home *** CD-ROM | disk | FTP | other *** search
Text File | 2001-05-15 | 25.2 KB | 1,903 lines |
- ;Air D
- [Statedef 1009]
- type=A
- movetype=I
- physics=A
- anim=1009
- velset=5,0
-
- [State 1009,1]
- type=null
- trigger1=Time=0
-
- ;BrianCyclone-L
- [Statedef 1010]
- type=S
- movetype=A
- physics=S
- ctrl=0
- anim=1010
- poweradd=40
-
- [State 1010, 1]
- type=PosAdd
- trigger1=AnimElem=2
- x=25
-
- [State 1010, 2]
- type=HitBy
- trigger1=Time>=0
- value=SCA,HA,HP,HT
-
- [State 1010,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=1011
-
- [Statedef 1011]
- type=A
- movetype=A
- physics=A
- juggle=8
- anim=1011
-
- [State 1011,1]
- type=HitDef
- trigger1=AnimElem=1
- trigger2=AnimElem=3
- trigger3=AnimElem=5
- damage=ifelse(UniqHitCount=2,16,ifelse(UniqHitCount=1,32,64)),8
- attr=A,SA
- animtype=Med
- hitflag=MA
- guardflag=MA
- priority=3,Hit
- pausetime=10,8
- sparkno=S1146
- guard.sparkno=S1148
- sparkxy=0,-71
- hitsound=S100,7
- guardsound=S100,22
- ground.type=High
- ground.slidetime=10
- ground.hittime=24
- ground.velocity=-4.2
- guard.velocity=-4.2
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=12
- getpower=20,5
- givepower=10,2
-
- [State 1011,2]
- type=HitDef
- trigger1=AnimElem=9
- attr=A,SA
- priority=4,Hit
- animtype=Light
- pausetime=0,0
- damage=0,0
- hitflag=MAF+
- guardflag=MAF
- sparkno=S4444
- guard.sparkno=S4444
- sparkxy=12,-65
- hitsound=S100,4444
- guardsound=S100,4444
- guard.hittime=0
- ground.type=Low
- getpower=10,1
- givepower=10,1
- numhits=0
- fall=1
- ground.velocity=-3,-3
- air.velocity=-3,-3
-
- [State 1011,2]
- type=PlaySnd
- trigger1=Time=2
- value=S400,6
-
- [State 1011,4]
- type=PlaySnd
- trigger1=Time=4
- value=S200,2
-
- [State 1011,5]
- type=Velset
- trigger1=AnimElem=1
- x=5
-
- [State 1011,6]
- type=Velset
- trigger1=Time=[0,50]
- y=-0.1
-
- [State 1011,7]
- type=Velset
- trigger1=AnimElem=8
- x=0
-
- [State 1011,8]
- type=PosAdd
- trigger1=Time=0
- y=-20
-
- [State 1011,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=1009
- ctrl=1
-
- [State 1011,End2]
- type=PosAdd
- trigger1=AnimTime=0
- x=40
- y=6
-
- ;BrianCyclone-H
- [Statedef 1015]
- type=S
- movetype=A
- physics=S
- ctrl=0
- anim=1010
- poweradd=50
-
- [State 1015, 1]
- type=PosAdd
- trigger1=AnimElem=2
- x=25
-
- [State 1015, 2]
- type=HitBy
- trigger1=Time>=0
- value=SCA,HA,HP,HT
-
- [State 1015,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=1016
-
- [Statedef 1016]
- type=A
- movetype=A
- physics=A
- juggle=8
- anim=1016
-
- [State 1016,1]
- type=HitDef
- trigger1=AnimElem=1
- trigger2=AnimElem=4
- trigger3=AnimElem=8
- trigger4=AnimElem=11
- trigger5=AnimElem=15
- damage=ifelse(UniqHitCount>=3,8,ifelse(UniqHitCount=2,16,ifelse(UniqHitCount=1,32,64))),8
- attr=A,SA
- animtype=Hard
- hitflag=MA
- guardflag=MA
- priority=3,Hit
- pausetime=10,8
- sparkno=S1146
- guard.sparkno=S1148
- sparkxy=0,-71
- hitsound=S100,7
- guardsound=S100,22
- ground.type=High
- ground.slidetime=10
- ground.hittime=24
- ground.velocity=-4.2
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=12
- getpower=20,5
- givepower=10,2
-
- [State 1016,2]
- type=PlaySnd
- trigger1=Time=2
- value=S400,2
-
- [State 1016,2]
- type=HitDef
- trigger1=AnimElem=17
- attr=A,SA
- priority=4,Hit
- animtype=Med
- pausetime=0,0
- damage=0,0
- hitflag=HL+
- guardflag=HL
- sparkno=S4444
- guard.sparkno=S4444
- sparkxy=12,-65
- hitsound=S100,4444
- guardsound=S100,4444
- guard.hittime=10
