1,H
6,11,50,0,1,H
6,10,50,0,1,H
6,9,50,0,1,H
6,8,50,0,1,H
6,7,50,0,1,H
6,6,50,0,1,H
6,5,50,0,1,H
6,4,50,0,1,H
6,3,50,0,1,H
6,2,50,0,1,H
5,1,50,0,1,H
[Begin Action 6]; Contador de tempo
5,0,0,0,1,H
5,1,0,0,1,H
6,2,0,0,1,H
6,3,0,0,1,H
6,4,0,0,1,H
6,5,0,0,1,H
6,6,0,0,1,H
6,7,0,0,1,H
6,8,0,0,1,H
6,9,0,0,1,H
6,10,0,0,1,H
6,11,0,0,1,H
6,12,0,0,1,H
6,13,0,0,1,H
6,14,0,0,1,H
6,15,0,0,1,H
6,16,0,0,1,H
6,17,0,0,1,H
6,18,0,0,1,H
6,19,0,0,1,H
6,20,0,0,1,H
6,21,0,0,1,H
6,22,0,0,1,H
6,23,0,0,1,H
6,24,0,0,1,H
6,25,0,0,1,H
6,26,0,0,1,H
6,25,-50,0,1
6,24,-50,0,1
6,23,-50,0,1
6,22,-50,0,1
6,21,-50,0,1
6,20,-50,0,1
6,19,-50,0,1
6,18,-50,0,1
6,17,-50,0,1
6,16,-50,0,1
6,15,-50,0,1
6,14,-50,0,1
6,13,-50,0,1
6,12,-50,0,1
6,11,-50,0,1
6,10,-50,0,1
6,9,-50,0,1
6,8,-50,0,1
6,7,-50,0,1
6,6,-50,0,1
6,5,-50,0,1
6,4,-50,0,1
6,3,-50,0,1
6,2,-50,0,1
5,1,-50,0,1
[Begin Action 47]; Time BG
47,0,0,0,5
47,1,0,0,4
47,2,0,0,6
47,3,0,0,3
47,4,0,0,4
47,0,0,0,5
47,1,0,0,4
47,2,0,0,6
47,3,0,0,3
47,4,0,0,4
47,5,0,0,5
47,6,0,0,5
47,7,0,0,5
47,8,0,0,5
47,9,0,0,5
47,10,0,0,5
47,11,0,0,5
47,12,0,0,5
47,13,0,0,15
47,14,0,0,3
47,15,0,0,3
47,16,0,0,3
47,17,0,0,3
47,18,0,0,3
47,19,0,0,3
47,20,0,0,3
47,21,0,0,3
47,22,0,0,3
47,23,0,0,3
47,24,0,0,3
47,25,0,0,3
47,26,0,0,3
47,27,0,0,3
47,28,0,0,3
47,29,0,0,3
47,30,0,0,3
47,31,0,0,3
47,32,0,0,3
47,33,0,0,3
47,34,0,0,3
47,35,0,0,3
47,36,0,0,3
47,37,0,0,3
47,38,0,0,3
47,39,0,0,3
47,40,0,0,3
47,41,0,0,3
47,42,0,0,3
47,43,0,0,3
47,44,0,0,3
47,45,0,0,3
47,46,0,0,3
47,47,0,0,3
47,48,0,0,3
47,49,0,0,3
47,50,0,0,3
47,51,0,0,3
47,52,0,0,3
47,53,0,0,53
47,54,0,0,3
47,55,0,0,3
47,56,0,0,3
47,53,0,0,3
47,55,0,0,3
47,56,0,0,3
47,53,0,0,5
47,13,0,0,8
47,12,0,0,5
47,11,0,0,5
47,10,0,0,5
47,9,0,0,5
47,8,0,0,5
47,7,0,0,5
47,6,0,0,5
47,5,0,0,5
~~~~~~~~~~~~~~~~~~~`
[Simul Lifebar]
;Player 1
p1.pos    = 0,0
p1.bg0.anim = 5
p1.bg0.offset = 91,30
p1.bg0.layerno = 2
p1.bg1.anim = 47
p1.bg1.layerno = 2
p1.bg1.offset = 138,2
p1.bg2.anim = 20
p1.bg2.offset = 0,0
p1.bg2.layerno = 2
p1.mid.offset = 0,-1
p1.front.anim = 26
p1.front.layerno = 2
p1.front.offset = 36,21
p1.range.x  = 146,36
~~~~~~~~~~~~~~~~~`
;Player 2
p2.pos    = 319,0
p2.bg1.anim = 20
p2.bg1.offset = 0,0
p2.bg1.layerno = 2
p2.bg1.facing = -1
p2.bg2.anim = 6
p2.bg2.offset = -91,30
p2.bg2.layerno = 0
p2.bg2.facing = 1
p2.front.anim = 27
p2.front.layerno = 2
p2.front.facing = -1
p2.front.offset = -36,21
p2.range.x = -146,-36

