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Ultimate Software Extreme 3D
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3dsloft.hlp
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1995-10-30
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3D Studio 3.0 Help File: Lofter Command Columns
-----------------------------------------------
Each entry can contain up to 20 lines, 70 characters long.
Don't use tabs; only use spaces.
This file can be any length.
New Help topics begin with the ">" character, followed by the
numeric code assigned to the topic.
>INDEX
>1000 ( Shapes/Get/Shaper )
Shapes/Get/Shaper imports the assigned shape in the 2D Shaper
and places it on the current path level.
>1010 ( Shapes/Get/Disk )
Shapes/Get/Disk imports a shape from disk and places it on the
current path level.
>1020 ( Shapes/Get/Level )
Shapes/Get/Level copies a shape from another level on the path
to the current level. Click directly on the path level
that contains the shape you want to copy.
>1030 ( Shapes/Put/Shaper )
Shapes/Put/Shaper copies the shape on the current path level
and sends it to the 2D Shaper. It places the shape copy, along
with its hook, at the 0,0 origin of the 2D Shaper and makes it
the assigned shape.
>1040 ( Shapes/Put/Disk )
Shapes/Put/Disk lets you copy the shape on the current path
level, name it, and then save it to disk in a .SHP file.
>1050 ( Shapes/Put/Level )
Shapes/Put/Level copies the shape on the current path level to
another level. Click directly on the level where you want to
place the copy.
>1055 ( Shapes/Pick )
Shapes/Pick lets you change the current level on the path. The
current level appears as a small white tick mark. Click directly
on the level you want to make current.
>1060 ( Shapes/Move )
Shapes/Move moves the shape on the current level of the
path. It doesn't let you move the shape "along" the path. This
command works only in the Shape viewport.
>1070 ( Shapes/Rotate )
Shapes/Rotate rotates the shape on the current level about the
path. This command works only in the Shape viewport.
>1075 ( Shapes/Scale )
Shapes/Scale scales the current shape to and from the path level
on which the shape lies. This command works only in
the Shape viewport.
>1110 ( Shapes/Compare )
Shapes/Compare displays the shapes from two or more path
levels in the Shape viewport so you can align their first
vertices. (Unaligned vertices result in twisted mesh objects.)
The first vertex of the shape on the current level is black; the
first vertex of the compared shape is green.
>1111 ( Shapes/Center )
Shapes/Center centers the shape on the current level around its
path step.
>1112 ( Shapes/Align/Left )
Shapes/Align/Left aligns the left edge of the current shape with
the center of a circular path for surface-of-revolution objects.
>1113 ( Shapes/Align/Right )
Shapes/Align/Right aligns the right edge of the current shape
with the center of a circular path for surface-of-revolution
objects.
>1100 ( Shapes/Delete )
Shapes/Delete deletes the shape on the current path level after
first prompting you for confirmation.
>1115 ( Shapes/Steps )
Shapes/Steps sets the step value for all shapes.
>1400 ( Path/Get/Shaper )
Path/Get/Shaper replaces the current path with the assigned
shape in the 2D Shaper, as long as the shape is made up of only
one polygon. 3D Studio positions the assigned shape on the X/Z
plane of the Top viewport. The first vertex in the shape
becomes the start vertex of the path, and the step value of the
imported shape becomes the step value of the path.
>1405 ( Path/Get/Disk )
Path/Get/Disk replaces the current path with a path stored
in a .LFT file or with a polyline stored in a .DXF file on disk.
>1410 ( Path/Put )
Path/Put sends a copy of the path to the 2D Shaper and makes it
the assigned shape. Although it's a three-dimensional spline in
the 3D Lofter, 3D Studio forces it into two dimensions in the 2D
Shaper.
>1420 ( Path/Move Vertex )
Path/Move Vertex lets you move a vertex in the path and,
optionally, alter its spline value. If you move one end vertex
over the other, 3D Studio gives you the option to close the path.
>1425 ( Path/Move Path )
Path/Move Path moves the entire path to a new location in
3D space. The shapes maintain their original position relative
to the path, and 3D Studio updates all other viewports
accordingly.
>1430 ( Path/Insert Vertex )
Path/Insert Vertex adds a vertex to the path anywhere
between the start and end vertices, or after the end vertex.
Inserting a vertex creates another segment, thus increasing the
total number of path steps.
