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Text File  |  2001-05-21  |  31.2 KB  |  2,424 lines

  1. ;├└╩╜╫π╟≥│σ╫▓
  2. [Statedef 3010]
  3. type=S
  4. movetype=A
  5. physics=S
  6. juggle=8
  7. anim=3010
  8. ctrl=0
  9.  
  10. [State 3010,1]
  11. type=NotHitBy
  12. trigger1=Time<8
  13. value=SCA,NA,SA,HA
  14. time=12
  15.  
  16. [State 3010,2]
  17. type=SuperPause
  18. trigger1=AnimElem=3
  19. time=40
  20. anim=-1
  21. sound=S100,3
  22. poweradd=-1000
  23.  
  24. [State 3010,2]
  25. type=EnvColor
  26. trigger1=AnimElem=3
  27. value=0,0,0
  28. time=40
  29. under=1
  30.  
  31. [State 3010,3]
  32. type=Explod
  33. trigger1=AnimElem=3
  34. anim=1242
  35. pos=40,-60
  36. postype=p1
  37. facing=1
  38. bindtime=-1
  39. removetime=12
  40. supermove=1
  41. sprpriority=-2
  42. ontop=0
  43.  
  44. [State 3010,2]
  45. type=Explod
  46. trigger1=AnimElem=3
  47. anim=1240
  48. pos=40,-60
  49. postype=p1
  50. facing=1
  51. bindtime=-1
  52. removetime=24
  53. supermove=1
  54. sprpriority=2
  55. ontop=0
  56. ownpal=1
  57.  
  58. [State 3010,3]
  59. type=PlaySnd
  60. trigger1=AnimElem=3
  61. value=S300,10
  62.  
  63. [State 3010,End]
  64. type=ChangeState
  65. trigger1=AnimTime=0
  66. value=3011
  67.  
  68. ;Once
  69. [Statedef 3011]
  70. type=S
  71. movetype=A
  72. physics=S
  73. anim=3011
  74. juggle=5
  75.  
  76. [State 3011,1]
  77. type=HitDef
  78. trigger1=UniqHitCount<2
  79. trigger1=TimeMod=3,0
  80. attr=S,HA
  81. priority=7,Hit
  82. animtype=Heavy
  83. pausetime=5,10
  84. guard.pausetime=0,25
  85. damage=ifelse(UniqHitCount=1,87,175),4
  86. hitflag=MAF
  87. guardflag=MA
  88. sparkno=S1146
  89. guard.sparkno=S1148
  90. sparkxy=10,-50
  91. hitsound=S100,9
  92. guardsound=S100,22
  93. ground.type=High
  94. ground.slidetime=25
  95. ground.hittime=25
  96. ground.velocity=-1.2,-11.5
  97. guard.velocity=-4.2
  98. airguard.velocity=.9,-.8
  99. air.velocity=-1.2,-11.5
  100. air.hittime=12
  101. getpower=20,5
  102. givepower=10,2
  103. fall=1
  104. p2stateno=3030
  105.  
  106. [State 3011,2]
  107. type=PlaySnd
  108. trigger1=Time=2
  109. value=S400,1
  110.  
  111. [State 3011,3]
  112. type=PlayerPush
  113. trigger1=Time>=0
  114. value=0
  115.  
  116. [State 3011,4]
  117. type=Velset
  118. trigger1=Time>0
  119. x=9
  120.  
  121. [State 3011,5]
  122. type=Explod
  123. trigger1=NumExplod(3012)=0
  124. ignorehitpause=1
  125. anim=3012
  126. ID=3012
  127. pos=0,0
  128. postype=p1
  129. sprpriority=4
  130. bindtime=-1
  131. ownpal=1
  132. removeongethit=1
  133.  
  134. [State 3011,6]
  135. type=Explod
  136. trigger1=TimeMod=8,0
  137. anim=3013
  138. id=3013
  139. pos=5,0
  140. postype=p1
  141. sprpriority=4
  142. ownpal=1
  143.  
  144. [State 3011,Hit]
  145. type=VarSet
  146. triggerall=Var(5)=0
  147. trigger1=MoveHit
  148. v=5
  149. value=1
  150.  
  151. [State 3011,18]
  152. type=EnvShake
  153. trigger1=MoveContact
  154. persistent=0
  155. time=8
  156. ampl=-5
  157. freq=85
  158. phase=80
  159.  
  160. [State 3011,19]
  161. type=EnvColor
  162. trigger1=MoveHit
  163. value=255,255,255
  164. time=1
  165. under=1
  166.  
  167. [State 3011,20]
  168. type=PlaySnd
  169. trigger1=Time=0
  170. value=S300,11
  171.  
  172. [State 3011,End]
  173. type=ChangeState
  174. trigger1=AnimTime=0
  175. value=3014
  176.  
  177. [Statedef 3014]
  178. type=S
  179. movetype=A
  180. physics=S
  181. anim=3014
  182.  
  183. [State 3014,1]
  184. type=Turn
  185. trigger1=AnimElem=4
  186.  
  187. [State 3014,1]
  188. type=RemoveExplod
  189. trigger1=1
  190. ID=3012
  191.  
  192. [State 3014,End]
  193. type=ChangeState
  194. trigger1=AnimTime=0
  195. value=3015
  196.  
  197. ;Twice
  198. [Statedef 3015]
  199. type=S
  200. movetype=A
  201. physics=S
  202. anim=3011
  203. juggle=5
  204.  
  205. [State 3015,1]
  206. type=HitDef
  207. trigger1=UniqHitCount<2
  208. trigger1=TimeMod=3,0
  209. attr=S,HA
  210. priority=7,Hit
  211. animtype=Heavy
  212. pausetime=5,10
  213. guard.pausetime=0,25
  214. damage=ifelse(Var(5)=1,40,ifelse(UniqHitCount=1,87,175)),4
  215. hitflag=MAF
  216. guardflag=MA
  217. sparkno=S1146
  218. guard.sparkno=S1148
  219. sparkxy=10,-50
  220. hitsound=S100,9
  221. guardsound=S100,22
  222. ground.type=High
  223. ground.slidetime=25
  224. ground.hittime=25
  225. ground.velocity=-1.2,-11.5
  226. guard.velocity=-4.2
  227. airguard.velocity=.9,-.8
  228. air.velocity=-1.2,-11.5
  229. air.hittime=12
  230. getpower=20,5
  231. givepower=10,2
  232. fall=1
  233. p2stateno=3030
  234.  
  235. [State 3015,2]
  236. type=PlaySnd
  237. trigger1=Time=2
  238. value=S400,1
  239.  
  240. [State 3015,3]
  241. type=PlayerPush
  242. trigger1=Time>=0
  243. value=0
  244.  
  245. [State 3015,4]
  246. type=Velset
  247. trigger1=Time>0
  248. x=9
  249.  
  250. [State 3015,5]
  251. type=Explod
  252. trigger1=NumExplod(3012)=0
  253. ignorehitpause=1
  254. anim=3012
  255. ID=3012
  256. pos=0,0
  257. postype=p1
  258. sprpriority=4
  259. bindtime=-1
  260. ownpal=1
  261. removeongethit=1
  262.  
  263. [State 3015,6]
  264. type=Explod
  265. trigger1=TimeMod=8,0
  266. anim=3013
  267. id=3013
  268. pos=5,0
  269. postype=p1
  270. sprpriority=4
  271. ownpal=1
  272.  
  273. [State 3015,Hit]
  274. type=VarSet
  275. triggerall=Var(5)=0
  276. trigger1=MoveHit
  277. v=5
  278. value=1
  279.  
  280. [State 3015,18]
  281. type=EnvShake
  282. trigger1=MoveContact
  283. persistent=0
  284. time=8
  285. ampl=-5
  286. freq=85
  287. phase=80
  288.  
  289. [State 3015,19]
  290. type=EnvColor
  291. trigger1=MoveHit
  292. value=255,255,255
  293. time=2
  294. under=1
  295.  
  296. [State 3015,End]
  297. type=ChangeState
  298. trigger1=AnimTime=0
  299. value=3016
  300.  
  301. [Statedef 3016]
  302. type=S
  303. movetype=A
  304. physics=S
  305. anim=3014
  306.  
  307. [State 3016,1]
  308. type=Turn
  309. trigger1=AnimElem=4
  310.  
  311. [State 3016,1]
  312. type=RemoveExplod
  313. trigger1=1
  314. ID=3012
  315.  
