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/ ProGames 6 / PROGAMES.iso / linked / KOF2003BW.exe / KOF2003BW / CHARS / brian / BrianSA.cns < prev   
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Text File  |  2001-05-15  |  25.2 KB  |  1,903 lines

  1. ;Air D
  2. [Statedef 1009]
  3. type=A
  4. movetype=I
  5. physics=A
  6. anim=1009
  7. velset=5,0
  8.  
  9. [State 1009,1]
  10. type=null
  11. trigger1=Time=0
  12.  
  13. ;BrianCyclone-L
  14. [Statedef 1010]
  15. type=S
  16. movetype=A
  17. physics=S
  18. ctrl=0
  19. anim=1010
  20. poweradd=40
  21.  
  22. [State 1010, 1]
  23. type=PosAdd
  24. trigger1=AnimElem=2
  25. x=25
  26.  
  27. [State 1010, 2]
  28. type=HitBy
  29. trigger1=Time>=0
  30. value=SCA,HA,HP,HT
  31.  
  32. [State 1010,End]
  33. type=ChangeState
  34. trigger1=AnimTime=0
  35. value=1011
  36.  
  37. [Statedef 1011]
  38. type=A
  39. movetype=A
  40. physics=A
  41. juggle=8
  42. anim=1011
  43.  
  44. [State 1011,1]
  45. type=HitDef
  46. trigger1=AnimElem=1
  47. trigger2=AnimElem=3
  48. trigger3=AnimElem=5
  49. damage=ifelse(UniqHitCount=2,16,ifelse(UniqHitCount=1,32,64)),8
  50. attr=A,SA
  51. animtype=Med
  52. hitflag=MA
  53. guardflag=MA
  54. priority=3,Hit
  55. pausetime=10,8
  56. sparkno=S1146
  57. guard.sparkno=S1148
  58. sparkxy=0,-71
  59. hitsound=S100,7
  60. guardsound=S100,22
  61. ground.type=High
  62. ground.slidetime=10
  63. ground.hittime=24
  64. ground.velocity=-4.2
  65. guard.velocity=-4.2
  66. airguard.velocity=-1.9,-.8
  67. air.velocity=-1.4,-3
  68. air.hittime=12
  69. getpower=20,5
  70. givepower=10,2
  71.  
  72. [State 1011,2]
  73. type=HitDef
  74. trigger1=AnimElem=9
  75. attr=A,SA
  76. priority=4,Hit
  77. animtype=Light
  78. pausetime=0,0
  79. damage=0,0
  80. hitflag=MAF+
  81. guardflag=MAF
  82. sparkno=S4444
  83. guard.sparkno=S4444
  84. sparkxy=12,-65
  85. hitsound=S100,4444
  86. guardsound=S100,4444
  87. guard.hittime=0
  88. ground.type=Low
  89. getpower=10,1
  90. givepower=10,1
  91. numhits=0
  92. fall=1
  93. ground.velocity=-3,-3
  94. air.velocity=-3,-3
  95.  
  96. [State 1011,2]
  97. type=PlaySnd
  98. trigger1=Time=2
  99. value=S400,6
  100.  
  101. [State 1011,4]
  102. type=PlaySnd
  103. trigger1=Time=4
  104. value=S200,2
  105.  
  106. [State 1011,5]
  107. type=Velset
  108. trigger1=AnimElem=1
  109. x=5
  110.  
  111. [State 1011,6]
  112. type=Velset
  113. trigger1=Time=[0,50]
  114. y=-0.1
  115.  
  116. [State 1011,7]
  117. type=Velset
  118. trigger1=AnimElem=8
  119. x=0
  120.  
  121. [State 1011,8]
  122. type=PosAdd
  123. trigger1=Time=0
  124. y=-20
  125.  
  126. [State 1011,End]
  127. type=ChangeState
  128. trigger1=AnimTime=0
  129. value=1009
  130. ctrl=1
  131.  
  132. [State 1011,End2]
  133. type=PosAdd
  134. trigger1=AnimTime=0
  135. x=40
  136. y=6
  137.  
  138. ;BrianCyclone-H
  139. [Statedef 1015]
  140. type=S
  141. movetype=A
  142. physics=S
  143. ctrl=0
  144. anim=1010
  145. poweradd=50
  146.  
  147. [State 1015, 1]
  148. type=PosAdd
  149. trigger1=AnimElem=2
  150. x=25
  151.  
  152. [State 1015, 2]
  153. type=HitBy
  154. trigger1=Time>=0
  155. value=SCA,HA,HP,HT
  156.  
  157. [State 1015,End]
  158. type=ChangeState
  159. trigger1=AnimTime=0
  160. value=1016
  161.  
  162. [Statedef 1016]
  163. type=A
  164. movetype=A
  165. physics=A
  166. juggle=8
  167. anim=1016
  168.  
  169. [State 1016,1]
  170. type=HitDef
  171. trigger1=AnimElem=1
  172. trigger2=AnimElem=4
  173. trigger3=AnimElem=8
  174. trigger4=AnimElem=11
  175. trigger5=AnimElem=15
  176. damage=ifelse(UniqHitCount>=3,8,ifelse(UniqHitCount=2,16,ifelse(UniqHitCount=1,32,64))),8
  177. attr=A,SA
  178. animtype=Hard
  179. hitflag=MA
  180. guardflag=MA
  181. priority=3,Hit
  182. pausetime=10,8
  183. sparkno=S1146
  184. guard.sparkno=S1148
  185. sparkxy=0,-71
  186. hitsound=S100,7
  187. guardsound=S100,22
  188. ground.type=High
  189. ground.slidetime=10
  190. ground.hittime=24
  191. ground.velocity=-4.2
  192. airguard.velocity=-1.9,-.8
  193. air.velocity=-1.4,-3
  194. air.hittime=12
  195. getpower=20,5
  196. givepower=10,2
  197.  
  198. [State 1016,2]
  199. type=PlaySnd
  200. trigger1=Time=2
  201. value=S400,2
  202.  
  203. [State 1016,2]
  204. type=HitDef
  205. trigger1=AnimElem=17
  206. attr=A,SA
  207. priority=4,Hit
  208. animtype=Med
  209. pausetime=0,0
  210. damage=0,0
  211. hitflag=HL+
  212. guardflag=HL
  213. sparkno=S4444
  214. guard.sparkno=S4444
  215. sparkxy=12,-65
  216. hitsound=S100,4444
  217. guardsound=S100,4444
  218. guard.hittime=10
  219. ground.type=Low
  220. getpower=10,1
  221. givepower=10,1
  222. ground.velocity=-3,-3
  223. air.velocity=-3,-3
  224. numhits=0
  225. fall=1
  226. fall.recover=0
  227.  
