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- ;╒╛┴ó╟ß╚¡
- [Statedef 200]
- type=S
- movetype=A
- physics=S
- juggle=4
- ctrl=0
- anim=200
-
- [State 200,1]
- type=HitDef
- trigger1=AnimElem=2
- damage=41
- attr=S,NA
- animtype=Light
- hitflag=MA
- guardflag=MA
- priority=4,Hit
- pausetime=8,10
- sparkno=S1144
- guard.sparkno=S1145
- sparkxy=0,-86
- hitsound=S100,5
- guardsound=S100,22
- ground.type=High
- ground.slidetime=6
- ground.hittime=16
- ground.velocity=-4.2
- guard.velocity=-4.2
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=12
- getpower=20
- givepower=10
-
- [State 200,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- =======AI=======
- [State 0000,0000]
- type=ChangeState
- trigger1=MoveContact
- trigger1=P2bodydist X<=40
- trigger1=time>=10
- trigger1=HitCount<2
- trigger1=Random>100
- trigger1=Var(10)=1
- value=400
-
- ;╒╛┴ó╟ß╚¡(Close)
- [Statedef 205]
- type=S
- movetype=A
- physics=S
- juggle=4
- ctrl=0
- anim=205
-
- [State 205,1]
- type=HitDef
- trigger1=AnimElem=2
- damage=41
- attr=S,NA
- animtype=Light
- hitflag=MA
- guardflag=MA
- priority=4,Hit
- pausetime=8,10
- sparkno=S1144
- guard.sparkno=S1145
- sparkxy=-10,-86
- hitsound=S100,5
- guardsound=S100,22
- ground.type=Low
- ground.slidetime=7
- ground.hittime=12
- ground.velocity=-4.5
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=12
- getpower=20
- givepower=10
-
- [State 205,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- =======AI=======
- [State 0000,0000]
- type=ChangeState
- trigger1=MoveContact
- trigger1=Random>100
- trigger1=Var(10)=1
- value=200
-
- ;╒╛┴ó╓╪╚¡
- [Statedef 210]
- type=S
- movetype=A
- physics=S
- juggle=4
- ctrl=0
- poweradd=40
- anim=210
-
- [State 210,1]
- type=HitDef
- trigger1=AnimElem=5
- damage=82
- attr=S,NA
- animtype=Heavy
- hitflag=MA
- guardflag=MA
- priority=3,Hit
- pausetime=10,18
- sparkno=S1146
- guard.sparkno=S1145
- sparkxy=5,-60
- hitsound=S100,6
- guardsound=S100,22
- ground.type=Low
- ground.slidetime=16
- ground.hittime=17
- ground.velocity=-6.2
- airguard.velocity=-4,-2
- air.velocity=-2.5,-3
- air.hittime=20
- getpower=20,5
- givepower=10,2
-
- [State 210,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;╒╛┴ó╓╪╚¡(Close)
- [Statedef 215]
- type=S
- movetype=A
- physics=S
- juggle=4
- poweradd=40
- ctrl=0
- anim=215
-
- [State 215,1]
- type=HitDef
- trigger1=AnimElem=3
- damage=41
- attr=S,NA
- animtype=Med
- hitflag=MA
- guardflag=MA
- priority=4,Hit
- pausetime=10,24
- sparkno=S1146
- guard.sparkno=S1145
- sparkxy=0,-75
- hitsound=S100,6
- guardsound=S100,22
- ground.type=High
- ground.slidetime=13
- ground.hittime=9
- ground.velocity=-2
- airguard.velocity=-4,-2.8
- air.velocity=-3,-3
- air.hittime=22
- getpower=10,2
- givepower=5,1
-
- [State 215,2]
- type=HitDef
- trigger1=AnimElem=5
- damage=17
- attr=S,NA
- animtype=Heavy
- hitflag=MA
- guardflag=MA
- priority=4,Hit
- pausetime=10,12
- sparkno=S1146
- guard.sparkno=S1145