  316. [State 3016,End]
  317. type=ChangeState
  318. trigger1=AnimTime=0
  319. value=3017
  320.  
  321. ;Third Times
  322. [Statedef 3017]
  323. type=S
  324. movetype=A
  325. physics=S
  326. anim=3011
  327.  
  328. [State 3017,1]
  329. type=HitDef
  330. trigger1=UniqHitCount<2
  331. trigger1=TimeMod=3,0
  332. attr=S,HA
  333. priority=7,Hit
  334. animtype=Heavy
  335. pausetime=5,10
  336. guard.pausetime=0,25
  337. damage=ifelse(Var(5)=1,40,175),4
  338. hitflag=MAF
  339. guardflag=MA
  340. sparkno=S1146
  341. guard.sparkno=S1148
  342. sparkxy=10,-50
  343. hitsound=S100,9
  344. guardsound=S100,22
  345. ground.type=High
  346. ground.slidetime=25
  347. ground.hittime=25
  348. ground.velocity=-1.2,-11.5
  349. guard.velocity=-4.2
  350. airguard.velocity=.9,-.8
  351. air.velocity=-1.2,-11.5
  352. air.hittime=12
  353. getpower=20,5
  354. givepower=10,2
  355. fall=1
  356. p2stateno=3030
  357.  
  358. [State 3017,2]
  359. type=PlaySnd
  360. trigger1=Time=2
  361. value=S400,1
  362.  
  363. [State 3017,3]
  364. type=PlayerPush
  365. trigger1=Time>=0
  366. value=0
  367.  
  368. [State 3017,4]
  369. type=Velset
  370. trigger1=Time>0
  371. x=9
  372.  
  373. [State 3017,5]
  374. type=Explod
  375. trigger1=NumExplod(3012)=0
  376. ignorehitpause=1
  377. anim=3012
  378. ID=3012
  379. pos=0,0
  380. postype=p1
  381. sprpriority=4
  382. bindtime=-1
  383. ownpal=1
  384. removeongethit=1
  385.  
  386. [State 3017,6]
  387. type=Explod
  388. trigger1=TimeMod=8,0
  389. anim=3013
  390. id=3013
  391. pos=5,0
  392. postype=p1
  393. sprpriority=4
  394. ownpal=1
  395.  
  396. [State 3017,18]
  397. type=EnvShake
  398. trigger1=MoveContact
  399. persistent=0
  400. time=8
  401. ampl=-5
  402. freq=85
  403. phase=80
  404.  
  405. [State 3017,19]
  406. type=EnvColor
  407. trigger1=MoveHit
  408. value=255,255,255
  409. time=2
  410. under=1
  411.  
  412. [State 3017,End]
  413. type=ChangeState
  414. trigger1=AnimTime=0
  415. value=3018
  416.  
  417. [Statedef 3018]
  418. type=S
  419. movetype=A
  420. physics=S
  421. anim=3018
  422.  
  423. [State 3018,1]
  424. type=RemoveExplod
  425. trigger1=1
  426. ID=3012
  427.  
  428. [State 3018,End]
  429. type=ChangeState
  430. trigger1=AnimTime=0
  431. value=0
  432. ctrl=1
  433.  
  434. ;2-------------
  435. [Statedef 3020]
  436. type=S
  437. movetype=A
  438. physics=S
  439. juggle=8
  440. anim=3010
  441. ctrl=0
  442.  
  443. [State 3020,1]
  444. type=NotHitBy
  445. trigger1=Time<8
  446. value=SCA,NA,SA,HA
  447. time=12
  448.  
  449. [State 3020,2]
  450. type=SuperPause
  451. trigger1=AnimElem=3
  452. time=40
  453. anim=-1
  454. sound=S100,3
  455. poweradd=-1000
  456.  
  457. [State 3020,2]
  458. type=VarSet
  459. trigger1=Var(2)!=0
  460. trigger1=Time=0
  461. v=2
  462. value=890
  463.  
  464. [State 3020,2]
  465. type=PowerAdd
  466. trigger1=Var(2)=0
  467. trigger1=Time=0
  468. value=-1000
  469.  
  470. [State 3020,2]
  471. type=EnvColor
  472. trigger1=AnimElem=3
  473. value=0,0,0
  474. time=40
  475. under=1
  476.  
  477. [State 3020,3]
  478. type=Explod
  479. trigger1=AnimElem=3
  480. anim=1245
  481. pos=40,-60
  482. postype=p1
  483. facing=1
  484. bindtime=-1
  485. removetime=12
  486. supermove=1
  487. sprpriority=-2
  488. ontop=0
  489.  
  490. [State 3020,2]
  491. type=Explod
  492. trigger1=AnimElem=3
  493. anim=1246
  494. pos=40,-60
  495. postype=p1
  496. facing=1
  497. bindtime=-1
  498. removetime=24
  499. supermove=1
  500. sprpriority=2
  501. ontop=0
  502. ownpal=1
  503.  
  504. [State 3020,3]
  505. type=PlaySnd
  506. trigger1=AnimElem=3
  507. value=S300,10
  508.  
  509. [State 3020,End]
  510. type=ChangeState
  511. trigger1=AnimTime=0
  512. value=3021
  513.  
  514. ;Once
  515. [Statedef 3021]
  516. type=S
  517. movetype=A
  518. physics=S
  519. anim=3021
  520. juggle=5
  521.  
  522. [State 3021,1]
  523. type=HitDef
  524. trigger1=UniqHitCount<2
  525. trigger1=TimeMod=3,0
  526. attr=S,HA
  527. priority=7,Hit
  528. animtype=Heavy
  529. pausetime=5,10
  530. guard.pausetime=0,25
  531. damage=ifelse(UniqHitCount=1,97,214),4
  532. hitflag=MAF
  533. guardflag=MA
  534. sparkno=S1147
  535. guard.sparkno=S1148
  536. sparkxy=10,-50
  537. hitsound=S100,9
  538. guardsound=S100,22
  539. ground.type=High
  540. ground.slidetime=25
  541. ground.hittime=25
  542. ground.velocity=-1.2,-11.5
  543. guard.velocity=-4.2
  544. airguard.velocity=.9,-.8
  545. air.velocity=-1.2,-11.5
  546. air.hittime=12
  547. getpower=20,5
  548. givepower=10,2
  549. fall=1
  550. p2stateno=3030
  551.  
  552. [State 3021,2]
  553. type=PlaySnd
  554. trigger1=Time=2
  555. value=S400,1
  556.  
  557. [State 3021,3]
  558. type=PlayerPush
  559. trigger1=Time>=0
  560. value=0
  561.  
  562. [State 3021,4]
  563. type=Velset
  564. trigger1=Time>0
  565. x=9
  566.  
  567. [State 3021,6]
  568. type=Explod
  569. trigger1=TimeMod=8,0
  570. anim=3013
  571. id=3013
  572. pos=5,0
  573. postype=p1
  574. sprpriority=4
  575. ownpal=1
  576.  
  577. [State 3021,Hit]
  578. type=VarSet
  579. triggerall=Var(5)=0
  580. trigger1=MoveHit
  581. v=5
  582. value=1
  583.  
  584. [State 3021,18]
  585. type=EnvShake
  586. trigger1=MoveContact
  587. persistent=0
  588. time=8
  589. ampl=-5
  590. freq=85
  591. phase=80
  592.  
  593. [State 3021,19]
  594. type=EnvColor
  595. trigger1=MoveHit
  596. value=255,255,255
  597. time=1
  598. under=1
  599.  
  600. [State 3021,20]
  601. type=PlaySnd
  602. trigger1=Time=0
  603. value=S300,11
  604.  
  605. [State 3021,End]
  606. type=ChangeState
  607. trigger1=AnimTime=0
  608. value=3024
  609.  
  610. [Statedef 3024]
  611. type=S
  612. movetype=A
  613. physics=S
  614. anim=3014
  615.  
  616. [State 3024,1]
  617. type=Turn
  618. trigger1=AnimElem=4
  619.  
  620. [State 3024,End]
  621. type=ChangeState
  622. trigger1=AnimTime=0
  623. value=3025
  624.  
  625. ;Twice
  626. [Statedef 3025]
  627. type=S
  628. movetype=A
  629. physics=S
  630. anim=3021
  631. juggle=5
  632.  