>1437 ( Path/2D Scale )
Path/2D Scale scales the path to or from its start vertex along
the plane of the active viewport. The status line displays the
percentage of scale.
>1438 ( Path/3D Scale )
Path/3D Scale scales the path along all three dimensions to or
from its start vertex. It scales the path equally in all three
dimensions.
>1432 ( Path/Skew )
Path/Skew skews the path about its start vertex on a plane
parallel with the current viewport. The status line displays the
offset of the skew in units.
>1433 ( Path/Mirror )
Path/Mirror "flips" the path about its start vertex. The direction
of the flip depends on the cursor you use. The four-arrow cursor
flips the path along both axes; the horizontal cursor flips
horizontally; and the vertical cursor flips vertically.
>1434 ( Path/Refine )
Path/Refine inserts a vertex anywhere in the path without
altering its curvature. Adding a vertex creates another segment,
thus increasing the total number of path steps.
>1435 ( Path/SurfRev )
Path/SurfRev creates a circular path with which you can replace
the current path.
>1440 ( Path/Helix )
Path/Helix creates a spiral-shaped path with which you can
replace the current path.
>1445 ( Path/Rotate )
Path/Rotate rotates the path in 3D space about its start
vertex. The status line displays the angle of rotation from the
path's previous position.
>1450 ( Path/Default Angle )
Path/Default Angle resets the path to its default angle after first
prompting you for confirmation.
>1455 ( Path/Straighten )
Path/Straighten straightens an open path along the Z axis,
unless you rotated the path using Path/Rotate, in which case it
aligns the path perpendicular to the base of the original path.
>1460 ( Path/Default Path )
Path/Default Path replaces the current path with the default path
after first prompting you.
>1465 ( Path/Open )
Path/Open opens a closed path by deleting one of its segments.
The two end vertices become the start and end vertex of the new,
open path, and 3D Studio renumbers the path levels accordingly.
>1470 ( Path/Delete Vertex )
Path/Delete Vertex deletes a vertex from the path, as long
as the path contains at least three vertices.
>1475 ( Path/Steps )
Path/Steps sets the number of steps in each path segment (not
the total number of steps along the path).
>1240 ( Deform/Scale/Move )
Deform/Scale/Move lets you move a vertex on the blue spline of
the Scale deformation grid and, optionally, alter its spline value.
Scale deformation alters the scale of each cross section on the
path, based on the position of the blue spline.
>1241 ( Deform/Scale/Insert )
Deform/Scale/Insert lets you specify scale values at various
locations on the Scale deformation grid by inserting vertices on
its blue spline and adjusting their spline values. The vertices
you add do not affect the number of vertices on the path. Unlike
Deform/Scale/Refine, Insert changes the curvature of the
deformaton spline.
>1248 ( Deform/Scale/Refine )
Deform/Scale/Refine inserts vertices on the blue spline of the
Scale deformation grid without altering its curvature.
Caution: You cannot undo this command. You can delete the
vertices using Deform/Scale/Delete, but this alters the
curvature of the spline.
>1242 ( Deform/Scale/Delete )
Deform/Scale/Delete deletes a vertex on the blue spline of the
Scale deformation grid, as long as it's not one of the end
vertices.
>1243 ( Deform/Scale/Limits )
Deform/Scale/Limits sets the limits of scale, in percent. 3D
Studio reconfigures the grid accordingly and displays the limits
on the grid boundaries.
>1244 ( Deform/Scale/Reset )
Deform/Scale/Reset resets the blue spline on the Scale
deformation grid to its default configuration.
>1247 ( Deform/Scale/Swap )
Deform/Scale/Swap switches the blue spline settings of the X-
axis grid with those of the Y-axis grid.
>1245 ( Deform/Scale/Symmetry/On )
Deform/Scale/Symmetry/On applies scale deformations to both
the X-axis grid and Y-axis grid equally.
>1246 ( Deform/Scale/Symmetry/Off )
Deform/Scale/Symmetry/Off applies scale deformations to the
active Scale deformation viewport only.
>1260 ( Deform/Twist/Move )
Deform/Twist/Move lets you move a vertex on the blue spline of
the Twist deformation grid and, optionally, alter its spline value.
Twist deformation rotates each cross section about the axis of
the path, based on the position of blue spline.
>1261 ( Deform/Twist/Insert )
Deform/Twist/Insert lets you specify twist values on the Twist
deformation grid by inserting vertices on its blue spline and
adjusting their spline values.