- sparkxy=0,-65
- hitsound=S100,6
- guardsound=S100,22
- ground.type=High
- ground.slidetime=15
- ground.hittime=20
- ground.velocity=-7
- airguard.velocity=-4,-2.8
- air.velocity=-3,-3
- air.hittime=22
- getpower=20,5
- givepower=10,2
-
- [State 215,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;╒╛┴ó╟ß╜┼
- [Statedef 220]
- type=S
- movetype=A
- physics=S
- juggle=4
- ctrl=0
- anim=220
-
- [State 220,1]
- type=HitDef
- trigger1=AnimElem=3
- damage=41
- attr=S,NA
- animtype=Light
- hitflag=MA
- guardflag=MA
- priority=4,Hit
- pausetime=8,10
- sparkno=S1144
- guard.sparkno=S1145
- sparkxy=0,-70
- hitsound=S100,5
- guardsound=S100,22
- ground.type=High
- ground.slidetime=8
- ground.hittime=12
- ground.velocity=-4
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=12
- getpower=20
- givepower=10
-
- [State 220,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;╒╛┴ó╟ß╜┼(Close)
- [Statedef 225]
- type=S
- movetype=A
- physics=S
- juggle=4
- ctrl=0
- anim=225
-
- [State 225,1]
- type=HitDef
- trigger1=AnimElem=3
- damage=47
- attr=S,NA
- animtype=Light
- hitflag=MA
- guardflag=MA
- priority=4,Hit
- pausetime=8,10
- sparkno=S1144
- guard.sparkno=S1145
- sparkxy=-10,-86
- hitsound=S100,5
- guardsound=S100,22
- ground.type=Low
- ground.slidetime=4
- ground.hittime=12
- ground.velocity=-4
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=12
- getpower=20
- givepower=10
-
- [State 225,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;╒╛┴ó╓╪╜┼
- [Statedef 230]
- type=S
- movetype=A
- physics=S
- juggle=4
- poweradd=40
- ctrl=0
- anim=230
-
- [State 230,1]
- type=HitDef
- trigger1=AnimElem=2
- damage=82
- attr=S,NA
- animtype=Heavy
- hitflag=MA
- guardflag=MA
- priority=4,Hit
- pausetime=8,10
- sparkno=S1146
- guard.sparkno=S1145
- sparkxy=-10,-86
- hitsound=S100,6
- guardsound=S100,22
- ground.type=High
- ground.slidetime=17
- ground.hittime=22
- ground.velocity=-4
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=22
- getpower=20,5
- givepower=10,2
-
- [State 230,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;╒╛┴ó╓╪╜┼(Close)
- [Statedef 235]
- type=S
- movetype=A
- physics=S
- juggle=4
- poweradd=40
- ctrl=0
- anim=235
-
- [State 235,1]
- type=HitDef
- trigger1=AnimElem=2
- damage=76
- attr=S,NA
- animtype=Heavy
- hitflag=MA
- guardflag=MA
- priority=4,Hit
- pausetime=8,12
- sparkno=S1146
- guard.sparkno=S1145
- sparkxy=0,-66
- hitsound=S100,6
- guardsound=S100,22
- ground.type=Low
- ground.slidetime=20
- ground.hittime=22
- ground.velocity=-4
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=25
- getpower=20,5
- givepower=10,2
-
- [State 235,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- =======AI=======
- [State 0000,0000]
- type=ChangeState
- trigger1=MoveHit
- trigger1=Power>=1000
- trigger1=Var(2)=0
- trigger1=Random>700
- trigger1=Var(10)=1
- value=3010
-
- ;╧┬╢╫╟ß╚¡
- [Statedef 400]
- type=C
- movetype=A
- physics=C
- juggle=4
- ctrl=0
- anim=400