  633. [State 3025,1]
  634. type=HitDef
  635. trigger1=UniqHitCount<2
  636. trigger1=TimeMod=3,0
  637. attr=S,HA
  638. priority=7,Hit
  639. animtype=Heavy
  640. pausetime=5,10
  641. guard.pausetime=0,25
  642. damage=ifelse(Var(5)=1,40,ifelse(UniqHitCount=1,97,214)),4
  643. hitflag=MAF
  644. guardflag=MA
  645. sparkno=S1147
  646. guard.sparkno=S1148
  647. sparkxy=10,-50
  648. hitsound=S100,9
  649. guardsound=S100,22
  650. ground.type=High
  651. ground.slidetime=25
  652. ground.hittime=25
  653. ground.velocity=-1.2,-11.5
  654. guard.velocity=-4.2
  655. airguard.velocity=.9,-.8
  656. air.velocity=-1.2,-11.5
  657. air.hittime=12
  658. getpower=20,5
  659. givepower=10,2
  660. fall=1
  661. p2stateno=3030
  662.  
  663. ;[State 3025,0]
  664. ;type=ReversalDef
  665. ;trigger1=TimeMod=3,0
  666. ;reversal.attr=SCA,NA,SA,NP
  667. ;hitflag=MAFP
  668. ;pausetime=10,10
  669. ;hitsound=S100,22
  670. ;sparkno=S1148
  671. ;
  672. [State 3025,2]
  673. type=PlaySnd
  674. trigger1=Time=2
  675. value=S400,1
  676.  
  677. [State 3025,3]
  678. type=PlayerPush
  679. trigger1=Time>=0
  680. value=0
  681.  
  682. [State 3025,4]
  683. type=Velset
  684. trigger1=Time>0
  685. x=9
  686.  
  687. [State 3025,6]
  688. type=Explod
  689. trigger1=TimeMod=8,0
  690. anim=3013
  691. id=3013
  692. pos=5,0
  693. postype=p1
  694. sprpriority=4
  695. ownpal=1
  696.  
  697. [State 3025,Hit]
  698. type=VarSet
  699. triggerall=Var(5)=0
  700. trigger1=MoveHit
  701. v=5
  702. value=1
  703.  
  704. [State 3025,18]
  705. type=EnvShake
  706. trigger1=MoveContact
  707. persistent=0
  708. time=8
  709. ampl=-5
  710. freq=85
  711. phase=80
  712.  
  713. [State 3025,19]
  714. type=EnvColor
  715. trigger1=MoveHit
  716. value=255,255,255
  717. time=2
  718. under=1
  719.  
  720. [State 3025,End]
  721. type=ChangeState
  722. trigger1=AnimTime=0
  723. value=3026
  724.  
  725. [Statedef 3026]
  726. type=S
  727. movetype=A
  728. physics=S
  729. anim=3014
  730.  
  731. [State 3026,1]
  732. type=Turn
  733. trigger1=AnimElem=4
  734.  
  735. [State 3026,End]
  736. type=ChangeState
  737. trigger1=AnimTime=0
  738. value=3027
  739.  
  740. ;Third Times
  741. [Statedef 3027]
  742. type=S
  743. movetype=A
  744. physics=S
  745. anim=3021
  746.  
  747. [State 3027,1]
  748. type=HitDef
  749. trigger1=UniqHitCount<2
  750. trigger1=TimeMod=3,0
  751. attr=S,HA
  752. priority=7,Hit
  753. animtype=Heavy
  754. pausetime=5,10
  755. guard.pausetime=0,25
  756. damage=ifelse(Var(5)=1,40,214),4
  757. hitflag=MAF
  758. guardflag=MA
  759. sparkno=S1147
  760. guard.sparkno=S1148
  761. sparkxy=10,-50
  762. hitsound=S100,9
  763. guardsound=S100,22
  764. ground.type=High
  765. ground.slidetime=25
  766. ground.hittime=25
  767. ground.velocity=-1.2,-11.5
  768. guard.velocity=-4.2
  769. airguard.velocity=.9,-.8
  770. air.velocity=-1.2,-11.5
  771. air.hittime=12
  772. getpower=20,5
  773. givepower=10,2
  774. fall=1
  775. p2stateno=3030
  776.  
  777. ;[State 3027,0]
  778. ;type=ReversalDef
  779. ;trigger1=TimeMod=3,0
  780. ;reversal.attr=SCA,NA,SA,NP
  781. ;hitflag=MAFP
  782. ;pausetime=10,10
  783. ;hitsound=S100,22
  784. ;sparkno=S1148
  785. ;
  786. [State 3027,2]
  787. type=PlaySnd
  788. trigger1=Time=2
  789. value=S400,1
  790.  
  791. [State 3027,3]
  792. type=PlayerPush
  793. trigger1=Time>=0
  794. value=0
  795.  
  796. [State 3027,4]
  797. type=Velset
  798. trigger1=Time>0
  799. x=9
  800.  
  801. [State 3027,6]
  802. type=Explod
  803. trigger1=TimeMod=8,0
  804. anim=3013
  805. id=3013
  806. pos=5,0
  807. postype=p1
  808. sprpriority=4
  809. ownpal=1
  810.  
  811. [State 3027,18]
  812. type=EnvShake
  813. trigger1=MoveContact
  814. persistent=0
  815. time=8
  816. ampl=-5
  817. freq=85
  818. phase=80
  819.  
  820. [State 3027,19]
  821. type=EnvColor
  822. trigger1=MoveHit
  823. value=255,255,255
  824. time=2
  825. under=1
  826.  
  827. [State 3027,End]
  828. type=ChangeState
  829. trigger1=AnimTime=0
  830. value=3028
  831.  
  832. [Statedef 3028]
  833. type=S
  834. movetype=A
  835. physics=S
  836. anim=3018
  837.  
  838. [State 3028,End]
  839. type=ChangeState
  840. trigger1=AnimTime=0
  841. value=0
  842. ctrl=1
  843.  
  844. ;HitedRollingup
  845. [Statedef 3030]
  846. type=A
  847. movetype=H
  848. physics=N
  849. velset=0,0
  850.  
  851. [State 3030,1]
  852. type=ChangeAnim2
  853. trigger1=Time>=0
  854. value=3030
  855.  
  856. [State 3030,End]
  857. type=ChangeState
  858. trigger1=HitShakeOver=1
  859. value=3031
  860.  
  861. ;hit1
  862. [Statedef 3031]
  863. type=A
  864. movetype=H
  865. physics=N
  866.  
  867. [State 3671,2]
  868. type=HitVelSet
  869. trigger1=Time=0
  870. x=1
  871. y=1
  872.  
  873. [State 3671,3]
  874. type=VelAdd
  875. trigger1=Time>=0
  876. y=.4
  877.  
  878. [State 3671,4]
  879. type=ChangeState
  880. trigger1=Vel Y>0
  881. trigger1=Pos Y>=0
  882. value=3672
  883.  
  884. ;-------------------------------
  885. ;second hit
  886. [Statedef 3672]
  887. type=L
  888. movetype=H
  889. physics=N
  890.  
  891. [State 3672,1]
  892. type=VelSet
  893. trigger1=Time=0
  894. y=0
  895.  
  896. [State 3672,2]
  897. type=PosSet
  898. trigger1=Time=0
  899. y=0
  900.  
  901. [State 3672,3]
  902. type=VelMul
  903. trigger1=Time=0
  904. x=.75
  905.  
  906. [State 3672,4]
  907. type=GameMakeAnim
  908. trigger1=Time=1
  909. value=60
  910. pos=0,0
  911. under=1
  912.  
  913. [State 3672,5]
  914. type=PlaySnd
  915. trigger1=Time=1
  916. value=F7,0
  917.  
  918. [State 3672,5]
  919. type=HitFallDamage
  920. trigger1=Time=1
  921.  
  922. [State 3672,6]
  923. type=PosFreeze
  924. trigger1=AnimElem=2,<0
  925.  
  926. [State 3672,4]
  927. type=VelSet
  928. trigger1=AnimElem=2
  929. y=-5
  930.  
  931. [State 3672,5]
  932. type=VelAdd
  933. trigger1=AnimElem=2,>0
  934. y=.47
  935.  
  936. [State 3672,6]
  937. type=SelfState
  938. trigger1=AnimElem=2,>0
  939. trigger1=Vel Y>0
  940. trigger1=Pos Y>=0
  941. value=5110
  942.  
  943. ;├└╩╜╫π╟≥┤≥╗≈
  944. [Statedef 3200]
  945. type=S
  946. movetype=A
  947. physics=S
  948. juggle=8
  949. anim=3200
  950. ctrl=0
  951.  