  228. [State 1016,4]
  229. type=PlaySnd
  230. trigger1=Time=4
  231. value=S200,2
  232.  
  233. [State 1016,5]
  234. type=Velset
  235. trigger1=AnimElem=1
  236. x=5
  237.  
  238. [State 1016,6]
  239. type=Velset
  240. trigger1=Time=[0,50]
  241. y=-0.2
  242.  
  243. [State 1016,7]
  244. type=Velset
  245. trigger1=AnimElem=16
  246. x=0
  247.  
  248. [State 1016,8]
  249. type=PosAdd
  250. trigger1=Time=0
  251. y=-20
  252.  
  253. [State 1016,End]
  254. type=ChangeState
  255. trigger1=AnimTime=0
  256. value=1009
  257. ctrl=1
  258.  
  259. [State 1016,End2]
  260. type=PosAdd
  261. trigger1=AnimTime=0
  262. x=40
  263. y=6
  264.  
  265. ;Rocket-L
  266. [Statedef 1020]
  267. type=S
  268. movetype=I
  269. physics=S
  270. ctrl=0
  271. anim=1020
  272. poweradd=40
  273.  
  274. [State 1020, 0]
  275. type=ReversalDef
  276. trigger1=AnimElem=2
  277. reversal.attr=SCA,NA,SA,NP,SP
  278. hitflag=MA
  279. pausetime=15,15
  280. hitsound=S100,22
  281. sparkno=S1145
  282.  
  283. [State 1020,End]
  284. type=ChangeState
  285. trigger1=AnimTime=0
  286. value=1021
  287.  
  288. [Statedef 1021]
  289. type=A
  290. movetype=A
  291. physics=A
  292. anim=1021
  293.  
  294. [State 1021,1]
  295. type=HitDef
  296. trigger1=AnimElem=2
  297. attr=A,SA
  298. priority=4,Hit
  299. animtype=Med
  300. pausetime=5,5
  301. damage=0,8
  302. hitflag=HL
  303. guardflag=HL
  304. sparkno=S4444
  305. guard.sparkno=S1148
  306. sparkxy=12,-45
  307. hitsound=S100,4444
  308. guardsound=S100,22
  309. guard.hittime=10 
  310. ground.type=Low
  311. getpower=10,1
  312. givepower=10,1
  313. ground.velocity=0,-3
  314. numhits=0
  315.  
  316. [State 1021,2]
  317. type=HitDef
  318. trigger1=AnimElem=3
  319. attr=A,SA
  320. priority=4,Hit
  321. animtype=Hard
  322. pausetime=15,10
  323. damage=88,8
  324. hitflag=HA
  325. guardflag=HA
  326. sparkno=S1146
  327. guard.sparkno=S1148
  328. sparkxy=0,-80
  329. hitsound=S100,8
  330. guardsound=S100,22
  331. ground.type=High
  332. ground.slidetime=20
  333. ground.hittime=20
  334. ground.velocity=-4.2,-3
  335. guard.velocity=-4.2
  336. airguard.velocity=-1.9,-.8
  337. air.velocity=-2.4,-3.2
  338. air.hittime=12
  339. getpower=20,5
  340. givepower=10,2
  341. fall=1
  342.  
  343. [State 1021,3]
  344. type=PlaySnd
  345. trigger1=Time=0
  346. value=S300,7
  347.  
  348. [State 1021,4]
  349. type=Velset
  350. trigger1=Time=[0,2]
  351. y=-5
  352. x=1
  353.  
  354. [State 1021,End]
  355. type=ChangeState
  356. trigger1=AnimTime=0
  357. value=1022
  358.  
  359. [Statedef 1022]
  360. type=A
  361. movetype=I
  362. physics=A
  363. anim=1022
  364. velset=1,0
  365.  
  366. [State 1022,1]
  367. type=PosAdd
  368. trigger1=AnimElem=4
  369. x=30
  370. y=5
  371.  
  372. ;Rocket-H
  373. [Statedef 1025]
  374. type=S
  375. movetype=A
  376. physics=S
  377. ctrl=0
  378. anim=1020
  379. poweradd=40
  380.  
  381. [State 1025, 0]
  382. type=ReversalDef
  383. trigger1=AnimElem=2
  384. reversal.attr=SCA,NA,SA,NP,SP
  385. hitflag=MA
  386. pausetime=15,15
  387. hitsound=S100,22
  388. sparkno=S1145
  389.  
  390. [State 1025,End]
  391. type=ChangeState
  392. trigger1=AnimTime=0
  393. value=1026
  394.  
  395. [Statedef 1026]
  396. type=A
  397. movetype=A
  398. physics=A
  399. anim=1026
  400.  
  401. [State 1026,2]
  402. type=HitDef
  403. trigger1=AnimElem=1
  404. trigger1=Time<20
  405. attr=A,SA
  406. priority=6,Hit
  407. animtype=Hard
  408. pausetime=15,15
  409. damage=136,16
  410. hitflag=HA
  411. guardflag=HA
  412. sparkno=S1146
  413. guard.sparkno=S1148
  414. sparkxy=0,-80
  415. hitsound=S100,9
  416. guardsound=S100,22
  417. ground.type=High
  418. ground.slidetime=35
  419. ground.hittime=35
  420. ground.velocity=-4.2
  421. guard.velocity=-4.2
  422. airguard.velocity=-1.9,-.8
  423. air.velocity=-2.4,-3.2
  424. air.hittime=12
  425. getpower=20,5
  426. givepower=10,2
  427. fall=0
  428.  
  429. [State 1026,3]
  430. type=PlaySnd
  431. trigger1=Time=0
  432. value=S300,7
  433.  
  434. [State 1026,4]
  435. type=Velset
  436. trigger1=Time=[0,2]
  437. y=-5.0
  438. x=1.5
  439.  
  440. [State 1026,End]
  441. type=ChangeState
  442. trigger1=AnimTime=0
  443. value=1022
  444.  
  445. ;┬▌╨²╠σ╤╣
  446. [Statedef 1030]
  447. type=A
  448. movetype=A
  449. physics=A
  450. juggle=8
  451. anim=1030
  452. ctrl=0
  453. poweradd=50
  454.  
  455. [State 1030,1]
  456. type=HitDef
  457. trigger1=AnimElem=2,>3
  458. trigger1=UniqHitCount<=2
  459. damage=ifelse(UniqHitCount=2,16,ifelse(UniqHitCount=1,32,64)),8
  460. attr=A,SA
  461. animtype=Med
  462. hitflag=MA
  463. guardflag=HA
  464. priority=3,Hit
  465. pausetime=10,8
  466. sparkno=S1146
  467. guard.sparkno=S1148
  468. sparkxy=0,-80
  469. hitsound=S100,7
  470. guardsound=S100,22
  471. ground.type=High
  472. ground.slidetime=10
  473. ground.hittime=24
  474. ground.velocity=-4.2
  475. guard.velocity=-4.2
  476. airguard.velocity=-1.9,-.8
  477. air.velocity=-1.4,-3
  478. air.hittime=12
  479. getpower=20,5
  480. givepower=10,2
  481.  
