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Text File  |  2001-05-21  |  13.7 KB  |  996 lines

  1. ;╒╛┴ó╟ß╚¡
  2. [Statedef 200]
  3. type=S
  4. movetype=A
  5. physics=S
  6. juggle=4
  7. ctrl=0
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  11. type=HitDef
  12. trigger1=AnimElem=2
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  14. attr=S,NA
  15. animtype=Light
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  20. sparkno=S1144
  21. guard.sparkno=S1145
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  23. hitsound=S100,5
  24. guardsound=S100,22
  25. ground.type=High
  26. ground.slidetime=6
  27. ground.hittime=16
  28. ground.velocity=-4.2
  29. guard.velocity=-4.2
  30. airguard.velocity=-1.9,-.8
  31. air.velocity=-1.4,-3
  32. air.hittime=12
  33. getpower=20
  34. givepower=10
  35.  
  36. [State 200,End]
  37. type=ChangeState
  38. trigger1=AnimTime=0
  39. value=0
  40. ctrl=1
  41.  
  42. =======AI=======
  43. [State 0000,0000]
  44. type=ChangeState
  45. trigger1=MoveContact
  46. trigger1=P2bodydist X<=40
  47. trigger1=time>=10
  48. trigger1=HitCount<2
  49. trigger1=Random>100
  50. trigger1=Var(10)=1
  51. value=400
  52.  
  53. ;╒╛┴ó╟ß╚¡(Close)
  54. [Statedef 205]
  55. type=S
  56. movetype=A
  57. physics=S
  58. juggle=4
  59. ctrl=0
  60. anim=205
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  62. [State 205,1]
  63. type=HitDef
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  66. attr=S,NA
  67. animtype=Light
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  71. pausetime=8,10
  72. sparkno=S1144
  73. guard.sparkno=S1145
  74. sparkxy=-10,-86
  75. hitsound=S100,5
  76. guardsound=S100,22
  77. ground.type=Low
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  81. airguard.velocity=-1.9,-.8
  82. air.velocity=-1.4,-3
  83. air.hittime=12
  84. getpower=20
  85. givepower=10
  86.  
  87. [State 205,End]
  88. type=ChangeState
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  92.  
  93. =======AI=======
  94. [State 0000,0000]
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  100.  
  101. ;╒╛┴ó╓╪╚¡
  102. [Statedef 210]
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  104. movetype=A
  105. physics=S
  106. juggle=4
  107. ctrl=0
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  110.  
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  120. pausetime=10,18
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  122. guard.sparkno=S1145
  123. sparkxy=5,-60
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  125. guardsound=S100,22
  126. ground.type=Low
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  128. ground.hittime=17
  129. ground.velocity=-6.2
  130. airguard.velocity=-4,-2
  131. air.velocity=-2.5,-3
  132. air.hittime=20
  133. getpower=20,5
  134. givepower=10,2
  135.  
  136. [State 210,End]
  137. type=ChangeState
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  139. value=0
  140. ctrl=1
  141.  
  142. ;╒╛┴ó╓╪╚¡(Close)
  143. [Statedef 215]
  144. type=S
  145. movetype=A
  146. physics=S
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  165. hitsound=S100,6
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  167. ground.type=High
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  169. ground.hittime=9
  170. ground.velocity=-2
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  173. air.hittime=22
  174. getpower=10,2
  175. givepower=5,1
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  177. [State 215,2]
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  191. guardsound=S100,22
  192. ground.type=High
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  196. airguard.velocity=-4,-2.8
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  199. getpower=20,5
  200. givepower=10,2
  201.  
  202. [State 215,End]
  203. type=ChangeState
  204. trigger1=AnimTime=0
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  206. ctrl=1
  207.  
  208. ;╒╛┴ó╟ß╜┼
  209. [Statedef 220]
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  212. physics=S
  213. juggle=4
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  215. anim=220
  216.  
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  228. guard.sparkno=S1145
  229. sparkxy=0,-70
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  232. ground.type=High
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  238. air.hittime=12
  239. getpower=20
  240. givepower=10
  241.  
  242. [State 220,End]
  243. type=ChangeState
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  246. ctrl=1
  247.  
  248. ;╒╛┴ó╟ß╜┼(Close)
  249. [Statedef 225]
  250. type=S
  251. movetype=A
  252. physics=S
  253. juggle=4
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  255. anim=225
  256.  
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  267. sparkno=S1144
  268. guard.sparkno=S1145
  269. sparkxy=-10,-86
  270. hitsound=S100,5
  271. guardsound=S100,22
  272. ground.type=Low
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  275. ground.velocity=-4
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  277. air.velocity=-1.4,-3
  278. air.hittime=12
  279. getpower=20
  280. givepower=10
  281.  