  952. [State 3200,1]
  953. type=NotHitBy
  954. trigger1=Time<8
  955. value=SCA,NA,SA,HA
  956. time=12
  957.  
  958. [State 3200,2]
  959. type=SuperPause
  960. trigger1=AnimElem=2
  961. time=40
  962. anim=-1
  963. sound=S100,3
  964. poweradd=-1000
  965.  
  966. [State 3200,2]
  967. type=EnvColor
  968. trigger1=AnimElem=2
  969. value=0,0,0
  970. time=40
  971. under=1
  972.  
  973. [State 3200,3]
  974. type=Explod
  975. trigger1=AnimElem=2
  976. anim=1242
  977. pos=20,-56
  978. postype=p1
  979. facing=1
  980. bindtime=-1
  981. removetime=12
  982. supermove=1
  983. sprpriority=-2
  984. ontop=0
  985.  
  986. [State 3200,2]
  987. type=Explod
  988. trigger1=AnimElem=2
  989. anim=1240
  990. pos=20,-56
  991. postype=p1
  992. facing=1
  993. bindtime=-1
  994. removetime=24
  995. supermove=1
  996. sprpriority=2
  997. ontop=0
  998. ownpal=1
  999.  
  1000. [State 3010,SuperD]
  1001. type=AfterImage
  1002. trigger1=Time=2
  1003. time=20
  1004.  
  1005. ;[State 3010,3]
  1006. ;type=PlaySnd
  1007. ;trigger1=AnimElem=2
  1008. ;value=S300,10
  1009.  
  1010. [State 3200,End]
  1011. type=ChangeState
  1012. trigger1=AnimTime=0
  1013. value=3201
  1014.  
  1015. [Statedef 3201]
  1016. type=A
  1017. movetype=A
  1018. physics=A
  1019. anim=3201
  1020.  
  1021. [State 3201,1]
  1022. type=Velset
  1023. trigger1=Time=[0,2]
  1024. y=-5.0
  1025. x=1.5
  1026.  
  1027. [State 3201,2]
  1028. type=HitDef
  1029. trigger1=AnimElem=1
  1030. attr=A,HT
  1031. priority=8,Miss
  1032. animtype=Heavy
  1033. damage=0,0
  1034. hitflag=AF
  1035. sparkno=S1249
  1036. guard.sparkno=S1148
  1037. sparkxy=0,-150
  1038. hitsound=S100,24
  1039. getpower=20,5
  1040. givepower=10,2
  1041. fall=1
  1042. fall.recover=0
  1043. snap=20,0,0,0
  1044. p1stateno=3203
  1045. p2stateno=3204
  1046. p2getp1state=1
  1047. p2facing=-1
  1048.  
  1049. [State 3201,3]
  1050. type=PlaySnd
  1051. trigger1=Time=0
  1052. value=S100,2
  1053.  
  1054. [State 3201,End]
  1055. type=ChangeState
  1056. trigger1=AnimTime=0
  1057. value=3202
  1058.  
  1059. [Statedef 3202]
  1060. type=A
  1061. movetype=I
  1062. physics=A
  1063. anim=3202
  1064. velset=.5,0
  1065.  
  1066. [State 3202,1]
  1067. type=PosAdd
  1068. trigger1=AnimElem=1
  1069. x=30
  1070. y=5
  1071.  
  1072. [Statedef 3203]
  1073. type=S
  1074. movetype=A
  1075. physics=N
  1076. anim=3203
  1077. velset=2,-5
  1078.  
  1079. [State 3203,1]
  1080. type=Explod
  1081. trigger1=AnimElem=8
  1082. anim=1248
  1083. pos=-144,0
  1084. postype=p1
  1085. sprpriority=4
  1086. ownpal=1
  1087. sprpriority=-2
  1088.  
  1089. [State 3203,2]
  1090. type=PlaySnd
  1091. trigger1=Time=0
  1092. value=S300,13
  1093.  
  1094. [State 3203,5]
  1095. type=VelAdd
  1096. trigger1=time>=0
  1097. y=0.35
  1098.  
  1099. [State 3203,End]
  1100. type=ChangeState
  1101. trigger1=Pos Y>=0
  1102. trigger1=Vel Y>0
  1103. value=3206
  1104.  
  1105. ;▒╗═╢╖╜
  1106. [Statedef 3204]
  1107. type=A
  1108. movetype=H
  1109. physics=N
  1110. ctrl=0
  1111.  
  1112. [State 3204,0]
  1113. type=VelSet
  1114. trigger1=Time=0
  1115. x=-2
  1116. y=-5
  1117.  
  1118. [State 3204,0]
  1119. type=ChangeAnim2
  1120. trigger1=Time=0
  1121. value=3204
  1122.  
  1123. [State 3204,1]
  1124. type=VelAdd
  1125. trigger1=time>=0
  1126. y=0.35
  1127.  
  1128. [State 3204,10]
  1129. type=ChangeState
  1130. trigger1=P2StateNo=3206
  1131. value=3207
  1132.  
  1133. [Statedef 3206]
  1134. type=S
  1135. movetype=A
  1136. physics=S
  1137. ctrl=0
  1138. anim=3206
  1139. velset=0,0
  1140. juggle=6
  1141.  
  1142. [State 3206,0]
  1143. type=EnvShake
  1144. trigger1=AnimElem=2
  1145. persistent=0
  1146. time=8
  1147. ampl=-5
  1148. freq=85
  1149. phase=80
  1150.  
  1151. [State 3206,1]
  1152. type=EnvColor
  1153. trigger1=AnimElem=2
  1154. value=255,255,255
  1155. time=4
  1156. under=1
  1157.  
  1158. [State 3206,2]
  1159. type=Explod
  1160. trigger1=AnimElem=2
  1161. anim=1247
  1162. pos=0,0
  1163. ontop=1
  1164.  
  1165. [State 3206,3]
  1166. type=Explod
  1167. trigger1=AnimElem=2
  1168. anim=1147
  1169. pos=10,-80
  1170. ontop=1
  1171.  
  1172. [State 3206,4]
  1173. type=PlaySnd
  1174. trigger1=AnimElem=2
  1175. value=S100,7
  1176.  
  1177. [State 3206,5]
  1178. type=PosAdd
  1179. trigger1=Time=0
  1180. X=15
  1181.  
  1182. [State 3206,7]
  1183. type=AssertSpecial
  1184. trigger1=AnimElem=1
  1185. flag=nojugglecheck
  1186.  
  1187. [State 3206,8]
  1188. type=TargetLifeAdd
  1189. trigger1=AnimElem=2
  1190. value=-90
  1191. kill=0
  1192.  
  1193. [State 3206,9]
  1194. type=PlaySnd
  1195. trigger1=AnimElem=6
  1196. value=S400,5
  1197.  
  1198. [State 3206,8]
  1199. type=TargetLifeAdd
  1200. trigger1=AnimElem=6
  1201. value=-10
  1202. kill=0
  1203.  
  1204. [State 3206,Bind1]
  1205. type=TargetBind
  1206. trigger1=AnimElem=1
  1207. pos=30,-100
  1208. time=4
  1209.  
  1210. [State 3206,Bind2]
  1211. type=TargetBind
  1212. trigger1=AnimElem=2
  1213. pos=30,-85
  1214. time=11
  1215.  
  1216. [State 3206,Bind3]
  1217. type=TargetBind
  1218. trigger1=AnimElem=3
  1219. pos=30,-100
  1220. time=3
  1221.  
  1222. [State 3206,Bind4]
  1223. type=TargetBind
  1224. trigger1=AnimElem=4
  1225. pos=25,-115
  1226. time=2
  1227.  
  1228. [State 3206,Bind5]
  1229. type=TargetBind
  1230. trigger1=AnimElem=5
  1231. pos=20,-120
  1232. time=2
  1233.  
  1234. [State 3206,Bind6]
  1235. type=TargetBind
  1236. trigger1=AnimElem=6
  1237. pos=25,-115
  1238. time=2
  1239.  
  1240. [State 3206,End]
  1241. type=ChangeState
  1242. trigger1=AnimTime=0
  1243. value=3208
  1244.  
  1245. ;TargetBind
  1246.  
  1247. ;▒╗═╢╖╜
  1248. [Statedef 3207]
  1249. type=A
  1250. movetype=H
  1251. physics=N
  1252. ctrl=0
  1253. velset=0,0
  1254.  