;Player 3
p3.pos    = 36,21
p3.bg2.offset = 33,1
p3.bg2.layerno = 47
p3.mid.spr = 22,0
p3.front.anim = 28
p3.front.layerno = 2
p3.range.x  = 104,0

;Player 4
p4.pos    = 283,21
p4.mid.facing = -1
p4.front.anim = 29
p4.front.layerno = 2
p4.front.facing = -1
p4.range.x = -104,-0

[Begin Action 20] ;Darkened lifebar background (team)
10,2, 0,0, -1 
[Begin Action 21] 
10,3, 0,0, -1 
[Begin Action 25] 
10,3, 0,0, -1 
[Begin Action 26] 
13,1, 0,0, -1 
[Begin Action 27] 
13,1, 0,0, -1,,H 
[Begin Action 28] 
13,2, 0,0, -1 
[Begin Action 29] 
13,2, 0,0, -1,,H 
;-----------------------------------------------------------
[Powerbar]
;Player 1
p1.pos    = 48,0
p1.bg0.anim = 40
p1.bg0.layerno = 2
p1.bg1.anim = 42
p1.bg1.layerno = 2
p1.bg1.offset = 104,20
p1.bg2.anim = 47
p1.bg2.layerno = 0
p1.bg2.offset = 90,2
p1.front.anim = 43
p1.front.layerno = 2
p1.range.x = 41,14
p1.counter.offset = 21,17
p1.counter.font= 6,0,0
p1.counter.layerno = 2

;Player 2
p2.pos    = 271,0
p2.bg0.anim = 45
p2.bg0.layerno = 2
p2.bg0.offset = -180,22
p2.bg1.anim = 46
p2.bg1.layerno = 0
p2.bg1.offset = -191,-12
p2.front.anim = 44
p2.front.layerno = 2
p2.front.facing = -1
p2.range.x  = -41,-14
p2.counter.offset = -20,17
p2.counter.font = 8,0, 0
p2.counter.layerno = 2

;--level sound--
level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0

[Begin Action 40] ;Darkened powerbar background 
40,0, 0,0, 5,,AI
;Time bg
[Begin Action 42]
42,0, 0,0, 3
42,1, 0,0, 3
42,2, 0,0, 3
42,3, 0,0, 3
42,4, 0,0, 3
42,5, 0,0, 3
42,6, 0,0, 3
42,7, 0,0, 3
42,8, 0,0, 3
42,9, 0,0, 3
42,10, 0,0, 3
42,11, 0,0, 3
42,12, 0,0, 3
42,13, 0,0, 3
42,14, 0,0, 3
42,15, 0,0, 3
42,20, -11,-1, 3
42,16, -11,-1, 2
42,17, -11,-1, 2
42,18, -11,-1, 2
42,19, -11,-1, 2
42,20, -11,-1, 2
;Powerbar brilhante
[Begin Action 43]
43,1,14,14,5
[Begin Action 44]
43,1,14,14,5
[Begin Action 45]
45,0,14,14,-1
[Begin Action 46]
46,1,14,14,5
46,2,14,14,2
46,3,14,14,4
46,4,14,14,3
46,5,14,14,1
46,6,14,14,5
46,1,14,14,2
46,3,14,14,4
46,5,14,14,1
46,6,14,14,3
46,1,14,14,1
46,6,14,14,5
46,5,14,14,3
46,2,14,14,2
46,4,14,14,4
46,5,14,14,2
46,6,14,14,5
46,5,14,14,2
;-----------------------------------------------------------
[Face]