  282. [State 225,End]
  283. type=ChangeState
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  285. value=0
  286. ctrl=1
  287.  
  288. ;╒╛┴ó╓╪╜┼
  289. [Statedef 230]
  290. type=S
  291. movetype=A
  292. physics=S
  293. juggle=4
  294. poweradd=40
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  297.  
  298. [State 230,1]
  299. type=HitDef
  300. trigger1=AnimElem=2
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  303. animtype=Heavy
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  311. hitsound=S100,6
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  313. ground.type=High
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  315. ground.hittime=22
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  318. air.velocity=-1.4,-3
  319. air.hittime=22
  320. getpower=20,5
  321. givepower=10,2
  322.  
  323. [State 230,End]
  324. type=ChangeState
  325. trigger1=AnimTime=0
  326. value=0
  327. ctrl=1
  328.  
  329. ;╒╛┴ó╓╪╜┼(Close)
  330. [Statedef 235]
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  333. physics=S
  334. juggle=4
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  338.  
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  350. guard.sparkno=S1145
  351. sparkxy=0,-66
  352. hitsound=S100,6
  353. guardsound=S100,22
  354. ground.type=Low
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  358. airguard.velocity=-1.9,-.8
  359. air.velocity=-1.4,-3
  360. air.hittime=25
  361. getpower=20,5
  362. givepower=10,2
  363.  
  364. [State 235,End]
  365. type=ChangeState
  366. trigger1=AnimTime=0
  367. value=0
  368. ctrl=1
  369.  
  370. =======AI=======
  371. [State 0000,0000]
  372. type=ChangeState
  373. trigger1=MoveHit
  374. trigger1=Power>=1000
  375. trigger1=Var(2)=0
  376. trigger1=Random>700
  377. trigger1=Var(10)=1
  378. value=3010
  379.  
  380. ;╧┬╢╫╟ß╚¡
  381. [Statedef 400]
  382. type=C
  383. movetype=A
  384. physics=C
  385. juggle=4
  386. ctrl=0
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  388.  
  389. [State 400,1]
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  391. trigger1=AnimElem=3
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  394. animtype=Light
  395. hitflag=MA
  396. guardflag=LA
  397. priority=4,Hit
  398. pausetime=8,10
  399. sparkno=S1144
  400. guard.sparkno=S1145
  401. sparkxy=0,-52
  402. hitsound=S100,5
  403. guardsound=S100,22
  404. ground.type=Low
  405. ground.slidetime=6
  406. ground.hittime=16
  407. ground.velocity=-4.2
  408. airguard.velocity=-1.9,-.8
  409. air.velocity=-1.4,-3
  410. air.hittime=12
  411. getpower=20
  412. givepower=10
  413.  
  414. [State 400,End]
  415. type=ChangeState
  416. trigger1=AnimTime=0
  417. value=11
  418. ctrl=1
  419.  
  420. =======AI=======
  421. [State 0000,0000]
  422. type=ChangeState
  423. trigger1=MoveContact
  424. trigger1=Random>100
  425. trigger1=Var(10)=1
  426. trigger1=time>=8
  427. value=1010
  428.  
  429. =======AI=======
  430. [State 0000,0000]
  431. type=ChangeState
  432. trigger1=MoveHit
  433. trigger1=Power>=1000
  434. trigger1=Var(2)=0
  435. trigger1=Random>100
  436. trigger1=Var(10)=1
  437. value=3010
  438.  
  439. ;╧┬╢╫╓╪╚¡
  440. [Statedef 410]
  441. type=C
  442. movetype=A
  443. physics=C
  444. juggle=4
  445. ctrl=0
  446. poweradd=40
  447. anim=410
  448.  
  449. [State 410,1]
  450. type=HitDef
  451. trigger1=AnimElem=3
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  453. attr=C,NA
  454. animtype=Heavy
  455. hitflag=MA
  456. guardflag=M
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  458. pausetime=12,16
  459. sparkno=S1146
  460. guard.sparkno=S1145
  461. sparkxy=0,-75
  462. hitsound=S100,6
  463. guardsound=S100,22
  464. ground.type=Low
  465. ground.slidetime=16
  466. ground.hittime=17
  467. ground.velocity=-6.2
  468. airguard.velocity=-4,-2
  469. air.velocity=-2.5,-3
  470. air.hittime=20
  471. getpower=20,5
  472. givepower=10,2
  473.  
  474. [State 410,End]
  475. type=ChangeState
  476. trigger1=AnimTime=0
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  478. ctrl=1
  479.  
  480. ;╧┬╢╫╟ß╜┼
  481. [Statedef 420]
  482. type=C
  483. movetype=A
  484. physics=C
  485. juggle=4
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  488.  