  1255. [State 3207,0]
  1256. type=ChangeAnim2
  1257. trigger1=Time=0
  1258. value=3207
  1259.  
  1260. [State 3207,10]
  1261. type=ChangeState
  1262. trigger1=P2StateNo!=3206
  1263. value=3209
  1264.  
  1265. [Statedef 3208]
  1266. type=S
  1267. movetype=A
  1268. physics=S
  1269. ctrl=0
  1270. anim=3208
  1271. velset=0,0
  1272.  
  1273. [State 3208,Bind1]
  1274. type=TargetBind
  1275. trigger1=AnimElem=1
  1276. pos=-5,-125
  1277. time=4
  1278.  
  1279. [State 3208,Bind2]
  1280. type=TargetBind
  1281. trigger1=AnimElem=2
  1282. pos=0,-80
  1283. time=3
  1284.  
  1285. [State 3208,Bind3]
  1286. type=TargetBind
  1287. trigger1=AnimElem=3
  1288. pos=-15,-40
  1289. time=4
  1290.  
  1291. [State 3208,Bind4]
  1292. type=TargetBind
  1293. trigger1=AnimElem=4
  1294. pos=-5,-30
  1295. time=4
  1296.  
  1297. [State 3208,Bind5]
  1298. type=TargetBind
  1299. trigger1=AnimElem=5
  1300. pos=0,-30
  1301. time=10
  1302.  
  1303. [State 3208,Air]
  1304. type=PosAdd
  1305. trigger1=AnimElem=3
  1306. y=-20
  1307.  
  1308. [State 3208,Air]
  1309. type=VelSet
  1310. trigger1=AnimElem=3
  1311. y=2.1
  1312.  
  1313. [State 3208,H]
  1314. type=EnvShake
  1315. trigger1=Pos Y>=-.9
  1316. trigger1=Vel Y>0
  1317. persistent=0
  1318. time=8
  1319. ampl=-5
  1320. freq=85
  1321. phase=80
  1322.  
  1323. [State 3208,H]
  1324. type=EnvColor
  1325. trigger1=Pos Y>=-.9
  1326. trigger1=Vel Y>0
  1327. value=255,255,255
  1328. time=4
  1329. under=1
  1330.  
  1331. [State 3208,H]
  1332. type=Pause
  1333. trigger1=Pos Y>=-.9
  1334. trigger1=Vel Y>0
  1335. time=10
  1336.  
  1337. [State 3208,1]
  1338. type=Explod
  1339. trigger1=Pos Y>=-.9
  1340. trigger1=Vel Y>0
  1341. anim=1248
  1342. pos=0,0
  1343. postype=p1
  1344. sprpriority=4
  1345. ownpal=1
  1346.  
  1347. [State 3208,1]
  1348. type=Explod
  1349. trigger1=Pos Y>=-.9
  1350. trigger1=Vel Y>0
  1351. anim=1341
  1352. pos=0,0
  1353. postype=p1
  1354. sprpriority=4
  1355. ownpal=1
  1356.  
  1357. [State 3208,H]
  1358. type=PlaySnd
  1359. trigger1=Pos Y>=-.9
  1360. trigger1=Vel Y>0
  1361. value=S400,4
  1362.  
  1363. [State 3208,End2]
  1364. type=TargetState
  1365. trigger1=Pos Y>=0
  1366. trigger1=Vel Y>0
  1367. value=3211
  1368. velset=0,0
  1369.  
  1370. [State 3208,End]
  1371. type=ChangeState
  1372. trigger1=Pos Y>=0
  1373. trigger1=Vel Y>0
  1374. value=3210
  1375. velset=0,0
  1376.  
  1377. [Statedef 3210]
  1378. type=S
  1379. movetype=A
  1380. physics=S
  1381. ctrl=0
  1382. anim=3210
  1383. velset=0,0
  1384.  
  1385. [State 3208,H]
  1386. type=TargetLifeAdd
  1387. trigger1=Time=0
  1388. value=-100
  1389. kill=0
  1390.  
  1391. [State 3210,Bind1]
  1392. type=TargetBind
  1393. trigger1=AnimElem=1
  1394. pos=45,-15
  1395. time=8
  1396.  
  1397. [State 3210,Bind2]
  1398. type=TargetBind
  1399. trigger1=AnimElem=2
  1400. pos=55,-30
  1401. time=5
  1402.  
  1403. [State 3210,Bind3]
  1404. type=TargetBind
  1405. trigger1=AnimElem=3
  1406. pos=55,-85
  1407. time=8
  1408.  
  1409. [State 3210,Bind4]
  1410. type=TargetBind
  1411. trigger1=AnimElem=4
  1412. pos=40,-130
  1413. time=3
  1414.  
  1415. [State 3210,End2]
  1416. type=TargetState
  1417. trigger1=AnimTime=0
  1418. value=3213
  1419.  
  1420. [State 3210,End]
  1421. type=ChangeState
  1422. trigger1=AnimTime=0
  1423. value=3212
  1424.  
  1425. [Statedef 3212]
  1426. type=A
  1427. movetype=A
  1428. physics=S
  1429. ctrl=0
  1430. anim=3212
  1431.  
  1432. [State 3212,Bind1]
  1433. type=TargetBind
  1434. trigger1=AnimElem=1
  1435. pos=-20,-155
  1436. time=9
  1437.  
  1438. [State 3212,Bind2]
  1439. type=TargetBind
  1440. trigger1=AnimElem=2
  1441. pos=45,-155
  1442. time=10
  1443.  
  1444. [State 3212,Bind3]
  1445. type=TargetBind
  1446. trigger1=AnimElem=3
  1447. pos=70,-90
  1448. time=5
  1449.  
  1450. [State 3210,Bind4]
  1451. type=TargetBind
  1452. trigger1=AnimElem=4
  1453. pos=75,-75
  1454. time=2
  1455.  
  1456. [State 3212,1]
  1457. type=Velset
  1458. trigger1=Time=[0,2]
  1459. y=-5.0
  1460.  
  1461. [State 3212,2]
  1462. type=VelAdd
  1463. trigger1=Time=[12,30]
  1464. y=.7
  1465.  
  1466. [State 3212,3]
  1467. type=Velset
  1468. trigger1=Time=[0,30]
  1469. x=4
  1470.  
  1471. [State 3212,End]
  1472. type=ChangeState
  1473. trigger1=Pos Y>=0
  1474. trigger1=Vel Y>0
  1475. value=3214
  1476. velset=0,0
  1477.  
  1478. [Statedef 3214]
  1479. type=A
  1480. movetype=A
  1481. physics=S
  1482. ctrl=0
  1483. anim=3214
  1484. velset=0,0
  1485.  
  1486. [State 3212,H]
  1487. type=TargetLifeAdd
  1488. trigger1=time=3
  1489. value=-100
  1490.  
  1491. [State 3214,1]
  1492. type=PlaySnd
  1493. trigger1=time=3
  1494. value=100,9
  1495.  
  1496. [State 3214,2]
  1497. type=PlaySnd
  1498. trigger1=time=3
  1499. value=300,18
  1500.  
  1501. [State 3214,3]
  1502. type=EnvShake
  1503. trigger1=time=3
  1504. persistent=0
  1505. time=12
  1506. ampl=-12
  1507. freq=185
  1508. phase=80
  1509.  
  1510. [State 3214,4]
  1511. type=Explod
  1512. trigger1=time=3
  1513. anim=3205
  1514. pos=70,0
  1515. postype=p1
  1516. facing=1
  1517. bindtime=-1
  1518. removetime=10
  1519. supermove=1
  1520. sprpriority=-2
  1521. ontop=0
  1522.  
  1523. [State 3214,5]
  1524. type=EnvColor
  1525. trigger1=time=3
  1526. value=255,255,255
  1527. time=4
  1528. under=1
  1529.  
  1530. [State 3214,End]
  1531. type=ChangeState
  1532. trigger1=AnimTime=0
  1533. value=0
  1534. ctrl=1
  1535.  
  1536. [Statedef 3209]
  1537. type=S
  1538. movetype=H
  1539. physics=N
  1540. ctrl=0
  1541. velset=0,0
  1542.  
  1543. [State 3209,0]
  1544. type=ChangeAnim2
  1545. trigger1=Time=0
  1546. value=3209
  1547.  