;Player 1
p1.pos    = 7,26
p1.face.spr = 9000,222
p1.face.layerno = 1
p1.face.facing = 0
p1.face.offset = 0,10

;Player 2
p2.pos    = 312,26
p2.bg.facing = -1
p2.face.spr = 9000,222
p2.face.layerno = 1
p2.face.facing = -1
p2.face.offset = 0,10
~~~~~~~~~`~
[Simul Face]
;Player 1
p1.pos    = -8,18
p1.bg.spr = 60,0
p1.face.spr = 9000,222
p1.face.layerno = 1
p1.face.scale = 1,1
p1.face.facing = 0
p1.face.offset = 3,18

;Player 2
p2.pos    = 336,9
p2.bg.facing = 1
p2.bg.spr = 60,0
p2.face.spr = 9000,222
p2.face.layerno = 1
p2.face.scale = 1,1
p2.face.facing = -1
p2.face.offset = -12,27

;Player 3
p3.pos    = -10,8
p3.face.spr = 9000,222
p3.face.layerno = 1
p3.face.scale = 1,1
p3.face.facing = 1
p3.face.offset = 25,27

;Player 4
p4.pos    = 329,-9
p4.bg.facing = -1
p4.face.spr = 9000,222
p4.face.layerno = 1
p4.face.scale = 1,1
p4.face.facing = -1
p4.face.offset = -25,44
~~~~~~~~~~~~~~~~~~~~~~~~~~`
[Turns Face]

;Player 1
p1.pos    = 7,26
p1.face.spr = 9000,222
p1.face.layerno = 1
p1.face.facing = 1
p1.face.offset = 0,10
p1.teammate.pos = 2,52
p1.teammate.spacing = 15,0
p1.teammate.bg.spr = 70,0
p1.teammate.bg.layerno = 2
p1.teammate.ko.anim = 71
p1.teammate.ko.layerno = 2
p1.teammate.ko.offset = 92,-50
p1.teammate.face.scale = 1,1
p1.teammate.face.spr = 9000,0
p1.teammate.face.layerno = 1
p1.teammate.face.facing = -1
p1.teammate.face.offset = 104,-49