  489. [State 420,1]
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  498. pausetime=8,10
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  500. guard.sparkno=S1145
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  505. ground.slidetime=8
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  508. airguard.velocity=-1.9,-.8
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  510. air.hittime=12
  511. getpower=20
  512. givepower=10
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  514. [State 420,End]
  515. type=ChangeState
  516. trigger1=AnimTime=0
  517. value=11
  518. ctrl=1
  519.  
  520. =======AI=======
  521. [State 0000,0000]
  522. type=ChangeState
  523. trigger1=MoveHit
  524. trigger1=Power>=1000
  525. trigger1=Var(2)=0
  526. trigger1=Random>700
  527. trigger1=Var(10)=1
  528. value=3010
  529.  
  530. ;╧┬╢╫╓╪╜┼
  531. [Statedef 430]
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  534. physics=C
  535. juggle=4
  536. poweradd=40
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  540. [State 430,1]
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  544. attr=C,NA
  545. animtype=Heavy
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  561. air.hittime=22
  562. getpower=20,5
  563. givepower=10,2
  564. fall=1
  565.  
  566. [State 430,End]
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  569. value=11
  570. ctrl=1
  571.  
  572. =======AI=======
  573. [State 0000,0000]
  574. type=ChangeState
  575. trigger1=MoveHit
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  578. trigger1=Random>700
  579. trigger1=Var(10)=1
  580. value=3010
  581.  
  582. ;┐╒╓╨╟ß╚¡
  583. [Statedef 600]
  584. type=A
  585. movetype=A
  586. physics=A
  587. juggle=4
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  590.  
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  601. sparkno=S1144
  602. guard.sparkno=S1145
  603. sparkxy=0,-70
  604. hitsound=S100,5
  605. guardsound=S100,22
  606. ground.type=Low
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  609. ground.velocity=-4.2
  610. airguard.velocity=-1.9,-.8
  611. air.velocity=-1.4,-3
  612. air.hittime=12
  613. getpower=20
  614. givepower=10
  615.  
  616. ;┐╒╓╨╓╪╚¡
  617. [Statedef 610]
  618. type=A
  619. movetype=A
  620. physics=A
  621. juggle=4
  622. ctrl=0
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  625.  
  626. [State 610,1]
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  644. ground.velocity=-6.2
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  646. air.velocity=-2.5,-3
  647. air.hittime=20
  648. getpower=20,5
  649. givepower=10,2
  650.  
  651. ;┐╒╓╨╓╪╚¡-2
  652. [Statedef 615]
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  654. movetype=A
  655. physics=A
  656. juggle=4
  657. ctrl=0
  658. poweradd=40
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  660.  
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  672. guard.sparkno=S1145
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  675. guardsound=S100,22
  676. ground.type=Low
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  682. air.hittime=25
  683. getpower=20,5
  684. givepower=10,2
  685. air.fall=1
  686.  
  687. ;┐╒╓╨╟ß╜┼
  688. [Statedef 620]
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  691. physics=A
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  707. guard.sparkno=S1145
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  709. hitsound=S100,5
  710. guardsound=S100,22
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  716. air.velocity=-1.4,-3
  717. air.hittime=12
  718. getpower=20
  719. givepower=10
  720.  
  721. ;┐╒╓╨╓╪╜┼
  722. [Statedef 630]
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  751. air.velocity=-1.4,-3
  752. air.hittime=22
  753. getpower=20,5
  754. givepower=10,2
  755.  
  756. ;═╢╝╝
  757. ;B_throw
  758. [Statedef 900]
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  761. physics=S
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  767. [State 900,3]
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  772. priority=1,Miss
  773. snap=20,0,0,0
  774. hitsound=S100,23
  775. sparkno=S1149
  776. sparkxy=10,-40
  777. p2facing=-1
  778. p1stateno=901
  779. p2stateno=905
  780. fall=1
  781. fall.recover=0
  782.  
  783. [State 900,End]
  784. type=ChangeState
  785. trigger1=AnimTime=0
  786. value=0
  787. ctrl=1
  788.  
  789. ;Throw
  790. [Statedef 901]
  791. type=S
  792. movetype=A
  793. physics=N
  794. anim=901
  795.  
  796. [State 901,1]
  797. type=EnvShake
  798. trigger1=AnimElem=6
  799. persistent=0
  800. time=8
  801. ampl=-5
  802. freq=85
  803. phase=8
  804.  
  805. [State 901,2]
  806. type=PlaySnd
  807. trigger1=AnimElem=6
  808. value=S100,7
  809.  
  810. [State 901,3]
  811. type=Explod
  812. trigger1=AnimElem=6
  813. anim=1247
  814. pos=40,0
  815. ontop=1
  816.  