-
- [State 400,1]
- type=HitDef
- trigger1=AnimElem=3
- damage=35
- attr=C,NA
- animtype=Light
- hitflag=MA
- guardflag=LA
- priority=4,Hit
- pausetime=8,10
- sparkno=S1144
- guard.sparkno=S1145
- sparkxy=0,-52
- hitsound=S100,5
- guardsound=S100,22
- ground.type=Low
- ground.slidetime=6
- ground.hittime=16
- ground.velocity=-4.2
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=12
- getpower=20
- givepower=10
-
- [State 400,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=11
- ctrl=1
-
- =======AI=======
- [State 0000,0000]
- type=ChangeState
- trigger1=MoveContact
- trigger1=Random>100
- trigger1=Var(10)=1
- trigger1=time>=8
- value=1010
-
- =======AI=======
- [State 0000,0000]
- type=ChangeState
- trigger1=MoveHit
- trigger1=Power>=1000
- trigger1=Var(2)=0
- trigger1=Random>100
- trigger1=Var(10)=1
- value=3010
-
- ;╧┬╢╫╓╪╚¡
- [Statedef 410]
- type=C
- movetype=A
- physics=C
- juggle=4
- ctrl=0
- poweradd=40
- anim=410
-
- [State 410,1]
- type=HitDef
- trigger1=AnimElem=3
- damage=70
- attr=C,NA
- animtype=Heavy
- hitflag=MA
- guardflag=M
- priority=3,Hit
- pausetime=12,16
- sparkno=S1146
- guard.sparkno=S1145
- sparkxy=0,-75
- hitsound=S100,6
- guardsound=S100,22
- ground.type=Low
- ground.slidetime=16
- ground.hittime=17
- ground.velocity=-6.2
- airguard.velocity=-4,-2
- air.velocity=-2.5,-3
- air.hittime=20
- getpower=20,5
- givepower=10,2
-
- [State 410,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=11
- ctrl=1
-
- ;╧┬╢╫╟ß╜┼
- [Statedef 420]
- type=C
- movetype=A
- physics=C
- juggle=4
- ctrl=0
- anim=420
-
- [State 420,1]
- type=HitDef
- trigger1=AnimElem=2
- damage=35
- attr=C,NA
- animtype=Light
- hitflag=MA
- guardflag=LA
- priority=4,Hit
- pausetime=8,10
- sparkno=S1144
- guard.sparkno=S1145
- sparkxy=0,-30
- hitsound=S100,5
- guardsound=S100,22
- ground.type=Low
- ground.slidetime=8
- ground.hittime=12
- ground.velocity=-4
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=12
- getpower=20
- givepower=10
-
- [State 420,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=11
- ctrl=1
-
- =======AI=======
- [State 0000,0000]
- type=ChangeState
- trigger1=MoveHit
- trigger1=Power>=1000
- trigger1=Var(2)=0
- trigger1=Random>700
- trigger1=Var(10)=1
- value=3010
-
- ;╧┬╢╫╓╪╜┼
- [Statedef 430]
- type=C
- movetype=A
- physics=C
- juggle=4
- poweradd=40
- ctrl=0
- anim=430
-
- [State 430,1]
- type=HitDef
- trigger1=AnimElem=3
- damage=76
- attr=C,NA
- animtype=Heavy
- hitflag=MA
- guardflag=LA
- priority=4,Hit
- pausetime=8,10
- sparkno=S1146
- guard.sparkno=S1145
- sparkxy=0,0
- hitsound=S100,7
- guardsound=S100,22
- ground.type=Trip
- ground.slidetime=17
- ground.hittime=22
- ground.velocity=-2,-6
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=22
- getpower=20,5
- givepower=10,2
- fall=1
-
- [State 430,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=11
- ctrl=1
-
- =======AI=======
- [State 0000,0000]
- type=ChangeState
- trigger1=MoveHit
