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Text File | 2001-05-21 | 31.2 KB | 2,424 lines |
- ;├└╩╜╫π╟≥│σ╫▓
- [Statedef 3010]
- type=S
- movetype=A
- physics=S
- juggle=8
- anim=3010
- ctrl=0
-
- [State 3010,1]
- type=NotHitBy
- trigger1=Time<8
- value=SCA,NA,SA,HA
- time=12
-
- [State 3010,2]
- type=SuperPause
- trigger1=AnimElem=3
- time=40
- anim=-1
- sound=S100,3
- poweradd=-1000
-
- [State 3010,2]
- type=EnvColor
- trigger1=AnimElem=3
- value=0,0,0
- time=40
- under=1
-
- [State 3010,3]
- type=Explod
- trigger1=AnimElem=3
- anim=1242
- pos=40,-60
- postype=p1
- facing=1
- bindtime=-1
- removetime=12
- supermove=1
- sprpriority=-2
- ontop=0
-
- [State 3010,2]
- type=Explod
- trigger1=AnimElem=3
- anim=1240
- pos=40,-60
- postype=p1
- facing=1
- bindtime=-1
- removetime=24
- supermove=1
- sprpriority=2
- ontop=0
- ownpal=1
-
- [State 3010,3]
- type=PlaySnd
- trigger1=AnimElem=3
- value=S300,10
-
- [State 3010,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3011
-
- ;Once
- [Statedef 3011]
- type=S
- movetype=A
- physics=S
- anim=3011
- juggle=5
-
- [State 3011,1]
- type=HitDef
- trigger1=UniqHitCount<2
- trigger1=TimeMod=3,0
- attr=S,HA
- priority=7,Hit
- animtype=Heavy
- pausetime=5,10
- guard.pausetime=0,25
- damage=ifelse(UniqHitCount=1,87,175),4
- hitflag=MAF
- guardflag=MA
- sparkno=S1146
- guard.sparkno=S1148
- sparkxy=10,-50
- hitsound=S100,9
- guardsound=S100,22
- ground.type=High
- ground.slidetime=25
- ground.hittime=25
- ground.velocity=-1.2,-11.5
- guard.velocity=-4.2
- airguard.velocity=.9,-.8
- air.velocity=-1.2,-11.5
- air.hittime=12
- getpower=20,5
- givepower=10,2
- fall=1
- p2stateno=3030
-
- [State 3011,2]
- type=PlaySnd
- trigger1=Time=2
- value=S400,1
-
- [State 3011,3]
- type=PlayerPush
- trigger1=Time>=0
- value=0
-
- [State 3011,4]
- type=Velset
- trigger1=Time>0
- x=9
-
- [State 3011,5]
- type=Explod
- trigger1=NumExplod(3012)=0
- ignorehitpause=1
- anim=3012
- ID=3012
- pos=0,0
- postype=p1
- sprpriority=4
- bindtime=-1
- ownpal=1
- removeongethit=1
-
- [State 3011,6]
- type=Explod
- trigger1=TimeMod=8,0
- anim=3013
- id=3013
- pos=5,0
- postype=p1
- sprpriority=4
- ownpal=1
-
- [State 3011,Hit]
- type=VarSet
- triggerall=Var(5)=0
- trigger1=MoveHit
- v=5
- value=1
-
- [State 3011,18]
- type=EnvShake
- trigger1=MoveContact
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=80
-
- [State 3011,19]
- type=EnvColor
- trigger1=MoveHit
- value=255,255,255
- time=1
- under=1
-
- [State 3011,20]
- type=PlaySnd
- trigger1=Time=0
- value=S300,11
-
- [State 3011,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3014
-
- [Statedef 3014]
- type=S
- movetype=A
- physics=S
- anim=3014
-
- [State 3014,1]
- type=Turn
- trigger1=AnimElem=4
-
- [State 3014,1]
- type=RemoveExplod
- trigger1=1
- ID=3012
-
- [State 3014,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3015
-
- ;Twice
- [Statedef 3015]
- type=S
- movetype=A
- physics=S
- anim=3011
- juggle=5
-
- [State 3015,1]
- type=HitDef
- trigger1=UniqHitCount<2
- trigger1=TimeMod=3,0
- attr=S,HA
- priority=7,Hit
- animtype=Heavy
- pausetime=5,10
- guard.pausetime=0,25
- damage=ifelse(Var(5)=1,40,ifelse(UniqHitCount=1,87,175)),4
- hitflag=MAF
- guardflag=MA
- sparkno=S1146
- guard.sparkno=S1148
- sparkxy=10,-50
- hitsound=S100,9
- guardsound=S100,22
- ground.type=High
- ground.slidetime=25
- ground.hittime=25
- ground.velocity=-1.2,-11.5
- guard.velocity=-4.2
- airguard.velocity=.9,-.8
- air.velocity=-1.2,-11.5
- air.hittime=12
- getpower=20,5
- givepower=10,2
- fall=1
- p2stateno=3030
-
- [State 3015,2]
- type=PlaySnd
- trigger1=Time=2
- value=S400,1
-
- [State 3015,3]
- type=PlayerPush
- trigger1=Time>=0
- value=0
-
- [State 3015,4]
- type=Velset
- trigger1=Time>0
- x=9
-
- [State 3015,5]
- type=Explod
- trigger1=NumExplod(3012)=0
- ignorehitpause=1
- anim=3012
- ID=3012
- pos=0,0
- postype=p1
- sprpriority=4
- bindtime=-1
- ownpal=1
- removeongethit=1
-
- [State 3015,6]
- type=Explod
- trigger1=TimeMod=8,0
- anim=3013
- id=3013
- pos=5,0
- postype=p1
- sprpriority=4
- ownpal=1
-
- [State 3015,Hit]
- type=VarSet
- triggerall=Var(5)=0
- trigger1=MoveHit
- v=5
- value=1
-
- [State 3015,18]
- type=EnvShake
- trigger1=MoveContact
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=80
-