  482. [State 1030,3]
  483. type=PlaySnd
  484. trigger1=Time=1
  485. value=S300,8
  486.  
  487. [State 1030,4]
  488. type=VelAdd
  489. trigger1=Time=0
  490. trigger1=Var(8)>0
  491. x=2
  492.  
  493. [State 1030,5]
  494. type=VelAdd
  495. trigger1=Time=0
  496. trigger1=Var(8)<0
  497. x=-2
  498.  
  499. [State 1030,6]
  500. type=VelAdd
  501. trigger1=Vel Y<0
  502. trigger1=Time=0
  503. y=-.4
  504.  
  505. [Statedef 1035]
  506. type=A
  507. movetype=A
  508. physics=A
  509. juggle=8
  510. anim=1030
  511. ctrl=0
  512. poweradd=40
  513.  
  514. [State 1035,1]
  515. type=HitDef
  516. trigger1=AnimElem=2,>3
  517. trigger1=UniqHitCount<=4
  518. damage=ifelse(UniqHitCount>=3,8,ifelse(UniqHitCount=2,16,ifelse(UniqHitCount=1,32,64))),8
  519. attr=A,SA
  520. animtype=Hard
  521. hitflag=MA
  522. guardflag=HA
  523. priority=6,Hit
  524. pausetime=10,8
  525. sparkno=S1146
  526. guard.sparkno=S1148
  527. sparkxy=0,-81
  528. hitsound=S100,7
  529. guardsound=S100,22
  530. ground.type=High
  531. ground.slidetime=10
  532. ground.hittime=24
  533. ground.velocity=-4.2
  534. airguard.velocity=-1.9,-.8
  535. air.velocity=-1.4,-3
  536. air.hittime=12
  537. getpower=20,5
  538. givepower=10,2
  539.  
  540. [State 1035,3]
  541. type=PlaySnd
  542. trigger1=Time=1
  543. value=S300,8
  544.  
  545. [State 1035,4]
  546. type=VelAdd
  547. trigger1=Time=0
  548. trigger1=Var(8)>0
  549. x=2
  550.  
  551. [State 1035,5]
  552. type=VelAdd
  553. trigger1=Time=0
  554. trigger1=Var(8)<0
  555. x=-2
  556.  
  557. [State 1035,6]
  558. type=VelAdd
  559. trigger1=Vel Y<0
  560. trigger1=Time=0
  561. y=-.4
  562.  
  563. ;SuperCombo-L
  564. [Statedef 1040]
  565. type=S
  566. movetype=A
  567. physics=S
  568. juggle=8
  569. anim=1040
  570. ctrl=0
  571. poweradd=40
  572.  
  573. [State 1040,0]
  574. type=ReversalDef
  575. trigger1=AnimElem=2
  576. reversal.attr=SCA,NA,SA,NP,SP
  577. hitflag=MA
  578. pausetime=15,15
  579. hitsound=S100,22
  580. sparkno=S1145
  581. SprPriority=-2
  582.  
  583. [State 1040,3]
  584. type=PlaySnd
  585. trigger1=Time=4
  586. trigger1=Random<500
  587. value=S300,9
  588.  
  589. [State 1040,End]
  590. type=ChangeState
  591. trigger1=AnimTime=0
  592. value=1041
  593.  
  594. [Statedef 1041]
  595. type=S
  596. movetype=A
  597. physics=S
  598. anim=1041
  599.  
  600. [State 1041,2]
  601. type=HitDef
  602. trigger1=AnimElem=3
  603. attr=S,SA
  604. priority=8,Hit
  605. animtype=Dial-Up
  606. pausetime=10,20
  607. damage=136,8
  608. hitflag=MA
  609. guardflag=MA
  610. sparkno=S1146
  611. guard.sparkno=S1148
  612. sparkxy=0,-30
  613. hitsound=S100,9
  614. guardsound=S100,22
  615. ground.type=High
  616. ground.slidetime=35
  617. ground.hittime=35
  618. ground.velocity=-6,-4
  619. guard.velocity=-4.2
  620. airguard.velocity=-1.9,-.8
  621. air.velocity=-2.4,-3.2
  622. air.hittime=12
  623. getpower=20,5
  624. givepower=10,2
  625. fall=1
  626. hit.envshake=5
  627.  
  628. [State 1041,2]
  629. type=PlaySnd
  630. trigger1=Time=2
  631. value=S400,0
  632.  
  633. [State 1041,4]
  634. type=Velset
  635. trigger1=Time=[4,6]
  636. x=10
  637.  
  638. [State 1041, 18]
  639. type=EnvShake
  640. trigger1=MoveHit
  641. persistent=0
  642. time=8
  643. ampl=-5
  644. freq=85
  645. phase=80
  646.  
  647. [State 1041,End]
  648. type=ChangeState
  649. trigger1=AnimTime=0
  650. value=0
  651. ctrl=1
  652.  
  653. ;SuperCombo-H
  654. [Statedef 1045]
  655. type=S
  656. movetype=A
  657. physics=S
  658. juggle=8
  659. anim=1045
  660. ctrl=0
  661. poweradd=60
  662.  
  663. [State 1045,0]
  664. type=ReversalDef
  665. trigger1=AnimElem=2
  666. reversal.attr=SCA,NA,SA,NP,SP
  667. hitflag=MA
  668. pausetime=15,15
  669. hitsound=S100,22
  670. sparkno=S1145
  671. SprPriority=-2
  672.  
  673. [State 1045,3]
  674. type=PlaySnd
  675. trigger1=Time=4
  676. trigger1=Random<500
  677. value=S300,9
  678.  
  679. [State 1045,1]
  680. type=SprPriority
  681. trigger1=AnimElem=2
  682. value=-2
  683.  
  684. [State 1045,End]
  685. type=ChangeState
  686. trigger1=AnimTime=0
  687. value=1046
  688.  
  689. [Statedef 1046]
  690. type=S
  691. movetype=A
  692. physics=S
  693. anim=1046
  694.  
  695. [State 1046,2]
  696. type=HitDef
  697. trigger1=AnimElem=3
  698. attr=S,SA
  699. priority=8,Hit
  700. animtype=Dial-Up
  701. pausetime=10,20
  702. damage=143,8
  703. hitflag=MA
  704. guardflag=MA
  705. sparkno=S1146
  706. guard.sparkno=S1148
  707. sparkxy=0,-30
  708. hitsound=S100,9
  709. guardsound=S100,22
  710. ground.type=High
  711. ground.slidetime=35
  712. ground.hittime=35
  713. ground.velocity=-6,-6
  714. guard.velocity=-4.2
  715. airguard.velocity=-1.9,-.8
  716. air.velocity=-4,-4
  717. air.hittime=12
  718. getpower=20,5
  719. givepower=10,2
  720. fall=1
  721.  