- ground.type=Low
- getpower=10,1
- givepower=10,1
- ground.velocity=-3,-3
- air.velocity=-3,-3
- numhits=0
- fall=1
- fall.recover=0
-
- [State 1016,4]
- type=PlaySnd
- trigger1=Time=4
- value=S200,2
-
- [State 1016,5]
- type=Velset
- trigger1=AnimElem=1
- x=5
-
- [State 1016,6]
- type=Velset
- trigger1=Time=[0,50]
- y=-0.2
-
- [State 1016,7]
- type=Velset
- trigger1=AnimElem=16
- x=0
-
- [State 1016,8]
- type=PosAdd
- trigger1=Time=0
- y=-20
-
- [State 1016,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=1009
- ctrl=1
-
- [State 1016,End2]
- type=PosAdd
- trigger1=AnimTime=0
- x=40
- y=6
-
- ;Rocket-L
- [Statedef 1020]
- type=S
- movetype=I
- physics=S
- ctrl=0
- anim=1020
- poweradd=40
-
- [State 1020, 0]
- type=ReversalDef
- trigger1=AnimElem=2
- reversal.attr=SCA,NA,SA,NP,SP
- hitflag=MA
- pausetime=15,15
- hitsound=S100,22
- sparkno=S1145
-
- [State 1020,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=1021
-
- [Statedef 1021]
- type=A
- movetype=A
- physics=A
- anim=1021
-
- [State 1021,1]
- type=HitDef
- trigger1=AnimElem=2
- attr=A,SA
- priority=4,Hit
- animtype=Med
- pausetime=5,5
- damage=0,8
- hitflag=HL
- guardflag=HL
- sparkno=S4444
- guard.sparkno=S1148
- sparkxy=12,-45
- hitsound=S100,4444
- guardsound=S100,22
- guard.hittime=10
- ground.type=Low
- getpower=10,1
- givepower=10,1
- ground.velocity=0,-3
- numhits=0
-
- [State 1021,2]
- type=HitDef
- trigger1=AnimElem=3
- attr=A,SA
- priority=4,Hit
- animtype=Hard
- pausetime=15,10
- damage=88,8
- hitflag=HA
- guardflag=HA
- sparkno=S1146
- guard.sparkno=S1148
- sparkxy=0,-80
- hitsound=S100,8
- guardsound=S100,22
- ground.type=High
- ground.slidetime=20
- ground.hittime=20
- ground.velocity=-4.2,-3
- guard.velocity=-4.2
- airguard.velocity=-1.9,-.8
- air.velocity=-2.4,-3.2
- air.hittime=12
- getpower=20,5
- givepower=10,2
- fall=1
-
- [State 1021,3]
- type=PlaySnd
- trigger1=Time=0
- value=S300,7
-
- [State 1021,4]
- type=Velset
- trigger1=Time=[0,2]
- y=-5
- x=1
-
- [State 1021,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=1022
-
- [Statedef 1022]
- type=A
- movetype=I
- physics=A
- anim=1022
- velset=1,0
-
- [State 1022,1]
- type=PosAdd
- trigger1=AnimElem=4
- x=30
- y=5
-
- ;Rocket-H
- [Statedef 1025]
- type=S
- movetype=A
- physics=S
- ctrl=0
- anim=1020
- poweradd=40
-
- [State 1025, 0]
- type=ReversalDef
- trigger1=AnimElem=2
- reversal.attr=SCA,NA,SA,NP,SP
- hitflag=MA
- pausetime=15,15
- hitsound=S100,22
- sparkno=S1145
-
- [State 1025,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=1026
-
- [Statedef 1026]
- type=A
- movetype=A
- physics=A
- anim=1026
-
- [State 1026,2]
- type=HitDef
- trigger1=AnimElem=1
- trigger1=Time<20
- attr=A,SA
- priority=6,Hit
- animtype=Hard
- pausetime=15,15
- damage=136,16
- hitflag=HA
- guardflag=HA
- sparkno=S1146
- guard.sparkno=S1148
- sparkxy=0,-80
- hitsound=S100,9
- guardsound=S100,22
- ground.type=High
- ground.slidetime=35
- ground.hittime=35
- ground.velocity=-4.2
- guard.velocity=-4.2
- airguard.velocity=-1.9,-.8
- air.velocity=-2.4,-3.2
- air.hittime=12
- getpower=20,5
- givepower=10,2
- fall=0
-
- [State 1026,3]
- type=PlaySnd
- trigger1=Time=0
- value=S300,7
-
- [State 1026,4]
- type=Velset
- trigger1=Time=[0,2]
- y=-5.0
- x=1.5
-
- [State 1026,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=1022
-
- ;┬▌╨²╠σ╤╣
- [Statedef 1030]
- type=A
- movetype=A
- physics=A
- juggle=8
- anim=1030
- ctrl=0
- poweradd=50
-