>1268 ( Deform/Twist/Refine )
Deform/Twist/Refine inserts vertices on the blue spline of the
Twist deformation grid without altering its curvature.
>1262 ( Deform/Twist/Delete )
Deform/Twist/Delete deletes a vertex on the blue spline of
the Twist deformation grid, as long as it's not one of the end
vertices.
>1263 ( Deform/Twist/Limits )
Deform/Twist/Limits sets the limits of rotation, in degrees. 3D
Studio reconfigures the grid accordingly and displays the limits
on the grid boundaries.
>1264 ( Deform/Twist/Reset )
Deform/Twist/Reset resets the blue spline on the Twist
deformation grid to its default configuration.
>1270 ( Deform/Teeter/Move )
Deform/Teeter/Move lets you move a vertex on the blue spline
of the Teeter deformation grid and, optionally, alter its spline
value. Teeter deformation rotates each cross section of the path
about the X or Y axes, based on the position of the blue spline.
>1271 ( Deform/Teeter/Insert )
Deform/Teeter/Insert lets you specify teeter values on the Teeter
deformation grid by inserting vertices on its blue spline and
adjusting their spline values.
>1278 ( Deform/Teeter/Refine )
Deform/Teeter/Refine inserts vertices on the blue spline of the
Teeter deformation grid without altering its curvature.
>1272 ( Deform/Teeter/Delete )
Deform/Teeter/Delete deletes a vertex on the blue spline of the
Teeter deformation grid, as long as it's not one of the end
vertices.
>1273 ( Deform/Teeter/Limits )
Deform/Teeter/Limits sets the limits of rotation, in degrees. 3D
Studio reconfigures the grid accordingly and displays the limits
on the grid boundaries.
>1274 ( Deform/Teeter/Reset )
Deform/Teeter/Reset resets the blue spline on the Teeter
deformation grid to its default configuration.
>1277 ( Deform/Teeter/Swap )
Deform/Teeter/Swap switches the blue spline settings of the X-
axis grid with those of the Y-axis grid.
>1275 ( Deform/Teeter/Symmetry/On )
Deform/Teeter/Symmetry/On applies teeter deformations to both
the X-axis grid and Y-axis grid equally.
>1276 ( Deform/Teeter/Symmetry/Off )
Deform/Teeter/Symmetry/Off applies teeter deformations to the
active Teeter deformation viewport only.
>1230 ( Deform/Bevel/Move )
Deform/Bevel/Move lets you move a vertex on the blue spline of
the Bevel deformation grid and, optionally, alter its spline value.
Bevel deformation alters the unit size of nested polygons in
opposite directions, based on the position of the blue spline.
>1231 ( Deform/Bevel/Insert )
Deform/Bevel/Insert lets you specify bevel values on the Bevel
deformation grid by inserting vertices on its blue spline and
adjusting their spline values.
>1238 ( Deform/Bevel/Refine )
Deform/Bevel/Refine inserts vertices on the blue spline of
the Bevel deformation grid without altering its curvature.
>1232 ( Deform/Bevel/Delete )
Deform/Bevel/Delete deletes a vertex on the blue spline of the
Bevel deformation grid, as long as it's not one of the end
vertices.
>1233 ( Deform/Bevel/Limits )
Deform/Bevel/Limits sets the maximum number of units that the
Bevel deformation grid can use. 3D Studio reconfigures the grid
accordingly and displays the limits on the grid boundaries.
>1234 ( Deform/Bevel/Reset )
Deform/Bevel/Reset resets the blue spline on the Bevel
deformation grid to its default configuration.
>1300 ( Deform/Fit/Get/Shaper )
Deform/Fit/Get/Shaper imports a fit polygon from the 2D
Shaper and places it within the Fit deformation grid of the active
Fit X or Fit Y viewport. Fit deformation alters the size and
shape of the path's cross sections, based on the profile of one or
two "fit" polygons.
>1310 ( Deform/Fit/Get/Disk )
Deform/Fit/Get/Disk imports a fit polygon from disk and places
it within the Fit deformation grid of the active Fit X or Fit Y
viewport.
>1315 ( Deform/Fit/Put )
Deform/Fit/Put copies the fit polygon in the active Fit viewport,
sends it to the 2D Shaper, and makes it the assigned shape.