  722. [State 1046,1]
  723. type=PlaySnd
  724. trigger1=Time=2
  725. value=S400,0
  726.  
  727. [State 1046,4]
  728. type=Velset
  729. trigger1=Time=[4,6]
  730. x=15
  731.  
  732. [State 1046,18]
  733. type=EnvShake
  734. trigger1=MoveHit
  735. persistent=0
  736. time=8
  737. ampl=-5
  738. freq=85
  739. phase=80
  740.  
  741. [State 1046,End]
  742. type=ChangeState
  743. trigger1=AnimTime=0
  744. value=0
  745. ctrl=1
  746.  
  747. ;BrianHammer
  748. [Statedef 1050]
  749. type=S
  750. movetype=A
  751. physics=S
  752. anim=1050
  753. poweradd=50
  754. ctrl=0
  755.  
  756. [State 1050,Snd]
  757. type=PlaySnd
  758. trigger1=Time=4
  759. value=S200,1
  760.  
  761. [State 1050,1]
  762. type=HitDef
  763. trigger1=AnimElem=6
  764. attr=S,SA
  765. priority=8,Hit
  766. animtype=Heavy
  767. pausetime=5,10
  768. damage=60,8
  769. hitflag=MA
  770. guardflag=MA
  771. sparkno=S1146
  772. guard.sparkno=S1148
  773. sparkxy=0,-40
  774. hitsound=S100,8
  775. guardsound=S100,22
  776. ground.type=High
  777. ground.slidetime=15
  778. ground.hittime=15
  779. ground.velocity=-1
  780. guard.velocity=-1
  781. airguard.velocity=-1.5,-.8
  782. air.velocity=-1.5,-1
  783. air.hittime=12
  784. getpower=20,5
  785. givepower=10,2
  786.  
  787. [State 1050,2]
  788. type=HitDef
  789. trigger1=AnimElem=7
  790. trigger1=Var(5)=0
  791. attr=S,SA
  792. priority=8,Hit
  793. animtype=Up
  794. pausetime=5,10
  795. damage=20,8
  796. hitflag=MA
  797. guardflag=MA
  798. sparkno=S1146
  799. guard.sparkno=S1148
  800. sparkxy=0,-40
  801. hitsound=S100,8
  802. guardsound=S100,22
  803. ground.type=High
  804. ground.slidetime=15
  805. ground.hittime=15
  806. ground.velocity=-1,2
  807. guard.velocity=-1
  808. airguard.velocity=-1.5,-1.8
  809. air.velocity=-1.5,1
  810. air.hittime=12
  811. getpower=20,5
  812. givepower=10,2
  813. fall=1
  814.  
  815. [State 1050,3]
  816. type=Explod
  817. trigger1=AnimElem=6
  818. anim=1055
  819. pos=0,-50
  820. postype=p1
  821. sprpriority=4
  822. ownpal=1
  823. removeongethit=1
  824.  
  825. [State 1050,DoubleHammer]
  826. type=VarSet
  827. triggerall=command="Hammer"
  828. trigger1=Time=[2,20]
  829. v=5
  830. value=1
  831.  
  832. [State 1050,TigerDrive]
  833. type=VarSet
  834. triggerall=command="Tiger"
  835. trigger1=Time=[2,20]
  836. v=5
  837. value=3
  838.  
  839. [State 0000,0000]
  840. type=VarSet
  841. triggerall=Random>700
  842. trigger1=Time=10
  843. trigger1=Var(10)=1
  844. v=5
  845. value=1
  846.  
  847. [State 0000,0000]
  848. type=VarSet
  849. triggerall=Random>400
  850. trigger1=Time=10
  851. trigger1=Var(10)=1
  852. v=5
  853. value=3
  854.  
  855. [State 1050,End]
  856. type=ChangeState
  857. triggerall=AnimTime=0
  858. trigger1=Var(5)=0
  859. trigger2=Var(5)!=0
  860. trigger2=MoveContact=0
  861. value=0
  862. ctrl=1
  863.  
  864. [State 1050,End2]
  865. type=ChangeState
  866. trigger1=AnimTime=0
  867. trigger1=Var(5)=1
  868. trigger1=MoveContact
  869. value=1060
  870.  
  871. [State 1050,End3]
  872. type=ChangeState
  873. trigger1=AnimTime=0
  874. trigger1=Var(5)=3
  875. trigger1=MoveContact
  876. value=1080
  877.  
  878. ;DoubleHammer
  879. [Statedef 1060]
  880. type=S
  881. movetype=A
  882. physics=S
  883. anim=1060
  884. poweradd=50
  885.  
  886. [State 1060,Snd]
  887. type=PlaySnd
  888. trigger1=Time=4
  889. value=S200,1
  890.  
  891. [State 1060,1]
  892. type=HitDef
  893. trigger1=AnimElem=1
  894. attr=S,SA
  895. priority=6,Hit
  896. animtype=Heavy
  897. pausetime=5,10
  898. damage=80,8
  899. hitflag=MA
  900. guardflag=MA
  901. sparkno=S1146
  902. guard.sparkno=S1148
  903. sparkxy=0,-60
  904. hitsound=S100,8
  905. guardsound=S100,22
  906. ground.type=High
  907. ground.slidetime=15
  908. ground.hittime=15
  909. air.hittime=12
  910. getpower=20,5
  911. givepower=10,2
  912.  
  913. [State 1060,2]
  914. type=Explod
  915. trigger1=AnimElem=3
  916. anim=1055
  917. pos=0,-100
  918. postype=p1
  919. sprpriority=4
  920. ownpal=1
  921. vfacing=-1
  922. removeongethit=1
  923.  
  924. [State 1060,3]
  925. type=VarSet
  926. trigger1=command="Hammer"
  927. v=5
  928. value=2
  929.  
  930. [State 1060,End]
  931. type=ChangeState
  932. triggerall=AnimTime=0
  933. trigger1=Var(5)!=2
  934. trigger2=Var(5)=2
  935. trigger2=MoveContact=0
  936. value=0
  937. ctrl=1
  938.  
  939. [State 1060,End1]
  940. type=ChangeState
  941. trigger1=AnimTime=0
  942. trigger1=Var(5)=2
  943. trigger1=MoveContact
  944. value=1070
  945.  
  946. ;D.D.T
  947. [Statedef 1070]
  948. type=S
  949. movetype=A
  950. physics=S
  951. anim=1070
  952. poweradd=50
  953.  