- [State 3015,19]
- type=EnvColor
- trigger1=MoveHit
- value=255,255,255
- time=2
- under=1
-
- [State 3015,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3016
-
- [Statedef 3016]
- type=S
- movetype=A
- physics=S
- anim=3014
-
- [State 3016,1]
- type=Turn
- trigger1=AnimElem=4
-
- [State 3016,1]
- type=RemoveExplod
- trigger1=1
- ID=3012
-
- [State 3016,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3017
-
- ;Third Times
- [Statedef 3017]
- type=S
- movetype=A
- physics=S
- anim=3011
-
- [State 3017,1]
- type=HitDef
- trigger1=UniqHitCount<2
- trigger1=TimeMod=3,0
- attr=S,HA
- priority=7,Hit
- animtype=Heavy
- pausetime=5,10
- guard.pausetime=0,25
- damage=ifelse(Var(5)=1,40,175),4
- hitflag=MAF
- guardflag=MA
- sparkno=S1146
- guard.sparkno=S1148
- sparkxy=10,-50
- hitsound=S100,9
- guardsound=S100,22
- ground.type=High
- ground.slidetime=25
- ground.hittime=25
- ground.velocity=-1.2,-11.5
- guard.velocity=-4.2
- airguard.velocity=.9,-.8
- air.velocity=-1.2,-11.5
- air.hittime=12
- getpower=20,5
- givepower=10,2
- fall=1
- p2stateno=3030
-
- [State 3017,2]
- type=PlaySnd
- trigger1=Time=2
- value=S400,1
-
- [State 3017,3]
- type=PlayerPush
- trigger1=Time>=0
- value=0
-
- [State 3017,4]
- type=Velset
- trigger1=Time>0
- x=9
-
- [State 3017,5]
- type=Explod
- trigger1=NumExplod(3012)=0
- ignorehitpause=1
- anim=3012
- ID=3012
- pos=0,0
- postype=p1
- sprpriority=4
- bindtime=-1
- ownpal=1
- removeongethit=1
-
- [State 3017,6]
- type=Explod
- trigger1=TimeMod=8,0
- anim=3013
- id=3013
- pos=5,0
- postype=p1
- sprpriority=4
- ownpal=1
-
- [State 3017,18]
- type=EnvShake
- trigger1=MoveContact
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=80
-
- [State 3017,19]
- type=EnvColor
- trigger1=MoveHit
- value=255,255,255
- time=2
- under=1
-
- [State 3017,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3018
-
- [Statedef 3018]
- type=S
- movetype=A
- physics=S
- anim=3018
-
- [State 3018,1]
- type=RemoveExplod
- trigger1=1
- ID=3012
-
- [State 3018,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;2-------------
- [Statedef 3020]
- type=S
- movetype=A
- physics=S
- juggle=8
- anim=3010
- ctrl=0
-
- [State 3020,1]
- type=NotHitBy
- trigger1=Time<8
- value=SCA,NA,SA,HA
- time=12
-
- [State 3020,2]
- type=SuperPause
- trigger1=AnimElem=3
- time=40
- anim=-1
- sound=S100,3
- poweradd=-1000
-
- [State 3020,2]
- type=VarSet
- trigger1=Var(2)!=0
- trigger1=Time=0
- v=2
- value=890
-
- [State 3020,2]
- type=PowerAdd
- trigger1=Var(2)=0
- trigger1=Time=0
- value=-1000
-
- [State 3020,2]
- type=EnvColor
- trigger1=AnimElem=3
- value=0,0,0
- time=40
- under=1
-
- [State 3020,3]
- type=Explod
- trigger1=AnimElem=3
- anim=1245
- pos=40,-60
- postype=p1
- facing=1
- bindtime=-1
- removetime=12
- supermove=1
- sprpriority=-2
- ontop=0
-
- [State 3020,2]
- type=Explod
- trigger1=AnimElem=3
- anim=1246
- pos=40,-60
- postype=p1
- facing=1
- bindtime=-1
- removetime=24
- supermove=1
- sprpriority=2
- ontop=0
- ownpal=1
-
- [State 3020,3]
- type=PlaySnd
- trigger1=AnimElem=3
- value=S300,10
-
- [State 3020,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3021
-
- ;Once
- [Statedef 3021]
- type=S
- movetype=A
- physics=S
- anim=3021
- juggle=5
-
- [State 3021,1]
- type=HitDef
- trigger1=UniqHitCount<2
- trigger1=TimeMod=3,0
- attr=S,HA
- priority=7,Hit
- animtype=Heavy
- pausetime=5,10
- guard.pausetime=0,25
- damage=ifelse(UniqHitCount=1,97,214),4
- hitflag=MAF
- guardflag=MA
- sparkno=S1147
- guard.sparkno=S1148
- sparkxy=10,-50
- hitsound=S100,9
- guardsound=S100,22
- ground.type=High
- ground.slidetime=25
- ground.hittime=25
- ground.velocity=-1.2,-11.5
- guard.velocity=-4.2
- airguard.velocity=.9,-.8
- air.velocity=-1.2,-11.5
- air.hittime=12
- getpower=20,5
- givepower=10,2
- fall=1
- p2stateno=3030
-
- [State 3021,2]
- type=PlaySnd
- trigger1=Time=2
- value=S400,1
-
- [State 3021,3]
- type=PlayerPush
- trigger1=Time>=0
- value=0
-
- [State 3021,4]
- type=Velset
- trigger1=Time>0
- x=9
-
- [State 3021,6]
- type=Explod
- trigger1=TimeMod=8,0
- anim=3013
- id=3013
- pos=5,0
- postype=p1
- sprpriority=4
- ownpal=1
-
- [State 3021,Hit]
- type=VarSet
- triggerall=Var(5)=0
- trigger1=MoveHit
- v=5
- value=1
-
- [State 3021,18]
- type=EnvShake
- trigger1=MoveContact
