home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
1,000 Game Manuals
/
1000gamemanuals.iso
/
Colecovision
/
Victory.txt
< prev
next >
Wrap
Text File
|
2001-10-17
|
6KB
|
200 lines
Victory
* Plays like the VICTORY arcade game!
* For use with Coleco's ROLLER CONTROLLER
* For one or two players
* Choose from four skill levels
Your planet has been overrun by an alien force. They've
installed radar. rockets and quark silos. Their deadly
ships drop paratroopers to release the quarks. You must
stop them! Fire your lasers to destroy the aliens. If the
going gets rough, put up your shields or trigger your Doomsday Device.
GETTING READY TO PLAY
MAKE SURE THE COLECOVISION CONSOLE IS OFF
BEFORE INSERTING OR REMOVING A CARTRIDGE.
Choose your challenge.
Press the Reset Button. The Title Screen appears on your TV.
Wait for the Game Option screen to appear It contains a list of
game options, numbered 1-8.
Skill 1 is the easiest level, suitable for beginners.
Skill 2 action is faster than Skill 1, but not as
demanding as the arcade game.
Skill 3 is as difficult as the arcade game.
Skill 4 is more challenging than the arcade version!
Select a game option by pressing the corresponding number
button on either controller keypad.
Players take turns. Player 1 begins, and each turn lasts until
the player's battlestar is eliminated.
PAUSE Feature
Press * to pause during a game. Press * to return to the game
exactly where you stopped. There is a brief delay after the
game screen reappears. It allows you to size up the situation
before play begins again!
Reset
The Reset Button on the console stops the game and
returns you to the Title Screen. It can be used to start a new
game at any time, and can also be used in the event of game malfunction.
USING YOUR CONTROLS
Attach the Roller Controller as explained in its owner's manual.
Slide the Mode Switch to "Roller Cartridge" mode for VICTORY.
Roller Ball:
Spin the Roller Ball to aim your battlestar in any direction you
want to fire or thrust. Up, down, side-to-side, even diagonals
are just a roll away!
Action Buttons:
THRUST
Press the right upper Action Button to turn your engines on and off
and to thrust. To stop, hit the right upper Action Button once more.
FIRE
Press the right lower Action Button to fire at your enemies.
Each press of this Action Button releases two bullets.
DOOMSDAY DEVICE
Press the lower left Action Button to eliminate all enemies on the screen.
SHIELDS
Press the upper left Action Button to protect your battle-star
from every enemy, including collision with the planet surface!
HERE'S HOW TO PLAY
Flying away.
Press the thrust button to rise away from this alien-infested
planet. Your battlestar moves in the direction its weapon
faces. Skim the planet's surface or fly into deep space. Keep
sharp The enemy is on its way!
The enemies approach.
You can see all the enemies on your Radar Screen. Enemies
look like blips. The battle can't begin until the enemies enter
the white frame in the middle of the screen Beware! When
enemies enter the white frame, they can fire at you. Fire back!
Attack!
Put up your shields or eliminate all the enemies in the Cockpit
Window with your Doomsday Device. But remember--you
have only four Doomsday Devices and four shields. Save
them for the right moment. Hold the enemies off with bullets
as long as you can!
Bombers.
Here are your enemies, and they're looking for you. Bombers
attack in formation. Beware! They like nothing more than to
overlap so you can't see how many there are. Wait till a bunch
of them enter the Cockpit Window. Then hit the Doomsday
Device and knock them out all at once.
Paratroopers.
Don't trust those paratroopers falling out of bombers and
shuttles. If they touch ground, they change into scouts who
roam the planet surface and release super deadly quarks.
Don't let that happen! Shoot the paratroopers before they land!
Duel to the death!
"Yellow Alert" flashes across your screen. A quark has just
been released, and it's headed straight for you! Watch out for
the quark's laser shots. A quark never rests until it has
eliminated your battlestar or your battlestar has eliminated it!
Don't dawdle.
The longer you wait to eliminate the enemy squadron, the
worse your situation becomes. Starships attack. Scouts
release more quarks. And once all the quarks are released,
everything homes in on your battlestar Be quick! Get them all!
Warning: Low Fuel!
When this warning sounds, you have only a few seconds to
save yourself. Dive to a fuel depot and fill up. You can't make
it? The Red Alert sounds. You can't move! Enemy groups
attack. Fire! Only by eliminating the squadron can you survive.
Rockets and laser bases.
Those docile-looking rockets and laser bases can be deadly
enemies. Approach a rocket and it fires away. Get near a laser
base and it can blast your battlestar to smithereens. You can
eliminate the rockets, but they're not part of the enemy
squadron you must destroy. Avoid the laser bases. There's no
way to knock them out!
Quark Bonus!
You've eliminated the squadron. Now collect your reward.
Each quark not released by a paratrooper is worth 1000
bonus points in the first play level. The more squadrons you
eliminate, the greater your Quark Bonus!
Space Flier.
Another squadron challenges your battlestar This time the
enemies have called for interceptors and saucers to help
them. Try to eliminate the new squadron, flier
Starting over.
Press * to replay the VICTORY Game Option that you have
been playing. Or press # to go back to the Game Option screen
SCORING
Battlestar
eliminates: Points:
Rocket 50
Paratrooper 100
Scout 750
Bomber 1000
Interceptor 1250
Shuttle 1500
Quark 3000
Starship 3000
Bonus.
The more squadrons you eliminate, the more points you earn
for each unreleased quark. You start VICTORY as a cadet earning
1000 points for each unreleased quark. When you achieve the top
rank of "Ace," each unreleased quark is worth 8000 points!
More Bonuses!
When you earn 35,000 points, you win a bonus battlestar, one
Doomsday Device, one Shield and 1600 points. Your next
bonus comes at 100,000 points. From then on you earn a
bonus each time you increase your score by another 100,000 points.