  954. [State 1070,1]
  955. type=HitDef
  956. trigger1=AnimElem=1
  957. attr=S,ST
  958. hitflag=M-
  959. guardflag=M
  960. priority=1,Miss
  961. animtype=Heavy
  962. pausetime=5,5
  963. sparkno=S1249
  964. guard.sparkno=S1148
  965. sparkxy=0,-65
  966. hitsound=S100,24
  967. guardsound=S100,22
  968. ground.type=High
  969. ground.slidetime=15
  970. ground.hittime=15
  971. air.hittime=12
  972. getpower=20,5
  973. givepower=10,2
  974. p1stateno=1071
  975. p2stateno=1075
  976. fall=1
  977. fall.recover=0
  978. snap=20,0,0,0
  979.  
  980. [State 1070,End]
  981. type=ChangeState
  982. trigger1=AnimTime=0
  983. value=0
  984. ctrl=1
  985.  
  986. [Statedef 1071]
  987. type=S
  988. movetype=A
  989. physics=N
  990. anim=1071
  991.  
  992. [State 1071,1]
  993. type=Explod
  994. trigger1=AnimElem=8
  995. anim=1248
  996. pos=-144,0
  997. postype=p1
  998. sprpriority=-4
  999. ownpal=1
  1000.  
  1001. [State 1071,1]
  1002. type=Explod
  1003. trigger1=AnimElem=8
  1004. anim=1341
  1005. pos=-144,0
  1006. postype=p1
  1007. sprpriority=4
  1008. ownpal=1
  1009.  
  1010. [State 1071,2]
  1011. type=PlaySnd
  1012. trigger1=Time=2
  1013. value=S300,12
  1014.  
  1015. [State 1071,3]
  1016. type=PlaySnd
  1017. trigger1=AnimElem=8
  1018. value=S400,4
  1019.  
  1020. [State 1071,4]
  1021. type=EnvShake
  1022. trigger1=AnimElem=8
  1023. persistent=0
  1024. time=8
  1025. ampl=-6
  1026. freq=85
  1027. phase=90
  1028.  
  1029. [State 1071,5]
  1030. type=VelSet
  1031. trigger1=AnimElem=5
  1032. x=1
  1033.  
  1034. [State 1071,5]
  1035. type=VelSet
  1036. trigger1=AnimElem=8
  1037. x=0
  1038.  
  1039. [State 1071,End]
  1040. type=ChangeState
  1041. trigger1=AnimTime=0
  1042. value=0
  1043. ctrl=1
  1044.  
  1045. ;Throwout
  1046. [Statedef 1075]
  1047. type=A
  1048. movetype=H
  1049. physics=N
  1050. ctrl=0
  1051. velset=0,0
  1052.  
  1053. [State 1075,0]
  1054. type=ChangeAnim2
  1055. Trigger1=Time=0
  1056. value=1075
  1057.  
  1058. [State 1075,5]
  1059. type=VelSet
  1060. trigger1=AnimElem=5
  1061. x=-1
  1062.  
  1063. [State 1075,5]
  1064. type=VelSet
  1065. trigger1=AnimElem=8
  1066. x=0
  1067.  
  1068. [State 1075,10]
  1069. type=ChangeState
  1070. Trigger1=AnimElem=8
  1071. value=1076
  1072.  
  1073. ;Dropdown
  1074. [Statedef 1076] 
  1075. type=A
  1076. movetype=H
  1077. physics=N
  1078.  
  1079. [State 1076,1]
  1080. type=LifeAdd
  1081. trigger1=AnimElem=8
  1082. value=-76
  1083.  
  1084. [State 1076,1]
  1085. type=PosAdd
  1086. trigger1=AnimElem=8
  1087. X=144
  1088.  
  1089. [State 1076,2] 
  1090. type=VelAdd 
  1091. trigger1=AnimElem=8
  1092. X=2
  1093. Y=-2
  1094.  
  1095. [State 1076,5]
  1096. type=SelfState
  1097. Trigger1=Time=0
  1098. value=5100
  1099.  
  1100. ;-------------
  1101. ;Tiger Driver
  1102. [Statedef 1080]
  1103. type=S
  1104. movetype=A
  1105. physics=S
  1106. anim=1080
  1107. poweradd=40
  1108. ctrl=0
  1109.  
  1110. [State 1080,1]
  1111. type=HitDef
  1112. trigger1=AnimElem=1
  1113. attr=S,ST
  1114. hitflag=M+
  1115. guardflag=L
  1116. priority=1,Miss
  1117. animtype=Heavy
  1118. pausetime=5,5
  1119. sparkno=S1249
  1120. guard.sparkno=S1148
  1121. sparkxy=0,-65
  1122. hitsound=S100,24
  1123. guardsound=S100,22
  1124. ground.type=High
  1125. ground.slidetime=15
  1126. ground.hittime=15
  1127. air.hittime=12
  1128. getpower=20,5
  1129. givepower=10,2
  1130. p1stateno=1081
  1131. p2stateno=1085
  1132. fall=1
  1133. juggle=20
  1134. air.juggle=2
  1135. fall.recover=0
  1136. snap=120,0,0,0
  1137.  
  1138. [State 1080,End]
  1139. type=ChangeState
  1140. trigger1=AnimTime=0
  1141. value=0
  1142. ctrl=1
  1143.  
  1144. [Statedef 1081]
  1145. type=s
  1146. movetype=A
  1147. physics=N
  1148. anim=1081
  1149.  
  1150. [State 1081,1]
  1151. type=Explod
  1152. trigger1=AnimElem=10
  1153. anim=1248
  1154. pos=0,0
  1155. postype=p1
  1156. sprpriority=-4
  1157. ownpal=1
  1158.  
  1159. [State 1081,1]
  1160. type=Explod
  1161. trigger1=AnimElem=10
  1162. anim=1341
  1163. pos=0,0
  1164. postype=p1
  1165. sprpriority=4
  1166. ownpal=1
  1167.  
  1168. [State 1081,2]
  1169. type=PlaySnd
  1170. trigger1=Time=2
  1171. value=S300,14
  1172.  
  1173. [State 1081,3]
  1174. type=PlaySnd
  1175. trigger1=AnimElem=10
  1176. value=S400,4
  1177.  
  1178. [State 1081,4]
  1179. type=EnvShake
  1180. trigger1=AnimElem=10
  1181. persistent=0
  1182. time=8
  1183. ampl=-6
  1184. freq=85
  1185. phase=90
  1186.  
  1187. [State 1081,SamuraiBomb]
  1188. type=VarSet
  1189. trigger1=command="Samurai"
  1190. v=5
  1191. value=4
  1192.  
  1193. [State 1081,ShouderBreak]
  1194. type=VarSet
  1195. trigger1=command="SBreak"
  1196. v=5
  1197. value=5
  1198.  