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=80
-
- [State 3021,19]
- type=EnvColor
- trigger1=MoveHit
- value=255,255,255
- time=1
- under=1
-
- [State 3021,20]
- type=PlaySnd
- trigger1=Time=0
- value=S300,11
-
- [State 3021,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3024
-
- [Statedef 3024]
- type=S
- movetype=A
- physics=S
- anim=3014
-
- [State 3024,1]
- type=Turn
- trigger1=AnimElem=4
-
- [State 3024,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3025
-
- ;Twice
- [Statedef 3025]
- type=S
- movetype=A
- physics=S
- anim=3021
- juggle=5
-
- [State 3025,1]
- type=HitDef
- trigger1=UniqHitCount<2
- trigger1=TimeMod=3,0
- attr=S,HA
- priority=7,Hit
- animtype=Heavy
- pausetime=5,10
- guard.pausetime=0,25
- damage=ifelse(Var(5)=1,40,ifelse(UniqHitCount=1,97,214)),4
- hitflag=MAF
- guardflag=MA
- sparkno=S1147
- guard.sparkno=S1148
- sparkxy=10,-50
- hitsound=S100,9
- guardsound=S100,22
- ground.type=High
- ground.slidetime=25
- ground.hittime=25
- ground.velocity=-1.2,-11.5
- guard.velocity=-4.2
- airguard.velocity=.9,-.8
- air.velocity=-1.2,-11.5
- air.hittime=12
- getpower=20,5
- givepower=10,2
- fall=1
- p2stateno=3030
-
- ;[State 3025,0]
- ;type=ReversalDef
- ;trigger1=TimeMod=3,0
- ;reversal.attr=SCA,NA,SA,NP
- ;hitflag=MAFP
- ;pausetime=10,10
- ;hitsound=S100,22
- ;sparkno=S1148
- ;
- [State 3025,2]
- type=PlaySnd
- trigger1=Time=2
- value=S400,1
-
- [State 3025,3]
- type=PlayerPush
- trigger1=Time>=0
- value=0
-
- [State 3025,4]
- type=Velset
- trigger1=Time>0
- x=9
-
- [State 3025,6]
- type=Explod
- trigger1=TimeMod=8,0
- anim=3013
- id=3013
- pos=5,0
- postype=p1
- sprpriority=4
- ownpal=1
-
- [State 3025,Hit]
- type=VarSet
- triggerall=Var(5)=0
- trigger1=MoveHit
- v=5
- value=1
-
- [State 3025,18]
- type=EnvShake
- trigger1=MoveContact
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=80
-
- [State 3025,19]
- type=EnvColor
- trigger1=MoveHit
- value=255,255,255
- time=2
- under=1
-
- [State 3025,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3026
-
- [Statedef 3026]
- type=S
- movetype=A
- physics=S
- anim=3014
-
- [State 3026,1]
- type=Turn
- trigger1=AnimElem=4
-
- [State 3026,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3027
-
- ;Third Times
- [Statedef 3027]
- type=S
- movetype=A
- physics=S
- anim=3021
-
- [State 3027,1]
- type=HitDef
- trigger1=UniqHitCount<2
- trigger1=TimeMod=3,0
- attr=S,HA
- priority=7,Hit
- animtype=Heavy
- pausetime=5,10
- guard.pausetime=0,25
- damage=ifelse(Var(5)=1,40,214),4
- hitflag=MAF
- guardflag=MA
- sparkno=S1147
- guard.sparkno=S1148
- sparkxy=10,-50
- hitsound=S100,9
- guardsound=S100,22
- ground.type=High
- ground.slidetime=25
- ground.hittime=25
- ground.velocity=-1.2,-11.5
- guard.velocity=-4.2
- airguard.velocity=.9,-.8
- air.velocity=-1.2,-11.5
- air.hittime=12
- getpower=20,5
- givepower=10,2
- fall=1
- p2stateno=3030
-
- ;[State 3027,0]
- ;type=ReversalDef
- ;trigger1=TimeMod=3,0
- ;reversal.attr=SCA,NA,SA,NP
- ;hitflag=MAFP
- ;pausetime=10,10
- ;hitsound=S100,22
- ;sparkno=S1148
- ;
- [State 3027,2]
- type=PlaySnd
- trigger1=Time=2
- value=S400,1
-
- [State 3027,3]
- type=PlayerPush
- trigger1=Time>=0
- value=0
-
- [State 3027,4]
- type=Velset
- trigger1=Time>0
- x=9
-
- [State 3027,6]
- type=Explod
- trigger1=TimeMod=8,0
- anim=3013
- id=3013
- pos=5,0
- postype=p1
- sprpriority=4
- ownpal=1
-
- [State 3027,18]
- type=EnvShake
- trigger1=MoveContact
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=80
-
- [State 3027,19]
- type=EnvColor
- trigger1=MoveHit
- value=255,255,255
- time=2
- under=1
-
- [State 3027,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3028
-
- [Statedef 3028]
- type=S
- movetype=A
- physics=S
- anim=3018
-
- [State 3028,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;HitedRollingup
- [Statedef 3030]
- type=A
- movetype=H
- physics=N
- velset=0,0
-
- [State 3030,1]
- type=ChangeAnim2
- trigger1=Time>=0
- value=3030
-
- [State 3030,End]
- type=ChangeState
- trigger1=HitShakeOver=1
- value=3031
-
- ;hit1
- [Statedef 3031]
- type=A
- movetype=H
- physics=N
-
- [State 3671,2]
- type=HitVelSet
- trigger1=Time=0
- x=1
- y=1
-
- [State 3671,3]
- type=VelAdd
- trigger1=Time>=0
- y=.4
-
- [State 3671,4]
- type=ChangeState
- trigger1=Vel Y>0
- trigger1=Pos Y>=0