- trigger1=Power>=1000
- trigger1=Var(2)=0
- trigger1=Random>700
- trigger1=Var(10)=1
- value=3010
-
- ;┐╒╓╨╟ß╚¡
- [Statedef 600]
- type=A
- movetype=A
- physics=A
- juggle=4
- ctrl=0
- anim=600
-
- [State 600,1]
- type=HitDef
- trigger1=AnimElem=3
- damage=47
- attr=A,NA
- animtype=Light
- hitflag=MA
- guardflag=HA
- priority=4,Hit
- pausetime=10,12
- sparkno=S1144
- guard.sparkno=S1145
- sparkxy=0,-70
- hitsound=S100,5
- guardsound=S100,22
- ground.type=Low
- ground.slidetime=6
- ground.hittime=16
- ground.velocity=-4.2
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=12
- getpower=20
- givepower=10
-
- ;┐╒╓╨╓╪╚¡
- [Statedef 610]
- type=A
- movetype=A
- physics=A
- juggle=4
- ctrl=0
- poweradd=40
- anim=610
-
- [State 610,1]
- type=HitDef
- trigger1=AnimElem=2
- damage=64
- attr=A,NA
- animtype=Heavy
- hitflag=MA
- guardflag=HA
- priority=3,Hit
- pausetime=12,15
- sparkno=S1146
- guard.sparkno=S1145
- sparkxy=0,-75
- hitsound=S100,6
- guardsound=S100,22
- ground.type=Low
- ground.slidetime=16
- ground.hittime=17
- ground.velocity=-6.2
- airguard.velocity=-4,-2
- air.velocity=-2.5,-3
- air.hittime=20
- getpower=20,5
- givepower=10,2
-
- ;┐╒╓╨╓╪╚¡-2
- [Statedef 615]
- type=A
- movetype=A
- physics=A
- juggle=4
- ctrl=0
- poweradd=40
- anim=615
-
- [State 615,1]
- type=HitDef
- trigger1=AnimElem=3
- damage=87
- attr=A,NA
- animtype=Heavy
- hitflag=MA
- guardflag=HA
- priority=3,Hit
- pausetime=6,6
- sparkno=S1146
- guard.sparkno=S1145
- sparkxy=0,-75
- hitsound=S100,6
- guardsound=S100,22
- ground.type=Low
- ground.slidetime=16
- ground.hittime=25
- ground.velocity=-6.2
- airguard.velocity=-4,-2
- air.velocity=-2.5,5
- air.hittime=25
- getpower=20,5
- givepower=10,2
- air.fall=1
-
- ;┐╒╓╨╟ß╜┼
- [Statedef 620]
- type=A
- movetype=A
- physics=A
- juggle=4
- ctrl=0
- anim=620
-
- [State 620,1]
- type=HitDef
- trigger1=AnimElem=2
- damage=47
- attr=A,NA
- animtype=Light
- hitflag=MA
- guardflag=HA
- priority=4,Hit
- pausetime=8,10
- sparkno=S1144
- guard.sparkno=S1145
- sparkxy=0,-80
- hitsound=S100,5
- guardsound=S100,22
- ground.type=Low
- ground.slidetime=8
- ground.hittime=12
- ground.velocity=-4
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=12
- getpower=20
- givepower=10
-
- ;┐╒╓╨╓╪╜┼
- [Statedef 630]
- type=A
- movetype=A
- physics=a
- juggle=4
- poweradd=40
- ctrl=0
- anim=630
-
- [State 630,1]
- type=HitDef
- trigger1=AnimElem=3
- damage=58
- attr=A,NA
- animtype=Heavy
- hitflag=MA
- guardflag=HA
- priority=4,Hit
- pausetime=8,5
- sparkno=S1146
- guard.sparkno=S1145
- sparkxy=0,-80
- hitsound=S100,6
- guardsound=S100,22
- ground.type=Low
- ground.slidetime=17
- ground.hittime=22
- ground.velocity=-5
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=22
- getpower=20,5
- givepower=10,2
-
- ;═╢╝╝
- ;B_throw
- [Statedef 900]
- type=S
- movetype=A
- physics=S
- poweradd=100
- ctrl=0
- velset=0
- anim=900
-
- [State 900,3]
- type=HitDef
- trigger1=Time=0
- attr=S,NT