  1199. [State 0000,0000]
  1200. type=VarSet
  1201. triggerall=Random>400
  1202. trigger1=Time=10
  1203. trigger1=Var(10)=1
  1204. v=5
  1205. value=5
  1206.  
  1207. [State 1081,Air]
  1208. type=PosAdd
  1209. trigger1=AnimElem=8
  1210. y=-20
  1211.  
  1212. [State 1081,Air]
  1213. type=VelSet
  1214. trigger1=AnimElem=8
  1215. y=2.1
  1216.  
  1217. [State 1081,End]
  1218. type=ChangeState
  1219. triggerall=Pos Y>=0
  1220. triggerall=Vel Y>0
  1221. trigger1=Var(5)=3
  1222. value=1082
  1223. velset=0,0
  1224.  
  1225. [State 1081,End2]
  1226. type=ChangeState
  1227. triggerall=Pos Y>=0
  1228. triggerall=Vel Y>0
  1229. trigger1=Var(5)=4
  1230. value=1090
  1231.  
  1232. [State 1081,End3]
  1233. type=ChangeState
  1234. triggerall=Pos Y>=0
  1235. triggerall=Vel Y>0
  1236. trigger1=Var(5)=5
  1237. value=1100
  1238.  
  1239. [Statedef 1082]
  1240. type=S
  1241. movetype=I
  1242. ctrl=0
  1243. velset=0,0
  1244. anim=1082
  1245.  
  1246. [State 1082,Vel]
  1247. type=VelSet
  1248. trigger1=Time=1
  1249. y=0
  1250.  
  1251. [State 1082,End]
  1252. type=ChangeState
  1253. trigger1=AnimTime=0
  1254. value=0
  1255. ctrl=1
  1256.  
  1257. ;Throwout
  1258. [Statedef 1085]
  1259. type=A
  1260. movetype=H
  1261. physics=N
  1262. ctrl=0
  1263. velset=0,0
  1264.  
  1265. [State 1082,Bind]
  1266. type=TargetBind
  1267. Trigger1=Time=0
  1268. time=2
  1269. pos=45,-50
  1270.  
  1271. [State 1085,0]
  1272. type=ChangeAnim2
  1273. Trigger1=Time=0
  1274. value=1085
  1275.  
  1276. [State 1085,Air]
  1277. type=PosAdd
  1278. trigger1=AnimElem=8
  1279. y=-20
  1280.  
  1281. [State 1085,Air]
  1282. type=VelSet
  1283. trigger1=AnimElem=8
  1284. y=2.1
  1285.  
  1286. [State 1085,10]
  1287. type=ChangeState
  1288. Trigger1=AnimElem=10
  1289. value=1086
  1290.  
  1291. ;Dropdown
  1292. [Statedef 1086] 
  1293. type=A
  1294. movetype=H
  1295. physics=N
  1296.  
  1297. [State 1086,1]
  1298. type=LifeAdd
  1299. trigger1=AnimElem=10
  1300. value=-76
  1301.  
  1302. [State 1086,2]
  1303. type=Turn
  1304. trigger1=AnimElem=10
  1305.  
  1306. [State 1086,3]
  1307. type=PosAdd
  1308. trigger1=AnimElem=10
  1309. x=-85
  1310.  
  1311. [State 1086,5]
  1312. type=SelfState
  1313. Trigger1=Time=0
  1314. value=5100
  1315.  
  1316. ;Samurai Bomb
  1317. [Statedef 1090]
  1318. type=S
  1319. movetype=A
  1320. physics=S
  1321. anim=1090
  1322. poweradd=40
  1323. ctrl=0
  1324. velset=0,0
  1325.  
  1326. [State 1090,1]
  1327. type=HitDef
  1328. trigger1=AnimElem=1
  1329. attr=S,ST
  1330. hitflag=MFD+
  1331. priority=1,Miss
  1332. animtype=Heavy
  1333. pausetime=5,5
  1334. ground.type=High
  1335. ground.slidetime=15
  1336. ground.hittime=15
  1337. air.hittime=12
  1338. getpower=20,5
  1339. givepower=10,2
  1340. p1stateno=1091
  1341. p2stateno=1095
  1342. fall=1
  1343. fall.recover=0
  1344. snap=20,0,0,0
  1345. P2facing=1
  1346.  
  1347. [State 1090,End]
  1348. type=ChangeState
  1349. trigger1=AnimTime=0
  1350. value=0
  1351. ctrl=1
  1352.  
  1353. [Statedef 1091]
  1354. type=S
  1355. movetype=A
  1356. physics=N
  1357. anim=1091
  1358.  
  1359. [State 1091,1]
  1360. type=Explod
  1361. trigger1=AnimElem=8
  1362. anim=1248
  1363. pos=0,0
  1364. postype=p1
  1365. sprpriority=-4
  1366. ownpal=1
  1367.  
  1368. [State 1091,1]
  1369. type=Explod
  1370. trigger1=AnimElem=8
  1371. anim=1341
  1372. pos=0,0
  1373. postype=p1
  1374. sprpriority=4
  1375. ownpal=1
  1376.  
  1377. [State 1091,3]
  1378. type=PlaySnd
  1379. trigger1=AnimElem=8
  1380. value=S400,4
  1381.  
  1382. [State 1091,4]
  1383. type=EnvShake
  1384. trigger1=AnimElem=8
  1385. persistent=0
  1386. time=8
  1387. ampl=-6
  1388. freq=85
  1389. phase=90
  1390.  
  1391. [State 1091,Air]
  1392. type=PosAdd
  1393. trigger1=AnimElem=7
  1394. y=-20
  1395.  
  1396. [State 1091,Air]
  1397. type=VelSet
  1398. trigger1=AnimElem=7
  1399. y=2.1
  1400.  
  1401. [State 1091,End]
  1402. type=ChangeState
  1403. trigger1=Pos Y>=0
  1404. trigger1=Vel Y>0
  1405. value=1082
  1406. velset=0,0
  1407.  
  1408. ;Throwout
  1409. [Statedef 1095]
  1410. type=A
  1411. movetype=H
  1412. physics=N
  1413. ctrl=0
  1414. velset=0,0
  1415.  
  1416. [State 1095,0]
  1417. type=ChangeAnim2
  1418. Trigger1=Time=0
  1419. value=1095
  1420.  
  1421. [State 1095,Air]
  1422. type=PosAdd
  1423. trigger1=AnimElem=7
  1424. y=-20
  1425.  
  1426. [State 1095,Air]
  1427. type=VelSet
  1428. trigger1=AnimElem=7
  1429. y=2.1
  1430.  
  1431. [State 1095,10]
  1432. type=ChangeState
  1433. Trigger1=AnimElem=9
  1434. value=1096
  1435.  