  1548. [Statedef 3211]
  1549. type=S
  1550. movetype=H
  1551. physics=N
  1552. ctrl=0
  1553. velset=0,0
  1554.  
  1555. [State 3211,0]
  1556. type=ChangeAnim2
  1557. trigger1=Time=0
  1558. value=3211
  1559.  
  1560. [Statedef 3213]
  1561. type=S
  1562. movetype=H
  1563. physics=N
  1564. ctrl=0
  1565. velset=0,0
  1566.  
  1567. [State 3213,0]
  1568. type=ChangeAnim2
  1569. trigger1=Time=0
  1570. value=3213
  1571.  
  1572. [State 3213,End]
  1573. type=SelfState
  1574. trigger1=P2Stateno=3214
  1575. value=5050
  1576.  
  1577. ;HardPuuch
  1578. [Statedef 3220]
  1579. type=S
  1580. movetype=A
  1581. physics=S
  1582. juggle=8
  1583. anim=3200
  1584. ctrl=0
  1585.  
  1586. [State 3220,1]
  1587. type=NotHitBy
  1588. trigger1=Time<8
  1589. value=SCA,NA,SA,HA
  1590. time=12
  1591.  
  1592. [State 3220,2]
  1593. type=SuperPause
  1594. trigger1=AnimElem=2
  1595. time=40
  1596. anim=-1
  1597. sound=S100,3
  1598. poweradd=-1000
  1599.  
  1600. [State 3220,2]
  1601. type=EnvColor
  1602. trigger1=AnimElem=2
  1603. value=0,0,0
  1604. time=40
  1605. under=1
  1606.  
  1607. [State 3220,3]
  1608. type=Explod
  1609. trigger1=AnimElem=2
  1610. anim=1242
  1611. pos=20,-56
  1612. postype=p1
  1613. facing=1
  1614. bindtime=-1
  1615. removetime=12
  1616. supermove=1
  1617. sprpriority=-2
  1618. ontop=0
  1619.  
  1620. [State 3220,2]
  1621. type=Explod
  1622. trigger1=AnimElem=2
  1623. anim=1240
  1624. pos=20,-56
  1625. postype=p1
  1626. facing=1
  1627. bindtime=-1
  1628. removetime=24
  1629. supermove=1
  1630. sprpriority=2
  1631. ontop=0
  1632. ownpal=1
  1633.  
  1634. [State 3220,SuperD]
  1635. type=AfterImage
  1636. trigger1=Time=2
  1637. time=20
  1638.  
  1639. [State 3220,End]
  1640. type=ChangeState
  1641. trigger1=AnimTime=0
  1642. value=3221
  1643.  
  1644. [Statedef 3221]
  1645. type=A
  1646. movetype=A
  1647. physics=A
  1648. anim=3221
  1649.  
  1650. [State 3221,1]
  1651. type=Velset
  1652. trigger1=Time=[0,2]
  1653. y=-7.0
  1654. x=1.6
  1655.  
  1656. [State 3221,2]
  1657. type=HitDef
  1658. trigger1=AnimElem=1
  1659. attr=A,HT
  1660. priority=8,Miss
  1661. animtype=Heavy
  1662. damage=0,0
  1663. hitflag=AF
  1664. sparkno=S1249
  1665. guard.sparkno=S1148
  1666. sparkxy=0,-150
  1667. hitsound=S100,24
  1668. getpower=20,5
  1669. givepower=10,2
  1670. fall=1
  1671. fall.recover=0
  1672. snap=20,0,0,0
  1673. p1stateno=3203
  1674. p2stateno=3204
  1675. p2getp1state=1
  1676. p2facing=-1
  1677.  
  1678. [State 3221,3]
  1679. type=PlaySnd
  1680. trigger1=Time=0
  1681. value=S100,2
  1682.  
  1683. [State 3221,End]
  1684. type=ChangeState
  1685. trigger1=AnimTime=0
  1686. value=3202
  1687.  
  1688. ;----------------2000
  1689. [Statedef 3230]
  1690. type=S
  1691. movetype=A
  1692. physics=S
  1693. juggle=8
  1694. anim=3200
  1695. ctrl=0
  1696.  
  1697. [State 3230,1]
  1698. type=NotHitBy
  1699. trigger1=Time<8
  1700. value=SCA,NA,SA,HA
  1701. time=12
  1702.  
  1703. [State 3230,2]
  1704. type=SuperPause
  1705. trigger1=AnimElem=2
  1706. time=40
  1707. anim=-1
  1708. sound=S100,3
  1709. poweradd=-1000
  1710.  
  1711. [State 3230,2]
  1712. type=PowerAdd
  1713. trigger1=Var(2)=0
  1714. trigger1=Time=0
  1715. value=-1000
  1716.  
  1717. [State 3230,2]
  1718. type=VarSet
  1719. trigger1=Var(2)!=0
  1720. trigger1=Time=0
  1721. v=2
  1722. value=890
  1723.  
  1724. [State 3230,2]
  1725. type=EnvColor
  1726. trigger1=AnimElem=2
  1727. value=0,0,0
  1728. time=40
  1729. under=1
  1730.  
  1731. [State 3230,3]
  1732. type=Explod
  1733. trigger1=AnimElem=2
  1734. anim=1245
  1735. pos=20,-56
  1736. postype=p1
  1737. facing=1
  1738. bindtime=-1
  1739. removetime=12
  1740. supermove=1
  1741. sprpriority=-2
  1742. ontop=0
  1743.  
  1744. [State 3230,2]
  1745. type=Explod
  1746. trigger1=AnimElem=2
  1747. anim=1246
  1748. pos=20,-56
  1749. postype=p1
  1750. facing=1
  1751. bindtime=-1
  1752. removetime=24
  1753. supermove=1
  1754. sprpriority=2
  1755. ontop=0
  1756. ownpal=1
  1757.  
  1758. [State 3230,SuperD]
  1759. type=AfterImage
  1760. trigger1=Time=2
  1761. time=20
  1762.  
  1763. [State 3230,End]
  1764. type=ChangeState
  1765. trigger1=AnimTime=0
  1766. value=3231
  1767.  
  1768. [Statedef 3231]
  1769. type=A
  1770. movetype=A
  1771. physics=A
  1772. anim=3201
  1773.  
  1774. [State 3231,1]
  1775. type=Velset
  1776. trigger1=Time=[0,2]
  1777. y=-5.0
  1778. x=1.5
  1779.  
  1780. [State 3231,2]
  1781. type=HitDef
  1782. trigger1=AnimElem=1
  1783. attr=A,HT
  1784. priority=8,Miss
  1785. animtype=Heavy
  1786. damage=0,0
  1787. hitflag=AF
  1788. sparkno=S1249
  1789. guard.sparkno=S1148
  1790. sparkxy=0,-150
  1791. hitsound=S100,24
  1792. getpower=20,5
  1793. givepower=10,2
  1794. fall=1
  1795. fall.recover=0
  1796. snap=20,0,0,0
  1797. p1stateno=3233
  1798. p2stateno=3204
  1799. p2getp1state=1
  1800. p2facing=-1
  1801.  
  1802. [State 3231,3]
  1803. type=PlaySnd
  1804. trigger1=Time=0
  1805. value=S100,2
  1806.  
  1807. [State 3231,End]
  1808. type=ChangeState
  1809. trigger1=AnimTime=0
  1810. value=3202
  1811.  
  1812. [Statedef 3240]
  1813. type=S
  1814. movetype=A
  1815. physics=S
  1816. juggle=8
  1817. anim=3200
  1818. ctrl=0
  1819.  
  1820. [State 3240,1]
  1821. type=NotHitBy
  1822. trigger1=Time<8
  1823. value=SCA,NA,SA,HA
  1824. time=12
  1825.  
  1826. [State 3240,2]
  1827. type=SuperPause
  1828. trigger1=AnimElem=2
  1829. time=40
  1830. anim=-1
  1831. sound=S100,3
  1832. poweradd=-1000
  1833.  
  1834. [State 3240,2]
  1835. type=PowerAdd
  1836. trigger1=Var(2)=0
  1837. trigger1=Time=0
  1838. value=-1000
  1839.  
  1840. [State 3240,2]
  1841. type=VarSet
  1842. trigger1=Var(2)!=0
  1843. trigger1=Time=0
  1844. v=2
  1845. value=890
  1846.  
  1847. [State 3240,2]
  1848. type=EnvColor
  1849. trigger1=AnimElem=2
  1850. value=0,0,0
  1851. time=40
  1852. under=1
  1853.  