;Player 2
p2.pos    = 312,26
p2.bg.facing = -1
p2.face.spr = 9000,222
p2.face.layerno = 1
p2.face.facing = -1
p2.face.offset = 0,10
p2.teammate.pos = 317,52
p2.teammate.spacing = -15,0
p2.teammate.bg.spr = 70,0
p2.teammate.bg.layerno = 2
p2.teammate.bg.facing = -1
p2.teammate.ko.anim = 72
p2.teammate.ko.layerno = 2
p2.teammate.ko.offset = -92,-50
p2.teammate.ko.facing = -1
p2.teammate.face.spr = 9000,0
p2.teammate.face.layerno = 1
p2.teammate.face.scale = 1,1
p2.teammate.face.facing = 1
p2.teammate.face.offset = -104,-49
[Begin Action 71]
71,0,0,0,5
71,1,0,0,5
71,2,0,0,5
71,3,0,0,5
71,4,0,0,5
71,3,0,0,5
71,5,0,0,5
71,1,0,0,5
71,6,0,0,3
71,7,0,0,3
71,6,0,0,4
71,0,0,0,2
71,1,0,0,2
71,2,0,0,2
71,3,0,0,2
71,4,0,0,2
71,3,0,0,2
71,5,0,0,2
71,1,0,0,2
71,0,0,0,2
71,1,0,0,2
71,2,0,0,2
71,3,0,0,2
71,4,0,0,2
71,3,0,0,2
71,5,0,0,2
71,1,0,0,2
71,6,0,0,3
71,7,0,0,3
71,6,0,0,4
[Begin Action 72]
71,4,0,0,5
71,3,0,0,5
71,2,0,0,5
71,1,0,0,5
71,0,0,0,5
71,1,0,0,5
71,5,0,0,5
71,3,0,0,5
71,8,0,0,3
71,7,0,0,3
71,8,0,0,4
71,4,0,0,2
71,3,0,0,2
71,2,0,0,2
71,1,0,0,2
71,0,0,0,2
71,1,0,0,2
71,5,0,0,2
71,3,0,0,2
71,4,0,0,2
71,3,0,0,2
71,2,0,0,2
71,1,0,0,2
71,0,0,0,2
71,1,0,0,2
71,5,0,0,2
71,3,0,0,2
71,8,0,0,3
71,7,0,0,3
71,8,0,0,4
;-----------------------------------------------------------
[Name]
[Simul Name]
[Turns Name]
p1.pos = 35,55
;p1.bg. =
p1.name.font = 14,0, 1
;p2.bg. =
p2.pos = 284,55
p2.name.font = 14,0, -1

;-----------------------------------------------------------
[Time]
pos = 160,43
; Time count display
counter.offset = 0,0
counter.font = 2,0, 0
counter.layerno = 2
; Ticks for each count
framespercount = 60
;-----------------------------------------------------------
[Combo]
pos = 15,92
counter.shake =1
text.text = %ihH!
text.font = 7,0
p1.text.offset = -50,6
p2.text.offset = -40,6
displaytime = 35
;-----------------------------------------------------------
[Round]
match.wins = 2           ;Rounds needed to win a match
start.waittime = 60       ;Time to wait before starting intro