  1436. ;Dropdown
  1437. [Statedef 1096] 
  1438. type=A
  1439. movetype=H
  1440. physics=N
  1441.  
  1442. [State 1096,1]
  1443. type=LifeAdd
  1444. trigger1=AnimElem=9
  1445. value=-68
  1446.  
  1447. [State 1096,2]
  1448. type=Turn
  1449. trigger1=AnimElem=9
  1450.  
  1451. [State 1096,5]
  1452. type=SelfState
  1453. Trigger1=Time=0
  1454. value=5100
  1455.  
  1456. ;Shouder Breaker
  1457. [Statedef 1100]
  1458. type=S
  1459. movetype=A
  1460. physics=S
  1461. anim=1100
  1462. poweradd=40
  1463. ctrl=0
  1464. velset=0,0
  1465.  
  1466. [State 1100,1]
  1467. type=HitDef
  1468. trigger1=AnimElem=1
  1469. attr=S,ST
  1470. hitflag=MFD+
  1471. priority=1,Miss
  1472. animtype=Heavy
  1473. pausetime=5,5
  1474. ground.type=High
  1475. ground.slidetime=15
  1476. ground.hittime=15
  1477. air.hittime=12
  1478. getpower=20,5
  1479. givepower=10,2
  1480. p1stateno=1101
  1481. p2stateno=1105
  1482. fall=1
  1483. fall.recover=0
  1484. snap=20,0,0,0
  1485. P2facing=1
  1486. nojugglecheck=1
  1487. fall.damage=20
  1488.  
  1489. [State 1100,End]
  1490. type=ChangeState
  1491. trigger1=AnimTime=0
  1492. value=0
  1493. ctrl=1
  1494.  
  1495. [Statedef 1101]
  1496. type=S
  1497. movetype=A
  1498. physics=S
  1499. anim=1101
  1500. juggle=10
  1501.  
  1502. [State 1101,1]
  1503. type=PlaySnd
  1504. trigger1=AnimElem=5
  1505. trigger2=AnimElem=7
  1506. trigger3=AnimElem=9
  1507. trigger4=AnimElem=11
  1508. value=S400,5
  1509.  
  1510. [State 1101,2]
  1511. type=TargetLifeAdd
  1512. trigger1=AnimElem=5
  1513. trigger2=AnimElem=7
  1514. trigger3=AnimElem=9
  1515. trigger4=AnimElem=11
  1516. value=-12
  1517.  
  1518. [State 1101,3]
  1519. type=PlaySnd
  1520. trigger1=AnimElem=2
  1521. value=S300,15
  1522.  
  1523. [State 1101,Blaster&Bomb]
  1524. type=VarSet
  1525. trigger1=command="B&B"
  1526. v=5
  1527. value=6
  1528.  
  1529. [State 1101,End]
  1530. type=ChangeState
  1531. trigger1=AnimTime=0
  1532. trigger1=Var(5)=5
  1533. value=1102
  1534. velset=0,0
  1535.  
  1536. [State 1101,End2.1]
  1537. type=TargetState
  1538. trigger1=AnimTime=0
  1539. trigger1=Var(5)=6
  1540. value=1115
  1541. velset=0,0
  1542.  
  1543. [State 1101,Bind1]
  1544. type=TargetBind
  1545. trigger1=AnimTime=0
  1546. trigger1=Var(5)=6
  1547. time=6
  1548. pos=15,-150
  1549.  
  1550. [State 1101,End2]
  1551. type=ChangeState
  1552. trigger1=AnimTime=0
  1553. trigger1=Var(5)=6
  1554. value=1110
  1555. velset=0,0
  1556.  
  1557. [Statedef 1102]
  1558. type=s
  1559. movetype=I
  1560. physics=N
  1561. anim=1102
  1562.  
  1563. [State 1102,1]
  1564. type=PlaySnd
  1565. trigger1=AnimElem=2
  1566. value=S400,3
  1567.  
  1568. [State 1102,End]
  1569. type=ChangeState
  1570. trigger1=AnimTime=0
  1571. value=0
  1572. ctrl=1
  1573.  
  1574. ;Throwout
  1575. [Statedef 1105]
  1576. type=A
  1577. movetype=H
  1578. ctrl=0
  1579. velset=0,0
  1580.  
  1581. [State 1105,0]
  1582. type=ChangeAnim2
  1583. Trigger1=Time=0
  1584. value=1105
  1585.  
  1586. [State 1105,2]
  1587. type=Turn
  1588. trigger1=AnimTime=0
  1589.  
  1590. [State 1105,10]
  1591. type=ChangeState
  1592. trigger1=AnimTime=0
  1593. trigger1=P2StateNo=1102
  1594. value=1106
  1595.  
  1596. ;[State 1105,10]
  1597. ;type=ChangeState
  1598. ;trigger1=P2StateNo=1110
  1599. ;value=1115
  1600.  
  1601. ;Dropdown
  1602. [Statedef 1106]
  1603. type=A
  1604. movetype=H
  1605. physics=N
  1606.  
  1607. [State 1106,3]
  1608. type=ChangeAnim
  1609. trigger1=Time=0
  1610. value=5050
  1611.  
  1612. [State 1106,2] 
  1613. type=VelAdd 
  1614. trigger1=Time=0
  1615. X=2
  1616. Y=-5
  1617.  
  1618. [State 1106,3] 
  1619. type=PosAdd 
  1620. trigger1=Time=0
  1621. Y=-50 
  1622.  
  1623. [State 1106,4] 
  1624. type=SelfState 
  1625. trigger1=Time=15 
  1626. value=5050 
  1627.  
  1628. ;Blaster&Bomb
  1629. [Statedef 1110]
  1630. type=A
  1631. movetype=A
  1632. physics=N
  1633. ctrl=0
  1634. anim=1110
  1635. velset=0,0
  1636. juggle=1
  1637.  
  1638. [State 1110,1]
  1639. type=null;Hitdef
  1640. trigger1=Var(5)!=5
  1641. attr=S,ST
  1642. hitflag=MFD
  1643. priority=1,Miss
  1644. animtype=Heavy
  1645. ground.type=High
  1646. getpower=20,5
  1647. givepower=10,2
  1648. p1stateno=1111
  1649. p2stateno=1115
  1650. fall=1
  1651. fall.recover=0
  1652. snap=20,0,0,0
  1653. P2facing=1
  1654. nojugglecheck=1
  1655.  
  1656. [State 1110,2]
  1657. type=ChangeState
  1658. trigger1=AnimTime=0
  1659. Value=1111
  1660.  
  1661. [Statedef 1111]
  1662. type=A
  1663. movetype=A
  1664. physics=N
  1665. ctrl=0
  1666. anim=1111
  1667. velset=0,-6.5
  1668.  