  1854. [State 3240,3]
  1855. type=Explod
  1856. trigger1=AnimElem=2
  1857. anim=1245
  1858. pos=20,-56
  1859. postype=p1
  1860. facing=1
  1861. bindtime=-1
  1862. removetime=12
  1863. supermove=1
  1864. sprpriority=-2
  1865. ontop=0
  1866.  
  1867. [State 3240,2]
  1868. type=Explod
  1869. trigger1=AnimElem=2
  1870. anim=1246
  1871. pos=20,-56
  1872. postype=p1
  1873. facing=1
  1874. bindtime=-1
  1875. removetime=24
  1876. supermove=1
  1877. sprpriority=2
  1878. ontop=0
  1879. ownpal=1
  1880.  
  1881. [State 3240,SuperD]
  1882. type=AfterImage
  1883. trigger1=Time=2
  1884. time=20
  1885.  
  1886. [State 3240,End]
  1887. type=ChangeState
  1888. trigger1=AnimTime=0
  1889. value=3241
  1890.  
  1891. [Statedef 3241]
  1892. type=A
  1893. movetype=A
  1894. physics=A
  1895. anim=3221
  1896.  
  1897. [State 3241,1]
  1898. type=Velset
  1899. trigger1=Time=[0,2]
  1900. y=-7.0
  1901. x=1.6
  1902.  
  1903. [State 3241,2]
  1904. type=HitDef
  1905. trigger1=AnimElem=1
  1906. attr=A,HT
  1907. priority=8,Miss
  1908. animtype=Heavy
  1909. damage=0,0
  1910. hitflag=AF
  1911. sparkno=S1249
  1912. guard.sparkno=S1148
  1913. sparkxy=0,-150
  1914. hitsound=S100,24
  1915. getpower=20,5
  1916. givepower=10,2
  1917. fall=1
  1918. fall.recover=0
  1919. snap=20,0,0,0
  1920. p1stateno=3233
  1921. p2stateno=3204
  1922. p2getp1state=1
  1923. p2facing=-1
  1924.  
  1925. [State 3241,3]
  1926. type=PlaySnd
  1927. trigger1=Time=0
  1928. value=S100,2
  1929.  
  1930. [State 3241,End]
  1931. type=ChangeState
  1932. trigger1=AnimTime=0
  1933. value=3202
  1934.  
  1935. [Statedef 3233]
  1936. type=S
  1937. movetype=A
  1938. physics=N
  1939. anim=3233
  1940. velset=2,-5
  1941.  
  1942. [State 3233,Bind]
  1943. type=TargetBind
  1944. trigger1=1
  1945. pos=0,0
  1946.  
  1947. [State 3233,1]
  1948. type=Explod
  1949. trigger1=AnimElem=8
  1950. anim=1248
  1951. pos=-144,0
  1952. postype=p1
  1953. sprpriority=4
  1954. ownpal=1
  1955.  
  1956. [State 3233,2]
  1957. type=PlaySnd
  1958. trigger1=Time=0
  1959. value=S300,13
  1960.  
  1961. [State 3233,5]
  1962. type=VelAdd
  1963. trigger1=time>=0
  1964. y=0.35
  1965.  
  1966. [State 3233,End]
  1967. type=TargetState
  1968. trigger1=Pos Y>=0
  1969. trigger1=Vel Y>0
  1970. value=3237
  1971.  
  1972. [State 3233,End]
  1973. type=ChangeState
  1974. trigger1=Pos Y>=0
  1975. trigger1=Vel Y>0
  1976. value=3234
  1977.  
  1978. [Statedef 3234]
  1979. type=S
  1980. movetype=A
  1981. physics=N
  1982. anim=3234
  1983. velset=0,0
  1984.  
  1985. [State 3224,Bind1]
  1986. type=TargetBind
  1987. trigger1=AnimElem=1
  1988. pos=30,-100
  1989. time=4
  1990.  
  1991. [State 3224,Bind2]
  1992. type=TargetBind
  1993. trigger1=AnimElem=2
  1994. pos=30,-85
  1995. time=5
  1996.  
  1997. [State 3224,Bind3]
  1998. type=TargetBind
  1999. trigger1=AnimElem=3
  2000. pos=30,-100
  2001. time=2
  2002.  
  2003. [State 3224,Bind4]
  2004. type=TargetBind
  2005. trigger1=AnimElem=4
  2006. pos=25,-115
  2007. time=3
  2008.  
  2009. [State 3224,Bind5]
  2010. type=TargetBind
  2011. trigger1=AnimElem=5
  2012. pos=20,-120
  2013. time=3
  2014.  
  2015. [State 3224,Bind6]
  2016. type=TargetBind
  2017. trigger1=AnimElem=6
  2018. pos=25,-115
  2019. time=3
  2020.  
  2021. [State 3224,Bind7]
  2022. type=TargetBind
  2023. trigger1=AnimElem=7
  2024. pos=30,-100
  2025. time=10
  2026.  
  2027. [State 3236,Sp0]
  2028. type=EnvShake
  2029. trigger1=AnimElem=2
  2030. persistent=0
  2031. time=8
  2032. ampl=-5
  2033. freq=85
  2034. phase=80
  2035.  
  2036. [State 3234,Sp1]
  2037. type=EnvColor
  2038. trigger1=AnimElem=2
  2039. value=255,255,255
  2040. time=4
  2041. under=1
  2042.  
  2043. [State 3234,Sp2]
  2044. type=Explod
  2045. trigger1=AnimElem=2
  2046. anim=1247
  2047. pos=0,0
  2048. ontop=1
  2049.  
  2050. [State 3234,Sp3]
  2051. type=Explod
  2052. trigger1=AnimElem=2
  2053. anim=1147
  2054. pos=10,-80
  2055. ontop=1
  2056.  
  2057. [State 3234,Sp4]
  2058. type=PlaySnd
  2059. trigger1=AnimElem=2
  2060. value=S100,7
  2061.  
  2062. [State 3234,Pause]
  2063. type=Pause
  2064. trigger1=AnimElem=2
  2065. time=8
  2066.  
  2067. [State 3234,Damage]
  2068. type=TargetLifeAdd
  2069. trigger1=AnimElem=2
  2070. value=-80
  2071. kill=0
  2072.  
  2073. [State 3234,End2]
  2074. type=TargetState
  2075. trigger1=AnimTime=0
  2076. value=3238
  2077.  
  2078. [State 3234,End]
  2079. type=ChangeState
  2080. trigger1=AnimTime=0
  2081. value=3235
  2082.  
  2083. ;------------------
  2084. [Statedef 3237]
  2085. type=A
  2086. movetype=H
  2087. physics=N
  2088. ctrl=0
  2089. velset=0,0
  2090.  
  2091. [State 3237,0]
  2092. type=ChangeAnim2
  2093. trigger1=Time=0
  2094. value=3237
  2095.  
  2096. ;------------------
  2097. [Statedef 3235]
  2098. type=A
  2099. movetype=A
  2100. physics=S
  2101. anim=3235
  2102.  
  2103. [State 3225,Bind1]
  2104. type=TargetBind
  2105. trigger1=AnimElem=1
  2106. pos=15,-155
  2107. time=3
  2108.  
  2109. [State 3225,Bind2]
  2110. type=TargetBind
  2111. trigger1=AnimElem=2
  2112. pos=-15,-150
  2113. time=17
  2114.  
  2115. [State 3225,Bind3]
  2116. type=TargetBind
  2117. trigger1=AnimElem=3
  2118. pos=35,-145
  2119. time=-1
  2120.  
  2121. [State 3235,1]
  2122. type=Velset
  2123. trigger1=Time=[0,2]
  2124. y=-5
  2125.  
  2126. [State 3235,2]
  2127. type=VelAdd
  2128. trigger1=1
  2129. y=.2
  2130.  
  2131. [State 3235,End2]
  2132. type=TargetState
  2133. trigger1=Pos Y>=0
  2134. trigger1=Vel Y>0
  2135. value=3239
  2136.  
  2137. [State 3235,End]
  2138. type=ChangeState
  2139. trigger1=Pos Y>=0
  2140. trigger1=Vel Y>0
  2141. value=3236
  2142.  
  2143. [Statedef 3236]
  2144. type=S
  2145. movetype=A
  2146. physics=S
  2147. anim=3236
  2148. velset=0,0
  2149.  