>1317 ( Deform/Fit/Refine )
Deform/Fit/Refine inserts a vertex anywhere, in either of
the Fit shapes, without altering its curvature.
>1320 ( Deform/Fit/Reset )
Deform/Fit/Reset clears the Fit X viewport, the Fit Y viewport,
or both.
>1360 ( Deform/Fit/Swap )
Deform/Fit/Swap switches the fit polygons in the Fit X and Fit
Y viewports, so that the polygon in the Fit X viewport appears
in the Fit Y viewport and vice versa.
>1330 ( Deform/Fit/Symmetry/On )
Deform/Fit/Symmetry/On lets you use the same fit polygon for
both X and Y axes.
>1340 ( Deform/Fit/Symmetry/Off )
Deform/Fit/Symmetry/Off lets you use two different fit polygons
for each X and Y axis.
>1350 ( Deform/Fit/Gen Path )
Deform/Fit/Gen Path creates a new path so that the number
of path levels matches the number of vertices in your fit shapes.
>9000 ( Deform/Preview )
Deform/Preview creates and displays a preview model of the
resulting mesh object.
>2000 ( 3D Display/Choose )
3D Display/Choose lists all mesh objects in the 3D Editor. Tag
the objects you want to appear when 3D Display/On is active.
>2010 ( 3D Display/On )
3D Display/On displays the objects you selected with 3D
Display/Choose. The objects appear in the orthographic and
isometric viewports, along with the current model. An asterisk
appears next to this command when the display of mesh objects
is on.
>2020 ( 3D Display/Off )
3D Display/Off turns off the display of all 3D mesh objects. An
asterisk appears next to this command when the display of mesh
objects is off.
>1960 ( 3D Display/Const/Place )
3D Display/Const/Place moves the intersection of the
construction planes.
>1970 ( 3D Display/Const/Show )
3D Display/Const/Show displays the construction planes. An
asterisk appears next to this command when the construction
planes are on.
>1980 ( 3D Display/Const/Hide )
3D Display/Const/Hide turns off the construction planes. An
asterisk appears next to this command when the construction
planes are off.
>1990 ( 3D Display/Const/Home )
3D Display/Const/Home moves the intersection of the
construction planes to its default location.
>1800 ( 3D Display/Tape/Move )
3D Display/Tape/Move displays the tape measure (if it's not
currently displayed), and then lets you adjust its length and
angle by moving either end. The status line displays its current
length.
>1805 ( 3D Display/Tape/Find )
3D Display/Tape/Find rescales the tape measure icon to fill the
active viewport. This lets you find the tape measure when it's
outside the boundaries of the viewport, or when the scale of the
viewport makes it too small to be seen.
>1810 ( 3D Display/Tape/Show )
3D Display/Tape/Show displays the tape measure if it's currently
hidden. An asterisk appears next to this command when the
tape measure is on.
>1820 ( 3D Display/Tape/Hide )
3D Display/Tape/Hide hides the tape measure if it's currently
displayed. An asterisk appears next to this command when the
tape measure icon is off.
>1830 ( 3D Display/Tape/Toggle VSnap )
3D Display/Tape/Toggle VSnap lets you turn VSnap mode on
and off. When VSnap is on (indicated by an asterisk), the
selected end of the tape measure snaps to the nearest vertex,
providing accurate measurement of geometry.
>2030 ( 3D Display/Speed/Fastdraw )
3D Display/Speed/Fastdraw turns Fastdraw mode on and off.
When Fastdraw is on (indicated by an asterisk), objects appear
with fewer faces, thus reducing redraw time.
>2040 ( 3D Display/Speed/Fulldraw )
3D Display/Speed/Fulldraw turns Fulldraw mode on and off.
When Fulldraw is on (indicated by an asterisk), objects appear
in normal display mode with all vertices and faces.
>2050 ( 3D Display/Speed/Set Fast )
3D Display/Speed/Set Fast sets the nth number of faces (from 2
to 100) that appear when objects are displayed in Fastdraw
mode.
>1280 ( Objects/Make )
Objects/Make lofts the model, converting it to a mesh object,
which appears in the 3D Editor. This command lets you name
the object and set various parameters that affect the resulting
mesh object.
>9000 (Objects/Preview)
Objects/Preview creates and displays a preview model of the
resulting mesh object.
>99999 (EOF MARKER)