- [State 1030,1]
- type=HitDef
- trigger1=AnimElem=2,>3
- trigger1=UniqHitCount<=2
- damage=ifelse(UniqHitCount=2,16,ifelse(UniqHitCount=1,32,64)),8
- attr=A,SA
- animtype=Med
- hitflag=MA
- guardflag=HA
- priority=3,Hit
- pausetime=10,8
- sparkno=S1146
- guard.sparkno=S1148
- sparkxy=0,-80
- hitsound=S100,7
- guardsound=S100,22
- ground.type=High
- ground.slidetime=10
- ground.hittime=24
- ground.velocity=-4.2
- guard.velocity=-4.2
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=12
- getpower=20,5
- givepower=10,2
-
- [State 1030,3]
- type=PlaySnd
- trigger1=Time=1
- value=S300,8
-
- [State 1030,4]
- type=VelAdd
- trigger1=Time=0
- trigger1=Var(8)>0
- x=2
-
- [State 1030,5]
- type=VelAdd
- trigger1=Time=0
- trigger1=Var(8)<0
- x=-2
-
- [State 1030,6]
- type=VelAdd
- trigger1=Vel Y<0
- trigger1=Time=0
- y=-.4
-
- [Statedef 1035]
- type=A
- movetype=A
- physics=A
- juggle=8
- anim=1030
- ctrl=0
- poweradd=40
-
- [State 1035,1]
- type=HitDef
- trigger1=AnimElem=2,>3
- trigger1=UniqHitCount<=4
- damage=ifelse(UniqHitCount>=3,8,ifelse(UniqHitCount=2,16,ifelse(UniqHitCount=1,32,64))),8
- attr=A,SA
- animtype=Hard
- hitflag=MA
- guardflag=HA
- priority=6,Hit
- pausetime=10,8
- sparkno=S1146
- guard.sparkno=S1148
- sparkxy=0,-81
- hitsound=S100,7
- guardsound=S100,22
- ground.type=High
- ground.slidetime=10
- ground.hittime=24
- ground.velocity=-4.2
- airguard.velocity=-1.9,-.8
- air.velocity=-1.4,-3
- air.hittime=12
- getpower=20,5
- givepower=10,2
-
- [State 1035,3]
- type=PlaySnd
- trigger1=Time=1
- value=S300,8
-
- [State 1035,4]
- type=VelAdd
- trigger1=Time=0
- trigger1=Var(8)>0
- x=2
-
- [State 1035,5]
- type=VelAdd
- trigger1=Time=0
- trigger1=Var(8)<0
- x=-2
-
- [State 1035,6]
- type=VelAdd
- trigger1=Vel Y<0
- trigger1=Time=0
- y=-.4
-
- ;SuperCombo-L
- [Statedef 1040]
- type=S
- movetype=A
- physics=S
- juggle=8
- anim=1040
- ctrl=0
- poweradd=40
-
- [State 1040,0]
- type=ReversalDef
- trigger1=AnimElem=2
- reversal.attr=SCA,NA,SA,NP,SP
- hitflag=MA
- pausetime=15,15
- hitsound=S100,22
- sparkno=S1145
- SprPriority=-2
-
- [State 1040,3]
- type=PlaySnd
- trigger1=Time=4
- trigger1=Random<500
- value=S300,9
-
- [State 1040,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=1041
-
- [Statedef 1041]
- type=S
- movetype=A
- physics=S
- anim=1041
-
- [State 1041,2]
- type=HitDef
- trigger1=AnimElem=3
- attr=S,SA
- priority=8,Hit
- animtype=Dial-Up
- pausetime=10,20
- damage=136,8
- hitflag=MA
- guardflag=MA
- sparkno=S1146
- guard.sparkno=S1148
- sparkxy=0,-30
- hitsound=S100,9
- guardsound=S100,22
- ground.type=High
- ground.slidetime=35
- ground.hittime=35
- ground.velocity=-6,-4
- guard.velocity=-4.2
- airguard.velocity=-1.9,-.8
- air.velocity=-2.4,-3.2
- air.hittime=12
- getpower=20,5
- givepower=10,2
- fall=1
- hit.envshake=5
-
- [State 1041,2]
- type=PlaySnd
- trigger1=Time=2
- value=S400,0
-
- [State 1041,4]
- type=Velset
- trigger1=Time=[4,6]
- x=10
-
- [State 1041, 18]
- type=EnvShake
- trigger1=MoveHit
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=80
-
- [State 1041,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;SuperCombo-H
- [Statedef 1045]
- type=S
- movetype=A
- physics=S
- juggle=8
- anim=1045
- ctrl=0
- poweradd=60
-
- [State 1045,0]
- type=ReversalDef
- trigger1=AnimElem=2
- reversal.attr=SCA,NA,SA,NP,SP
- hitflag=MA
- pausetime=15,15
- hitsound=S100,22
- sparkno=S1145
- SprPriority=-2
-
- [State 1045,3]
- type=PlaySnd
- trigger1=Time=4