- hitflag=M-
- priority=1,Miss
- snap=20,0,0,0
- hitsound=S100,23
- sparkno=S1149
- sparkxy=10,-40
- p2facing=-1
- p1stateno=901
- p2stateno=905
- fall=1
- fall.recover=0
-
- [State 900,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;Throw
- [Statedef 901]
- type=S
- movetype=A
- physics=N
- anim=901
-
- [State 901,1]
- type=EnvShake
- trigger1=AnimElem=6
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=8
-
- [State 901,2]
- type=PlaySnd
- trigger1=AnimElem=6
- value=S100,7
-
- [State 901,3]
- type=Explod
- trigger1=AnimElem=6
- anim=1247
- pos=40,0
- ontop=1
-
- [State 901,3]
- type=Explod
- trigger1=AnimElem=6
- anim=1147
- pos=30,-40
- ontop=1
-
- [State 901,6]
- type=ChangeState
- Trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;Throwout
- [Statedef 905]
- type=A
- movetype=H
- physics=N
- ctrl=0
- velset=0,0
-
- [State 905,0]
- type=ChangeAnim2
- Trigger1=Time=0
- value=905
-
- [State 905,10]
- type=ChangeState
- Trigger1=AnimElem=6
- value=906
-
- ;Dropdown
- [Statedef 906]
- type=A
- movetype=H
- physics=N
-
- [State 906,1]
- type=LifeAdd
- trigger1=AnimElem=6
- value=-76
-
- [State 906,2]
- type=VelAdd
- trigger1=AnimElem=6
- X=4
- Y=-6
-
- [State 906,1]
- type=SelfState
- trigger1=AnimElem=6
- value=5050
-
- [State 906,3]
- type=ChangeState
- triggerall=Vel Y>0
- triggerall=Pos Y>=-20
- triggerall=alive=1
- triggerall=CanRecover=1
- trigger1=Command="recovery"
- value=5200
-
- [State 906,4]
- type=SelfState
- triggerall=Vel Y>-1
- triggerall=Vel Y<40
- triggerall=alive=1
- triggerall=CanRecover=1
- trigger1=Command="recovery"
- value=5210
-
- [State 906,5]
- type=SelfState
- trigger1=Vel Y>0
- trigger1=Pos Y>5
- value=5100
-
- ;Y_throw
- [Statedef 910]
- type=S
- movetype=A
- physics=S
- poweradd=100
- ctrl=0
- velset=0
- anim=900
-
- [State 910,1]
- type=HitDef
- trigger1=Time=0
- attr=S,NT
- hitflag=M-
- priority=1,Miss
- snap=20,0,0,0
- hitsound=S100,23
- sparkno=S1149
- sparkxy=10,-40
- p2facing=-1
- p1stateno=911
- p2stateno=915
- fall=1
- fall.recover=0
- fall.damage=82
-
- [State 910,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;Throw
- [Statedef 911]
- type=S
- movetype=A
- physics=N
- anim=911
-
- [State 911,1]
- type=SprPriority
- trigger1=AnimElem=4
- value=-2
-
- [State 911,1]
- type=PlaySnd
- trigger1=AnimElem=6
- value=S400,3
-
- [State 911,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;Throwout
- [Statedef 915]
- type=A
- movetype=H
- physics=N
- ctrl=0
- velset=0,0
-
- [State 915,0]
- type=ChangeAnim2
- Trigger1=Time=0
- value=915
-
- [State 915,10]
- type=ChangeState
- trigger1=AnimElem=5
- value=916
-
- ;Dropdown
- [Statedef 916]
- type=A
- movetype=H
- physics=N
-
- [State 916,2]
- type=PosAdd
- trigger1=AnimElem=5
- x=-20
- y=-10
-
- [State 916,2]
- type=VelAdd
- trigger1=AnimElem=5
- X=5
- Y=-5
-
- [State 916,3]
- type=PosAdd
- trigger1=AnimElem=5
- Y=-50
-
- [State 913,4]
- type=SelfState
- trigger1=AnimElem=5
- value=5050
-
-