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The World of Computer Software
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sndppr3w.zip
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SAMPLES.DOC
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1991-12-07
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Sample.Doc
4/26/91
mjs
This is the sample input data used to produce the "Sandpaper'd" output below.
This is a simple "pie shape" of 6 triangles, as pictured in doc file. The
"raw" output is shown in it's entirety, the remaining formats show only the
first triangle output.
-0.5000 0.0000 0.8660
0.5000 0.0000 0.8660
0.0000 0.1000 0.0000
0.5000 0.0000 0.8660
1.0000 0.0000 0.0000
0.0000 0.1000 0.0000
1.0000 0.0000 0.0000
0.5000 0.0000 -0.8660
0.0000 0.1000 0.0000
0.5000 0.0000 -0.8660
-0.5000 0.0000 -0.8660
0.0000 0.1000 0.0000
-0.5000 0.0000 -0.8660
-1.0000 0.0000 0.0000
0.0000 0.1000 0.0000
-1.0000 0.0000 0.0000
-0.5000 0.0000 0.8660
0.0000 0.1000 0.0000
--- "raw" output -------------------------------------------------------
-0.5000 0.0000 0.8660 -0.0433 0.8660 0.0750
0.5000 0.0000 0.8660 0.0433 0.8660 0.0750
0.0000 0.1000 0.0000 0.0000 0.8660 0.0000
0.5000 0.0000 0.8660 0.0433 0.8660 0.0750
1.0000 0.0000 0.0000 0.0866 0.8660 0.0000
0.0000 0.1000 0.0000 0.0000 0.8660 0.0000
1.0000 0.0000 0.0000 0.0866 0.8660 0.0000
0.5000 0.0000 -0.8660 0.0433 0.8660 -0.0750
0.0000 0.1000 0.0000 0.0000 0.8660 0.0000
0.5000 0.0000 -0.8660 0.0433 0.8660 -0.0750
-0.5000 0.0000 -0.8660 -0.0433 0.8660 -0.0750
0.0000 0.1000 0.0000 0.0000 0.8660 0.0000
-0.5000 0.0000 -0.8660 -0.0433 0.8660 -0.0750
-1.0000 0.0000 0.0000 -0.0866 0.8660 0.0000
0.0000 0.1000 0.0000 0.0000 0.8660 0.0000
-1.0000 0.0000 0.0000 -0.0866 0.8660 0.0000
-0.5000 0.0000 0.8660 -0.0433 0.8660 0.0750
0.0000 0.1000 0.0000 0.0000 0.8660 0.0000
--- DKBTrace (STAR) output ----------------------------------------------
SMOOTH_TRIANGLE
< -0.5000 0.0000 0.8660 > < -0.0433 0.8660 0.0750 >
< 0.5000 0.0000 0.8660 > < 0.0433 0.8660 0.0750 >
< 0.0000 0.1000 0.0000 > < 0.0000 0.8660 0.0000 >
END_TRIANGLE
--- NFF (MTV) output ---------------------------------------------------
pp 3
-0.5000 0.0000 0.8660 -0.0433 0.8660 0.0750
0.5000 0.0000 0.8660 0.0433 0.8660 0.0750
0.0000 0.1000 0.0000 0.0000 0.8660 0.0000
--- Vivid output -------------------------------------------------------
patch {
vertex -0.5000 0.0000 0.8660 normal -0.0433 0.8660 0.0750
vertex 0.5000 0.0000 0.8660 normal 0.0433 0.8660 0.0750
vertex 0.0000 0.1000 0.0000 normal 0.0000 0.8660 0.0000
}
--- Rayshade output ----------------------------------------------------
triangle
-0.5000 0.0000 0.8660 -0.0433 0.8660 0.0750
0.5000 0.0000 0.8660 0.0433 0.8660 0.0750
0.0000 0.1000 0.0000 0.0000 0.8660 0.0000
--- eof ----------------------------------------------------------------