- trigger1=Random<500
- value=S300,9
-
- [State 1045,1]
- type=SprPriority
- trigger1=AnimElem=2
- value=-2
-
- [State 1045,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=1046
-
- [Statedef 1046]
- type=S
- movetype=A
- physics=S
- anim=1046
-
- [State 1046,2]
- type=HitDef
- trigger1=AnimElem=3
- attr=S,SA
- priority=8,Hit
- animtype=Dial-Up
- pausetime=10,20
- damage=143,8
- hitflag=MA
- guardflag=MA
- sparkno=S1146
- guard.sparkno=S1148
- sparkxy=0,-30
- hitsound=S100,9
- guardsound=S100,22
- ground.type=High
- ground.slidetime=35
- ground.hittime=35
- ground.velocity=-6,-6
- guard.velocity=-4.2
- airguard.velocity=-1.9,-.8
- air.velocity=-4,-4
- air.hittime=12
- getpower=20,5
- givepower=10,2
- fall=1
-
- [State 1046,1]
- type=PlaySnd
- trigger1=Time=2
- value=S400,0
-
- [State 1046,4]
- type=Velset
- trigger1=Time=[4,6]
- x=15
-
- [State 1046,18]
- type=EnvShake
- trigger1=MoveHit
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=80
-
- [State 1046,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;BrianHammer
- [Statedef 1050]
- type=S
- movetype=A
- physics=S
- anim=1050
- poweradd=50
- ctrl=0
-
- [State 1050,Snd]
- type=PlaySnd
- trigger1=Time=4
- value=S200,1
-
- [State 1050,1]
- type=HitDef
- trigger1=AnimElem=6
- attr=S,SA
- priority=8,Hit
- animtype=Heavy
- pausetime=5,10
- damage=60,8
- hitflag=MA
- guardflag=MA
- sparkno=S1146
- guard.sparkno=S1148
- sparkxy=0,-40
- hitsound=S100,8
- guardsound=S100,22
- ground.type=High
- ground.slidetime=15
- ground.hittime=15
- ground.velocity=-1
- guard.velocity=-1
- airguard.velocity=-1.5,-.8
- air.velocity=-1.5,-1
- air.hittime=12
- getpower=20,5
- givepower=10,2
-
- [State 1050,2]
- type=HitDef
- trigger1=AnimElem=7
- trigger1=Var(5)=0
- attr=S,SA
- priority=8,Hit
- animtype=Up
- pausetime=5,10
- damage=20,8
- hitflag=MA
- guardflag=MA
- sparkno=S1146
- guard.sparkno=S1148
- sparkxy=0,-40
- hitsound=S100,8
- guardsound=S100,22
- ground.type=High
- ground.slidetime=15
- ground.hittime=15
- ground.velocity=-1,2
- guard.velocity=-1
- airguard.velocity=-1.5,-1.8
- air.velocity=-1.5,1
- air.hittime=12
- getpower=20,5
- givepower=10,2
- fall=1
-
- [State 1050,3]
- type=Explod
- trigger1=AnimElem=6
- anim=1055
- pos=0,-50
- postype=p1
- sprpriority=4
- ownpal=1
- removeongethit=1
-
- [State 1050,DoubleHammer]
- type=VarSet
- triggerall=command="Hammer"
- trigger1=Time=[2,20]
- v=5
- value=1
-
- [State 1050,TigerDrive]
- type=VarSet
- triggerall=command="Tiger"
- trigger1=Time=[2,20]
- v=5
- value=3
-
- [State 0000,0000]
- type=VarSet
- triggerall=Random>700
- trigger1=Time=10
- trigger1=Var(10)=1
- v=5
- value=1
-
- [State 0000,0000]
- type=VarSet
- triggerall=Random>400
- trigger1=Time=10
- trigger1=Var(10)=1
- v=5
- value=3
-
- [State 1050,End]
- type=ChangeState
- triggerall=AnimTime=0
- trigger1=Var(5)=0
- trigger2=Var(5)!=0
- trigger2=MoveContact=0
- value=0
- ctrl=1
-
- [State 1050,End2]
- type=ChangeState
- trigger1=AnimTime=0
- trigger1=Var(5)=1
- trigger1=MoveContact
- value=1060
-
- [State 1050,End3]
- type=ChangeState
- trigger1=AnimTime=0
- trigger1=Var(5)=3
- trigger1=MoveContact
- value=1080
-
- ;DoubleHammer
- [Statedef 1060]
- type=S
- movetype=A
- physics=S
- anim=1060
- poweradd=50
-
- [State 1060,Snd]
- type=PlaySnd
- trigger1=Time=4
- value=S200,1
-
- [State 1060,1]
- type=HitDef
- trigger1=AnimElem=1
- attr=S,SA
- priority=6,Hit
- animtype=Heavy
- pausetime=5,10
- damage=80,8