; Default position for all components
pos = 0,0

; ROUND X
; Sounds to play for each round (optional, specify up to round 9)
round1.snd = 0,1
round2.snd = 0,2
round3.snd = 0,3
round4.snd = 0,4
round5.snd = 0,5
round6.snd = 0,7
round7.snd = 0,8
round.sndtime =0           ;Time to play the sounds
; Components to show for each round (optional, specify up to round 9)
; Uncomment to use *2001.04.14 NEW*
round1.anim = 75
round1.offset = 75,52
round2.anim = 76
round2.offset = 75,52
round3.anim = 77
round3.offset = 75,52
round4.anim = 78
round4.offset = 75,52
round5.anim = 79
round5.offset = 75,52
round6.anim = 250
round6.offset = 75,52
round7.anim = 251
round7.offset = 75,52
~~~~~~~~~~~~
; FIGHT
fight.time = 12 ;Time to show FIGHT component
fight.offset = 86,80     ;Component for FIGHT display
fight.anim = 80 
fight.snd = 1,0             ;Sound to play
fight.sndtime = 12          ;Time to play sound
ctrl.time = 44          ;Time players get control after "Fight"
~~~~~~~~~~~~~~~~~~~
; KO
KO.time    = -10              ;Time to show KO component
KO.offset  = 96, 96        ;Component for KO display
KO.anim    = 200            ;.
KO.snd     = 2,0            ;Sound to play for KO announcement
KO.sndtime = 109
~~~~~~~~~~~~~
;Double 
DKO.offset  = 84, 80
DKO.anim = 230
DKO.snd     = 2,1
~~~~~~~~~~
;Draw
Draw.offset  = 84, 80
Draw.anim = 220
Draw.snd     = 2,1
~~~~~~~~~~
; Time 
TO.offset  = 89, 10
TO.anim = 210
TO.snd     = 2,2
TO.sndtime = 0             
~~~~~~~~~~~~
KO.sndtime = -1           ;Time to play sound for KO, DKO, and TO.
slow.time  = 30             ;ko對手時的慢動作持續時間
~~~~~~~~~~~~~~~~~~~~~~~~~~~~`
over.waittime = 200      ;ko對手直至對手完全倒地躺平時,此時間到才開始作勝利姿勢
over.hittime = 30          ;Time after KO that players can still damage each other (for double KO)
over.wintime = 5          ;Time to wait before players change to win states
over.time = 312           ;作勝利姿勢至畫面消失的持續時間
~~~~~~~~~~~~~
; Time to wait before showing win/draw message
win.time = 0
~~~~~~~~~~
;Win text 
WIN.offset = 20,40
WIN.anim = 300
WIN.displaytime = 640
~~~~~~~~~~~
;2-player win text
WIN2.offset = 20,40
WIN2.anim = 300
WIN2.displaytime = -1
WIN2.layerno = 2
~~~~~~~~~~~~~~
;round 1 animation 
[Begin Action 75]
1,0,9,-9,3
1,1,8,-8,3
1,2,7,-7,3
1,3,6,-6,3
1,4,5,-5,3
1,5,4,-4,3
1,6,3,-3,3
1,7,2,-2,3
1,8,1,-1,3
1,9,0,0,4
1,9,0,0,12
1,10,0,0,3
115,1,-75,-52,3
1,11,0,0,3
1,12,0,0,23
1,11,0,0,3
1,10,0,0,3
;Round 2 animation
[Begin Action 76]
1,0,9,-9,3
1,1,8,-8,3
1,2,7,-7,3
1,3,6,-6,3
1,4,5,-5,3
1,5,4,-4,3
1,6,3,-3,3
1,7,2,-2,3
1,8,1,-1,3
1,9,0,0,4
1,9,0,0,12
1,13,0,0,3
115,1,-75,-52,3
1,14,0,0,3
1,15,0,0,23
1,14,0,0,3
1,13,0,0,3
;Round 3 animation
[Begin Action 77]
1,0,9,-9,3
1,1,8,-8,3
1,2,7,-7,3
1,3,6,-6,3
1,4,5,-5,3
1,5,4,-4,3
1,6,3,-3,3
1,7,2,-2,3
1,8,1,-1,3
1,9,0,0,4
1,9,0,0,12
1,16,0,0,3
115,1,-75,-52,3
1,17,0,0,3
1,18,0,0,23
1,17,0,0,3
1,16,0,0,3
;Round 4 animation
[Begin Action 78]
1,0,9,-9,3
1,1,8,-8,3
1,2,7,-7,3
1,3,6,-6,3
1,4,5,-5,3
1,5,4,-4,3
1,6,3,-3,3
1,7,2,-2,3
1,8,1,-1,3
1,9,0,0,4
1,9,0,0,12
1,19,0,0,3
115,1,-75,-52,3