  2150. [State 3226,Bind1]
  2151. type=TargetBind
  2152. trigger1=AnimElem=1
  2153. pos=30,-100
  2154. time=4
  2155.  
  2156. [State 3226,Bind2]
  2157. type=TargetBind
  2158. trigger1=AnimElem=2
  2159. pos=30,-85
  2160. time=17
  2161.  
  2162. [State 3226,Bind3]
  2163. type=TargetBind
  2164. trigger1=AnimElem=3
  2165. pos=30,-100
  2166. time=-1
  2167.  
  2168. [State 3226,Bind4]
  2169. type=TargetBind
  2170. trigger1=AnimElem=3
  2171. pos=35,-155
  2172. time=-1
  2173.  
  2174. [State 3226,Bind5]
  2175. type=TargetBind
  2176. trigger1=AnimElem=3
  2177. pos=25,-120
  2178. time=-1
  2179.  
  2180. [State 3236,Bind01]
  2181. type=TargetBind
  2182. trigger1=AnimElem=6
  2183. trigger2=AnimElem=19
  2184. trigger3=AnimElem=32
  2185. pos=45,-130
  2186. time=5
  2187.  
  2188. [State 3236,Bind02]
  2189. type=TargetBind
  2190. trigger1=AnimElem=7
  2191. trigger2=AnimElem=20
  2192. trigger3=AnimElem=33
  2193. pos=50,-80
  2194. time=4
  2195.  
  2196. [State 3236,Bind03]
  2197. type=TargetBind
  2198. trigger1=AnimElem=8
  2199. trigger2=AnimElem=21
  2200. trigger3=AnimElem=34
  2201. pos=40,-40
  2202. time=3
  2203.  
  2204. [State 3236,Bind04]
  2205. type=TargetBind
  2206. trigger1=AnimElem=9
  2207. trigger2=AnimElem=22
  2208. trigger3=AnimElem=35
  2209. pos=45,-30
  2210. time=2
  2211.  
  2212. [State 3236,Bind05]
  2213. type=TargetBind
  2214. trigger1=AnimElem=10
  2215. trigger2=AnimElem=23
  2216. trigger3=AnimElem=36
  2217. pos=45,-30
  2218. time=2
  2219.  
  2220. [State 3236,Bind06]
  2221. type=TargetBind
  2222. trigger1=AnimElem=11
  2223. trigger2=AnimElem=24
  2224. trigger3=AnimElem=37
  2225. pos=50,-30
  2226. time=2
  2227.  
  2228. [State 3236,Bind07]
  2229. type=TargetBind
  2230. trigger1=AnimElem=12
  2231. trigger2=AnimElem=25
  2232. trigger3=AnimElem=38
  2233. pos=50,-30
  2234. time=8
  2235.  
  2236. [State 3236,Bind08]
  2237. type=TargetBind
  2238. trigger1=AnimElem=13
  2239. trigger2=AnimElem=26
  2240. trigger3=AnimElem=39
  2241. pos=50,-30
  2242. time=3
  2243.  
  2244. [State 3236,Bind09]
  2245. type=TargetBind
  2246. trigger1=AnimElem=14
  2247. trigger2=AnimElem=27
  2248. trigger3=AnimElem=40
  2249. pos=45,-15
  2250. time=3
  2251.  
  2252. [State 3236,Bind0A]
  2253. type=TargetBind
  2254. trigger1=AnimElem=15
  2255. trigger2=AnimElem=28
  2256. trigger3=AnimElem=41
  2257. pos=55,-30
  2258. time=5
  2259.  
  2260. [State 3236,Bind0B]
  2261. type=TargetBind
  2262. trigger1=AnimElem=16
  2263. trigger2=AnimElem=29
  2264. trigger3=AnimElem=42
  2265. pos=30,-100
  2266. time=8
  2267.  
  2268. [State 3236,Bind0C]
  2269. type=TargetBind
  2270. trigger1=AnimElem=17
  2271. trigger2=AnimElem=30
  2272. trigger3=AnimElem=43
  2273. pos=55,-85
  2274. time=4
  2275.  
  2276. [State 3236,Bind0D]
  2277. type=TargetBind
  2278. trigger1=AnimElem=18
  2279. trigger2=AnimElem=31
  2280. trigger3=AnimElem=44
  2281. pos=40,-130
  2282. time=12
  2283.  
  2284. [State 3236,Damage]
  2285. type=TargetLifeAdd
  2286. trigger1=AnimElem=2
  2287. value=-26
  2288. kill=0
  2289.  
  2290. [State 3236,Pause]
  2291. type=Pause
  2292. trigger1=AnimElem=2
  2293. time=8
  2294.  
  2295. [State 3236,Damage]
  2296. type=TargetLifeAdd
  2297. trigger1=AnimElem=12
  2298. trigger2=AnimElem=25
  2299. trigger3=AnimElem=37
  2300. value=-90
  2301. kill=0
  2302.  
  2303. [State 3236,Pause]
  2304. type=Pause
  2305. trigger1=AnimElem=12
  2306. trigger2=AnimElem=25
  2307. trigger3=AnimElem=37
  2308. time=4
  2309.  
  2310. [State 3236,Sp0]
  2311. type=EnvShake
  2312. trigger1=AnimElem=2
  2313. persistent=0
  2314. time=8
  2315. ampl=-5
  2316. freq=85
  2317. phase=80
  2318.  
  2319. [State 3236,Sp1]
  2320. type=EnvColor
  2321. trigger1=AnimElem=2
  2322. value=255,255,255
  2323. time=4
  2324. under=1
  2325.  
  2326. [State 3236,Sp2]
  2327. type=Explod
  2328. trigger1=AnimElem=2
  2329. anim=1247
  2330. pos=0,0
  2331. ontop=1
  2332.  
  2333. [State 3236,Sp3]
  2334. type=Explod
  2335. trigger1=AnimElem=2
  2336. anim=1147
  2337. pos=10,-80
  2338. ontop=1
  2339.  
  2340. [State 3236,Sp4]
  2341. type=PlaySnd
  2342. trigger1=AnimElem=2
  2343. value=S100,7
  2344.  
  2345. [State 3236,SpA]
  2346. type=EnvShake
  2347. trigger1=AnimElem=12
  2348. trigger2=AnimElem=25
  2349. trigger3=AnimElem=37
  2350. persistent=0
  2351. time=8
  2352. ampl=-5
  2353. freq=85
  2354. phase=80
  2355.  
  2356. [State 3236,SpB]
  2357. type=EnvColor
  2358. trigger1=AnimElem=12
  2359. trigger2=AnimElem=25
  2360. trigger3=AnimElem=37
  2361. value=255,255,255
  2362. time=4
  2363. under=1
  2364.  
  2365. [State 3236,SpC]
  2366. type=Explod
  2367. trigger1=AnimElem=12
  2368. trigger2=AnimElem=25
  2369. trigger3=AnimElem=37
  2370. anim=1341
  2371. pos=0,0
  2372. ontop=1
  2373.  
  2374. [State 3236,SpC]
  2375. type=Explod
  2376. trigger1=AnimElem=12
  2377. trigger2=AnimElem=25
  2378. trigger3=AnimElem=37
  2379. anim=1248
  2380. pos=0,0
  2381. sprpriority=-2
  2382.  
  2383. [State 3236,SpD]
  2384. type=PlaySnd
  2385. trigger1=AnimElem=12
  2386. trigger2=AnimElem=25
  2387. trigger3=AnimElem=37
  2388. value=S400,4
  2389.  
  2390. [State 3236,End2]
  2391. type=TargetState
  2392. trigger1=AnimTime=0
  2393. value=3213
  2394.  
  2395. [State 3236,End]
  2396. type=ChangeState
  2397. trigger1=AnimTime=0
  2398. value=3212
  2399.  
  2400. ;------------------
  2401. [Statedef 3238]
  2402. type=A
  2403. movetype=H
  2404. physics=N
  2405. ctrl=0
  2406. velset=0,0
  2407.  
  2408. [State 3238,0]
  2409. type=ChangeAnim2
  2410. trigger1=Time=0
  2411. value=3238
  2412. ;------------------
  2413. [Statedef 3239]
  2414. type=A
  2415. movetype=H
  2416. physics=N
  2417. ctrl=0
  2418. velset=0,0
  2419.  
  2420. [State 3239,0]
  2421. type=ChangeAnim2
  2422. trigger1=Time=0
  2423. value=3239
  2424.