- hitflag=MA
- guardflag=MA
- sparkno=S1146
- guard.sparkno=S1148
- sparkxy=0,-60
- hitsound=S100,8
- guardsound=S100,22
- ground.type=High
- ground.slidetime=15
- ground.hittime=15
- air.hittime=12
- getpower=20,5
- givepower=10,2
-
- [State 1060,2]
- type=Explod
- trigger1=AnimElem=3
- anim=1055
- pos=0,-100
- postype=p1
- sprpriority=4
- ownpal=1
- vfacing=-1
- removeongethit=1
-
- [State 1060,3]
- type=VarSet
- trigger1=command="Hammer"
- v=5
- value=2
-
- [State 1060,End]
- type=ChangeState
- triggerall=AnimTime=0
- trigger1=Var(5)!=2
- trigger2=Var(5)=2
- trigger2=MoveContact=0
- value=0
- ctrl=1
-
- [State 1060,End1]
- type=ChangeState
- trigger1=AnimTime=0
- trigger1=Var(5)=2
- trigger1=MoveContact
- value=1070
-
- ;D.D.T
- [Statedef 1070]
- type=S
- movetype=A
- physics=S
- anim=1070
- poweradd=50
-
- [State 1070,1]
- type=HitDef
- trigger1=AnimElem=1
- attr=S,ST
- hitflag=M-
- guardflag=M
- priority=1,Miss
- animtype=Heavy
- pausetime=5,5
- sparkno=S1249
- guard.sparkno=S1148
- sparkxy=0,-65
- hitsound=S100,24
- guardsound=S100,22
- ground.type=High
- ground.slidetime=15
- ground.hittime=15
- air.hittime=12
- getpower=20,5
- givepower=10,2
- p1stateno=1071
- p2stateno=1075
- fall=1
- fall.recover=0
- snap=20,0,0,0
-
- [State 1070,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- [Statedef 1071]
- type=S
- movetype=A
- physics=N
- anim=1071
-
- [State 1071,1]
- type=Explod
- trigger1=AnimElem=8
- anim=1248
- pos=-144,0
- postype=p1
- sprpriority=-4
- ownpal=1
-
- [State 1071,1]
- type=Explod
- trigger1=AnimElem=8
- anim=1341
- pos=-144,0
- postype=p1
- sprpriority=4
- ownpal=1
-
- [State 1071,2]
- type=PlaySnd
- trigger1=Time=2
- value=S300,12
-
- [State 1071,3]
- type=PlaySnd
- trigger1=AnimElem=8
- value=S400,4
-
- [State 1071,4]
- type=EnvShake
- trigger1=AnimElem=8
- persistent=0
- time=8
- ampl=-6
- freq=85
- phase=90
-
- [State 1071,5]
- type=VelSet
- trigger1=AnimElem=5
- x=1
-
- [State 1071,5]
- type=VelSet
- trigger1=AnimElem=8
- x=0
-
- [State 1071,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;Throwout
- [Statedef 1075]
- type=A
- movetype=H
- physics=N
- ctrl=0
- velset=0,0
-
- [State 1075,0]
- type=ChangeAnim2
- Trigger1=Time=0
- value=1075
-
- [State 1075,5]
- type=VelSet
- trigger1=AnimElem=5
- x=-1
-
- [State 1075,5]
- type=VelSet
- trigger1=AnimElem=8
- x=0
-
- [State 1075,10]
- type=ChangeState
- Trigger1=AnimElem=8
- value=1076
-
- ;Dropdown
- [Statedef 1076]
- type=A
- movetype=H
- physics=N
-
- [State 1076,1]
- type=LifeAdd
- trigger1=AnimElem=8
- value=-76
-
- [State 1076,1]
- type=PosAdd
- trigger1=AnimElem=8
- X=144
-
- [State 1076,2]
- type=VelAdd
- trigger1=AnimElem=8
- X=2
- Y=-2
-
- [State 1076,5]
- type=SelfState
- Trigger1=Time=0
- value=5100
-
- ;-------------
- ;Tiger Driver
- [Statedef 1080]
- type=S
- movetype=A
- physics=S
- anim=1080
- poweradd=40
- ctrl=0
-
- [State 1080,1]
- type=HitDef
- trigger1=AnimElem=1
- attr=S,ST
- hitflag=M+
- guardflag=L
- priority=1,Miss
- animtype=Heavy
- pausetime=5,5
- sparkno=S1249
- guard.sparkno=S1148
- sparkxy=0,-65
- hitsound=S100,24
- guardsound=S100,22
- ground.type=High
- ground.slidetime=15
- ground.hittime=15
- air.hittime=12
- getpower=20,5
- givepower=10,2
- p1stateno=1081
- p2stateno=1085
- fall=1
- juggle=20
- air.juggle=2
- fall.recover=0
- snap=120,0,0,0
-
- [State 1080,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- [Statedef 1081]
- type=s
- movetype=A