- value=3672
-
- ;-------------------------------
- ;second hit
- [Statedef 3672]
- type=L
- movetype=H
- physics=N
-
- [State 3672,1]
- type=VelSet
- trigger1=Time=0
- y=0
-
- [State 3672,2]
- type=PosSet
- trigger1=Time=0
- y=0
-
- [State 3672,3]
- type=VelMul
- trigger1=Time=0
- x=.75
-
- [State 3672,4]
- type=GameMakeAnim
- trigger1=Time=1
- value=60
- pos=0,0
- under=1
-
- [State 3672,5]
- type=PlaySnd
- trigger1=Time=1
- value=F7,0
-
- [State 3672,5]
- type=HitFallDamage
- trigger1=Time=1
-
- [State 3672,6]
- type=PosFreeze
- trigger1=AnimElem=2,<0
-
- [State 3672,4]
- type=VelSet
- trigger1=AnimElem=2
- y=-5
-
- [State 3672,5]
- type=VelAdd
- trigger1=AnimElem=2,>0
- y=.47
-
- [State 3672,6]
- type=SelfState
- trigger1=AnimElem=2,>0
- trigger1=Vel Y>0
- trigger1=Pos Y>=0
- value=5110
-
- ;├└╩╜╫π╟≥┤≥╗≈
- [Statedef 3200]
- type=S
- movetype=A
- physics=S
- juggle=8
- anim=3200
- ctrl=0
-
- [State 3200,1]
- type=NotHitBy
- trigger1=Time<8
- value=SCA,NA,SA,HA
- time=12
-
- [State 3200,2]
- type=SuperPause
- trigger1=AnimElem=2
- time=40
- anim=-1
- sound=S100,3
- poweradd=-1000
-
- [State 3200,2]
- type=EnvColor
- trigger1=AnimElem=2
- value=0,0,0
- time=40
- under=1
-
- [State 3200,3]
- type=Explod
- trigger1=AnimElem=2
- anim=1242
- pos=20,-56
- postype=p1
- facing=1
- bindtime=-1
- removetime=12
- supermove=1
- sprpriority=-2
- ontop=0
-
- [State 3200,2]
- type=Explod
- trigger1=AnimElem=2
- anim=1240
- pos=20,-56
- postype=p1
- facing=1
- bindtime=-1
- removetime=24
- supermove=1
- sprpriority=2
- ontop=0
- ownpal=1
-
- [State 3010,SuperD]
- type=AfterImage
- trigger1=Time=2
- time=20
-
- ;[State 3010,3]
- ;type=PlaySnd
- ;trigger1=AnimElem=2
- ;value=S300,10
-
- [State 3200,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3201
-
- [Statedef 3201]
- type=A
- movetype=A
- physics=A
- anim=3201
-
- [State 3201,1]
- type=Velset
- trigger1=Time=[0,2]
- y=-5.0
- x=1.5
-
- [State 3201,2]
- type=HitDef
- trigger1=AnimElem=1
- attr=A,HT
- priority=8,Miss
- animtype=Heavy
- damage=0,0
- hitflag=AF
- sparkno=S1249
- guard.sparkno=S1148
- sparkxy=0,-150
- hitsound=S100,24
- getpower=20,5
- givepower=10,2
- fall=1
- fall.recover=0
- snap=20,0,0,0
- p1stateno=3203
- p2stateno=3204
- p2getp1state=1
- p2facing=-1
-
- [State 3201,3]
- type=PlaySnd
- trigger1=Time=0
- value=S100,2
-
- [State 3201,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3202
-
- [Statedef 3202]
- type=A
- movetype=I
- physics=A
- anim=3202
- velset=.5,0
-
- [State 3202,1]
- type=PosAdd
- trigger1=AnimElem=1
- x=30
- y=5
-
- [Statedef 3203]
- type=S
- movetype=A
- physics=N
- anim=3203
- velset=2,-5
-
- [State 3203,1]
- type=Explod
- trigger1=AnimElem=8
- anim=1248
- pos=-144,0
- postype=p1
- sprpriority=4
- ownpal=1
- sprpriority=-2
-
- [State 3203,2]
- type=PlaySnd
- trigger1=Time=0
- value=S300,13
-
- [State 3203,5]
- type=VelAdd
- trigger1=time>=0
- y=0.35
-
- [State 3203,End]
- type=ChangeState
- trigger1=Pos Y>=0
- trigger1=Vel Y>0
- value=3206
-
- ;▒╗═╢╖╜
- [Statedef 3204]
- type=A
- movetype=H
- physics=N
- ctrl=0
-
- [State 3204,0]
- type=VelSet
- trigger1=Time=0
- x=-2
- y=-5
-
- [State 3204,0]
- type=ChangeAnim2
- trigger1=Time=0
- value=3204
-
- [State 3204,1]
- type=VelAdd
- trigger1=time>=0
- y=0.35
-
- [State 3204,10]
- type=ChangeState
- trigger1=P2StateNo=3206
- value=3207
-
- [Statedef 3206]
- type=S
- movetype=A
- physics=S
- ctrl=0
- anim=3206
- velset=0,0
- juggle=6
-
- [State 3206,0]
- type=EnvShake
- trigger1=AnimElem=2
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=80
-
- [State 3206,1]
- type=EnvColor
- trigger1=AnimElem=2
- value=255,255,255
- time=4
- under=1
-
- [State 3206,2]
- type=Explod
- trigger1=AnimElem=2
- anim=1247
- pos=0,0
- ontop=1
-
- [State 3206,3]
- type=Explod
- trigger1=AnimElem=2
- anim=1147
- pos=10,-80
- ontop=1
-
- [State 3206,4]
- type=PlaySnd
- trigger1=AnimElem=2
- value=S100,7
-
- [State 3206,5]
- type=PosAdd
- trigger1=Time=0
- X=15
-
- [State 3206,7]
- type=AssertSpecial
- trigger1=AnimElem=1
- flag=nojugglecheck
-
- [State 3206,8]
- type=TargetLifeAdd
- trigger1=AnimElem=2
- value=-90
- kill=0
-
- [State 3206,9]
- type=PlaySnd
- trigger1=AnimElem=6
- value=S400,5
-
- [State 3206,8]
- type=TargetLifeAdd
- trigger1=AnimElem=6
- value=-10
- kill=0
-