1,20,0,0,3
1,21,0,0,23
1,20,0,0,3
1,19,0,0,3
;Round 5 animation
[Begin Action 79]
1,0,9,-9,3
1,1,8,-8,3
1,2,7,-7,3
1,3,6,-6,3
1,4,5,-5,3
1,5,4,-4,3
1,6,3,-3,3
1,7,2,-2,3
1,8,1,-1,3
1,9,0,0,4
1,9,0,0,12
1,22,0,0,3
115,1,-75,-52,3
1,23,0,0,3
1,24,0,0,23
1,23,0,0,3
1,22,0,0,3
;Round 6 animation
[Begin Action 250]
1,0,9,-9,3
1,1,8,-8,3
1,2,7,-7,3
1,3,6,-6,3
1,4,5,-5,3
1,5,4,-4,3
1,6,3,-3,3
1,7,2,-2,3
1,8,1,-1,3
1,9,0,0,4
1,9,0,0,12
1,25,0,0,3
115,1,-75,-52,3
1,26,0,0,3
1,27,0,0,23
1,26,0,0,3
1,25,0,0,3
;Round 7 animation
[Begin Action 251]
1,0,9,-9,3
1,1,8,-8,3
1,2,7,-7,3
1,3,6,-6,3
1,4,5,-5,3
1,5,4,-4,3
1,6,3,-3,3
1,7,2,-2,3
1,8,1,-1,3
1,9,0,0,4
1,9,0,0,12
1,28,0,0,3
115,1,-75,-52,3
1,29,0,0,3
1,30,0,0,23
1,29,0,0,3
1,28,0,0,3
;"Fight!" Animation
[Begin Action 80]
2,1,0,0,1
2,2,0,0,1
2,3,0,0,1
2,4,0,0,1
2,5,0,0,1
2,6,0,0,1
2,7,0,0,1
2,8,0,0,1
2,9,0,0,1
2,10,0,0,1
2,11,0,0,3
2,12,0,0,3
2,10,0,0,10
;"K.O." Animation
[Begin Action 200]
115,0,-96,-96,3,,AI
115,1,-96,-96,3,,AI
115,0,-96,-96,3,,AI
115,1,-96,-96,3,,AI
115,0,-96,-96,3,,AI
115,1,-96,-96,3,,AI
115,0,-96,-96,3,,AI
115,1,-96,-96,3,,AI
115,0,-96,-96,3,,AI
115,1,-96,-96,3,,AI
115,0,-96,-96,3,,AI
-1,-1,0,0,110
-1,-1,0,0,2
3,1,20,0,1
3,2,20,0,1
3,3,20,0,1
3,4,20,0,1
3,5,20,0,1
3,6,20,0,1
3,7,20,0,1
3,8,20,0,1
3,9,20,0,1
3,10,20,0,1
3,11,20,0,3
3,12,20,0,3
115,1,-96,-96,3,,AI
3,13,20,0,66
3,12,20,0,3
3,11,20,0,3
;Time over
[Begin Action 210]
4,0,-56,-9,1
4,0,-56,-11,1
4,0,-56,-13,1
4,0,-56,-15,1
4,0,-56,-17,1
4,0,-56,-19,1
4,0,-56,-21,1
4,0,-56,-23,1
4,0,-56,-25,1
4,0,-56,-27,1
4,0,-56,-29,1
4,0,-56,-31,1
4,0,-56,-33,1
4,0,-56,-35,1
4,0,-56,-37,1
4,0,-56,-39,1
4,0,-56,-41,1
4,0,-56,-43,1
4,0,-56,-45,1
4,0,-56,-47,1
4,0,-56,-49,1
4,0,-56,-51,1
4,0,-56,-53,1
4,1,0,0,3
4,2,0,0,3
4,3,0,0,3
4,4,0,0,3
4,5,0,0,3
4,6,0,0,3
4,4,0,0,3
4,7,0,0,3
4,4,0,0,10
4,8,0,0,3
4,9,0,0,3
115,1,-89,-10,3,,AI
4,4,0,0,80
4,8,0,0,3
4,9,0,0,3
210,0,-2222222222220,-30,-1
DKO
[Begin Action 230]
115,0,-84,-80,3,,AI
115,1,-84,-80,3,,AI
115,0,-84,-80,3,,AI
115,1,-84,-80,3,,AI
115,0,-84,-80,3,,AI
115,1,-84,-80,3,,AI
115,0,-84,-80,3,,AI
115,1,-84,-80,3,,AI
115,0,-84,-80,3,,AI
115,1,-84,-80,3,,AI
115,0,-84,-80,3,,AI
-1,-1,0,0,110
-1,-1,0,0,2
7,2,0,0,2
7,3,0,0,2
7,4,0,0,2
7,5,0,0,2
7,6,0,0,2
7,7,0,0,2
7,8,0,0,2
7,9,0,0,2
7,1,0,0,2
7,2,0,0,2
7,3,0,0,2
7,4,0,0,2
7,5,0,0,2
7,6,0,0,2
7,7,0,0,2
7,8,0,0,2
7,9,0,0,2
7,1,0,0,3
7,10,0,0,3
7,11,0,0,3
7,1,0,0,80
7,10,0,0,3
7,11,0,0,3
4,11,0,0,-1
Draw Game
[Begin Action 220]
7,2,0,0,2
7,3,0,0,2
7,4,0,0,2
7,5,0,0,2
7,6,0,0,2
7,7,0,0,2
7,8,0,0,2
7,9,0,0,2
7,1,0,0,2
7,2,0,0,2
7,3,0,0,2
7,4,0,0,2
7,5,0,0,2
7,6,0,0,2
7,7,0,0,2
7,8,0,0,2
7,9,0,0,2
7,1,0,0,3
7,10,0,0,3
7,11,0,0,3
7,1,0,0,80
7,10,0,0,3
7,11,0,0,3
4,11,0,0,-1
[Begin Action 240]
;Win
[Begin Action 300]
8,10,0,0,3
8,9,0,0,3
8,1,0,0,3
8,2,0,0,3
8,3,0,0,3
8,4,0,0,3
8,5,0,0,3
8,6,0,0,3
8,7,0,0,3
8,8,0,0,80
8,9,0,0,3
8,10,0,0,3
115,1,-20,-40,3,,AI
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,13,0,0,3
8,14,0,0,3
8,12,0,0,3
8,11,0,0,3
~~~~~~~~`
8,10,0,11111111111111110,-1