- physics=N
- anim=1081
-
- [State 1081,1]
- type=Explod
- trigger1=AnimElem=10
- anim=1248
- pos=0,0
- postype=p1
- sprpriority=-4
- ownpal=1
-
- [State 1081,1]
- type=Explod
- trigger1=AnimElem=10
- anim=1341
- pos=0,0
- postype=p1
- sprpriority=4
- ownpal=1
-
- [State 1081,2]
- type=PlaySnd
- trigger1=Time=2
- value=S300,14
-
- [State 1081,3]
- type=PlaySnd
- trigger1=AnimElem=10
- value=S400,4
-
- [State 1081,4]
- type=EnvShake
- trigger1=AnimElem=10
- persistent=0
- time=8
- ampl=-6
- freq=85
- phase=90
-
- [State 1081,SamuraiBomb]
- type=VarSet
- trigger1=command="Samurai"
- v=5
- value=4
-
- [State 1081,ShouderBreak]
- type=VarSet
- trigger1=command="SBreak"
- v=5
- value=5
-
- [State 0000,0000]
- type=VarSet
- triggerall=Random>400
- trigger1=Time=10
- trigger1=Var(10)=1
- v=5
- value=5
-
- [State 1081,Air]
- type=PosAdd
- trigger1=AnimElem=8
- y=-20
-
- [State 1081,Air]
- type=VelSet
- trigger1=AnimElem=8
- y=2.1
-
- [State 1081,End]
- type=ChangeState
- triggerall=Pos Y>=0
- triggerall=Vel Y>0
- trigger1=Var(5)=3
- value=1082
- velset=0,0
-
- [State 1081,End2]
- type=ChangeState
- triggerall=Pos Y>=0
- triggerall=Vel Y>0
- trigger1=Var(5)=4
- value=1090
-
- [State 1081,End3]
- type=ChangeState
- triggerall=Pos Y>=0
- triggerall=Vel Y>0
- trigger1=Var(5)=5
- value=1100
-
- [Statedef 1082]
- type=S
- movetype=I
- ctrl=0
- velset=0,0
- anim=1082
-
- [State 1082,Vel]
- type=VelSet
- trigger1=Time=1
- y=0
-
- [State 1082,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;Throwout
- [Statedef 1085]
- type=A
- movetype=H
- physics=N
- ctrl=0
- velset=0,0
-
- [State 1082,Bind]
- type=TargetBind
- Trigger1=Time=0
- time=2
- pos=45,-50
-
- [State 1085,0]
- type=ChangeAnim2
- Trigger1=Time=0
- value=1085
-
- [State 1085,Air]
- type=PosAdd
- trigger1=AnimElem=8
- y=-20
-
- [State 1085,Air]
- type=VelSet
- trigger1=AnimElem=8
- y=2.1
-
- [State 1085,10]
- type=ChangeState
- Trigger1=AnimElem=10
- value=1086
-
- ;Dropdown
- [Statedef 1086]
- type=A
- movetype=H
- physics=N
-
- [State 1086,1]
- type=LifeAdd
- trigger1=AnimElem=10
- value=-76
-
- [State 1086,2]
- type=Turn
- trigger1=AnimElem=10
-
- [State 1086,3]
- type=PosAdd
- trigger1=AnimElem=10
- x=-85
-
- [State 1086,5]
- type=SelfState
- Trigger1=Time=0
- value=5100
-
- ;Samurai Bomb
- [Statedef 1090]
- type=S
- movetype=A
- physics=S
- anim=1090
- poweradd=40
- ctrl=0
- velset=0,0
-
- [State 1090,1]
- type=HitDef
- trigger1=AnimElem=1
- attr=S,ST
- hitflag=MFD+
- priority=1,Miss
- animtype=Heavy
- pausetime=5,5
- ground.type=High
- ground.slidetime=15
- ground.hittime=15
- air.hittime=12
- getpower=20,5
- givepower=10,2
- p1stateno=1091
- p2stateno=1095
- fall=1
- fall.recover=0
- snap=20,0,0,0
- P2facing=1
-
- [State 1090,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- [Statedef 1091]
- type=S
- movetype=A
- physics=N
- anim=1091
-
- [State 1091,1]
- type=Explod
- trigger1=AnimElem=8
- anim=1248
- pos=0,0
- postype=p1
- sprpriority=-4
- ownpal=1
-
- [State 1091,1]
- type=Explod
- trigger1=AnimElem=8
- anim=1341
- pos=0,0
- postype=p1
- sprpriority=4
- ownpal=1
-
- [State 1091,3]
- type=PlaySnd
- trigger1=AnimElem=8
- value=S400,4
-
- [State 1091,4]
- type=EnvShake
- trigger1=AnimElem=8
- persistent=0
- time=8
- ampl=-6
- freq=85
- phase=90
-
- [State 1091,Air]
- type=PosAdd
- trigger1=AnimElem=7
- y=-20
-
- [State 1091,Air]
- type=VelSet
- trigger1=AnimElem=7
- y=2.1
-
- [State 1091,End]