- [State 3206,Bind1]
- type=TargetBind
- trigger1=AnimElem=1
- pos=30,-100
- time=4
-
- [State 3206,Bind2]
- type=TargetBind
- trigger1=AnimElem=2
- pos=30,-85
- time=11
-
- [State 3206,Bind3]
- type=TargetBind
- trigger1=AnimElem=3
- pos=30,-100
- time=3
-
- [State 3206,Bind4]
- type=TargetBind
- trigger1=AnimElem=4
- pos=25,-115
- time=2
-
- [State 3206,Bind5]
- type=TargetBind
- trigger1=AnimElem=5
- pos=20,-120
- time=2
-
- [State 3206,Bind6]
- type=TargetBind
- trigger1=AnimElem=6
- pos=25,-115
- time=2
-
- [State 3206,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3208
-
- ;TargetBind
-
- ;▒╗═╢╖╜
- [Statedef 3207]
- type=A
- movetype=H
- physics=N
- ctrl=0
- velset=0,0
-
- [State 3207,0]
- type=ChangeAnim2
- trigger1=Time=0
- value=3207
-
- [State 3207,10]
- type=ChangeState
- trigger1=P2StateNo!=3206
- value=3209
-
- [Statedef 3208]
- type=S
- movetype=A
- physics=S
- ctrl=0
- anim=3208
- velset=0,0
-
- [State 3208,Bind1]
- type=TargetBind
- trigger1=AnimElem=1
- pos=-5,-125
- time=4
-
- [State 3208,Bind2]
- type=TargetBind
- trigger1=AnimElem=2
- pos=0,-80
- time=3
-
- [State 3208,Bind3]
- type=TargetBind
- trigger1=AnimElem=3
- pos=-15,-40
- time=4
-
- [State 3208,Bind4]
- type=TargetBind
- trigger1=AnimElem=4
- pos=-5,-30
- time=4
-
- [State 3208,Bind5]
- type=TargetBind
- trigger1=AnimElem=5
- pos=0,-30
- time=10
-
- [State 3208,Air]
- type=PosAdd
- trigger1=AnimElem=3
- y=-20
-
- [State 3208,Air]
- type=VelSet
- trigger1=AnimElem=3
- y=2.1
-
- [State 3208,H]
- type=EnvShake
- trigger1=Pos Y>=-.9
- trigger1=Vel Y>0
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=80
-
- [State 3208,H]
- type=EnvColor
- trigger1=Pos Y>=-.9
- trigger1=Vel Y>0
- value=255,255,255
- time=4
- under=1
-
- [State 3208,H]
- type=Pause
- trigger1=Pos Y>=-.9
- trigger1=Vel Y>0
- time=10
-
- [State 3208,1]
- type=Explod
- trigger1=Pos Y>=-.9
- trigger1=Vel Y>0
- anim=1248
- pos=0,0
- postype=p1
- sprpriority=4
- ownpal=1
-
- [State 3208,1]
- type=Explod
- trigger1=Pos Y>=-.9
- trigger1=Vel Y>0
- anim=1341
- pos=0,0
- postype=p1
- sprpriority=4
- ownpal=1
-
- [State 3208,H]
- type=PlaySnd
- trigger1=Pos Y>=-.9
- trigger1=Vel Y>0
- value=S400,4
-
- [State 3208,End2]
- type=TargetState
- trigger1=Pos Y>=0
- trigger1=Vel Y>0
- value=3211
- velset=0,0
-
- [State 3208,End]
- type=ChangeState
- trigger1=Pos Y>=0
- trigger1=Vel Y>0
- value=3210
- velset=0,0
-
- [Statedef 3210]
- type=S
- movetype=A
- physics=S
- ctrl=0
- anim=3210
- velset=0,0
-
- [State 3208,H]
- type=TargetLifeAdd
- trigger1=Time=0
- value=-100
- kill=0
-
- [State 3210,Bind1]
- type=TargetBind
- trigger1=AnimElem=1
- pos=45,-15
- time=8
-
- [State 3210,Bind2]
- type=TargetBind
- trigger1=AnimElem=2
- pos=55,-30
- time=5
-
- [State 3210,Bind3]
- type=TargetBind
- trigger1=AnimElem=3
- pos=55,-85
- time=8
-
- [State 3210,Bind4]
- type=TargetBind
- trigger1=AnimElem=4
- pos=40,-130
- time=3
-
- [State 3210,End2]
- type=TargetState
- trigger1=AnimTime=0
- value=3213
-
- [State 3210,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3212
-
- [Statedef 3212]
- type=A
- movetype=A
- physics=S
- ctrl=0
- anim=3212
-
- [State 3212,Bind1]
- type=TargetBind
- trigger1=AnimElem=1
- pos=-20,-155
- time=9
-
- [State 3212,Bind2]
- type=TargetBind
- trigger1=AnimElem=2
- pos=45,-155
- time=10
-
- [State 3212,Bind3]
- type=TargetBind
- trigger1=AnimElem=3
- pos=70,-90
- time=5
-
- [State 3210,Bind4]
- type=TargetBind
- trigger1=AnimElem=4
- pos=75,-75
- time=2
-
- [State 3212,1]
- type=Velset
- trigger1=Time=[0,2]
- y=-5.0
-
- [State 3212,2]
- type=VelAdd
- trigger1=Time=[12,30]
- y=.7
-
- [State 3212,3]
- type=Velset
- trigger1=Time=[0,30]
- x=4
-
- [State 3212,End]
- type=ChangeState
- trigger1=Pos Y>=0
- trigger1=Vel Y>0
- value=3214
- velset=0,0
-
- [Statedef 3214]
- type=A
- movetype=A
- physics=S
- ctrl=0
- anim=3214
- velset=0,0
-
- [State 3212,H]
- type=TargetLifeAdd
- trigger1=time=3
- value=-100
-
- [State 3214,1]
- type=PlaySnd
- trigger1=time=3
- value=100,9
-
- [State 3214,2]
- type=PlaySnd
- trigger1=time=3
- value=300,18
-
- [State 3214,3]
- type=EnvShake
- trigger1=time=3
- persistent=0
- time=12
- ampl=-12
- freq=185
- phase=80
-
- [State 3214,4]
- type=Explod
- trigger1=time=3
- anim=3205
- pos=70,0
- postype=p1
- facing=1