  817. [State 901,3]
  818. type=Explod
  819. trigger1=AnimElem=6
  820. anim=1147
  821. pos=30,-40
  822. ontop=1
  823.  
  824. [State 901,6]
  825. type=ChangeState
  826. Trigger1=AnimTime=0
  827. value=0
  828. ctrl=1
  829.  
  830. ;Throwout
  831. [Statedef 905]
  832. type=A
  833. movetype=H
  834. physics=N
  835. ctrl=0
  836. velset=0,0
  837.  
  838. [State 905,0]
  839. type=ChangeAnim2
  840. Trigger1=Time=0
  841. value=905
  842.  
  843. [State 905,10]
  844. type=ChangeState
  845. Trigger1=AnimElem=6
  846. value=906
  847.  
  848. ;Dropdown
  849. [Statedef 906] 
  850. type=A
  851. movetype=H
  852. physics=N
  853.  
  854. [State 906,1]
  855. type=LifeAdd
  856. trigger1=AnimElem=6
  857. value=-76
  858.  
  859. [State 906,2] 
  860. type=VelAdd 
  861. trigger1=AnimElem=6
  862. X=4 
  863. Y=-6 
  864.  
  865. [State 906,1]
  866. type=SelfState 
  867. trigger1=AnimElem=6 
  868. value=5050 
  869.  
  870. [State 906,3]
  871. type=ChangeState
  872. triggerall=Vel Y>0
  873. triggerall=Pos Y>=-20
  874. triggerall=alive=1
  875. triggerall=CanRecover=1
  876. trigger1=Command="recovery"
  877. value=5200
  878.  
  879. [State 906,4]
  880. type=SelfState
  881. triggerall=Vel Y>-1
  882. triggerall=Vel Y<40
  883. triggerall=alive=1
  884. triggerall=CanRecover=1
  885. trigger1=Command="recovery"
  886. value=5210
  887.  
  888. [State 906,5]
  889. type=SelfState
  890. trigger1=Vel Y>0
  891. trigger1=Pos Y>5
  892. value=5100
  893.  
  894. ;Y_throw
  895. [Statedef 910]
  896. type=S
  897. movetype=A
  898. physics=S
  899. poweradd=100
  900. ctrl=0
  901. velset=0
  902. anim=900
  903.  
  904. [State 910,1]
  905. type=HitDef
  906. trigger1=Time=0
  907. attr=S,NT
  908. hitflag=M-
  909. priority=1,Miss
  910. snap=20,0,0,0
  911. hitsound=S100,23
  912. sparkno=S1149
  913. sparkxy=10,-40
  914. p2facing=-1
  915. p1stateno=911
  916. p2stateno=915
  917. fall=1
  918. fall.recover=0
  919. fall.damage=82
  920.  
  921. [State 910,End]
  922. type=ChangeState
  923. trigger1=AnimTime=0
  924. value=0
  925. ctrl=1
  926.  
  927. ;Throw
  928. [Statedef 911]
  929. type=S
  930. movetype=A
  931. physics=N
  932. anim=911
  933.  
  934. [State 911,1]
  935. type=SprPriority
  936. trigger1=AnimElem=4
  937. value=-2
  938.  
  939. [State 911,1]
  940. type=PlaySnd
  941. trigger1=AnimElem=6
  942. value=S400,3
  943.  
  944. [State 911,End]
  945. type=ChangeState
  946. trigger1=AnimTime=0
  947. value=0
  948. ctrl=1
  949.  
  950. ;Throwout
  951. [Statedef 915]
  952. type=A
  953. movetype=H
  954. physics=N
  955. ctrl=0
  956. velset=0,0
  957.  
  958. [State 915,0]
  959. type=ChangeAnim2
  960. Trigger1=Time=0
  961. value=915
  962.  
  963. [State 915,10]
  964. type=ChangeState
  965. trigger1=AnimElem=5
  966. value=916
  967.  
  968. ;Dropdown
  969. [Statedef 916]
  970. type=A
  971. movetype=H
  972. physics=N
  973.  
  974. [State 916,2]
  975. type=PosAdd
  976. trigger1=AnimElem=5
  977. x=-20
  978. y=-10
  979.  
  980. [State 916,2] 
  981. type=VelAdd 
  982. trigger1=AnimElem=5 
  983. X=5
  984. Y=-5
  985.  
  986. [State 916,3] 
  987. type=PosAdd 
  988. trigger1=AnimElem=5 
  989. Y=-50 
  990.  
  991. [State 913,4] 
  992. type=SelfState 
  993. trigger1=AnimElem=5 
  994. value=5050 
  995.  
  996.