- type=ChangeState
- trigger1=Pos Y>=0
- trigger1=Vel Y>0
- value=1082
- velset=0,0
-
- ;Throwout
- [Statedef 1095]
- type=A
- movetype=H
- physics=N
- ctrl=0
- velset=0,0
-
- [State 1095,0]
- type=ChangeAnim2
- Trigger1=Time=0
- value=1095
-
- [State 1095,Air]
- type=PosAdd
- trigger1=AnimElem=7
- y=-20
-
- [State 1095,Air]
- type=VelSet
- trigger1=AnimElem=7
- y=2.1
-
- [State 1095,10]
- type=ChangeState
- Trigger1=AnimElem=9
- value=1096
-
- ;Dropdown
- [Statedef 1096]
- type=A
- movetype=H
- physics=N
-
- [State 1096,1]
- type=LifeAdd
- trigger1=AnimElem=9
- value=-68
-
- [State 1096,2]
- type=Turn
- trigger1=AnimElem=9
-
- [State 1096,5]
- type=SelfState
- Trigger1=Time=0
- value=5100
-
- ;Shouder Breaker
- [Statedef 1100]
- type=S
- movetype=A
- physics=S
- anim=1100
- poweradd=40
- ctrl=0
- velset=0,0
-
- [State 1100,1]
- type=HitDef
- trigger1=AnimElem=1
- attr=S,ST
- hitflag=MFD+
- priority=1,Miss
- animtype=Heavy
- pausetime=5,5
- ground.type=High
- ground.slidetime=15
- ground.hittime=15
- air.hittime=12
- getpower=20,5
- givepower=10,2
- p1stateno=1101
- p2stateno=1105
- fall=1
- fall.recover=0
- snap=20,0,0,0
- P2facing=1
- nojugglecheck=1
- fall.damage=20
-
- [State 1100,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- [Statedef 1101]
- type=S
- movetype=A
- physics=S
- anim=1101
- juggle=10
-
- [State 1101,1]
- type=PlaySnd
- trigger1=AnimElem=5
- trigger2=AnimElem=7
- trigger3=AnimElem=9
- trigger4=AnimElem=11
- value=S400,5
-
- [State 1101,2]
- type=TargetLifeAdd
- trigger1=AnimElem=5
- trigger2=AnimElem=7
- trigger3=AnimElem=9
- trigger4=AnimElem=11
- value=-12
-
- [State 1101,3]
- type=PlaySnd
- trigger1=AnimElem=2
- value=S300,15
-
- [State 1101,Blaster&Bomb]
- type=VarSet
- trigger1=command="B&B"
- v=5
- value=6
-
- [State 1101,End]
- type=ChangeState
- trigger1=AnimTime=0
- trigger1=Var(5)=5
- value=1102
- velset=0,0
-
- [State 1101,End2.1]
- type=TargetState
- trigger1=AnimTime=0
- trigger1=Var(5)=6
- value=1115
- velset=0,0
-
- [State 1101,Bind1]
- type=TargetBind
- trigger1=AnimTime=0
- trigger1=Var(5)=6
- time=6
- pos=15,-150
-
- [State 1101,End2]
- type=ChangeState
- trigger1=AnimTime=0
- trigger1=Var(5)=6
- value=1110
- velset=0,0
-
- [Statedef 1102]
- type=s
- movetype=I
- physics=N
- anim=1102
-
- [State 1102,1]
- type=PlaySnd
- trigger1=AnimElem=2
- value=S400,3
-
- [State 1102,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;Throwout
- [Statedef 1105]
- type=A
- movetype=H
- ctrl=0
- velset=0,0
-
- [State 1105,0]
- type=ChangeAnim2
- Trigger1=Time=0
- value=1105
-
- [State 1105,2]
- type=Turn
- trigger1=AnimTime=0
-
- [State 1105,10]
- type=ChangeState
- trigger1=AnimTime=0
- trigger1=P2StateNo=1102
- value=1106
-
- ;[State 1105,10]
- ;type=ChangeState
- ;trigger1=P2StateNo=1110
- ;value=1115
-
- ;Dropdown
- [Statedef 1106]
- type=A
- movetype=H
- physics=N
-
- [State 1106,3]
- type=ChangeAnim
- trigger1=Time=0
- value=5050
-
- [State 1106,2]
- type=VelAdd
- trigger1=Time=0
- X=2
- Y=-5
-
- [State 1106,3]
- type=PosAdd
- trigger1=Time=0
- Y=-50
-
- [State 1106,4]
- type=SelfState
- trigger1=Time=15
- value=5050
-
- ;Blaster&Bomb
- [Statedef 1110]
- type=A
- movetype=A
- physics=N
- ctrl=0
- anim=1110
- velset=0,0
- juggle=1
-
- [State 1110,1]
- type=null;Hitdef
- trigger1=Var(5)!=5
- attr=S,ST
- hitflag=MFD
- priority=1,Miss
- animtype=Heavy
- ground.type=High
- getpower=20,5
- givepower=10,2
- p1stateno=1111
- p2stateno=1115