- bindtime=-1
- removetime=10
- supermove=1
- sprpriority=-2
- ontop=0
-
- [State 3214,5]
- type=EnvColor
- trigger1=time=3
- value=255,255,255
- time=4
- under=1
-
- [State 3214,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- [Statedef 3209]
- type=S
- movetype=H
- physics=N
- ctrl=0
- velset=0,0
-
- [State 3209,0]
- type=ChangeAnim2
- trigger1=Time=0
- value=3209
-
- [Statedef 3211]
- type=S
- movetype=H
- physics=N
- ctrl=0
- velset=0,0
-
- [State 3211,0]
- type=ChangeAnim2
- trigger1=Time=0
- value=3211
-
- [Statedef 3213]
- type=S
- movetype=H
- physics=N
- ctrl=0
- velset=0,0
-
- [State 3213,0]
- type=ChangeAnim2
- trigger1=Time=0
- value=3213
-
- [State 3213,End]
- type=SelfState
- trigger1=P2Stateno=3214
- value=5050
-
- ;HardPuuch
- [Statedef 3220]
- type=S
- movetype=A
- physics=S
- juggle=8
- anim=3200
- ctrl=0
-
- [State 3220,1]
- type=NotHitBy
- trigger1=Time<8
- value=SCA,NA,SA,HA
- time=12
-
- [State 3220,2]
- type=SuperPause
- trigger1=AnimElem=2
- time=40
- anim=-1
- sound=S100,3
- poweradd=-1000
-
- [State 3220,2]
- type=EnvColor
- trigger1=AnimElem=2
- value=0,0,0
- time=40
- under=1
-
- [State 3220,3]
- type=Explod
- trigger1=AnimElem=2
- anim=1242
- pos=20,-56
- postype=p1
- facing=1
- bindtime=-1
- removetime=12
- supermove=1
- sprpriority=-2
- ontop=0
-
- [State 3220,2]
- type=Explod
- trigger1=AnimElem=2
- anim=1240
- pos=20,-56
- postype=p1
- facing=1
- bindtime=-1
- removetime=24
- supermove=1
- sprpriority=2
- ontop=0
- ownpal=1
-
- [State 3220,SuperD]
- type=AfterImage
- trigger1=Time=2
- time=20
-
- [State 3220,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3221
-
- [Statedef 3221]
- type=A
- movetype=A
- physics=A
- anim=3221
-
- [State 3221,1]
- type=Velset
- trigger1=Time=[0,2]
- y=-7.0
- x=1.6
-
- [State 3221,2]
- type=HitDef
- trigger1=AnimElem=1
- attr=A,HT
- priority=8,Miss
- animtype=Heavy
- damage=0,0
- hitflag=AF
- sparkno=S1249
- guard.sparkno=S1148
- sparkxy=0,-150
- hitsound=S100,24
- getpower=20,5
- givepower=10,2
- fall=1
- fall.recover=0
- snap=20,0,0,0
- p1stateno=3203
- p2stateno=3204
- p2getp1state=1
- p2facing=-1
-
- [State 3221,3]
- type=PlaySnd
- trigger1=Time=0
- value=S100,2
-
- [State 3221,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3202
-
- ;----------------2000
- [Statedef 3230]
- type=S
- movetype=A
- physics=S
- juggle=8
- anim=3200
- ctrl=0
-
- [State 3230,1]
- type=NotHitBy
- trigger1=Time<8
- value=SCA,NA,SA,HA
- time=12
-
- [State 3230,2]
- type=SuperPause
- trigger1=AnimElem=2
- time=40
- anim=-1
- sound=S100,3
- poweradd=-1000
-
- [State 3230,2]
- type=PowerAdd
- trigger1=Var(2)=0
- trigger1=Time=0
- value=-1000
-
- [State 3230,2]
- type=VarSet
- trigger1=Var(2)!=0
- trigger1=Time=0
- v=2
- value=890
-
- [State 3230,2]
- type=EnvColor
- trigger1=AnimElem=2
- value=0,0,0
- time=40
- under=1
-
- [State 3230,3]
- type=Explod
- trigger1=AnimElem=2
- anim=1245
- pos=20,-56
- postype=p1
- facing=1
- bindtime=-1
- removetime=12
- supermove=1
- sprpriority=-2
- ontop=0
-
- [State 3230,2]
- type=Explod
- trigger1=AnimElem=2
- anim=1246
- pos=20,-56
- postype=p1
- facing=1
- bindtime=-1
- removetime=24
- supermove=1
- sprpriority=2
- ontop=0
- ownpal=1
-
- [State 3230,SuperD]
- type=AfterImage
- trigger1=Time=2
- time=20
-
- [State 3230,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3231
-
- [Statedef 3231]
- type=A
- movetype=A
- physics=A
- anim=3201
-
- [State 3231,1]
- type=Velset
- trigger1=Time=[0,2]
- y=-5.0
- x=1.5
-
- [State 3231,2]
- type=HitDef
- trigger1=AnimElem=1
- attr=A,HT
- priority=8,Miss
- animtype=Heavy
- damage=0,0
- hitflag=AF
- sparkno=S1249
- guard.sparkno=S1148
- sparkxy=0,-150
- hitsound=S100,24
- getpower=20,5
- givepower=10,2
- fall=1
- fall.recover=0
- snap=20,0,0,0
- p1stateno=3233
- p2stateno=3204
- p2getp1state=1
- p2facing=-1
-
- [State 3231,3]
- type=PlaySnd
- trigger1=Time=0
- value=S100,2
-
- [State 3231,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3202
-
- [Statedef 3240]
- type=S
- movetype=A
- physics=S
- juggle=8
- anim=3200
- ctrl=0
-
- [State 3240,1]
- type=NotHitBy
- trigger1=Time<8
- value=SCA,NA,SA,HA
- time=12
-
- [State 3240,2]
- type=SuperPause
- trigger1=AnimElem=2
- time=40
- anim=-1
- sound=S100,3
- poweradd=-1000
-
- [State 3240,2]
- type=PowerAdd