  1669. [State 1111,7]
  1670. type=PlaySnd
  1671. trigger1=AnimElem=3
  1672. value=S300,16
  1673.  
  1674. [State 1111,Bind2]
  1675. type=TargetBind
  1676. trigger1=Time=5
  1677. time=10
  1678. pos=-15,-150
  1679.  
  1680. [State 1111,Bind3]
  1681. type=TargetBind
  1682. trigger1=Time=15
  1683. time=20
  1684. pos=15,-150
  1685.  
  1686. [State 1111,1]
  1687. type=VelAdd
  1688. trigger1=time>=0
  1689. y=0.35
  1690.  
  1691. [State 1111,End]
  1692. type=ChangeState
  1693. trigger1=Pos Y>=0
  1694. trigger1=Vel Y>0
  1695. value=1120
  1696.  
  1697. [Statedef 1115]
  1698. type=A
  1699. movetype=H
  1700. ctrl=0
  1701.  
  1702. [State 1115,1]
  1703. type=ChangeAnim2
  1704. trigger1=Time=0
  1705. value=1115
  1706.  
  1707. [State 1115,tempEnd]
  1708. type=ChangeState
  1709. trigger1=P2StateNo=1120
  1710. value=1125
  1711.  
  1712. ;B&B╡┌╢■▓┐╖╓
  1713. [StateDef 1120]
  1714. type=A
  1715. movetype=A
  1716. physics=N
  1717. ctrl=0
  1718. anim=1120
  1719. velset=0,0
  1720.  
  1721. [State 1120,1]
  1722. type=PlaySnd
  1723. trigger1=AnimElem=2
  1724. value=S100,7
  1725.  
  1726. [State 1120,2]
  1727. type=Pause
  1728. trigger1=AnimElem=2
  1729. time=8
  1730.  
  1731. [State 1120,4]
  1732. type=EnvShake
  1733. trigger1=AnimElem=2
  1734. persistent=0
  1735. time=8
  1736. ampl=-5
  1737. freq=85
  1738. phase=80
  1739.  
  1740. [State 1120,3]
  1741. type=Explod
  1742. trigger1=AnimElem=2
  1743. anim=1147
  1744. pos=30,-70
  1745. postype=p1
  1746. facing=1
  1747. bindtime=-1
  1748. removetime=14
  1749. supermove=1
  1750. sprpriority=2
  1751. ontop=0
  1752. ownpal=1
  1753.  
  1754. [State 1120,5]
  1755. type=Explod
  1756. trigger1=AnimElem=2
  1757. anim=1247
  1758. pos=0,0
  1759. postype=p1
  1760. facing=1
  1761. bindtime=-1
  1762. removetime=20
  1763. supermove=1
  1764. sprpriority=2
  1765. ontop=0
  1766. ownpal=1
  1767.  
  1768. [State 1120,6]
  1769. type=TargetLifeAdd
  1770. trigger1=AnimElem=2
  1771. value=-30
  1772.  
  1773. [State 1120,Bind1]
  1774. type=TargetBind
  1775. trigger1=AnimElem=1
  1776. time=4
  1777. pos=30,-100
  1778.  
  1779. [State 1120,Bind2]
  1780. type=TargetBind
  1781. trigger1=AnimElem=2
  1782. time=11
  1783. pos=30,-85
  1784.  
  1785. [State 1120,Bind3]
  1786. type=TargetBind
  1787. trigger1=AnimElem=3
  1788. time=4
  1789. pos=25,-115
  1790.  
  1791. [State 1120,Bind4]
  1792. type=TargetBind
  1793. trigger1=AnimElem=4
  1794. time=4
  1795. pos=-5,-130
  1796.  
  1797. [State 1120,Bind5]
  1798. type=TargetBind
  1799. trigger1=AnimElem=5
  1800. time=3
  1801. pos=-5,-80
  1802.  
  1803. [State 1120,Bind6]
  1804. type=TargetBind
  1805. trigger1=AnimElem=6
  1806. time=4
  1807. pos=-10,-40
  1808.  
  1809. [State 1120,Bind7]
  1810. type=TargetBind
  1811. trigger1=AnimElem=7
  1812. time=4
  1813. pos=-5,-35
  1814.  
  1815. [State 1120,Bind8]
  1816. type=TargetBind
  1817. trigger1=AnimElem=8
  1818. time=4
  1819. pos=5,-30
  1820.  
  1821. [State 1120,11]
  1822. type=PlaySnd
  1823. trigger1=AnimElem=8
  1824. value=S400,4
  1825.  
  1826. [State 1120,12]
  1827. type=Pause
  1828. trigger1=AnimElem=8
  1829. time=8
  1830.  
  1831. [State 1120,14]
  1832. type=EnvShake
  1833. trigger1=AnimElem=8
  1834. persistent=0
  1835. time=8
  1836. ampl=-5
  1837. freq=85
  1838. phase=80
  1839.  
  1840. [State 1081,13]
  1841. type=Explod
  1842. trigger1=AnimElem=8
  1843. anim=1248
  1844. pos=0,0
  1845. postype=p1
  1846. sprpriority=-4
  1847. ownpal=1
  1848.  
  1849. [State 1081,15]
  1850. type=Explod
  1851. trigger1=AnimElem=8
  1852. anim=1341
  1853. pos=0,0
  1854. postype=p1
  1855. sprpriority=4
  1856. ownpal=1
  1857.  
  1858. [State 1120,16]
  1859. type=TargetLifeAdd
  1860. trigger1=AnimElem=8
  1861. value=-90
  1862.  
  1863. [State 1120,17]
  1864. type=PlaySnd
  1865. trigger1=AnimElem=8
  1866. value=S300,17
  1867.  
  1868. [State 1120,Air]
  1869. type=PosAdd
  1870. trigger1=AnimElem=6
  1871. y=-20
  1872.  
  1873. [State 1120,Air]
  1874. type=VelSet
  1875. trigger1=AnimElem=6
  1876. y=2.1
  1877.  
  1878. [State 1120,End]
  1879. type=ChangeState
  1880. trigger1=Pos Y>=0
  1881. trigger1=Vel Y>0
  1882. value=1082
  1883. velset=0,0
  1884.  
  1885. [Statedef 1125]
  1886. type=A
  1887. movetype=H
  1888. ctrl=0
  1889.  
  1890. [State 1125,1]
  1891. type=ChangeAnim2
  1892. trigger1=Time=0
  1893. value=1125
  1894.  
  1895. [State 1125,2]
  1896. type=Turn
  1897. trigger1=AnimElem=8
  1898.  
  1899. [State 1125,5]
  1900. type=SelfState
  1901. Trigger1=P2StateNo!=1120
  1902. value=5100
  1903.