[WinIcon]
p1.pos = 0,36
p2.pos = 26,36  

; Offset for next icon (x,y)
p1.iconoffset = 4,0 
p2.iconoffset = -4,0

; Counter text font and offset for representing wins
;p1.counter.offset = 0,0
;p1.counter.font = 2,1
;p2.counter.offset = 0,0
;p2.counter.font = 2,1

; Win by normal
p1.n.anim = 100
p1.n.layerno = 2
; Win by normal
p2.n.anim = 101
p2.n.layerno = 2

; Win by special
p1.s.anim = 100
p1.s.layerno = 2
; Win by special
p2.s.anim = 101
p2.s.layerno = 2

; Win by hyper (super)
p1.h.anim = 100
p1.h.layerno = 2
; Win by hyper (super)
p2.h.anim = 101
p2.h.layerno = 2

; Win by normal throw
p1.throw.anim = 100
p1.throw.layerno = 2
; Win by normal throw
p2.throw.anim = 101
p2.throw.layerno = 2

; Win by cheese
p1.c.anim = 100
p1.c.layerno = 2
; Win by cheese
p2.c.anim = 101
p2.c.layerno = 2

; Win by time over
p1.t.anim = 100
p1.t.layerno = 2
; Win by time over
p2.t.anim = 101
p2.t.layerno = 2


; Win by suicide (here's a fun one)
p1.suicide.anim = 100
p1.suicide.layerno = 2
; Win by suicide (here's a fun one)
p2.suicide.anim = 101
p2.suicide.layerno = 2

; Opponent beaten by his own teammate (another fun one)
p1.teammate.anim = 100
p1.teammate.layerno = 2
; Opponent beaten by his own teammate (another fun one)
p2.teammate.anim = 101
p2.teammate.layerno = 2

; Win by perfect (overlay icon)
p1.perfect.anim = 100
p1.perfect.layerno = 2
; Win by perfect (overlay icon)
p2.perfect.anim = 101
p2.perfect.layerno = 2

; Use icons up until this number of wins
useiconupto = 4



;Normal
[Begin Action 100]
100,0,123,3,-1
;Normal
[Begin Action 101]
100,0,168,3,-1
;-----------------------------------------------------------