- trigger1=Var(2)=0
- trigger1=Time=0
- value=-1000
-
- [State 3240,2]
- type=VarSet
- trigger1=Var(2)!=0
- trigger1=Time=0
- v=2
- value=890
-
- [State 3240,2]
- type=EnvColor
- trigger1=AnimElem=2
- value=0,0,0
- time=40
- under=1
-
- [State 3240,3]
- type=Explod
- trigger1=AnimElem=2
- anim=1245
- pos=20,-56
- postype=p1
- facing=1
- bindtime=-1
- removetime=12
- supermove=1
- sprpriority=-2
- ontop=0
-
- [State 3240,2]
- type=Explod
- trigger1=AnimElem=2
- anim=1246
- pos=20,-56
- postype=p1
- facing=1
- bindtime=-1
- removetime=24
- supermove=1
- sprpriority=2
- ontop=0
- ownpal=1
-
- [State 3240,SuperD]
- type=AfterImage
- trigger1=Time=2
- time=20
-
- [State 3240,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3241
-
- [Statedef 3241]
- type=A
- movetype=A
- physics=A
- anim=3221
-
- [State 3241,1]
- type=Velset
- trigger1=Time=[0,2]
- y=-7.0
- x=1.6
-
- [State 3241,2]
- type=HitDef
- trigger1=AnimElem=1
- attr=A,HT
- priority=8,Miss
- animtype=Heavy
- damage=0,0
- hitflag=AF
- sparkno=S1249
- guard.sparkno=S1148
- sparkxy=0,-150
- hitsound=S100,24
- getpower=20,5
- givepower=10,2
- fall=1
- fall.recover=0
- snap=20,0,0,0
- p1stateno=3233
- p2stateno=3204
- p2getp1state=1
- p2facing=-1
-
- [State 3241,3]
- type=PlaySnd
- trigger1=Time=0
- value=S100,2
-
- [State 3241,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3202
-
- [Statedef 3233]
- type=S
- movetype=A
- physics=N
- anim=3233
- velset=2,-5
-
- [State 3233,Bind]
- type=TargetBind
- trigger1=1
- pos=0,0
-
- [State 3233,1]
- type=Explod
- trigger1=AnimElem=8
- anim=1248
- pos=-144,0
- postype=p1
- sprpriority=4
- ownpal=1
-
- [State 3233,2]
- type=PlaySnd
- trigger1=Time=0
- value=S300,13
-
- [State 3233,5]
- type=VelAdd
- trigger1=time>=0
- y=0.35
-
- [State 3233,End]
- type=TargetState
- trigger1=Pos Y>=0
- trigger1=Vel Y>0
- value=3237
-
- [State 3233,End]
- type=ChangeState
- trigger1=Pos Y>=0
- trigger1=Vel Y>0
- value=3234
-
- [Statedef 3234]
- type=S
- movetype=A
- physics=N
- anim=3234
- velset=0,0
-
- [State 3224,Bind1]
- type=TargetBind
- trigger1=AnimElem=1
- pos=30,-100
- time=4
-
- [State 3224,Bind2]
- type=TargetBind
- trigger1=AnimElem=2
- pos=30,-85
- time=5
-
- [State 3224,Bind3]
- type=TargetBind
- trigger1=AnimElem=3
- pos=30,-100
- time=2
-
- [State 3224,Bind4]
- type=TargetBind
- trigger1=AnimElem=4
- pos=25,-115
- time=3
-
- [State 3224,Bind5]
- type=TargetBind
- trigger1=AnimElem=5
- pos=20,-120
- time=3
-
- [State 3224,Bind6]
- type=TargetBind
- trigger1=AnimElem=6
- pos=25,-115
- time=3
-
- [State 3224,Bind7]
- type=TargetBind
- trigger1=AnimElem=7
- pos=30,-100
- time=10
-
- [State 3236,Sp0]
- type=EnvShake
- trigger1=AnimElem=2
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=80
-
- [State 3234,Sp1]
- type=EnvColor
- trigger1=AnimElem=2
- value=255,255,255
- time=4
- under=1
-
- [State 3234,Sp2]
- type=Explod
- trigger1=AnimElem=2
- anim=1247
- pos=0,0
- ontop=1
-
- [State 3234,Sp3]
- type=Explod
- trigger1=AnimElem=2
- anim=1147
- pos=10,-80
- ontop=1
-
- [State 3234,Sp4]
- type=PlaySnd
- trigger1=AnimElem=2
- value=S100,7
-
- [State 3234,Pause]
- type=Pause
- trigger1=AnimElem=2
- time=8
-
- [State 3234,Damage]
- type=TargetLifeAdd
- trigger1=AnimElem=2
- value=-80
- kill=0
-
- [State 3234,End2]
- type=TargetState
- trigger1=AnimTime=0
- value=3238
-
- [State 3234,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3235
-
- ;------------------
- [Statedef 3237]
- type=A
- movetype=H
- physics=N
- ctrl=0
- velset=0,0
-
- [State 3237,0]
- type=ChangeAnim2
- trigger1=Time=0
- value=3237
-
- ;------------------
- [Statedef 3235]
- type=A
- movetype=A
- physics=S
- anim=3235
-
- [State 3225,Bind1]
- type=TargetBind
- trigger1=AnimElem=1
- pos=15,-155
- time=3
-
- [State 3225,Bind2]
- type=TargetBind
- trigger1=AnimElem=2
- pos=-15,-150
- time=17
-
- [State 3225,Bind3]
- type=TargetBind
- trigger1=AnimElem=3
- pos=35,-145
- time=-1
-
- [State 3235,1]
- type=Velset
- trigger1=Time=[0,2]
- y=-5
-
- [State 3235,2]
- type=VelAdd
- trigger1=1
- y=.2
-
- [State 3235,End2]
- type=TargetState
- trigger1=Pos Y>=0
- trigger1=Vel Y>0
- value=3239
-
- [State 3235,End]
- type=ChangeState
- trigger1=Pos Y>=0
- trigger1=Vel Y>0
- value=3236
-
- [Statedef 3236]
- type=S
- movetype=A