- fall=1
- fall.recover=0
- snap=20,0,0,0
- P2facing=1
- nojugglecheck=1
-
- [State 1110,2]
- type=ChangeState
- trigger1=AnimTime=0
- Value=1111
-
- [Statedef 1111]
- type=A
- movetype=A
- physics=N
- ctrl=0
- anim=1111
- velset=0,-6.5
-
- [State 1111,7]
- type=PlaySnd
- trigger1=AnimElem=3
- value=S300,16
-
- [State 1111,Bind2]
- type=TargetBind
- trigger1=Time=5
- time=10
- pos=-15,-150
-
- [State 1111,Bind3]
- type=TargetBind
- trigger1=Time=15
- time=20
- pos=15,-150
-
- [State 1111,1]
- type=VelAdd
- trigger1=time>=0
- y=0.35
-
- [State 1111,End]
- type=ChangeState
- trigger1=Pos Y>=0
- trigger1=Vel Y>0
- value=1120
-
- [Statedef 1115]
- type=A
- movetype=H
- ctrl=0
-
- [State 1115,1]
- type=ChangeAnim2
- trigger1=Time=0
- value=1115
-
- [State 1115,tempEnd]
- type=ChangeState
- trigger1=P2StateNo=1120
- value=1125
-
- ;B&B╡┌╢■▓┐╖╓
- [StateDef 1120]
- type=A
- movetype=A
- physics=N
- ctrl=0
- anim=1120
- velset=0,0
-
- [State 1120,1]
- type=PlaySnd
- trigger1=AnimElem=2
- value=S100,7
-
- [State 1120,2]
- type=Pause
- trigger1=AnimElem=2
- time=8
-
- [State 1120,4]
- type=EnvShake
- trigger1=AnimElem=2
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=80
-
- [State 1120,3]
- type=Explod
- trigger1=AnimElem=2
- anim=1147
- pos=30,-70
- postype=p1
- facing=1
- bindtime=-1
- removetime=14
- supermove=1
- sprpriority=2
- ontop=0
- ownpal=1
-
- [State 1120,5]
- type=Explod
- trigger1=AnimElem=2
- anim=1247
- pos=0,0
- postype=p1
- facing=1
- bindtime=-1
- removetime=20
- supermove=1
- sprpriority=2
- ontop=0
- ownpal=1
-
- [State 1120,6]
- type=TargetLifeAdd
- trigger1=AnimElem=2
- value=-30
-
- [State 1120,Bind1]
- type=TargetBind
- trigger1=AnimElem=1
- time=4
- pos=30,-100
-
- [State 1120,Bind2]
- type=TargetBind
- trigger1=AnimElem=2
- time=11
- pos=30,-85
-
- [State 1120,Bind3]
- type=TargetBind
- trigger1=AnimElem=3
- time=4
- pos=25,-115
-
- [State 1120,Bind4]
- type=TargetBind
- trigger1=AnimElem=4
- time=4
- pos=-5,-130
-
- [State 1120,Bind5]
- type=TargetBind
- trigger1=AnimElem=5
- time=3
- pos=-5,-80
-
- [State 1120,Bind6]
- type=TargetBind
- trigger1=AnimElem=6
- time=4
- pos=-10,-40
-
- [State 1120,Bind7]
- type=TargetBind
- trigger1=AnimElem=7
- time=4
- pos=-5,-35
-
- [State 1120,Bind8]
- type=TargetBind
- trigger1=AnimElem=8
- time=4
- pos=5,-30
-
- [State 1120,11]
- type=PlaySnd
- trigger1=AnimElem=8
- value=S400,4
-
- [State 1120,12]
- type=Pause
- trigger1=AnimElem=8
- time=8
-
- [State 1120,14]
- type=EnvShake
- trigger1=AnimElem=8
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=80
-
- [State 1081,13]
- type=Explod
- trigger1=AnimElem=8
- anim=1248
- pos=0,0
- postype=p1
- sprpriority=-4
- ownpal=1
-
- [State 1081,15]
- type=Explod
- trigger1=AnimElem=8
- anim=1341
- pos=0,0
- postype=p1
- sprpriority=4
- ownpal=1
-
- [State 1120,16]
- type=TargetLifeAdd
- trigger1=AnimElem=8
- value=-90
-
- [State 1120,17]
- type=PlaySnd
- trigger1=AnimElem=8
- value=S300,17
-
- [State 1120,Air]
- type=PosAdd
- trigger1=AnimElem=6
- y=-20
-
- [State 1120,Air]
- type=VelSet
- trigger1=AnimElem=6
- y=2.1
-
- [State 1120,End]
- type=ChangeState
- trigger1=Pos Y>=0
- trigger1=Vel Y>0
- value=1082
- velset=0,0
-
- [Statedef 1125]
- type=A
- movetype=H
- ctrl=0
-
- [State 1125,1]
- type=ChangeAnim2
- trigger1=Time=0
- value=1125
-
- [State 1125,2]
- type=Turn
- trigger1=AnimElem=8
-
- [State 1125,5]
- type=SelfState
- Trigger1=P2StateNo!=1120
- value=5100
-