- physics=S
- anim=3236
- velset=0,0
-
- [State 3226,Bind1]
- type=TargetBind
- trigger1=AnimElem=1
- pos=30,-100
- time=4
-
- [State 3226,Bind2]
- type=TargetBind
- trigger1=AnimElem=2
- pos=30,-85
- time=17
-
- [State 3226,Bind3]
- type=TargetBind
- trigger1=AnimElem=3
- pos=30,-100
- time=-1
-
- [State 3226,Bind4]
- type=TargetBind
- trigger1=AnimElem=3
- pos=35,-155
- time=-1
-
- [State 3226,Bind5]
- type=TargetBind
- trigger1=AnimElem=3
- pos=25,-120
- time=-1
-
- [State 3236,Bind01]
- type=TargetBind
- trigger1=AnimElem=6
- trigger2=AnimElem=19
- trigger3=AnimElem=32
- pos=45,-130
- time=5
-
- [State 3236,Bind02]
- type=TargetBind
- trigger1=AnimElem=7
- trigger2=AnimElem=20
- trigger3=AnimElem=33
- pos=50,-80
- time=4
-
- [State 3236,Bind03]
- type=TargetBind
- trigger1=AnimElem=8
- trigger2=AnimElem=21
- trigger3=AnimElem=34
- pos=40,-40
- time=3
-
- [State 3236,Bind04]
- type=TargetBind
- trigger1=AnimElem=9
- trigger2=AnimElem=22
- trigger3=AnimElem=35
- pos=45,-30
- time=2
-
- [State 3236,Bind05]
- type=TargetBind
- trigger1=AnimElem=10
- trigger2=AnimElem=23
- trigger3=AnimElem=36
- pos=45,-30
- time=2
-
- [State 3236,Bind06]
- type=TargetBind
- trigger1=AnimElem=11
- trigger2=AnimElem=24
- trigger3=AnimElem=37
- pos=50,-30
- time=2
-
- [State 3236,Bind07]
- type=TargetBind
- trigger1=AnimElem=12
- trigger2=AnimElem=25
- trigger3=AnimElem=38
- pos=50,-30
- time=8
-
- [State 3236,Bind08]
- type=TargetBind
- trigger1=AnimElem=13
- trigger2=AnimElem=26
- trigger3=AnimElem=39
- pos=50,-30
- time=3
-
- [State 3236,Bind09]
- type=TargetBind
- trigger1=AnimElem=14
- trigger2=AnimElem=27
- trigger3=AnimElem=40
- pos=45,-15
- time=3
-
- [State 3236,Bind0A]
- type=TargetBind
- trigger1=AnimElem=15
- trigger2=AnimElem=28
- trigger3=AnimElem=41
- pos=55,-30
- time=5
-
- [State 3236,Bind0B]
- type=TargetBind
- trigger1=AnimElem=16
- trigger2=AnimElem=29
- trigger3=AnimElem=42
- pos=30,-100
- time=8
-
- [State 3236,Bind0C]
- type=TargetBind
- trigger1=AnimElem=17
- trigger2=AnimElem=30
- trigger3=AnimElem=43
- pos=55,-85
- time=4
-
- [State 3236,Bind0D]
- type=TargetBind
- trigger1=AnimElem=18
- trigger2=AnimElem=31
- trigger3=AnimElem=44
- pos=40,-130
- time=12
-
- [State 3236,Damage]
- type=TargetLifeAdd
- trigger1=AnimElem=2
- value=-26
- kill=0
-
- [State 3236,Pause]
- type=Pause
- trigger1=AnimElem=2
- time=8
-
- [State 3236,Damage]
- type=TargetLifeAdd
- trigger1=AnimElem=12
- trigger2=AnimElem=25
- trigger3=AnimElem=37
- value=-90
- kill=0
-
- [State 3236,Pause]
- type=Pause
- trigger1=AnimElem=12
- trigger2=AnimElem=25
- trigger3=AnimElem=37
- time=4
-
- [State 3236,Sp0]
- type=EnvShake
- trigger1=AnimElem=2
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=80
-
- [State 3236,Sp1]
- type=EnvColor
- trigger1=AnimElem=2
- value=255,255,255
- time=4
- under=1
-
- [State 3236,Sp2]
- type=Explod
- trigger1=AnimElem=2
- anim=1247
- pos=0,0
- ontop=1
-
- [State 3236,Sp3]
- type=Explod
- trigger1=AnimElem=2
- anim=1147
- pos=10,-80
- ontop=1
-
- [State 3236,Sp4]
- type=PlaySnd
- trigger1=AnimElem=2
- value=S100,7
-
- [State 3236,SpA]
- type=EnvShake
- trigger1=AnimElem=12
- trigger2=AnimElem=25
- trigger3=AnimElem=37
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=80
-
- [State 3236,SpB]
- type=EnvColor
- trigger1=AnimElem=12
- trigger2=AnimElem=25
- trigger3=AnimElem=37
- value=255,255,255
- time=4
- under=1
-
- [State 3236,SpC]
- type=Explod
- trigger1=AnimElem=12
- trigger2=AnimElem=25
- trigger3=AnimElem=37
- anim=1341
- pos=0,0
- ontop=1
-
- [State 3236,SpC]
- type=Explod
- trigger1=AnimElem=12
- trigger2=AnimElem=25
- trigger3=AnimElem=37
- anim=1248
- pos=0,0
- sprpriority=-2
-
- [State 3236,SpD]
- type=PlaySnd
- trigger1=AnimElem=12
- trigger2=AnimElem=25
- trigger3=AnimElem=37
- value=S400,4
-
- [State 3236,End2]
- type=TargetState
- trigger1=AnimTime=0
- value=3213
-
- [State 3236,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=3212
-
- ;------------------
- [Statedef 3238]
- type=A
- movetype=H
- physics=N
- ctrl=0
- velset=0,0
-
- [State 3238,0]
- type=ChangeAnim2
- trigger1=Time=0
- value=3238
- ;------------------
- [Statedef 3239]
- type=A
- movetype=H
- physics=N
- ctrl=0
- velset=0,0
-
- [State 3239,0]
- type=ChangeAnim2
- trigger1=Time=0
- value=3239
-